Polygonal's Low-Poly Particle Pack by Polygonal Stuff
Polygonal's Low-Poly Particle Pack with total of 90 Prefabs ready to use! It contains 30* different particle effects with High Performance and Mobile versions which can be used in every low-poly environment imaginable. Currently there are a couple of categories you can choose from: Smoke, Explosions, Fire, Water, Hit and Environmental particle effects. * Low Poly Particles Pack will receive additional free updates containing fresh particle effects. Features: - Hand crafted mesh particles, - Over 30 different particle systems with over 90 Prefabs, - Drag and drop ready, - High Performance variant for each system with less particle usage, - Mobile variant for each system which uses mobile shaders, - Bonus low-poly models, - Regular updates! Included particle systems: - Rain - Snow - Dust (desert, blizzard, leaves,...) - Hit particles (tree splinters, rocks, blood,...) - Explosions - Smokes - Fire sets (flame, fire with smoke,...) - Radiation cloud - Water Splash
Price $5.00
Price $5.00
MOBILITY: Walk Run Sprint - Pivot/Strafe Combo Animations by MoCap Online
MOBILITY - Walk/Run/Sprint - Pivot/Strafe Combo
A Subset of “MOBILITY: Pro Mocap Combo” and the full suite of "MOBILITY: Mocap Packs" for individual purchase.
***Discount and Upgrade Combo Pack - "Pivot" + "Strafe" Packs!
View 3D Animations on Sketchfab:
Mobility: Pivot Sketchfab
Mobility: Strafe Sketchfab
Watch Demo Video:
NOTE: This is a demo combination of motions from all MOBILITY: not just this pack.
Mobility: Demo Video
161+ MoCap Animations; A basic set of AAA game-ready animations to move your character around Pivot style always traveling forward, or Strafe style always facing forward.
- All animations set as Humanoid, ready for use.
- Includes three gaits: Walk, Run and Sprint with jumping.
- Turning in place and 90/180 degree jukes.
- Aim/Look offsets.
- Transitions from a Standing Idle, the character can take off at any speed and in eight directions, and realistic transitions to Stop and Stand as well.
- Strafing in eight directions.
- Left and Right Backpedaling.
- New version has true Root Motion (moving reference root) as an option, as well as In-place for all - 161 Animations x2
This pack is a solid base set of animations to get your Pivot and Strafe style project going. The Motus Man Character was designed with best practices in mind to retain the natural motion provided by the actor.
View Detailed Motion List Here:
Mobility Pivot - Animation List
Mobility Strafe - Animation List
Includes: standing, turn in place, aim offsets, walking, running, sprinting, turning, jukes, start and stop transitions, jumping.
- Part of the "MOBILITY: Mocap Packs" collection, please see the other Packs to add motions and combo/upgrade discount pricing!
- All Animations are included as true Root Motion(reference node) and In-Place.
- All idles and transitions have been carefully pose-matched, for seamless motion trees.
- All animations are .fbx format, standard fbx bone names.
LIST OF MOVES
STAND
Stand_Relaxed_Idle
Stand_Relaxed_Idle_v2
Stand_Turn_In_Place_L_Loop
Stand_Turn_In_Place_R_Loop
Stand_Relaxed_L45
Stand_Relaxed_L90
Stand_Relaxed_L135
Stand_Relaxed_L180
Stand_Relaxed_R_45
Stand_Relaxed_R_90
Stand_Relaxed_R_135
Stand_Relaxed_R_180
AIM OFFSETS
Stand_Relaxed_Look_Center
Stand_Relaxed_Look_D90
Stand_Relaxed_Look_L90
Stand_Relaxed_Look_LD45
Stand_Relaxed_Look_LU45
Stand_Relaxed_Look_R90
Stand_Relaxed_Look_RD45
Stand_Relaxed_Look_RU45
Stand_Relaxed_Look_U90
JUMPING
Stand_Relaxed_Jump
Walk_F_Jump
Walk_F_Jump_LU
Walk_F_Jump_RU
Walk_L_Jump
Walk_L_Jump_LU
Walk_L_Jump_RU
Walk_R_Jump
Walk_R_Jump_LU
Walk_R_Jump_RU
Walk_B_Jump
Walk_B_Jump_LU
Walk_B_Jump_RU
Run_F_Jump
Run_F_Jump_LU
Run_F_Jump_RU
Run_L_Jump
Run_L_Jump_LU
Run_L_Jump_RU
Run_R_Jump
Run_R_Jump_LU
Run_R_Jump_RU
Sprint_F_Jump
Sprint_F_Jump_LU
Sprint_F_Jump_RU
Sprint_L_Jump_LU
Sprint_L_Jump_RU
Sprint_R_Jump_LU
Sprint_R_Jump_RU
WALK
Walk_F
Stand_Relaxed_To_Walk_F
Stand_Relaxed_To_Walk_L45_Fwd
Stand_Relaxed_To_Walk_L90_Fwd
Stand_Relaxed_To_Walk_L135_Fwd
Stand_Relaxed_To_Walk_L180_Fwd
Stand_Relaxed_To_Walk_R45_Fwd
Stand_Relaxed_To_Walk_R90_Fwd
Stand_Relaxed_To_Walk_R135_Fwd
Stand_Relaxed_To_Walk_R180_Fwd
Stand_Relaxed_To_Walk_L
Stand_Relaxed_To_Walk_R
Stand_Relaxed_To_Walk_B
Walk_F_To_Stand_Relaxed
Walk_F_To_Stand_Relaxed_LU
Walk_F_To_Stand_Relaxed_RU
Walk_B
Walk_B_To_Stand_Relaxed
Walk_B_To_Stand_Relaxed_LU
Walk_B_To_Stand_Relaxed_RU
Walk_L
Walk_L_BkPd
Walk_L_To_Stand_Relaxed
Walk_L_To_Stand_Relaxed_LU
Walk_L_To_Stand_Relaxed_RU
Walk_R
Walk_R_BkPd
Walk_R_To_Stand_Relaxed
Walk_R_To_Stand_Relaxed_LU
Walk_R_To_Stand_Relaxed_RU
Walk_BL_BkPd_Loop
Walk_BR_BkPd_Loop
Walk_FL_Loop
Walk_FR_Loop
Walk_L_90
Walk_R_90
Walk_L_180
Walk_R_180
Walk_L_CIR
Walk_R_CIR
RUN
Run_F
Stand_Relaxed_To_Run_F
Stand_Relaxed_To_Run_L45_Fwd
Stand_Relaxed_To_Run_L90_Fwd
Stand_Relaxed_To_Run_L135_Fwd
Stand_Relaxed_To_Run_L180_Fwd
Stand_Relaxed_To_Run_R45_Fwd
Stand_Relaxed_To_Run_R90_Fwd
Stand_Relaxed_To_Run_R135_Fwd
Stand_Relaxed_To_Run_R180_Fwd
Run_F_To_Stand_Relaxed
Run_F_To_Stand_Relaxed_LU
Run_F_To_Stand_Relaxed_RU
Run_B
Stand_Relaxed_To_Run_B
Run_B_To_Stand_Relaxed
Run_B_To_Stand_Relaxed_LU
Run_B_To_Stand_Relaxed_RU
Run_L
Stand_Relaxed_To_Run_L
Run_L_To_Stand_Relaxed
Run_L_To_Stand_Relaxed_LU
Run_L_To_Stand_Relaxed_RU
Run_R
Stand_Relaxed_To_Run_R
Run_R_To_Stand_Relaxed
Run_R_To_Stand_Relaxed_LU
Run_R_To_Stand_Relaxed_RU
Run_L_BkPd
Run_R_BkPd
Run_BL_BkPd_Loop
Run_BR_BkPd_Loop
Run_FL_Loop
Run_FR_Loop
Run_L_CIR
Run_R_CIR
Run_L_90
Run_R_90
Run_L_180
Run_R_180
SPRINT
Sprint_F
Stand_Relaxed_To_Sprint_F
Stand_Relaxed_To_Sprint_L45_Fwd
Stand_Relaxed_To_Sprint_L90_Fwd
Stand_Relaxed_To_Sprint_L135_Fwd
Stand_Relaxed_To_Sprint_L180_Fwd
Stand_Relaxed_To_Sprint_R45_Fwd
Stand_Relaxed_To_Sprint_R90_Fwd
Stand_Relaxed_To_Sprint_R135_Fwd
Stand_Relaxed_To_Sprint_R180_Fwd
Sprint_F_To_Stand_Relaxed
Sprint_F_To_Stand_Relaxed_LU
Sprint_F_To_Stand_Relaxed_RU
Sprint_L
Stand_Relaxed_To_Sprint_L
Sprint_L_To_Stand_Relaxed
Sprint_L_To_Stand_Relaxed_LU
Sprint_L_To_Stand_Relaxed_RU
Sprint_R
Stand_Relaxed_To_Sprint_R
Sprint_R_To_Stand_Relaxed
Sprint_R_To_Stand_Relaxed_LU
Sprint_R_To_Stand_Relaxed_RU
Sprint_FL_Loop
Sprint_FR_Loop
Sprint_L_90
Sprint_R_90
Sprint_L_180
Sprint_R_180
Sprint_L_CIR
Sprint_R_CIR
Provided Motus Man character is copyright © Motus Digital, LLC
Price $59.99
A Subset of “MOBILITY: Pro Mocap Combo” and the full suite of "MOBILITY: Mocap Packs" for individual purchase.
***Discount and Upgrade Combo Pack - "Pivot" + "Strafe" Packs!
View 3D Animations on Sketchfab:
Mobility: Pivot Sketchfab
Mobility: Strafe Sketchfab
Watch Demo Video:
NOTE: This is a demo combination of motions from all MOBILITY: not just this pack.
Mobility: Demo Video
161+ MoCap Animations; A basic set of AAA game-ready animations to move your character around Pivot style always traveling forward, or Strafe style always facing forward.
- All animations set as Humanoid, ready for use.
- Includes three gaits: Walk, Run and Sprint with jumping.
- Turning in place and 90/180 degree jukes.
- Aim/Look offsets.
- Transitions from a Standing Idle, the character can take off at any speed and in eight directions, and realistic transitions to Stop and Stand as well.
- Strafing in eight directions.
- Left and Right Backpedaling.
- New version has true Root Motion (moving reference root) as an option, as well as In-place for all - 161 Animations x2
This pack is a solid base set of animations to get your Pivot and Strafe style project going. The Motus Man Character was designed with best practices in mind to retain the natural motion provided by the actor.
View Detailed Motion List Here:
Mobility Pivot - Animation List
Mobility Strafe - Animation List
Includes: standing, turn in place, aim offsets, walking, running, sprinting, turning, jukes, start and stop transitions, jumping.
- Part of the "MOBILITY: Mocap Packs" collection, please see the other Packs to add motions and combo/upgrade discount pricing!
- All Animations are included as true Root Motion(reference node) and In-Place.
- All idles and transitions have been carefully pose-matched, for seamless motion trees.
- All animations are .fbx format, standard fbx bone names.
LIST OF MOVES
STAND
Stand_Relaxed_Idle
Stand_Relaxed_Idle_v2
Stand_Turn_In_Place_L_Loop
Stand_Turn_In_Place_R_Loop
Stand_Relaxed_L45
Stand_Relaxed_L90
Stand_Relaxed_L135
Stand_Relaxed_L180
Stand_Relaxed_R_45
Stand_Relaxed_R_90
Stand_Relaxed_R_135
Stand_Relaxed_R_180
AIM OFFSETS
Stand_Relaxed_Look_Center
Stand_Relaxed_Look_D90
Stand_Relaxed_Look_L90
Stand_Relaxed_Look_LD45
Stand_Relaxed_Look_LU45
Stand_Relaxed_Look_R90
Stand_Relaxed_Look_RD45
Stand_Relaxed_Look_RU45
Stand_Relaxed_Look_U90
JUMPING
Stand_Relaxed_Jump
Walk_F_Jump
Walk_F_Jump_LU
Walk_F_Jump_RU
Walk_L_Jump
Walk_L_Jump_LU
Walk_L_Jump_RU
Walk_R_Jump
Walk_R_Jump_LU
Walk_R_Jump_RU
Walk_B_Jump
Walk_B_Jump_LU
Walk_B_Jump_RU
Run_F_Jump
Run_F_Jump_LU
Run_F_Jump_RU
Run_L_Jump
Run_L_Jump_LU
Run_L_Jump_RU
Run_R_Jump
Run_R_Jump_LU
Run_R_Jump_RU
Sprint_F_Jump
Sprint_F_Jump_LU
Sprint_F_Jump_RU
Sprint_L_Jump_LU
Sprint_L_Jump_RU
Sprint_R_Jump_LU
Sprint_R_Jump_RU
WALK
Walk_F
Stand_Relaxed_To_Walk_F
Stand_Relaxed_To_Walk_L45_Fwd
Stand_Relaxed_To_Walk_L90_Fwd
Stand_Relaxed_To_Walk_L135_Fwd
Stand_Relaxed_To_Walk_L180_Fwd
Stand_Relaxed_To_Walk_R45_Fwd
Stand_Relaxed_To_Walk_R90_Fwd
Stand_Relaxed_To_Walk_R135_Fwd
Stand_Relaxed_To_Walk_R180_Fwd
Stand_Relaxed_To_Walk_L
Stand_Relaxed_To_Walk_R
Stand_Relaxed_To_Walk_B
Walk_F_To_Stand_Relaxed
Walk_F_To_Stand_Relaxed_LU
Walk_F_To_Stand_Relaxed_RU
Walk_B
Walk_B_To_Stand_Relaxed
Walk_B_To_Stand_Relaxed_LU
Walk_B_To_Stand_Relaxed_RU
Walk_L
Walk_L_BkPd
Walk_L_To_Stand_Relaxed
Walk_L_To_Stand_Relaxed_LU
Walk_L_To_Stand_Relaxed_RU
Walk_R
Walk_R_BkPd
Walk_R_To_Stand_Relaxed
Walk_R_To_Stand_Relaxed_LU
Walk_R_To_Stand_Relaxed_RU
Walk_BL_BkPd_Loop
Walk_BR_BkPd_Loop
Walk_FL_Loop
Walk_FR_Loop
Walk_L_90
Walk_R_90
Walk_L_180
Walk_R_180
Walk_L_CIR
Walk_R_CIR
RUN
Run_F
Stand_Relaxed_To_Run_F
Stand_Relaxed_To_Run_L45_Fwd
Stand_Relaxed_To_Run_L90_Fwd
Stand_Relaxed_To_Run_L135_Fwd
Stand_Relaxed_To_Run_L180_Fwd
Stand_Relaxed_To_Run_R45_Fwd
Stand_Relaxed_To_Run_R90_Fwd
Stand_Relaxed_To_Run_R135_Fwd
Stand_Relaxed_To_Run_R180_Fwd
Run_F_To_Stand_Relaxed
Run_F_To_Stand_Relaxed_LU
Run_F_To_Stand_Relaxed_RU
Run_B
Stand_Relaxed_To_Run_B
Run_B_To_Stand_Relaxed
Run_B_To_Stand_Relaxed_LU
Run_B_To_Stand_Relaxed_RU
Run_L
Stand_Relaxed_To_Run_L
Run_L_To_Stand_Relaxed
Run_L_To_Stand_Relaxed_LU
Run_L_To_Stand_Relaxed_RU
Run_R
Stand_Relaxed_To_Run_R
Run_R_To_Stand_Relaxed
Run_R_To_Stand_Relaxed_LU
Run_R_To_Stand_Relaxed_RU
Run_L_BkPd
Run_R_BkPd
Run_BL_BkPd_Loop
Run_BR_BkPd_Loop
Run_FL_Loop
Run_FR_Loop
Run_L_CIR
Run_R_CIR
Run_L_90
Run_R_90
Run_L_180
Run_R_180
SPRINT
Sprint_F
Stand_Relaxed_To_Sprint_F
Stand_Relaxed_To_Sprint_L45_Fwd
Stand_Relaxed_To_Sprint_L90_Fwd
Stand_Relaxed_To_Sprint_L135_Fwd
Stand_Relaxed_To_Sprint_L180_Fwd
Stand_Relaxed_To_Sprint_R45_Fwd
Stand_Relaxed_To_Sprint_R90_Fwd
Stand_Relaxed_To_Sprint_R135_Fwd
Stand_Relaxed_To_Sprint_R180_Fwd
Sprint_F_To_Stand_Relaxed
Sprint_F_To_Stand_Relaxed_LU
Sprint_F_To_Stand_Relaxed_RU
Sprint_L
Stand_Relaxed_To_Sprint_L
Sprint_L_To_Stand_Relaxed
Sprint_L_To_Stand_Relaxed_LU
Sprint_L_To_Stand_Relaxed_RU
Sprint_R
Stand_Relaxed_To_Sprint_R
Sprint_R_To_Stand_Relaxed
Sprint_R_To_Stand_Relaxed_LU
Sprint_R_To_Stand_Relaxed_RU
Sprint_FL_Loop
Sprint_FR_Loop
Sprint_L_90
Sprint_R_90
Sprint_L_180
Sprint_R_180
Sprint_L_CIR
Sprint_R_CIR
Provided Motus Man character is copyright © Motus Digital, LLC
Price $59.99
Animated Pixel Art Gun Pack by Haddicus Games
Pack of 7 different weapons, all individual sprites that are pixel perfect, with incredibly low file size. These are great guns for 2D and 2.5D games and great for mobile use!. Animations include guns in various states, as well as, burst animations. Each individual weapon has a prevab available to drop and resize wherever you'd like to include the weapon. Each weapon has a shoot trigger that can be called via scripting. There is also a cycling container prefab, that contains ALL the weapons, that you can cycle through, via script, as well! Each item is documented in the included text file! Child to a character, and call a script when you want to fire!
Price $12.99
Price $12.99
City Props Pack Vol.1 by Pedro H Crispim
Check Other assets from my city packages:
-City Trash Pack - 110+ Assets
A very large collection of high quality PBR trash, waste, and dirty city props, the perfect addition to any street scene!
This package includes :
-70+ prefabs of different objects
-Various colours and model versions.
-Demo scene
-Will be updated soon!
Post Processing included, remember to delete after importing to avoid conflicts.
Asphalt Material made by my friend Vinicius Cortez! Get it and much more at : Ultimate Materials! Don't forget to take a look.
Price $14.00
-City Trash Pack - 110+ Assets
A very large collection of high quality PBR trash, waste, and dirty city props, the perfect addition to any street scene!
This package includes :
-70+ prefabs of different objects
-Various colours and model versions.
-Demo scene
-Will be updated soon!
Post Processing included, remember to delete after importing to avoid conflicts.
Asphalt Material made by my friend Vinicius Cortez! Get it and much more at : Ultimate Materials! Don't forget to take a look.
Price $14.00
Weapons XXe by Tabory
Weapons of the twentieth century :
Here are 3 items that you can combine to create a modern warrior environment.
Each of them has its material composed of 4 textures : Albedo, Metallic, Normal map and Occlusion.
Textures = PNG 1024 X 1024 - RGBA
Poly count
- submachine gun : Tris=13640
- hand grenade : Tris=3192
- bullets : Tris=46140
Price $6.00
Here are 3 items that you can combine to create a modern warrior environment.
Each of them has its material composed of 4 textures : Albedo, Metallic, Normal map and Occlusion.
Textures = PNG 1024 X 1024 - RGBA
Poly count
- submachine gun : Tris=13640
- hand grenade : Tris=3192
- bullets : Tris=46140
Price $6.00
Weapons roman by Tabory
Weapons from the Roman era :
Here are 6 items that you can combine to create a roman warrior environment. Each of them has its material composed of 4 textures : Albedo, Metallic, Normal map and Occlusion.
Textures = PNG 1024 X 1024 - RGBA
Poly count
- shield rectangular (grey & red) : Tris=4544
- shield round : Tris=8470
- hammer : Tris=7868
- spear : Tris=7544
- celtic stele : Tris=82
- celtic cross : Tris=2250
Price $6.00
Here are 6 items that you can combine to create a roman warrior environment. Each of them has its material composed of 4 textures : Albedo, Metallic, Normal map and Occlusion.
Textures = PNG 1024 X 1024 - RGBA
Poly count
- shield rectangular (grey & red) : Tris=4544
- shield round : Tris=8470
- hammer : Tris=7868
- spear : Tris=7544
- celtic stele : Tris=82
- celtic cross : Tris=2250
Price $6.00
Treasure Chests: Strong Box by Random Art Attack
7 different animated PBR strongboxes. Each prefab has custom colliders linked to the armature providing colliders for animations.
This asset is perfect for fleshing out a scary dungeon or a pristine castle.
Textures are PBR 2048x2048. Models are also relatively low polygon and optimized for almost any game.
Price $2.50
This asset is perfect for fleshing out a scary dungeon or a pristine castle.
Textures are PBR 2048x2048. Models are also relatively low polygon and optimized for almost any game.
Price $2.50
RPG Medieval Kingdom Kit by beffio
25% Off Launch Sale!!
Medieval Kingdom is a next-gen PBR 3D modular art package which contains 900 fully customizable prefabs to create your own RPG or RTS Game with First Person or Top-Down View. This pack gives you infinite possibilities to randomize each building, map and element using models & shaders that blend with each other using color masks. Works both with unity 2017 & 2018. Package contains SRP Lightweight ready shaders.
▲ Documentation ▲ Facebook ▲ Website
All that packed into one easy-to-use package that comes with 20 Example Scenes, 20 Custom Material Shaders (Including LRP), Water Shader Pro, High-poly models comes with 3 steps of LOD, Light Shaft Shader, 4k Textures, Color Grading Profiles. Perfect for desktop, consoles, AR, mobile & VR!
What's Inside:
—————— Example Scenes ——————
▲ Huge environment consisting of 9 maps which will give you better understanding what you can achieve using Medieval Kingdom pack
▲ 10 Maps which show you modularity of this pack and all elements ▲ 1 Mobile Scene Included
—————— Models & Prefabs ——————
▲ 40 Buildings made using modular elements described below to show you the full potential of modularity
▲ Buildings' Modular Elements and Variants —— Chimney —— 19 // Decoration —— 24 // Fills & Arcs —— 19 // House Extensions —— 137// Market Structures —— 16 //Roof Window Extensions —— 60 // Roofs —— 64 // Stairs —— 10 // Tower Modules —— 7 // Walls —— 336 // Doors —— 8
▲ Effects (VFX) & Particles —— 8 Window & Portal Shafts made using custom shader // Fire Embers // Flame Particle Effects // 7 Variations of Fog Volumes // 5 Variations of Leaves Particles // Rain // Local Lamp & Window Spark Particles
▲ Props & Decoration Elements 100+
▲ Market Food —— Apple // Beetroot // Carrot // Cheese Big // Cheese Small / Meat // Pumpkin
▲ Rocks, Mountains & Stones —— 10 Variants of Huge Stone Rocks // 5 Variants of Background Mountains // 35 Ruins Rocks & Stones // 2 Magic Stones // 13 Decoration Stones // 2 Stone Walls // 3 Stone Bridges
▲ Vegetation (All animated using Custom Vertex Shader) —— 43 Trees Variants Including 6 Unique Types of Trees // 23 Bushes // 4 Flowers // 33 Grass & Ferns // 10 Ivy’s
—————— Materials & Textures ——————
▲ Each Custom Material is created to give you a lot of possibilities to change the look, Procedural Blending of Extra Details on Roofs, Extra Dirt on Leaves, Roughness Blended with Normals is included in almost each shader to give you maximum freedom
▲ Each model comes with Material Variants & with PBR structure
▲ 4k Textures for each material PBR material channel AO, Roughness, Normal Map, Height Map, Detail Masks
▲ Textures fully Compatible with Unity Standard Shader
—————— Shaders & Scripts ——————
▲ Fully Customizable Water Shader Pro with 3 examples of different looks (will be included as a separated package to buy soon)
▲ 10 Custom Shaders which have been used to build all materials inside this package - Fully Documentation on ▲ Documentation
— beffio Base Shader // Fabric Shader // Fire Shader // Ground Blending Shader for Vertex Paint using Vertex Paint Tool from Asset Store // Parallax Shader // Faked Light Shaft Shader // Trees Shader // Vegetation Shader // Water Shader —— Vegetation, Trees, Fabric Shaders, comes with Vertex Displacement Animation with all settings to bring them to life with highest performance —— Water comes with features like Animated Stylized Waves, Foam, Depth Color, Depth Transparency, Smoothness level, Vertex displacement, Normals Blends, Waves tiling & speed, Edge Fade, Caustics with Parallax Effect, Distance Fade, Faked Realtime-Reflections using Reflection Probes & Physical Based Reflections using Camera Projection —— *All shader comes with separated shaders which were wrote to work with unity 2018 SRP Lightweight Render Pipeline.
▲ Tree Swinger for animating Trees & Float objects on Water to simulated “floating” effect of object on water
▲ Object Part Explode Script to quick & easy animated and explode objects at runtime
—————— Animations ——————
▲ All Trailer Camera Animations Included
▲ 3 Part Explode Building Animations
▲ Trees, Grass, Ivy, Bush, Ferns, Leaves Animated using Vertex Displacement Shader
Features:
▲ easy to use - drag & drop workflow and you're ready to go
▲ Modular Workflow
▲ ready-made presets for quick preview of different look
▲ constant updates and new features
▲ active development & support
▲ clean & unique modern style
Technical aspects:
▲ Triangle Count:
—— Example Tree Poly Count [ LOD3 200 // LOD2 1700 // LOD1 5000 triangles ]
—— Example Huge Stone Poly Count [ LOD3 390 // LOD2 650 // LOD1 1300 triangles ]
—— Example Wizard House Poly Count [ LOD3 2300 // LOD2 4000 // LOD1 7000 triangles ]
Each element has been carefully crafted with in-game use optimization in mind. Everything has been optimized for games: polycount, textures, UV maps atlases etc. This asset will work easily with mobiles & PCs, but keep in mind that while creating example Scenes in Unity we were focusing mostly on standalone version. That’s because example scenes includes a lot of elements. Unity3D:
This asset was fully created in Unity3D engine. All elements are will work with latest standard shader, Shuriken particle system, Animator for animations & each element is packed into prefab, so you can just drag’n’drop.
Process:
Over 50% of the whole production time we dedicated to this asset was wisely spent on the design process. Atmosphere, colors, consistency of the grapic art, movement, light, shapes - all of these elements were of the most importance to us.
beffio team
Price $67.50
Medieval Kingdom is a next-gen PBR 3D modular art package which contains 900 fully customizable prefabs to create your own RPG or RTS Game with First Person or Top-Down View. This pack gives you infinite possibilities to randomize each building, map and element using models & shaders that blend with each other using color masks. Works both with unity 2017 & 2018. Package contains SRP Lightweight ready shaders.
▲ Documentation ▲ Facebook ▲ Website
All that packed into one easy-to-use package that comes with 20 Example Scenes, 20 Custom Material Shaders (Including LRP), Water Shader Pro, High-poly models comes with 3 steps of LOD, Light Shaft Shader, 4k Textures, Color Grading Profiles. Perfect for desktop, consoles, AR, mobile & VR!
What's Inside:
—————— Example Scenes ——————
▲ Huge environment consisting of 9 maps which will give you better understanding what you can achieve using Medieval Kingdom pack
▲ 10 Maps which show you modularity of this pack and all elements ▲ 1 Mobile Scene Included
—————— Models & Prefabs ——————
▲ 40 Buildings made using modular elements described below to show you the full potential of modularity
▲ Buildings' Modular Elements and Variants —— Chimney —— 19 // Decoration —— 24 // Fills & Arcs —— 19 // House Extensions —— 137// Market Structures —— 16 //Roof Window Extensions —— 60 // Roofs —— 64 // Stairs —— 10 // Tower Modules —— 7 // Walls —— 336 // Doors —— 8
▲ Effects (VFX) & Particles —— 8 Window & Portal Shafts made using custom shader // Fire Embers // Flame Particle Effects // 7 Variations of Fog Volumes // 5 Variations of Leaves Particles // Rain // Local Lamp & Window Spark Particles
▲ Props & Decoration Elements 100+
▲ Market Food —— Apple // Beetroot // Carrot // Cheese Big // Cheese Small / Meat // Pumpkin
▲ Rocks, Mountains & Stones —— 10 Variants of Huge Stone Rocks // 5 Variants of Background Mountains // 35 Ruins Rocks & Stones // 2 Magic Stones // 13 Decoration Stones // 2 Stone Walls // 3 Stone Bridges
▲ Vegetation (All animated using Custom Vertex Shader) —— 43 Trees Variants Including 6 Unique Types of Trees // 23 Bushes // 4 Flowers // 33 Grass & Ferns // 10 Ivy’s
—————— Materials & Textures ——————
▲ Each Custom Material is created to give you a lot of possibilities to change the look, Procedural Blending of Extra Details on Roofs, Extra Dirt on Leaves, Roughness Blended with Normals is included in almost each shader to give you maximum freedom
▲ Each model comes with Material Variants & with PBR structure
▲ 4k Textures for each material PBR material channel AO, Roughness, Normal Map, Height Map, Detail Masks
▲ Textures fully Compatible with Unity Standard Shader
—————— Shaders & Scripts ——————
▲ Fully Customizable Water Shader Pro with 3 examples of different looks (will be included as a separated package to buy soon)
▲ 10 Custom Shaders which have been used to build all materials inside this package - Fully Documentation on ▲ Documentation
— beffio Base Shader // Fabric Shader // Fire Shader // Ground Blending Shader for Vertex Paint using Vertex Paint Tool from Asset Store // Parallax Shader // Faked Light Shaft Shader // Trees Shader // Vegetation Shader // Water Shader —— Vegetation, Trees, Fabric Shaders, comes with Vertex Displacement Animation with all settings to bring them to life with highest performance —— Water comes with features like Animated Stylized Waves, Foam, Depth Color, Depth Transparency, Smoothness level, Vertex displacement, Normals Blends, Waves tiling & speed, Edge Fade, Caustics with Parallax Effect, Distance Fade, Faked Realtime-Reflections using Reflection Probes & Physical Based Reflections using Camera Projection —— *All shader comes with separated shaders which were wrote to work with unity 2018 SRP Lightweight Render Pipeline.
▲ Tree Swinger for animating Trees & Float objects on Water to simulated “floating” effect of object on water
▲ Object Part Explode Script to quick & easy animated and explode objects at runtime
—————— Animations ——————
▲ All Trailer Camera Animations Included
▲ 3 Part Explode Building Animations
▲ Trees, Grass, Ivy, Bush, Ferns, Leaves Animated using Vertex Displacement Shader
Features:
▲ easy to use - drag & drop workflow and you're ready to go
▲ Modular Workflow
▲ ready-made presets for quick preview of different look
▲ constant updates and new features
▲ active development & support
▲ clean & unique modern style
Technical aspects:
▲ Triangle Count:
—— Example Tree Poly Count [ LOD3 200 // LOD2 1700 // LOD1 5000 triangles ]
—— Example Huge Stone Poly Count [ LOD3 390 // LOD2 650 // LOD1 1300 triangles ]
—— Example Wizard House Poly Count [ LOD3 2300 // LOD2 4000 // LOD1 7000 triangles ]
Each element has been carefully crafted with in-game use optimization in mind. Everything has been optimized for games: polycount, textures, UV maps atlases etc. This asset will work easily with mobiles & PCs, but keep in mind that while creating example Scenes in Unity we were focusing mostly on standalone version. That’s because example scenes includes a lot of elements. Unity3D:
This asset was fully created in Unity3D engine. All elements are will work with latest standard shader, Shuriken particle system, Animator for animations & each element is packed into prefab, so you can just drag’n’drop.
Process:
Over 50% of the whole production time we dedicated to this asset was wisely spent on the design process. Atmosphere, colors, consistency of the grapic art, movement, light, shapes - all of these elements were of the most importance to us.
beffio team
Price $67.50
Bathroom Asset by HarpetStudio
Welcome to the Bathroom Asset Pack page.
This paсk contains 22 objects for bathroom. All bjects are low polygonal with UV mappings. Each object is saved as a separate prefab so you will have the opportunity to use them separately in other projects. All of them are modeled correctly, have a clean structure and can be used in VR projects.
What do you get:
- High-quality object models;
- PBR high resolution textures;
- Real world scale objects;
- Objects are ready to use without any refinements;
- Compatible with VR technologies;
Tips for visualization:
- Use HDRI Skyboxes
- Use PBR Textures
- Use Linear Color Space
We are waiting for your feedback =)
Price $36.00
This paсk contains 22 objects for bathroom. All bjects are low polygonal with UV mappings. Each object is saved as a separate prefab so you will have the opportunity to use them separately in other projects. All of them are modeled correctly, have a clean structure and can be used in VR projects.
What do you get:
- High-quality object models;
- PBR high resolution textures;
- Real world scale objects;
- Objects are ready to use without any refinements;
- Compatible with VR technologies;
Tips for visualization:
- Use HDRI Skyboxes
- Use PBR Textures
- Use Linear Color Space
We are waiting for your feedback =)
Price $36.00
Destructible Cars 3 - Collection by 1Poly
Destructible Cars 3 is yet another set of beautifully designed and crafted cars with detachable parts, fully designed interiors and 3 tiers of front/back bumper and side panel upgrades. This time, after a lot of feedback from our customers we put even more effort in quality of this package and made it even better than the previous one!
The main upgrades are:
- increased tris count to ~16k
- textures resolution starts from 2k
- higher quality interiors
- movable dashboard parts have own pivots
This Collection pack contain 21 destructible models that gives you option to make your game more realistic, but they can also can be used as just single mesh models if you don’t plan to make such mechanics in your project possibile. Cars have additional 3 versions of front/back bumpers and side panels, so You can adjust appearance of cars or upgrade them. Each car have detailed interior with parts that you can animate. Windows and wheels are separate objects. Each model use 3x2k textures, 5 materials. With these release you are provided with example assembly of the car and example scene with the assembled car. For more detailed shots of each car please visit our store page and navigate to proper package for example : Destructible Cars 3 - SUV 2
Price $99.00
The main upgrades are:
- increased tris count to ~16k
- textures resolution starts from 2k
- higher quality interiors
- movable dashboard parts have own pivots
This Collection pack contain 21 destructible models that gives you option to make your game more realistic, but they can also can be used as just single mesh models if you don’t plan to make such mechanics in your project possibile. Cars have additional 3 versions of front/back bumpers and side panels, so You can adjust appearance of cars or upgrade them. Each car have detailed interior with parts that you can animate. Windows and wheels are separate objects. Each model use 3x2k textures, 5 materials. With these release you are provided with example assembly of the car and example scene with the assembled car. For more detailed shots of each car please visit our store page and navigate to proper package for example : Destructible Cars 3 - SUV 2
Price $99.00
Destructible Cars 3 - Sport 7 by 1Poly
Destructible Cars 3 is yet another set of beautifully designed and crafted cars with detachable parts, fully designed interiors and 3 tiers of front/back bumper and side panel upgrades. This time, after a lot of feedback from our customers we put even more effort in quality of this package and made it even better than the previous one!
The main upgrades are:
- increased tris count to ~16k
- textures resolution starts from 2k
- higher quality interiors
- movable dashboard parts have own pivots
This package contains Sport_7 car with 12 upgrade parts (3 sets of bumpers/side panels), 3x2k textures, 5 materials, example assembly of the car and example scene with the assembled car.
Price $14.00
The main upgrades are:
- increased tris count to ~16k
- textures resolution starts from 2k
- higher quality interiors
- movable dashboard parts have own pivots
This package contains Sport_7 car with 12 upgrade parts (3 sets of bumpers/side panels), 3x2k textures, 5 materials, example assembly of the car and example scene with the assembled car.
Price $14.00
Destructible Cars 3 - Sport 4 by 1Poly
Destructible Cars 3 is yet another set of beautifully designed and crafted cars with detachable parts, fully designed interiors and 3 tiers of front/back bumper and side panel upgrades. This time, after a lot of feedback from our customers we put even more effort in quality of this package and made it even better than the previous one!
The main upgrades are:
- increased tris count to ~16k
- textures resolution starts from 2k
- higher quality interiors
- movable dashboard parts have own pivots
This package contains Sport_4 car with 12 upgrade parts (3 sets of bumpers/side panels), 3x2k textures, 5 materials, example assembly of the car and example scene with the assembled car.
Price $14.00
The main upgrades are:
- increased tris count to ~16k
- textures resolution starts from 2k
- higher quality interiors
- movable dashboard parts have own pivots
This package contains Sport_4 car with 12 upgrade parts (3 sets of bumpers/side panels), 3x2k textures, 5 materials, example assembly of the car and example scene with the assembled car.
Price $14.00
Stylized Clerics/Monks - 10 colour variations (Low Poly) by Tom Poon
10 Clerics/Monks; Blue, Red, Yellow, Purple, Orange, Green, Pink, Brown, Black and White versions.
All rigged and share the same animations. The rig can be used with Mecanim.
Low poly, optimized for mobile devices.
Each Cleric uses 1940 Triangles (including the detachable pouch).
Animations:
Idle 15-75
Kneel/Pray 77-111
Kneeling/Praying 113-173
StandUp 175-209
Walk 213-245
Run 251-270
Jump 279-300
Cast 314-330
Casting 332-360
Cast2 378-394
Casting2 396-424
ThrowItemFromPouch 442-472
Hit 474-484
Death 486-505
Price $15.00
Low Poly Chess & Checkers Set by David Costine
Developed by: Dave Costine (MY OTHER ASSETS)
Please Rate & Comment below to help the further development of this asset, your kind words and feedback are greatly appreciated, thank you.
This asset pack contains a basic set of chess pieces, a checker piece, and a game board.
This Pack Includes:
-1 Chess Board
-1 Pawn
-1 Rook
-1 Knight
-1 Bishop
-1 Queen
-1 King
-1 Checker
CHECK OUT MY OTHER ASSET PACKS:
-TEXTURE PACK v.3
-MASSIVE GUI
-TCG Trading Card Blanks
Price $2.00
Please Rate & Comment below to help the further development of this asset, your kind words and feedback are greatly appreciated, thank you.
This asset pack contains a basic set of chess pieces, a checker piece, and a game board.
This Pack Includes:
-1 Chess Board
-1 Pawn
-1 Rook
-1 Knight
-1 Bishop
-1 Queen
-1 King
-1 Checker
CHECK OUT MY OTHER ASSET PACKS:
-TEXTURE PACK v.3
-MASSIVE GUI
-TCG Trading Card Blanks
Price $2.00
Your Bitcoin Controller by Your VR Experience
**CRITICAL INSTRUCTIONS**
You have to select the Scripting Runtime Version: ".NET 4.x Equivalent" in order for the NBitcoin DLL to work.
On Visual Studio open the NuGet console and run the command line: "Install-Package NBitcoin" After installing the DLL you will be able to run the code without problems.
**DESCRIPTION**
Thanks to this controller script you will be able to include Bitcoin Cryptocurrency and Blockchain Signning Authentication in your games and applications.
It include 4 scenes:
BasicManager.unity:
This scene provides a basic control panel where you will be able to perform all kind of operations with Bitcoins for free.
CreateKeys.unity:
This scene allows you to easily create new wallets for free.
SignTextData.unity:
This scene allows you to sign and authenticate with any of your keys text data.
SignImageData.unity:
This scene allows you to sign and authenticate with any of your keys an image file.
**ADD FUNDS**
In order to add funds you have these options:
On Bitcoin Test Network add funds for free here:
https://testnet.manu.backend.hamburg/faucet
On Bitcoin Main Network add funds with real cash here:
https://buy.blockexplorer.com/
More Information:
http://www.yourvrexperience.com
Price $0.00
You have to select the Scripting Runtime Version: ".NET 4.x Equivalent" in order for the NBitcoin DLL to work.
On Visual Studio open the NuGet console and run the command line: "Install-Package NBitcoin" After installing the DLL you will be able to run the code without problems.
**DESCRIPTION**
Thanks to this controller script you will be able to include Bitcoin Cryptocurrency and Blockchain Signning Authentication in your games and applications.
It include 4 scenes:
BasicManager.unity:
This scene provides a basic control panel where you will be able to perform all kind of operations with Bitcoins for free.
CreateKeys.unity:
This scene allows you to easily create new wallets for free.
SignTextData.unity:
This scene allows you to sign and authenticate with any of your keys text data.
SignImageData.unity:
This scene allows you to sign and authenticate with any of your keys an image file.
**ADD FUNDS**
In order to add funds you have these options:
On Bitcoin Test Network add funds for free here:
https://testnet.manu.backend.hamburg/faucet
On Bitcoin Main Network add funds with real cash here:
https://buy.blockexplorer.com/
More Information:
http://www.yourvrexperience.com
Price $0.00