Nice Water Shader (Toon & Realistic)+ Mobile Version by Wagvax
First release!! Im glad to announce the Nice Water shaders!! This package includes Nice water for Desktop or Mobile, which you can use to rivers, lakes, pools, oceans... Fully customizable, such as custom shadermap for the edge of the water. Perfect fits with a realistic water and a cartoon water!!
Price $5.00
Price $5.00
Simple Health Bar by Tank & Healer Studio
The Simple Health Bar has been built from the ground up to be incredibly easy to use so that developers can quickly get a working health bar implemented in a matter of seconds. Don't be fooled, though. The Simple Health Bar is not limited just to displaying a health status to players. It can be used for a wide range of different status values. The package also comes with Complete Online Documentation that covers topics such as how to implement the Simple Health Bar into your custom scripts, as well as complete documentation of all the functions at your disposal.
All in all, this health bar is as simple as it gets. Download it now from the Unity Asset Store.
Feature List
• High Quality UI Textures
• Custom User Friendly Inspector
• Extremely Easy Implementation
• Complete Coding Comments
• Real-time Editing
• Color and Text Options
• Constraint Options
• Easy Visual Debugging
Looking for a more functional and amazing looking status bar? Look no further! The Ultimate Health Bar is just as easy to use as the Simple Health Bar, but with so many more features at your fingertips. Check out our official website for more information.
Price $0.00
All in all, this health bar is as simple as it gets. Download it now from the Unity Asset Store.
Feature List
• High Quality UI Textures
• Custom User Friendly Inspector
• Extremely Easy Implementation
• Complete Coding Comments
• Real-time Editing
• Color and Text Options
• Constraint Options
• Easy Visual Debugging
Looking for a more functional and amazing looking status bar? Look no further! The Ultimate Health Bar is just as easy to use as the Simple Health Bar, but with so many more features at your fingertips. Check out our official website for more information.
Price $0.00
Retro Power Up Particle Pack by Anthony Avvento
Retro Power Up Particle Pack is a fully customizable pack of retro-inspired icons that can be easily changed to fit your project's theme. These are drag and drop particle systems that will play automatically and do not require plug-ins, scripts, or additional meshes. The colors and animations can easily be modified within the editor.
This pack includes:
- 5 retro power-up frame assets
- 15 unique icons with HD textures, including alpha and additive
- 4 animated textures sheets
- Optimized for mobile
- Icons work in 2D or 3D
Please contact me at AnthonyAvvento.VFX@gmail.com with any questions or requests.
Price $10.00
This pack includes:
- 5 retro power-up frame assets
- 15 unique icons with HD textures, including alpha and additive
- 4 animated textures sheets
- Optimized for mobile
- Icons work in 2D or 3D
Please contact me at AnthonyAvvento.VFX@gmail.com with any questions or requests.
Price $10.00
Painted 2D Terrain Tiles: Volcanic Wastes by David Baumgart
Hand-painted terrain square tiles of volcanoes, lava fields, fumaroles, ash plains, and burned forests! Use these to enliven your RPG overworld, strategy games, boardgame visuals, or whatever you can imagine.
- 8 tile types x 4 variations = 32 tiles total
- painted at 256x384 pixels so that trees can overlap the tiles behind
- includes 30 decor overlay sprites (rocks, trees, lava cones, fumaroles)
Terrain types included:
- volcanoes, active
- volcanoes, dormant
- lava fields
- lava field, active
- ash plains
- fumarole fields
- ash plains, burned trees
- dirt plains, burned trees
Price $7.00
- 8 tile types x 4 variations = 32 tiles total
- painted at 256x384 pixels so that trees can overlap the tiles behind
- includes 30 decor overlay sprites (rocks, trees, lava cones, fumaroles)
Terrain types included:
- volcanoes, active
- volcanoes, dormant
- lava fields
- lava field, active
- ash plains
- fumarole fields
- ash plains, burned trees
- dirt plains, burned trees
Price $7.00
Subway metro by Yodha Game Studio
Subway Metro
-Subway metro for your game.
-Features::
-2K (2048x2048) High Quality Textures.
-Texture Maps Included (Diffuse and Normal).
-Clean UVs & UVW mapping.
-Low Polygon - (Tris 5.1K, Verts 3.4k)
All source files are included in this package.
Price $5.00
-Subway metro for your game.
-Features::
-2K (2048x2048) High Quality Textures.
-Texture Maps Included (Diffuse and Normal).
-Clean UVs & UVW mapping.
-Low Polygon - (Tris 5.1K, Verts 3.4k)
All source files are included in this package.
Price $5.00
Dungeon Pack - 01: Chests and Treasure by Daniel Pinal
Pixel art style Treasure chest in 6 different colors, with transparent backgrounds to use in any environment and situation. Along with 6 different animated treasure effects.
This package includes:
-6 different colored pixel art animated chests (green, purple, red, brown, black, blue)
-Potion dropping, animated (5 colors)
-Poison particle, animated
-Golden light, animated
- Coin throwing, animated
- Coin sack, animated
- Magical book, animated (4 colors)
For suggestion and support, please contact me at: dpin97@zoho.com
Price $7.50
This package includes:
-6 different colored pixel art animated chests (green, purple, red, brown, black, blue)
-Potion dropping, animated (5 colors)
-Poison particle, animated
-Golden light, animated
- Coin throwing, animated
- Coin sack, animated
- Magical book, animated (4 colors)
For suggestion and support, please contact me at: dpin97@zoho.com
Price $7.50
Police Baton by Reberu Game Studio
There is a PBR textured Police Baton. You can use as Weapon or environment object, research, Urban Criminal games of found based games.
This package contains ;
There are two models as cover and body
480 POLY
For Texture maps ; Pbr Maps Contains
4096 x 4096 Diffuse TGA
4096 x 4096 normal TGA
4096 x 4096 ao mapTGA
4096 x 4096 specularTGA
Price $0.50
This package contains ;
There are two models as cover and body
480 POLY
For Texture maps ; Pbr Maps Contains
4096 x 4096 Diffuse TGA
4096 x 4096 normal TGA
4096 x 4096 ao mapTGA
4096 x 4096 specularTGA
Price $0.50
PBR Wooden Furniture Pack by Tatiana Gladkaya
PBR wooden furniture pack:
- Bookcase with stairs and books
- Cabinet with books
- Wardrobe
- Grandfather clock
- Chest of drawers
- Writing desk with shelf
- Table
- Gramophone table
- Gramophone
- Chair
- Hanger floor
- Picture frames
- Carpet
The doors and drawers of the furniture are mobile.
All the furniture are with high quality PBR textures.
Textures resolution: 2048x2048(Albedo, SpecularSmoothness, Normal, AmbientOcclusion).
Price $25.00
- Bookcase with stairs and books
- Cabinet with books
- Wardrobe
- Grandfather clock
- Chest of drawers
- Writing desk with shelf
- Table
- Gramophone table
- Gramophone
- Chair
- Hanger floor
- Picture frames
- Carpet
The doors and drawers of the furniture are mobile.
All the furniture are with high quality PBR textures.
Textures resolution: 2048x2048(Albedo, SpecularSmoothness, Normal, AmbientOcclusion).
Price $25.00
Volumetric Crystal Materials Pack by Funktronic Labs
High-quality volumetric crystal gems shaders, materials and models/prefabs for you to instantly drop into your game.
Youtube Video | Unity Forum Thread
Features:
- Ready to use: 13 pre-made volumetric materials ready to be applied onto any 3D model (and mobile versions of all materials), 5 crystal models (and drop-in ready prefabs), 10 hand-crafted textures (volumetric height maps, etc), and shaders fully available.
- Volumetric Realism: Professional-grade AAA volumetric graphics technology using view-dependent math to make the object have depth and volumetric complexity.
- Customizable: Easily customize the properties (color, texture, values, etc) of existing materials or build your own volumetric materials from our available shaders and textures.
- Optimized: All materials are fully optimized (only single pass) using a custom graphics technique for volumetric calculations.
- High-End Graphics Technology: includes reflections, volumetric view-dependent displacement layers, refraction transparency, specular highlights, shadows, and volumetric inner-glow effect.
- Mobile Ready: We provide highly-optimized mobile versions of all of our materials/shaders as well, works on iPhone and Android devices.
- VR Ready: Volumetric effect works perfectly in all VR (and AR) applications (Vive, Oculus, GearVR, Microsoft MR, Daydream, etc), single and multi-pass rendering paths.
Works in Unity 5.6+, Unity 2017 and above. Supports batching and GPU-instancing (on mobile materials) as well as forward/deferred rendering paths. This effect also works on Console (XboxOne/Switch/PS4).
Support: support@funktroniclabs.com
Follow us on Facebook or Twitter.
Hang out with us on Discord
Price $9.99
Youtube Video | Unity Forum Thread
Features:
- Ready to use: 13 pre-made volumetric materials ready to be applied onto any 3D model (and mobile versions of all materials), 5 crystal models (and drop-in ready prefabs), 10 hand-crafted textures (volumetric height maps, etc), and shaders fully available.
- Volumetric Realism: Professional-grade AAA volumetric graphics technology using view-dependent math to make the object have depth and volumetric complexity.
- Customizable: Easily customize the properties (color, texture, values, etc) of existing materials or build your own volumetric materials from our available shaders and textures.
- Optimized: All materials are fully optimized (only single pass) using a custom graphics technique for volumetric calculations.
- High-End Graphics Technology: includes reflections, volumetric view-dependent displacement layers, refraction transparency, specular highlights, shadows, and volumetric inner-glow effect.
- Mobile Ready: We provide highly-optimized mobile versions of all of our materials/shaders as well, works on iPhone and Android devices.
- VR Ready: Volumetric effect works perfectly in all VR (and AR) applications (Vive, Oculus, GearVR, Microsoft MR, Daydream, etc), single and multi-pass rendering paths.
Works in Unity 5.6+, Unity 2017 and above. Supports batching and GPU-instancing (on mobile materials) as well as forward/deferred rendering paths. This effect also works on Console (XboxOne/Switch/PS4).
Support: support@funktroniclabs.com
Follow us on Facebook or Twitter.
Hang out with us on Discord
Price $9.99
Hand Painted Basic Tree Bundle by Christine Designs
This pack contains 3 styles of trees with 16 different colour variations. The trees are perfect for RPG Adventure games and minimalist styled games! Each tree comes on a 512 x 512 texture maps.
The pack contains:
Cap Tree (16 colour variants)
Round Tree (16 colour variants)
Duo Tree (16 colour variants)
Price $8.00
The pack contains:
Cap Tree (16 colour variants)
Round Tree (16 colour variants)
Duo Tree (16 colour variants)
Price $8.00
Muay Thai Animset Pro by Mister Necturus
We tried to give animations realistic and professional look.
Thanks to Roman Levin, who boxed and consulted.
We didn't include knee kicks in this collection.
Pack includes :
1. Thai boxer character. Character in humanoid rig and with PBR shaders.
2. 145 animations in 9 FBX files. Animations contains root motion data.
3. Notes with animation time list.
Character controller don't included!
Character: 17,198 polygons, 34,304 triangles, 17,715 vertexes.
Rig: 65 bones.
Diffuse, normals and specular 4096X4096 TIF textures.
BLOCKS AND EVASIONS
1. Low_Kick_Avoid: 0 - 30 fr.,
2. BodyBlock_L: 35 - 65 fr.,
3. HookBlock_L: 70 - 105 fr.,
4. Evade_L: 110 - 150 fr.,
5. Evade_R: 155 - 192 fr.,
6. HookBlock_R: 197 - 232 fr.,
7. BodyBlock_R: 237 - 272 fr.,
8. HighKick_Block_R: 277 - 317 fr.,
9. HighKick_Block_L: 322 - 362 fr.,
10. Side_Block_L: 367 - 407 fr.,
11. FrontKickBlock_L: 412 - 452 fr.,
12. FrontKickBlock_R: 457 - 497 fr.,
13. Side_Block_R: 502 - 542 fr.,
14. Close_One_Block_L: 547 - 582 fr.,
15. Close_Both_Block: 587 - 627 fr.,
16. Close_One_Block_R: 632 - 667 fr.,
17. HighKick_Evasion: 672 - 722 fr.,
18. Low Block_L: 727 - 767 fr.,
19. Low Block_R: 772 - 812 fr.,
COMBOS
1. 1_2_3_Kick: 0 - 100 fr.,
2. 1_2_Kick: 105 - 190 fr.,
3. Cross_Kick: 195 - 255 fr.,
4. Jab_Kick: 260 - 325 fr.,
5. Kick_Combo_Torso: 330 - 400 fr.,
6. Kick_Combo_Head: 405 - 475 fr.,
7. Kick_Combo: 480 - 565 fr.,
8. Step_DoubleJab_Cross: 570 - 630 fr.,
9. Fake_Cross_R_ Kick_High: 635 - 690 fr.,
ELBOWS
1. Diagonal_Elbow_L: 0 - 35 fr.,
2. Diagonal_Elbow_R: 40 - 80 fr.,
3. Downward_Elbow_R: 85 - 125 fr.,
4. Elbow_R: 130 - 175 fr.,
5. Elbow_L: 180 - 225 fr.,
6. Upper_Elbow_L: 230 - 270 fr.,
7. Upper_Elbow_R: 275 - 320 fr.,
GENERAL ANIMATIONS
1. Idle_A: 0 - 100 fr.,
2. Idle_Combat: 105 - 135 fr.,
3. Combat_Mode_A: 140 - 225 fr.,
4. Clap_Leg: 230 - 400 fr.,
5. Clap_On_Arm: 405 - 545 fr.,
6. Clap_On_Head: 550 - 690 fr.,
7. Come_Here_1Hand: 695 - 785 fr.,
8. Come_Here_2Hands: 790 - 845 fr.,
9. Come_Here_Bruce_Li: 850 - 890 fr.,
10. Kill_You: 895 - 940 fr.,
11. Rize_Auditory: 945 - 1065 fr.,
12. Karate_Finish: 1070 - 1155 fr.,
13. Combat_Idle: 1160 - 1195 fr.,
14. Winn_battle: 1200 - 1510 fr.,
15. Losting_Battle: 1515 - 1815 fr.,
16. OSSUUU: 1820 - 1885 fr.,
17. Idle_B: 1890 - 2040 fr.,
BLOWS
1. Beating_1-2: 0 - 70 fr.,
2. Beating_1-2(loop): 75 - 89 fr.,
3. Cross: 95 - 130 fr.,
4. Cross_Body: 135 - 175 fr.,
5. Hook_L: 180 - 225 fr.,
6. Hook_R: 230 - 270 fr.,
7. Jab: 275 - 310 fr.,
8. Left Body Hook(liver punch): 315 - 360 fr.,
9. One_Two: 365 - 410 fr.,
10. Right_BodyHook(Spleen Punch): 415 - 465 fr.,
11. Step_Hook_L: 470 - 540 fr.,
12. Step_Jab: 545 - 600 fr.,
13. UpperCut_L: 605 - 650 fr.,
14. UpperCut_R: 655 - 700 fr.,
HITS
1. Hit_Head_Left_A: 0 - 35 fr.,
2. Hit_Head_Left_B: 40 - 90 fr.,
3. Hit_Head_Left_C: 95 - 155 fr.,
4. Hit_Head_Leg_Left_A: 160 - 195 fr.,
5. Hit_Head_Leg_Left_B: 200 - 250 fr.,
6. Hit_Head_Leg_Left_C: 255 - 330 fr.,
7. Hit_Head_Leg_Right_A: 335 - 365 fr.,
8. Hit_Head_Leg_Right_B: 370 - 420 fr.,
9. Hit_Head_Leg_Right_C: 425 - 500 fr.,
10. Hit_Head_Right_A: 505 - 535 fr.,
11. Hit_Head_Right_B: 540 - 610 fr.,
12. Hit_Head_Right_C: 615 - 685 fr.,
13. Hit_Head_Stright_A: 690 - 720 fr.,
14. Hit_Head_Stright_B: 725 - 770 fr.,
15. Hit_Head_Stright_C: 775 - 810 fr.,
16. Hit_L_leg_In_A: 815 - 855 fr.,
17. Hit_L_leg_In_B: 860 - 920 fr.,
18. Hit_L_leg_In_C: 925 - 1000 fr.,
19. Hit_L_leg_Out_A: 1005 - 1045 fr.,
20. Hit_L_leg_Out_B: 1050 - 1085 fr.,
21. Hit_L_leg_Out_C: 1090 - 1180 fr.,
22. Hit_R_Leg_Out_A: 1185 - 1230 fr.,
23. Hit_R_Leg_Out_B: 1235 - 1290 fr.,
24. Hit_R_Leg_Out_C: 1295 - 1360 fr.,
25. Hit_Torso_Left_A: 1365 - 1405 fr.,
26. Hit_Torso_Left_B: 1410 - 1455 fr.,
27. Hit_Torso_Left_C: 1460 - 1580 fr.,
28. Hit_Torso_Right_A: 1585 - 1625 fr.,
29. Hit_Torso_Right_B: 1630 - 1690 fr.,
30. Hit_Torso_Right_C: 1695 - 1805 fr.,
31. Hit_Torso_Stright_A: 1810 - 1845 fr.,
32. Hit_Torso_Stright_B: 1850 - 1895 fr.,
33. Hit_Torso_Stright_C: 1900 - 1950 fr.,
KICKINGS
1. Axe_Kick_R: 0 - 75 fr.,
2. Crane_Kick_R: 80 - 135 fr.,
3. Ful_High_Kik_L: 140 - 205 fr.,
4. Ful_Low_Kik_L: 210 - 275 fr.,
5. Ful_Mid_Kik_L: 280 - 345 fr.,
6. High_Kick_360_R: 350 - 425 fr.,
7. Kick_High_L: 430 - 490 fr.,
8. Kick_Mid_L: 495 - 555 fr.,
9. Low_Kick_360_R: 560 - 615 fr.,
10. Low_Kick_R: 620 - 675 fr.,
11. Low_Kick_Shortened (KickBoxing Style)_L: 680 - 735 fr.,
12. MaeGeri_Body(Karate Kick)_R: 740 - 790 fr.,
13. MaeGeri_Head(Karate Kick)_R: 795 - 845 fr.,
14. Middle_Kick_360_R: 850 - 925 fr.,
15. Middle_Sequence_R: 930 - 1080 fr.,
16. Middle_Sequence_R(loop): 1085 - 1110 fr.,
17. MikazukiGeri(Karate)_R: 1115 - 1170 fr.,
18. Push_Kick (Muat Thai)_R: 1175 - 1225 fr.,
19. Push_Kik_High_L: 1230 - 1285 fr.,
20. Short_Low_Kick_L: 1290 - 1340 fr.,
21. Side_Kick_L: 1345 - 1410 fr.,
22. Side_Kick_R: 1415 - 1475 fr.,
23. UraMikazukiGeri(Karate)_R: 1480 - 1530 fr.,
MOVES
1. 1_Steps_Back-Left: 0 - 25 fr.,
2. 1_Steps_Back-Right: 30 - 55 fr.,
3. 1_Steps_Backward: 60 - 85 fr.,
4. 1_Steps_Forward: 90 - 115 fr.,
5. 1_Steps_Forward-Left: 120 - 145 fr.,
6. 1_Steps_Forward-Right: 150 - 175 fr.,
7. 1_Steps_Left: 180 - 205 fr.,
8. 1_Steps_Right: 210 - 235 fr.,
9. 2_Steps_Back-Left: 240 - 320 fr.,
10. 2_Steps_Back-Right: 325 - 405 fr.,
11. 2_Steps_Backward: 410 - 480 fr.,
12. 2_Steps_Forward: 485 - 555 fr.,
13. 2_Steps_Forward-Left: 560 - 640 fr.,
14. 2_Steps_Forward-Right: 645 - 725 fr., 15. 2_Steps_Left: 730 - 800 fr.,
16. 2_Steps_Right: 805 - 875 fr.,
TURNS
1. Turn_45_L: 0 - 35 fr.,
2. Turn_90_L: 40 - 85 fr.,
3. Turn_135_L: 90 - 140 fr.,
4. Turn_180_L: 145 - 225 fr.,
5. Turn_45_R: 230 - 265 fr.,
6. Turn_90_R: 270 - 315 fr.,
7. Turn_135_R: 320 - 370 fr.,
Price $60.00
Dog Big Pack by 4toon Studio
This is the Dog Pack with Meshes optimized to Low Poly version. Pack contains Eight [16] Dog Models:
•Bulldog – HP 5836 tris/LP 3294 tris/SLP 1974 tris; 33 Bones, 2 Texture, 1 AO & 1 Normal Map (4k ), 30 Animations;
•Dachshund – HP 3118/LP 2424 tris; 31 Bones, 3 Textures & 1 Normal Map (2k by 2k), 35 Animations;
•Dalmatian – HP 8032/LP 4080/SLP 2152 tris; 34 Bones, 1 Texture, 1 Roughness, 1 AO & 1 Normal Map (4k), 25 Animations;
•Doberman – HP 6162/LP 3446/SLP 1520 tris; 34 Bones, 1 Texture & 1 Normal Map (4k), 21 Animations;
•German Shepherd – HP 3309/LP 2689 tris; 41 Bones, 3 Texture & 1 Normal Map (2k by 2k), 36 Animations;
•Greyhound – HP 6862/LP 3320/SLP 876 tris; 41 Bones, 1 Texture & 1 Normal Map (2k by 2k), 16 Animations;
•Tatra Sheepdog – HP 7504/LP 3112 tris; 47 Bones, 3 Texture & 1 Norma l AO Map (2k by 2k), 40 Animations;
•Wolf – HP 8468/LP 4498/SLP 2518 tris; 41 Bones, 3 Texture, 1 AO & 1 Normal Map (2k by 2k), 32 Animations.
• Boxer - HP1 7986/LP 4978/SLP 2976 tris; 41 Bones, 1 Color, 1 Normal Map, 1 Ambient Occlusion, 1 Roughness (2k by 2k), 25 Animations.
• Bulterier - HP 7122/ LP 3950/ SLP 1478 tris; 39 Bones, 1 Color, 1 Normal Map, 1 Ambient Occlusion, 1 Roughness (2k by 2k), 30 Animations.
• Amstaff - HP 8224/ LP 4084/ SLP 1886 tris; 39 Bones, 1 Color, 1 Normal Map, 1 Ambient Occlusion, 1 Roughness (2k by 2k), 30 Animations.
• Amstaff_01 - HP 8216/ LP 4018/ SLP 1834 tris; 39 Bones, 1 Color, 1 Normal Map, 1 Ambient Occlusion, 1 Roughness (2k by 2k), 30 Animations.
• Fila - HP 9770/ LP 5046/ SLP 1882 tris; 44 Bones, 2 Color, 1 Normal Map, 1 Ambient Occlusion, 1 Roughness (2k by 2k), 30 Animations.
• Dane - HP 10158/ LP 5243/ SLP 1978 tris; 51 Bones, 1 Color, 1 Normal Map, 1 Ambient Occlusion, 1 Roughness (2k by 2k), 30 Animations.
• Dane_01 - HP 9770/ LP 5046/ SLP 1882 tris; 44 Bones, 1 Color, 1 Normal Map, 1 Ambient Occlusion, 1 Roughness (2k by 2k), 30 Animations.
• Rottweiler - HP 6884/ LP 2950 tris; 39 Bones, 2 Color, 1 Normal Map, 1 Ambient Occlusion, 1 Roughness (2k by 2k), 26 Animations.
Models has UNIQE Animations, which are GREAT ASSET to this Model. ALL repeatable Animations with (L) are looped:
E-mail: Graphics@4toonStudio.com
Price $160.00
•Bulldog – HP 5836 tris/LP 3294 tris/SLP 1974 tris; 33 Bones, 2 Texture, 1 AO & 1 Normal Map (4k ), 30 Animations;
•Dachshund – HP 3118/LP 2424 tris; 31 Bones, 3 Textures & 1 Normal Map (2k by 2k), 35 Animations;
•Dalmatian – HP 8032/LP 4080/SLP 2152 tris; 34 Bones, 1 Texture, 1 Roughness, 1 AO & 1 Normal Map (4k), 25 Animations;
•Doberman – HP 6162/LP 3446/SLP 1520 tris; 34 Bones, 1 Texture & 1 Normal Map (4k), 21 Animations;
•German Shepherd – HP 3309/LP 2689 tris; 41 Bones, 3 Texture & 1 Normal Map (2k by 2k), 36 Animations;
•Greyhound – HP 6862/LP 3320/SLP 876 tris; 41 Bones, 1 Texture & 1 Normal Map (2k by 2k), 16 Animations;
•Tatra Sheepdog – HP 7504/LP 3112 tris; 47 Bones, 3 Texture & 1 Norma l AO Map (2k by 2k), 40 Animations;
•Wolf – HP 8468/LP 4498/SLP 2518 tris; 41 Bones, 3 Texture, 1 AO & 1 Normal Map (2k by 2k), 32 Animations.
• Boxer - HP1 7986/LP 4978/SLP 2976 tris; 41 Bones, 1 Color, 1 Normal Map, 1 Ambient Occlusion, 1 Roughness (2k by 2k), 25 Animations.
• Bulterier - HP 7122/ LP 3950/ SLP 1478 tris; 39 Bones, 1 Color, 1 Normal Map, 1 Ambient Occlusion, 1 Roughness (2k by 2k), 30 Animations.
• Amstaff - HP 8224/ LP 4084/ SLP 1886 tris; 39 Bones, 1 Color, 1 Normal Map, 1 Ambient Occlusion, 1 Roughness (2k by 2k), 30 Animations.
• Amstaff_01 - HP 8216/ LP 4018/ SLP 1834 tris; 39 Bones, 1 Color, 1 Normal Map, 1 Ambient Occlusion, 1 Roughness (2k by 2k), 30 Animations.
• Fila - HP 9770/ LP 5046/ SLP 1882 tris; 44 Bones, 2 Color, 1 Normal Map, 1 Ambient Occlusion, 1 Roughness (2k by 2k), 30 Animations.
• Dane - HP 10158/ LP 5243/ SLP 1978 tris; 51 Bones, 1 Color, 1 Normal Map, 1 Ambient Occlusion, 1 Roughness (2k by 2k), 30 Animations.
• Dane_01 - HP 9770/ LP 5046/ SLP 1882 tris; 44 Bones, 1 Color, 1 Normal Map, 1 Ambient Occlusion, 1 Roughness (2k by 2k), 30 Animations.
• Rottweiler - HP 6884/ LP 2950 tris; 39 Bones, 2 Color, 1 Normal Map, 1 Ambient Occlusion, 1 Roughness (2k by 2k), 26 Animations.
Models has UNIQE Animations, which are GREAT ASSET to this Model. ALL repeatable Animations with (L) are looped:
E-mail: Graphics@4toonStudio.com
Price $160.00
Reaper Mobile GUI by Vengeance MK 1
This is only a skin and not a coded product.
You need Photoshop to customize or edit this product.
Reaper is a GUI made for mobile devices. I aimed for the following resolution - 2732x2048 for the iPad Pro, but the elements can be scaled down and made to fit lower resolutions. It is highly recommended for you to have Photoshop before you purchase this product. The PNG files, which are included help, but it is best for you have access to the PSDs.
Contains:
-Sliced UI PNGs
-9 Main PSD Files
-2 Fonts
-Demo Scenes
-Documentation
Features:
-Handpainted Elements
-Smart Objects
-Hovered and Pressed Dynamic Elements
-Vector Shapes
Price $15.00
You need Photoshop to customize or edit this product.
Reaper is a GUI made for mobile devices. I aimed for the following resolution - 2732x2048 for the iPad Pro, but the elements can be scaled down and made to fit lower resolutions. It is highly recommended for you to have Photoshop before you purchase this product. The PNG files, which are included help, but it is best for you have access to the PSDs.
Contains:
-Sliced UI PNGs
-9 Main PSD Files
-2 Fonts
-Demo Scenes
-Documentation
Features:
-Handpainted Elements
-Smart Objects
-Hovered and Pressed Dynamic Elements
-Vector Shapes
Price $15.00
Sheyla | Realistic female character by Polyflow Studio
Sheyla is an detailed realistic female 3d character
Price $35.00
♦ Used humanoid rig
♦ No additional plug-ins needed
♦ Face rig include smile, eye blinking, eye movement
♦ Dress: swimsuit top, swimsuit bottom, jeans, shirt, shoes as separate skinned meshes
♦ Hair is a skinned mesh with opaque double sided shader with scripted dynamic
♦ Package has one dance animation
♦Fingers NOT rigged
windows x64 demoPrice $35.00