ITG: Infinite Terrain Generator by C47
Price $10.00
Mine Animations by Irish cream Interactive
This package contains:
- animations for character - chop down tree, mine rock;
- demo scene with example of usage;
- simple character model;
- simple pick model;
- basic character controller.
Сompatible with packages "Car Interaction Animaions", "Door Interaction Animaions", "Pick Up Animaions".
Price $10.00
Floating Music Note Particle System by Sage Miller
It is extremely easy to edit the particle system to fit the unique needs of your project. Rotate the object to make the notes float in any direction. Scale the size of the notes up or down and change their movement speed quickly and easily.
This package contains a texture, material, demo scene, and two prefabs of the particle system.
Please email: sage00miller@gmail.com for any questions or feedback. Thank you!
Price $2.50
Simple Tools by Aero Games
A set of common tools that have been packaged from a personal project to aid others.
All tools revolve around ScriptableObject assets for a streamlined workflow. Classes outside of the SimpleTools namespace can access those ScriptableObject assets to easily manage project/realtime data.
Tools Included:
GameObject Painting / Erasing
GameObject Grounder
Asset Creator
Development Tracker
GameObject Painting / Erasing
Paint objects directly in the scene viewDefine painting presets with tool options
GameObject Grounder
Easily place selected objects onto the groundUseful for objects like fences that need to conform to the terrain
Asset Creator
Easily create ScriptableObject assets based on a template class to store both pre-defined and realtime dataDevelopment Tracker
Keep track of the version, builds, and descriptions of each of your buildsPrice $0.00
Procedural Dungeon Toolkit LITE by Revision3
Procedural Dungeon Toolkit is a powerful toolkit for Procedural Level Generation based on simple tile maps that allows users to generate a procedural level with ease.
The LITE version of this asset comes with a lighter set of features so that you can demo a basic version of this dungeon generator at a much lower price than the complete version.
Get started in minutes using a complete scene, ready to be replaced with your own models and textures.
Generate procedural levels using a randomly generated tile map combined with a bunch of included prefabs acting as building blocks. The main script uses these prefabs to instantly builds levels that are entirely random!
LITE Features :
- Dungeon Generation script
- Original tile map generation algorithm
- Create complex random levels of a simple tile map
- Control the level generation algorithm using seeded generation and layout sliders
- Use the GUI to replace the objects used to generate dungeons or change their position
- Generate random dungeons at runtime and save them as prefab files to make edits directly inside the editor.
- Placeholder models and textures to get started with the demo dungeon
- Placeholder algorithms and extensive comments within source code to help you getting started adding and placing your own objects
- A bunch of helpful scripts for things such as item generation and management , flickering lights , explorable map and more!
Full version features :
- Completely manage the prefabs used by the generation process using the GUI. Add and remove object slots, edit the used prefab and tweak the object's "Requirements" all within the GUI. No programming required.
- Massively reworked and improved tile map generation algorithm to create much cleaner tile maps than the original algorithm
- Room Model Editor Window to create room templates that are stamped onto the generated tile maps, perfect for anything from boss rooms to loot closets.
- Ability to use a saved tile map instead of only being able to use a procedurally generated or seeded layout to create entirely deterministic levels instead of using random generation
- Tile Map Editor Window to open, save and edit a procedurally generated tile map or even entirely create one from scratch
- Integrated Navmesh Generation scripts and a basic AI script that follows the player around the dungeon using the generated Navmeshes
- Dedicated Usage Manual to get a full, detailed explanation of how the asset works
Upgrading to the full version from this LITE version will grant a discount of 5$ on the full version. Official Sales may give a better discount than this upgrade, so be sure to check that the full asset is not on sale before you upgrade.
Upgrade now to benefit from frequent updates and improved features!
Price $5.00
Voxel Play by Kronnect
Voxel Play provides an integrated solution for sky, terrain, water, vegetation, physics, world interaction, UI, inventory and more.
Please note that this is beta 1 - price will be increased in future updates. Join our development forum here.
*** Current Features ***
The goal for Voxel Play is to provide an easy to use but powerful rule-based voxel engine that fills the open spaces of your world while it allows you to edit any number of areas.
Template based
- Voxel Play works with Scriptable Objects to create world, biomes, voxels and model definitions. Each definition is a set of rules plus textures and sounds - a world is composed of several biomes which model the type and shape of terrain as well as the vegetation (bushes, trees, ...).
- Define any number of worlds, biomes, models and voxels within the Unity Editor and model your world in interactive mode at runtime using the same interface (anything you modify gets saved).
- Activate the Constructor: a special area where you can define custom, reusable models (like trees) to plant them massively according to biome rules.
Ready to Use with Demo Scenes
Voxel Play comes with a complete world demo scene ready to use, including lot of textures, sounds and predefined biomes and voxels.
Terrain Features
- Dynamically & procedural, generated automatically at runtime on demand
- Infinite variations based on seed
- Terrain valleys and mountains based on perlin textures
- Integrated distance fog and ambient occlusion
- Fast ray-cast system
- Custom voxel & chunk culling for optimized chunk generation & voxel count
- Destructible environment
- Biome support (grassland, desert, forest, rainforest, tundra, taiga, snow, beach, shrubland and bare)
- Voxel hit and destruction sounds per type
- Voxel damage cracks
- Voxel damage particles with object pooling
- Voxel custom Footfalls
- Standard Unity shadows support
- Light spread / Voxelized Global Illumination
- Torch lights
Water System
- Voxelized water system with no redundant face overlap
- Flooding system
Vegetation
- Voxel style, animated grass and trees per biome
Sky system
- Custom voxelized skybox
- Day/night cycle, blinking stars and cool dawns
- Voxelized animated clouds that cast shadows over terrain
FPS Controller
- A custom FPS controller adapted to work with the voxel environment.
- Walk/Run
- Fly
- Swimming & diving
- Footfalls. Different sounds based on terrain.
Console
- On-screen console, can be shown pressing "F1".
- Shows data useful to debug/help the user customize the world
- Free pixel font included
UI
- Crosshair. Color changes to remain visible depending on background. Animates over targets.
- Thumbnail of currently selected material with name.
Load/Save
- Load and save functionality included. Optimized file size.
*** Under development ***
- Cave generator
- River generator
- Better/massive terrain sculpt tools
- Spawning system
- Inventory system
Support forum | Unity WIP forum thread
Price $40.00
Realistic Super Car HD by AthensDazzle
Technical Details
Wheel poly count 2137(x4)
Total Mesh tris - 135k
Texture size: -Body paint and parts: 2048 -Interior: 2048 -Wheels: 1024 -Lights Emissive: 512
Features
- Car Suspension and Momentum Scripts for realistic physics and Camera script for 'shaky' effect with speed and 360 rotation around vehicle.
- UI options include -
(Slider) Wheel Size F/R
(Slider) Wheel Collider Radius F/R
(Slider) Wheel Suspention Distance F/R (Toggle) Lights
- All materials using PBR Unity Standard shader. Albedo, metallic, smoothness, normal and occlusion textures included.
- Emissive texture for lights included with light flares toggle as UI.
- You can make custom painting for body and interior.
- Clear and optimized geometry.
- Normally textured Interior with an inbuilt Driver.
- Separated and properly aligned four wheels, brake discs and brake calipers. Works perfectly with Unity Vehicle.
- Car Momentum can be optimised along with suspension.
- Car paint colour and smoothness can be optimised along with all wheel collider properties set as UI .
- UI has been added on screen realtime to get Garage customisation.
-Added Reflection Probe to get a realistic glow like you see in the screenshots
Enjoy!
If You like this product, please rate and comment, it is much appreciated!
Support Email: sachitmisra01@gmail.com
Price $30.00
EditorPaint by Prized Goat LLC
Quickly paint in 2D & 3D in existing textures, or create your own!
Also, bake advanced texture simulations like raytraced Ambient Occlusion!
We designed EditorPaint for:
• Users who want integrated access to advanced features like AO baking and 3D painting, or need to quickly edit a 2D texture.
• Users who may not know how to use the bigger software packages but still need a solution for custom texturing.
• Users who can't afford to pay big software prices but still want some of the big software features.
3D Mesh Painting:
• Easy mesh painting - Paint directly on meshes, prefabs, or scene objects in the EditorPaint window.
• Uses your lighting setup - Paint textures while seeing them lit by your Scene lighting and reflections so you know exactly how they will look.
• Multiple meshes together - Paint in the context of each object's position in the scene or prefab.
• Advanced painting tech - DynamicUV allows consistent world brush size regardless of UV layout, distortion, scale.
• Unity Standard Shader - Supports painting on Albedo, Roughness, Normal, Height, Emissive, and Occlusion or in Unlit.
• 3D Simulations - Bake AO without needing external tools. Bake 3D noise, Directional gradients, 3D grids, and more.
2D Texture Painting:
• Uncompressed Imports - EditorPaint loads textures fully uncompressed from disc instead of the Unity compressed runtime data. (no generation loss!)
• Large Texture support - Paint in the 2D window on textures as large as 8k x 8k in our highly optimized pipeline.
• Create Normal Maps – Generate normal maps for your objects using the Normal Map Action, or paint your own.
• Image Actions - Adjust levels, hue, saturation, invert colors/alpha; apply blur, 2D noise, color gradients, channel effects; and bleed colors outside of UV space, rotate, scale, tile, etc.
• Custom Actions – Create your own Texture Shader Actions!
Editor Features:
• No messy scripts in your scene! - Everything works from within the EditorPaint window. Meshes and textures can simply be dragged in from the scene or the Project window.
• Linear or Gamma - Full support for both Linear and Gamma render pipelines.
• Custom Brushes - Paint with your own Texture brushes or use the built in procedural brushes.
• Layers - Use Layers to organize your work or to create powerful effects.
• Quick texture actions - Use the Project window right-click menus to invert color, invert alpha, rotate, or flip textures .
• Resize Textures - Fully customizable Canvas resolution and Layer resolution, per object per, layer type.
• Texture Formats - Save textures with or without alpha channels, as png, tga, gif, jpg.
• Blend modes - Brushes and Layers support multiple blend modes. (normal, additive, multiply, overlay, and screen)
• Save your progress - Save/load paint projects with full layer information to continue your work later.
• Undo/Redo - Easily fix mistakes or iterate on designs.
• View modes - Unlit/lit shading, 2D UV overlay, 2D grid, and sky dome toggle.
• Full channel support - Paint RGB or Alpha channels.
• Optimized to work great on both fast and slow computers.
Price $39.00
Violent race by Gkuns
Some spoil - style racing cars
Each vehicle contains three to five textures
This is a very high quality model of a number of vehicles.
Hope can help you.
The low fixed point number can be applied to the mobile phone, which is convenient to optimize the performance.
This resource contains 11 cars
The size of the texture is 512
The number of model vertices is optimized under the precondition of model details.
-Source Files (fbx).
Price $5.00
Villa by Theory Team
Villa structure 3 rooms + Kitchen + Garage + Swimming pool :D
_High detailed models (Chairs, Sofas, Tables, etc..)
_Very high Quality textures and maps
_High quality graphics (Reflations, lighting, etc...)
_Optimized system
_Graphic options are set and ready to use
Price $19.99
Dungeon Monsters Sound Effects 1400+ by Kitz SFX
Price $49.99
WindTurbine by studio lab
Price $9.00
Tile-Set System: Level Generator by One Man Operation
The tool can be used in two ways:
- As a base for randomly generated game.
- As quick way to construct a level within the editor that you can edit and customize later.
You can access the tool from the toolbar menu to create a now level generator or a tile template.
The package include some 3D models and a simple player controller for you to test the capability of the tool with a demo scene and tile prefabs as an example.
Price $30.00
Solar System Handler by Simon István
Documentation included! Support: e-mail
WEBGL preview
Author profile
This pack contains our solar system objects;
sun,
13 planets,
185 moons,
ring,
asteroid fields (generated randomly by script).
17 materials,
3 (low, mid, hi poly)*18 + 1 meshes,
388 textures.
Scripts;
-InputHandler: compact component for desktop/webgl/mobil platform.
Moving, scrolling, zooming, clicking, doubleclicking easy to use by event. Don't need to know which platform is active.
-ObjectHandler:
Dinamically create mesh/texture/prefab/material (with resolutions), sharedmesh handler.
-SolarSystemHandler:
Main class for the solar system, import system from textfile or save system to textfile.
InputHandler example:
public class Example : MonoBehaviour {
private InputHandler inp;
void Start () {
inp = GetComponent();
InitActions();
}
private void InitActions()
{
inp.ClickSafeAction.Add(ClickSafe);
inp.DoubleClickDownAction.Add(ClickSafe);
inp.ChangeTargetAction.Add(TargetChanged);
inp.ZoomAction.Add(Zoom);
}
private void ClickSafe (GameObject g)
{
Debug.Log(„Click”);
}
private void TargetChanged (GameObject g)
{
if (g != null) Debug.Log(„Target name=”+g.name);
}
private void Zoom(GameObject g)
{
Debug.Log(„Zoom value=”+inp.Zoom);
}
}
Price $12.00
3D Animated Bow & Arrow by 3dMaster
Animations: -Reload
-Aim board
-Shoot
Features:
- Model is optimized for easy import into any existing project
- No special plugin needed to open scene
- All materials have their titles
- Correct and simple mesh
- Game ready model with UV mapping
-Bow has a simple rig
- Quality textures
-Albedo
-Normal
-Metallic
Animation keys are included in txt file
Price $9.00
Supercar by Gkuns
This is a very high quality model of a number of vehicles.
Hope can help you.
The low fixed point number can be applied to the mobile phone, which is convenient to optimize the performance.
This resource contains 7 cars
The size of the texture is 1024
The number of model vertices is optimized under the precondition of model details.
-Source Files (fbx).
Price $4.80