Unlock sport utility vehicle #01 by Unlock Game Assets
- Model is correctly divided into main part, hight detailed interior, steering wheel and wheels.
- Completely unwrapped and textured.
- Professional, clear geometry.
- All materials, textures and other parts of pack properly named.
- Scripts for Interior car needles, info screens and driver steering.
- Main color customizable in real time.
- Collider included.
Thanks and do not forget to rate.
Please remember to rate our packages, we will bring more quality models soon.
We hope you will like this new car.
Good luck.
Price $5.00
Pixel Art Side Scroller Pack by Marta Maksymiec
Package contains:
- 6 different themed tilesets
- 16 items
- animated lightsources
- girl character (spritesheet includes idle, run and jump animation)
- 5 monsters
- 134 PNGs
Thank you for choosing my pack! If you need a specific item which is not included in the set, just let me know, I'm happy to help.
Price $5.00
The Cool 3D Explosion Pack.1 by Sinestesia Studio
Awesome, Stylized, Powerful explosion blast animations!
4 Different Explosion Styles
3 Different colors each. Normal (orange), Blue and Green.
This pack was made thinking in RPG type games. But it will work as well in 3D First Person view.
Demo Scene included.
HAVE FUN!
Price $12.50
[2kPS] Editor Quality of Life by 2kPixel Studios
• Prefabify: Have you accidentally duplicated an object 100 times before making a prefab for it? Not to worry, you are now a couple of clicks away from an instant solution!
• Normal Map Combiner: The ability to mathematically combine 2 normal maps in realtime using the editor and save the result to a new file!
• Snap UI Anchors: In Unity's UI system introduced in 4.6, anchors can easily snap to the parent's rect. But what about the rect of the current RectTransform? Now you can do both!
• Record Root Motion: Are your characters' feet slipping when they animate? With this tool, now you can move your character in the editor at a "good" speed while they jog, and record how fast you moved them to get the right speed!
-- -- --
More Details..
• Prefabify will replace selected objects in your scene with instances of your desired prefab with undo support. Currently, the algorithm works by deleting the selected objects and placing instances of the prefab in their place with the deleted object's individual position, rotation, and scale. Currently, all other individual properties will be lost if they are different from the prefab!
• The Normal Map Combiner currently has two algorithms to combine normal maps: Average, and Direction-Based Average. On a per-pixel basis, the Average algorithm is an ordinary weighted average of the 2 normal vectors (for example, it may combine 40% of the first with 60% of the second). Direction-Based Average goes a step above and combines the 2 normals more as the first normal deviates from the default "up" normal (0, 0, 1), to get the most detail out of both maps. This plugin supports GPU acceleration using a shader to combine the maps, but combining on the CPU via C# is also supported. Both sides support realtime updating of the combined texture, but it's strongly recommended to use the GPU when live-updating in realtime as it's better suited for the task than the CPU.
• The Snap UI Anchors window has a nice big button to instant-snap one or more RectTransform's anchors to the edges of its rect. This enables the UI element to scale proportional to its own size when the screen changes size. The plugin also features a "Dynamic Mode" where you may also scale the anchors relative to the pivot of the UI Element in realtime!
• The Record Root Motion plugin is primarily aimed to be useful for animations during which the animated object's root motion is controlled by a script or curves. This plugin enables you to find the speed that works best with each of your animations. It has 2 modes: Record Speed, and Constant Speed. The first mode, Record Speed, allows you to click and drag on a vector field in the editor to move the object at your own speed until you click to stop, and see the average speed that you moved the object at over the whole duration. Constant Speed mode will instead automatically move the object at a constant speed, that you can adjust while the scene camera moves with the object. Both scenarios allow a high level of interactivity in determining the right speed for the animation, all without touching the object's AnimatorController because it's built on the Playables API!
Price $4.00
Simple modern apartments by Sakura Gaming Studio
Price $19.90
Ultimate Music Variety Pack by Rohan Hopewell
Price $9.50
Easy Meshes Atlas & Combine by Feather Brain
Texture Atlas combine several separate textures into a giant single one, allowing to use the same material for different objects. This technique can improve GPU performances significantly, especially on lower-end devices.
Easy Meshes Atlas & Combines allow you to atlas the objects in your scene with a few clicks, creating new meshes compatible with the Atlas while keeping the originals intact. You can also combine those meshes (or sub-meshes) together if needed, which can help improve GPU performance further.
Price $4.99
Typing Game Kit by Tedium Interactive
Typing Game Kit provides a system for creating typing games. The core of this system revolves around displaying and managing sequences of input that follows game object in the scene.
Check Out:
* Interactive Demo - WebGL
* Asteroid Typing - WebGL
* Online Documentation
Three example scenes are included:
* Basic Setup
* Asteroid Typing
* Interactive Demo
Sequences of input are capable of:
* Following game objects
* Being limited to a screen area
* Different color themes
* Overlap aversion
* And more!
Price $15.00
Lowpoly Dumper3 by Lowpoly_Master
Features:
- Poly:7705---Tris:14936
- 4K texture map
- Model is correctly divided into main part and wheels and doors are separated.
- Included interior.
- Completely unwrapped and textured.
- Professional, clear geometry.
- Optimized for games.
- All materials, textures and other parts of pack properly named.
Thanks and do not forget to rate. Good luck.
if you find any correction and additional technical details feel free to contact me..
lowpolymaster@gmail.com
Price $10.00
OldSchool Grid Inventory by Özgür Yalçın
OldSchool Grid Inventory is designed to be a quick solution for any grid inventory system necessities. It can be used with RPG, FPS, adventure or any other type of game. The script is easy to understand and extend.
Go to documentation
Features:
- A 15x11 Grid Inventory Prefab. User can implement its own, there is no size boundary.
- One ground item and one inventory item prefab. User can use this prefabs with all kinds of sprites and grid sizes.
Included:
- Full Source Code
- A play-ready demo scene
You can ask any questions and get scripting support. Thanks for using OldSchool Grid Inventory!
Price $10.00
Toon Father (Humanoid Rig) by Ebrahim Diba
- FBX Model with 7K polygons
- Completely rigged and skinned.
- Full compatibility with Unity's mocap packs of animations and Mixamo Animations.
This pack contains :
- Toon Father character with humanoids rig
- Toon Father (FBX)
- All materials that you want for rendering
Price $29.00
SNet Steam Multiplayer P2P Shooter Template by EasyMOBA
Welcome to SNet.
SNet is a network messaging solution for Steam P2P multiplayer, sends and receives the messages in Json format then handles.
It comes with third person shooter template includes multi-seat vehicles, ragdolls, explosives and many features.
You can download the demo and test at
SNet Web Site
INSTALLATION
Installation Video on Youtube
Uses Facepunch Steamworks
Facepunch.Steamworks on GitHub
Features
- No server needed. It's peer to peer multiplayer. Uses Steam P2P networking via Facepunch Steamworks.
- Steam Matchmaking (Lobbies). Inviting players on Steam, auto join game.
- Steam Voice Chat.
- Valve Anti-Cheat, implemented as described in here https://partner.steamgames.com/doc/features/auth.
- Text Chat.
- Code is optimized & documented.
- Almost no lag. Low bandwidth on even a crowded game.
- Networking is similar with Unity.Networking. SNet_Animator, SNet_Transform, SNet_Rigidbody do their job but if it's necessary.
- SNet is not a compiled DLL, all scripts written in Unity with C#.
- Third person controller includes two layered player animator (Upper body and lower body).
- Item IK system. Different IK Settings on different bone structures is possible. You can find more information on this tutorial video Adding a new player character to SNet (Tutorial Video)
- 3 weapon types:
Melee (Raycast)
Bullet (Raycast)
Throwable (Instantiates prefab. Used for Grenades, Rocket Launchers etc.)
- Multi-seat vehicles.
- Basic Car Controller.
- Includes basic helicopter controller for tutorial to implement your own vehicle contollers to SNet_Vehicle (Even a horse:))
- Ragdolled players.
You can test all of the listed features on the playable SNet demo. Please test it here before purchasing Demos on Google Drive
You can play this demo with people around the world. It act like default Steam game 'Spacewar'
But if the Steam test lobbies get crowded, Steam may not allow you to the game for a while. But you can try it at another time.
Price $15.00
SimpleHTTP by satanas
Price $0.00
Toon Lizard by Meshtint Studio
Mega Toon Series. The characters are squarish, cartoony and simple.They are also very low poly, therefore it's very suitable for mobile and VR games.
Low poly Simple Toon Lizard
It has only 746 triangles ! Textures are hand painted and available in 3 colors. They are rigged and animated. It has 15 animations. Generic Mecanim rig set up. If you like this assets, check out these other Toon series assets too:
Toon Heroes Pack
Toon Enemies Pack
Toon Enemies Pack 2
Customizable Fantasy Buildings
Little Heroes Mega Pack
... and many more!
Animations:
- Idle
- Crawl Slow Without Root Motion
- Crawl Slow With Root Motion
- Crawl Fast Without Root Motion
- Crawl Fast With Root Motion
- Jump Without Root Motion
- Jump Fast With Root Motion
- Bite Attack
- Projectile Attack
- Stomp Attack
- Defend
- Rest
- Roar
- Take damage
- Die
Characters in demo scene and main preview image are using Unity FREE Toon Basic Shader.
Demo scene is using Unity FREE post processing stack
3D and PSD working files are not / will not be included in the package.
Please see images and YouTube video for animations and model preview before making purchase.
Click here to see more products in our Unity Asset Store.
Price $9.90