Low-Poly Cartoon Muscle Car 02 by Linder Media
Low Poly Muscle Car:
● with separate (grouped) parts so you can animate whatever you need
● clean mesh with:
- 4520 polygons
- 4303 vertices
● for use as scene prop or vehicle in your game
● no plugins or third party software needed
Have fun with it and let me know if you need to have anything customized!
Price $4.99
● with separate (grouped) parts so you can animate whatever you need
● clean mesh with:
- 4520 polygons
- 4303 vertices
● for use as scene prop or vehicle in your game
● no plugins or third party software needed
Have fun with it and let me know if you need to have anything customized!
Price $4.99
ColorMatrix by EODE
ColorMatrix is a system used to modify colors (hue, saturation, lightness, swap...) on a texture (2d sprites, 3d textures or whatever you want in your shaders).
/!\ Net 4.x is required, switch version before importing the project
-> You can test the compatibility with your project by installing Common module.
+ Color Ranges
+ Inheritance (color modifications on a parent are applied on its children)
+ Global profile (configuration is stored in a file, so you can use it on many GameObjects)
+ Easy to implement in custom shaders
+ Amplify shader function included
+ Full overridable with a plugin system
Documentation
Discord
Email
Price $17.00
/!\ Net 4.x is required, switch version before importing the project
-> You can test the compatibility with your project by installing Common module.
+ Color Ranges
+ Inheritance (color modifications on a parent are applied on its children)
+ Global profile (configuration is stored in a file, so you can use it on many GameObjects)
+ Easy to implement in custom shaders
+ Amplify shader function included
+ Full overridable with a plugin system
Documentation
Discord
Price $17.00
Fantasy Hex Tiles + Decorations by Moon Tribe
Isometric fantasy themed hex tile pack including decorations, buildings, and environmental elements. In addition to the usual tiles, the package includes transitional tiles (but only for basic color).
What is inside:
Don't wait put your hands on this pack and good luck with your awesome projects!
Price $35.00
What is inside:
• 784 Hex tiles (including transition tiles for basic color)
• 700+ environmental decorations
• 22 isometric buildings
• PSD files (everything layered and simplified for use)
• Prefabs and tile palette
• Grayscale version for every sprite
• Demo scene
Don't wait put your hands on this pack and good luck with your awesome projects!
Also please spare some time and check our other packs:
- [2D Asset Pack - Winter + Character]
- [2D Tile Pack - Fantasy Forest]
- [Lovely GUI]
- [Frozen UI Pack]
Don't forget to follow us on social for the latest news and fancy giveaways. Twitter Facebook InstagramPrice $35.00
Fox cub by Radik_Bilalov
This asset has realistic FOX CUB model.
The model has 4 levels of LOD
- 8700 tris;
- 5300 tris;
- 2400 tris;
- 1400 tris;
There is a version for mobile phones with 1400 triangles.
Texture maps - albedo, metallic / roughness, normal map (all 4k).
64 animations (IP/RM):
Agression, attack 1-3, attack run, attack trot, hit front, hit back, hit middle, death 1-2, idle 1-3, eat 1-2, drink, lie, sleep, fly, crouch (f-b-l-r), walk (f-b-l-r), trot (f-b-l-r), run (f-b-l-r), walk hunted, swim (f-b-l-r), hide, hide rotate (l-r), jump down, jump_up, jump run, jump trot, jump, etc.
Animator controller is missing (I'll add it soon)!!!
If you have questions, then write to the mail:
Billl90.90@mail.ru
Price $40.00
The model has 4 levels of LOD
- 8700 tris;
- 5300 tris;
- 2400 tris;
- 1400 tris;
There is a version for mobile phones with 1400 triangles.
Texture maps - albedo, metallic / roughness, normal map (all 4k).
64 animations (IP/RM):
Agression, attack 1-3, attack run, attack trot, hit front, hit back, hit middle, death 1-2, idle 1-3, eat 1-2, drink, lie, sleep, fly, crouch (f-b-l-r), walk (f-b-l-r), trot (f-b-l-r), run (f-b-l-r), walk hunted, swim (f-b-l-r), hide, hide rotate (l-r), jump down, jump_up, jump run, jump trot, jump, etc.
Animator controller is missing (I'll add it soon)!!!
If you have questions, then write to the mail:
Billl90.90@mail.ru
Price $40.00
Wild Ranger by Rain Entertainment
an animated Wild Ranger with 7 combat animations,low poly and perfect for mobile games.
Mesh information:
Wild Ranger 1098 Tris
Texture information:
Monster_085_alpha.png 128x128
Monster_085_diff.png 256x256
Animation list:
Stand
Relax
Attack01
Attack02
Hit
Die
Walk
Thanks and do not forget to rate.
Please remember to rate our packages, we will bring more quality models soon.
We hope you will like this asset.
Good luck.
Post processing bloom effect in the video was made with Beautify Plugin
Price $7.99
Mesh information:
Wild Ranger 1098 Tris
Texture information:
Monster_085_alpha.png 128x128
Monster_085_diff.png 256x256
Animation list:
Stand
Relax
Attack01
Attack02
Hit
Die
Walk
Thanks and do not forget to rate.
Please remember to rate our packages, we will bring more quality models soon.
We hope you will like this asset.
Good luck.
Post processing bloom effect in the video was made with Beautify Plugin
Price $7.99
Sea Fish Girl by Rain Entertainment
an animated Sea Fish Girl with 7 combat animations,low poly and perfect for mobile games.
Mesh information:
Sea Fish Girl 218 Tris
Texture information:
Monster038_alpha.png 128x128
Monster038_diff.png 512x512
Animation list:
Stand
Relax
Attack01
Attack02
Hit
Die
Walk
Thanks and do not forget to rate.
Please remember to rate our packages, we will bring more quality models soon.
We hope you will like this asset.
Good luck.
Post processing bloom effect in the video was made with Beautify Plugin
Price $7.99
Mesh information:
Sea Fish Girl 218 Tris
Texture information:
Monster038_alpha.png 128x128
Monster038_diff.png 512x512
Animation list:
Stand
Relax
Attack01
Attack02
Hit
Die
Walk
Thanks and do not forget to rate.
Please remember to rate our packages, we will bring more quality models soon.
We hope you will like this asset.
Good luck.
Post processing bloom effect in the video was made with Beautify Plugin
Price $7.99
2D Animated Horror Monster - Doggo by Mobile Assets Brush
Animated horror monster with following animations:
Idle
Idle2
Idle_with_opened_eyes
Hurt
Death
Jump
Run
Walk
Fast_Walk
Attack_01_Smash
Attack_02_Grab
Attack_03_Cough
Attack_04_Jump_Attack
Attack_05_Om_Nom_Nom
PSD, Spine2D, Background files and converted native unity animations is included!
How to use Spine2D animations:
Animations was created in the Spine 2D and runs from the Spine Unity Runtime github project. Just import this spine-unity package into your own project to use these animations with all features provided by esoteric team.
Support contact: mobileassetsbrush@gmail.com
Thank you for choosing our Assets!
Price $9.99
Idle
Idle2
Idle_with_opened_eyes
Hurt
Death
Jump
Run
Walk
Fast_Walk
Attack_01_Smash
Attack_02_Grab
Attack_03_Cough
Attack_04_Jump_Attack
Attack_05_Om_Nom_Nom
PSD, Spine2D, Background files and converted native unity animations is included!
How to use Spine2D animations:
Animations was created in the Spine 2D and runs from the Spine Unity Runtime github project. Just import this spine-unity package into your own project to use these animations with all features provided by esoteric team.
Support contact: mobileassetsbrush@gmail.com
Thank you for choosing our Assets!
Price $9.99
Race Kart 01 by PolyCraft
High detailed, customizable Racing Kart with textured interior. Optimised and Ready to use in mobile games.
Unity Vehicle system implemented - Ready to Drive.
Technical Details:
- Kart model use 4 materials (Body, Glass, Wheels and BrakeFlare)
Texture size:
- Body paint and parts: 2048 x 2048
- Wheels: 1024 x 512
- Lights Emissive: 512 x 256
Model has 2 LOD's:
- LOD0: 6650 tris
- LOD1: 3300 tris
- All materials using PBR Unity Standard shader. Albedo, metallic, smoothness, normal and occlusion textures included.
- Driver/Character model not included in the package.
- Emissive texture for lights included.
- PSD source files included.
- You can make Your own custom painting for body using included PSD file.
- Clear and optimized geometry.
- Collision Meshes included
- Model is properly scaled and aligned along Z-axis.
- Separated and properly aligned four wheels with brake discs. Works perfectly with Unity Vehicle and other vehicle systems.
- LOD's correctly implemented to all parts of the car.
- 8 Car prefabs ready to drive with different sets of materials.
- 2 Wheel materials (black paint and chrome)
- All materials, textures and other parts of package properly named and organised.
- 2 Demo scenes included.
If You want to drive this car by default, just import Vehicles and Cameras from Unity Standard Assets.
If You like this product, please rate and comment.
Price $10.00
Unity Vehicle system implemented - Ready to Drive.
Technical Details:
- Kart model use 4 materials (Body, Glass, Wheels and BrakeFlare)
Texture size:
- Body paint and parts: 2048 x 2048
- Wheels: 1024 x 512
- Lights Emissive: 512 x 256
Model has 2 LOD's:
- LOD0: 6650 tris
- LOD1: 3300 tris
- All materials using PBR Unity Standard shader. Albedo, metallic, smoothness, normal and occlusion textures included.
- Driver/Character model not included in the package.
- Emissive texture for lights included.
- PSD source files included.
- You can make Your own custom painting for body using included PSD file.
- Clear and optimized geometry.
- Collision Meshes included
- Model is properly scaled and aligned along Z-axis.
- Separated and properly aligned four wheels with brake discs. Works perfectly with Unity Vehicle and other vehicle systems.
- LOD's correctly implemented to all parts of the car.
- 8 Car prefabs ready to drive with different sets of materials.
- 2 Wheel materials (black paint and chrome)
- All materials, textures and other parts of package properly named and organised.
- 2 Demo scenes included.
If You want to drive this car by default, just import Vehicles and Cameras from Unity Standard Assets.
If You like this product, please rate and comment.
Price $10.00
Ashtrays by 3D.BJ
Package contains 2 Ashtrays
Textures Resolutions: 1024
Ashtray 1 material include:
- Normal Map
- Ambient Occlusion
Ashtray 2 material include:
- Albedo/Smoothness
- Normal Map
- Ambient Occlusion
Tris:
Ashtray 1:: 480
Ashtray 2:: 526
Important: For best visuals use Linear Color Space. (Edit > Project Settings > Player > Other Settings > Color Space*)
Price $0.00
Textures Resolutions: 1024
Ashtray 1 material include:
- Normal Map
- Ambient Occlusion
Ashtray 2 material include:
- Albedo/Smoothness
- Normal Map
- Ambient Occlusion
Tris:
Ashtray 1:: 480
Ashtray 2:: 526
Important: For best visuals use Linear Color Space. (Edit > Project Settings > Player > Other Settings > Color Space*)
Price $0.00
Cigar Pack by 3D.BJ
Package contains:
- 4 Ashtrays, with different textures
- 7 Cigar models with different textures
- Ashes
- Cigar Guillotine
- Humidor (openable)
Textures Resolutions: 512 - 2048.
PBR materials includes:
- Albedo
- Specular or Metallic
- Normal Map
- Ambient Occlusion
- Emission
Tris:
Ashtray 1:: 806
Ashtray 2:: 588
Ashtray 3:: 756
Ashtray 4:: 468
Cigare:: 142
Ashes:: 85
Cigar Guillotine:: 416
Humidor:: 176
Important: For best visuals use Linear Color Space. (Edit > Project Settings > Player > Other Settings > Color Space*)
Price $8.00
- 4 Ashtrays, with different textures
- 7 Cigar models with different textures
- Ashes
- Cigar Guillotine
- Humidor (openable)
Textures Resolutions: 512 - 2048.
PBR materials includes:
- Albedo
- Specular or Metallic
- Normal Map
- Ambient Occlusion
- Emission
Tris:
Ashtray 1:: 806
Ashtray 2:: 588
Ashtray 3:: 756
Ashtray 4:: 468
Cigare:: 142
Ashes:: 85
Cigar Guillotine:: 416
Humidor:: 176
Important: For best visuals use Linear Color Space. (Edit > Project Settings > Player > Other Settings > Color Space*)
Price $8.00
NGUIToolbox by iDecay
Requires the NGUI asset pre-installed in your project.
NGUIToolbox extends the popular NGUI (Next-Gen UI) asset from Tasharen Entertainment by adding a fully-featured sprite animator, various useful shader effects and a unique particle system, as well as further helpful components and additions to let you use NGUI in even more ways, next to building user interfaces, 2D levels and the like; thus making it more suitable to use it across the whole production process.
Features:
- create animations with the performant and easy to use sprite animation system
- convert any sprite to an exceptional particle generator and randomize everything!
- contains over 20 combinable effects with more to come
- additional components for scrolling textures, tweening single letters, and so on
- each extension is made from the ground up to support UISprite, UI2DSprite and UITexture components
Animations
With this intuitive animation system you can create animations from your atlas in seconds. Open the extensive Animator window, multi-select sprites, add them to the frame bar, give the animation a name and hit 'Save'. Now you can select it in any NGUIAnimations component that's attached to a sprite of that atlas and fine-tune the desired result in each component by adjusting the frame rate, loop type and animation order. That way you can add the same animation to different widgets, adjust each individually and only have to add, change, re-arrange or remove the related frames in the Animator, while also being able to preview the result.
Effects
With NGUIEffects you can alter your sprites and textures to adjust their appearance in a variety of ways, like giving them different colors, a more natural gradient, distort or clip them, add an outline, shadows, lighting and numerous other effects to let your static UI pop out and add more life to your 2D worlds.
You can even combine each effect to further individualize your sprites and let them stand out or blend in with the environment (e.g. by simulating different light sources and dropping shadows behind them).
Particles
NGUIParticles lets you convert any sprite or texture into a custom particle system to create and animate hundreds of strict or randomly generated particles in a unique fashion, as pretty much every parameter is randomizable. You can specify how many particles should spawn at what rate, how, where and how fast they should move, whether they should change color, collide or fade in/out and much more.
It utilizes the widget and transform of the GameObject it's attached to, uses it as the starting point and copies all components of this 'Host'-GameObject to each particle, which lets you customize their behavior and appearance even further. The particles are being pooled to maximize performance and directly use the values set on the NGUIParticles component, meaning that you can change the values in one place and the particles adjust accordingly.
Further Additions
This asset contains even more useful components for working with NGUI, like importing sprite slices into atlases, scrolling textures, tweening single letters of a UILabel, even custom PlayMaker actions and with more and more extensions to be added over time.
---
Play the demo or read the comprehensive documentation on the website to get a better understanding on what NGUIToolbox is, what it can offer and how it can improve your current and next projects. If you have any questions, suggestions, feature-requests, want to report a bug or ran into a problem, feel free to either contribute it to the forum or contact me directly via email.
Price $45.00
NGUIToolbox extends the popular NGUI (Next-Gen UI) asset from Tasharen Entertainment by adding a fully-featured sprite animator, various useful shader effects and a unique particle system, as well as further helpful components and additions to let you use NGUI in even more ways, next to building user interfaces, 2D levels and the like; thus making it more suitable to use it across the whole production process.
Features:
- create animations with the performant and easy to use sprite animation system
- convert any sprite to an exceptional particle generator and randomize everything!
- contains over 20 combinable effects with more to come
- additional components for scrolling textures, tweening single letters, and so on
- each extension is made from the ground up to support UISprite, UI2DSprite and UITexture components
Animations
With this intuitive animation system you can create animations from your atlas in seconds. Open the extensive Animator window, multi-select sprites, add them to the frame bar, give the animation a name and hit 'Save'. Now you can select it in any NGUIAnimations component that's attached to a sprite of that atlas and fine-tune the desired result in each component by adjusting the frame rate, loop type and animation order. That way you can add the same animation to different widgets, adjust each individually and only have to add, change, re-arrange or remove the related frames in the Animator, while also being able to preview the result.
Effects
With NGUIEffects you can alter your sprites and textures to adjust their appearance in a variety of ways, like giving them different colors, a more natural gradient, distort or clip them, add an outline, shadows, lighting and numerous other effects to let your static UI pop out and add more life to your 2D worlds.
You can even combine each effect to further individualize your sprites and let them stand out or blend in with the environment (e.g. by simulating different light sources and dropping shadows behind them).
Particles
NGUIParticles lets you convert any sprite or texture into a custom particle system to create and animate hundreds of strict or randomly generated particles in a unique fashion, as pretty much every parameter is randomizable. You can specify how many particles should spawn at what rate, how, where and how fast they should move, whether they should change color, collide or fade in/out and much more.
It utilizes the widget and transform of the GameObject it's attached to, uses it as the starting point and copies all components of this 'Host'-GameObject to each particle, which lets you customize their behavior and appearance even further. The particles are being pooled to maximize performance and directly use the values set on the NGUIParticles component, meaning that you can change the values in one place and the particles adjust accordingly.
Further Additions
This asset contains even more useful components for working with NGUI, like importing sprite slices into atlases, scrolling textures, tweening single letters of a UILabel, even custom PlayMaker actions and with more and more extensions to be added over time.
---
Play the demo or read the comprehensive documentation on the website to get a better understanding on what NGUIToolbox is, what it can offer and how it can improve your current and next projects. If you have any questions, suggestions, feature-requests, want to report a bug or ran into a problem, feel free to either contribute it to the forum or contact me directly via email.
Price $45.00
Voxel MOBA Map by Yaroslav Lobanov
Map for MOBA game made in voxel style, enspired by the great Dota2.
It has Radiant and Dire sides, three lanes (easy, hard and mid), the river and Roshan's lair.
Features
- Radiant and Dire Thrones;
- Radiant and Dire Towers;
- Radiant (3) and Dire (1) trees;
- Radiant and Dire Shrines;
- Radiant and Dire Melee and Ranged Barracks;
- Side Lane Shops.
All the features are available separately, so it is possible to change the map.
Summary
Polygons: 566438,
Vertices: 918831,
Materials: 1,
Textures: 1.
Price $4.99
It has Radiant and Dire sides, three lanes (easy, hard and mid), the river and Roshan's lair.
Features
- Radiant and Dire Thrones;
- Radiant and Dire Towers;
- Radiant (3) and Dire (1) trees;
- Radiant and Dire Shrines;
- Radiant and Dire Melee and Ranged Barracks;
- Side Lane Shops.
All the features are available separately, so it is possible to change the map.
Summary
Polygons: 566438,
Vertices: 918831,
Materials: 1,
Textures: 1.
Price $4.99
Game Audio Try Pack by Michael La Manna
Not sure which of my audio packs to purchase, now you can experience selected music and audio design from all my products with Game Audio Try Pack.
Audio included:
1. Badlands Music Pack 1 - Scorched Land - Full Loop Version
2. Badlands Music Pack 2 - No Man’s Land - Full Loop Version
3. Electronica Music Pack 1 - Blue Moon - Full Loop Version
4. Electronica Music Pack 2 - Surrounded By Stars EMP2 Mix - Full Loop Version
5. Epic Adventure Music Pack 1 - Pharaohs Curse
6. Epic Adventure Music Pack 2 - The Catacomb
7. Fantasy Music Pack 1 - Magical Power Whoosh 1
8. Fantasy Music Pack 1 - Magical Power Whoosh 2
9. Fantasy Music Pack 2 - Traders Market - Full Loop Version
10. Fantasy Music Pack 3 - Dawn Over ElvenWood - Looping Ambient Version
11. Galactic Adventure Music Pack 1 - Darkness - Full Loop Version
12. Galactic Adventure Music Pack 1 - Darkness - Stem A
13. Galactic Adventure Music Pack 1 - Darkness - Stem B
14. Galactic Adventure Music Pack 1 - Darkness - Stem C
15. Galactic Adventure Music Pack 2 - Unknown Beings - Full Loop Version
16. Galactic Adventure Music Pack 2 - Unknown Beings - Stem A
17. Galactic Adventure Music Pack 2 - Unknown Beings - Stem B
18. Galactic Adventure Music Pack 2 - Unknown Beings - Stem C
19. Galactic Adventure Music Pack 3 - New Home - Full Loop Version
20. Galactic Adventure Music Pack 3 - New Home - Stem A
21. Galactic Adventure Music Pack 3 - New Home - Stem B
22. Galactic Adventure Music Pack 3 - New Home - Stem C
23. Galactic Adventure Music Pack 4 - SciFi Ambience Loop 1
24. Horror Survival Music Pack 1 - Under the Bed - Ambience Loop Version
25. Retro Music Pack - Upgrade - Full Loop Version
26. Sound Effects Pack 1 - Lake Waves 1 - Looping
27. Whimsical Adventure Music Pack 1 - Trouble - Full Loop Version
28. Whimsical Adventure Music Pack 2 - Weekend Fun - Full Loop Version
LISTEN
All audio files are .wav 44,100 Hz, 16 Bit, Stereo.
Price $25.00
Audio included:
1. Badlands Music Pack 1 - Scorched Land - Full Loop Version
2. Badlands Music Pack 2 - No Man’s Land - Full Loop Version
3. Electronica Music Pack 1 - Blue Moon - Full Loop Version
4. Electronica Music Pack 2 - Surrounded By Stars EMP2 Mix - Full Loop Version
5. Epic Adventure Music Pack 1 - Pharaohs Curse
6. Epic Adventure Music Pack 2 - The Catacomb
7. Fantasy Music Pack 1 - Magical Power Whoosh 1
8. Fantasy Music Pack 1 - Magical Power Whoosh 2
9. Fantasy Music Pack 2 - Traders Market - Full Loop Version
10. Fantasy Music Pack 3 - Dawn Over ElvenWood - Looping Ambient Version
11. Galactic Adventure Music Pack 1 - Darkness - Full Loop Version
12. Galactic Adventure Music Pack 1 - Darkness - Stem A
13. Galactic Adventure Music Pack 1 - Darkness - Stem B
14. Galactic Adventure Music Pack 1 - Darkness - Stem C
15. Galactic Adventure Music Pack 2 - Unknown Beings - Full Loop Version
16. Galactic Adventure Music Pack 2 - Unknown Beings - Stem A
17. Galactic Adventure Music Pack 2 - Unknown Beings - Stem B
18. Galactic Adventure Music Pack 2 - Unknown Beings - Stem C
19. Galactic Adventure Music Pack 3 - New Home - Full Loop Version
20. Galactic Adventure Music Pack 3 - New Home - Stem A
21. Galactic Adventure Music Pack 3 - New Home - Stem B
22. Galactic Adventure Music Pack 3 - New Home - Stem C
23. Galactic Adventure Music Pack 4 - SciFi Ambience Loop 1
24. Horror Survival Music Pack 1 - Under the Bed - Ambience Loop Version
25. Retro Music Pack - Upgrade - Full Loop Version
26. Sound Effects Pack 1 - Lake Waves 1 - Looping
27. Whimsical Adventure Music Pack 1 - Trouble - Full Loop Version
28. Whimsical Adventure Music Pack 2 - Weekend Fun - Full Loop Version
LISTEN
All audio files are .wav 44,100 Hz, 16 Bit, Stereo.
Price $25.00
VR STARTER KIT OCULUS GO EDITION by Solo Projects Studios
An example project for the VR STARTER KIT FOR OCULUS for the Oculus Go.
Please purchase the kit at the link above to get access to this example project.
Although the Oculus Go only has one controller that the speed of movement isn't tracked, This example game shows that you can still use items like guns and melee weapons and create a full game.
This comes with a complete demo game that uses a Pistol, Sword, Axe and Mace for combat with a hoard of alien monsters.
Asynchronous Scene Loading of the Game Scene (MOBILE AND RIFT VERSIONS)
Radial Scene Loading Progress Bars (MOBILE AND RIFT VERSIONS)
Rigidbody Character controller that uses the Oculus Go Controller
Premade FPS Prefab
Player Turning and Jumping
Easily set up any object to be Interactively Grabbable
Distance Grabbing that has an Adjustable Range
All Grabbed Object’s Positions and Rotations can be set Individually
Pistol Combat
Melee Combat
Demo Game
Game Manager that controls the number of enemies
Particle Event when Enemies Die
Enemy Spawning System with Particle FX
GUI with Fully Function Player Health and Player Score
Commented Code and Tooltips make it Easy to Learn
Price $45.00
Please purchase the kit at the link above to get access to this example project.
Although the Oculus Go only has one controller that the speed of movement isn't tracked, This example game shows that you can still use items like guns and melee weapons and create a full game.
This comes with a complete demo game that uses a Pistol, Sword, Axe and Mace for combat with a hoard of alien monsters.
Asynchronous Scene Loading of the Game Scene (MOBILE AND RIFT VERSIONS)
Radial Scene Loading Progress Bars (MOBILE AND RIFT VERSIONS)
Rigidbody Character controller that uses the Oculus Go Controller
Premade FPS Prefab
Player Turning and Jumping
Easily set up any object to be Interactively Grabbable
Distance Grabbing that has an Adjustable Range
All Grabbed Object’s Positions and Rotations can be set Individually
Pistol Combat
Melee Combat
Demo Game
Game Manager that controls the number of enemies
Particle Event when Enemies Die
Enemy Spawning System with Particle FX
GUI with Fully Function Player Health and Player Score
Commented Code and Tooltips make it Easy to Learn
Price $45.00
HQ Modular Interior Hotel by Chilla's Art
HQ Modular Interior Hotel is here to make you an entire map for your game!
All interior parts and props are highly detailed modular and can be used in any project.
This package is using High Definition Render Pipeline.
For more HD screenshots go HERE
Features:
- Fully modular props and interior
- Optimized HQ 3D models
- Explorable map
- 4K HD textures
- Post Processing Stack v2 setup
- HDRP textures
Price $24.99
All interior parts and props are highly detailed modular and can be used in any project.
This package is using High Definition Render Pipeline.
For more HD screenshots go HERE
Features:
- Fully modular props and interior
- Optimized HQ 3D models
- Explorable map
- 4K HD textures
- Post Processing Stack v2 setup
- HDRP textures
Price $24.99
Project Helper by AGui
This is a Project Helper.
Instead of pdf, word, doc or picture.
In the unitypackage, people usually use a pdf or .doc to tell others how to use his .unitypackage.
It is unfriendly.
Why? It is trouble and low low efficiency
Now you can use this package in your project
You can create and edit anything you want.Including label, texture and button
You can edit then with any position or width or height, color and size
And it also can jump to the line of code by a button event when you want to show some code.
On the whole, it is helpful and you can set it in all your project.
Price $9.99