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Filo - The Cable Simulator by Virtual Method

Asset Store newest packages - 2018, December 12 - 11:33

Filo is a physics add-on for Unity that enables realistic simulation of 3D complex cable-driven systems (no 2D support yet).


Works in all platforms. Full C# code included.


Instead of simulating cables themselves as chains of interconnected bodies/particles, Filo focuses on the effect those cables have on the objects around them. This results in extremely fast, stable and accurate simulations, that cannot be achieved with traditional approaches.


Setup is very quick and easy: cables are defined by selecting the objects they connect, and how the cable is linked to them.


4 link types are supported:
- Attachment
- Rolling contact
- Attachment/rolling contact hybrid (spool)
- Pinhole slider


What it does:
- Simulate large cable driven systems, composed of multiple cables.
- Support large mass ratios.
- Support arbitrarily long cable segments.


What it doesn't do:
- Free cable simulation.
- Collision detection/response against colliders other than those specified as part of the cable path.
- Frictional contacts.
- Cable self-collision/knotting.
- Cable twisting.


For an advanced, multipurpose rope/cable simulator, check our other asset ObiRope.


Price $30.00

2D Isometric generic props by ribrado

Asset Store newest packages - 2018, December 12 - 11:26
2d sprites rendered in isomentric angles. Each props are each rendered individually in different views. We also have renders of props in groups these are only rendered in one angles.


TOTAL:1147 Sprites!

FILES TYPE: PNG

TYPE OF PROPS:
Barrels
Barricades
Bollards
Cardboard Boxes
Construction Cones
Construction Lights
Construction Signs
Crates
Garbage bags
Garbage Bins
Pallets
PorterPotty
Water Barrels
Wooden Crates


WIDTH/HEIGHTS: Varies depends on the assets. Please take a look the last couple screenshots for width/height


Price $5.00

3D Models Prop House 180 Pack by Layer Lab

Asset Store newest packages - 2018, December 12 - 11:22
108 Sources as 3D Modeling

(furniture=20, prop=81, wall,floor,ceiling=7)
1 texture(1024x1024)

objects

All 181 Props

*Floor
-Floor (4EA)

Wall
-Wall (30EA)

Ceiling
-Ceiling (4EA)

*Props
-Apple
-Bag
-Banana
-Basball bat (wood)
-Basball bat (metal)
-Bat
-Bat_Nails
-Bathroom cabinet
-Bathtub
-Bed 3EA
-Bench (2EA)
-Book set (3EA)
-Book shelf (3EA)
-Box
-Butcher knife
-Cabinet (3EA)
-Calendar
-Candle
-Canned peaches
-Canned Saredines
-Canned tuna
-Cereal (3EA)
-Chair (8EA)
-Closet
-Crowbar
-Cupboard
-Curtain rod
-Curtain
-Cutter
-Desk (3EA)
-Door Frame
-Door
-Dresser
-Driver
-Drum washing machine
-Ducttape
-Exterior door
-Fabric
-Fire alarm
-FireAxe
-Fireplace
-Flash
-Fluorescent lamp
-Frame (6EA)
-Frying Pan
-Garments
-Gas range
-Hammer
-Handaxe
-Ingot
-Iron ore
-Jerry can
-Kitchen cabinet set
-Kitchen Cabinet
-Kitchen Sink
-Ktichen Cabinet Corner
-Kiwi
-Ladder (2EA)
-Lamp
-Lantern
-Laundry cabinet
-Laundry Shelf
-Machete
-Milk powder
-Mirror
-Morphine Auto-Injector
-Mugcup
-Nails
-Offiece chair
-Painkillers
-Pickaxe
-Pipe
-Plant
-Plastic cup
-Plate
-Police baton
-Pumpkin
-Refrigerator (2EA)
-Rope
-Rug
-Shampoo
-Shovel
-Side table (5EA)
-Sigar box
-Sink (3EA)
-Sledge Hammer
-Small bench
-Smart phone
-Sofa (7EA)
-Stone
-Stool
-Storage closet
-Superglue
-Swiss army knife
-Switch
-Table (6EA)
-Tire
-Toilet Paper
-Toilet
-Tomato
-Toolbox
-ToothBrush
-Toothpaste
-Towel (2EA)
-TV shelf
-TV
-Vitamin Bottle
-Wardrobe
-Window (2EA)
-Wood


If you have a question about the asset, please send it to following E-mail address.

ryuen@layerlab.io
www.layerlab.io

Price $40.00

Diva Wifi for OpenSim 0.9.1.0

Austin Tate's Blog - 2018, December 12 - 10:14


OpenSim 0.9.1.0 changes the .NET Framework in use from 4.0 to 4.6. As at 12-Dec-2018 the sources for Diva’s addon modules are based on .NET Framework 4.0. Small changes are needed to the *prebuild.xml files in those sources for DiVi addon modules (and hence Wifi) to work with the latest versions of OpenSim. Check the GitHub Diva downloads directory as updates are likely once 0.9.1.0 is available as a stable OpenSim release.

Diva Canto provides the popular “Diva Distribution (D2)” precompiled version of OpenSim which includes a number of addon modules. One of these is called “Wifi” and provides a web front-end interface to OpenSim running in “Standalone” or “Grid mode with “Robust” services.

Wifi is documented on the OpenSim Wiki at http://opensimulator.org/wiki/Wifi through which links can be found to Diva Canto’s download and source areas on Github. Wifi serves web pages which provide services such as:

  • Account creation, optionally controlled by the administrator
  • Configurable default avatars for new accounts
  • Account updates by both users and administrator
  • Account deletion by administrator
  • Password recovery via e-mail
  • Simple user inventory management

Wifi as an OpenSim Add-in

Up to OpenSim 0.8.0, Wifi was available as an add on module via compiled .DLL libraries which could be enabled for Standalone and Grid setups. From OpenSim 0.8.1 onwards, a more flexible “add-in” library mechanism that was already in OpenSim has been improved and Wifi now is provided as an add-in under that mechanism. This does mean that the build and configuration process is different.

Diva Canto has provided a blog post which describes the new Wifi mechanism and how to build and configure it, mostly geared at Unix/Linux users.

Wifi for OpenSim Robust Grids for Windows Users

In case it is helpful to those running Robust grids under Windows, I describe here the mechanism I use to build, configure and run Wifi on our own grids.

  1. Download the OpenSim source distribution as a zip file from one of the following:

    and unzip the source code to a suitable location. Note there is a folder called “addon-modules” at the top level (same level as the “bin” directory) which only contains a README.

  2. Obtain the source of the Diva addons via

    and unzip it to a temporary area. Copy the contents of the “addon-modules” from that area into the main unzipped OpenSim directory top level addon-modules directory. Take care as there is another directory “bin/addon-modules” which is NOT the one you want to copy to.

  3. The following Diva addon modules are require for Wifi to work… the others are optional for uses beyond the Wifi interface and may be omitted…
    • 00Data
    • 00DivaInterfaces
    • 01DivaUtils
    • 1DivaOpenSimServices
    • 20WifiScriptEngine
    • 21Wifi

  4. You can now build OpenSim as usual, and the addons will also be automatically compiled. E.g., in a Command Prompt shell “cd” (change directory) to the top level of the OpenSim unzipped directory and then run “runprebuild.bat” followed by “compile.bat”. The resulting bin directory contains all you need and will have in it the addon Diva modules including Wifi.

  5. Added 2015-11-24: The latest versions of Wifi allow for extensive localisation with several provided languages and instructions on how to add further languages. A script (Unix .sh or Windows .bat) is now included in Wifi which creates a .dll file containing the resources used when the Wifi module starts up for localisation. These are unpacked using the Windows SDK “ResGen.exe” utility which must be accessible via the Windows PATH environmental variable. Run it at addon-modules/21Wifi/Localization/make_languages.bat or .sh.
  6. Before you run Robust.exe and OpenSim.exe, configure Wifi for your requirements by editing bin/Wifi.ini (but see the section “Disable Wifi in OpenSim.exe” below for a suggested improvement). Since Wifi.ini sets Wifi as disabled by default, you will have to explicitly enable it and change necessary information to access your OpenSim data base, set your administrator avatar name and e-mail, etc.

  7. To allow tailoring of Wifi for your own grid, a directory “WifiPages” at the same level as the “bin” directory may be used where you can place specific *.html and any image/* files which will override the default equivalents in bin/WifiPages. The following pages can be overridden:
    • footer.html
    • header.html
    • links.html
    • splash.html
    • termsofservice.html
    • welcome.html
    • image/*

Disable Wifi in OpenSim.exe

With the default locations suggested in Robust.[HG.]ini.example and OpenSim.ini.example for the add-in configuration and registry locations, the addins are picked up by both Robust.exe and OpenSim.exe and use the same configuration for both. This means that if Wifi is enabled in Wifi.ini it runs in both Robust.exe and OpenSim.exe. This is not what is wanted for a grid and means that Wifi is served on the OpenSim default port (usually :9000) as well as the grid services port (usually :8002).

Hence, the following is the configuration used on Openvue and AiLand grids to allow for separate enabling of Wifi for Robust.exe and disabling Wifi for OpenSim.exe. Wifi.ini is MOVED from bin/Wifi.ini to config-addon-robust/Wifi.ini. These configuration settings may be useful as a basis for what others might wish to use…

-------- Robust.[HG].ini ---------------------- [Startup] RegistryLocation = "." ConfigDirectory = "./config-addon-robust" -------- OpenSim.ini--------------------------- [Startup] RegistryLocation = "." ConfigDirectory = "./config-addon-opensim" -------- config-addon-robust/Wifi.ini --------- ; Copied from Diva's Wifi.ini with [WifiService] Enabled = true ; and changes for your data base, admin avatar and grid environment ... -------- config-addon-opensim/Wifi.ini -------- [WifiService] Enabled = false

Check your Data.MySQL.dll in Robust.[HG.]ini

In configurations for Wifi before the 0.8.1 add-in, Diva.Data.MySQL.dll was used as the “StorageProvider” both within the Wifi modules and for other Robust services. This is no longer necessary. The default StorageProvider = OpenSim.Data.MySQL.dll can be used for all normal Robust.exe services as configured in Robust.[HG.]ini as Wifi itself picked up the StorageProvider separately from that stated in Wifi.ini.

Update of Diva Addons for OpenSim 0.9.1.0 onwards – using .NET Framework 4.6

See http://openvce.net/resources/downloads/diva-wifi/

OpenSim VR Viewer Under Development – Resources

Austin Tate's Blog - 2018, December 12 - 09:00

Resources related to a new open source OpenSim content VR Viewer under development by Melanie Thielker of Avination and others…

Open Source VR Viewer for OpenSim in Development — Low Cost Alternative for Social VR Projects, Blog Post: December 10, 2018…
https://nwn.blogs.com/nwn/2018/12/opensim-vr-unreal-viewer.html

New open source VR viewer for OpenSim may be coming soon…, Blog Post: December 10, 2018…
https://www.hypergridbusiness.com/2018/12/new-opensource-vr-viewer-for-opensim-may-be-coming-soon/

https://github.com/opensim/opensim-viewer
New viewer for OpenSim-based worlds. Originally using the Unreal game engine. Currently it uses the Xenko game engine for rendering.

To be visited in virtual reality with Melanie Thielker’s new viewer, the OpenSim regions first have to be converted to a format compatible with the Unreal/Xenko Engine. There is no support yet for getting the regions directly from OpenSim servers, or for having avatars in the scene.

Melanie Thielker’s presentation at the openSim Community Conference (OSCC’18)…
https://gaming.youtube.com/watch?v=ASojvwabJpY&feature=share&t=2034

OpenSim VR Viewer via OARConverter, Unity and SineSpace

An alternative way to view OpenSim content in VR would be to convert OpenSim Archive (OAR) files to Collada mesh via the OAR Converter Tool, import that to Unity and then publish the content into a SineSpace scene. [Sinespace Resources]

Darkelf by Hit

Asset Store newest packages - 2018, December 12 - 08:02
The set includes four characters and 14 animations.
The Optimized Character of the Lowpolygon
Professional animated action
Includes 3ds Max2016 version Character original file
Watch YouTube videos and Sketchfab

> Character : 4 types
> Animations: 14
> Map: png
> LowPolygon
> 3ds Max : 2016


Price $18.00

PP801 Character P2 by Quang Phan

Asset Store newest packages - 2018, December 12 - 07:58
Characters are designed for Third person shoot games with separate parts for you to choose the character you like and some characters are grafted.
There are ~30 pieces of characters separated for you to choose
- IK skelaton rig
- PBR texture
- Over 80 animation
Vertex counts of characters: ~10k-30k
Texture Resolutions: 2048x2048 - 4096x4096 (TGA)
Number of Animations: ~80

Price $59.99

ShadowMaster by Hit

Asset Store newest packages - 2018, December 12 - 07:44
The set includes four characters and 13 animations.
The Optimized Character of the Lowpolygon
Professional animated action
Includes 3ds Max2016 version Character original file
Watch YouTube videos and Sketchfab

> Character : 4 types
> Animations: 13
> Map: png
> LowPolygon
> 3ds Max : 2016


Price $30.00

Six Toony FX by KumaBeer

Asset Store newest packages - 2018, December 12 - 07:35
This asset includes 6 cartoon effects
(Fire, FireBall, FireStorm, FireWall, DOTskill, ArrowSkill)
with additional variations of color. (You can recolor particles in color what you want)
Scene with skybox included.

The asset uses Post-Processing Stack by Unity Technologies.
Price $4.99

Happy Hannukah Menorah Pack by RT3D

Asset Store newest packages - 2018, December 12 - 07:34

Happy Hannukah

This package contains 2 different Hannukah menorahs. They have LOD groups for better performance in your games, animations or other projects where you want to place these beautiful menorahs. There are different materials so you can make it fit your needs. Golden menorah? yeah, Silver or plastic menorah? No problem. Just change the materials. Also there´s a candlelight particle effect attached to the candles. Ready to enlight your scenes.


Menorah_1: LOD0: 3072 LOD1: 1978 LOD2: 930
Menorah_2: LOD0: 2444 LOD1: 1306 LOD2: 832



more menorahs are in the pipeline
Price $4.99

Barley Cartoon (Stages of Grow) by lansvision

Asset Store newest packages - 2018, December 12 - 07:33
Cartoon model of barley with stages of grow,
from seeds to horvest ready.
Can be usable mostly for cartoon isometric
games, and cartoon arcade games.
Model not animated and not rigged,
just static mesh.
Price $18.00

Pushkina Street by Thoneick

Asset Store newest packages - 2018, December 12 - 07:29

This is a pack of five buildings, roads and an iron fence in the Russian style, completely over-textured the model.
It is suitable for architectural, street and city landscapes. The model has a PBR material, as well as three color options.


About:
- LOD group
- 6 prefab ready for your game
- 512x512/1024x1024/2048x2048/2048x4096/4096x4096 textures size.
- Maps "PNG" (Albedo, Normal, Roughness, metallic)
- PBR material
Price $10.00

Camera Shake Manager by metadesc

Asset Store newest packages - 2018, December 12 - 07:28
Forum | E-Mail | Docu | API Docu |

This camera shaking solution is very detailed and highly optimized.

- High performance shaking (mobile ready)
- Position based shaking
- Distance based shaking strength
- Pooling mechanism for shaking
- Different shaking profiles
- Detailed shaking profiles
- Active shaking sources are calculated together to one shaking result
- Shaking tester is also available
- Experimental position based shaking (trying to calculate shaking position influences)
- Shaking can be paused/continued (eg. for opening game menu)
- Used in game development (is tested)



Price $0.00

Machine Pistol by FreeFall Modelworks

Asset Store newest packages - 2018, December 12 - 07:24

A lowpoly machine pistol to use in your game!
The 3D model is one single object, so the magazine, trigger etc are not seperate models.
This model is meant for 3rd person shooter games, but that is all up to you!

This model comes with;
-Diffuse, Normal and Specular texture, both in .PNG format and .PSD format in case anybody wants to edit it.
-Texture resolution is 1024x1024
-Total triangle count is 1880 triangles

For questions or comment contact me on ffmodelworks@gmail.com!


Price $4.99

Design Variables by Sawce Games

Asset Store newest packages - 2018, December 12 - 07:23
Design Variables is an easy to use centralized design editor. It is a window where you can see and edit all your design variables from all prefabs, scriptable objects and even scriptable objects within scriptable objects.

It has filtering and some preferences, but not much more. It is meant to be fast, simple and reliable.

Design Variables is an asset MADE WITH ODIN. This means this asset requires you to have the ODIN INSPECTOR asset.

ODIN ASSET

In order to use this asset you just have to tag which variables you want to see in the design variables window. To tag those you add the [DesignVariable] attribute to your variable:

[DesignVariable] public float playerHealth = 0;

All prefabs that contain the script will be automatically scanned and will show in your design variable window.

If you need any help, contact us at: contact@sawcegames.com
Price $4.99

Heavy Mech Priest by MSGDI

Asset Store newest packages - 2018, December 12 - 06:22
This pack contains an animated mech with modular weapons.

Please note: You can check out the free test mech “Striker” available here
You can use this test mech to play around and test out if the mech models will fit your needs. If the test mech works fine all my other mechs will work as well. The test mech also includes the background scene shown on the pics

- Heavy Mech Priest
- 30+ animations (in place + root motion)
- Non-humanoid Skeleton with 19 bones
- Modular weapon design
- Canons, lasers, MGs, long- and short-range-missile launchers
- 2 missiles, 2 projectiles
- 34 decals
- Arms are destructible (can be blown off)
- Hands have no bones and are not animated
- Hands are optional and can be removed/replaced with weapons
- 5 different texture sets
- PSDs with intact layers are included
- PBR textures (metallic)
- Ready to use prefabs of all models are included
- Texture sizes are 4096 (mech), 2048 (weapons, decals) and 1024 (ammunition)
- Tris count ca. 7200
- Final tris count depends on how many weapons are used for the mech

Screenshots were made using Unitys “Post Processing Stack” – available for free on the asset store.


Price $40.00

ARCore and Unity: A look at 2018 and the road ahead

Unity Blog - 2018, December 11 - 15:00
Unity and Google are committed to making augmented reality (AR) mainstream. As we continue to work together towards that goal, let’s take a moment to celebrate this year’s advancements and where handheld AR is going in the next 12 months. Throughout 2018, Google and Unity collaborated to expand the possibilities of ARCore development on Unity. […]

Medieval beak by NikiYani

Asset Store newest packages - 2018, December 11 - 14:05
Textures (2048x2048):

1) Albedo
2) MetallicSmoothness
3) Normal
4) AO

Link to Sketchfab: click me

My website: https://nikiyani.github.io

My turbosquid: https://www.turbosquid.com/Search/Artists/NikiYani

My cgtrader: https://www.cgtrader.com/nikiyani

LODs:

lod0 - 1268 tris,
lod1 - 1002 tris,
lod2 - 753 tris,
lod3 - 400 tris.

Formats:
1) .fbx
2) .png
3) .obj

Software used:
1) Blender
2) Substance Painter
3) Marmoset Toolbag
3) CrazyBump


Price $5.00

Violins Drama Variety pack by DKE3DArt

Asset Store newest packages - 2018, December 11 - 14:04
This Violins Drama Variety pack has a total of 44
small composed orchestral Violins
instruments strings each music tracks are 2
minutes and 34 seconds long Brilliant for any
project that needs the amazing strings
sounds to bring your project to life
Contains.wav files 44 Ready to use audio
music tracks

Price $199.99

Sand Castle by lansvision

Asset Store newest packages - 2018, December 11 - 14:04
Sand castle model. Geometry ready for subdivision. Unwrapped.
Can be usable for beach scenes and children sandbox.
Price $12.00

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