SimPoly Gas Station by PolyArt3D
This pack contains a lot of assets for you to create your own Gas station highway endless runner or Crossy road themed game! The props and environment assets are low poly. Layout them easily and create your own game environment.
The set contains about 130+ components for Gas Station in a cartoon-style.
In the package you will find: Building, Road, Ground, Car, Vegetation for grass, plant and tree, Rock, Water, demo level and much more.
Pack runs smoothly on mobile devices.
Triangle Count : 2 - 1700 triangles
Texture Size : 1024 x 1024 texture atlased and billboard texture size are 1024 x 512
Why buy me? :
♦ Many assets to create your own environment. They are stylized and low poly. Most of them are using the same material and texture. Optimized for your game!
♦ Demo scene is included.
♦ Atlased Textures.
♦ Assets remain clear even when close up.
♦ Good for VR and AR apps.
If you have any questions or suggestions about the assets, please contact me.
CONTACTS
e-mail: polyarts3d@gmail.com
Facebook Page
Click here to see more products in our Unity Asset Store.
Price $19.99
Sci-Fi Crates #2 by Rage Hog Studios
Crate 01: 620 polygons, 2 meshes
Crate 02: 1338 polygons, 3 meshes
Crate 03: 1503 polygons, 3 meshes
All three crates have PBR materials with 2048x2048 resolution textures:
- Crate01 has albedo, metallic, emission & normal textures.
- Crate02 has albedo, metallic, emission & normal textures.
- Crate03 has albedo, metallic & normal textures.
Price $4.99
Dodger - Full game template by Yanka
Basic rules:
Simply try to avoid all the obstacles and to chain the infinite levels. On mobile, use your finger to move around the obstacles On desktop, use the mouse to do the same. Catch the coins to unlock a temporary invincibility feature!
Features:
- Android/iOS ready
- Full maintainable source code included
- Entirely editable obstacles
- Fully configurable difficulty curve
- Level system
- Simple collectable system
- Best score recording system
- Sounds and options to disable them
- Basic UI
Price $4.99
SCI FI MUSIC by Basicsound
Music samples here: SCI-FI MUSIC
Track count/title:
01-Main theme 1:44
Main theme-Loop
02-Foreboding 1:42
Foreboding-Loop
03-Home 1:44
Home-Loop 1:38
04-Nostalgia 2:11
Nostalgia-Loop 2:09
05-Conquest-Loop 1:44
06-Space atmosphere 1-Loop 3:36
07-Danger A 0:22
Danger B 0:19
Danger C 0:19
Danger D 0:19
Danger E 0:19
08-Space atmosphere 2 1:22
09-Space atmosphere 3 2:02
Space atmosphere 3-Loop 1:56
10-Space atmosphere+Danger 1:44
Space atmosphere+DangerB 1:31
11-Battle 2:19
Battle-Loop 1:29
Danger before Battle 0:50
12-Battle A-Loop 0:38
Battle B-Loop 0:38
Battle C-Loop 0:38
Battle D-Loop 0:38
Battle E-Loop 0:38
Price $60.00
City park by Purple Sky
Price $9.99
Deer Trophy by Real-life Assets
Price $9.99
Dash Runner - Full game template by Yanka
Basic rules:
Simply try to avoid all the obstacles to go as far as possible ! On mobile, swipe to go up or down and tap to dash through blue blocks. On desktop, use the arrow to go up or down and space to dash through the blue blocks.
Features:
- Android/iOS ready
- Full maintainable source code included
- Entirely editable obstacles
- Fully configurable difficulty curve
- Configurable Inputs based on the Unity New Input System
- Best score recording system
- Sounds and options to disable them
- Basic UI
Price $6.99
Big Office Interior by Red Crystal
The package consists of 8 large rooms (Hall, Coaching Room, Negotiation Room, Boss Room, Rest Zone, Call Center, HR Room, Storage Room) and content for them.
About 100 models, 142 prefab.
PBS materials.
• Quantity of polygons: 204-18563.
• Resolution textures 2048x2048 and 4096х4096.
All done in the low-poly style.
The Asset is:
• Interior.
• Armchair.
• Cabinets.
• Sofas.
• Chairs.
• Tables.
• Folders.
• Papers.
• Multifunction device.
• Coasters.
• Cooler.
• Journals.
• Monitors.
• Markers.
• Laptops.
• Office supplies.
Much more.
Price $50.00
Trees (Low Poly) by Larolei Lowpoly
This set includes fir-trees, pine-trees, oak-trees, birch-trees, willow-trees, apple-trees, smoketree bushes, dragon blood trees, baobab trees, umbrella thorn trees, quiver trees and palm bushes. Comes with four scenes, one example scene using the models, and other for showing all models.
Full list of all 188 models:
Pine and Fir trees:
- Pine-tree (Variation 1 in seven color set, 4 600 polygons)
- Pine-tree (Variation 2 in seven color set, 1 700 polygons)
- Pine-tree (Variation 3, 520 polygons)
- Fir-tree "Large" (In seven color set, 3 600 polygons)
- Fir-tree "Average" (In seven color set, 6 700 polygons)
- Fir bush (Variation 1 in seven color set, 1 900 polygons)
- Fir bush (Variation 2, 440 polygons)
Deciduous Trees:
- Oak-tree (Variation 1 in seven color set, 12 100 polygons)
- Oak-tree (Variation 2 in seven color set, 11 300 polygons)
- Oak-tree (Variation 3 in seven color set, 5 750 polygons)
- Oak-tree (Variation 4, 1 000 polygons)
- Oak-tree (Variation 5, 2 650 polygons)
- Oak-tree (Variation 6, 3 300 polygons)
- Birch-tree (Variation 1 in seven color set, 9 150 polygons)
- Birch-tree (Variation 2, 1 850 polygons)
- Birch-tree "Double" (In seven color set, 15 150 polygons)
- Willow-tree (Variation 1 in seven color set, 6 700 polygons)
- Willow-tree (Variation 2 in seven color set, 3 900 polygons)
- Willow-tree (Variation 3, 1 150 polygons)
- Apple-tree (Variation 1 in seven color set, 4 000 polygons)
- Apple-tree (Variation 2 in seven color set, 3 100 polygons)
- Apple-tree (Variation 3 in seven color set, 1 700 polygons)
- Apple-tree (Variation 4 in seven color set, 3 350 polygons)
- Apple-tree (Variation 5, 640 polygons)
- Smoketree bush (Variation 1 in seven color set, 3 000 polygons)
- Smoketree bush (Variation 2 in seven color set, 3 350 polygons)
- Smoketree bush (Variation 3 in four color set, 105 polygons)
African Trees:
- Baobab tree (Variation 1 in seven color set, 1 450 polygons)
- Baobab tree (Variation 2, 1 000 polygons)
- Baobab tree "Flowering" (Variation 3 in two color set, 2 600 polygons)
- Baobab tree "Less flowering" (Variation 3.1 in two color set, 2 030 polygons)
- Umbrella Thorn tree (Variation 1 in seven color set, 1 020 polygons)
- Umbrella Thorn tree (Variation 2, 620 polygons)
- Quiver tree (Variation 1 in seven color set, 2 660 polygons)
- Quiver tree (Variation 2, 850 polygons)
- Dragon Blood tree (Variation 1 in seven color set, 4 500 polygons)
- Dragon Blood tree (Variation 2, 770 polygons)
- Palm bush (Variation 1 in seven color set, 670 polygons)
- Palm bush (Variation 2 in seven color set, 670 polygons)
The resolution of all textures is 32x32p.
Price $16.99
World Map 2D Edition 2 by Kronnect
World Political Map - 2D Edition adds to your scene a beautiful, customizable and interactive 2D political map with just a couple of clicks. Drag the map prefab to your scene and customize the look & feel.
Key Features:
* Procedurally draws the frontiers of 241 countries, 4112 provinces and states, and the location of the 7144 most populated cities in the world!
* Fully interactive map: zoom, pan, select, regions of countries, provinces/states and cities highlight as you pass the mouse over them.
* Viewport rendering targets (supports cropping, see video below for a demo)
* Supports Perspective and Orthographic projections
* Add markers and line animations over any country, province, city or custom location using latitude/longitude
* Can be instantiated and controlled by code (API and documentation provided).
Custom editor inspector with 4 extra awesome components:
* Calculator: unit converter from lat/lon to XY coordinates and city distance calculator.
* Tickers: scrolling, blinking and fading messages.
* Decorator: customize countries appearance (colors, textures, labels).
* Map Editor: build the map you need from inside the Unity Editor with advanced tools (create/modify/reshape/merge countries, provinces, cities...)
Additional Features:
- Three types of cities, including country and region capitals.
- Automatically draws country labels with placement options.
- Colorize countries, provinces/states or entire continents!
- Per country texture support!
- Find and fly smoothly to any country, state or city by its name from current position. Also locate/fly to any location in the map by latitude/longitude.
- Mount Points: add your custom strategic locations from the Editor and find/navigate/position objects on them easily.
- Two levels of details for frontiers at 110.00.000:1 and 30.000.000:1 scale.
- Imaginary lines: draw latitude, longitude and cursor lines.
- Lots of customization options: frontiers colors, highlight color, visibility of cities/frontiers/Earth, labels, ...
- 8 Earth styles from lightweight styles to advanced styles including Scenic shaders (clouds + relief effects) and high resolution textures up to 16K with custom shaders.
- No internet access required! Geographic data included in the asset, which does not use Google Maps nor any other map provider. Makes it very fast and works offline!
- Mobile friendly: tested on Android and iOS.
- Compatible with Unity 2017.4, 2018 and 2019.
- Compatible with standard/built-in and LWRP pipelines.
- Source code included (C#).
- Dedicated support forum.
Other editions:
- 2D Lite Edition
- Globe Edition (3D version)
- World Map Strategy Kit
- World Flags and Weather Symbols
Want them all? Check out our World Maps Pro Bundle.
Comparison Table
Support Forum | Youtube Channel
Even more cool assets!
Price $65.00
Winter Cottage (HDRP) by Jake Sullivan
Price $29.99
Sight Detect System by Sword-Master
The Sight Detect System can be the vision system for your character.
It is very suitable for you when you want to develope your stealth games.
Features:
* Detection layers setting support * The custom editor has been carefully designed. Its appearance is neat and friendly. * Two demo scenes included,they demonstrate how the Sight Detect System works. * Detailed documentation.
Price $30.00
Federation Destroyer GK4 by CGPitbull
Add a professional touch to your SciFi VideoGame project with this original low poly model.
Set of one Spaceship (FBX model). No animated parts, script or LOD. Weapons included, see previews.
Poly Counts: Polys/4.674 - Verts/5.204 - Tris/9.288 With no duplicated parts.
_Textures included (Tiff):
_4 differents color schemes / PBR Materials (see previews)
_4 Diffuse maps 4096x4096
_1 Normal map 4096x4096
_1 Glow (Emission) map 4096x4096
_1 Roughness map 4096x4096
_1 Metallic map 4096x4096
_1 AO map 4096x4096
_Weapons have 2048x2048 maps.
_Included 4096x4096 PSD file, you can customize colors, add your own logos, remove or add dirts & more.
Price $18.00
Coffee Shop by Arcane Alpacas
- Awning closed
- Awning open
- Blackboard
- 5 different lamps
- 2 chairs
- Coffee maker and carafes
- 4 different counters
- Register
- Shelves
- 4 different tables
- Breads
- Display
- China dishes
- Fruits
- Containers
- Paper cups
- Silverware
- Walls with windows, doors, and moulding
Textures resolution is 4096x4096. They can be set to a smaller resolution in the inspector. Includes 13 substance materials, 11 include exposed parameters. To use the substance materials in the project you will need to use the plugin by Allegorithmic.
There are 204 prefabs included.
Price $19.99
Bakes on Mesh – Early Days
Update: 28-Nov-2019: This is an archive of the original “Bakes on Mesh – Resources” post.. which has now been updated to reflect the up to date position.
Update: 28-Nov-2019: Viewers with support for Bakes on Mesh in Second Life and OpenSim have started to appear… Cool VL Viewer, the Singularity Viewer and Firestorm VR Mod. If you use extended BoM features please don’t use these viewers to log directly into grids/regions known to run on older 0.8.* server code.
Update 28-Oct-2019: basic Bakes on Mesh (BoM) support for all 11 bakes textures and the new Universal wearable is available in OpenSimulator 0.9.1.0 released on 28th October 2019. However, a viewer capable of using the facilities is still under development.
This is a blog post to collect together resources related to the Bakes on Mesh [BoM] feature for Second Life and OpenSim. This has been in testing for some time by Linden Lab on Second Life, and the official Linden Lab viewer release 6.3.0.530115 dated August 26, 2019 as well as all Second Life regions supports this. More detail in these articles…
https://community.secondlife.com/knowledgebase/english/bakes-on-mesh-r1512/
https://modemworld.me/2019/08/27/bakes-on-mesh-a-basic-primer/
Firestorm view code is currently under development to merge in the changes to support BoM and development versions of Firestorm 6.3.1 are being tested for this.
Bakes on Mesh facilities allow mesh avatars to be used with standard avatar skins, tattoos and tight to skin wearables which is useful for undergarments, etc. It can help avoid the need for “appliers” used to apply textures onto mesh avatars, and “onion skin” outer meshes to give layers for clothing.
OpenSim and Bakes on Mesh
OpenSim dev master code as at OpenSim 0.9.1 1079 0e33014 (2019-08-28 04:54) can support some parts of BoM (thanks to Ubit Umarov) and using a test build of Firestorm 6.3.1 (thanks to the Firestorm team and Bill Blight for the test build – autobuild configure -c ReleaseFS_open – with map search patch and a couple of other tweaks):
- The 6 basic bakes channels work for BoM (HEAD, UPPER, LOWER, EYES, SKIRT, HAIR) on all versions of OpenSim.
- The 5 added bakes channels were not supported for BoM (LEFTARM, LEFTLEG, AUX1, AUX2, AUX3) until OpenSim 0.9.1.0.
- The new “Universal” wearable type was not supported until OpenSim 0.9.1.0.
- Bakes are done using viewer side code and are a maximum of 512×512.
Ruth 2.0 and Roth 2.0 Mesh Bodies with BoM
Open source resources in action… OpenSim virtual world server, Firestorm Viewer and Ruth 2.0/Roth 2.0 low poly mesh avatars…
Ruth 2.0 RC#3 and Roth 2.0 RC#1 Mesh Bodies with BoM on OSGrid RuthAndRoth region using Dev Master code as at 28-Aug-2019.
Example Simple Mesh Body and BoM
The Aditya_for_BOM.dae Collada sample avatar mesh file provided by Linden Lab can be found via the Bakes on Mesh Knowledge Base Article at https://jira.secondlife.com/browse/BUG-139234. Note its a very simple mesh body and a lot of the usual avatar shape adjustment sliders will not work on it (e.g. it has very large feet that cannot be changed).
This can be edited and textured manually with “Bake” textures when worn and edited, or this script could be used to set up the faces of the sample Aditya_90 avatar for BoM… thanks to Ubit Umarov…
state_entry() { llSay(0, "Script running"); llSetTexture(IMG_USE_BAKED_HEAD,2); llSetTexture(IMG_USE_BAKED_UPPER,4); llSetTexture(IMG_USE_BAKED_LOWER,3); llSetTexture(IMG_USE_BAKED_EYES,0); llSetTexture(IMG_USE_BAKED_EYES,1); }Simple HUD to Show Bakes In Use
NOTE: A HUD that may have parts BoM textured when attached to a HUD position will locally make the relevant parts of the underlying classic avatar transparent in the view of the avatar that attached such a HUD, but that does NOT show to other users. Its probably a viewer bug to have this difference in behaviour?
For testing… but see note above… a simple HUD can attached set up to show all 11 BoM textures that can be applied to a worn attachment. As shown in the following image, when using a viewer that supports BoM (such as the forthcoming Firestorm 6.3.1, test build 57811 pictured) the “basic” bakes channels already supported by OpenSim dev master code at 28-Aug-2019 (head, upper, lower, eyes, skirt, hair) are instantiated (skirt and hair are transparent in this example) whereas the new bakes textures (leftarm, leftleg, aux1, aux2, aux3) are not.
If a viewer that is not updated to support Bakes on Mesh is used, a set of coloured “fallback” textures will be displayed. These same fallback back images are used on any object face that is BoM textured when it is displayed in world, rather than attached to an avatar.
As a comparison, the same setup in Second Life with a BoM capable viewer looks like this…when a BoM textured object is rezzed in world it shows the coloured “fallback” textures…
Bakes on Mesh Resources and Issues
OpenSim Source Code – Dev Master –
http://opensimulator.org/viewgit/?a=shortlog&p=opensim
Firestorm Viewer Source Code – http://hg.phoenixviewer.com/
https://jira.secondlife.com/browse/BUG-227553
https://jira.firestormviewer.org/browse/FIRE-24333
BAKES Texture Constant Names and Associated UUIDs
IMG_USE_BAKED_HEAD 5a9f4a74-30f2-821c-b88d-70499d3e7183 IMG_USE_BAKED_UPPER ae2de45c-d252-50b8-5c6e-19f39ce79317 IMG_USE_BAKED_LOWER 24daea5f-0539-cfcf-047f-fbc40b2786ba IMG_USE_BAKED_EYES 52cc6bb6-2ee5-e632-d3ad-50197b1dcb8a IMG_USE_BAKED_SKIRT 43529ce8-7faa-ad92-165a-bc4078371687 IMG_USE_BAKED_HAIR 09aac1fb-6bce-0bee-7d44-caac6dbb6c63 IMG_USE_BAKED_LEFTARM ff62763f-d60a-9855-890b-0c96f8f8cd98 IMG_USE_BAKED_LEFTLEG 8e915e25-31d1-cc95-ae08-d58a47488251 IMG_USE_BAKED_AUX1 9742065b-19b5-297c-858a-29711d539043 IMG_USE_BAKED_AUX2 03642e83-2bd1-4eb9-34b4-4c47ed586d2d IMG_USE_BAKED_AUX3 edd51b77-fc10-ce7a-4b3d-011dfc349e4fBakes Fallback images for OpenSim have a solid colour 32×32 and are saved as JPEG2000 (.j2c) with “JPEG2000 Codestream Only” selected as save options (JPEG2000 J2C stream format). They also have “Lossless” (no compression) selected though that may not be important.
Textures – Alpha Blending and Alpha Masking
When a mesh body (or head, hands and feet, etc) uses textures (Bakes on Mesh or otherwise) that are set to use “Alpha Blending” then any worn item or attachment that has partially transparent textures – such as for example the lace on the hem of a skirt (Hyacinth Greynmoon – Luv Brocade Dress for example) then the partially transparent bit makes the legs and hands that are behind it disappear completely. See left hand image below.
It is best to leave the body parts as “Alpha Blending” as that is common on mesh bodies and allows alpha layers to be worn and work with Bakes on Mesh. But, if you have modify permissions on the clothing or attachment, then if the render type on the worn attachment is set to “Alpha Masking” things works as expected. See right hand image below.
Unfortunately using Alpha Masking means that any worn alpha mask item does not work, whereas it does with Alpha Blending. Depending on what the user want to wear using one or other of the alpha rendering types might need changing.
Starter Music Pack by Street Turbo Rider Ashura Hedgehog
A little nice pack with five most necessary in any project soundtracks.
They're deep and saturated, but not distracting, perfect for a quick start to creating plenty of challenging games.
And there we have:
1. Menu (1:23 / 1:15)
2. Level soundtrack (1:07 / 1:00)
3. Boss theme (1:16 / 1:08)
4. Victory (0:19 / 0:13)
5. Defeat (0:49 / 0:29)
Every track have two versions of itself - single and looped.
Price $4.99
Zombie with T-Shirt by Studio New Punch
3 Body Materials
4 Top Materials
3 Bottom Materials
All Realistic PBR Standard materials.
2k texture resolution.
One Mesh and Body parts version for Dismembering.
Customize Script to make material combinations In Editor.
Instantiate Script for Instantiating different material combinations.
Main prefab is TShirtZombiePFB, included are 4 more already made prefabs.
One Mesh variant has 3 LODs
LOD0 is 13800 tris
LOD1 is 5900 tris
LOD0 is 3100 tris
Two Blend Shapes on the head geometry - Zombie Open Mouth and Zombie Angry to make zombie expressions and biting animations.
NO ZOMBIE ANIMATIONS are included!
Video example uses animations from MoCap Online, available at the Asset Store
Price $16.99
Low Poly Particles Systems by Simon Mercuzot
Included:
Up to 10 Low Poly Particles Systemes:
-Prefabs files
-One material for all Particles
-12 Prefabs
-1 Campfire,
-3 Smoke; Green,White and Red,
-1 Flamme Launcher,
-1 Water Impact,
-1 Wood Impact,
-1 Blood Impact,
-1 Dirt Impact,
-1 Metal Impact
-2 Explosion(Small,Big)
More Particles soon!
Don't forget to ranked the package if you download it. It's helping me to make greatest things.
Thank you!
Contact
Art Station
Price $4.99