Fast Mobile Toon Shader ( Cartoon , Anime ) by Rufat Ismaylov
This package consists of two cartoon shaders. These shaders are among the fastests in the market. During development the main goal was to maximally optimize the well-known toon shading technique, keeping the quality of the final image. The shader was tested on the low-end mobile device in a loaded scene.
SHADERS
* Cartoon Pixel - toon shader where the most of the computation made in fragment shader. Runs at 48-56 fps on low-end device.
* Cartoon Vertex - toon shader where the most of the computation made in vetex shader. Runs at 55-59 fps on low-end device(Meizu M2 Note)
All the testing was made on low-end mobile device Meizu M2 Note in the scene containing:
-101 different gameObjects,
-101 Materials,
-1 Directional Light(realtime),
-45k polygons
Price $4.99
EventManager by Kenneth Develops
Regular Price: $9.99
EventManager is a tool that helps you ensure communication between the elements on your game logic. In other words, it makes it easier to notify key events to your GameObjects.
For example, when the game is over, you want to notify every enemy to stop attacking the player. With EventManager, you can simply trigger the event "OnGameOver" and every element in the game that is subscribed to this event (in this case, the enemies) will be notified and react accordingly.
This packages comes with both offline and online Documentation.
You can see the online documentation here
For support, please refer to the support website
Price $6.99
Real Car 15 by Maker Games Studios
Perfect for any Games like Third-Person Games, First-Person Games, Car Destruction Games or any other Car Games.
LOD Details:
Car LODs:
-LOD0: 67825 tris
-LOD1: 41461 tris
-LOD2: 16424 tris
-LOD3: 420 tris
- Materials using PBR Unity Standard shader. Albedo, metallic, smoothness, normal and occlusion textures included.
- Car only using one single Atlas PBR Texture.
- Car using Four Materials Paint,Interior,Glass,Mirror.
- Emissive texture for lights included.
- Model is properly scaled and aligned along Z-axis.
- Fully textured Good Quality Interior and Exterior.
- Separated four wheels,
- Separated steering wheel and dashboard pointers. Ready to animate.
- Separated glasses.
- Separated Doors. Ready to animate.
- Separated Front and Back Bumper.
- Separated Bonnet and Boot.
- Separated Wipers and Back Lights.
Note: Best for any Game type.
Always use PSD and standard shader source to Albedo Alpha for better Realistic results.
For any help please contact to mail.
Also check our other Assets
Real Car 1
Real Car 2
Real Car 3
Real Car 4
Real Car 5
Real Car 6
Real Car 7
Real Car 8
Real Car 9
Real Car 10
Real Car 11
Real Car 12
Real Car 13
Real Car 14
Race Track 1
Freight Train
Realistic PBR Weapons Pack
Realistic Modern Apartment
Low Poly PBR Bicycle
Low Poly PBR Food Cart
Price $15.99
OSVR Gesture Framework by Open Source Virtual Reality Team
This package gives the user the ability to:
* Choose from several preset Gestures (Squares, Circles, Triangles, and Hearts).
* Detect custom Gestures (The possibilities are endless).
* Tie custom events to Gesture detection, and retrieve detection metadata.
* Use a custom Editor Window to visualize custom Gestures
This package requires the use of the Oculus Integration plugin
Full source code can be found on our Github
For more details, see the full API Specification
View the Unity Setup Guide
Price $0.00
Stylized Industrial Pack Texture by RævenStudio
20 Stylized industrial materials such as brick, concrete, asphalt, metal etc
Сontain:
• Demo level Unity 3D
• 2048x2048 PNG Seamless
• Base Color, Ambient Occlusion, Normal, Height, Roughness, Metallic maps.
• The textures can be used for mobile, they are looking well only with Base color and Normal map.
For any questions, write to the Contact E-mail
Price $10.99
Strike N Smash by Goldlog
Features:
- Works on all platforms, PC, Mac, iOS, Android, etc
- Unique challenging and puzzling levels.
- Easy to Reskin.
- Simple to understand C# code.
- All assets included: graphics, sounds, and code.
Price $39.99
Low-poly Mega Gun Pack by GamingMode3d
1.Pistols
2.SMGs
3.Rifles
4.Shotguns
5.Machineguns
6.Snipers.
7.Laser
8.Energy
The weapon materials are simple and colors can be changed at any time to create a lot of variations and team factions. Usable in FPS and RPG games. Also in LEGO games.
Price $30.00
Robot Sphere by Razgrizzz Demon
A simple low poly model of a spherical robot. Use it in your games as long you give credit :)
The model consists of 21,315 vertices and has 7 pre-made animations. The animator is already setup and a prefab of the robot can be found.
Animations:
- Open Up.
- Idle.
- Walk Cycle.
- Go to Roll.
- Roll.
- Stop from Roll.
- Close.
This includes only a texture with a standard material, but in the future it is planed to upload a PBR version with the appropriate maps.
The package also contains a Demo scene with a simple script to help you explore the animations.
Please note that Maya files are not included.
Feature Summary:
- Free.
- Ready Model, texture and rig.
- Ready Animations with Animator.
- Demo scene.
Planned:
- Turning animations.
- PBR material.
Price $0.00
Car System Controller by GRR by GRR Games
Flexible system of CSC could be useful as a nice basis not only for arcade project - it also provides a plenty of settings which are perfectly going with more realistic or simulator-like physics in your game. Nice and easy-to-drive drift mule, proven grip runner or even a solid offroader - it's all up to you to decide how every new car will handle on the road!
As a startup you can use four ready-to-go prefabs with unique low-poly styled models representing different car classes and behaviour, although you are not limited to build your own four-wheeled vehicle using preferred numbers that can be based on real ones - you will gain a nice output which won't take much time to be tuned just right.
Car System Controller features load of changeable car settings such as:
Drive unit;
Differentials;
ESP, ABS, ASR;
Engine torque curve;
Center of mass position;
Engine sound;
Gear ratios;
and even more!
Script works with Unity Wheelcolliders.
Price $14.99
Fantasy Medieval Master by J.BoB Sound Studio
JBoB Sound Studio AAA Quality SFX Pack contain royalty-free stock sound effects.
This asset is a single sale. It is not included in the "Game Sound Collection"
Fantasy Medieval Master Preview!
SoundList!
11 Species 730+ Sound Sources.
AMBIENCE
DESTROY
FALL
FOOTSTEP_ SOLDIER
FOOTSTEP_ETC
HIT
MAGIC
MONSTER
RIDE
UI
WEAPON
Upgrade your game quality with just one sound set A++
Take your game experience to the next level with JBoB Sound Studio sound packs!
Buy it now.
Feedback? Leave your comment via email soundgrid17@gmail.com so that we can provide you with FREE updates in the future!
Please contact us if you need your sound.
Email me!
Price $24.99
Polaris V2 - Next-gen Stylized Terrain Engine by Pinwheel
Polaris V2 is a user friendly terrain engine dedicated to help you create gorgeous, large scale stylized landscapes, that can run well on both Mobile and Desktop applications, save you a lot of time and effort!
Polaris V2 is the first stylized terrain terrain engine to use GPU technologies for generation, which enable multi-terrains editing and real-time live preview.
Polaris V2 let you work with traditional sculpting method or the modern procedural workflow, or somewhere in between.
FEATURES
- GPU Accelerated: perform heavy tasks on GPU side which consume less memory and provide smoother experience, enable multi-terrains editing and real-time live preview!
- Modern & easy to use toolbox: familiar terrain tools you can easily find in other engines like Painters (more than 12 types of them!), Spline (road, ramp, river, etc.), Stamper (procedural sculpting, texturing & spawning), and some unique tool like Group tool & Backup tool. More coming!
- Advanced geometry generation: Speed up your scene with dynamic mesh wireframing, multiple levels of detail (up to 4 levels); more interesting geometry with cross-tiles matching and terrain holes.
- Massive foliage rendering: Dense forest rendered within a blink of the eyes, with no Game Object overhead, support for GPU Instancing, billboard rendering & grass wind animation.
- Various shading styles: From Lambert, Blinn Phong to Physical Based; from Gradient Lookup, Color map to Splats; whatever!
- Support for LWRP: easy to upgrade to LWRP with shaders already provided. HDRP coming soon!
Polaris V1 and Polaris V2 are NOT compatible with each others!
This package requires Unity 2018.1 or above.
Support for LWRP requires Unity 2019.1 or above.
Online Documentation
Price $55.00
Pixel Art Village Buildings by Bulbalita
The set contains:
- 30 dwelling houses and 6 community buildings (church, library, pharmacy, prison, market, and mini-market)
- the resolution of each building is 256X256
- Would perfectly fit any pixel art game genres (platformer, rpg, strategy, etc)
Price $10.00
Laser Shot Sci-Fi pack_v1 by NK
In the process of creating laser sounds, I created the "Impulse" plugin that allows you to quickly create a powerful energy charge of a laser shot.
By mixing samples, I tuned clots of energy, power, and other parameters of laser sounds.
These sounds are absolutely unique and of high quality. I put into my creation my 11 years experience of a sound designer, 2 months of work on a pack and a piece of my soul :)
Enjoy and write your suggestions for improving and creating new sounds!
The set of sounds contains: Laser_long_v1:
-laser_long_v1_1
-laser_long_v1_2
-laser_long_v1_3
-laser_long_v1_4
-laser_long_v1_5 Laser_short_v1:
-laser_short_V1_1
-laser_short_V1_2
-laser_short_V1_3
-laser_short_V1_4
-laser_short_V1_5
-laser_short_V1_6
-laser_short_V1_7
-laser_short_V1_8
-laser_short_V1_9
-laser_short_V1_10 Laser_reload_v1:
-laser_reload_v1_No energy
-laser_reload_v1_Reload_1
-laser_reload_v1_Reload_2
-laser_reload_v1_Reload_3
-laser_reload_v1_Reload_4
-laser_reload_v1_Reload_5 Bonus_v1:
-laser_short_V1_1_preliminary_click
-laser_short_V1_2_preliminary_click
-laser_short_V1_3_preliminary_click
-laser_short_V1_4_preliminary_click
-laser_short_V1_5_preliminary_click
-laser_short_V1_6_preliminary_click
-laser_short_V1_7_preliminary_click
-laser_short_V1_8_preliminary_click
-laser_short_V1_9_preliminary_click
-laser_short_V1_10_preliminary_click
-laser_short_V1_Round_1
Price $15.00
Charanim3D by Charanim3D
Features
- Create walk animations and walk cycles.
- Create run animations and run cycles.
- Option to compress the output animation clip.
Technical Specs
- Runs in unity editor, and does not require any external component to run.
- Has been tested with a variety of bipedal characters.
- Does not require unity pro.
- Includes documentation.
- Includes a sample scene with a sample character.
Docs
http://www.charanim3d.com
Contact
charanim3dofficial@gmail.com
More features coming soon!
Price $39.99
Balloon over Bellisseria
Having tried a helicopter over the New Linden Homes Bellisseria Continent in Second Life, I explored some other vehicles from the same creator. I found a lovely free one on the Second Life Marketplace from Michie Yokosuka – a Michie Marine Balloon model – with ascent burner effects.
Extenject Dependency Injection IOC by Steve Vermeulen
Extenject is simply a continuation of the Zenject project by the primary author
It is a lightweight highly performant dependency injection framework built specifically to target Unity. It can be used to turn the code base of your Unity application into a collection of loosely-coupled parts with highly segmented responsibilities. It can then glue the parts together in many different configurations to allow you to easily write, re-use, refactor and test your code in a scalable and extremely flexible way.
For more details as well as a detailed tutorial, see the github page here
Tested on the following platforms:
PC, Mac, Linux, iOS, Android, UWP / WSA / WP8 and WebGL. Note that All IL2CPP based platforms should be supported
Key Features:
- Injection into both C# classes or MonoBehaviours- Constructor injection
- Field injection
- Property injection
- Method injection (for methods marked with [Inject] attribute)
- Conditional binding (eg. by type, by name, by parent type, etc.)
- Optional Dependencies
- Support for creating objects after initialization using factories
- Built-in support for memory pools
- Support for global, project-wide dependencies to apply to all scenes
- Nested Containers aka Sub-Containers (allowing to create discrete 'islands' of dependencies using 'Facade' classes)
- Injection across different Unity scenes to pass information from one scene to the next
- Scene parenting, to allow one scene to inherit the dependencies from another
- Convention based binding, based on class name, namespace, or any other criteria
- Ability to validate object graphs at editor time for quicker iteration (including dynamic object graphs created via factories)
- Automatic binding on components in the scene using the `ZenjectBinding` component
- Just-in-time resolving using the Lazy<> construct
- Auto-Mocking using the Moq library
- Support for decorator pattern using decorator bindings
- Built in support for unit test, integration tests, and scene tests
- Support for automatically mapping open generic types
- Just-in-time injection using the LazyInject<> construct
- Support for multiple threads for resolving/instantiating
- Support for 'reflection baking' to eliminate costly reflection operations completely by directly modifying the generated assemblies
- Automatic injection of game objects using ZenAutoInjecter component
Price $0.00
Improved Unity Ad performance insights with Multi-dimensional Reporting
Helicopter over Bellisseria
There are a number of people travelling by helicopter over the New Linden Homes Bellisseria Continent. So I thought I would try one out.. and I found a lovely free one on the Second Life Marketplace from Michie Yokosuka – a mm R44 Clipper2 model = appropriately with floats for water take off and landing. It has some animations for doors, rotors, etc. and a very nice down wash effect on the water surface.
Construction Machinery - Excavator by Lugia Games
The paint is worn and it has dust all around. It was exposed to a lot of dirt and mud.
Information about the model:
-Texture: 2K PBR textures.
-Triangle Count: 9K.
-Vertex Count: 5.1K.
-Rigged: No.
-LODs: Base LOD only.
-Clean UVs.
Extras:
Clean Texture - Included in the package is a somewhat clean version of the excavator.
The paint is still worn, but all the dust and mud was removed in case you want to create your own dirt effects.
Alternative Colors - In the package, there is a blue, green, orange and yellow painted versions of the excavator.
Rig - The excavator mesh is well organized in different elements - meaning rigging is possible.
Note: Scene is not included.
For questions and doubts, feel free to mail us! :)
Price $18.00