Stylized Wind Leaves Shader by Adrift Team
Bring your leaves to life with this shader! Give realism to your world by making your leaves move with the wind.
🎨 Realistic Leaf Movement for all worlds
From realistic to stylized worlds, this shader will allow you to create immersive scenarios. Allowing you to:
- Modify to your liking and get a perfect finish.
- Adjust wind speed and strength
- Change wind direction
🛠️ Quick to Set Up, Easy to Tweak
Built in Shader Graph for URP, this shader plugs into your workflow with minimal setup. Works with custom textures and gives fine control over visuals without code. Ideal for all type of projects projects.
✨ Additional Features:
- Built-in Trees and Bushes to use
- Looks great from above or at a distance
🧪 Combine with wind particles, giving your scenes a richer sense of movement and life.
Price $15.00
Wooden axe by Feyloom
Number of textures: 2
Texture dimensions: (2048x2048)
Polygon count :
Minimum polygon count: 604
Maximum polygon count: 604
Number of meshes/prefabs: 3x1
Rigging: No
Animation count: 0
Animation type list: 0
UV mapping: Yes
LOD information: No LODs
Types of materials and texture maps:
Albedo, Normal in TGA Format
Polycount:
- Polygons: 604
- Vertices: 532
- Triangles: 902
Price $4.99
Ancient Statues by Haridon
Collision: (No)
LODs: (No)
Animation(No)
UV mapping: Yes
Textures (Tga-4k-8bit) : Albedo, Emissive, Normal, SpecularSmoothness, mask(Just if need new skin)
Padding on 4k texture - 8px
Texture Resolutions: (4096)
Number of textures: 169
Number of Materials: 10
Number of Unique Meshes: 5
Number of Meshes: 48
Models have 8 color schemes and emissive variants.
- Ancient_Sphere - 3678 Tris
- Ancient Creature (2 materials - 1 for body, 1 for head)
Ancient_Creature_Statue_1 - 8847 TrisAncient_Creature_Statue_2 - 8149 TrisAncient_Creature_Statue_3(Without head) - 5283 TrisAncient_Creature_Statue_4(Without head) - 4585 TrisAncient_Creature_Statue_Body(Without parts) - 4273 TrisAncient_Creature_Statue_Head_1 - 3564 TrisAncient_Creature_Statue_Head_2(other side) - 3564 TrisAncient_Creature_Statue_Part_1(tentacle) - 1010 TrisAncient_Creature_Statue_Part_2(tentacle) - 312 Tris - Ancient_Sarcophagus_1 - 8225 TrisAncient_Sarcophagus_2 - 6192 TrisAncient_Sarcophagus_Body - 6054 TrisAncient_Sarcophagus_Cap_1 - 2171 TrisAncient_Sarcophagus_Cap_2 - 138 TrisAncient_Sarcophagus_Part - 2026 Tris
- Ancient Portal (2 materials - 1 for portal, 1 for wing)Ancient_Portal_1 - 14127 TrisAncient_Portal_2 - 9699 TrisAncient_Portal_3 - 6847 TrisAncient_Portal_Head - 2852 TrisAncient_Portal_Head_2(with wings) - 7280 TrisAncient_Portal_Wing - 2214 Tris
- Ancient Warlord (4 materials - 1 for wing 1 for stand 2 for other)Model have 16 variations, no wings, no head, no stand and other. Have parts legs, arms and otherAncient_Warlord_1 - 22472 TrisAncient_Warlord_16 - 10490 Tris
Price $69.99
Toon & Playful Icons - Lite Pack by Adrift Team
- Icons resolution: 1024 x 1024 px
- File count: 381 Icons & 662 GUI
- Animated: No
- Additional: Pixel Based
Bring a unique style to your game with this pack of hand-drawn Icons! Inspired by Toon Aesthetics, this Playful Asset Pack is super easy to implement in any project and will take it to the next level with its charming Icons.
🔥Key Features:
- Hand-Drawn Unique 2D Icons
- More than 380 Icons
- PSD Icons Resources
- Differente Icon Variations to allow Modularity
- Includes Custom Color Palette
✨ Icon Variations:
- Colored: Fresh Colored Sprites from the given Color Palette
- Shaded: With a White Base and One Shade Color, ideal for Tinting and Modifying to your liking
- Plain: With a White Base, ideal for Tinting and Modifying to your liking
- Outline: Just the Outline, perfect for GUI or external modifications
Thank you all for purchasing our pack!
Check out our Toon & Playful GUI - Lite Pack to match this one:
https://assetstore.unity.com/packages/slug/328079
Or our Toon & Playful GUI + Icons, to get BOTH lite packs FOR LESS:
https://assetstore.unity.com/packages/slug/327860
...
Check out our Toon Faces and Rigged Characters Package to match this one:
https://assetstore.unity.com/preview/327658/1094095
Or our Beach City MEGA Pack - Low Poly Assets to create your own city:
https://assetstore.unity.com/packages/3d/environments/beach-city-mega-pack-low-poly-assets-324053
Or maybe our Handpainted Shader and Stylized Textures to bring that painterly look to your projects:
https://assetstore.unity.com/packages/vfx/shaders/handpainted-shader-and-stylized-textures-326664
Price $15.90
Toon & Playful GUI - Lite Pack by Adrift Team
- Icons resolution: 1024 x 1024 px
- File count: 381 Icons & 662 GUI
- Animated: No
- Additional: Pixel Based
Bring a unique style to your game with this pack of hand-drawn GUI! Inspired by Toon Aesthetics, this Playful Asset Pack is super easy to implement in any project and will take it to the next level.
🔥Key Features:
- Complete GUI System (Buttons, Inputs, and so on)
- More than 660 UI Assets
- PSD GUI Resources
- GUI Assets are Sectioned to allow Modularity and Custom Edits in-engine
- Includes Custom Color Palette for the GUI
✨ GUI Assets:
- Buttons: Circular, Square, and Rectangular with the Possibility of Modifying the Shape
- Dropdowns: One Color or Two Colors Text Holders and Dropdowns, all Modular
- Sliders & Bars: Titles Text Holders, Big and Small Sized Tool Tips, Sliders & Bars, all Modular
- Toggles & Marks: Check Toggle, Dot Toggle, Localization Tag, Numbered Marks, Remark Elements, Star Tag, Switch...
Thank you all for purchasing our pack!
Check out our Toon & Playful Icons - Lite Pack to match this one:
https://assetstore.unity.com/packages/slug/328081
Or our Toon & Playful GUI + Icons, to get BOTH lite packs FOR LESS:
https://assetstore.unity.com/packages/slug/327860
...
Check out our Toon Faces and Rigged Characters Package to match this one:
https://assetstore.unity.com/preview/327658/1094095
Or our Beach City MEGA Pack - Low Poly Assets to create your own city:
https://assetstore.unity.com/packages/3d/environments/beach-city-mega-pack-low-poly-assets-324053
Or maybe our Handpainted Shader and Stylized Textures to bring that painterly look to your projects:
https://assetstore.unity.com/packages/vfx/shaders/handpainted-shader-and-stylized-textures-326664
Price $15.90
Coffee Maker Vol. 1 by Kraffing
This 3D modeling includes:
Textures PBR 2048x2048
Number of textures PBR: 28 (Base color, AO, Height, Metallic, Normal Roughness)
8 Materials
4 color variations
UV mapping: Yes
Total Pack
Polygons: 8314
Vertex: 8417
Number of meshes/prefabs: 8
Collision On
Windows: (Yes)
Kraffing presents a 3D modeling Coffee Maker V1. Recreated design so you can use it in personal projects, scenes, videogames and more.
Price $6.99
Shaders Real Human 3D - Built-In by Pyramis Arts
Unity 6+ only
Real-time Translucency.
Subsurface Scattering.
Skin Shader with a channel to hide parts of the character's body.
Eyes Shader.
Hair Shader.
Tongue Shader.
Teeth Shader.
Shaders:
Clothes_AlphaBlend_DblSided_Tessellation
Clothes_DblSided_Tessellation
Details_Teeth_Tessellation
Details_Tongue_Tessellation
Eyes_Parallax_Tessellation
Hair_1st_Pass
Hair_2nd_Pass
Hair_Coverage_Tessellation
Skin_Tessellation
Discord Channel | Website & Support | Facebook | Instagram
"Shaders Real Human 3D - Built-In"
✔️ Made in Unity 6.
✔️ Works only with Forward and Forward+.
✔️ Shaders: Skin, Hair, Eyes, Tongue, Teeth, Clothes.
✔️ Hide mesh shader: Hide body parts that are showing out of clothing. Shaders have an extra texture map that hides unwanted parts in the rendering.
✔️ Bonus: "NPC Local Population - 100" to test Tessellation Shaders.
✔️ HDRP version
✔️ URP Version
✔️ Realistic skin, hair and eye shaders with advanced features such as real-time Translucency and Subsurface Scattering.
✔️ A new shader built in Tessellation is used to make low polygonal meshes look smoother and rounded. By subdividing the mesh triangles and adjusting vertex positions based on tessellation factors, tessellation shaders effectively introduce more detail and curvature, smoothing out the sharp edges of low polygonal models.
✔️ The documentation is in the main folder of the asset "Shaders_RealHuman_3D".
Support mail: assets@pyramisarts.com
Visit our website to see more news about each character:
Price $40.00
Astrokid Mini Pack - Tribal Storm (Cinematic Percussion) by AS 33
✅ Technical details
- Audio file types: WAV
- Sample Rate: 44.1 kHz
- Bit Depth: 24-bit
- Loopable: no
- Additional: Stereo
- Number of Tracks: 20
- Credit Required: No
Tribal Storm – Cinematic Percussion delivers relentless, loop-ready percussion tracks built from deep taiko drums, resonant war toms, and intricate shaker patterns. With evolving rhythmic textures and dynamic intensity, this pack is ideal for action scenes, game trailers, tribal rituals, or any cinematic moment requiring primal energy.
No melodic content — just pure rhythm for maximum versatility. All loops are ready to drop into your project, with seamless looping for continuous playback.
Price $15.00
Astrokid Mini Pack - Sacred War (Choir & Battle Orchestra) by AS 33
✅ Technical details
- Audio file types: WAV
- Sample Rate: 44.1 kHz
- Bit Depth: 24-bit
- Loopable: no
- Additional: Stereo
- Number of Tracks: 20
- Credit Required: No
The Astrokid Mini Pack – Sacred War (Choir & Battle Orchestra) delivers a cinematic orchestral experience built for epic battles and high-stakes storytelling.
Opening with thunderous percussion and urgent low strings, the music builds intensity through commanding brass stabs, rapid snare rolls, and sweeping high strings. Layered minor modal choir harmonies add depth and grandeur, driving the tension toward an explosive climax where every element unites in peak drama.
Ideal for RPG boss fights, cinematic trailers, cutscenes, and any moment requiring a massive, heroic sound.
Price $15.00
Astrokid Mini Pack - Pixel Pulse (Retro Chip) by AS 33
✅ Technical details
- Audio file types: WAV
- Sample Rate: 44.1 kHz
- Bit Depth: 24-bit
- Loopable: no
- Additional: Stereo
- Number of Tracks: 20
- Credit Required: No
Astrokid Mini Pack – Pixel Pulse (Retro Chip) delivers upbeat, nostalgia-fueled 8-bit audio perfect for platformers and arcade-inspired games. Featuring punchy retro drums, rapid-fire hi-hats, and playful square-wave lead hooks, these tracks are energized by tight basslines and layered arpeggios. Each loop is seamless, ensuring uninterrupted gameplay flow while bringing that authentic vintage console charm.
Price $15.00
Astrokid Mini Pack - Orbital Drift (Retro Sci-Fi) by AS 33
✅ Technical details
- Audio file types: WAV
- Sample Rate: 44.1 kHz
- Bit Depth: 24-bit
- Loopable: no
- Additional: Stereo
- Number of Tracks: 20
- Credit Required: No
Astrokid Mini Pack – Orbital Drift (Retro Sci-Fi) delivers immersive, loop-ready audio built on warm analog synths, pulsing arpeggiators, punchy basslines, and lo-fi drum grooves. Floating melodic leads blend with bit-crushed effects, arcade noise, and lush pad swells to create a dreamy space ambiance. Perfect for retro sci-fi games, creative media, and cinematic soundscapes. Fully customizable for seamless integration into your project.
Price $15.00
Astrokid Mini Pack - Neon City Funk (Urban Lo-Fi Fusion) by AS 33
✅ Technical details
- Audio file types: WAV
- Sample Rate: 44.1 kHz
- Bit Depth: 24-bit
- Loopable: no
- Additional: Stereo
- Number of Tracks: 20
- Credit Required: No
The Astrokid Mini Pack – Neon City Funk (Urban Lo-Fi Fusion) blends the rhythmic pulse of groovy basslines with laid-back chillhop drums, jazzy electric piano riffs, and warm layers of retro street ambiance. From vinyl crackle to distant traffic sounds, every loop builds an authentic city-at-night vibe. Short instrumental hooks keep the energy moving while maintaining a relaxed flow, making this pack ideal for immersive gaming environments, casual simulations, and creative media projects.
Price $15.00
Battle Warships - Multiplayer Game Template by SnZGames
✅ Complete Game Template – Powered by Photon Pun 2
A lightning-fast, ready-to-launch multiplayer template for thrilling 1v1 naval battles.
🤖 Smart AI Opponent – Challenge Yourself!
Adaptive AI bot that keeps pushing your strategic skills to the limit.
⏳ Turn-Based Timer System – Feel the Pressure!
Timed turns add intensity and genuine excitement to every move.
🎯 Intuitive UI & Smooth Animations – Focus on Strategy!
User-friendly interface with seamless animations lets players concentrate on tactics.
🌐 Instant Room Creation & Matchmaking – Play Now!
Auto room finding and creation for instant multiplayer sessions with friends or random players.
🔄 Full Synchronization – Fair & Balanced Gameplay
No discrepancies, just smooth, synchronized gameplay for all participants.
🛠 Easy Model Customization – Make It Your Own!
Swap out ship models, sounds, and effects effortlessly to suit your unique style.
📚 Fully Commented Code – Learn & Expand!
Well-documented codebase helps you quickly understand, modify, and extend the project.
⚙️ Scalable & Easy Integration – Build Your Vision!
Add new features and expand the game without hassle or complexity.
🚀 Optimized for Smooth Gameplay – No Lag!
Performance-tuned for fluid experience even on mid-range PCs.
🚢 Battle Warships is a complete, ready-to-use multiplayer Battleship game template built with Photon PUN 2.
It includes everything you need to launch a naval strategy game — play online with other players or challenge a smart AI opponent.
💣 Destroy all 5 enemy ships before they destroy yours — tactical warfare on sea begins now!
🌟 Features 🌟
✅ Complete Game Template – Powered by Photon Pun 2
A lightning-fast, ready-to-launch multiplayer template for thrilling 1v1 naval battles.
🤖 Smart AI Opponent – Challenge Yourself!
Adaptive AI bot that keeps pushing your strategic skills to the limit.
⏳ Turn-Based Timer System – Feel the Pressure!
Timed turns add intensity and genuine excitement to every move.
🎯 Intuitive UI & Smooth Animations – Focus on Strategy!
User-friendly interface with seamless animations lets players concentrate on tactics.
🌐 Instant Room Creation & Matchmaking – Play Now!
Auto room finding and creation for instant multiplayer sessions with friends or random players.
🔄 Full Synchronization – Fair & Balanced Gameplay
No discrepancies, just smooth, synchronized gameplay for all participants.
🛠 Easy Model Customization – Make It Your Own!
Swap out ship models, sounds, and effects effortlessly to suit your unique style.
📚 Fully Commented Code – Learn & Expand!
Well-documented codebase helps you quickly understand, modify, and extend the project.
⚙️ Scalable & Easy Integration – Build Your Vision!
Add new features and expand the game without hassle or complexity.
🚀 Optimized for Smooth Gameplay – No Lag!
Performance-tuned for fluid experience even on mid-range PCs.
🎯 Objective – Sink all 5 enemy ships before they sink yours! Strategize, fire missiles, and dominate the battlefield to claim victory! 🚢💥
🎵 Attention! The game contains third-party sounds, which are included and described in the Third-Party Notices file.
📦 Important Note
After importing this asset, make sure to also import the Photon PUN 2 package from the Unity Asset Store to ensure full functionality
📩 Email: snelzichgames@gmail.com
Price $49.99
Silent Walking Animations by Wolff's Studio
Number of animations: 108
Animation types: Root Motion & In place
Animated specifically for UE5's latest SK_Mannequin
Move like a shadow. Walk like a ghost.
The Silent Walking animation pack is the ultimate solution for developers who want to bring realism, tension, and immersion to stealth-based gameplay. Whether you're building a spy thriller, a survival horror, or a tactical infiltration game, this pack delivers smooth, immersive and directionally-responsive stealth walking animations.
🎯 What’s Inside:
This pack includes a total of 108 high-quality mocap-style animations, expertly crafted and organized into 12 animation categories, each featuring:
- • Backward Right✅ 8 directional movements:
• Forward
• Forward Left
• Forward Right
• Left
• Right
• Backward
• Backward Left - ✅ 1 Starting/Idle Pose for each category (when the character is standing still)
Every animation is optimized for third-person or top-down stealth games, with clean loops and natural transitions for fluid gameplay.
🔹 Perfect For:
- Stealth action games
- Horror games
- Tactical shooters
- RPGs with stealth mechanics
- NPC patrolling behaviors
***Animation bones are not configured for Unity. Animations from UE5. You will need to retarget animations on your character.***
Price $7.99
Simple Dialogue Graph by 314programs
Simple Dialogue Graph - Visual Dialogue Editor for Unity
Streamline your narrative design with Simple Dialogue Graph, a powerful and intuitive node-based dialogue system for Unity. Designed to simplify interactive storytelling, this tool enables developers to create rich, branching conversations with ease.
Whether you're an indie developer or part of a larger team, Dialogue Graph will accelerate your workflow.
Features
- Node-Based Editor: Visually design conversations using an intuitive graph interface
- Branching Dialogue: Build complex narrative flows with choices and conditionals
- Runtime Integration: Convert graphs into fully functional in-game dialogue
- Variable & Condition System: Control dialogue flow using local/global variables
- Event Triggering: Hook into animations, scripts, and audio directly from dialogue
- Expandable & Modular: Easily extend functionality with custom nodes and logic
- Well Documented: Comes with a detailed README, in-editor guidance and mostly documented code
- Customizable Controls: Modify input bindings and UI behaviour to suit your game
Node types
- Dialogue Node: Displays character dialogue and visuals
- Choice Node: Offers player dialogue options and branching paths
- Conditional Node: Evaluates variables to control flow
- Variable Node: Updates local or global state
- Animator Node: Plays animations on targeted objects
- Audio Node: Plays, pauses, or stops sound clips
- Script Node: Invokes custom methods during dialogue
- To Next Node: Optional node to control UI behaviour
Others
- UniqueID Component: Identifies target objects (for Animator and Script nodes) at runtime
- Local & Local Variables: Track game state, control logic, or personalise dialogue using exposed properties. Global properties persist across graphs, while local ones reset per session.
- Global Audio File: A global scriptable object to track audio files used inside the Dialogue Graph.
Contact
For contact/bug fixes/questions, please join the Discord server and ask the developer: https://discord.gg/spmddpBfW7
Price $4.99
JingYu VFX Tools by JIngyu
This tool can better assist in the production of VFX.
The following is a list of main functions:
- Particle System Batch Modifier (Batch add/subtract/multiply/divide parameter values)
- Effect Sub-Hierarchy Renamer (Batch rename sub-hierarchies based on Material names)
- Material Auto-Renamer (Batch rename Materials based on Shader and Texture names)
- Batch Renaming Tool (Unified renaming, renaming by type, remove/replace keywords, etc.)
- Prefab Parameter & Component Batch Modifier (Batch set Prefab parameters and components)
- Add/Remove Empty Particle System Components (Batch add/remove empty Particle System components; option to affect children)
- Prefab Instantiator (Batch instantiate Prefabs with filter conditions and arrangement options)
- Effect Recolor Tool (Batch recolor effect Prefabs; supports Hue, Saturation, Brightness adjustments)
- Material Redundant Data Cleaner (Batch remove redundant information from Materials)
- Asset Reference Finder (Find references to any object and quickly locate them)
- Camera Sync Controller (Set camera synchronization states; multiple modes)
- Asset Integration Tool (Asset organization utility; quickly batch copy associated assets and re-reference)
- Screenshot Tool (Quick screenshot via hotkey; supports resolution, aspect ratio settings)
- Favorites Manager (Add any asset to a Favorites window for quick opening, locating, and access)
- Image Processing Tool (Split sprite sheets, merge sprite sheets, split channels, merge channels, remove black background, add black background)
- Effect Matching Tool (Batch move effects to corresponding bones/attachment points; batch replace Prefab resources in Timeline)
- Material Render Queue Tool (Batch set Material render mode, render depth, Render Queue)
- Scene Auto-Backup Tool (Set path; auto-save scenes at custom intervals; minimizes loss from unsaved changes)
- Animation Frame Editor (Batch add/remove frames from animation clips; supports adding blank frames)
- Effect Template Manager (Set any Prefab as an effect template; one-click access during creation)
- Effect Preview Tool (Preview full effect (particles & model animations) without instantiating Prefabs; previews in <1 second)
- Effect Playback Tool (One-click play effect Prefabs; simultaneously plays internal particles & model animations for final preview)
- Particle System Quick Commands (One-click optimize, one-click particle trails, one-click reset position, one-click toggle Custom Data, various base templates, etc.)
- Motion Trail Tool (Visualize movement trajectories; supports multiple simultaneous trails)
- Rotation Tool (Free rotation around any custom axis)
- Random Rotation (Random direction rotation; random speed rotation)
- Trajectory Animation Tool (Directly edit motion path trajectories to create new animations (e.g., missiles); supports editing multiple trajectories)
- Delayed Playback (Set fixed or random delay time for effect playback)
- Destroy/Disable Function (Destroy or disable Prefabs after a custom time)
- Billboarding (Face Camera) (Set axis rotation offset; lock specific axes; rich facing effects)
- Particle Connector Tool (Create sci-fi connection effects; customizable connection distance, max connections, etc.)
- Context Menu Extensions (One-click generate particles, add empty Particle System component, create blank Particle System, generate effect template, etc.)
This tool can significantly improve the development efficiency of game production, specifically targeting particle artists, VFX designers, and technical artists. It is a comprehensive suite specially developed to streamline the workflow of special effects masters, offering powerful batch processing, automation, and specialized effect manipulation capabilities.
Key advantages include:
Massive Time Savings: Automates tedious, repetitive tasks like batch parameter modification, renaming (materials, hierarchies, assets), component management, and prefab adjustments across numerous assets simultaneously.
Enhanced Precision & Consistency: Ensures uniformity in effects, naming conventions, material settings (render queues), and prefab configurations through reliable batch operations.
Streamlined Effect Creation & Management: Provides specialized tools for color adjustment, trajectory editing, particle connections, delayed playback/destruction, billboarding, template usage, and rapid preview/playback, directly accelerating the core VFX creation process.
Reduced Errors & Improved Stability: Minimizes manual mistakes during repetitive tasks and enhances project safety with features like scene auto-backup and asset reference finding.
Optimized Asset Organization & Cleanup: Simplifies resource management with batch renaming, asset integration/copying, favorites management, and material data cleaning.
Specialized Workflow Solutions: Addresses common VFX pain points with tools for matching effects to bones, replacing Timeline assets, editing animation frames, creating trajectory animations, managing particle templates, and extending context menus.
Rapid Visualization & Iteration: Allows near-instant previewing of complex effects and simultaneous playback of internal systems without needing to instantiate in a scene, enabling faster iteration cycles.
Increased Creative Flexibility: Offers tools for custom rotation, random rotation, image processing (splitting/merging, channel manipulation), and unique effects generation (like particle connections).
This suite empowers VFX artists and technical artists to focus less on repetitive technical overhead and more on creative design and polish, ultimately enhancing the quality and consistency of visual effects within game projects.
Price $50.00
UniDefineInvokers by Samet Kurumahmut
Supported Platforms:
- Android
- iOS
- Windows
- macOS
- Linux
- WebGL
- Any platform supported by Unity's scripting define symbols
Dependencies:
- None. UniDefineInvokers is a self-contained package.
Performance Considerations:
- Minimal overhead due to conditional compilation attributes.
- Ensures that platform-specific code is included only in relevant builds, keeping your application lightweight and efficient.
🚀 UniDefineInvokers is a powerful tool for Unity developers, allowing for platform-specific execution of actions, functions, and Unity events based on Scripting Define Symbols. Whether you're targeting Android, iOS, or other platforms, UniDefineInvokers ensures that your code is executed only when necessary, streamlining your development process and optimizing performance.
👉 Key Features:
✅ Comprehensive Platform Support:
Run actions, functions, and Unity events based on any scripting define symbol like UNITY_ANDROID, UNITY_IOS, and more. This makes it easy to target specific platforms with tailored code execution.
✅ System.Action and System.Func Overloads:
With overloads for System.Action and System.Func up to 16 parameters, UniDefineInvokers offers unmatched flexibility. It enables you to execute complex functions and actions conditionally, minimizing unnecessary processing.
✅ UnityEngine.Events.UnityEvent Support:
Trigger UnityEvents conditionally based on your scripting define symbols. Perfect for handling platform-specific UI updates, input methods, and more.
✅ Efficient Conditional Compilation:
All invocations are wrapped with conditional compilation attributes, ensuring that your final build remains optimized, with platform-specific code only included when necessary.
✅ Simple Integration:
Easily integrate UniDefineInvokers into your existing Unity projects. Just import the package, and you’re ready to start defining platform-specific actions with minimal setup.
❔ Why Choose UniDefineInvokers?
UniDefineInvokers is ideal for developers who need granular control over code execution across multiple platforms. By adopting this tool, you can ensure that your application behaves optimally on every device, reducing the overhead of platform checks and conditional logic in your scripts.
🛠️ Asset Includes:
📜 UniDefineInvoker.cs – Core script for handling System.Action, System.Func, and UnityEvents invocations based on scripting define symbols.
📜 UniOtherDefineInvoker.cs – Extended script for handling additional scripting define symbols not starting with 'UNITY_' prefix.
📜 UniScriptingDefineSymbols.cs – Centralized script for defining and referencing built-in scripting define symbols.
📩 Support:
If you have any questions or need assistance, feel free to reach out through the Unity Asset Store or via email. We’re here to help you get the most out of UniDefineInvokers.
🎮 Get Started Today!
Enhance your Unity project with platform-specific action invocations. Add UniDefineInvokers to your toolkit and start optimizing your multi-platform game or app with ease!
Price $9.99
Mobile Winter Tree Pack (10) by Next Spring
Texture dimensions : 2048 x 2048
______________________________
Polygon count : ~ 2000
______________________________
Number of meshes/prefabs : 10
This pack includes 10 realistic tree models that are optimized for mobile and other platforms
You can drag and drop these trees in your scenes and enjoy their high quality
All models are ready for lightmapping and realtime rendering
=> Features:
- Drag and drop prefabs
- Ready for lightmapping
- Realistic leaf textures
- Free textures (made by publisher)
- High resolution textures
Price $4.99
Mobile Winter Tree Pack (14) by Next Spring
Texture dimensions : 2048 x 2048
______________________________
Polygon count : ~ 2000
______________________________
Number of meshes/prefabs : 10
This pack includes 10 realistic tree models that are optimized for mobile and other platforms
You can drag and drop these trees in your scenes and enjoy their high quality
All models are ready for lightmapping and realtime rendering
=> Features:
- Drag and drop prefabs
- Ready for lightmapping
- Realistic leaf textures
- Free textures (made by publisher)
- High resolution textures
Price $4.99
Mobile Winter Tree Pack (13) by Next Spring
Texture dimensions : 2048 x 2048
______________________________
Polygon count : ~ 2000
______________________________
Number of meshes/prefabs : 10
This pack includes 10 realistic tree models that are optimized for mobile and other platforms
You can drag and drop these trees in your scenes and enjoy their high quality
All models are ready for lightmapping and realtime rendering
=> Features:
- Drag and drop prefabs
- Ready for lightmapping
- Realistic leaf textures
- Free textures (made by publisher)
- High resolution textures
Price $4.99