Volumetric Light Scattering by ZGame_developer
Different from the ordinary single object volume light simulation, the screen post-processing effect can process all the objects affected by volume light in the scene at one time.
The algorithm is a real-time algorithm, which can run in real time at runtime.
With rich parameters, you can adjust the cool effect you want.
Multiple platforms are available, including windows, MAC, IOS, Android, etc.
Support forward rendering and delay rendering.
Price $15.00
City Subway - Collection by Epic Cactus
City Subway Collection created for Unity
This package includes a set of modular meshes and props that can be used to create a full city subway layout of your own design.
All assets, materials and textures in Unity are at production ready quality. Each asset is created to represent a realistic visual quality and style, and budget.
Features:
- Modular environment assets and props
- Over 100+ mesh assets and prefabs
- Functional escalators
- Functional elevator
- Editable signage
- Decal assets
- Sample subway scene
- Post Processing setup for cameras
Technical Details:
- Max texture size = 2048
- Collision: Manually created
- LODs: Only base LOD
- Number of Meshes:104
Disclaimer: City Subway Collection used Bakery - GPU Lightmapper to create the images shown.
City Subway Collection contains two sample scenes - one that uses Bakery (purchase not required but necessary for rebaking) and another that uses the Unity Lightmapper (this scene can be rebaked if needed).
Price $59.99
Battle Buggy 2 by Havolk
Mega Battle Car Pack Link
Battle Buggy 2 is a high quality model to add more details and realism to your projects. All colors can be easily modified. Unity 3D compatible models FBX . PROFESIONALLY MODELLED Models in scene were made without ngons and to keep polycount as low as possible: WELL ORDERED Like all our products this scene is handy to use and easy to modify. In this product there is no problem with multiplied materials and textures! There is more models of this series – explore our models set! It is suitable for game engines :) Unity also can easily use
Game Environment is low-poly model ideal for game engines (Game-Ready). Easy to optimize model for PC, PS2, PS3, Mobile, X-BOX games.
Very High detailed Game Environment ready for professional projects.
-Free license
- Texture uv 2048-2048
- Model is fully textured with all materials applied. You can edit the material :))
- (PBR)=Normal--MetallikRoughness--Emissive--BaseColor
- Four different base colors Black,Blue,Yellow,Red
- Properly named Textures,Materials and Meshes
-Battle Buggy 2
-Apparatus Polygon 14000
Price $12.00
Dingy Bathroom by SpaceZeta
All objects use PBR Materials, with Base Color, Metallic, Roughness, and Normal maps.
Includes:
- Sink / 1117 tris / 2k textures
- Toilet / 1606 tris / 2k textures
- Toilet Paper + Hanger / 210 tris / 1k textures
- Mirror / 384 tris / 1k textures
- Shower + Shower Faucet / 1362 tris / 2k textures
- Shower Curtain / 2146 tris / 2k textures
- Shower Corner Holder / 236 tris / 1k textures
- Small Towel Hanger + Large Towel Hanger / 564 tris + 312 tris / 1k textures
- Small Towel / 1044 tris / 1k textures
(!) Also included are higher poly (with one one-sided and another two-sided) versions of the shower curtain to use with cloth physics, however there's no set up for it included at the moment!
Price $12.00
Fog Of War GPU by GhostOrange
This is a GPU based fog of war solution. It can efficiently process a large number of units of data computing, and even has very good performance on mobile devices. It is designed according to the war fog function in the League of Legends, so it has almost all the functions of the war fog in the League of Legends.
Current limitations:
Current only support buildin Render pipeline
In addition to the use of custom obstacle maps (which have higher requirements for art work), they are currently only supported on relatively flat terrain and environments.
Shader model 3.5 and above required
Main features:
Multi level adjustable fog accuracy (fog map resolution), update rate and supersampling enable or not.
Fully customizable fog color, transparency, smooth transition speed, fog update rate.
Two Fog Area update types: Bake (render at first frame) / Every Frame.
Custom obstacle map and procedure obstacle map export.
Automatically copies the fog map to rendertexture (for UI display if set).
Built in mini map rendering tool.
Two kinds of built-in fog materials for high or low performance devices respectively
Support dynamic obstacles
Support multiple vision units, maskable units and dynamic occluders
Support fog clearing in specified area (circle only)
Simple interface and easy to secondary development
Additional features:
Simple Joysticks(base on UGUI).
Simple blured UI features.
Special occlusion dissolving shader.
Quick Start:
1. Setup the scene, and set the layer for the obstacles(such as the wall).
2.Make sure your camera renders Depth texture.
3. Create empty GameObject & add "FogArea" component.
4. Set "obstancleLayer" to the layer in 1 in FogArea component.
5. Click the "generate obstacle map" button to preview the obstacle map.
6. Click the "create renderer" button to create a default fog renderer (high quality render).
7. Add IVision object and IMaskable object to the scene.
8. Any Questions : jackluoli6@gmail.com
Price $24.99
Generator Puzzle System by SpeedTutor
This Generator Puzzle Systemis a complete template for implementing your own generator system; using a raycast to collect a Jerrycan (Which can hold fuel and enables an inventory) that can be emptied into a generator or filled at a fuel barrel, each with their own custom UI elements. The system contains 3 PBR models: Jerrycan, Fuel Barrel, Generator!
The package contains a PBR:
- Generator - 4096x4096 resolution
- Jerrycan - 2048x2048 resolution
- Fuel Barrel - 2048x2048 resolution
INCLUDES
►Raycast System
►Easily Customisable Controllers
►Inventory for Fuel Collection
►Adjustable gauges and limits
►Puzzle Gameplay
►3 PBR Models
►Custom UI's for each item
►Full Documentation
►Full C# Source Code
If you have any problems or have a question, don't hesitate to contact me via email
Price $6.99
Grass Physics Asset by Shaded Technology
DirectX 11 is not required!
Supported platforms:
All platforms that supports standard grass.
High performance:
Scaleable from low to high end!
Easy to use:
You can implement this to your existing project and get great results with just a few clicks.
Two physics modes in one package:
• Simple physics simulation (more efficient)
• Full physics simulation (more realistic)
Supported third party assets:
Most assets should work without explicit support.
Documentation
Price $22.00
Bucket Truck by Pukamakara
Price $59.00
Easy Volumetric by Emil Ismailov
Features:
-User-friendly interface
-Lightweight
-Generated in realtime
-Fully configurable
Price $4.99
Planet Platformer Controller by John Stairs
• Web demo: click here
• Features list: click here
• Manual: click here
• Website: johnstairs.com
A quick look into the version history / release notes is also worth it.
Note: The player and NPC models and their animations are not part of this asset. They were kindly provided by Rheedo Animations for the purpose of the demo. This asset is still an early version. Even though I thoroughly test my code, unexpected (physics) behavior can always occur.
Got any suggestions? Let me know!
Price $20.00
Tribal totems by Dmitriy Dryzhak
Polygons counts:
Totem_1 - 13450
Totem_10 - 2950
Totem_11 - 2260
Totem_12 - 3810
Totem_13 - 4077
Totem_14 - 9135
Totem_15 - 7935
Totem_2 - 14700
Totem_3 - 16400
Totem_4 - 17000
Totem_5 - 15470
Totem_6 - 7250
Totem_7 - 14470
Totem_8 - 11200
Totem_9 - 4200
Price $20.00
Ultimate Texture Collection - Mega Bundle Part 2 by LowlyPoly
First 30 customers will receive Stylized Fantasy Village for FREE*
Ultimate Texture Collection - Mega Bundle Part 2 is new texture collection of our bestseller Hand Painted Texture Mega Bundle 250+
This bundle saves you 60% off the regular standalone texture set
Features:
- 257 Unique Textures
- Base Color / Normal / Roughness / Height / Ambient Occlusion included
- Resolution 2048px by 2048px ( work great on 512*512px )
- PNG format
- Tillable
- Hand Painted
- Mobile and PBR ready
- Includet Texture Set Vol.50-Vol.101
- One texture cost's less then 1 dollar!
If You like this product, rate and comment please, it will help us to improve and continue doing updates for this texture pack.
We have the largest collection of textures for games, if you can't find something, just send us a request and we will add texture to our library as soon as possible.
Follow us for updates and news:
Web | Facebook | Email | Discord | Instagram
Enjoy!
*To Recieve Stylized Fantasy Village, you need to send mail us with purchase date and invoice number to our email (screenshot)
Price $179.99
Game Main Menu by Bender Rodriges
Start (loads the specified scene)
Settings (opens the game settings menu)
Exit (closes the app)
In the sound settings menu, you can change: the overall volume of sounds in the project, the volume of music, and the volume of effects.
In the video settings menu, you can change: screen resolution (all supported video card resolutions are taken), switching to full-screen mode, graphics quality, and vertical synchronization.
All your settings are saved even when you restart the game.
You can view the asset's capabilities via the link to YouTube
Price $7.99
Game Font — Urban by Paul Dela Cruz
It will certainly prove useful for designing logos, icons, graphics, posters, UI, texts, dialogues, and much more— giving credit is optional!
• Professionally crafted
• Scaling is smooth and dynamic
• Works on all resolutions
• Colors can be modified
This font can be used commercially and non-commercially for any purpose so long as each user owns their own license, and the font is not redistributed or resold.
The characters that are available with this font are displayed in the product screenshots.
Available Game Fonts
✗ Marker ✔ Urban ✗ Quirky
✗ Carving ✗ Robot ✗ Medieval
✗ Engraving ✗ Modern ✗ Readable
✗ Paintbrush ✗ Futuristic
Price $5.00
Medieval Fantasy HD - Anubis by Lukebox
Features:
- Anubis character
- Scepter
- Poly count 6.9k tris, .FBX model
- 2048x2048 texture, .PNG
Note:
Animations not included. Characters are humanoid animation ready.
Problems, feedback, suggestions?
Email me
Price $8.99