Modular Urban Buildings by LemmoLab
Modular Urban Buildings
Pack consists of 33 meshes.
Building1:
Polygons - 1 293
Triangles - 2 554
Vertices - 1 679
Building2:
Polygons - 755
Triangles - 1 504
Vertices - 946
Building3:
Polygons - 2 428
Triangles - 4 883
Vertices - 3 305
Building4:
Polygons - 1 662
Triangles - 3 310
Vertices - 2 272
Building5:
Polygons - 831
Triangles - 1 675
Vertices - 1 143
Details:
Polygons - 2 359
Triangles - 4 114
Vertices - 2 550
Asphalt:
Polygons - 140
Triangles - 280
Vertices - 204
Textures 2048x2048 (AlbedoTransparency, Normal, MetallicSmoothness, Emission)
Clean modeling, correct scale, UV, and texturing.
Correct naming of objects and materials.
Price $8.99
Pack consists of 33 meshes.
Building1:
Polygons - 1 293
Triangles - 2 554
Vertices - 1 679
Building2:
Polygons - 755
Triangles - 1 504
Vertices - 946
Building3:
Polygons - 2 428
Triangles - 4 883
Vertices - 3 305
Building4:
Polygons - 1 662
Triangles - 3 310
Vertices - 2 272
Building5:
Polygons - 831
Triangles - 1 675
Vertices - 1 143
Details:
Polygons - 2 359
Triangles - 4 114
Vertices - 2 550
Asphalt:
Polygons - 140
Triangles - 280
Vertices - 204
Textures 2048x2048 (AlbedoTransparency, Normal, MetallicSmoothness, Emission)
Clean modeling, correct scale, UV, and texturing.
Correct naming of objects and materials.
Price $8.99
In-Game Debug Log for AR and VR devices by Tobiesen
Stress testing an AR app can be a hassle, but there are ways to make it a little more streamlined. This is a lightweight In-Game Debug Log for AR and VR devices. It will output anything the console normally does.
This is especially useful for IL2CPP-based apps running on untethered devices. Now you will instantly see what's being logged, whether it be warnings, horrible exceptions or simply gentle Debug.Log() messages.
Features:
- Platform agnostic code
- Works on both IL2CPP and Mono
- Customizable output
- Outputs messages from all threads and all coroutines
- Screen space layout, so that it's never stuck on your eyes
- CC BY license and easy to edit code
(The example holograms are from pepedrago and Slava Z. on Sketchfab.)
Price $0.00
This is especially useful for IL2CPP-based apps running on untethered devices. Now you will instantly see what's being logged, whether it be warnings, horrible exceptions or simply gentle Debug.Log() messages.
Features:
- Platform agnostic code
- Works on both IL2CPP and Mono
- Customizable output
- Outputs messages from all threads and all coroutines
- Screen space layout, so that it's never stuck on your eyes
- CC BY license and easy to edit code
(The example holograms are from pepedrago and Slava Z. on Sketchfab.)
Price $0.00
Eztut by Shadowmatic Labs
Create simple tutorial sequences by drag and dropping a components into your buttons and existing UI flow.
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It allows you to trigger 3 types of tutorial events:
* Clicking a button
* Tapping the screen
* Delayed message
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It is highly customizable because it is just a couple of monobehaviours. = = =
It uses 3 dependencies (included) TMPro, UnmaskForUGUI and JSON .Net for Unity (from asset store)
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Public repo: https://github.com/shadowmatic-labs/easy-tutorials
Price $0.00
= = =
It allows you to trigger 3 types of tutorial events:
* Clicking a button
* Tapping the screen
* Delayed message
= = =
It is highly customizable because it is just a couple of monobehaviours. = = =
It uses 3 dependencies (included) TMPro, UnmaskForUGUI and JSON .Net for Unity (from asset store)
= = =
Public repo: https://github.com/shadowmatic-labs/easy-tutorials
Price $0.00
Gameplay Background Music Loops by Epic Sounds and FX
Incite inspiration, awe & wonder with our newest music loop library. Introducing Gameplay Background Music Loops - a designed set of 141 soundtrack loops. All game ready & all royalty free.
No need to wonder how the music for your project is going to be completed since Gameplay Background Music Loops is at the ready and equips sound supervisors, game developers and producers with a complete and versatile collection of 53 loop-able musical themes containing an additional 88 alt versions, mixes and ambient loops.
Explore through a game-ified set of musical loops and instantly have the ability to create inspiring musical backgrounds that are of outstanding quality and ready to drag and drop into your project for your ultimate time saving music solution.
Includes over 2 hours of loop-able soundtracks, cues & soundscapes that are perfect for mobile games, styles like RPG, MMO, space, futuristic, casual games, and scenarios like loading screens, menu pages, gameplay, levels, scene breaks, splash screens, game logos and game start & over screens.
Gameplay Background Music Loops is the perfect compliment to your next sound effects production. When used in combination, you’ll have everything you need to produce modern and engaging audio experience for your users/listeners.
Why settle for less than the perfect musical accompaniment to your game or video production? Now you don’t need to. Gameplay Background Music Loops library is ready right on cue. Hear for yourself and checkout the demos.
Price $79.00
No need to wonder how the music for your project is going to be completed since Gameplay Background Music Loops is at the ready and equips sound supervisors, game developers and producers with a complete and versatile collection of 53 loop-able musical themes containing an additional 88 alt versions, mixes and ambient loops.
Explore through a game-ified set of musical loops and instantly have the ability to create inspiring musical backgrounds that are of outstanding quality and ready to drag and drop into your project for your ultimate time saving music solution.
Includes over 2 hours of loop-able soundtracks, cues & soundscapes that are perfect for mobile games, styles like RPG, MMO, space, futuristic, casual games, and scenarios like loading screens, menu pages, gameplay, levels, scene breaks, splash screens, game logos and game start & over screens.
Gameplay Background Music Loops is the perfect compliment to your next sound effects production. When used in combination, you’ll have everything you need to produce modern and engaging audio experience for your users/listeners.
Why settle for less than the perfect musical accompaniment to your game or video production? Now you don’t need to. Gameplay Background Music Loops library is ready right on cue. Hear for yourself and checkout the demos.
Price $79.00
Protagonist 4 - Anime Boy Characters by Lukebox
Anime Protagonist Boy 4, rigged and humanoid animation ready.
Features:
• Protagonist outfit
• +30 facial expressions using BlendShapes
• 2 hair styles
• 4 hair colors
• Separate full body model + underwear
• Custom eye color
• .fbx models, poly count 12k tris
• .png textures, resolution 512x512 to 2048x2048
Problems, feedback, suggestions?
Email me
Price $8.99
Features:
• Protagonist outfit
• +30 facial expressions using BlendShapes
• 2 hair styles
• 4 hair colors
• Separate full body model + underwear
• Custom eye color
• .fbx models, poly count 12k tris
• .png textures, resolution 512x512 to 2048x2048
Problems, feedback, suggestions?
Email me
Price $8.99
Idle Tycoon Manager by TutorialBuddy
Create your own Idle Tycoon Game with this Kit.
Feauteres:
✔️Calculations: Use the Calculations which are already in the Kit or change them easily.
✔️Companies: Create Companies and choose Profit, Price, Time per Profit and much more
✔️Quest: Get a Multiplier or Time Divider, if a Company reaches for example Level 25.
✔️Prestige Currency: Reset everything and earn Prestige Currency. Prestige Currency will be added as Multiplier to your Companies.
✔️Premium Currency: Add a Premium Currency, like Diamond's or Gold. The Player could buy more Angels or buy a Multiplier.
✔️Boost: Add a Boost to your Company or to all Companies, if the Player has enough Money to buy the Boost. A Boost could be: Setting a Multiplier, Time Divider, Price Divider and more.
✔️Manager: Manager's are having almost the same functionality as a Boost, but it will change a Image on your Company.
✔️Tasks: Add Tasks, which Player has to Success to earn Money or Premium Currency.
✔️Prefabs: Use Prefabs for easier Setup.
Roadmap:
❌Bug-Fix: Of Course Fixing Bugs, if anyone finds one.
❌Animation: Different Animation to set. For example when getting "Offline Money", the Animation of Money going to the Balance-Text.
❌Daily Bonus: Player will get Money / Premium Currency every Day.
❌Time Skip: Adding Time Skip's for Player. Purchasing with Premium Currency and they will get Money for example for one Day.
❓User Interests: If someone has got Ideas and it's good, I will add it.
If you have any issue's, feel free to send me a Mail: info@tutorialbuddy.de
Attribution: Images designed by Freepik
Price $15.00
Feauteres:
✔️Calculations: Use the Calculations which are already in the Kit or change them easily.
✔️Companies: Create Companies and choose Profit, Price, Time per Profit and much more
✔️Quest: Get a Multiplier or Time Divider, if a Company reaches for example Level 25.
✔️Prestige Currency: Reset everything and earn Prestige Currency. Prestige Currency will be added as Multiplier to your Companies.
✔️Premium Currency: Add a Premium Currency, like Diamond's or Gold. The Player could buy more Angels or buy a Multiplier.
✔️Boost: Add a Boost to your Company or to all Companies, if the Player has enough Money to buy the Boost. A Boost could be: Setting a Multiplier, Time Divider, Price Divider and more.
✔️Manager: Manager's are having almost the same functionality as a Boost, but it will change a Image on your Company.
✔️Tasks: Add Tasks, which Player has to Success to earn Money or Premium Currency.
✔️Prefabs: Use Prefabs for easier Setup.
Roadmap:
❌Bug-Fix: Of Course Fixing Bugs, if anyone finds one.
❌Animation: Different Animation to set. For example when getting "Offline Money", the Animation of Money going to the Balance-Text.
❌Daily Bonus: Player will get Money / Premium Currency every Day.
❌Time Skip: Adding Time Skip's for Player. Purchasing with Premium Currency and they will get Money for example for one Day.
❓User Interests: If someone has got Ideas and it's good, I will add it.
If you have any issue's, feel free to send me a Mail: info@tutorialbuddy.de
Attribution: Images designed by Freepik
Price $15.00
PBR Desert Pack by Red panda
PBR assets to create your own Fantasy environment!
Videos:
Video walkthrough
Features:
The project use linear color space and deferred rendering.
A complete scene and prefabs allow you to get you started rapidly. Camps, fortress and outdoor areas are all included:
There are 106 unique prefabs contained in the pack and all have lod's.
Textures are in png and tga format at a resolution of 2048*2048 and 4096*4096
Textures includes diffuse, normals, height, opacity and opacity/translucency.
Triangles count for trees range from 2937 to 13550
Triangles count for cliffs/rocks range from 129 to 9995
Triangles count for ruins range from 66 to 21704
Triangles count for the bones range from 610 to 4068
Triangles count for plants range from 122 to 1336
Triangles count for camps range from 408 to 7956
The trees/vegetation prefabs are using unity's terrain system and are already set-up for you.
The fortress prefabs are modular and fit on a grid.
The cloths prefabs are using an amplify cloth shader and can be adjusted.
Particle effects, air particles, clouds, mist , flies, smoke, etc...
Price $55.00
Videos:
Video walkthrough
Features:
The project use linear color space and deferred rendering.
A complete scene and prefabs allow you to get you started rapidly. Camps, fortress and outdoor areas are all included:
There are 106 unique prefabs contained in the pack and all have lod's.
Textures are in png and tga format at a resolution of 2048*2048 and 4096*4096
Textures includes diffuse, normals, height, opacity and opacity/translucency.
Triangles count for trees range from 2937 to 13550
Triangles count for cliffs/rocks range from 129 to 9995
Triangles count for ruins range from 66 to 21704
Triangles count for the bones range from 610 to 4068
Triangles count for plants range from 122 to 1336
Triangles count for camps range from 408 to 7956
The trees/vegetation prefabs are using unity's terrain system and are already set-up for you.
The fortress prefabs are modular and fit on a grid.
The cloths prefabs are using an amplify cloth shader and can be adjusted.
Particle effects, air particles, clouds, mist , flies, smoke, etc...
Price $55.00
Camera Frame Helper by u3d
Lightweight and easy to use tool for working with the camera and UI. It helps to quickly and accurately adjust the position of the camera for an artistic effect using the well-known classic techniques of the golden section, Fibonacci and a manually controlled grid. You can change the thickness and color of lines, quickly switch modes both in the editor and in the game, find out the actual grid size in pixels
Price $9.99
Price $9.99
HDRP - Glass Shaders by Ciconia Studio
The package contains advanced glass materials for Unity. You can easly make realistic render, using this materials. This Advanced shaders give you high flexibility to customize and create unique looks. Perfect for your games and architectural projects.
WebPlayer Demo
WebPlayer Demo2
The file includes HDRP shaders. Compatible with Unity 2019.3.0 or higher.
Documentation included.
Features :
- Advanced customizable parameters
- HDRP support
- Accurate Index of Refraction
- Glass Thickness
- Iridescent effect
- Distortion control, Scale and Blur
- Advanced reflection and refraction
- Advanced control on transparency
------------------------------------------------------------------
If you have any questions, please feel free to contact us : contact@ciconia-studio.com
More news on our work? Follow us on Twitter
Price $9.90
WebPlayer Demo
WebPlayer Demo2
The file includes HDRP shaders. Compatible with Unity 2019.3.0 or higher.
Documentation included.
Features :
- Advanced customizable parameters
- HDRP support
- Accurate Index of Refraction
- Glass Thickness
- Iridescent effect
- Distortion control, Scale and Blur
- Advanced reflection and refraction
- Advanced control on transparency
------------------------------------------------------------------
If you have any questions, please feel free to contact us : contact@ciconia-studio.com
More news on our work? Follow us on Twitter
Price $9.90
Enhanced Behaviour by Blake Gillman
Instantly & easily make your Unity functions run faster
Enhanced Behaviour replaces Unity's default Mono Behaviour. Have access to all the same functionality, with up to 7x the speed!
Unity's MonoBehaviour is SLOW!
In case you didn't know, even if you put nothing in an Update or FixedUpdate function, they still use up far more CPU than they should. That means you could have thousands of objects with no logic in them and still be using up more CPU than you need to. This frustrated me, as no matter how optimized my code is, I knew that my project performance would still suffer regardless. So I created Enhanced Behaviour! Have access to the same functionality of Unity's Update, FixedUpdate, LateUpdate, and Start functions, but with up to 7x less CPU usage!
What do the tests say? Enhanced Behaviour wins.
Included with the asset is an example scene, letting you measure the performance difference yourself. The results are in!
10,000 objects were spawned.
Each object has a MonoBehaviour component with nothing but the Update & FixedUpdate functions declared, with no logic whatsoever.
Then, the objects were spawned again, this time each object has an EnhancedBehaviour component with nothing but the EUpdate (Enhanced Update) and EFixedUpdate (Enhanced Fixed Update) functions declared, with no logic whatsoever.
Test Results: (Taken with the Unity Profiler of PlayerLoop ms)
Default MonoBehaviour: 3~5.79ms
EnhancedBehaviour: 0.7~1.26ms
Now that's a lot faster!
But I already started my project, how easy is it to implement?
You have nothing to worry about! included with the asset is full documentation which explains how to use it with new or existing projects. You can also watch the awesome helpful tutorials on YouTube!
Includes PDF Documentation, Examples & full Source Code
Need any help? Get in contact! [Click Here]
Price $19.99
Enhanced Behaviour replaces Unity's default Mono Behaviour. Have access to all the same functionality, with up to 7x the speed!
Unity's MonoBehaviour is SLOW!
In case you didn't know, even if you put nothing in an Update or FixedUpdate function, they still use up far more CPU than they should. That means you could have thousands of objects with no logic in them and still be using up more CPU than you need to. This frustrated me, as no matter how optimized my code is, I knew that my project performance would still suffer regardless. So I created Enhanced Behaviour! Have access to the same functionality of Unity's Update, FixedUpdate, LateUpdate, and Start functions, but with up to 7x less CPU usage!
What do the tests say? Enhanced Behaviour wins.
Included with the asset is an example scene, letting you measure the performance difference yourself. The results are in!
10,000 objects were spawned.
Each object has a MonoBehaviour component with nothing but the Update & FixedUpdate functions declared, with no logic whatsoever.
Then, the objects were spawned again, this time each object has an EnhancedBehaviour component with nothing but the EUpdate (Enhanced Update) and EFixedUpdate (Enhanced Fixed Update) functions declared, with no logic whatsoever.
Test Results: (Taken with the Unity Profiler of PlayerLoop ms)
Default MonoBehaviour: 3~5.79ms
EnhancedBehaviour: 0.7~1.26ms
Now that's a lot faster!
But I already started my project, how easy is it to implement?
You have nothing to worry about! included with the asset is full documentation which explains how to use it with new or existing projects. You can also watch the awesome helpful tutorials on YouTube!
Includes PDF Documentation, Examples & full Source Code
Need any help? Get in contact! [Click Here]
Price $19.99
Mechanic tool set by Fer Magana
+50 pieces garage tool set ready to use. All modeled to real scale and ready to use in VR (scripts not included)
3 ratchet wrenches with 3 adapter sleeves and 16 sleeves
Hammer
Rubber mallet
13 allen wrench
Needle nose pliers
Adjustable wrench
4 screwdrivers with adapters
12 wrenches
All with 2048 PBR texture maps
Price $10.00
User Interaction by SmartSoundFX
Characters speak and so do the items they use. USER INTERACTION will bring the small to life with this collection of clicks, notifications, buttons, and swooshes.
The Library includes:
- Buttons
- Clicks
- Jingles
- Notifications
- Organics
- Slides
- Swishes
Audio Demo: User Interaction
File Format : WAV 48 kHz 24bit Stereo
Support Mail: service@smartsoundeffects.com
Price $59.00
The Library includes:
- Buttons
- Clicks
- Jingles
- Notifications
- Organics
- Slides
- Swishes
Audio Demo: User Interaction
File Format : WAV 48 kHz 24bit Stereo
Support Mail: service@smartsoundeffects.com
Price $59.00
Kiran's Chill Music by Kiran - Composer
Listen To The Collection:
YouTube: https://www.youtube.com/watch?v=md8sBb1RlmQ
"Kiran's Chill Music” is a collection of laid-back, calm and chill music tracks. It's suitable for any type of game.
9 Full length chill music themes.
Concerned: 2:30
Drifting: 3:17
Forever: 2:30
Late Night: 4:58
Miss You: 3:03
Night Drive: 1:55
Nostalgia: 3:25
Sorry: 3:21
Time: 3:06
Technical Information
9 Full length tracks
Number of Audio Wavs: 9
Sample rate / bit rate: 44,100 Hz / 16 bit
Does music loop: Not Seamlessly
Minutes of audio provided: 28:07
Supported Development Platforms: All
Feel free to contact me at niceaussieofficial@gmail.com for further questions / issues.
Product images courtesy of Canva Marketplace Designers
Price $12.99
YouTube: https://www.youtube.com/watch?v=md8sBb1RlmQ
"Kiran's Chill Music” is a collection of laid-back, calm and chill music tracks. It's suitable for any type of game.
9 Full length chill music themes.
Concerned: 2:30
Drifting: 3:17
Forever: 2:30
Late Night: 4:58
Miss You: 3:03
Night Drive: 1:55
Nostalgia: 3:25
Sorry: 3:21
Time: 3:06
Technical Information
9 Full length tracks
Number of Audio Wavs: 9
Sample rate / bit rate: 44,100 Hz / 16 bit
Does music loop: Not Seamlessly
Minutes of audio provided: 28:07
Supported Development Platforms: All
Feel free to contact me at niceaussieofficial@gmail.com for further questions / issues.
Product images courtesy of Canva Marketplace Designers
Price $12.99
Fantasy Creature Isi-Agu - Female by Dibia Digital
Fantasy character for game, VR and AR projects.
The model has no animation included but it is rigged with the Unity humanoid mecanim system, which makes it possible for you to use your own animation or humanoid animation packs from the asset store.
Humanoid Mecanim Rig
BlendShapes
5 Skin Variants
Vertices: 12522 Faces: 12329 Triangles: 24358
4k Texture Maps
PBR Materials and Textures
Texture Maps Included: Albedo, Normal and Metallic
Photoshop CS6 Texture Templates Included.
Please Note that this pack was created specifically for use in Unity 3D. Support will only be provided for usage issues inside Unity.
The Blender scenes shown in the preview video are solely for the purpose of rig deformation and morph target demonstration. They are not part of the asset and will not be provided.
Price $24.99
The model has no animation included but it is rigged with the Unity humanoid mecanim system, which makes it possible for you to use your own animation or humanoid animation packs from the asset store.
Features:
Humanoid Mecanim Rig
BlendShapes
5 Skin Variants
Vertices: 12522 Faces: 12329 Triangles: 24358
4k Texture Maps
PBR Materials and Textures
Texture Maps Included: Albedo, Normal and Metallic
Photoshop CS6 Texture Templates Included.
Please Note that this pack was created specifically for use in Unity 3D. Support will only be provided for usage issues inside Unity.
The Blender scenes shown in the preview video are solely for the purpose of rig deformation and morph target demonstration. They are not part of the asset and will not be provided.
Price $24.99