Character Bull Warrior by Maksim Bugrimov
I present to you a new character.
Characters has 92 animations.
ANIMLIST
https://drive.google.com/file/d/1JdBZtHVgGhoNnZZhsa82DYSoW0FI7NRI/view?usp=sharing
Character
PBR textures.
-Albedo
-AO
-Metallic
-Normal 2
(all 4096-4096 size)
Polys: 45,742
Tris: 88,489
Verts: 45,750
Weapon
PBR textures.
-Albedo
-AO
-Metallic
-Normal
-Emissive
(all 4096-4096 size)
Polys: 17,888
Tris: 32,832
Verts: 16,538
Price $14.99
Blartenix Console by Blartenix
The Blartenix Console is an in-game console that can be used for executing commands, debugging your game and printing messages, all in runtime.
You can test this Demo.
Features:
- In-Game console
- Print messages
- Run Commands
- Commands suggestions
- Commands history
- Easy implementation
Multiple tutorial videos on Blartenix Youtube channel.
Full C# source code.
PDFs with all the documentation in English and Spanish.
Price $7.00
GyroCamWebGL by Marks
Rotate the camera to look around using the Gyroscope in a WebGL game, in the same fashion as this example. No VR/AR, just the look around feature. It uses a stripped down threejs to have the exact same effect, done in an efficient way.
I wanted to use the gyroscope on a WebGL game for a client project, and despite finding many gyroscope assets on the store, none of them supported WebGL. So here you go. In addition, it attempts to go full screen and adjust the field of view when switching the phone's orientation.
HOW TO USE:
1 - Import package.
2 - Attach the script GyroCamWebGL under the Scripts folder to the camera you want to rotate.
3 - Invoke the callJavascriptRequest method on that script. Do it on a pointerdown event to request gyroscope permission and fullscreen permission. Doing it on a pointerdown is a must. Gyroscope permission is necessary for iOS >= 13 and fullscreen permission is necessary for Android. They all need to be requested with user interaction, hence the pointerdown. Note that it's not possible to request fullscreen on iPhone.
An example scene, GyroCamWebGL, is included under the Scenes folder.
The source code is included and heavily commented, so you can modify it to your liking and use it as a learning resource as well.
REQUIREMENTS
1 - Unity version >= 2020.1.0f1.
2 - A browser that implements the following Web Apis : Device Orientation and Orientation Change. Note that there are a myriad of browsers out there, and while having the requirements should make them all work, that may not be true because of specific quirks of each one. I guarantee that it works on iPhone's Safari and Android's Chrome.
3 - A device with a gyroscope.
KNOWN ISSUES
1 - If you rotate the phone around you very fast, you will notice that the horizon line doesn't stay perfectly horizontal and inclines a little. It goes back to normal when you stop though. It's just how the threejs's rotation logic works. If you move at normal speed you won't notice. In practice, I find it perfectly acceptable.
2 - If you keep changing the phone's orientation, it might glitch and not adjust the field of view correctly. This only seems to happen on chrome on iPhone. Not on Safari, or Chrome on Android. Just choose an orientation and stick to it.
3 - On iPhone, if you try to minimize the game while on landscape, it will crash. This is not a problem specific to this asset. I already reported this to Unity. Vote on the issue to get it fixed faster.
FAQ
Q - It doesn't work.
A - Is your Unity version >= 2020.1.0f1? WebGL changed a lot from previous versions. Try disabling compression: Player Settings -> Publishing Settings -> disable compression.
Q - It lags a lot!
A - Use URP instead of SRP, optimize your assets. There are many reasons your app could be lagging, this asset is not one of them.
Q - Why did you use threejs? There are plenty of gyroscope scripts out there.
A - Because it's what I could make it work. I tried a lot of other scripts but they wouldn't work for the Web API. Except one that used the rotation rate instead of the orientation, but it didn't feel smooth.
Q - Wouldn't it be faster to implement the rotation logic on the C# side?
A - I tried that. It's actually marginally slower, ranging from 2-5ms instead of 0-1ms(javascript side).
Q - You don't need a camera parent like on other gyroscope scripts out there?
A - Nope. This script works solely on the camera you attach it to, no other object is created.
Price $40.00
Masked Marquee: Lite by urFPS Team
[Requirements]
Unity 2017.1++ | Demo: Unity 2019.3++
[Main Features]
• Easy to use: Just drop a Marquee component on your game object.
• You can fit a long Text into a width without using Best Fits.
• It works with a low requirement.
Price $13.49
Hyper Casual Games Bundle by Ilumisoft
Included Games
- Connect - Game Template
- Downhill Ride- Game Template
- Bubble Pop- Game Template
Each of these projects is a complete game with complete source code included. After buying this bundle you will be able to download each of the listed templates for free!
Please Note: We are planning to add new templates in the future. Therefore the price of this bundle will probably increase over time, when it's content grows. Once you have bought the package, you will of course not be affected by any price changes made! :)
Price $11.99
Procedural Mesh Exploder by Bora Kasap
Watch Gameplay Demonstration
Pros: Using actual triangles results an optimal performance.
Cons: Meshes can only be splitted to maximum amount of actual triangles.
- Supports Skinned & Animated meshes.
- Textured clusters not supported.
- URP versions included.
Simple Usage: Just drag and drop MeshExploder prefab into GameObject you wish to explode and call "Explode()" from your scripts.
Click to Read Documentations
Price $4.99
FC Pirate Music Pack by fcaudio
FC Pirate Music Pack is a pirate themed collection of music and sfx, crafted specifically for use in video games.
It blends together the authentic sound of period instruments such as the hurdy-gurdy and concertina, alongside more traditional orchestration choices. This creates an interesting and relevant sonic palette, ready for use in modern productions.
Features:
- 4 full length tracks covering combat, exploration and tavern themes.
- 26 music sections, designed to work with the random generative music player script.
- 14 solo instrument stingers, useful for highlighting important in game quest events.
Everything has been carefully balanced and extensively tested to work "out of the box". Detailed instructions and email support is also included.
Buy now and get free content added every month.
All audio files in this pack are available as high quality (24bit, 4800K) wav files.
Price $50.00
Cartoon Day Skybox - Vol. 4 by Toony Crafts
Each volume consists of:
• Set of 5 Cartoon Day Skybox.
• 4096px x 4096px resolution.
• PNG texture formates.
• Quality Assets that are compatible with all Unity versions!
Please also check other Cartoon Day Skybox volumes:
Cartoon Day Skybox - Vol. 1
Cartoon Day Skybox - Vol. 2
Cartoon Day Skybox - Vol. 3
Price $10.00
Cartoon Day Skybox - Vol. 3 by Toony Crafts
Each volume consists of:
• Set of 5 Cartoon Day Skybox.
• 4096px x 4096px resolution.
• PNG texture formates.
• Quality Assets that are compatible with all Unity versions!
Please also check other Cartoon Day Skybox volumes:
Cartoon Day Skybox - Vol. 1
Cartoon Day Skybox - Vol. 2
Cartoon Day Skybox - Vol. 4
Price $10.00
Cartoon Day Skybox - Vol. 2 by Toony Crafts
Each volume consists of:
• Set of 5 Cartoon Day Skybox.
• 4096px x 4096px resolution.
• PNG texture formates.
• Quality Assets that are compatible with all Unity versions!
Please also check other Cartoon Day Skybox volumes:
Cartoon Day Skybox - Vol. 1
Cartoon Day Skybox - Vol. 3
Cartoon Day Skybox - Vol. 4
Price $10.00
Cartoon Day Skybox - Vol. 1 by Toony Crafts
Each volume consists of:
• Set of 5 Cartoon Day Skybox.
• 4096px x 4096px resolution.
• PNG texture formates.
• Quality Assets that are compatible with all Unity versions!
Please also check other Cartoon Day Skybox volumes:
Cartoon Day Skybox - Vol. 2
Cartoon Day Skybox - Vol. 3
Cartoon Day Skybox - Vol. 4
Price $10.00