Railway Constructor by Pampel Games
REQUIREMENTS
- Minimum Unity Version 2022 LTS +
DEPENDENCIES
- unity.burst
- unity.collections
- unity.splines
RAILWAY STYLES
- Mainland Stone
- Mainland Wood
- Mainland Elevated
- Subway Outside
- Subway Underground
- Tram
TRAINS
- Mainland Train Locomotive (42k vertices + 2 LODs)
- Mainland Train Wagon (25k vertices + 2 LODs)
- Subway (105k vertices + 2 LODs)
- Freight Wagon (30k vertices)
- Train Controller included
OTHER 3D ASSETS
- Train Station
- Subway Station
- Masts, Signal Light, Bumper, Vegetation and more.
RAILWAY CREATION
- Construction lanes
- Stations
- Intersection Movement
- Object spawning
- Presets
- Traffic lanes (interconnected)
QUALITY SETTINGS
- Resolution settings
- Smart reduce based on slope and curvature.
- LODs
- Post construction (collider, pivot...)
- Undo
CONSTRUCTION SETTINGS
- Grid
- Snapping of distances, curves, heights.
- UV options (cut, stretch...)
- Tangent/curvature
VERIFICATION SETTINGS
- Height and distance range.
- Elevation control
- Overlap control
- Slope
TERRAIN SETTINGS
- Level height
- Remove details
- Remove trees
- Texture blending
DISCOUNTS
Automatically applied at checkout if you own this asset
- Road Constructor (50% Off)
Any feature missing? Any other questions?
Please don't hesitate to reach out.
Create railways procedurally with a fully customizable rail generation tool, featuring multiple styles, two trains, and a train controller.
Documentation | Discord | Contact
Minimum Unity Version 2022 LTS +
Railway Constructor lets you design rail infrastructure procedurally. Start building immediately in the editor, or use the tool as the foundation for your next city-building project.
Build railways, ramps, turnouts, stations, seamless intersections - all in real time. Meshes are generated at lightning speed using Jobs, Burst, and Unity's advanced Mesh API. Choose from a collection of pre-made railways, customize them, or create your own unique styles.
Railway Constructor is integrated with Road Constructor, which you can get at 50% off if you own this asset. The integration allows for overlap detection and crossing creation.
HIGHLIGHTS
➡ Procedural Railway Construction
Generate seamlessly connecting railway infrastructure in real-time.
➡ Infrastructure
Railways, Intersections, ramps, stations and turnouts for any custom rails.
➡ Trains
One mainland train and one subway with stations are included.
➡ Traffic System and Train Controller
Spline-based controller that adapts to existing systems and stops at stations.
➡ Elevation Control
Bridges, rails and pillars, with automatic adjustments based on overlapping parts.
➡ Terrain Fit
Match terrain height, blend textures, and remove details and trees.
➡ Clean Meshes
Adjustable resolution, automatic LODs, and dynamic mesh vertex count based on slope and curvature.
➡ Corrections
Undo and demolition functionality.
➡ Lightning-Fast Performance
Geometry generated in high-speed using Jobs, Burst, and advanced Mesh API.
➡ Editor and Runtime
All features are supported for both workflows.
➡ Customizable
Design your own roads modularly in the Inspector, building on existing elements or integrating custom styles.
➡ Extensible
Create your own builder by leveraging the API to fit your project’s needs. Full source code and examples are included, with plenty of helpful data easily accessible.
➡ Real-Time Intersection Movement
Allows movement of already constructed intersections and connected railways.
➡ Save and Load
Easily retrieve and apply serializable data for the entire system. Easy integration with custom save systems.
Price $69.95
A for Andromeda – Resources
Cosmologist Fred Hoyle and screenwriter John Elliot created the story of a message received from outer space that led to the creation of Andromeda. It was broadcast as a BBC Television series in 1961 staring Julie Christie in her first role while still at Drama School. A second series entitled “The Andromeda Breakthrough” starred Susan Hampshire was broadcast on BBC Television in 1962.
See Wikipedia – https://en.wikipedia.org/wiki/A_for_Andromeda and
https://en.wikipedia.org/wiki/The_Andromeda_Breakthrough
Most of the original broadcast materials is lost except for the sixth episode entitled “The Face of the Tiger” and a number of film clips from episodes one, two, three, and seven. There is also an audio-only copy of episode seven, taken from an off-air recording. A complete set of off-air photographs, known as “Tele-snaps” were made by John Cura at the time of the original broadcasts for all seven episodes and were held in the collection of Michael Hayes, the producer. A DVD release used these tele-snaps interspersed with the video material inserted at the appropriate points where it exists.
Also https://www.youtube.com/watch?v=qkLkAG_R8oA
A description of John Cura’s tele-snaps work and approach is given in this blog post:
- From the Archive – April 12, 2012 – Yay for Andromeda! A Look at the 1961 BBC Masterpiece!
http://www.from-the-archive.co.uk/2012/04/yay-for-andromeda-look-at-1961-bbc.html
Texture Crunch Tool - Batch Fix & Resize Tool for Unity by Den4ik
FEATURES:
✅ Automatic folder scanning
✅ Invalid texture detection
✅ Optimal size suggestions
✅ Batch texture processing
✅ Custom size fitting with proportional scaling
✅ 3 interpolation methods (Linear, Cubic, Nearest)
✅ Automatic Sprite configuration
✅ Bilingual interface (Russian/English)
✅ Automatic Read/Write enabling
✅ Filtering by valid/invalid textures
✅ Selective processing
✅ Batch processing of all invalid textures
SUPPORTED FORMATS:
• PNG
• JPG
• TGA
• PSD
REQUIREMENTS:
• Unity 2019.4 LTS or newer
• .NET 4.x
CUSTOM SIZE FITTING:
• Fit any image to specified dimensions
• Maintains aspect ratio with transparent background
• Perfect for UI sprites and icons
• No interpolation dialog for quick processing
Batch Sprite Renamer Tool is a professional Unity editor extension that solves the problem of inconsistent asset naming in game development projects.
THE PROBLEM:
Manual renaming of multiple sprites and textures is time-consuming and error-prone. Inconsistent naming conventions make asset management difficult and reduce team productivity.
THE SOLUTION:
Batch Sprite Renamer Tool provides:
SIMPLE MODE:
• Drag-and-drop interface for quick renaming
• Customizable prefixes (Button, Sprite, Icon, Image, Texture)
• Configurable numbering (starting number, underscore usage)
• Real-time preview of new names
• Undo support for safe operations
ADVANCED MODE:
• Folder-based batch processing
• Recursive subfolder scanning
• Selective sprite renaming with checkboxes
• Bulk operations for entire directories
• Visual sprite previews in list
FEATURES:
• Bilingual interface (Russian/English)
• Supports PNG, JPG, JPEG, TGA, BMP formats
• Unity Editor integration
• Safe renaming with error handling
• Professional workflow optimization
Perfect for UI development, sprite organization, and maintaining consistent naming conventions across Unity projects.
Price $4.99
AI Dev Kit Research Lab by Glitch9 Inc.
AI DevKit Research Lab is designed for teams and power users who require enterprise-scale provider support and experimental integrations.
It includes everything in Studio and Pro, plus access to:
- Cutting-edge providers (Azure, GroqCloud, Perplexity, xAI…)
- Enterprise-specific APIs (deployment-aware, region-based, subscription key handling)
- Early access to experimental features & bleeding-edge updates
Most developers will find Pro more than enough.
Research Lab is here for those who need the broadest coverage, the newest providers, and enterprise integration options — as an extended tier.
>> Join Discord Server - get access to pre-release builds & hotfixes
What's Included
- Fluent Runtime API - Write less, do more:
- <string>.GENResponse()
- <string>.GENImage()
- <Texture2D>.GENInpaint()
- <string>.GENSpeech()
- <AudioClip>.GENTranscript()
- // and many others...
- Optimized for performance, minimal overhead with UniTask
- Full provider API coverage (see docs for details)
- Ollama local server integration
[Pro-Only] Advanced Runtime Chatbots & Component Integrations
- Fully customizable, modular chatbots:
- Local Chatbot
- Assistant Chatbot (OpenAI Assistant)
- Realtime Chatbot (OpenAI Realtime)
- Chatbot Features:
- Conversational chat (streaming supported)
- Function Manager
- Voice Recognition
- Voice Assistant
- Image Generation
- Content Moderation
- Robust Local Chat Session Integration:
- LangChain-like memory
- Usage & cost tracking
- Automatic title generation
- Generative AI Components:
- Speech Generator
- Image Generator
- Speech Transcriber
- Voice Changer
- Content Moderator
Editor Integrations
- Project-aware AI Chat Assistant
- Voice support
- Highly customizable UI
- AI Content Generators:
- Text → PlainText, C#, MonoBehaviour, ScriptableObject, UXML
- Shader → Surface, Unlit, ImageEffect, Compute, RayTracing, CRT
- Image → IconArt, Portraits, Backgrounds, Mesh Textures
- Audio → Voice Clips, Sound FX, Transcript (Voice Changer coming soon)
- Mask Painter + Inpainting workflow
- Audio tools: Waveform viewer, Trimmer, Recorder
- Context Menu Extenders (right-click > Generate …)
- [Pro-Only] OpenAI Assistant / Thread Manager
- [Pro-Only] Uploaded File Manager
Model & Voice Management
- Automatic AI model/voice updater
- Accurate metadata resolver
- Browse & compare AI Models / TTS Voices
- Price comparison, voice previews
History & Cost Tracking
- Prompt History Viewer
- Detailed request logs
- Cost tracking, runtime support
Supported Providers
- OpenAI
- ElevenLabs
- [Pro-Only] Google Gemini
- [Pro-Only] Ollama (Local Server)
- [Pro-Only] OpenRouter
- [Pro-Only] Anthropic Claude
- [RL-Only] Microsoft Azure
- [RL-Only] Groq Cloud
- [RL-Only] Perplexity
- [RL-Only] xAI (Grok)
Research Lab Provider Integrations
- Microsoft Azure OpenAI Service – full deployment-aware integration (region keys, custom deployment names, quota & rate-limit handling)
- Groq Cloud, Perplexity, xAI (Grok)
- (all Pro providers included)
- (More coming soon...)
Supported Platforms
- Windows, macOS, Linux
- iOS, Android
- Consoles
- WebGL (integrated but unstable – testers welcome)
This asset uses UniTask under MIT License. See the Third-Party Notices.txt file in the package for license details.
Price $59.99
WindEffectTree by oicaimang
Shader, Sprite Editor
Shaders are written in hlsl. Asset that creates vibrations for sprite renderers in unity. Creates a swaying effect of trees. This package contains two shaders that create jitter or noise.
Price $4.99
Texture Assigner URP by ZeroGravity Devs
- Unity Version: 2023.3+
- Render Pipeline: Universal Render Pipeline (URP)
- Core Features:
Intelligent texture auto-assignment based on naming conventions
Full URP material property support
Modular inspector architecture for clean UI
Real-time 3D material preview
Support for multiple texture types (albedo, normal, mask, AO, emission, height, detail, etc.) - Supported Platforms: Windows, macOS
- Dependencies: URP package installed
- Recommended For: Material artists, technical artists, game developers
Texture Assigner URP is a Unity Editor extension built for Universal Render Pipeline projects, designed to speed up and simplify material creation. It intelligently maps textures to material properties using filename conventions, supports all core URP shader features, and offers a clean modular inspector interface. With its real-time 3D preview, you can instantly see the results of your assignments. Perfect for artists, technical artists, and developers seeking a faster, more consistent texture-to-material workflow.
Price $10.99
Texture Assigner HDRP by ZeroGravity Devs
- Unity Version: 2023.3+
- Render Pipeline: High Definition Render Pipeline (HDRP)
- Core Features:
Intelligent texture auto-assignment using naming conventions
Complete HDRP material property coverage (surface, inputs, detail, emission, advanced options)
Modular section-based inspector
Interactive 3D material preview
Support for multiple texture types (base map, mask, normal, metallic, smoothness, AO, height, emission, detail, etc.) - Supported Platforms: Windows, macOS
- Dependencies: HDRP package installed
- Recommended For: Material artists, technical artists, game developers
Texture Assigner HDRP is a professional Unity Editor plugin that enhances High Definition Render Pipeline workflows. It auto-assigns textures to HDRP materials using intelligent filename-based mapping, supports every major HDRP shader property, and organizes controls into modular sections for clarity. The built-in 3D preview lets you visualize results instantly, reducing iteration time and ensuring consistent results across your project. Ideal for high-fidelity asset production in HDRP.
Price $10.99
Friends, powered by Nakama by Heroic Labs
Code Architecture
- Single main controller script (NakamaFriendsController.cs)
- Modular friends system for easy customization
- Device-based authentication with persistent user IDs
What's Included
- C# scripts (controller + record view)
- UI assets and stylesheets
- Account switcher tool for multi-user testing
Platform Support
- All Unity-supported platforms
- Use 1920 by 1080 resolution for optimal display
This project is connected to a managed server hosted by Heroic Labs for demo purposes. While it’s ready to run out of the box, you are advised to set up your own free Nakama server to build custom friends behaviour.
The official sample project for the Nakama Friends system. Built with minimal boilerplate so you can easily copy the code into your project and adapt the scripts and UI to suit your game.
📚 Docs
💻 Github
🔍 Nakama Unity Client SDK Guide
Features
- View and manage friend lists
- Add and remove friends
- Manage incoming and outgoing friend requests
- Block and unblock players
- Copy-paste friendly code
Quick Start
Follow the steps in our documentation to get started.
Important: This project is connected to a managed server hosted by Heroic Labs for demo purposes. While it’s ready to run out of the box, you are advised to set up your own free Nakama server to build custom friends behaviour.
About Nakama
Nakama is a production-ready, open-source game server that powers the backend systems for multiplayer (real-time and async), social features, matchmaking, and more. Since 2015, it has grown into a tried-and-true platform that scales from indie games to AAA titles serving millions of players across mobile, PC, and console.
Learn more at heroiclabs.com/nakama
Third-Party Notices
- Uses Nakama Unity SDK under Apache 2.0 license
- The UI assets in this project were designed by LayerLab and are available under Creative Commons CC0 1.0 Universal
- See Third-Party Notices.txt for details
Price $0.00
Leaderboards, powered by Nakama by Heroic Labs
Code Architecture
- Single main controller script (NakamaLeaderboardsController.cs)
- Modular record view system for easy customization
- Device-based authentication with persistent user IDs
What's Included
- C# scripts (controller + record view)
- UI assets and stylesheets
- Account switcher tool for multi-user testing
Platform Support
- All Unity-supported platforms
- Use 1920x1080 resolution for optimal display
This project is connected to a managed server hosted by Heroic Labs for demo purposes. While it’s ready to run out of the box, you are advised to set up your own free Nakama server to create custom Leaderboards.
The official sample project for the Nakama Leaderboards system. Built with minimal boilerplate so you can easily copy the code into your project and adapt the scripts and UI to suit your game.
📚 Docs
💻 Github
🔍 Nakama Unity Client SDK Guide
Features
- Weekly and global leaderboards
- Real-time score updates
- Different ways to submit scores (Best, Set, Increment, Decrement)
- Primary and sub-scores for tie-breaking
- Built-in account switcher for testing
- Copy-paste friendly code
Quick Start
Follow the steps in our documentation here to get started.
Important: This project is connected to a managed server hosted by Heroic Labs for demo purposes. While it’s ready to run out of the box, you are advised to set up your own free Nakama server to create custom Leaderboards.
About Nakama
Nakama is a production-ready, open-source game server that powers the backend systems for multiplayer (real-time and async), social features, matchmaking, and more. Since 2015, it has grown into a tried-and-true platform that scales from indie games to AAA titles serving millions of players across mobile, PC, and console.
Learn more at heroiclabs.com/nakama
Third-Party Notices
- Uses Nakama Unity SDK under Apache 2.0 license
- The UI assets in this project were designed by LayerLab and are available under Creative Commons CC0 1.0 Universal
- See Third-Party Notices.txt for details
Price $0.00
Emotional JRPG Music Pack by WOW Sound
Sample rate: 48 kHz
Bit depth: 24 bit
Loopable: Yes
Additional: Stereo
Dive into a wave of nostalgic emotion with this Emotional JRPG Music Pack, perfectly capturing the soul of classic 2000s JRPGs. Each track includes full-length mixes, seamless loops, and stingers for ultimate versatility.
How Does it Work ‣ Music Tutorial
Album Contains:
[ Music ]
1. EJ_A_Promise_Among_Friends_FULL_End (1:39)
+ End_Stinger (0:06)
+ FULL_Loop (1:27)
+ Intro_Stinger (0:06)
+ NoMel_Loop (1:27)
+ NoPerc_Loop (1:27)
+ PartA_Loop (0:36)
+ PartB_Loop (0:51)
2. EJ_No_Words_Needed_FULL_End (2:10)
+ 27s_Loop (0:27)
+ End_Stinger (0:06)
+ FULL_Loop (2:03)
+ Intro_Stinger (0:03)
+ NoMel_Loop (2:03)
+ PartA_Loop (0:54)
+ PartB_Loop (0:54)
3. EJ_Sea_of_Stars,_Sea_of_Sorrow_FULL_End (2:28)
+ 45s_Loop (0:45)
+ End_Stinger (0:10)
+ FULL_Loop (1:41)
+ NoMel_Loop (1:41)
+ Piano_Loop (1:41)
4. EJ_Tomorrow_Shines_Brighter_FULL_End (2:04)
+ 57s_Loop (0:57)
+ End_Stinger (0:08)
+ FULL_Loop (1:55)
+ Music_Box_Loop (1:26)
5. EJ_Until_We_See_the_Dawn_FULL_End_Loop (2:04)
+ 19s_PartA_Loop (0:19)
+ 19s_PartB_Loop (0:19)
+ 19s_PartC_Loop (0:19)
+ Short_Loop_1 (0:19)
+ Short_Loop_2 (0:19)
+ End_Stinger (0:9)
+ Intro_Stinger (0:9)
6. EJ_Wherever_You_Go,_I_Go_FULL_End (1;48)
+ 22s_Loop_A (0:22)
+ 22s_Loop_B (0:22)
+ 22s_Loop_C (0:22)
+ 22s_Loop_D (0:22)
+ End_Stinger (0:07)
+ FULL_Loop (1:46)
+ Intro_Stinger (0:02)
+ NoMel_Loop (1:46)
7. EJ_Your_Name_on_My_Heart_FULL_End (2:34)
+ End_Stinger (0:13)
+ FULL_Loop (2:20)
+ Guitar_Piano_Loop (2:20)
+ NoMel_Loop (2:20)
+ PartA_Loop (0:30)
+ PartB_Loop (0:27)
+ PartC_Loop (0:27)
[ Support Email: support@wowsound.com ]
And if you have any music genres you would like to hear but are currently not available in our store, do drop us an email! We will be most excited to try to create your desired sound effects and music for you!
* We release new packs regularly so there will always be the latest and most up-to-date music and sounds for your game projects!
Price $49.00
Stylized Rigged Robot with 3 Head variations by GeFoxem
This asset includes:
- newbot_rigged.fbx
- Rigged character body mesh with 3 separated head meshes
- body part poly count: 27779 triangles, heads total poly count: 6435 triangles
- UV unwrapped
- imported as a Humanoid
- newbot_head.mat using:
- newbot_head_diff.png 4096×4096 px
- newbot_head_met.png 2048x2048 px
- newbot_head_nor.png 4096×4096 px
- newbot_head_roug 4096×4096 px
- newbot_body.mat using
- newbot_diffuse_roug.png 4096×4096 px
- newbot_emit.png 4096×4096 px
- newbot_met.png 2048x2048 px
- newbot_nor.png 4096×4096 px
- newbot_roug.png 4096×4096 px
- newbot_screen.mat
- bot_screen_diff.png 1024×1024 px
- bot_screen_emit.png 1024×1024 px
- bot_screen_met.png 1024×1024 px
- bot_screen_normals.png 1024×1024 px
- bot_screen_roug.png 1024×1024 px
- newbot_rigged.prefab: It comes with a prefab with featuring animator Component preconfigured with a T-pose animation clip (t_pose.anim) and all the 3 head meshes enabled
Additionally, a demo scene is included showcasing the character prefab
- PBR Materials: Realistic shading and texture details that respond naturally to lighting.
- Fully Rigged: Includes a well-structured skeleton, ready for animation.
- Animation-Ready: Efficient skinning and bone hierarchy make it easy to animate.
- Optimized for Real-Time Use: Lightweight and game-ready, ideal for smooth performance across platforms including desktop, mobile, and VR.
- Interchangeable Head Variants: Comes with three unique head designs that can be easily swapped to customize the character or represent different roles.
Its clean, low-poly design is optimized for performance across gaming platforms, VR experiences, and interactive media.
Simplified geometry and bold shapes for optimal performance especially fitting for sci-fi or cartoon-themed projects.
Perfect for:
- 3D video games (platformers, shooters, adventure, etc.)
- VR/AR applications
- Interactive educational or entertainment projects
- Cinematic sequences or stylized motion graphics
Price $20.00
Memo - Editor sticky notes and Trello integration by Pinwheel Studio
- Attach notes to objects: Right clicking on a scene object or an asset file and select "Add note". Quick and easy.
- View and edit notes: Notes has a small gizmo next to the object it attachs to, click on the gizmos to see your note.
- A diversity of note contents: Not only a short name and a long description, it can also has background color and tags for classification, multiple checklists for tracking progress, web links for external resources, etc.
- Trello integration: Connect your Trello board and sync notes with your cards.
- Manage notes: See all notes in one place, the Note Explorer.
Memo is a productivity tool that lets you add sticky notes to scene objects and asset files in the editor. Notes contain different kind of content such as name, description, checklists, web links, tags, colors so you can keep track of what to do without forgeting one.
Memo can also connect to your Trello boards and sync notes to your Trello cards, enable basic collaboration between members in a small indie team.
Memo only works in the Editor. Notes are stripped off runtime build.
Price $0.00
Play From Anywhere by TelePresent Games
Play From Anywhere can detect your Player Object based on a configurable methods: By Prefab, Tag, and Name.
- If an active Player instance instance exists, it will be moved.
- If none exists, a new instance is spawned.
- If no prefab is set, the system falls back to looking for a tagged or named object.
Once located or instantiated, the Player (or designated spawn object) is teleported and oriented according to your profile settings.
Per-axis position and rotation masks allow fine control, and all configuration is stored in a ScriptableObject profile, of which you can create multiple, for different uses.
Tired of running across your level just to test a small section, or moving around your spawn, only having to revert it later?
Play From Anywhere lets you enter Play Mode exactly where you’re working.
- One-click workflow: Start from the Scene View camera, mouse click position, or from custom spawn points.
- Smart Player handling: Move an active prefab, spawn a new one, or fall back to a tagged/named object.
- Customizable settings: Mask position/rotation settomgs per axis, and whether to cast directly to ground.
- Broad Application: Tested in first-person, third-person, isometric, and 2D projects.
Simply press the Play Anywhere button (integrated right in your toolbar) or use Ctrl+RMB in the Scene to spawn instantly where you need.
Hop on the TelePresent Games Discord Server for questions, updates, and community feedback!
Check out the Documentation here.
Note: Assets featured in video are shown for illustration only and are not included in the package, including the following:
Price $15.99
Sci-Fi Dino Gunner by Shumn1y
Number of textures 14
Texture dimensions (4096x4096, 2048x2048)
Polygon count of [Triangles 41 174]
Minimum polygon count 41 174
Maximum polygon count 41 174
Number of meshes/prefabs 4
Rigging: Yes
Animation count 37
Animation types (Root Motion/In-place): 9/28
LOD information (count, number of levels)
Types of materials and texture maps (e.g., PBR)
🎁OUR DISCORD 🎁 - we have a lot of interesting things there
- The perfect solution for your project✅
- 6/7 characters for Sci-Fi Dino pack 2
*sound, FX not included, just demo*
- Character has custom skeleton
- ✅4 skins.
- ✅37 animation included
- Attack - 9
- Idle - 3
- Death - 2
- Gethit - 8
- Turn 90 - 2
- Turn 180 - 1
- Walk - 8
- Roar - 1
- IdleTransitions - 2
- Spawn - 1
Character:
Triangles: 41 174
Vertices: 30 078
Price $44.99
Medieval Melee Weapons SFX Pack by Resonex Audio
🔊 Audio Format
Audio file types: WAV
Sample rate: 48kHz
Bit depth: 24-bit
Loopable: No
Channels: Stereo
Medieval Melee Weapons SFX Pack
The Medieval Melee Weapons SFX Packis a high-quality sound effect collection designed for medieval action games and medieval fantasy settings. All sounds were recorded from real sources and meticulously designed, featuring cinematic impact soundsand powerful hit effects that enhance the sense of weight and realism in combat.
A total of 265 high-quality sound effects are included.
Features
- Recorded from real sources for unmatched authenticity
- Includes cinematic-style impact effects for cutscenes and trailers
- Weapon-specific sounds for Dagger, Katana, Axes, Hammers, Swords, Polearms, and Spears
- Multiple attack variations: Smash, Stab, Slash, Swing, Block, Parry
- Organized folder structure for quick workflow integration
Content Overview
Public – General combat sounds (Block, Parry, Gore, Swing, Impact, Punch, Hit)
Weapons – Weapon-type specific sounds (Equip/Unequip, Bash, Swing)
Ideal For
- Medieval fantasy RPGs
- Action combat games
- Cinematic battle scenes and trailers
- Realistic melee combat systems
The Medieval Melee Weapons SFX Pack empowers developers with authentic and cinematic melee combat sounds that enhance immersion and bring dynamic realism to any medieval or fantasy project.
Price $19.99
House Crafter V1.0- Modular Building Designer by Ayuo Dev
Number of Textures: 1 (used for terrain only)
Texture Dimensions: 32x32
Polygon Count per Modular Part: 20–80 tris
Minimum Polygon Count: 20 tris
Maximum Polygon Count: 80 tris
Approx. Polygon Count for Full House: ~1,000–4,000 tris
Number of Meshes/Prefabs: 11 modular parts + extra manual-only parts
Rigging: No
Animation Count: None
UV Mapping: No
LOD Information: None
Types of Materials & Texture Maps: Simple unlit/stylized materials, convertable
🏠 House Crafter – Modular Building System
🔹 Introduction & What to Expect
House Crafter is a modular building tool built for Unity developers who want to create stylized homes and structures quickly and intuitively.
It offers both manual and automatic generation modes, giving you full control over how your buildings are designed — perfect for games, city builders, and simulation projects.
Whether you're designing single houses or preparing for full cities, House Crafter offers a smooth and expandable workflow built with modularity in mind.
this tool will be updated Bi-Weekly with minor price change every update , Follow the RoadMap if you are interested in whats coming .
✅ What's Available in Version 1.0
- Includes walls, roofs, floors, doors, and other core pieces to get started.🧱 11 Modular Building Parts , Along 7 Catagories
- Generate full houses at the press of a button using a random pattern and height algorithm.🏗️ Auto House Generation
- Place and rotate modular parts with floor-level control and snapping.🛠️ Manual Building System
- Save your structure as a reusable prefab to drag & drop later in your scene.💾 Save as Prefab Feature
- Not yet part of auto-generation but great for detailing.🧱 Extra Modular Parts for Manual Use Only
- Quickly switch the active building floor.🧭 Floor Selector Dropdown
🔜 Coming in Version 1.1
- Expand your building variety with new walls, roofs, and special pieces.➕ 10+ New Modular Parts
- Improved layout and structure generation logic for more believable homes.🤖 Smarter Auto-Generation Algorithm
- Add interior elements like stairs, wall supports, and interior-only parts.🧱 Interior Upgrade
- Smoother snapping, controls, and UI for precision placement.🛠️ Better Manual Building UX
- Use a smart color picker that lets you select and paint material slots by clicking directly on the model.🎨 Advanced Coloring Tool
- Unique assets meant for hand-building — will be integrated into generation later.🔧 Extra Manual-Only Parts
🧰 More Tools & Packages From Me
Supported Assets with Weekly Updates
Combine it with these 2 and you have an entire world with cities Characters and Nature
CharCrafter Pro - Moduler Low-Poly Character Creation
Mega Stylized Nature: Forest Edition
Related Assets :
City-Themed Low-Poly Characters – Free Pack
Dead West - Animated Western Weapons
Low-Poly BathRoom Kit – Stylized Wooden Set
Low-Poly Furniture Kit – Stylized Wooden Set
💬 Contact & Support
If you find any bugs or have feature requests, feel free to contact me anytime.
Discord || X(Twitter) || RoadMap || Demo
Email: ayuodev@gmail.com
Price $19.99
Roads & Paths Tileset by Giant Grey
This hand-crafted tile pack lets you quickly build roads and paths for your game project.
- Includes five full set of tiles with variations
- Optimized for seamless integration with TileWorldCreator's Dual-Grid workflow
- Supports both manual placement and procedural generation
- Sample scene to use with TileWorldCreator included
- Easily swap out textures to create multiple different styles
The tiles utilize a custom URP Shader-Graph shader, which allows you to customize colors and textures based on the vertex colors of each tile.
Please note: TileWorldCreator is not included and must be purchased separately here on the Asset Store.
Price $20.00