Shields Pack! by be.sh
There are 10 unique Shields in this package ready to use for your game .
All of them have 2k resolution textures with Normal map and Albedo map and 1k Metallic and Roughness map.
All objects are lower than 10k Polygons.
Most part have different materials so you can change color metallic or etc.. and enjoy it.
if you have any problem or need some help you can always contact me here:
Contact Me
Price $4.99
Raider soldier by FarXeyM
In the model it is desirable to use a shader
with a two-sided display of polygons.
The model contains 12 animations
attack (x2)
walking (x2)
gethit (x1)
straif LR (x2)
idle (x3)
death (x1)
run (x2)
fire(x1)
PBR textures.
-Albedo
-AO
-Metallic
-Normal
(texture set 4096x4096 and 2048x2048)
faces: 23152
Verts: 31994
Tris: 45377
Price $54.99
75 Stone Wall Materials Ready, Volume. 14 by Interactive Arts
Numbers of Shaders: 3
Numbers of Professional Materials: 25
Numbers of Professional Material Textures: 125
Professional Texture Resolution: 2048 by 2048 (seamless)
Numbers of Advanced Materials: 25
Numbers of Advanced Material Textures: 100
Advanced Material Texture Resolution: 1024 by 1024 (seamless)
Numbers of Mobile Materials: 25
Numbers of Mobile Material Textures: 75
Mobile Material Texture Resolution: 512 by 512 (seamless)
Numbers of Demo Scenes: 9
Numbers of Demo Meshes: 2
Tessellation | Surface Grunge | Secondary Normal | Independent Tiling and Offset | Texture Rotation
PBR Based Rendering
SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Interactive Arts has full copy rights of all textures, materials, and shaders. Users may not independently redistribute any contents for business purposes.
Reference and Documentations
Shader Smart: General Purpose, Specular | Details & User Guide
Introduction
This package contains a set of 75 ready-to-use materials, tiering from professional, advanced, and mobile. A set of 300 seamless textures are included, resolutions varying from 2048 by 2048, 1024 by 1024, and 512 by 512. All materials are powered by “Shader Smart: General Purpose, Specular”, with high customizability and extra features.
Features
Albedo: Color Bias | Contrast | Brightness
Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Tessellation Displacement: multiplier | Amplitude | Strength | Shift
Texture Coordinates: Rotation | UV Tiling | UV Offset
Price $14.99
75 Stone Wall Materials Ready, Volume. 13 by Interactive Arts
Numbers of Shaders: 3
Numbers of Professional Materials: 25
Numbers of Professional Material Textures: 125
Professional Texture Resolution: 2048 by 2048 (seamless)
Numbers of Advanced Materials: 25
Numbers of Advanced Material Textures: 100
Advanced Material Texture Resolution: 1024 by 1024 (seamless)
Numbers of Mobile Materials: 25
Numbers of Mobile Material Textures: 75
Mobile Material Texture Resolution: 512 by 512 (seamless)
Numbers of Demo Scenes: 9
Numbers of Demo Meshes: 2
Tessellation | Surface Grunge | Secondary Normal | Independent Tiling and Offset | Texture Rotation
PBR Based Rendering
SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Interactive Arts has full copy rights of all textures, materials, and shaders. Users may not independently redistribute any contents for business purposes.
Reference and Documentations
Shader Smart: General Purpose, Specular | Details & User Guide
Introduction
This package contains a set of 75 ready-to-use materials, tiering from professional, advanced, and mobile. A set of 300 seamless textures are included, resolutions varying from 2048 by 2048, 1024 by 1024, and 512 by 512. All materials are powered by “Shader Smart: General Purpose, Specular”, with high customizability and extra features.
Features
Albedo: Color Bias | Contrast | Brightness
Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Tessellation Displacement: multiplier | Amplitude | Strength | Shift
Texture Coordinates: Rotation | UV Tiling | UV Offset
Price $14.99
75 Stone Wall Materials Ready, Volume. 12 by Interactive Arts
Numbers of Shaders: 3
Numbers of Professional Materials: 25
Numbers of Professional Material Textures: 125
Professional Texture Resolution: 2048 by 2048 (seamless)
Numbers of Advanced Materials: 25
Numbers of Advanced Material Textures: 100
Advanced Material Texture Resolution: 1024 by 1024 (seamless)
Numbers of Mobile Materials: 25
Numbers of Mobile Material Textures: 75
Mobile Material Texture Resolution: 512 by 512 (seamless)
Numbers of Demo Scenes: 9
Numbers of Demo Meshes: 2
Tessellation | Surface Grunge | Secondary Normal | Independent Tiling and Offset | Texture Rotation
PBR Based Rendering
SM 5.0 | SM 3.0 | Full Forward Shadows | Standard Specular
Supported Platforms: PS5 | PS4 | Xbox One | PC | iOS | Android
Render Type: Opaque
Interactive Arts has full copy rights of all textures, materials, and shaders. Users may not independently redistribute any contents for business purposes.
Reference and Documentations
Shader Smart: General Purpose, Specular | Details & User Guide
Introduction
This package contains a set of 75 ready-to-use materials, tiering from professional, advanced, and mobile. A set of 300 seamless textures are included, resolutions varying from 2048 by 2048, 1024 by 1024, and 512 by 512. All materials are powered by “Shader Smart: General Purpose, Specular”, with high customizability and extra features.
Features
Albedo: Color Bias | Contrast | Brightness
Specular: Contrast | White/Black Channel Strength | Threshold | Strength | Shift
Roughness: Contrast | White/Black Channel Strength | Strength
Normal: Strength | Bias
Tessellation Displacement: multiplier | Amplitude | Strength | Shift
Texture Coordinates: Rotation | UV Tiling | UV Offset
Price $14.99
Robotic Voices by Stefan Ruxandra
Number of Audio Waves: 338
all files are in .wav format
24 bit rate 48khz samplerate
Stereo
A total of 300+ assets with 150 commonly used words/phrases and 10 alert sounds for custom layering or processing.
A variation of two robotic voices for each word.
Includes letters, numbers and colours for highly customizable speech.
Voices can be used as NPC or unit voices in FPS, RPG but also as UI elements with phrases like :" Upgrading" or "low ammo" for space sims or strategy games and in game alerts like : " Intruder Alert" for all genres in a sci-fi setting.
I have included a print screen of all the words available and a sound demo.
Price $19.99
Victor V2 3D: Anime Style Character (Game-Ready/VRChat) by A2 Games
Anime-Style Character for Games, VR, VRChat & Virtual You-tubing. Fully Rigged and setup as Humanoid with several Blendshapes for Facial Expressions.
Character: Victor
Sex: Male
Rig: Humanoid
Polygons: 44.3K
Vertices: 30K
Texture Resolution: 1K-4K Textures
Texture Maps: Diffuse
Shader: Custom Unlit Shader (Cutout with Cull Off)
Facial Expressions: Facial Expressions are provided as Blendshapes (Shape keys). There are lots of Blendshapes for each Elements of the face which you can use to make any expression you like. Also contains Visemes Blendshapes required for lip-sync in VR programs.
Animations: Supports all kinds of Mixamo animations or any other Humanoid based animation.
Support: Unity 2018.1 & Above
Pipeline: Standard Only (For other pipelines such as LWRP or HDRP, kindly switch the Shader to one supported on that platform)
***Contact us for Full Package or VRChat-Ready Package of this Character***
Full Package has following features:
•Blender Source File •FBX Files •VRM File •VRChat-Ready Package
But we cannot provide this Full Package here on Assetstore. If you need the Full Package, please contact us with your Invoice no. and we will provide you a link to download the Package.
A readme file is provided inside the package to help you. If you still need help or encountered an error, contact us via our website or email us at contacta2games@gmail.com
*We also take order for Custom 3D Character. Just contact us with the details.
Price $20.00
2D Character forAdventure by SigmoidButton
Spine version : 3.8.99
Texture size 2048x2048 pixels
-------------------------------------------
Skin List
-------------------------------------------
back : back facing
front : front facing
left : left facing
right : right facing
-------------------------------------------
Animation List
-------------------------------------------
action_climb
action_jump
action_kick
action_push
action_switch
action_typing
basis_crouch
basis_liedown
basis_situp
basis_stand
basis_stand_swim
basis_standup
basis_tired
damage
damage_backward
damage_crisis
damage_crisis_swim
damage_down
damage_faint
damage_faint_swim
damage_fall
damage_swim
door_locked
door_open
door_unlock
extra_glad
extra_shame
extra_speak
extra_thinking
item_get
item_pickup
item_putdown
item_take
item_throw
move_crawl
move_fear
move_run
move_sneak
move_stairdown
move_stairup
move_swim
move_walk
Price $9.00
Semi Truck Trailer 08 - Flatbed v2 by Final Form Studio
**Made using unity 2018.4
***Every texture was saved as PNG at 2048x2048 and you will get decent results even at low rezolution because the models are overlapped from the middle to the side
****The renders were made using Universal Render Pipeline (unity 2020) but if you are using an older version than 2018.4 and you want some new materials let us know, we will update it for free if requested. Basically there are only simple materials which use only a single albedo map
This package includes :
- 1 low poly flatbed semi trailer - 3 sets of wheels
- Blinkers , Brake lights, Reverse lights (all of them are turned ON for showing purposes)
Polycount :
Semi trailer
- triangles : 1304
Wheels :
- set 1 : 952 / wheel (x4)
- set 2 : 952 / wheel (x4)
- set 3 : 871 / wheel (x4)
Feel free to ask any question before purchasing.
Price $9.00
Helicopter model by Siberian Asset Store
Materials and textures are customized for URP.
Objects are split into separate elements for easy customization.
There are also textures for blurring the textures of the main rotor and the rear rotor.
Number of textures - 24
Texture sizes - 512x512
Polygon count of helicopter Faces - 2 204, triangles 4 572
Number of meshes 10
Number of prefabs 2
Rigging: No
UV mapping: Yes
Types of materials and texture maps (e.g., PBR) albedo, normal
Price $4.99
Prison Low Poly by ArtStudios3d
This pack is using Unity Post Processing Stack
For better results use Linear color space
Intended Platforms: PC, Mobile,Console
Low-poly asset pack designed to create Prison of any type
This asset pack contains a large number of assets for creating any prison you want. Modular, performance friendly assets ready for use.
This package contains over 100 models.
Features:
-Modular Exterior and Interior
-Customized Materials
-Over 100 Prefabs
-Demo scenes and Overview with all the assets
-Quality Lightmap UVs from modeling program
Technical Details
-Texture Sizes: 32 to 512
-Collision: Custom and Auto
-Vertex Count: 300-2000 Tris
-Number of Meshes: 100
-Number of Prefabs: 101
-Number of Materials:21
-Number of Textures:12
P.S. If you are happy with the pack, please leave a rating
Have a question? Write me at artstudios3d@gmail.com
Price $9.99
Japanese Anime Voices:Male Character Series Vol.16 by VoiceRec
Japanese Anime Voices:Male Character Series Vol.16 is collection of over 120 high quality recording voices.
The voice samples pack is perfect for Japanese RPG/ACT/ADV/STG game and so on.
Such as a battle, talk, greetings, emotion collecting.
・126 voices, wav files at 44,100 Hz, 16 Bit, Mono.
・These voices were recorded in a studio using professional voice actors and high quality microphones.
The full voice list HERE.
The audio preview HERE.
※The character image is not bundled with a product.
Price $29.99
Simple Motorcycle Physics by AiKodex
Now with HDRP Support
Kickstart your motorbike game with a package which includes a fully drivable motorcycle, a completely rigged (down to fingers) rider that is animated and a basic vehicle suspension testing environment.
Single Motorcycle physics C# script for added ease of not only understanding and working with code but also ease of modifying it.
Animated rider with Unity's animator (former Unity mechanim) and animator controller script with Get; Set; parameters. The animations are fully editable. The rider does not have falling animations/ ragdoll behavior upon falling as it is not physics driven.
Motorcycle, Rider and the Helmet, come in various colors which can be mixed and matched with ease.
Example Scene Details
PolyCount Details :
Vertices : 185,700
Tris : 133,100
Objects : 120 in example scene
Texture Resolutions :
Majority : 1024 x 1024
Maximum Res : 2048 x 2048
Minimum Res : 256 x 256
Collision Meshes : Few meshes have colliders generated. Developer can select meshes and add mesh collider component manually.
Objects : Separated objects on texture basis .
Textures, Maps & Materials : Different objects have different textures and materials using Unity's standard shaders.
Required Hardware and Low end & Mid Tier Tests with the recommended settings provided in the documentation:
Windows PC with Windows 7 (64-bit) or newer - DX11 or CUDA capable graphics card - Unity 2017.3 or later for a better experience
- Clocks 200+FPS with Nvidia 710 GPU and i3 CPU 8th generation ~3.6 GHz 4 Core
- Clocks 200+FPS with Nvidia MX150 GPU and i5 CPU 10th generation Turbo 8600K ~3.1 GHz 4 Core
Note : The environment in the first half of the package has been included in the package, however, the racing circuit/track environment shown in the later part of the video has NOT been included since it is not made by us.
The bike physics does not account for stunts like wheelie and stoppie. Planned to be included in further updates of this this package along with the inclusion of more motorcycle types and environments.
Please read the documentation to troubleshoot issues and get a better understanding of the working of the package
Price $24.99
Compact G45 Pistol by Pixel_Combo
Future proof up to 8k textures.
Modelled to real world scale(assuming 1 Unity Unit = 1 meter)
All models are separate objects and have their pivots set correctly for animations.
No animations are included in this package
Skins:
Original
Woodlands
Digital
Desert
Textures:
Albedo (up to 8192x8192)
Metallic+Smoothness (up to 8192x8192)
Normal (up to 8192x8192)
Triangle counts:
Bullet - 318 tris
Bullet casing - 220 tris
Barrel - 1006 tris
Grip - 11186 tris
Magazine - 3324 tris
Slide rail - 254 tris
Slide - 6204 tris
Trigger - 398 tris
Trigger safety - 188 tris
Original .blend file included with the package.
Please rate the product
Price $4.99
Quarter View 3D Action Assets Pack by Goldmetal
Brand | Youtube | Twitch | Blog
📗 Explanation
This Asset pack for Quarter-view 3D action game.
Check out the links below for courses related to this.
Goldmetal BE5 Lecture
It can be used freely under the premise that
the Goldmetal source is indicated.
(Commercially available)
📘 Includes
• Player & Enemy 3D Voxel Models (+Animation)
• Bullets & Items Prefabs
• Effect Particles
• UI Sprites
Price $0.00
Bolt 2D JellyFarm Assets Pack by Goldmetal
Brand | Youtube | Twitch | Blog
📗 Explanation
This Asset pack for 2D idle clicker game.
Check out the links below for courses related to this.
Goldmetal VE2 Lecture
It can be used freely under the premise that
the Goldmetal source is indicated.
(Commercially available)
📘 Includes
• Jelly Sprites (+Animation)
• Background Sprites
• Effect Particle
• UI Sprites
• Retro Audio (+Simple BGM)
• Open Font
Price $0.00
Impostors - Runtime Optimization by STARasGAMES
Features:
- No asset pre-processing
- No additional assets
- Doesn't increase build size
- Generates everything at runtime
- Fast setup
- Up to 20x FPS boost
- Multiple cameras
- VR (tested with Oculus Quest)
- Utilizes max performance using Jobs and Burst
Dependencies:
- Jobs
- Burst
- Unity 2019.3
Supported Render Pipelines:
- Built-in
- Universal
Supported platforms:
Every platform that supports render textures, which is almost every platform supported by Unity.
Links:
Next generation of Imposter System asset with DOTS in mind.
When creating big worlds it's important to show users the large-scale scenes with lots of objects in the background. That's a tough task that requires optimizing shaders, materials, meshes, and so on.
With the help of Impostors, you can greatly simplify this task!
Impostor - fake object(quad), that tries to look like its original object. It's very cheap to render but with a trade-off between performance and visual quality.
To be honest, we don't really need high visual quality at distance, because distant objects take tiny space on the screen. That's why there are techniques like LODs (Level Of Details).
Impostors expand this approach, and in some cases can completely replace it.
Why impostors?
There are several problems with LODs
- it requires manually creating additional assets for each object - meshes with fewer polygons and materials,
- these additional assets increase build size,
- there might be a noticeable difference between LODs, which pops in and out when player moves.
Poping problem is really hard to solve because it's just the trade-off between performance and visual quality. But with Impostors we can solve the first two issues:
- impostors don't require manually creating additional assets,
- impostors don't increase build size,
- in perfect scenarios impostors look exactly like the original objects.
How impostors work
The concept of impostors is quite simple. We just take a photo of the object from a specific angle, and then show this photo instead of the original object. When camera changes its position we need to regenerate the photo to represent object from the new angle.
Important note
Again, we stuck with the trade-off between performance and visual quality.
Impostors are not a panacea and cannot replace standard rendering.
But it provides the opportunity to fill your scene with lots of distant details if your project fits several conditions.
When to use impostors
Before we continue with this chapter I want to mention: if you have any doubts or questions about impostors working with your project, feel free to contact me with some gameplay footage or at least a high-level overview of what is going on in your game. I will try my best to answer your question and let you know whether Impostors fits you project.
Last note, Asset Store provides refunds, and I have never rejected refund requests, so you are covered.
1. Camera rarely changes position
The best scenario for impostors!
Regenerating impostor's image is a rendering operation, which we are trying to avoid as much as possible. When camera doesn't move we don't need to update anything.
Genres: VR with teleportation movement or steady gameplay, visual novels, side-scrollers.
2. First-person character camera
Works perfectly with impostors!
Genres: open-world FPS, battle-royal, survivals.
3. Flying or top-down camera
Such camera behavior requires constantly regenerating photos of impostors, which leads to way less performance boost. However, I can't say that impostors cannot be used in such games! Example scene shows exactly that scenario.
4. Fast-paced camera movement
The weak part of impostors.
Games like racings and flying simulators might not work with impostors as good as others. It depends on what you are trying to achieve. Feel free to contact me and we will try to understand whether your project works with impostors or not.
5. Games with procedural objects
If your game has procedurally generated meshes, I doubt you have LODs for them:)
In such situation Impostors comes handy because it generates everything at runtime!
6. Low-poly games
It depends on the platform you targeting and the count of objects you want to present in your scene. Generally speaking, Impostors is overkill for such games.
Limitations
- Let's be honest, impostors are just fakes, therefore they don't receive lightings, so when lighting condition changes impostors' images need to be updated.
- At a close distance it's quite easy to distinguish impostor from the original object, so they must be used at most at 10% of camera screen size.
- For now, Impostors doesn't support transparent objects.
- For now, Impostors work only with no moving objects.
Features:
- No asset pre-processing
- No additional assets
- Doesn't increase build size
- Generates everything at runtime
- Fast setup
- Up to 20x FPS boost
- Multiple cameras
- VR (tested with Oculus Quest)
- Utilizes max performance using Jobs and Burst
- Smooth blending between impostors
Dependencies:
- Jobs
- Burst
- Unity 2019.3
Supported Render Pipelines:
- Built-in
- Universal
Supported platforms:
Every platform that supports render textures, which is almost every platform supported by Unity.
Links:
Price $50.00
Hypercasual Action Props Pack by Helix Studio
The pack includes 43 hyper casual action models. You can use that in game development as active elements, or you can use that as icons. This pack is perfect for hyper casual games. At the same time, the models can be used as high-quality props for your project.
The first feature of the pack is that the UV map of all models is “collapsed” to a point or to a line, which allows, conditionally, to fill the model with pure material of one color (if the map is “collapsed” to a line, you can fill it with a gradient), but it deprives the ability to add detail using texture. An exception is made for some wooden parts of models. You should consider these features when choosing this pack for your project. These measures enable to achieve a significant increase in productivity and resource savings, but require some specific settings in case of color changes.
The second feature of the pack is that it includes other pack with paid shader for Unity. This shader will help you achieve a very bright and stylish visual appearance of your project. You can find out more about these shader by clicking on the link.
[TECHNICAL ANNOTATION]
Prefabs: 43
LODs: none
Colliders: none
Textures: One 128*128 map for all (pure color palette)
[PREFAB LIST]
- Axe (496 tris)
- Baseball Bit (936 tris)
- Cleaver (236 tris)
- Hatchet (346 tris)
- Katana (466 tris)
- Knife 01 (466 tris)
- Knife 02 (787 tris)
- Shuriken 01 (288 tris)
- Shuriken 02 (340 tris)
- Throwing Knife 01 (278 tris)
- Throwing Knife 02 (320 tris)
- Bandage (928 tris)
- Binoculars (992 tris)
- Bomb With Timer (3068 tris)
- Bulletproof Vest (1024 tris)
- Cannonball (1145 tris)
- Compass (546 tris)
- Crossbow (1850 tris)
- Crossbow Arrow (354 tris)
- First Aid Kit (904 tris)
- Grenade (882 tris)
- Harpoon (1072 tris)
- Harpoon Arrow (124 tris)
- Marker (1982 tris)
- Military Locker (1530 tris) - can be opened (Locker Top - 1077 tris)
- Quad Rocket Launcher Missile (304 tris)
- Molotov Cocktail (1330 tris)
- Pistol 01 (924 tris)
- Pistol 02 (1050 tris)
- Pistol 03 (1060 tris)
- Quad Rocket Launcher (1812 tris)
- Revolver (1052 tris)
- Rifle 01 (1408 tris)
- Rifle 02 (1758 tris)
- Rifle 03 (2112 tris)
- Rifle 04 (1190 tris)
- Rocket (306 tris)
- Rocket Launcher (1376 tris)
- Sawed-off Shotgun (1272 tris)
- Shotgun 01 (1658 tris)
- Shotgun 02 (1224 tris)
- Smoke Grenade (974 tris)
- TNT (475 tris)
N. B.! As a result of shader’s specification the models have an increased polygone number to make the shading beautiful and high-quality.
[TEXTURES AND MATERIALS]
You can use included shader familiar to you, and those that come with this pack. However, take into account the peculiarity of the UV map and texture. The texture is presented in the form of a PSD file, in which various parts for painting models are distributed by groups and layers.
Only the diffuse map is used for that models. Resolution of diffuse texture map is 128*128.
In the pack, you will find two prefab options for each model, which differ in the shader used
This paid shader package was used for promo materials. And also its free version was used.
Suggestions, comments, feedback are highly appreciated! Contact info:
maxgorelikov@gmail.com
Price $24.99