Fantasy Magic Weapons Vol 1 by Khron Studio
Features:
- 173 unique magic weapons sounds
- Number of Audio Waves: 173
- Number of Audio Cues: 173
- Sample rate / bit rate: 44,100 Hz / 16 bits
- Do Sound FX loop: No
- Minutes of audio provided: 7 minutes and 6 seconds
- Documentation: https://drive.google.com/file/d/1BZ5D9SyvecXcZGMLlez9qaCX0e-6yNAR/view?usp=sharing
- Supported Development Platforms: All
- For any question or problem contact me: khronstudio@gmail.com
Magic Fantasy Weapons Vol 1
173 High-Quality Magic Weapons Sounds Sound Effects divided in:
- Magic Sword
- Dark Sword
- Magic Bow
- Elemental Sword
- Elemental Bow
- Elemental Buffs
- Elemental Whoosh
YouTube Link (hear the audio preview)
Soundcloud link (hear the audio preview)
More about the pack:
- Intuitive file naming
- The sounds can be used for different weapons (not only swords and bows, you choose)
- All you'll ever need regarding magical weapons sounds
[Use them again & again]
Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
[Authors]
- Jorge Guillén (khronstudio@gmail.com)
Professional audio services]
For custom sound design, sound engineering or any other game audio services, please send a mail to: khronstudio@gmail.com
Price $12.00
Skeleton Dragon [Fantasy] by ArtCoding
◼ Key Features ◼
* One model, two submeshes.
* 4000 triangles.
* Fully rigged.
* Animations: standing x6, walk, run, death, attacks x2, specials attacks x6.
* Textures: two diffuse (512).
* All animations are on the ground, he does not fly.
◼ Compatibility ◼
* Unity 2019.4 and above.
* Built-in, URP and HDRP.
* Mobile friendly.
Price $8.00
Orc Mage [Fantasy] by ArtCoding
◼ Key Features ◼
* One model, two submeshes.
* 2500 triangles.
* Fully rigged.
* Animations: standing x3, walk, run, death, attacks x3.
* Textures: two diffuse (512).
* No weapon included (weapons pack soon).
◼ Compatibility ◼
* Unity 2019.4 and above.
* Built-in, URP and HDRP.
* Mobile friendly.
Price $6.00
The Beautiful Toon Collection by Inguz Media Studio
Hey! Do you want yo follow my daily VFX work? ¡Nice! ;)
FACEBOOK | INSTAGRAM | YOUTUBE
Here I publish a new Asset for you, it's my "Toon Collection! with 209 prefabs ;D
I made it this time in SRP (Standard Render Pipeline) and you will find:
- (24) Portals: 6 different VFX with 4 color variation. 24 prefabs in total as you can see in the video promo.
- (24) Lightrays: 6 different lightrays for your background items or objects. 24 prefabs in total.
- (24) Onomatopeya: 5 different words: Boom!, Kapow!, Poof!, OMG! and Zap! with different styles and designs. 24 prefabs in total.
- (18) Power Orbs: I made 18 different designs in total.
- (36) Magic Aura: You will find 12 different VFX in 3 different colors each. As you can see in the video you will have 36 prefabs.
- (24) PowerUp Items: I made 24 prefabs of this. Stars, Hearts, Lightning and more! :)
- (32) Explotions and Smoke: Look all the 32 VFX that I made in the video promo ;D
- (27) Hits: Take a look to the 9 different Toon hits in 3 different colors each :)
¡ENJOY! ;)
And don't forget, ¡ANYTHING! you need, just contact me :)
Price $15.99
Poses Pack: Super Heroes. Agility by AhabDev
Ideal for enriching the environments of your scenes, expanding the possibilities of creations via the Timeline, creating animated dialogue screens, etc.
The included poses are animations with only 1 keyframe depicting specific actions, they don't contain transitions between them.
Does this mean that they cannot be animated? Not at all!
Check my full VIDEO TUTORIAL LIST in my YT profile, where I show how to: adding breathing effects, merging poses and creating custom animations, syncinc custom animations with dialogue boxes, how npcs can visually follow the player, and much more!*
This product includes a demo scene where you can see all the poses applied to Demo Avatars. It also includes a Tag Search system to search through the poses in a more efficient way. Check the attached video in this same sale page to get more info.
The included poses are only suitable for characters with humanoid skeletons. This product only contains the animation files and their controllers.
(*). Now included in this asset pack itself many demo scenes depicting most of the examples shown in my tutorials plus 26 free demo poses!
Price $44.99
COPY-PASTE-RANGE Geek Inspector Addons by 4AI
This is another bundle of "Geek Productivity Commands", extending the Unity Editor, available in the context menu displayed in the Inspector. The tool enables copy-paste functionality for arrays and lists - more precisely, array and list element ranges (ranges of array and list properties in the Unity Inspector). The main plugin features are:
• copying an array or list element range and placing copied elements in the Geek Clipboard,
• pasting array or list elements available in the Geek Clipboard in an array or list,
• setting and resizing the array or list element range,
• copying either a locked element range or unlocked range (based on a clicked index).
As all our "Geek Utilities", this copy-paste utility can enhance your workflow and increase productivity.
The addons included in this package extend the Unity Editor as described below.
Full source code included.
GEEK INSPECTOR ADDONS | SUPPORT FORUM | BUG REPORTS | FORUM
This Geek Inspector Addons bundle includes three families of commands described below: “COPY”, “PASTE”, “RANGE” commands. You can access them in the 4AI Geek Context Menu appended to a standard Unity context menu related to array and list properties. The command names are shortened in this description usually.
------------------------------
BUNDLE COMMANDS
------------------------------
COPY commands
--------------------
• COPY range
• COPY range LOCKED (appears when the range is locked)
• COPY and LOCK range and SET (range) END
• COPY ONE item
PASTE commands
--------------------
• PASTE (appears when the range is unlocked)
• PASTE and LOCK range
RANGE commands
--------------------
• SET RANGE to R (submenus)
• SET RANGE to R LOCKED (submenus)
• RESIZE RANGE by R (submenus)
• RESIZE RANGE by R LOCKED (submenus)
• SET range START and LOCK
• SET range END and LOCK
------------------------------
HOW TO USE IT
------------------------------For the purpose of this description the term “right-click” will be used as the operation opening a context menu.
You can open the 4AI Geek Context Menu as any context menu in the Unity Inspector by right-clicking on an array or list element name (not a value). In some versions of Unity it is also possible to right-click on the array/list name itself - in this case it assumes that the clicked element index is zero. 4AI Geek Context Menu is appended to the standard Unity context menu items. You can learn more details at:
https://4ai.io/geek-inspector-addons/
------------------------------
BUNDLE ADDONS
------------------------------The bundle contains some of soon-to-be released separate Geek Inspector Addons, including necessary Geek Inspector Addons Core 1.0 files. Check the Unity Asset Store for availability of the addons. The plugins are planned to have the following names:
• COPY Array / List range - Geek Inspector Addon
• PASTE Array / List elements - Geek Inspector Addon
• SET Array / List RANGE to N - Geek Inspector Addon
• RESIZE Array / List RANGE by N - Geek Inspector Addon
• SET Array / List RANGE <START, END> and LOCK - Geek Inspector Addon
------------------------------
DEFINITIONS
------------------------------Common terms and identifiers simplifying the descriptions:
• clickedINDEX – clicked array or list item index,
• START – current FIXED / LOCKED range start,
• END – current FIXED / LOCKED range end,
• R – current range size (equal to: END-START+1 in the LOCKED state or b-a+1 in the UNLOCKED state),
• <a, b> – a range where a = clickedINDEX and (b - a + 1) = R
• <START, END>, LOCKED range - a range locked to specific array or list elements that is modified if the position of elements change,
• FIXED range - a range that was usually LOCKED earlier and UNLOCKED later,
• GEEK CLIPBOARD – internal Geek Inspector Addons clipboard.
------------------------------
SINGLE COMMANDS
------------------------------ SET range START and LOCK
SET the array or list range START to clickedINDEX so that the final range is <clickedINDEX, END> and is LOCKED. See the LOCK range command for more information.
SET range END and LOCK
SET the array or list range END to clickedINDEX so that the final range is <START, clickedINDEX> and is LOCKED. See the LOCK range command for more information.
COPY range
COPY the range <clickedINDEX, clickedINDEX+R-1> to the GEEK CLIPBOARD.
The final range and the range end must fit in the array or list.
COPY range LOCKED
COPY the LOCKED range <START, END> to the GEEK CLIPBOARD.
The final range and the range end must fit in the array or list. The related context menu item is available when the range is LOCKED.
COPY and LOCK range and SET (range) END
COPY the range <clickedINDEX, clickedINDEX+R-1> to the GEEK CLIPBOARD and LOCK it. Set the range END to clickedINDEX.
The final range and the range end must fit in the array or list.
COPY ONE item
COPY ONE clicked item to the GEEK CLIPBOARD.
The final range and the range end (element index in this case) must fit in the array or list.
------------------------------
SUBMENUS
------------------------------SET RANGE to R (submenus)
SET range to <clickedINDEX, clickedINDEX+R-1> so that the range size equals R. R is chosen by one of the command submenu items.
SET RANGE to R LOCKED (submenus)
SET range to <START, START+R-1> so that the range size equals R. R is chosen by one of the command submenu items. Next, update the LOCKED range. The related context menu item is available when the range is LOCKED. See the LOCK range command for more information.
RESIZE RANGE by R (submenus)
RESIZE the range <clickedINDEX, clickedINDEX+currentR-1> by R, so that the final range is <clickedINDEX, clickedINDEX+currentR+R-1>, where currentR is the range size before the operation. R is chosen by one of the command submenu items.
RESIZE RANGE by R LOCKED (submenus)
RESIZE the range <START, END> by R, so that the final range is <START, END+R>, where currentR is the range size before the operation. R is chosen by one of the command submenu items. Next, update the LOCKED range. The related context menu item is available when the range is LOCKED. See the LOCK range command for more information.
------------------------------
DEMO SCENE
------------------------------A demo scene is planned to be provided in the Unity Asset Store as a free asset. Check the Unity Asset Store for availability. For testing, you can also use two MonoBehaviour scripts: ExampleArrays.cs and ExampleLists.cs that contain many different arrays and lists. Attach the scripts to any game objects, define array and list data and then, just right-click on array/list element names to display a context menu with appended 4AI Geek Context Menu.
------------------------------
EXTENSIONS
------------------------------ Some extensions for the Geek Inspector Addons framework are planned to be released in the Unity Asset Store, for example:
• Geek Context Menu style configuration (e.g. it will be possible to change some indentations, prefixes and suffixes),
• Geek Context Menu items visibility and priority (order).
Check the Unity Asset Store for availability.
------------------------------------------------------------
TYPES SUPPORTED BY COPY & PASTE OPERATIONS
------------------------------------------------------------ The following serialized property types (SerializedPropertyType) are supported by copy & paste commands:
• ObjectReference,
• Integer,
• Float,
• Boolean,
• String,
• Vector2,
• Vector2Int,
• Vector3,
• Vector3Int,
• Vector4,
• Quaternion,
• Bounds,
• BoundsInt,
• Rect,
• RectInt,
• Enum,
• Color,
• Character,
• LayerMask,
• AnimationCurve,
• Generic,
• ArraySize - supported once copying generic types,
• ExposedReference - it is supported in the code, but it has not been tested.
The following types are not supported by copy & paste operations:
• FixedBufferSize,
• Gradient.
This plugin performs a lot of reasonable conversions when pasting copied values, for example:
• float to int,
• float to long,
• double to int,
• double to long,
• int to float,
• int to double,
• long to float,
• long to double,
• Vector2Int to Vector2,
• Vector2 to Vector2Int,
• Vector3Int to Vector3,
• Vector3 to Vector3Int,
• Vector4 to Quaternion,
• Quaternion to Vector4,
• BoundsInt to Bounds,
• Bounds to BoundsInt,
• RectInt to Rect,
• Rect to RectInt,
• many types to String...
This version of the plugin doesn't support copy & paste operations for array and list ranges between Unity projects. It might be possible with an extension in the future or e.g. in a PRO version.
Check the Unity Asset Store for availability.
------------------------------
LINKS
------------------------------Links related to Geek Inspector Addons:
Unity forum related to Geek Inspector Addons (Works in Progress)
-------------------------------------------------------
OTHER RELEASED GEEK PRODUCTIVITY TOOLS
-------------------------------------------------------• MOVE-RANGE-LOCK Geek Inspector Addons
• SELECT-RANGE-LOCK Geek Inspector Addons
• Visit the publisher page for the full list of productivity extensions.
FULL SOURCE CODE included.
Price $10.99
Elarasi OST by Billorko Prod
Contents, ogg and wave format.
Aggressive pro 9.5 (No loop) 07:47
Blackout : (Loop) 04:40
Bloodfist : (Loop) 02:57
Hysterium : (Loop) 03:19
Jet Set Furyo : (No loop) 11:09
LMP2 : (No loop) 04:43
Rise the power : (Loop) 05:19
Self control : (No loop) 02:19
Super massive blackout : (Loop) 04:38
The hunter : (No loop) 02:23
Price $5.00
AbcConsole by kyubuns
GitHub / MessageForm / Buy me a coffee
Mobile-friendly debug console!
It is simple, but has all the necessary elements.
Check and copy logs generated on the actual machine.
You can define your own debug methods, and enter and execute them.
You only need to enter a few characters of the method name, and you can comfortably use AUTOCOMPLETE to enter the name!!
Checked by iOS, Android.
Of course, it can also be used with Editor, Windows, and Mac.
Important
You have two options for get the asset.
- Purchase the `AssetStore License` version from AssetStore for a fee. (NO copyright notice is required).
- Download the `MIT License` version from GitHub for free. (You MUST include the copyright notice in your game).
Features
- Check and copy logs
- Autocomplete for mobile comfort
"I used it for this game!"
I'd be happy to receive reports like "I used it for this game!"
Please contact me by email, twitter or any other means.
(This library is MIT licensed, so reporting is NOT mandatory.)
https://kyubuns.dev/
Price $9.99
Easy Gif Generator by Almost Playable Games
Generate turnaround gifs for use on social media, or in game animated icon spritesheets.
Documentation Included
Demo scene Included
Works on at least 2018.3+ but probably further back
Use this tool to easily create turnaround gifs of your props and characters!
Great for spinning icons for collectibles, or promotional gifs of your hero!
Here's an imgur album with some example gifs and a screenshot of the inspector to see what it can do! https://imgur.com/a/prKZ6F9
Tested on 2019.3, and 2020.2 on Mac and Windows.
Price $7.99
Sword Generator by Nextframe Studio
Number of textures:
6 Textures (2 pbr set of textures including Albedo, Metalic and normal maps)
Texture sizes:
2048x2048
Average Polygon count of [Blades]:
244 triangles.
Avarage Polygon count of [Hilts]:
1586 triangles.
Number of meshes/prefabs:
5 blades.
10 hilts.
Animated: No.
UV mapping: Yes.
Types of materials and texture maps:
Standard (PBR), Mobile Bumped Diffuse
Mobile optimized sword generator.
You can generate a lot of sword types
Generate your fantasy swords in a few seconds!
Great for mobile and PC games!
i'll constantly update the asset to increase the amount of variations.
Price $10.00
LOWPOLY - Greek Warfare by Codewart Game Assets
LOWPOLY - Olympian Gods
LOWPOLY - Greek Heroes
Codewart Game Assets Presents
Greek Warfare - A low poly asset pack of ancient greek units and weapons. High quality assets to create a great, ancient Greece based story.
Characters (x10)
Verts <11k Tris <5k
- Javelin Thrower, Athenian Hoplite, Corinthian Hoplite, Creatan Archer, Greek Champion 1,Greek Champion 2, Greek General, Slinger, Spartan Hoplite, Slinger, Spartan Hoplite, Theban Hoplite
Props (x47)
Verts <1,5k Tris <1k
- Shields (x9), Shield banner, Trumpet, Big stone(Slinger), Small stone(Slinger), Stone bag(Slinger), Slingshot(Slinger), Helmets(x9,modular),Bow(rigged), Quiver, Single arrow, Hair style(x2, modular), Scabbard(x6), Javelin, Spears(Doru, x4), Sword Kopis, Sword Xiphos(x6)
Team colors
-Blue and red version included as a textures
- Character setup to work with Mecanim (no animations included in this pack - T position)
- Ready to work with the Scriptable render pipelines
- Textures resolution 1024x1024
Price $24.99
Orc Druid [Fantasy] by ArtCoding
◼ Key Features ◼
* One model, two submeshes.
* 2700 triangles.
* Fully rigged.
* Animations: standing x3, walk, run, death, attacks x3.
* Textures: two diffuse (512).
◼ Compatibility ◼
* Unity 2019.4 and above.
* Built-in, URP and HDRP.
* Mobile friendly.
Price $6.00
ELF GIRL Assasin by LAN
PBR textures(Metallic Sheder)
The model contains 40 animations
atack (x6)
walking (x2)
running (x4)
backrun (x2)
idle (x4)
death (x2)
fight idle (x1)
Sneaking (x4)
step left and right (x4)
get weapon (x1)
jump (x4)
dodge (x6)
PBR textures.
-Albedo
-AO
-Metallic
-Normal
(armor 4096x4096 body 4096x4096, body 4096x4096, hair 4096x4096 and Weapon 4096x4096
faces 14293
verts 16033
tris 26756
Price $45.00
HDRP - Wet Shaders : Flood and Rainy Puddles by Ciconia Studio
Find here our version compatible with the Built-In and Universal Render Pipeline.
The file includes HDRP shaders. The Wet Shaders v2020.x package is only compatible with Unity 2019.3.0 or higher.
The package comes with 2 demo scenes using 1k and 2k textures in .png format, including the road and sidewalk scene shown in the videos.
Documentation included.
Shaders:
- Flood (Opaque + Transparent)
- Rainy Puddles Lite and Pro (with flipbook normal map)
Features :
- PBR materials
- Support BaseColor, Metallic(SmoothnessA), Normal, Heightmap, Ambient Occlusion and Emission map
- The detail map controls the effect of flooding
- Waves water normal map with intensity speed and direction controls
- Raindrop simulated with size and speed splashes
- Rain ripples using flipbook with atlas normal map. 2 different texture atlas are included. They come in 4k .png format, and they are divided in 8 columns and 8 rows.
------------------------------------------------------------
If you have any question feel free to contact us : contact@ciconia-studio.com
Price $9.99
Massive Character Generator by David Lambert
Variety of tools and utilities to create sets and libraries of objects for characters.
Easy to learn and implement in your scene with statistics and variable character attributes according to each model including code extensibility, custom set of names list, and much more!
Have you ever found themselves in the situation where they have to populate an entire area with characters and you don't want them to look alike?
Having to model each one from scratch or use other procedural programs that rarely have what you're looking for, or just downloading them from the internet and readjust them to your liking?
Well that happens to me sometimes, having to create a dozen characters and configure them manually.... It's a nightmare!
MASSIVE is a tool designed to solve this problem. Save yourself all that time you would have spent adding components, changing materials and adjusting the scripts, using a pseudo-random system capable of creating those combinations for you.
It is not a character modeling tool, but rather a mixer where you can place your base models, (without clothes if you wish) and add the other objects that the character may or may not wear (shoes, hair, shirt, beard etc.) and with the press of a button there are hundreds or thousands of combinations ready to use, already programmed and configured.
It is a breeze. The only thing you have to do is place them into your scene and you are good to go.
Note: The assets included in this package are only for demo porpouse.
This package contains:
- 1 Male Character
- 1 Female Character
- 2 Beard Variations
- 2 Male Hair Variations
- 2 Female Hair Variations
- 2 Helmet Variations
- 2 Mask Variations
- 1 1024 x 1024 Ground Texture
- 8 Material Variations
Average polygon count - 6,812 tris
Price $4.99
Medieval Modular Town by Emj3dArt
In this package you can find:
Models (x 200)
- House parts (x98)
·ArcBase:172 Triangules
·ArcRock:6248 Triangules
·ArcRoof:170 Triangules
·BaseColumn:170 Triangules
·BaseTower:1277 Triangules
·Bridge:3740 Triangules
·CentralTower:288 Triangules
·Door01:540 Triangules
·Door02:616 Triangules
·DoubleWoodStair:1424 Triangules
·FirePlace01:194 Triangules
·Floor:12 Triangules
·FloorA:12 Triangules
·FloorB:12 Triangules
·FloorC:12 Triangules
·FloorD:12 Triangules
·FloorE:28 Triangules
·FloorG:28 Triangules
·FloorH:28 Triangules
·FloorI:48 Triangules
·FloorJ:48 Triangules
·Foundation:10 Triangules
·HallWayWood:230 Triangules
·PosterShop:786 Triangules
·PosterSmithy:786 Triangules
·PosterStable:786 Triangules
·PosterTabern:786 Triangules
·RetainingWallA:54 Triangules
·RetainingWallB:54 Triangules
·RetainingWallC:54 Triangules
·RetainingWallD:54 Triangules
·RoofA:36 Triangules
·RoofB:36 Triangules
·RoofC:36 Triangules
·RoofD:76 Triangules
·RoofD_A:36 Triangules
·RoofD_B:36 Triangules
·RoofE:36 Triangules
·RoofF:36 Triangules
·RoofTileA:244 Triangules
·RoofTileB:200 Triangules
·RoofTileC:280 Triangules
·RoofTileD:104 Triangules
·RoofTileE:56 Triangules
·RoofTileSimple:20 Triangules
·RoofWindow:438 Triangules
·SmokeStack:390 Triangules
·Stair01:264 Triangules
·Stair02:272 Triangules
·Stair03:203 Triangules
·Stair04:200 Triangules
·Stair05:280 Triangules
·Stair06:280 Triangules
·Stair07:476 Triangules
·Tower:5100 Triangules
·UpTower:1124 Triangules
·WalkWayFence01:182 Triangules
·WalkWayFence02:40 Triangules
·WalkWayWoodA:312 Triangules
·WalkWayWoodB:144 Triangules
·WalkWayWoodD:72 Triangules
·WalkWayWoodE:36 Triangules
·WallA:388 Triangules
·WallB:232 Triangules
·WallC:138 Triangules
·WallD:12T riangules
·WallDoor:158 Triangules
·WallDoubleWindow:588 Triangules
·WallE:276 Triangules
·WallF:188 Triangules
·WallG:12 Triangules
·WallH:144 Triangules
·WallJ:276 Triangules
·WallSmall:12 Triangules
·WallAToTriangule:232 Triangules
·WallTrianguleA:12 Triangules
·WallTrianguleB:12 Triangules
·WallTrianguleWindow:100 Triangules
·WallWindowA:1050 Triangules
·WallWindowB:1050 Triangules
·WallWindowC:392 Triangules
·WallWooden:112 Triangules
·WallWoodenSmall:112 Triangules
·WallWoodenWindow:348 Triangules
·WindowA:700 Triangules
·WindowB:44 Triangules
·WindowTower:2274 Triangules
·Wood01:44 Triangules
·Wood02:44 Triangules
·Wood03:60Triangules
·Wood04:76 Triangules
·Wood05:12 Triangules
·Wood06:44 Triangules
·Wood07:44 Triangules
·Wood08:12 Triangules
·Wood09:22 Triangules
·WoodColumn:104 Triangules
·WoodFloorFence:166 Triangules
These models contain 3 materials:
-Material01: 4K Textures
Albedo,Metallic And Normal Map
-Material02: 4K Textures
Albedo,Metallic And Normal Map
-MaterialCristal: AlbedoTransparent
- Props (x80)
·Arc01:330 Triangules
·Arc02:266 Triangules
·Arrow:170 Triangules
·Axe:160 Triangules
·Awning:152 Triangules
·Axe02:430 Triangules
·Barrel:764 Triangules
·BarrelDrink:460 Triangules
·Bed01:752 Triangules
·Bed02:338 Triangules
·Book01:98 Triangules
·Book02:246 Triangules
·Bottle01:435 Triangules
·Bottle02:435 Triangules
·CandelWall:561 Triangules
·Candel01:394 Triangules
·Candel02:388 Triangules
·Candel03:170 Triangules
·Carpet:18 Triangules
·Chair01:124 Triangules
·Chair02:468 Triangules
·Chair03:2144 Triangules
·Chest:1100 Triangules
·Coin:80 Triangules
·Crate:364 Triangules
·Cross:322 Triangules
·CrossBow:1650 Triangules
·Cup:276 Triangules
·Dagger:220 Triangules
·FireCamp:3013 Triangules
·FirePlace:2366 Triangules
·Flag01:158 Triangules
·Flag02:488 Triangules
·Flag03:308 Triangules
·Flag04:174 Triangules
·Flag05:900 Triangules
·Flag06:166 Triangules
·FlowerShop:472 Triangules
·Fork:104 Triangules
·Furniture01:118 Triangules
·Furniture02:118 Triangules
·Furniture03:222 Triangules
·Furniture04:140 Triangules
·HangLamp01:1498 Triangules
·HangLamp02:266 Triangules
·Hay:300 Triangules
·Horn:2966 Triangules
·Knife01:130 Triangules
·Knife02:186Triangules
·Knife03:140Triangules
·KnightStatue01:4714 Triangules
·KnightStatue02:4048 Triangules
·Lamp:3362 Triangules
·Mallet:144 Triangules
·Pan:166 Triangules
·Parchment:892 Triangules
·PileOfLogs:3120 Triangules
·Plate:60 Triangules
·Pot01:160Triangules
·Pot02:1518 Triangules
·Rack01:394 Triangules
·Rack02:312 Triangules
·RoundTable01:604 Triangules
·RoundTable02:72 Triangules
·Shelve:132 Triangules
·Shield01:136Triangules
·Shield02:136 Triangules
·Shield03:112Triangules
·SmallMallet:160 Triangules
·Spear01:80 Triangules
·Spear02:316 Triangules
·Spoon:48 Triangules
·Sword01:124 Triangules
·Sword02:254 Triangules
·TableBar:566 Triangules
·TableLarge01:78 Triangules
·TableLarge02:108 Triangules
·TableSmall:60 Triangules
·WinePress:3890 Triangules
These models contain 2 materials:
-Material04: 4K Textures
Albedo,Metallic And Normal Map
-WinePreesMaterial: 2K Textures
Albedo,Metallic And Normal Map
- Rocks (x7)
·Rock01:440 Triangules
·Rock02:164 Triangules
·Rock03:66 Triangules
·Rock04:64 Triangules
·Rock05:28 Triangules
·Rock06:1302 Triangules
·Rock07:2308 Triangules
These models contain 1 material:
-RockMaterial: 4K Textures
Albedo,Metallic and Normal Map
- Trees (x6)
·Tree01:3390 Triangules
·Tree02:4388 Triangules
·Tree03:1308 Triangules
·Tree04:4388 Triangules
·Tree05:3390 Triangules
·Tree06:1308 Triangules
These models contain 1 material:
-TreeMaterial: 4K Textures
Albedo and Metallic
- Scrubs (x8)
·Grass01:344 Triangules
·Grass02:119 Triangules
·Grass03:142 Triangules
·Grass04:84 Triangules
·Grass05:84 Triangules
·Grass06:96 Triangules
·Grass07:88 Triangules
·Grass08:84 Triangules
These models contain 1 material:
-GrassMaterial: 2K Textures
Albedo,Metallic and Normal Map
- Mountain (x2)
·Mountain01:4032 Triangules
·Mountain02:4032 Triangules
These models contain 1 material:
-MountainMaterial: 512x512 Textures
Albedo and Metallic
VFX (x3) - Fire (x1)
These VFX contain 1 material:
-FireMaterial: 512x512 ParticleTexture
- Rain (x1)
These VFX contain 5 materials:
-RainAlpha01Material: 256x256 ParticleTexture
-RainAlpha02Material: 512x256 ParticleTexture
-RainAlpha03Material: 512x512 ParticleTexture
-RainAlpha04Material: 256x256 ParticleTexture
-RainAlpha05Material:512x512 ParticleTexture
- Groon Leaf (x1)
These VFX contain 1 material:
-GroonLeafMaterial: 256x256 ParticleTexture
Package includes 4 materials for the terrain.
-Bricks:4K Textures
Albedo and Normal Map
-Earth:4K Textures
Albedo and Normal Map
-Grass:4K Textures
Albedo and Normal Map
-WaterRock:4K Textures
Albedo and Normal Map
Many of the materials contain texture atlases
6 types of houses optimized in a single mesh are included
·HouseA:18134 Triangules
·HouseB:26789 Triangules
·Tabern:32789 Triangules
·Stable:28264 Triangules
·Smithy:20557 Triangules
·Church:23894 Triangules
These models contain 3 materials:
-Material01: 4K Textures
Albedo,Metallic And Normal Map
-Material02: 4K Textures
Albedo,Metallic And Normal Map
-MaterialCristal: AlbedoTransparent
A high detailed, modular, Medieval Town environment kit
Combine with the Medieval Modular Castle pack and form a great setting
All assets in the screenshots are included in the pack.
Price $24.95
Spider_Hyun by hyun
These are 3 styles with 2 variations added along with basic modeling.
It consists of 1 modeling barry and 2 color barry.
[animation ]
Idle
Walk
Run
AttackA
AttackB
Dead.
[mesh]
SpiderA = 3164 tri, Lod 1970 tri
SpiderB = 3190tri,Lod 1990 tri
SpiderC = 3190tri,Lod 1990 tri
[Keyboard keys]
w,s,a,d = Walk,move
Sheft = Run
SpiderB and SpiderC are modeling/map common, only color maps are different.
It worked in the pbr method and it is working in the legacy method.
Matreal is Unity's default material.
I used Unity 2020.1.10f1.
Price $40.00
AR Shadow (AR Foundation: ARKit, ARCore): Augmented Reality — AR Shader by Makaka Games
AR Shadow is a shader for Transparent Surfaces.
☄️ PACKAGE CONTAINS
— Demo with Plane Detection & Object Placement using Unity's new Input System.
☄️ TESTED WITH MOBILE DEVICES
— iOS on iPhone XS Max.
— Android on Samsung Galaxy A71.
☄️ DOCS & SUPPORT
First, read the latest docs online or offline in PDF included in Unity Package.
If it didn't help, get the support.
If you find a bug, or you can't use the asset as you need, please first email me to info@makaka.org before leaving a review to the asset store.
I am here to help and to improve my assets for the best.
Response time can be up to 5 business days.
☄️ CHECK ALSO
— Map of Unity Assets
Price $4.99
RMLAR - Fully Customizable by Rico Assets
High resolution textures and meshes, created with simple to follow naming conventions and set up in a structure where it is really easy to simply drag and drop any future creations. Every element which requires animation is detached and given the proper name, each material and texture are named to correspond with the appropriate mesh. Textures are at 4K however you can downscale them to what better suites your needs.
Important: This kit does not include rigs, animations or sounds, only meshes and textures.
Technical details:
Total 32 models:
- 1 Lower Receiver
- 2 Bolts
- 3 Barrels
- 4 Handguards
- 2 Receiver Plates
- 3 Barrel compensators
- 5 Magazines
- 2 Rear Sights
- 2 Cartridges, new and empty
- 3 Pistol Grips
- 5 Butt Stocks
Texture size:
4096x4096 each
Vertex Count:
Varied depending on combination of assets, however it is all done with current gen capabilities in mind
Tri-Count individual parts:
- Bullet: 664
- Bullet empty: 348
- Lower Receiver: 18,751
- Bolt Rattail: 2,870
- Bolt Advanced: 2,464
- Barrel 21inch: 5,824
- Barrel 16inch: 4,070
- Barrel 13inch: 4,076
- Handguard Vtol: 18,704
- Handguard Standard: 11,510
- Handguard Quad Rail: 9,036
- Handguard M Lok: 8,912
- Magazine 50rd: 3,140
- Magazine 30rd: 3,605
- Magazine 20rd Standard: 3,172
- Magazine 20rd: 2,065
- Magazine 10rd: 3,045
- Muzzle Standard: 2,008
- Muzzle ProComp: 928
- Muzzle AR Comp: 1,068
- Pistol Grip Wood Standard: 1,332
- Pistol Grip Standard: 1,438
- Pistol Grip AM: 2,261
- Receiver Plate Standard: 501
- Receiver Plate Advanced: 3,832
- Rear Sight Standard: 1,802
- Rear Sight Para: 2,770
- Rear Sight Standard: 1,802
- Stock Wood Standard: 3,598
- Stock Standard: 3,598
- Stock Series X: 3,797
- Stock Folding Tube: 3,048
- Stock Folding Para: 4,088
LODS:
None
Intended Platforms:
Desktop and consoles
All renders were done in marmoset! You can find higher res renders in my portfolio Artstation.
The easiest way to get in touch is to contact me through my Email
Price $39.99
Easy Score System V2 by An-Nur Studio
Features:
- Count Temp Score
- Save High Score
- Save Last Score
- Create different types of scores. Ex: Gems, Kills & Distance, etc
- Supports both Default & Text Mesh Pro text
- Usage Unity Job System & Burst Compiler if available
- Clean Code for Flexibility & Easy to modify
- Light Weight
- Easily use any kind of save the system by replacing some code with the new save systems API code. Default is PlayerPrefs.
- Up & Run Score, High Score, Last Score & Currency Score within a minute
- Flexible methods to use in Unity Event & inside behaviors. Ex: Add Score, Reset, Subtract Score, etc
How to Upgrade From Old Version:
- Delete Old Easy Score System Package
- Import This One
Easy Score System is a plugin that helps you not to waste time, effort on creating a score system from scratch. It comes with systems like score, high score, last score & currency score. To save the scores by default it usage Unity's Player Prefs but it's possible to use a custom save the system by replacing some code. It also uses Unity's Jobs System & optionally supports Unity's Text Mesh Pro & Burst Compiler
Need Help?
Documentation | Email | Facebook
Price $40.00