Geek Addons Demo by 4AI
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SOURCE CODE
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After the installation of the package, the source code should be located in the <project-folder>\Assets\Plugins\4AI folder. There should be two folders:
- Demo (<project-folder>\Assets\Plugins\4AI\Demo),
- Geek-Editor-Addons (<project-folder>\Assets\Plugins\4AI\Geek-Editor-Addons).
The documentation is in the following folder:
- <project-folder>\Assets\Plugins\4AI\Demo.
The demo scene path:
- <project-folder>\Assets\Plugins\4AI\Demo\Geek-Inspector-Addons\Demo\Samples\Sample-Scenes\SampleScene.unity
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UNINSTALLING
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If you have any addons installed, remove only <project-folder>\Assets\Plugins\4AI\Demo folder. Otherwise, remove all the folders described in the SOURCE CODE section. If you want to uninstall some addons, please refer to related documentation. Usually, the safest method would be uninstalling all the addons (deleting both Geek-Editor-Addons and Geek-Inspector-Addons folders) followed by the installation of other addons one by one, starting from the oldest version to the newest one (if you don’t redownload the newest versions from the Asset Store).
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DEMO SCENE
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The demo scene path:
- <project-folder>\Assets\Plugins\4AI\Demo\Geek-Inspector-Addons\Demo\Samples\Sample-Scenes\SampleScene.unity
The demo scene contains game objects (Capsule-Lists and Sphere-Arrays) having two MonoBehaviour scripts attached: ExampleLists.cs and ExampleArrays.cs that contain many different arrays and lists. You can use those scripts to test Geek Addons (available in the Unity Asset Store). The scripts have some dummy data defined. You can also attach them to any game objects, define your own array and list data and then, just right-click on array/list element names to display a context menu with an appended 4AI Geek Context Menu. Some Geek Addons have other features too e.g. extended context menus in the Hierarchy view or Assets view - refer to the documentation related to specific addons.
This free asset includes a demo scene you can use to test Geek Addons. This asset doesn’t include Geek Addons. Addons available in the Unity Asset Store are enumerated below.
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RELEASED GEEK ADDONS
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- List & Array Toolbox
- Editor List & Array Toolkit
- Inspector List & Array Toolkit
- MOVE-RANGE-LOCK Geek Inspector Addons,
- SELECT-RANGE-LOCK Geek Inspector Addons,
- COPY-PASTE-RANGE Geek Inspector Addons,
- CUT-INSERT-RANGE Geek Inspector Addons,
- Visit the publisher page for the full list of addons.
Geek Addons (not included in this package) enable operations such as:
- copying selected game objects or assets to the Geek Clipboard, ordered in different ways (e.g. by executing copy commands using the alphanumeric sort by asset file path or game object name),
- moving a range of array or list elements from one place to another within a given array or list,
- copying a range of array or list elements to the Geek Clipboard,
- copying all array or list elements to the Geek Clipboard,
- pasting array or list elements available in the Geek Clipboard into an array or list,
- copying either a locked element range or unlocked range (based on a clicked index),
- cutting a range of array or list elements and placing them in the Geek Clipboard,
- inserting array or list elements available in the Geek Clipboard into an array or list at a clicked index,
- appending array or list elements available in the Geek Clipboard after a clicked index in an array or list,
- duplicating a range of array or list elements - once and many times,
- deleting a range of array or list elements,
- setting and resizing a range of array or list elements,
- different operation modes such as a locked or unlocked element range mode,
- locking all the list or array range.
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PACKAGE CONTENT
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- A demo scene you can use to test Geek Addons (available as separate packages).
NOTE: packages such as List & Array Toolbox, Editor List & Array Toolkit and Inspector List & Array Toolkit contain also Geek Addons (which might be unclear, considering the fact that their names don't use the term Geek Addons), so this asset can also be used to test these packages.
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COMPATIBILITY
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- Built-in render pipeline
- Works in Unity 2018.4.0 or higher
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LINKS & EMAILS
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List & Array Toolbox page: https://4ai.io/list-array-toolbox
Editor List & Array Toolkit page: https://4ai.io/editor-list-array-toolkit
Main Geek Inspector Addons page: https://4ai.io/geek-inspector-addons/
4AI Unity Asset Store profile: https://assetstore.unity.com/publishers/51853
Forum: https://4ai.io/forum/geek-inspector-addons/
Support Forum: https://4ai.io/forum/geek-inspector-addons-support/
Bug Reports Forum: https://4ai.io/forum/geek-inspector-addons-bug-reports/
Unity forum related to Geek Inspector Addons (Works in Progress): https://forum.unity.com/threads/1026841/
Price $0.00
Ant_Queen by Mikhail061186
3 color variations
textures;
-Albedo
-Ao
-Metallic
-Normal
-Roughness
-Gloss
The model contains 22 animations
Attack (x6)
Turn_around_Right_90(1)
Turn_around_Left_180(1)
Turn_around_Left_180(1)
Death (1)
-Damage(x2)
-Walking(1)
-Idle(x3)
-Jump(2)
-Running(1)
Eats(1)
Crawl_in(1)
Crawl_out(1)
verts 42230
tris 81727
Join me on the page
https://www.facebook.com/mihail.cheremushkin.5/
I am always ready to listen to your suggestions and suggestions for current models, as well as for future ones
Price $24.99
Draw This by olusola olaoye
Draw This
"Draw This" is a drawing tool that lets you draw on a canvas.
Main features of "Draw This"
1. 25 colors for pen, texts and background color
2. Adjust pen/brush size/thickness
3. Eraser tool
4. Change background color
5. Add text and edit text
6. Zoom in and out
7. Undo action
8. Clear canvas
9. Take screenshot of the canvas and saves image
10. extendable and polished code
11. Easy to understand project
Price $25.00
NordOrc Berserc by AndryVinneti
Number of textures 36
Texture dimensions 4096*4096 PNG
Polygon count of
Model Northern Orc
1. Body Tris 5062Vertecs 2630
2. Bots Tris 3064Vertecs 1802
3. Glovers Tris 3648Vertecs 2048
4. Pants Tris 2717Vertecs 1551
5. Helmet Tris 1592Vertecs 984
6. Shoulder Tris 7092Vertecs 6096
7. Hair Tris 1776Vertecs 2365
8. Weapon Tris 5472Vertecs 3580
Number of meshes/prefabs 1/1
- PBR (**Albedo,Normal,Rougness,Specular,Metalness**) format PNG
- Rigging: Yes (Rigify) Blendr
- Animation count 25
Animation List
- Idle
- Batle Idle
- Walk
- BatleWalk 4
- Run
- BatleRun
- Jump 4
- Attack 4
- Hit 4
- Dead 3
- Block
- BlockHit
UV mapping: Yes
LOD information no LODs
> Materials
1. **Body(head)**
2. **Bots**
3. **Glovers**
4. **Pants**
5. **Helmet**
6. **Hair**
7. **Weapon**
8. **Sklera**
9. **Shoulder**
game character with a ready-made set of animations for fantasy projects
Price $25.00
Zamber GHS by GHS studio
Suitable for games of different genre: RPG, strategy, first-person shooter, etc.
The character does not have animations, but it has a standard rigg that works with Unity Humanoid.
PBR textures.
-Albedo
-AO
-Metallic
-Normal
All texture - 4096-4096
Verts: 24802
Price $15.00
Native American 2 by AR Lek
► Key Features:
Humanoid Skeleton
5 skins variations
4 weapons.
► Polycount:
Faces - 20 344
Verts - 33 445
Tris - 39 997
► PBR textures (.tga) in resolution 4096x4096 (or 2048x2048):
Albedo
Normal (DirectX)
Occlusion+Roughness+Metallic.
► Skin color variations: clean, red 1, red 2, blue, blend paint.
Price $39.99
Street Props - Japanese Urban Set by 3D DOJO
43 Textures
16 Meshes
35 Prefabs
All textures imported at 4096 x 4096 to be suitable for any project.
All textures are in TGA file format
All assets UV mapped
All assets have been textured using the PBR Universal Render Pipeline.
Polycounts:
- Polygon count of [SM_Bottle_Beer_Bomber_01] - 1152 tris
- Polygon count of [SM_Bottle_Beer_Cap_01] - 320 tris
- Polygon count of [SM_Bottle_Beer_Cap_02] - 320 tris
- Polygon count of [SM_Bottle_Beer_Longneck_01] - 1152 tris
- Polygon count of [SM_Bottle_Sake_75cl] - 1240 tris
- Polygon count of [SM_Bottle_Sake_75cl_Cap] - 440 tris
- Polygon count of [SM_Bottle_Sake_180cl] - 1360 tris
- Polygon count of [SM_Bottle_Sake_180cl_Cap] - 320 tris
- Polygon count of [SM_Crate_Beer_01] - 3340 tris
- Polygon count of [SM_Crate_Sake_01] - 4160 tris
- Polygon count of [SM_Keg_01] - 4734 tris
- Polygon count of [SM_Keg_02] - 4606 tris
- Polygon count of [SM_Keg_02a_01] - 4618 tris
- Polygon count of [SM_Keg_02a_02] - 4618 tris
- Polygon count of [SM_Keg_Cap_01] - 254 tris
- Polygon count of [SM_Keg_Separator_01] - 1008 tris
LODS not included.
Simple box collision has been applied to all prefaba.
This project includes assets, materials and textured depicted in the images for intended use in AAA realistic projects.
Created by Tom Russell & Jesus Blaco for 3D DOJO STUDIO.
Price $34.99
XGen - Procedural Terrain Generator by GapperGames Shaders
Price $9.99
Heatmap Inputs Analyzer by SG-DiGital
See how users interact with your game or app. This asset shows the most used screen areas in your scene, using a heatmap 2D image overlapped on the screen.
A heatmap is a data representation technique that measures the magnitude of an interaction through a color code that allows to interpret quickly the results.
With this analysis, you will be able to visualize which areas, buttons, joysticks, etc. are the most used, so you can focus on them to improve the design and user interface of your projects.
The asset is prepared to be easy to apply and use in any Unity project. You just have to adapt the GameObject to the canvas, and the script will do the rest.
When the application starts, it calculates the time and position of the inputs that the user executes, and creates a heatmap in real time, so it updates the value of the colors based on the total time used each time.
The asset supports all screen resolutions, but you can change the calculation precision to improve the performance. This is very useful in the case of mobile devices with less processing capacity.
The asset comes with a prefab, which is already prepared for different platforms. For PC, MAC and WebGL, the prefab is configured to detect mouse position. For iOS and Android platforms, the prefab is configured to detect the fingers positions.
It also includes two scenes to test the asset, one with objects ready to interact with the mouse and another with objects ready to interact with fingers.
You can explore the possibilities of the asset in these scenes and configure the best visualization for your project.
The following functionalities can be configured:
- Mouse click detection (only for PC, Mac and WebGL platforms): to configure the detection of the mouse position at all times or only when the user clicks the mouse.
- Opacity color: represent the values with a single color with different opacity. More transparent for areas less used and more opaque for the most used areas.
- Color Gradient: represent the values with the specified set of colors. This is used only if "Opacity color" is not set. The colors on the left are the colors that represent the areas where the user has less interaction, and those on the right, the areas with more interaction.
- Radius influence: allows modifying the radius of influence of the input on the screen, to have more or less precision of the mouse/ touch.
- Texture resolution: allows modifying the resolution of the 2D image, so the calculation of the values is also simplified, reducing the precision of the representation, but improving the performance.
Price $15.00
Audimus Game Music Collection: MEGAPACK by Audimus Music
With a total value of $125, MEGAPACK's $59.99 price tag offers deep value with a 48% total discount compared with buying Audimus packs individually.
At Audimus we are committed to creating top quality tracks tailor-made for video games. Across our individual products, we bring the high standard of professional game audio production to ready-made, stylistically-cohesive music asset packs. In our MEGAPACK we bundle all ten of our packs into one huge collection of ready-made professional game music.
With a total of 132 tracks and over 3.5 hours of music, this music bundle includes 10 packs with 10+ tracks each of genre-specific music that loops seamlessly in game. Cover all of your bases with an expansive range of genres!
Listen now to the packs included in our MEGAPACK:
- REALM: Orchestral Fantasy
- MEAD: Medieval Fantasy
- NOVA: Ambient Sci-Fi
- JUN: Japanese Metal
- NEON: Totally Rad Synthwave
- FELT: Intimate Piano and Strings
- STRIKE: Modern Action
- DARK: Chilling Horror
- DEX: Hip-Hop Grooves
- RETRODRIVE: Classic 16-Bit
• 132 unique compositions
• 24-bit, 48kHz WAV format
• Looping versions of each track
• Royalty-free
• Made with love in Liverpool, England
Price $59.99
Plastic Dumpster PBR by Qunatum
Number of textures: 3
Texture dimensions: 2048 x 2048
Polygon count of [Plastic Dumpster]: 12040
Vertices: 10699
Number of meshes/prefabs: 1
UV mapping: Yes
Types of materials and texture maps : PBR
- Model has proper real world scale.
- Model is completely unwrapped.
- Model is fully textured with all materials applied.
The PBR textures includes the following texture maps:
-Albedo
-Metallic
-Normal
Price $4.99
Starter Assets - Third Person Character Controller by Unity Technologies
Important note on package dependencies
The First/Third Person Starter Assets packages require the Input System and Cinemachine packages to work.
The packages will automatically install when you import a Starter Assets package into your project. This is handled by the PackageChecker.cs script.
Please accept the Input System pop-up and Editor restart to successfully install the New Input System. If you accidentally decline, you can install the New Input System through the Package Manager.
If you want to use the Input System and Input Manager (Old) together, or switch your project back to the old Input Manager, you will need to go to Edit > Project Settings, then select Player.
Under Other settings, you will see that Input System Package (New) is selected. Here you can switch to your preferred setup. Please bear in mind that the Starter Assets do not work with the Input Manager (Old) setting.
Starter Assets are designed to work as a quick start into prototyping and developing character controllers for various game genres, using systems and methods that are easy to build and expand upon for different projects.
Important note:
- The Starter Assets packages are compatible with Unity 2020.3 LTS.
- The First/Third Person Starter Assets packages require the Input System and Cinemachine packages to work. The packages will automatically install when you import a Starter Assets package into your project.
The Starter Assets - Third Person Controller package includes:
- A Third Person Armature character controller, fully rigged and animated using a Humanoid rig
- A Third Person Capsule character controller
- Playground Scene and level prototyping Prefabs
- Triplanar shaders for quick prototyping (Built-in + ShaderGraph for URP/HDRP)
- UI Canvas overlays for mobile (Joystick and Touch Zone)
The Starter Assets are using the built-in CharacterController component.
The default project is using the Built-in Render Pipeline, but can be upgraded to URP or HDRP through the standard upgrade path.
Starter Assets include First and Third Person Character controllers built in a modular way as a solid foundation for any game genre.
- Starter Assets - First Person Character Controller
- Starter Assets - Third Person Character Controller
Price $0.00
Starter Assets - First Person Character Controller by Unity Technologies
Important note on package dependencies
The First/Third Person Starter Assets packages require the Input System and Cinemachine packages to work.
The packages will automatically install when you import a Starter Assets package into your project. This is handled by the PackageChecker.cs script.
Please accept the Input System pop-up and Editor restart to successfully install the New Input System. If you accidentally decline, you can install the New Input System through the Package Manager.
If you want to use the Input System and Input Manager (Old) together, or switch your project back to the old Input Manager, you will need to go to Edit > Project Settings, then select Player.
Under Other settings, you will see that Input System Package (New) is selected. Here you can switch to your preferred setup. Please bear in mind that the Starter Assets do not work with the Input Manager (Old) setting.
Starter Assets are designed to work as a quick start into prototyping and developing character controllers for various game genres, using systems and methods that are easy to build and expand upon for different projects.
Important note:
- The Starter Assets packages are compatible with Unity 2020.3 LTS.
- The First/Third Person Starter Assets packages require the Input System and Cinemachine packages to work. The packages will automatically install when you import a Starter Assets package into your project.
The Starter Assets - First Person Controller package includes:
- A First Person character controller
- Playground Scene and level prototyping Prefabs
- Triplanar shaders for quick prototyping (Built-in + ShaderGraph for URP/HDRP)
- UI Canvas overlays for mobile (Joystick and Touch Zone)
The Starter Assets are using the built-in CharacterController component.
The default project is using the Built-in Render Pipeline, but can be upgraded to URP or HDRP through the standard upgrade path.
Starter Assets include First and Third Person Character controllers built in a modular way as a solid foundation for any game genre.
- Starter Assets - First Person Character Controller
- Starter Assets - Third Person Character Controller
Price $0.00
Innkeeper [Fantasy] by ArtCoding
◼ Key Features ◼
- One model, one submesh.
- 2500 triangles.
- Fully rigged (Generic, not Humanoid).
- Animations: standing x3, walk, run, talk, injured, attacks x2 and death.
- Textures: one diffuse (512).
- Unity 2019.4 and above.
- Built-in, URP and HDRP.
- Mobile friendly.
❤️ And save money with our packs ❤️
Price $8.00
Low Poly Casual Characters by Fubu Studios
Lowpoly Profession Characters
Key Features
- Mobile friendly.
- 20 unique characters including females and males.
- Demo scene included.
Compatibility
- Works in Unity 2018.4 and above
- Characters setup to work with Mecanim (no animations included in this pack)
- All characters are rigged and compatible with humanoid animations.
Price $15.99
Toon Professions Character Pack by Fubu Studios
Toon Profession Characters
Key Features
- Mobile friendly.
- 30 unique characters including females and males.
- Demo scene included.
Compatibility
- Works in Unity 2018.4 and above
- Characters setup to work with Mecanim (no animations included in this pack)
- All characters are rigged and compatible with humanoid animations.
Price $18.99
Post Apocalyptic Pipe Hammer by Valday Team
Number of textures: 1 Texture Set (Albedo, Metallic/Smoothness, Normal, Occlusion Textures) x 2 Variants (Also included textures for HDRP)
Texture sizes: 4096 px
Polygon count:
Hammer 1:
- LOD0: 4729 Tris (2876 Vertices)
- LOD1: 2635 Tris (1727 Vertices)
- LOD2: 571 Tris (348 Vertices)
Hammer 2:
- LOD0: 5685 Tris (3426 Vertices)
- LOD1: 3231 Tris (2089 Vertices)
- LOD2: 653 Tris (408 Vertices)
Number of meshes/prefabs: 6 Meshes/4 Prefabs: 2 Hammers x 2 Variants (Clean and Bloody)
Rigging: No
Animation: No
LODs: Yes, 3 Levels
Colliders: Manually, simple
Types of materials: Standard Metallic
Post Apocalyptic Melee Weapon Pipe Hammer with High Quality PBR Textures for any FPS, Survival or Horror game in modern setting.
Price $7.00
Cultist [Fantasy] by ArtCoding
◼ Key Features ◼
- One model, two submeshes.
- 2300 triangles.
- Fully rigged (Generic, not Humanoid).
- Animations: standing x2, walk and talk.
- Textures: two diffuse (512).
- Unity 2019.4 and above.
- Built-in, URP and HDRP.
- Mobile friendly.
❤️ And save money with our packs ❤️
Price $8.00
low poly shop center 1 by Not_Brown_Publisher
Low poly shop center 1
Exterior/ interior / room / furniture / game ready assets
types of premises : stores / hall / pantry / game room / cafe / restaurant / bar / toilet / massage / bowling / casino / security / cinema / hairdresser / lounge / gym / fast food
860 unique objects! 200k triangles full set pack. 800k triangles center
each floor has a lower level 1.0 - so that the entire apartment can be seen from the right angle and 2nd level 1.1 - which covers the walls to the ceiling and allows you to use the house to play in 360.
The house has 4 floors
Closets, beds, sofas, bedside tables, chairs, musical instruments, tables, plants, pictures, kitchen appliances, refrigerators, gas stoves, appliances, with this set you can create any room, apartment!
Price $69.00