Ancient Senate by Havolk
-Supports Built-in Render Pipeline and URP
-Senate 3650 poly
-Statue 5820 poly
-Number of Meshes:2
-Number of Materials: 2
-Number of Textures: 7
-Textures uv 2048-2048
- Model is fully textured with all materials applied. You can edit the material :))
- The pivot points are properly positioned.
Price $14.00
Sci-Fi Platform Road Pack by Havolk
-Supports URP
Number of Meshes:10 (FBX)
Number of Materials :5
Number of Textures:20
Textures uv 2048-2048 (PBR)
Model is fully textured with all materials applied. You can edit the material :))
The pivot points are properly positioned
Floor_Road_1 Polygon 1300
Floor_Road_2 Polygon 4000
Floor_Road_3 Polygon 4013
Floor_Road_4 Polygon 4425
Bridge:294 polygon
Lamp:177 polygon
Model is fully textured with all materials applied.
You can edit the material :))
(PBR)=Normal--MetallikRoughness--Emissive--BaseColor
Four different base colors RustBlue,White,Blue,,Red
Properly named Textures,Materials and Meshes
Model completely unwrapped.
Model is fully textured with all materials applied.
- Model completely unwrapped.
Price $23.00
New (Virtual) University of Edinburgh
Austin Tate has acted as the Coordinator for the Virtual University of Edinburgh (Vue) since 2007 and acts as the administrator for the various collaboration facilities. These notes are intended as resources to assist in the transition of the assets and resources to a new Coordinator for Vue.
Vue is a virtual educational and research institute bringing together all those interested in the use of virtual worlds for teaching, research and outreach related to the University of Edinburgh.
Even before Second Life began to be used across the University in 2007, groups in Business Studies, Education and Artificial Intelligence/Informatics had been exploring virtual worlds platforms for a range of collaboration, educational and research project uses. Platforms (now long gone) such as “There” and commercial virtual world simulators such as “Forterra” had been in use, and Second Life itself had been used even in its very earliest incarnation.
The following blog post indicates what Vue usage there has been of Virtual Worlds…
https://blog.inf.ed.ac.uk/atate/2018/04/27/virtual-worlds-technology-for-university-of-edinburgh/
Green Technology, Virtual Reality (VR) and Intelligent Teaching Spaces
Virtual worlds can play into a range of Learning technologies that the University could be interested in longer term. Hybrid or mixed-reality meetings to reduce the carbon/travel impact of academic conferences, workshops, project meetings and interviews, project expo spaces, use of VR, intelligent instrumented supportive teaching spaces with AI virtual assistants, etc.
Virtual Worlds Platforms for Vue
The original Second Life Vue regions used from 2007 to 2019 are no longer maintained, but resources are available to use any available space in Second Life and a similar set of facilities are available on the OpenSimulator Platform and in some other experimental virtual worlds platforms…
- OpenSim – Openvue
- OpenSim – OSGrid Addon Regions
- Sinespace – Vue Region
- Second Life Marketplace – Ai Austin Store – resources to create temporary facilities on Second Life sandboxes or other areas where they are allowed to build.
The OpenSim Openvue “mini-continent” contains 12 256mx256m regions…
The lower right hand corner contains the “OpenVCE” (Open Virtual Collaboration Environment) region created by us and made available an an open educational resource that anyone can obtain and use in Second Life or OpenSim (see this blog post). It is also available as a selectable starter region on a range of OpenSim hosting platforms.
Vue Collaboration Facilities
- Web Site: http://vue.ed.ac.uk and http://vue.ed.ac.uk/openvue/
- Open Educational Resources: Vue and OpenVCE (open.ed.ac.uk)
- Mailing Lists: A moderated e-mail list for members of the University of Edinburgh. Contact Austin Tate <a.tate@ed.ac.uk> to be added to the list. [vue@lists.ed.ac.uk (alias vue@ed.ac.uk)] [Admin: https://mlist.is.ed.ac.uk/lists/admin/vue]
- Wiki: https://www.wiki.ed.ac.uk/display/VueWiki/
Vue Regional Planning Authority (VRPA)
The rather grandly named “Vue Regional Planning Authority” (VRPA)* is a small group of people from across the University of Edinburgh who raised funds for the Second Life and OpenSim Vue regions and servers and were involved in the design and creation of the facilities. The group continues to be involved in explorations of other virtual world platforms in their own Schools, groups and across the University for the potential benefit of others. [vrpa@lists.ed.ac.uk] [Admin: https://mlist.is.ed.ac.uk/lists/admin/vrpa]
*name suggested by Hamish Macleod.
Making Fresh OSGrid Addon Regions
A new set of regions could be created with new region owner avatar(s) and content restored via save and load OAR (OpenSim Archive files) which are now archive on open.ed.
Temporary region names would be used, but once the new regions are established and running well, the original Vue addon regions on OSGrid can be closed down, and then the new regions can be renamed to their original counterparts.
Continuation of Second Life Capabilities
The University and Schools no longer own specific regions in Second Life, but a foothold could be achieved by having a small home/office setup. This could perhaps be most effectively done by having a user (normally free) become a Premium Member (approx. US$99 per annum) which gives a weekly stipend of around US$1.25 per week and allows a 1024sq.m. personal space with options for a range of prebuilt home styles (Linden Homes), e.g. such as this “Houseboat” style used by Ai Austin.
Making a Fresh Openvue Grid
Over time the databases and content for the OpenSim-based Openvue and the Vue regions added onto the openly accessible OSGrid have grown and an occasional tidy up can be be beneficial to ensure only truly accessible content and active avatar users are included and the data base size is reduced. As at July 2021 the Openvue MySQL data base when dumped to an SQL file as a backup is 18GB. There are 36 avatars included, quite a few of which are inactive.
A new OpenSim “ROBUST” grid can be set up with a new administrator and a single new region owned by the new administrator. This can become the welcome or landing region for the new grid. The grid and any regions can be renamed later. Further regions and active content can then be added via recreating the key content owning users (create user with previous UUID) and loading their inventories (via save and load IAR – Inventory Archive files) and then setting up the regions afresh and restoring their content (via save and load OAR). Once the new grid is established and running well, the original Openvue grid can be closed down.
Issues for the Future
To improve security, the University of Edinburgh may not permit non-central services staff to run or manage services and applications accessible outside of the University and may require use only by internal users or those with login access via VPN to ed.ac.uk. This could mean that OpenSim Hypergrid access to external users and potential external visitors to meetings or viewing content held on OpenSim (Openvue) would not be able to gain access.
OpenSim Openvue grid and OSGrid Vue regions make use of a free vivix voice license that was offered to educators, non-profits and small grids on a free basis. Vivox is now owned by Unity and they have announced that new free licenses will not be offered. Voice is an important facility cor Vue uses of virtual worlds. An alternative may have to be found in future. Dome people have experimented with self hosted open source “Freeswitch” servers for voice.
Notes on Security for OSGrid Regions Running in ed.ac.uk
To enable discussions about the risk of running OSGrid addon regions in inf.ed.ac,uk or ed.ac.uk the following notes might be helpful.
OSGrid is the main development, testing and community hub for and provides free avatar registration for users. It is a non-commercial grid that runs on community support and donations. It allows self hosted regions to be added in a simple way. OSGrid central servers and the core databases are hosted in the USA. OSGrid allows a simple way for anyone to host their own add on regions and manage that virtual world space. Users agree to the terms and conditions of usage centrally and their details are not managed at all locally by regions. For each region one port (typically port 9000 and upwards for more than one region) has to be accessible for TCP and UDP. Local regions can set a very wide range of policies for users to their own regions, e.g., to allow access to members of specific users or groups, prevent local building. etc, and even close the region completely when needed. The default policies have safe limits on what scripts can run and are set to prevent external interaction with the underlying operating system.
DTT Procedural UI by DTT
DTT Procedural UI
Easily create a professional UI using procedural rounding and effects, without using any sprites. This asset offers rich features for any UI workflow, is 100% (unit) tested, and includes the complete and extensively commented source code.
Benefits
• Full flexibility in creating UI by allowing rounding, borders, outlines, glow, shadows, fall-off, and more.
• Quickly create a professional UI with the easy-to-use editor and/or code
• Ensure consistency throughout your UI
• Reduce the size of your game by not requiring the use of additional sprites for UI
• Sprites are supported but not required, all Image features are compatible
• High performance (identical to Image)
Features
• Procedural UI rounding: dynamically round the corners of your UI objects, with or without sprites. Within the editor, or during runtime
• Accurate hitboxes: dynamic hitboxes ensure accurate click or tap detection for your UI, including an option to take the rounding effects into account for hit detection
• Editor tools: includes a clear and easy-to-use editor
• Code available: all code is included in the package and is extensively commented, allowing you to understand, modify and extend it
• UI effects: use edge falloff for glow, shadow, and anti-aliasing effects
• Borders and outlines: dynamically create borders and adjust the width of the border to create outlines
• Compatibility: as an extension to the Image component, all Image features remain compatible, including aspect ratio and fill options. Also compatible with sprite sheets and atlases.**
Known limitations:
* Fill options can prevent the rounding or fall-off effect from showing.
**Sprite sheet/atlas require Unity 2020.2 or newer.
Quality
• All code is extensively and clearly commented
• Optimised for mobile development
• Runtime code is 100% unit tested
Compatibility
Tested and verified from Unity 2019.4.25f1 onwards on:
• iOS
• Android
• Windows
• MacOS
• Linux
• WebGL
A question or suggestion? We would love to hear from you.
We are actively developing this asset, with many future updates and extensions already planned. We are eager to include feedback from our users in future updates, be they ‘quality of life’ improvements, new features, or bug fixes.
If you have any questions regarding the use of this asset (before or after purchasing it), always feel free to contact us at: unity-support@d-tt.nl.
(We typically respond within 1-2 business days)
Reviews and ratings are very much appreciated, as they help us to be found and to improve our assets.
DTT stands for Doing Things Together
DTT is an app, web and game development agency based in the centre of Amsterdam. Established in 2010, DTT has over a decade of experience in mobile and web-based technology.
Our game department primarily works in Unity, where we put significant emphasis on the development of internal packages, allowing us to efficiently reuse code between projects. To support the Unity community, we are publishing a selection of our internal packages on the Asset Store, including this one.
More information about DTT (including our clients, projects and vacancies) can be found here: https://www.d-tt.nl/en/
Price $4.99
Treasure Crown by ASATEC Corporation
This data is a model that is supposed to be placed in the scene as a game object.
Prefab data is stored in the "01_Prefab" folder, so place it here.
The "02_Data" folder contains basic data such as FBX and materials.
If you want to make fine adjustments, please adjust this data.
Detailed appearance etc. are adjusted with "Unity.2019.4.28f1".
Set "Player Settings-> Other Settings-> Color Space" to [Linear]. If you do not change it to [Linear], the object may be too bright and white.
[Textures]
・1024x1024 (Color)x3
・1024x1024 (Metallic)x1
・1024x1024 (Ao)x1
・1024x1024 (Normal)x1
[Models]
・Number of meshes : 1
・Polygon (triangle) : 12144
Price $4.99
Quiz Correct Answer by ASATEC Corporation
This data is a model that is supposed to be placed in the scene as a game object.
Prefab data is stored in the "01_Prefab" folder, so place it here.
The "02_Data" folder contains basic data such as FBX and materials.
If you want to make fine adjustments, please adjust this data.
Detailed appearance etc. are adjusted with "Unity.2019.4.28f1".
Set "Player Settings -> Other Settings -> Color Space" to [Linear]. If you do not change it to [Linear], the object may be too bright and white.
[Textures]
・1024x512 (Color)x1
・1024x512 (Color&Alpha)x1
[Models]
・Number of meshes : 1
・Polygon (triangle) : 1460
Price $4.99
Museum(mobile) by ASATEC Corporation
This data is a model that is supposed to be placed in the scene as a game object.
Prefab data is stored in the "01_Prefab" folder, so place it here.
The "02_Data" folder contains basic data such as FBX and materials.
If you want to make fine adjustments, please adjust this data.
Detailed appearance etc. are adjusted with "Unity.2019.4.28f1".
Set "Player Settings -> Other Settings -> Color Space" to [Linear]. If you do not change it to [Linear], the object may be too bright and white.
[Textures]
・512x512 (Color)x1
・1024x1024 (Color)x4
・512x512 (Color&Alpha)x1
[Models]
・Number of meshes : 2
・Polygon (triangle) : 5248
Price $5.50
Japanese Furniture Mosquito Coil by ASATEC Corporation
This data is a model that is supposed to be placed in the scene as a game object.
Prefab data is stored in the "01_Prefab" folder, so place it here.
The "02_Data" folder contains basic data such as FBX and materials.
If you want to make fine adjustments, please adjust this data.
Detailed appearance etc. are adjusted with "Unity.2019.4.28f1".
Set "Player Settings -> Other Settings -> Color Space" to [Linear]. If you do not change it to [Linear], the object may be too bright and white.
[Textures]
・1024x1024 (Color)x1
・1024x1024 (Normal)x1
・512x512 (Color&Alpha)x1
[Models]
・Number of meshes : 4
・Polygon (triangle) : 8016
Price $4.99
Horror Set by ASATEC Corporation
This data is a model that is supposed to be placed in the scene as a game object.
Prefab data is stored in the "01_Prefab" folder, so place it here.
Since "PR_Locker" contains animation data, it can be opened and closed.
The "02_Data" folder contains basic data such as FBX and materials.
If you want to make fine adjustments, please adjust this data.
Detailed appearance etc. are adjusted with "Unity.2019.4.28f1".
Set "Player Settings -> Other Settings -> Color Space" to [Linear]. If you do not change it to [Linear], the object may be too bright and white.
[Textures]
GarbageBag
・2048x2048 (Color)x1
・2048x2048 (Metallic)x1
・2048x2048 (Normal)x1
Hammer
・2048x2048 (Color)x1
・2048x2048 (Metallic)x1
・2048x2048 (Height)x1
・2048x2048 (Normal)x1
Locker
・2048x2048 (Color)x1
・2048x2048 (Metallic)x1
・2048x2048 (Height)x1
・2048x2048 (Ao)x1
・2048x2048 (Normal)x1
[Models]
GarbageBag
・Number of meshes : 1
・Polygon (triangle) : 2222
Hammer
・Number of meshes : 1
・Polygon (triangle) : 544
Locker
・Number of meshes : 2
・Polygon (triangle) : 1656
Price $5.49
Asatec Furniture Set by ASATEC Corporation
This data is a model that is supposed to be placed in the scene as a game object.
Prefab data is stored in the "01_Prefab" folder, so place it here.
Since "PR_Refrigerator_A" contains animation data, it can be opened and closed.
"PR_Monitor_A01" creates the material of the monitor part separately. By adjusting this material, you can also display your favorite image on the screen.
The "02_Data" folder contains basic data such as FBX and materials.
If you want to make fine adjustments, please adjust this data.
Detailed appearance etc. are adjusted with "Unity.2019.4.28f1".
Set "Player Settings -> Other Settings -> Color Space" to [Linear]. If you do not change it to [Linear], the object may be too bright and white.
[Textures]
Refrigerator_A
・512x512 (Color)x1
・512x512 (Metallic)x1
・512x512 (Normal)x1
Monitor_A01
・512x512 (Color)x1
[Models]
Refrigerator_A
・Number of meshes : 8
・Polygon (triangle) : 14592
Monitor_A01
・Number of meshes : 2
・Polygon (triangle) : 456
Price $4.99
Asatec Exhibition Hall by ASATEC Corporation
This data is a model that is supposed to be placed in the scene as a game object.
Prefab data is stored in the "01_Prefab" folder, so place it here.
The "02_Data" folder contains basic data such as FBX and materials.
If you want to make fine adjustments, please adjust this data.
Detailed appearance etc. are adjusted with "Unity.2019.4.28f1".
Set "Player Settings -> Other Settings -> Color Space" to [Linear]. If you do not change it to [Linear], the object may be too bright and white.
Post-effect (Bloom) adjustment uses Unity's "Post Processing".
[Textures]
ExhibitionHall_a
・2048x2048 (Ao)x1
・2048x2048 (Emmision)x1
ExhibitionHall_b
・2048x2048 (Ao)x1
・2048x2048 (Emmision)x1
HDRI
・2048x2048 (exr)x1
Common
・2048x2048 (Color)x1
・2048x2048 (Normal)x1
[Models]
ExhibitionHall_a
・Number of meshes : 9
・Polygon (triangle) : 169446
ExhibitionHall_b
・Number of meshes : 10
・Polygon (triangle) : 130531
Price $4.99
Asatec FireExtinguisher by ASATEC Corporation
This data is a model that is supposed to be placed in the scene as a game object.
Prefab data is stored in the "01_Prefab" folder, so place it here.
The "02_Data" folder contains basic data such as FBX and materials.
If you want to make fine adjustments, please adjust this data.
Detailed appearance etc. are adjusted with "Unity.2019.4.28f1".
Set "Player Settings -> Other Settings -> Color Space" to [Linear]. If you do not change it to [Linear], the object may be too bright and white.
[Textures]
・2048x2048 (Color)x1
・2048x2048 (Normal)x1
[Models]
・Number of meshes : 9
・Polygon (triangle) : 8410
Price $7.50
ExcavatorCar by ASATEC Corporation
This data is a model that is supposed to be placed in the scene as a game object.
Prefab data is stored in the "01_Prefab" folder, so place it here.
* Animation is not included in this model, but Bone is included.
The "02_Data" folder contains basic data such as FBX and materials.
If you want to make fine adjustments, please adjust this data.
Detailed appearance etc. are adjusted with "Unity.2017.4.1f1".
Set "Player Settings -> Other Settings -> Color Space" to [Linear]. If you do not change it to [Linear], the object may be too bright and white.
[Textures]
・512x512 (Color)x1
・128x64 (Color)x1
[Models]
・Number of meshes : 2
・Polygon (triangle) : 9162
Price $9.99
Medieval Farm Modular by GameAssetFactory
Features:
- AAA quality assets
- 231 Modular assets
- 15 Pre-Made buildings
- 7 Foliage assets
- 8 Custom Shaders
- 1 8x8km Landscape
- PBR Materials
- LODs
- Collisions
- 1 Demo Scene
- Texture Atlas
Texture Sizes:
- 4096x4096
- 2048x2048
- 1024x1024
- 512x512
- 128x128
Collision: Yes, Custom
Triangles Count Modular Pieces: 12-7123 (Average 841 tris)
Triangles Count Buildings: 5540-195958 (Average 49013 tris)
LODs: Yes, 4 Lods when concerned
Number of Meshes: 247
Number of Materials and Material Instances: 22 Materials
Number of Textures: 67
Medieval Farm Modular is perfect for your medieval, fantasy project! It’s possible to build fully enterable houses, barns, shelters and mills very fast using 231 modular meshes. You can create a whole medieval village using the pre-made medieval houses, barns, shelters and mills already included. It's usable for video games, archViz, cinematic's, etc. There are 1 demo level and 6 levels with its 1 pre-made building to demonstrate the possibilities.
This pack features a Master Material with 7 parameters, which offers you the ability to easily change effects or colour corrections on Material Instances to perfectly fit your vision. You can create several variations very fast using the same Texture as well.
This pack includes a 8x8km landscape with its own shader and material.
This pack is fully compatible with "Medieval Houses Modular Vol 1" and "Medieval Houses Modular Vol 2", this way you can have even more possibilities!
Documentation: https://discord.gg/BcKRShP
Important/Additional Notes:
- If you have suggestions, questions, requests, or need something about my products feel free to contact me! I will do my best to improve the quality of the pack or add needed assets. Discord Channel here
Price $39.99
Monster Noises - Volume One by Alan Dalcastagne da Cunha
Number of Audio Waves: 132 (102 from monster, 30 from bonus)
Sample rate / bit rate: (i.e. 22,050 or 44,100 Hz) 44,100
Do Sound FX loop: (Yes/No) No
Supported Development Platforms:
Windows: (Yes/No) Yes
Mac: (Yes/No) Yes
Important/Additional Notes: The font used is Ghoulish free distributed for commecial use by 1001 fonts and the image on the backgorund is free distributed for commercial use by Pixabay
Hello!
This pack has 34 monster sounds for your game, plus you get 10 bonus sound effects! This is the list of everything you will take when investing in this pack:
Main Monster noises
- monster_attack_v1
- monster_attack_v2
- monster_attack_v3
- monster_attack_v4
- monster_attack_v5
- monster_roar_v1
- monster_roar_v2
- monster_roar_v3
- monster_roar_v4
- monster_roar_v5
- monster_roar_v6
- monster_scream_v1
- monster_scream_v2
- monster_scream_v3
- monster_scream_v4
- monster_scream_v5
- monster_alien_v1
- monster_alien_v2
- monster_alien_v3
- monster_alien_v4
- monster_alien_v5
- monster_alien_v6
- monster_alien_v7
- monster_dying_v1
- monster_dying_v2
- monster_dying_v3
- monster_dying_v4
- monster_dying_v5
- Tiny_monster_v1
- Tiny_monster_v2
- Tiny_monster_v3
- Tiny_monster_v4
- Tiny_monster_v5
- Tiny_monster_v6
5 Bonus Magic Spells
Hastespell
HolySpell
ThunderSpell
firespell
DarkMatterSpell
5 Bonus Medieval Weapons
Mace
Axe
Bowshot
crossbow
trebuchet
Here's two good news:
1 - Every sound effect comes with at least 2 variations, which you'll get absolutely free!
2 - Also this pack will be updated constantly, and you will have the updates for free from the moment of purchase
License:
non-exclusive license – you’re free to use these packs in your commercial games. No license to remix or claim as your own work.
Price $4.99
Block Surfer - 2D Game Template by Neptun Digital
Block Surfer is a simple arcade game template that anyone can enjoy! Tap or click on the screen to create the blocks under the player block. Aim the tower height to slide between or over the moving black blocks. Collect the coloured blocks to finish stage as soon as you can. Can you get to the stairs, before you are out of blocks?
[Demo apk]
Key Features
- Simple and Minimalistic gameplay
- The unlimited number of randomly created stages
- Addictive gameplay: tap to create coloured blocks
- Diversity: moving obstacles are randomly created on the right side
- Visual effects: animations, random colour objects in the game, particles on finished stage
- Optimised for mobile and tablet devices: canvas will change on different screen sizes
- Simple coin system
- Works in Unity Personal and Unity Professional
- Full C# source code included.
- User customizable
- Well commented code
File structure
1) Animations: animations which are used in project
2) Documentation: documentation about the project
3) Fonts: main project fonts
4) Prefabs: object prefabs used in project
5) Scenes: scenes used in project
6) Scripts: script files
7) Sounds: sound files used in project
8) Sprites: sprite files used in project
Supports Standalone, iOS, Android, Windows Store, WebGL and Web Player platforms.
Your rating, review and feedback are greatly appreciated! Thank you!
Please do not forget to include your invoice number when you need support. Thank you!
Stay in touch with us for new projects!
Price $29.99
Minimal Icon Pack by _napppin_
Works with TextMesh Pro. Can be used with both Standard and SRP (URP, HDRP) rendering. Animator is used for animating the objects and the button system is compatible with the old and the new unity input system.
It includes the following icon types:
- System icons (72)
- Xbox icons (31)
- PlayStation icons (35)
- PC & Mac icons (65)
- Switch - 1 joycon icons (29)
- Switch - 2 joycon icons (32)
- Arrows icons (60)
- Calendar icons (14)
- Chart icons (12)
- Communication icons (12)
- Data icons (30)
- Edit icons (18)
- Home icons (17)
- Media icons (17)
- Menu icons (26)
- Notification icons (15)
- Storage icons (20)
- User icons (10)
Prefab button with a system to quickly create different buttons with different styles.
4 premade button styles:
- Light
- Dark
- Material
- Minimal
Demo scene is included.
If you have any questions, suggestions or feedback, please feel free to contact me at nappin.1bit@gmail.com
Price $9.99
Low Poly Military Characters by Fubu Studios
Different Male Soldier Characters x10: Average polygon count: 3,4k (2.6k to 4.4k)
Different Female Soldier Characters x5: Average polygon count: 1,5k (2,7k to 3,4k)
Different Male Terrorist Characters x10: Average polygon count: 2,8k (2,6k to 3k)
Different Female Terrorist Characters x5: Average polygon count: 1,5k (2,4k to 3,2k)
4 different textures with 512*512 dimensions
Key Features
- Mobile friendly.
- 30 unique characters including females and males.
- Demo scene included.
Compatibility
- Works in Unity 2018.4 and above
- Characters setup to work with Mecanim (no animations included in this pack)
- All characters are rigged and compatible with humanoid animations.
Polygon Counts:
Different Male Soldier Characters x10: Average polygon count: 3,4k (2.6k to 4.4k)
Different Female Soldier Characters x5: Average polygon count: 1,5k (2,7k to 3,4k)
Different Male Terrorist Characters x10: Average polygon count: 2,8k (2,6k to 3k)
Different Female Terrorist Characters x5: Average polygon count: 1,5k (2,4k to 3,2k)
4 different textures with 512*512 dimensions
Price $15.99
No Such Studio: Variables by No Such Studio
Documentation | Discord | Forum
✨ Update 1.5 is out (June 1st, 2021)
- minor fixes and improvements.
⚡ Set and Get Global Variables from Anywhere
This asset makes it easy to declare global variables and get / set their values.
You can set and get variables using the following two static methods:
VariablesService.GetVariables("player_score");
VariablesService.SetVariable("player_score", "10");
⚡ Listen for Changes to Variables
You can setup callbacks through Unity Editor or through code to receive callbacks when variables change.
⚡ Seamless Unity UI and Editor Integration
This asset has seamless integration in Unity. Work with user friendly inspectors to set global variables and the callbacks when they change.
⚡ Tutorials, Demo Scenes and Good Documentation
This package contains demo scenes and reusable prefabs to get you started. In addition I have made tutorial videos and articles to get you started as quickly as possible. Links at the top of this page.
Happy Coding!
Price $4.99
3D Pixel Farm by CatcoStars
Number of textures: 12
Texture dimensions: 48x48 to 1024x1024
Minimum polygon count: 42
Maximum polygon count: 268
Number of meshes/prefabs: 13
Rigging: no
UV mapping: yes
3D Pixel Farm is perfect to make the cutest pixel art game withou the 2D complications ♥
Price $6.99