Monster: Insectum2 by Lord Enot
Cotains following textures (4096x4096):
– AO map;
– BaseColor map;
– Curvature map;
– Normal map;
– Roughness map.
Polycount:
16558 triangles, 10592 verices.
The model contains 28 animations:
– Atack (x5);
– Walk (x8);
– Idle (x2);
– Death (x3);
– WakeUP (x2);
– Sleep;
– Jump;
– Run (x2);
– Hit (x4).
Price $15.00
Nostalgic Music Box Vol.1 by TK.Projects
Price $22.00
HQ Sea Container by gromafon
Lowpoly Container game-ready model with PBR-textures. A great prop for any realistic scene.
Key Features:
- High-quality PBR-textures
- Meshes come with a set of LODs (LOD0, LOD1, LOD2, LOD3)
- Custom collisions
- Model is built to real-world scale (metric system)
- Correctly placed pivots (doors and container locks opens correctly)
- Efficient use of the UV space, tile textures
- Optimized topology
- All materials and objects named appropriately
- No special plugins needed
Texture maps:
Albedo,
Normal,
MetalRougness,
AO
Texture resolution: 4x1024×1024px
Textures format: .tga
Textures have 8 bits per channel
LODs:
- LOD0 — 13 816 tris
- LOD1 — 6906 tris
- LOD2 — 3428 tris
- LOD3 — 1706 tris
Price $11.90
Mystery Music Library Vol.1 by TK.Projects
Price $22.00
Tile pack city 3d low poly 2 by Not_Brown_Publisher
Tile pack city 3d low poly 2!
420 unique objects! 300k triangles full set. it includes 165 buildings 100 vehicles and vehicles 150 stadiums, playgrounds, landscape, props and much more
The package has all the components to create any city! Used for games, rendering, advertising. One texture (1024/512/256/128px) and one material are used for the whole set. In the files you can find the set and collected cities: three versions.
All tiles are in 1 and 2 tile sizes, which corresponds to 4 and 8 meters, the scale is reduced to real sizes. You can move the tiles with a binding to meters. The city is very easy to assemble, please watch the video, it clearly shows in which sequence it is desirable to assemble the city!
If you liked this set, please leave a review! It will help me to create even more product and please you! Creativity to you!
Price $69.00
Tile pack city 3d low poly by Not_Brown_Publisher
Tile pack city 3d low poly!
420 unique objects! 300k triangles full set. It includes 165 buildings 100 vehicles and vehicles 150 stadiums, playgrounds, landscape, props and much moreThe package has all the components to create any city! Used for games, rendering, advertising.
One texture (1024/512/256/128px) and one material are used for the whole set. In the files you can find the set and collected cities.
All tiles are in 1 and 2 tile sizes, which corresponds to 4 and 8 meters, the scale is reduced to real sizes. You can move the tiles with a binding to meters. The city is very easy to assemble, please watch the video, it clearly shows in which sequence it is desirable to assemble the city!
If you liked this set, please leave a review! It will help me to create even more product and please you! Creativity to you!
Price $69.00
AnyEvent by Haikun Huang
Online Documentation | Discord | Bug & Features Request |
🙀 Core APIs
public static void AddListener()
public static void RemoveListener()
public static void Invoke()
Features
- Any object can be the listener or/and invoker.
- Centralization. No reference needs between the listener and the invoker anymore. No delegate mechanism knowledge required.
- Flexible event management mechanism. The combination of event name and channel gives you diversified event management capabilities.
- Supports event return value.
- UI event. A new solution to the original Unity UI event.
- Zero learning cost.
- Easy to incorporate into the current project.
- Source code included.
- All platforms supported.
Requirement:
One of the following plugins must be imported:
- Odin Serializer (Free) — you still can get the full power to use the AnyEvent by coding.
- Odin Inspector (Money) — strongly recommend. As you will get the full power to use the AnyEvent UI events.
Namespace
using HHK;
Price $15.00
Skeleton grade 1 by Ilsildar
Low poly model <br>
The model contains humanoid rigg <br>
<br>
Pbr textures (Metallic Sheder) <br>
Character: Normals,Ao,Albedo,Metallic,Emissive(4096x4096 or 2048x2048) <br>
<br>
Verts: 8271<br>
Faces: 8163<br>
Tris : 15788<br>
<br>
Shield:<br>
Verts: 434<br>
Faces: 423<br>
Tris : 830<br>
<br>
Axe:<br>
Verts: 255<br>
Faces: 277<br>
Tris : 506<br>
3D model of Skeleton grade 1. Rigged to Humanoid.
Price $19.99
Medieval Skeleton Key 2 by Kirhl
Number of textures - 15
Texture dimensions - 2048x2048 px
Polygon count of medieval skeleton key - 2614
Number of meshes/prefabs - 1/3
Rigging: No
UV mapping: Yes
Types of materials and texture maps - PRB
Detailed 3d model of an medieval skeleton key with 3 variations of textures. This model can be used as a active object or as part of the environment in an FPS game or third-person game - such as a shooter, RPG, etc.
Price $11.50
Bad Guys - Bodyguards Pack by Serhat Yucekaya
This package contains 4 different characters with 4 different color variations.
MESH
1 Character = 33K Tris with all head variations.
Weapon = 3,6K Tris.
All head variations rigged to the one FBX file so you can hide or unhide heads.
TEXTURES / MATERIALS
2K Textures with Unity Universal Materials.
Albedo - Normal - MetalSmooth - AO.
PREFABS
All head and cloth variations prefabbed.
ANIMATION
This character has no animations but humanoid ready.
Price $7.00
Professor of Dark Magic by Inari_Green
3D model of the game Professor of Dark Magic PBR texture (metal and other textures) The model consists of 5 parts:<br>
- 4096 * 4096 Hat textures<br>
- 4096 * 4096 Body texture<br>
- 4096*4096 Dress texture<br>
- 2048 * 2048 Eyes textures<br>
- 2048 * 2048 Hair Texture<br>
Verts: 20769<br>
Faces: 17982<br>
Tris: 35518<br>
PLEASE note, read before purchasing the model:<br>
- Added additional dice to the eyes, there are also dice for face animation.
- the skeleton is being redirected to the humanoid.
- Animation is not included in the package.
- Animations that I used as a test https://assetstore.unity.com/packages/3d/animations/basic-motions-free-pack-154271<br>
Modular character, Different colors for hair,Face animation using blendshapes, there are additional bones for the jaw and eye rotation.
Price $29.99
Dere GHS by GHS studio
PBR textures.
-Albedo
-AO
-Metallic
-Normal
all texture 4096-4096 size
Verts: 21405
Low-poly model of the character Dere GHS
Suitable for games of different genre: RPG, strategy, first-person shooter, etc.
The character does not have animations, but it has a standard rigg that works with Unity Humanoid.
Animations inside the video are not used inside the project, the video showcases any previews of custom animations.
Price $20.00
Spaceship low poly model by Yojik3d
Number of textures: 1
Texture size 4096x4096
PBR Texture (AlbedoTransparency, Emission,MetallicSmoothness, Normal)
Number of meshes: 1
Number of prefabs: 1
Rigging: No
UV mapping: Yes
Polygons:
6,662 Polygons
4,122 Vertices
Polygonal Tris only Geometry
Spaceship . Has been tested in Unity no problems have been identified. Ready for animation. Only polygons with three vertices were used.
Price $10.00
Puzzle Sounds - Audio Pack by Alan Dalcastagne da Cunha
Number of Audio Waves: 115
Sample rate / bit rate: (i.e. 22,050 or 44,100 Hz) 44,000
Supported Development Platforms:
Windows: (Yes/No) Yes
Mac: (Yes/No) Yes
Important/Additional Notes: The font used is BigFish free ditributed for commercial use by 1001 fonts and the image is also free for commercial use distributed by unsplash
Hi There!
This is a pack of audio for puzzle games! Here you'll find sounds of pieces moving, matching, fails, and hits (one piece hit with another). There's a lot of different styles here, some sounds are digital, some sounds are physical, and some of them remember a little bit of magic.
Here's the list:
- Pieces_Match_v1
- Pieces_Match_v2
- Pieces_Match_v3
- Pieces_Match_v4
- Pieces_Match_v5
- Pieces_Match_v6
- Pieces_Match_v7
- Pieces_Match_v8
- Pieces_Match_v9
- Pieces_Match_v10
- Pieces_Match_v11
- Move_Pieces_v1
- Move_Pieces_v2
- Move_Pieces_v3
- Move_Pieces_v4
- Move_Pieces_v5
- Move_Pieces_v6
- Move_Pieces_v7
- Move_Pieces_v8
- Move_Pieces_v9
- Move_Pieces_v10
- Move_Pieces_v11
- Fail_v1
- Fail_v2
- Fail_v3
- Fail_v4
- Fail_v5
- Fail_v6
- Fail_v7
- Fail_v8
- Fail_v9
- Fail_v10
- Fail_v11
- Pieces_Hit_v1
- Pieces_Hit_v2
- Pieces_Hit_v3
- Pieces_Hit_v4
- Pieces_Hit_v5
All the folder contains a variation of the main audio file, that you're not paying for :) The price is for the main list above only
License:
non-exclusive license – you’re free to use these packs in your commercial games. No license to claim as your own work.
Price $4.99
Medieval Skeleton Key 1 by Kirhl
Number of textures - 15
Texture dimensions - 2048x2048 px
Polygon count of medieval skeleton key - 2050
Number of meshes/prefabs - 1/3
Rigging: No
UV mapping: Yes
Types of materials and texture maps - PRB
Detailed 3d model of an medieval skeleton key with 3 variations of textures. This model can be used as a active object or as part of the environment in an FPS game or third-person game - such as a shooter, RPG, etc.
Price $11.50
Open Educational Resources – Vue and OpenVCE
This is a blog post to support resources from the Virtual University of Edinburgh (Vue) and Open Virtual Collaboration Environment (OpenVCE) activities to make them available on http://open.ed.ac.uk. Contact – Stephanie Farley (Charlie). Downloads available are in http://vue.ed.ac.uk/resources/open.ed/
See https://open.ed.ac.uk/virtual-world-simulator-platform-resources/
Vue is a virtual educational and research institute bringing together all those interested in the use of virtual worlds for teaching, research and outreach related to the University of Edinburgh.
Even before Second Life began to be used across the University of Edinburgh in 2007, groups in Business Studies, Education and Artificial Intelligence/Informatics had been exploring virtual worlds platforms for a range of collaboration, educational and research project uses. Early Multi-User Dimensions (MUDs), platforms (now long gone) such as “There” and commercial virtual world simulators such as “Forterra” had been in use, and Second Life itself had been used even in its very earliest incarnation.
The following blog post indicates what Vue usage there has been of Virtual Worlds…
https://blog.inf.ed.ac.uk/atate/2018/04/27/virtual-worlds-technology-for-university-of-edinburgh/
The original Second Life Vue regions used from 2007 to 2019 are no longer maintained, but resources are available to use any available space in Second Life and a similar set of facilities are available on the OpenSimulator Platform and in some other experimental virtual worlds platforms…
Virtual Worlds Regions and Content
The Openvue “mini-continent” contains 12 256mx256m regions…
The lower right hand corner contains the “OpenVCE” (Open Virtual Collaboration Environment) region created by us and made available an an open educational resource that anyone can obtain and use in Second Life or OpenSim (see this blog post). It is also available as a selectable starter region on a range of OpenSim hosting platforms.
Open Educational Resources – Vue
Available via http://vue.ed.ac.uk/resources/open.ed/
- OpenSim OAR (OpenSimulator Archive File) and terrain (.png and .f32 formats) for each region in the Vue “continent” as originally mounted on Second Life.
- Extra OpenSim OARs and terrain files. Edinburgh is a variant of the Edinburgh Uplands region with “Edinburgh Castle” and “High Street” content that can stand alone. Sea-Vue is a simple region with only water and can be used for infill between other regions where useful.
- Male and Female “Bots” avatars.
- Second Life Marketplace – Ai Austin Store – resources to create temporary facilities on Second Life sandboxes or other areas where they are allowed to build.
Open Educational Resources – OpenVCE
OpenVCE content for Second Life is available via the Second Life Marketplace:
OpenVCE content for Opensim is available via http://vue.ed.ac.uk/resources/open.ed/
- OpenSim OAR of all core elements and buildings.
- OpenSim OAR of a pre-arranged collaboration region.
- Presentation screen adjustments to scripts.
- Readme and LGPL licence.
You can visit an OpenVCE region on OSGrid (free avatar via http://osgrid.org) at
- hop://hg.osgrid.org:80/OpenVCE/128/128/20
Cyber Effects - Circuitry 2 by Ivan Garcia Filho
- 120+ Circuitry like effects roughly 100% "sculpted" by curves and parameters using only Unity's particle system;
- 120 + Circuitry like effects converted into 32FPS 4K spritesheets (512x512 per frame);
- Basic primitives and few amount of textures and shaders for color adjustments;
- Particle presets for quicker iteration accross your particle system workflow;
- Slightly dark contours for contrast on premultiply shaders;
- Soft edges and glow for low bloom dependency;
- Purchase the full Cyber Effects Pack to acquire this pack for FREE;
- Acquiring this pack awards you USD$:10,00 discount on Cyber Effects Pack;
- Acquiring this pack awards you USD$:5 discount on Cyber Effects - Circuitry;
Inspired by the art of Transistor and Remember me, then evolved while developing Pixel Ripped's visual effects, in this package you will find over 120+ prefabs of radial circuitry like effects, some prefabs less complex than others just to allow a scaling stacked composition to generate complex results and add variation on every simulation;
Price $20.00
Cartoon Kitchen furniture by cggaf
Total faces around 55 thousands - from 100 up to 2500 for each object.
5 textures - 2000x2000px PNG images with colours pallete.
Price $4.99