【Original】Anime Character : Saki (Cheerleaders / Contain VRM) by 戴永翔 Dai Yong Xiang
This character model belongs to Japanese anime style.
This model has been converted into fbx file using Blender. Users can add their favorite animations on Mixamo website.
Character information:Cheerleaders
Polycount:
Verts:21008
Faces:30098
Tris:30098
Fourteen textures (.PNG) for the character
Texture size:2KB~2300KB , Total 10MB
Default size:2048*2048 , Support all type
This package contains VRM files, which can make the character module more refined, please refer to the manual for details
More specially character models website, include free and paid, can be used commercially, but the author's website must be posted in credit:
My asset store
Taiwan web
Reddit web
Price $5.99
Anime Character : Dylan (NavySuit / Contain VRM) by 戴永翔 Dai Yong Xiang
This model has been converted into fbx file using Blender. Users can add their favorite animations on Mixamo website.
Character information:NavySuit
Polycount:
Verts:15975
Faces: 23826
Tris: 23826
Sixteen textures (.PNG) for the character
Texture size:2KB~2300KB , Total 10MB
Default size:2048*2048 , Support all type
This package contains VRM files, which can make the character module more refined, please refer to the manual for details
More specially character models website, include free and paid, can be used commercially, but the author's website must be posted in credit:
My asset store
Taiwan web
Reddit web
Price $7.99
British Gangsters Pack - The Bar by Enzo Bill Kelso
This pack contains :
- 50+ models and 100+ prefabs
- props Kitchen ~ [60;900] triangles
- props ~ [10;900] triangles
- props Bar ~ [2800;5000] triangles
- Walls / Floor ~ [12;110] triangles
- 38 prefabs (Walls an floor)
- 76 prefabs (Props)
- Textures 512 X 512
- 2 music for the atmosphere of the game
Polycount : (lowpoly) mobile friendly
Render Material : mobile Diffuse
British Gangsters takes place in a retro and offbeat sixties world.
This pack is composed of modular models to recreate environments on the theme of an English bar.
Scene :
- 1 demo level
- 1 level of model presentation
Price $19.99
DTT Managed Singletons by DTT
Features
- Various types of Singletons, such as: Classic, Lazy (only created when called), Scene (always active in their given scene, never outside of it), and Editor.
- A clear editor window that provides an overview of singletons you have created in the project and allows you to configure the way your singletons are created during the lifetime of your application.
- Flexibility of singleton creation by making them available before the first scene is loaded. This ensures your singletons are created independent of which scene you start in.
- Availability of singletons at any point during the application’s lifecycle.
Quality
- All code is extensively and clearly commented
- Optimised for mobile development
- Runtime code is >95% unit tested
- Contains an extensive PDF with documentation, including code samples to help you on your way.
Compatibility
Tested and verified from Unity 2019.2.17f1 onwards on:
- iOS
- Android
- Windows
- MacOS
- Linux
- WebGL
DTT Managed Singletons is a Singleton code suite designed to provide the necessary Singleton functionality and eliminate common problems DTT encountered while working with them. As a whole, this suite can save you dozens of hours worth of debugging and testing.
A question or suggestion? We would love to hear from you.
We are actively developing this asset, with many future updates and extensions already planned. We are eager to include feedback from our users in future updates, be they ‘quality of life’ improvements, new features, or bug fixes.
If you have any questions regarding the use of this asset (before or after purchasing it), always feel free to contact us at: unity-support@d-tt.nl.
(We typically respond within 1-2 business days)
Reviews and ratings are very much appreciated, as they help us to be found and to improve our assets.
DTT stands for Doing Things Together
DTT is an app, web and game development agency based in the centre of Amsterdam. Established in 2010, DTT has over a decade of experience in mobile and web-based technology.
Our game department primarily works in Unity, where we put significant emphasis on the development of internal packages, allowing us to efficiently reuse code between projects. To support the Unity community, we are publishing a selection of our internal packages on the Asset Store, including this one.
More information about DTT (including our clients, projects and vacancies) can be found here: https://www.d-tt.nl/en/
Price $9.99
Museum Modular Building by DEXSOFT-Games, 3DModels-textures
Number of meshes: 39
Number of prefabs: 39
LOD stages: 4 per model
Number of materials: 34
Number of textures: 66 (plus sky textures)
Texture sizes: up to 2K
Texture formats: TGA and PNG
Including Albedo, Normal and Metallic maps
Poly-count examples:
Constructive elements:
Stairs: 6056
Arch: 2367
Arch With Window: 1534
Glass Dome: 3450
Column: 796
Wall Block: 124
Floor Block: 12
Fence: 2368
Furniture:
Sofa: 9596
Table: 7788
Chair: 3477
Presentational Glass Box: 510
Pot1: 1186
Door: 1184
Lamp: 3548
Painting: 28
Pannel: 436
Banner: 1336
Museum asset pack is created with Unity Engine and it includes a complete scene with over 30 props and a modular museum building with both interior and exterior.
This asset pack includes 39 game-ready models in total, including constructive elements and other props. The museum is modular, you can further design yours with the provided constructive elements like stairs, wall blocks, windows, floor blocks, dome, fences, columns, and others. All static meshes are scaled accordingly and they share the same pivot points, making it easy for you to move and replace them.
Props included are furniture, plants, pots, chairs, tables, flags, panels, presentational glass boxes, lamps, and others (see images from overview scene).
The complete scene shown in the video and images is included in this asset pack and it can be used as a starting point in your games and 3D projects. To ensure the same lightning as the one in the video, please use the provided Post Processing profiles and set your project settings from Gamma to Linear!
The building shown in the main scene has an entrance area with outdoor stairs, 2 floors where the exhibition is posted, one balcony, and one dome.
Note: Textures used for some of the materials are taken from free PBR sources (www.ambientcg.com). The museum logo and poster are created by us and they have original designs!
For any model-related questions or concerns, please feel free to contact us via email: info@dexsoft-games.com, we are happy to help!
Price $39.99
Drosera plant by App Mechanic
Price $7.99
Endless Traffic Vehicle Pack by Hypecom Studio
Price $29.00
OldTVs by Gelasio Reneo Krieger
These pack contains 3d models of 5 old TV models to compose game scenario
5 old TVs
OldTv04: .obj model of a black and white analog TV, having 340 vertices and 338 faces. 1920x1080 texture. Included Normal and Specular texture.
OldTv05: .obj model of a color analog TV, having 478 vertices and 522 faces. 1920x1080 texture. Included Normal and Specular texture.
OldTV06: .obj model of an old LCD TV, having 432 vertices and 528 faces. 1920x1080 texture. Included Normal and Specular texture.
OldTVB: .obj model of a color analog TV, having 280 vertices and 254 faces. 1920x1080 texture. Included Normal and Specular texture.
OldTV07: .obj model of an open analog TV, having 1772 vertices and 1560 faces. 1920x1080 texture. Included Normal and Specular texture.
This older TV model pack can be used in first and third person games
Price $6.59
Intevion Vehicle Controller by Intevion Software
The Intevion Vehicle Controller is a lightweight and simple vehicle controller based on the Wheel Collider. It suitable for games with simple vehicle physics.
With Intevion Vehicle Controller you can build different kinds of vehicles with any number of wheel axles and with different drivetrains types (Rear-Wheel Drive, Front-Wheel Drive or Four-Wheel Drive), but on every axle must be exactly two wheels. Single wheel or more than two wheels on one axle are not allowed. So, for example you can build armoured personnel carrier with four axles and eight wheels, but can’t build motorbike.
The Intevion Vehicle Controller controls only the vehicle behaviour. All other things, like visual effects, sound effects, camera behaviour, lies outside the responsibility of the controller. This allows you to choose any other assets for these purposes which you want or which more suitable for your task. You can implement own components too. In demo scene are shown several examples which you can examine (skid-marks controller, engine SFX controller and camera controller). With Intevion Vehicle Controller you also can choose any input system to implement player input, or you can attach any AI to control the vehicle.
The Intevion Vehicle Controller also provides:
- Three type of transmission: Automatic, Semi-Automatic and Manual.
- Adjustable center of mass.
- The curve that defines the engine torque vs engine RPM.
- Ackermann steering geometry.
- The curve that defines the maximum steer angle vs vehicle speed.
- Anti-roll bar that prevents the vehicle from roll over.
- Simple anti-lock brake system (ABS).
- The curve that defines the downforce on each axle vs vehicle speed.
- Easy API to control the vehicle.
Price $9.99
Classify - Hyper Casual Full Game Project by Abdullah Aldandarawy
- Highly optimized graphics, the whole game runs under 10 draw calls
- All animations have been implemented by tweeting (using DoTween asset)
- The code is well structured and should be easy to modify/extend
- The android build is around 10 MB
Classify is a hyper-casual game built to be easily modified to fit different themes, and this theme features color ball classification.
Gameplay:
Tap the screen to switch the gate to match the ball color, you will have different ball colors and each color should go to a specific gate.
If you:
- Newbie to the engine and want to learn how to develop a complete game
- Want to publish a ready-made game
- Learn how to optimize game graphics and build size
Then this project is for you, grab your copy now and enjoy the launch discount.
This asset uses the "Signals" library under MIT license; see Third-Party Notices.txt file in the package for details
This asset uses the "Rubik" font under open font license; see Third-Party Notices.txt file in the package for details
The soundtrack used in the game is loyalty free, just make sure to mention the author as the following: "Music By Oliver Ambrose www.oliverambrose.com"
Price $15.00
Lavish Polygon Collider 2D Editor by Kemble Software
• Advanced collider point editing functionality:
↳ Hold shift to select multiple points.
↳ Move multiple points at a time.
↳ Delete multiple points at a time.
↳ Box (de-)select points.
↳ Double-click a point to select all connected points.
↳ Add points to edges.
↳ Create new point loops and holes.
↳ Hold Shift to snap to an 0.1 unit grid.
• Interactive boolean tools:
↳ The "Knife" tool lets you easily chop a polygon into multiple parts.
↳ The "Brush" tool lets you add or remove entire regions of a collider polygon by painting in the Scene window.
• Interactive collider polygon simplification algorithm:
↳ Adjust how many points to remove.
↳ Adjust the algorithm's preference for removing points from straight lines or short edges.
↳ Simplify a specific selection of the points in a collider polygon.
• Flip the polygon on the X or Y axis.
• Reset the collider to the SpriteRenderer's physics shape.
• Apply your collider polygon to the Sprite asset's physics shape.
• Move the position of the GameObject without moving the points of the polygon in world space.
• Very optimised, works well with large numbers of points.
• Documentation available right in the inspector.
This asset has been at minimum tested on Unity 2020.3.12f1 with the built-in renderer and on Unity 2021.1.2f1 with the URP scriptable render pipeline.
Features:
• Advanced collider point editing functionality:
↳ Hold shift to select multiple points.
↳ Move multiple points at a time.
↳ Delete multiple points at a time.
↳ Box (de-)select points.
↳ Double-click a point to select all connected points.
↳ Add points to edges.
↳ Create new point loops and holes.
↳ Hold Shift to snap to an 0.1 unit grid.
• Interactive boolean tools:
↳ The "Knife" tool lets you easily chop a polygon into multiple parts.
↳ The "Brush" tool lets you add/remove regions of a collider by painting.
• Interactive collider polygon simplification algorithm:
↳ Adjust how many points to remove.
↳ Adjust the preference for removing points from straight lines/short edges.
↳ Simplify a specific selection of the points in a collider polygon.
• Flip the polygon on the X or Y axis.
• Reset the collider to the SpriteRenderer's physics shape.
• Apply your collider polygon to the Sprite asset's physics shape.
• Move the position of the GameObject without moving the points of the polygon in world space.
• Very optimised, works well with large numbers of points.
• Documentation available right in the inspector.
Price $19.99
Handpainted style rocks and woods by VRSource
Price $15.00
Wooden Toy Bricks by DeadKir
Mesh format: FBX
Number of Meshes: 8
Number of Prefabs: 40 for UniversalRP, 40 for Standard RP
Number of Materials: 40 for UniversalRP, 40 for Standard RP
Number of Textures: 72
Types of Texture Maps: BaseColor, MetallicSmoothness, Normal
Texture Sizes: 1024x1024
Polygon Counts: 18-144
Vertex Counts: 18-120
LoD: No
Wooden Toy Bricks - build your wooden castles in your game or use it for childhood memories)
This pack contains nopainted and colored(red, green, blue, yellow) wooden bricks(8 different types)
*Note: This pack supports Universal Render Pipeline (UniversalRP), and Built-in Render Pipeline. When importing this package, please uncheck the folder which you won't use.
Price $4.99
Cartoon Airplanes by PolySquid
Made in way so it fits well with other hand painted packs from our store.
Pack consists of:
* Three types of airplanes (3.1k vertices)
* Hangar (420 vertices)
* Props (Wind indicator, spotlight, red light, barrier) (400 vertices)
Material count: 12
Texture count: 12
Prefabs: 8
Textures are in PGN format and 2k in size. All are hand painted and pretty optimized and scales down very well, with out any visible quality loss.
Price $9.99
Pandazole - Home interior lowpoly pack by Pandazole
Technical details
Number of textures: 1
Texture dimensions: 256x256 px
Total poly count: 155k
Number of meshes/prefabs: 377
UV mapping: Yes
This pack contains 377 unique low poly models to easily prototype and create a home interior.
All models have a prefab ready to put in the scene. Some parts have children objects for flexible controls (Such as the chest, the upper part can be opened).
All prefabs have ready-to-use colliders.
All objects are made with one texture atlas, hence one only material for the whole pack! The best for the performance.
Optimized for all types of unity render pipelines:
- Standard RP
- High-Definition RP
- Lightweight RP
Models summary:
- Furniture, bathroom, kitchen: +180 models
- Toys and Kids items: +70 models
- Electronics: +50 models
- Decors: +30 models
- Walls and grounds: +25 models
- Home Plants: +10 models
HDRP & URP Material conversion:
Same as any material conversion.
1. Import package.
2. Edit > Render Pipeline > URP or HDRP > Upgrade Project Material to URP or HDRP Materials
Price $15.00
Microsoft Mesh – Resources
This blog post is to provide resources and access links for Microsoft Mesh (https://www.microsoft.com/en-us/mesh).
Mesh for Microsoft Teams – Microsoft News – 2-Nov-2021.
Microsoft bought AltspaceVR as part of this development. See my earlier blog post on AltspaceVR in 2015.
Curve Designer by Chase MacMillan
- Mesh generation runs entirely on a seperate thread
- Fully dynamic mesh generation works at runtime
- High quality custom UI makes the tool very easy to learn
- MeshCollider support for collision detection
- Supports many different curve shapes
Curve Designer was built to allow developers to create highly customized curves without leaving the editor. This allows developers to rapidly iterate on level design ideas without having to switch to a 3D modeling application.
Curve Designer is different from most spline tools because it allows you to configure properties of the curve at different points along the curve, and then interpolate between them. For example you could add some rotation points to twist the curve to create banked turns for a racing game. Editing these points is very simple and each point type has a high-quality custom user-interface.
These curves support MeshColliders, so performing collision checks against curves is no problem. You can also edit these curves at runtime via scripts, allowing you to have curves that morph and shift at runtime.
Curve Designer can also serve the role of a simple spline tool for defining paths for characters and other objects to follow.
Price $0.00
Children´s room by 3D Paw
- Number of textures: 103
- Texture dimensions: 2048x2048
- Texture formats: PNG
- UV mapping: Yes
- Number of materials: 85
- Number of meshes/prefabs: 78
- Minimum polygon count: 12 Triangles
- Maximum polygon count: 5724 Triangles
Children´s room is a realistic scene with a total of 77 models included in the pack. It is ready to be used in 3D projects or games. The models are low poly.
General list of models:
- Bed and all its components, including the mattress, pillows and other complements.
- A wardrobe
- A chest of drawers
- A colourful modular set of frames with storage boxes
- Shelves
- Lamps and spotlights
- A table and chairs
- A coat hanger
- Toys
- Pictures
- Books
- A rug
- Drawings
- A whiteboard a magnetic and a cork board
- Pens and crayons
- A plastic glass
- Clocks
- A water bottle
- Watercolours and a brush
- A paper bin
- Various decoration items
- A switch and a socket
- A window and curtains
- A door, walls, ceiling and floor
The models are independent to be later customized in the scene as you prefer.
Price $25.00