Psycho03 by sotn1ks
faces - 22195
verts - 12228
tris - 24216
Edges - 34432
Number of meshes/prefabs 1
Rigging: Yes
Animation count 39
https://youtu.be/OyHKFGYkas8 preview video
Psycho_03
Low-poly model of the game ready character Psycho-03
The model animated and rigged.
https://youtu.be/OyHKFGYkas8 preview video
Rigged with Maya's standart skeleton
Can be used for retarget
Model also have separated parts: Head, Masks, body,Cloth, Weapon,Eyes
Textures all texture map 4096
The model contains 39 animations:
atack (x7)
walking (x4) +sneakwalk +backwalk
running (x2) =backrun
Straife (x4)
Turn90(x2)
idle (x4)
death (x5)
get hit(x6)
jump (x2)
Technical details:
faces - 22195
verts - 12228
tris - 24216
Edges - 34432
Rigging and Skinning - Maya
Render - Marmoset toolbag
Textures - Substance painter
Modeling - Zbrush
Retopology- 3d Coat
Price $34.99
roman warrior by jesster
Number of textures 21
Texture dimensions 2048x2048 and 4096x4096, 3992x3992
Polygon count of roman warrior 34,686
Number of meshes/prefabs 4
Rigging: Yes
Animation count no
Animation type list no
UV mapping: Yes
Types of materials and texture maps ( PBR)
Low-poly model of the character Roman warrior Suitable for games of different genres RPG, strategy, shooter etc.
Price $35.00
Alien Synth Music - Xenoforma by Maxstack
Audio Files Count: 5
Length: 23 min 58 sec
Format: 48000 khz, 16 bit, Stereo, WAV
Loopable: No
This music package is a collection of five slow electronica tracks with an alien/sci-fi theme and quiet background noises mixed in. If you need any additional variations of any music track, feel free to contact me and I will add it to the pack free of charge.
Content
A Replica of Joy, 5:49, 80 bpm (varies)
Extraneous Activity, 4:21, 50 bpm (varies)
Stalker 5, 5:37, 40 bpm
That Beckoning Cry, 4:02, 40 bpm
Unseen Consequences, 4:07, 70 bpm
Price $19.99
CYAN TRIBE 2097 Game Music by ISAo
Features:
- Total 17 High-Quality Mastered Music Tracks
- 44.1kHz 16bit Stereo WAV Files
- Ogg Vorbis Seamless Loop of Each Track
- MPEG-4 (AAC files) of Each Track
- 60sec Short Loop Version of Each Track
- All Tracks are Royalty-Free
This collection of music asset, the 11th in the series, contains 17 high-end and unique tracks that combine a magnificent and fantastic cinematic orchestra with synth sounds that create a profound dark ambient.
By using the music asset in important scenes that show the story of the scenario, such as the eye-catching trailer movie, the opening title screen, action-packed battle scenes, and the emotional climax, your work will be as deep as a movie.
Some of the most popular songs from the past have been remade and re-arranged in this work.
One of the main features is that it is not a collection of monotonous ambient or electro music, but rather, all of the songs in the collection are material that deeply shows some kind of background in the work or the internal portrayal of the characters, and it does its job well in situations where it wants to impress the player.
They can be used in various scenes, not only in cyberpunk works, but also in many other genres.
Before you use, Please confirm you agree to our terms and conditions for use.
https://airyluvs.com/policies/terms-of-service
Track list:
01. Artemis (4:05)
02. Black Out (2:08)
03. Savage Junkies (3:10)
04. Aura Storm (3:36)
05. Undertaker (2:41)
06. Dark Engel 2097 (2:04)
07. Queen Bee (4th generation) (1:58)
08. Dead End Strike II (2:15)
09. Cold Storage (3:37)
10. Ideal (2:29)
11. My Weakness (3:36)
12. Humanity (1:47)
13. Altimathure Night II (4:17)
14. Cyan Tribe (3:55)
15. Blaze (7:20)
16. As New Era Unfolds (3:13)
17. Eliminate Locked (1:23)
Listen demo on YouTube:
Price $69.99
Cartoon Army World by PolySquid
Stylised low poly army pack for mobile and PC games. Amazing for RTS games. Made in a way so it fits well with other hand painted packs from our store.
Pack includes:
- Tanks 2.4k vertices (modular tanks with 3 skins)
- Tank props 50-100 vertices each (log, antenna, jerrycan)
- Off road vehicle 1.8k vertices (3 skins)
- Wheel tank 2.5k vertices (3 skins)
- Truck 2.1k vertices (3 skins)
- Three planes 3.1k vertices (3 skins)
- Props 600 vertices (landmine, crate, flag, spotlight, red light, barrier, wind indicator)
- Buildings 4.7k vertices (base, factory, headquarters, powerplant, storage, hangar)
- Four characters 14.6k vertices (soldier, bomber, missile man, medic)
Texture sizes warry from 512x512 to 2k, depending on the asset. All models are hand painted, well optimized and scale down very well, without any visible quality loss. Each character is rigged.
Each prop is in its own prefab, with pre-made vehicle prefabs. Some vehicles are modular with parts that can be switched over from one to another and mixed up between.
Price $24.99
Pretty woman cartoon character by Agarkova_CG
PBR textures.
Body and clothes
-Albedo
-Occlusion
-Metallic
-Normal map
(all 4096-4096 size)
Lashes
-Opacity
(2048-2048 size)
Tris: 62404
Verts: 31602
Normal map format – Direct X.
Prefab – 1.
Thank you all for purchasing pack!
Hope you like it!!!
Price $9.99
Basic Sci-fi Textures Vol. 4 by Cunning Force Games
Key Features
- 24 tileable texture sets (104 texture maps) which can be used for walls, trims, floors, ceilings, crates, doors, and more
- 4K resolution (set manually after import)
- Includes albedo, metallic, normal, ambient occlusion, and emission maps
Price $9.99
EmpirePathfinding by Cresspresso
Features
- Capable of A* and Dijkstra pathfinding.
- Specify how the pathfinder should navigate your graph. Provide a set of neighbouring nodes that are adjacent to the current node being searched.
Documentation
- 3 tutorials (written documentation)
- Online Documentation
- Online Scripting API Reference
- 7 demo scenes
Graphs
- Compatible with Unity's Tilemaps, including rectangular, hexagonal, and isometric.
- Compatible with many kinds of custom graphs, for example, 3D voxels, city maps, nav meshes (but not Unity's built-in NavMesh).
Customisable
- When the pathfinder finds the goal, you can specify what to collect from the final path of temporary node objects. For example, you could collect a list of edges in the graph network instead of a list of nodes.
- Specify edge weight (cost). For example, mud slows the player/character/agent down.
- Specify the A* heuristic (estimated distance cost from current node to the goal). For example, given a 2D grid of squares, you can make the path have a staircase shape or a big L shape by changing the heuristic.
- Store custom data with each node and/or edge that was searched. For example, in a TBS game like Civilization, given the pathfinder is searching for a path that the selected land unit would take, if the pathfinder reaches this tile (node), then the land unit will board a transport ship.
- Access the set of explored nodes. For example, for a turn-based strategy game like Civilization, you could show all the tiles that the selected unit can reach this turn.
- Opportunities for your own optimisation. Specify the IDictionary collection that stores the nodes that the pathfinder has searched. For example, you can optimise it for a 2D grid of squares by using a quadtree structure.
- Optionally allow the pathfinder to re-explore the previous node that led to the current node.
Multithreading
Multithreading circumvents blocking (synchronous) calls, thus your game's framerate will not drop.
- Tasks
- async/await
- Dispatch callbacks back to the main Unity thread (for calling Unity API methods).
Few Dependencies
- EmpirePathfinding is a C# library.
- The Core module is not coupled to Unity (it can be used in non-Unity C# projects).
- The Core module requires .NET 4.6 and C# 7.3.
Compatibility
- Compatible with Unity 2021.2.7.
- Backwards compatible with Unity 2019.3.10.
Performance
Performance is a secondary focus (the primary focus is flexibility). There are opportunities for you to manually optimise for performance. If necessary, you could manually translate/port the library implementation into a more efficient language like C++, once you have decided on the behaviour your pathfinder needs. If EmpirePathfinding gains enough traction, we will release a C++ module as an alternative to C#, which does not suffer the same downsides as C# (memory allocation, indirection).
Third Party Notices
The EmpirePathfinding package is governed by the Unity Asset Store EULA.
However, some components included in the package have different licenses. See ThirdPartyNotices.txt for more details.
EmiprePathfinding uses MoreLinq under Apache 2.0.
MoreLinq uses code under MIT.
EmpirePathfinding is a flexible library that solves the use-case problem: as a programmer, I want to rapidly develop a pathfinding algorithm for my custom path graph (network of nodes and edges).
If you have a complicated network/graph, and you are struggling with the limitations of other pathfinders, then this pathfinder is for you! It is designed to be flexible enough for any graph, to offer a unified solution for pathfinding.
Performance is a secondary focus. For more information, see the Technical details section.
Price $49.99
R.P.G Style Game Music Pack by SOUND GURU
Wav
44kHz 16Bit Stereo
BGM files can be looped.
This is a BGM PACK that goes well with R.P.G style games.
1. Intro style.
2. Normal stage style. (In_Game_01~02)
3. Boss or Battle stage style. (In_Game_03)
4. Win (Positive)
5. Lose (Negative)
It is recommended for RPG Game and Idle Game and can be used for other suitable places.
As a bonus, we also added a without drums sound Ver.
The background music is full volume file and -23dBRMS setting file, which is a suitable volume to Game user.
Price $20.00
Nora - Anime Style Character by OnlyNew Studio
The animations are maked base on unity mecanim.
Dependencies:
- 2D Animation
- 2D IK
- 2D PSD Importer
- 2D Sprite
Asset Details:
2 original PSD files.Allow you to adapt, re-design, create more character.
The files showing both normal and hurt states of character.
Every file contains 18 sprites drew on 709x709 resolutions canvas.
Sprite List:
- Head x 3 (normal, hurt, closed eyes)
- Cape x 2 (normal, hurt)
- Hat x 2 (normal, hurt)
- Shoulder x 2 (normal, hurt)
- Shoulder L x 2 (normal, hurt)
- FrontArm x 2 (normal, hurt)
- FrontArm L x 2 (normal, hurt)
- Skirt x 2 (normal, hurt)
- FrontLegDown x 2 (normal, hurt)
- FrontLegUp x 2 (normal, hurt)
Animation list:
- Idle
- Walk
- Run
- Float
- Jump
- Fly
- Summon
- Dead(base on rigging and collison)
Features:
- full body well flexable rigged bone
- swingable hair
- swingable skirt
- blinkable eyes
- physics based death animation
- Inverse kinematics
Price $29.99
Dropping Objects - Sound Effects by Alan Dalcastagne da Cunha
Number of Audio Waves: 135
Sample rate / bit rate: (i.e. 22,050 or 44,100 Hz) 44,100
Do Sound FX loop: (Yes/No) No
Supported Development Platforms:
Windows: (Yes/No) Yes
Mac: (Yes/No) Yes
Important/Additional Notes: The recorder used for the sounds is the H4N pro, and the image is distributed free of charge for commercial use by pixabay and OpenGameArt.
Hi! How are you?
This is my falling objects pack, it has big and small objects in the water, of many different materials!
I hope you like it!
This is the list of all folders, but inside each folder there are several files, totaling 135 sound effects :)
- Bag_Metallic_01
- Book_01
- Box_01
- Cards_01
- Ceramic_01
- Coins_01
- Falling_Sound_01
- Full_Chest_01
- Large_Objects_01
- Little_Box_01
- Paper_Bag_01
- Rocks_01
- Shoe_01
- Small_Chains_01
- Small_Objects_01
- Sword_01
- Water_Bottle_01
- Water_Drop_01
- Wood_01
Price $19.99
Hypercasual Characters ( 15 BodyTypes ) by Moveo
UV is unwrapped for easy texture swapping.
The models have 2184 to 4280 tris.
Characters stickman models for your hypercasual game.
You can use the models on mobile, desktop and console platforms.
The models have 2184 to 4280 tris.
The normal combined price - $60 (Save 63%!)
Key Features
- Characters attached skeleton.
- Models support humanoid animations from AssetStore.
Animations not included
This package includes:
- Hyper-Casual Stickman Characters ( 5 BodyTypes ) Vol.1
- Hyper-Casual Stickman Characters ( 5 BodyTypes ) Vol.2
- Hyper-Casual Stickman Characters ( 5 BodyTypes ) Vol.3
Contact email: moveo.help@gmail.com
Price $21.99
BulletFury - Optimised Bullet Spawning by Wayfarer Games
- spawn a LOT of bullets - up to 1024 per bullet manager, with as many managers as you like
- Both X-Y and X-Z planes supported
- 2D & 3D supported
BulletFury is an optimised bullet spawning system that borrows ECS-like architecture and makes use of graphics batching and multithreaded physics. It relies on the Universal Render Pipeline, so won't be make available for standard and HD pipelines, sorry!
It has been specifically optimised for console games, but also works well on WebGL, low-end PC's and mobile.
Price $25.00
Fantasy Girls Pack by Elsianne
Knight Lady
Height of model - 174 cm
Model has 2 body shapes - nude and with clothes(both are rigged and with blendshapes)
faces - 34189, tris - 55866, verts - 32685
Rigged with Epic Skeleton. Hair, eyes are rigged too.
Facial expressions are included (Morph Targets, Blendshapes).
PBR Textures Metall/Roughness
4K-2K Textures - normal, metallic, roughness, albedo, opacity
8 Texture sets - Body, Cloth, Sword, Eyes, Lash, Hair, Cornea, Armor
Nymph Lady
Model has 2 body shapes - nude and with clothes(both are rigged and with blendshapes)
tris - 39557, verts - 23036
Rigged with Epic Skeleton. Hair, eyes, breast are rigged too.
Facial expressions are included (Morph Targets, Blendshapes).
PBR Textures Metall/Roughness
4K Textures - normal, metallic, roughness, albedo, opacity, matID
8 Texture sets - Body, Face, Cloth, Staff, Eyes, Lash, Hair, Leaves
Shooter Dwarf Girl
Height of model - 128 cm
Model has 2 body shapes - nude and with clothes(both are rigged and with blendshapes)
faces - 17770, tris - 30786, verts - 18484
Rigged with Epic Skeleton. Hair, eyes are rigged too.
Facial expressions are included (Morph Targets, Blendshapes).
PBR Textures Metall/Roughness
4K-1K Textures - normal, metallic, roughness, albedo, opacity, matID
8 Texture sets - Body, Cloth, Dyno, Eyes, Lash, Hair, Pistol, Teeth
Vampire Lady
Model has 2 body shapes - nude and with clothes(both are rigged and with blendshapes)
Has 4 Color Variants
Rigged with Epic Skeleton. Hair, eyes, breast are rigged too.
Tris - 34 674, Verts - 21075
Facial expressions are included (Morph Targets, Blendshapes).
Physics is enabled in UE4.
NO BLUEPRINTS!
PBR Textures Metall/Roughness
4K-1K Textures - normal, metallic, roughness, albedo
7 Texture sets - Body, Face, Cloth, Blade, Eyes, Lash, Hair
Wizard Girl
Model has 2 body shapes - nude and with clothes(both are rigged and with blendshapes)
faces - 25662, tris - 44290, verts - 25642
Rigged with Epic Skeleton. Hair, eyes, breast are rigged too.
Facial expressions are included (Morph Targets, Blendshapes).
PBR Textures Metall/Roughness
4K Textures - normal, metallic, roughness, albedo, opacity, matID
7 Texture sets - Body, Face, Cloth, Staff, Eyes, Lash, Hair
Color change of cloth color part with Material Instances.
Body texture contains 2 versions: nude and with anderwear.
Low Poly Suitable for games of different genre: RPG, strategy, first-person shooter, etc.
Each Model has 2 body shapes - nude and with clothes(both are rigged and with blendshapes)
Has Color Variants
Rigged with Epic Skeleton. Hair, eyes, breast are rigged too.
Facial expressions are included (Morph Targets, Blendshapes).
PBR Textures Metall/Roughness
4K-1K Textures - normal, metallic, roughness, albedo
Price $119.99
Future Slums Abandoned /Post-ApocalypticDistrict by Leartes Studios
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
-Props: Paintings, Bottles, WindowMaps, AC Units, Chairs, Tables, Consoles, Curtains, Doors, Windows, Lamps, Cartoons, Trash Misc., Electric Lines etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
-Architecture: Walls, Ceilings, Roofs [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Render Pipeline Disclaimer:
This package is designed for the HDRP pipeline it will not work on any other pipelines at the moment.
Future Slums Abandoned / Post-Apocalyptic District with 195 Unique Meshes.
The Leartes & Dekogon Environment Art Challenge Winner Environment ( 1st Place ).Now you can get this pack and examine how it is made , you can use all the Models including in the pack for you Game Environments and Virtual Productions.
Technical Details
Features :
Attention to Detail / High Quality
Complete Environment Set
Game ready/Optimized
Texture Sizes: 2048,1024,512
Collision: Yes
LODs: Yes, 3 LODs for complex assets
Number of Meshes: 84 Unique Meshes
Number of Materials and Material Instances: 132
Number of Textures: 129
Price $159.99
Trees Pack Low-poly by Rosyaev
Number of textures: 2
Texture dimensions: 32x32
Minimum polygon count: 28
Maximum polygon count: 998
Number of meshes/prefabs: 42
Rigging: Yes
Animation count: 3
UV mapping: Yes
LOD information (count, number of levels): No
Types of materials and texture maps: Base color
Included:
42 different trees (3 of them have an idle animation) and 7 bushes models, geometry optimized. Total polycount - 12902. Average - 400 triangles. All objects use one material and two color schemes of texture atlas 32x32 (Default and Autumn style), very easy to change the color of all the trees.
Price $17.00
Flying Sci Fi Island City by Mnostva
2 islands. 55 unique assets
58 k triangles - props. 116 k triangles - small island. 3 mil triangles - big island
One texture (2048/1024/512/256/128px) and 3 materials are used for the whole set
87.0 MB
Flying Sci Fi Island City
2 islands (big and small) + 55 unique interior assets
One texture (2048/1024/512/256/128px) and 3 materials are used for the whole set
58 k triangles - props. 116 k triangles - small island. 3 mil triangles - big island.
Interior props: crystals, plants, houses, skyscrapers, solar stations, spaceships, planetarium, billboards, playground, streetlights and much more! You can create your own models with this set!
My original concept was used to create models.
Can be used for games, rendering, advertising. The pack allows you to build any interior to your liking!
If you have any questions feel free to contact me
Price $64.99
Unit Formation by Tomaz Ravljen
Light weight tool to help you move units into specific formations. You can use existing formations or create your own!
Features:
- Generate formation positions, formation facing specified angle
- Generate formation positions, formation faces angle calculated by the path units will take
- Includes formations: Line, Rectangle, Circle and Triangle.
- Adjustable spacing on pre-existing formations
- Easy interface to add your own formation
- Coding is required to use this asset
- Includes scene that demonstrates all features
Price $0.00