Telerik XR Complete by Progress Telerik
• Assets created with cross-platform development in mind
Enable reuse of common application logic among different XR platforms and seamless integration with various plugins within the Unity XR Plug-in Management.
• Independent from vendor specific assetsSupport for Oculus Quest 2 hand tracking without the need to install the Oculus Integration asset from the Asset Store.
• Feature-richness and quality as top prioritiesMore than 18 years of experience in crafting developer tools and components for various platforms and technologies applied for the AR and VR ecosystems.
• Award-winning supportYour success is our mission, and our technical support team will do their best to help you advance your project forward.
Installation
There are two ways to install and use Telerik’s Assets:
• Import the whole Telerik XR Complete package from the Unity Asset Store directly in your project assets folder.
• Download the assets in some shared location and then reuse them in several projects by referencing them as packages using Unity Package Manager.
More information on both approaches may be found in the installation article in our documentation.
Documentation
In the root Telerik folder you will notice a PDF file with the full Telerik XR documentation. Additionally, each of the packages subfolders contains a ZIP archive with package specific markdown documentation. Extracting this archive will create a "Documentation~" folder which is special Unity folder name and will not be visible in the Unity editor. The file to begin from in every "Documentation~" folder is named "index.md". Using the internal links you will be able to reach the rest of the files such as installation, getting started, running demos and specific features documentation articles.
Features
Telerik XR Complete is structured in several subfolders organized by common functionalities. Detailed information on all the features may be found in the documentation. Following is the list of subfolders with brief description of the most important features.
XR Core
Folder containing common classes, interfaces and prefabs that provide the mechanisms for cross-platform XR development.
• Tracking Space – a prefab, providing universal structure for managing the current state of the XR nodes such as head position, hands position, fingers, and controller buttons.
• XR Rig – a prefab, responsible for managing the communication between different XR functionalities including camera, input, gestures, etc.
• Unity Input – a prefab, responsible for updating the XR Rig Tracking Space using Unity’s cross-platform input for button states, hand, and head positions.
• IXRRigNode – an interface, providing common mechanism for implementing new XR features that are being synchronized as children of the XR Rig.
• PointersController – a class providing logic for managing the activation state of several common XR pointers for different interaction types (teleportation, laser interactions and touch interactions).
XR Motions
Folder providing customizable and easy-to-setup scene navigation functionalities.
• Nav Mesh Path Finding – allows easy setup of the movable area, based on Unity’s built-in AI functionalities.
• Smooth Locomotion – continuous movement in a specified direction with a specified speed.
• Teleportation Curve – discrete movement to a chosen target position with a specified view rotation.
• Turn Around Motion – for turning the camera around without having to move in the actual world.
• Locomotion Destination – allowing to snap the teleportation curve to specific points in the scene which further define the target view direction.
• Camera Effects – tunnel vision and fadeout effects that help reducing the motion sickness during XR motions.
• Locomotion Settings – for customizing the speed and the effects of different movement features.
XR Interactions
Folder providing assets for easy-to-setup interactions with hands and controllers.
• Gestures – several predefined gestures showcasing our cross-platform gestures mechanism based on the Tracking Space from XR Core.
• Skinned Hand – a quality-built hand model that can be used both for controller interactions, and for hand tracking.
• Controller Pointer – easy-to-setup laser interactions that work both for scene elements and for canvas UI.
• Hand Pointer – functionality allowing distant UI and 3D objects interactions using hand tracking.
• Finger Pointer – functionality allowing close UI and 3D objects interactions using the fingers of the virtual XR hand.
• Controller Layout – button tooltips that may be used to show the action controls in your application to the user.
• Oculus Hand Tracking – a prefab, responsible for updating the Tracking Space fingers using hand tracking input from an Oculus device. This functionality is integrated with the Oculus XR Plugin from the Unity XR Plug-in Management and does not require the Oculus Integration Asset.
XR CanvasUI
Folder providing high quality UI controls that are using custom shader for vector-like rendering.
• IconMSDF – a class, allowing for rendering an icon resource in a vector-like manner using custom shader with Multi-channel Signed Distant Field calculations.
• Unity UI with MSDF – prefabs based on Unity’s built-in UI elements which have additional MSDF rendering for smooth appearance in AR and VR, regardless of how close the UI is to the user. These prefabs include button, dropdown, input field, scrollview, slider and toggle.
• Keyboard – a keyboard prefab that can be easily integrated with other canvas UI elements and can be positioned based on the currently focused input field.
XR Integration
Folder providing several prefabs and demo scenes that showcase the integration between all the Telerik functionalities.
• XR Rig Complete – a prefab allowing for quick setup of a scene with all the Telerik features, including all predefined gestures and button interactions.
• Telerik XR Complete Demo – a sample scene showcasing all the features that are available in whole Telerik XR Complete asset.
Demos
There are two ways to run the demos:
• Locate some of the subfolders called “Demos” and run the sample scenes. Scenes that showcase hand tracking for Oculus Quest may need to be built and deployed to a device in order to get better understanding of the sample setup.
• Import the samples in your project using from each package Samples section within Unity’s Package Manager. With this approach you may safely extend the sample scene without worrying about modifying the original Telerik package
More detailed instructions may be found in the running demos articles from Telerik packages documentation.
Requirements
You can build AR/VR applications with Telerik UI for Unity XR by using the Oculus XR Plugin which may be installed from the XR Plug-in Management section in the Unity Project Settings. Telerik XR tooling DOES NOT depend on the Oculus Integration Asset so you are NOT REQUIRED to download it from the Asset Store. This version of Telerik XR Complete is compatible with the following Unity versions, platforms, and render pipelines:
• Unity 2020.3
• Windows and Android platforms
• Built-in render pipeline
Other Telerik Assets
Telerik XR Complete is the solution that provides the full set of features currently available. If, for some reason, you need just a subset of the available features, then you may consider purchasing one of the following smaller assets from the Asset Store:
• Telerik XR Motions – includes XR Motions and XR Core packages.
• Telerik XR Interactions – includes XR Interactions and XR Core packages.
• Telerik XR CanvasUI – includes XR CanvasUI and XR Core packages.
Note that the XR Integration package is included only if you purchase the full Telerik XR Complete.
Price $73.00
Saint Patrick's Day Pets by Minithulhu
Sprocket O Cog
Geometry : 1283 polygons / 1304 verts
UV mapped : 2 512x512 albedogloss and emissive textures, 16x64 rainbow texture
Rigged with 4 animations : Idle, Walk, IdleAlt, and Rainbow
Lonely Cloud
Geometry : 947 polygons / 978 verts
UV mapped : 256x256 albedogloss texture, 256x256 rainbow texture
Rigged : no - animated in Unity with 3 animations : Idle, Rain, and Rainbow
C# Script : Minithulhu_LonelyCloud
Allows Lonely Cloud to find other Lonely Cloud pets to form rainbows with.
Emerald Fairy
Geometry : none - Emeraly Fairy is an animated particle
Maps : 512x512 particle texture
Rigged : no - animated in Unity with 4 animations : Idle, Move, Blast, and Zoom
Pot O Gold
Geometry : 910 polygons / 933 verts
UV mapped : 1024x1024 albedogloss texture, 512x512 specular texture
Rigged with 4 animations : Idle, Run, and Toss
Lucky Shamrock
Geometry : 672 polygons / 440 verts
UV mapped : 128x128 albedogloss texture
Rigged : no - animated in Unity with 4 animations : Idle, Move, Beat, and Spin
What's in the box :
1 Sprocket O Cog robot with rainbow, idle, walk, and idle alt animations.
1 Lonely Cloud with idle, walk, and rain animations and particles. When two or more Lonely Clouds are nearby, they form rainbows!
1 Emerald Fairy with idle, move, zoom and blast off animations and particles.
1 Pot O Gold with idle, run and toss animations and particles.
1 Lucky Shamrock with idle, move, spin and beat animations.
Price $4.99
New Beginning by Ruud
File type: WAV file
Sample rate: 44.1kHz
Bit depth: 16 bit
Stereo
BPM: 120
Key: C maj
Duration: 2:45
A motivational, positive and uplifting track. Main instruments are guitars and piano. Perfect for background music in motivational and corporate videos, wedding video's, advertising, business presentations, products presentations, news and YouTube video's.
If you're looking for custom and exclusive music for your project, please contact me at info@mytonmusic.com
Price $15.00
Apocalypse Weapons Assault Rifle by Hitoshi Matsui
* 2 meshes: rifle and mag.
* Geometry: 7513 triangles, 6176 vertices.
* Rigged and animated: equip, reload, fire.
* PBR high resolution textures (4K).
* Channels: diffuse, normal, metallic, ambient occlusion.
* SRP support: BuiltIn, URP, HDRP.
* Unity version: +2020.3.
Price $10.00
Warrior_w1 by Navasard
Number of textures 12
Texture dimensions 4096x4096
Maximum polygon count 13 909
Number of meshes/prefabs 1
Rigging: Yes
Animation count 21
UV mapping: Yes
LOD information (count, number of levels) No
Types of materials and texture maps (e.g., PBR) Yes
Warrior 3Dgame model
Verts: 13 866
Faces: 13 909
Tris: 27 330
Text pack one 4096 x 4096
Materials 1:
Textures: 12
The model contains 21 animations.
Attack (x4)
BackWalk (x1)
Death (x2)
Gethit (x2)
Idle (x2)
Run (x1)
Jump (x3)
PowerUp (x1)
Strafe Run LR (x2)
Strafe Walking LR (X2)
Walking (x1)
Price $30.00
Asset Pack: Flagstones and pebbles by Lazy Kitty
Polygon count (small stones): 78-200 triangles
Polygon count (flagstones): 800-1000 triangles
Texture size: 2048 x 2048
Textures included: Diffuse/Albedo, Normal, ORM (Ambient Occlusion, Roughness, Metalness packed into single texture on different channels for better performance). All assets are atlased onto the same texture set for better performance.
Types of Materials: PBR and a free Mobile-friendly material variant
Model count: 12 models (9 flagstones, 3 pebbles)
Collection of flagstones with PBR materials, perfect for a medieval look and feel. The stones are aged and weathered.
Suggested environment:
- medieval courtyard
- abandoned ruins
- church
- crypt
- roads/paved surfaces
Price $4.99
Nozzle Nose Snout Robot Evolution Pack Cute Series by Meshtint Studio
Like us on Facebook to get updates on new and free assets!
Follow us on Twitter to get first hand news on promotions and sales!
If you like this pack, do check out other Cute Series assets in the store list link HERE!
Cute series Introduction:
Cute series hero characters are modular and easy to use. Humanoid mecanim ready.
Cute Series 3D robots and monsters have 3 evolution forms. Check out the WIKI page here. 'Evolution 1' is the least evolved ( weaker) and 'Evolution 3' is the most evolved ( Most powerful). You can use it to show progression in your game!
It's a good addition for games like Pokemon, Mario, casual / educational, tower defense, RPG games and more.
Cute series environments are modular and easy to use. Just drag and drop to the scene!
See Forum Thread
Nozzle Nose Snout Robot Evolution Pack Cute Series
Price down! Original price is 34.70 USD. Buy them together at a discounted price!
This pack contains 3 characters. Nozzle Robot, Nose Robot, Snout Robot. These 3 characters are packed together because they are the same robot type but in a different evolution form. Use this pack to show progression for your characters in your game! See below for more information.
Cute Series Nozzle Robot
This pack contains 1 x 'Evolution 1' robot: Nozzle Robot. Texture size is 2048 x 2048 ( set to 512 in Unity) and file format is in PSD. It is using 1 diffuse texture map and 1 emission map. Material is using Unity's Standard shader. Low Poly. Polycount: 1500 triangles. Rigged and animated. Generic mecanim rig set up. Total 18 animations.
Animations:
- Underground
- Spawn
- Idle
- Walk forward in place
- Walk forward with root motion
- Run forward in place
- Run forward with root motion
- Turn left
- Turn right
- Jump in place
- Jump with root motion
- Look around
- Vacuum
- Bite attack
- Projectile attack
- Cast spell
- Take damage
- Die
Cute Series Nose Robot
This pack contains 1 x 'Evolution 2' robot: Nose Robot. Texture size is 2048 x 2048 ( set to 512 in Unity) and file format is in PSD. It is using 1 diffuse texture map and 1 emission map. Material is using Unity's Standard shader. Low Poly. Polycount: 1924 triangles. Rigged and animated. Generic mecanim rig set up. Total 18 animations.
Animations:
- Underground
- Spawn
- Idle
- Walk forward in place
- Walk forward with root motion
- Run forward in place
- Run forward with root motion
- Turn left
- Turn right
- Jump in place
- Jump with root motion
- Look around
- Vacuum
- Bite attack
- Projectile attack
- Cast spell
- Take damage
- Die
Cute Series Snout Robot
This pack contains 1 x 'Evolution 3' robot: Snout Robot. Texture size is 2048 x 2048 ( set to 512 in Unity) and file format is in PSD. It is using 1 diffuse texture map and 1 emission map. Material is using Unity's Standard shader. Low Poly. Polycount: 2240 triangles. Rigged and animated. Generic mecanim rig set up. Total 18 animations.
Animations:
- Spawn
- Underground
- Idle
- Walk forward in place
- Walk forward with root motion
- Run forward in place
- Run forward with root motion
- Turn left
- Turn right
- Jump in place
- Jump with root motion
- Look around
- Vacuum
- Bite attack
- Projectile attack
- Roar
- Take damage
- Die
Please see preview images and videos to know more about the content before purchasing.
The demo scenes in the package may require the following free plugins.
1) Post Processing Stack v2
You may import them into your project using Unity's package manager but note that the asset itself can work properly without the plugin.
3D files are in FBX in the package. Additional fee may be required for other file formats.
More than 300 game models for your game development. CLICK HERE to see more!
Series list:
SUPER SERIES
ACE SERIES
FANTASY PRO SERIES
POLYGONAL SERIES
CUBE SERIES
SIMP SERIES
MEGA TOON SERIES
CUTE SERIES
and more!
Price $29.90
Stylized orc-demon by Sirik
Animated humanoid with optimized polygon count: 8856 tris, 4492 verts.
There are 2K textures with 2 variations of colors: (Albedo, Roughness and Normal map)
2 materials - green and red skins.
Fully rigged(Humanoid) character with 12 animations:
Attack_1
Attack_2
Death
Hit
Idle
JumpEnd
JumpLoop
JumpStart
Rage
Run
Stun
Walk
Price $15.00
Roman Officer's Sword by Kit Northman
Number of textures: 5
Texture dimensions: 4096x4096
Tri-count of [Sword]: 1814
Tri-count of [Scabbard]: 1063
Number of meshes/prefabs: 2/2
UV mapping: Yes
Types of materials and texture maps: PBR Textures (Unity Shader: Standart)
Game Ready low poly model.
Tri-count Sword: 1814
Tri-count Scabbard: 1063
The inscription on the blade: pro virtute, misericordia, iustitia et pietate.
Translation of the inscription: for the power, mercy, justice and compassion.
PBR 4K Textures (Unity Shader: Standart)
Textures:
- Albedo;
- Metalic + Glossiness;
- Normal Map;
- Height;
- Ambient Occlusion
Price $6.99
Viking_drakkar by Nicu_Tepes_Vulpe
Number of textures: 98
Texture dimensions: 2048x2048
Polygon count: 334853
Minimum polygon count: 334853
Maximum polygon count:334853
Number of meshes/prefabs: 14
Rigging: No
Animation count: No
Animation type list: No
UV mapping: Yes
LOD information (count, number of levels): No
Types of materials and texture maps: PBR
This is a high definition quality polygon of a Viking drakkar 3d model with PBR textures. Extremely detailed and realistic. Suitable for movie prop, architectural visualizations, advertising renders and other. Lenght: 31 m. Width - 61 m. Height - 30 m.
Price $100.00
Vengeance Day by Ruud
- File type: WAV file
- Sample rate: 44.1kHz
- Bit depth: 16 bit
- Stereo
- BPM: 130
- Key: A min
- Duration: 2:40
Vengeance day is a tense, dark and cinematic trailer track. Huge percussion, big synth sounds, orchestral instruments and choir. Perfect for action games, thriller trailers, action teasers or promo's.
Price $15.00
Dark and Beautiful Fantasy Music by North Fantasy Music
8 wav. files (44.1k sample rate, 16bits, stereo)
Cold Light.wav [03:42]
Dancer of the Valley.wav [01:47]
Elven Tome.wav [05:16]
Fields of the Past.wav [08:54]
Out in the Wild.wav [02:30]
Predators.wav [04:00]
Threat From Another Realm.wav [02:28]
Dark Magic.wav [03:43]
Possible to loop
Mix of atmospheric ambience and orchestral lines: dark cellos, violins, dreamy woodwind etc. Full songs, high audio quality. Simple enough to stay on background but rich and melodic to not get monotonic and boring. Perfect background music for your fantasy themed game!
Price $7.90
Clash of Captured Gladiator (Full Project) by Marko Mostnar
– 3D game
– 12 different scenes
– 3 different terrains
– 4 different skyboxes
– 3 different arena fences
– 10 levels
– 1 Player which is our character
– 10 different enemies
– 3 different sound effects for player (When attack, getting hurt or when dies)
– 30 different sound effects for enemies (When attack, getting hurt or when dies)
One enemy have 3 different sound effects and if we count with 10 levels then is 30 different sound effects
– 1 Sound effect when battle begin (Arenas harms)
– 1 Sound effect when the battle is over (Loop of gong voices) – Automatic save game after level is completed
– This project is made for Operating system like : Windows, MAC and Linux
- LINK TO MY WEBSITE : My Assets
Keyboard : W, S, A, D – Moving
1 x Keyboard number 1 – For easy attack
1 x – Keyboard number 2 – For medium attack
1 x – Keyboard number 3 – For harder attack
Escape – Quit
Price $19.99
Music Pack for Action FPS Games - FPS Industrial by Sebaravila
Audio file types - WAV/MP3
Sample rate - 48khz
Bit depth - 24bit
Loopable: Yes
Additional: Stereo
Tracklist:
- Soul Insurgence [1:36]
- Short Controlled Bursts [1:42]
- Shadowrun [2:02]
- Storming Eye [2:27]
- Pleasure Is Pain [2:10]
- Psychodrome [1:31]
- Teeth Grinder [1:41]
- Meat Hook [1:58]
- From Beyond [2:01]
- Unsanctified [2:34]
All music included loops seamlessly, and is suitable for background music during gameplay and in menus. This content was designed with FPS games such as Dusk, DOOM, Quake, and other "boomer shooters" in mind. However, this pack is suitable for any game that in need of punchy and loud industrial metal music in order to raise intensity. If you're in need of crunchy guitars, roaring basses, screaming leads and punchy percussion then this is the pack for you!
Price $30.00
Monster: Gargoyle by Lord Enot
Cotains following textures (4096x4096):
– AO map;
– BaseColor map;
– Normal map;
– Emissive map;
– Roughness map.
Polycount:
10672 faces, 20570 triangles, 10397 verices.
The model contains 27 animations:
– Attack (x6);
– Walk (x4);
– Idle (x1);
– Attack Fly (x4);
– Fly (x2);
– Landing (x1);
– Takeoff (x1);
– Jump (x1);
– Run (x1);
– Damage (x2);
– Death (x1);
– Defence (x3).
Price $30.00
Cartoon House 1 by Navasard
Number of textures : 4
Texture dimensions : 4096 x 4096
Polygon count of [Cartoon House] 10 381
Maximum polygon count 10 381
Number of meshes/prefabs 1
Rigging: No
UV mapping: Yes
LOD information (count, number of levels) No
Types of materials and texture maps (e.g., PBR) Yes
Name: cartoon_house
PBR: Yes
Textures: 4096 x 4096
Materials: Yes
Unwrapped: Non-overlapping
Units: Cantimeters
Dimension: 38.172 x 43.918 x 36.583
Polys: 10 381
Verts: 10 617
XForm: Yes
Model Parts: 1
Price $15.00
War_staves by Nicu_Tepes_Vulpe
Number of textures: 70
Texture dimensions: 2048x2048
Polygon count: 43466
Minimum polygon count: 43466
Maximum polygon count: 43466
Number of meshes/prefabs: 10
Rigging: No
Animation count: No
Animation type list: No
UV mapping: Yes
LOD information (count, number of levels): No
Types of materials and texture maps: PBR
This is a high definition quality polygon of a War staves 3d model with PBR textures. Extremely detailed and realistic. Suitable for movie prop, architectural visualizations, advertising renders and other.
Price $35.00
Simple AutoComplete by Kha2Dev
- Source code
- Easy to Customize - Dynamic scaling (scale to any size)
- Mobile Ready
- Scroll List Button
- Example Scene
- Ready TMP_Text
- Full Support (chat me in telegram : @rifai44)
- Supported Unity versions from 2017
This package contains features that function to make it easier for users to complete text written with InputFields. In this package also contains examples of scenes that are easy for users to follow.
Price $4.99
hand granade rg-42 by f.vzhik
Number of textures is 6
Texture dimensions is 1k,2k,4k
Polygon count of hand granade rg-42 PBR is 4496
Minimum polygon count is 364
Maximum polygon count is 1452
Number of meshes is 5
Rigging: No
UV mapping: Yes
LOD information (none)
Types of materials and texture maps (URP (1k/2k/4k), HDRP (1k/2k/4k))
Has 5 parts of mesh so it can be animated
Price $4.99