Tempust Script by Tempust Games
Features:
- 15 scripting commands to perform actions at runtime such as moving game objects, displaying dialogue, giving items, and playing sounds.
- Organize commands into blocks and regions to alter script execution based on save flags and player choices.
- All command functionality is centralized in one class with virtual methods. Override these in a custom manager class to easily change or add functionality.
- GameStateManager class keeps track of all flags between scenes, and saves data with a single method call.
Supported OS: Windows, Mac, Linux
Documentation: https://www.tempustgames.com/tempustscript/
Tempust Script is a custom scripting language for Unity, designed to make creating conversations and short cutscenes easy.
- It is a dialogue system, allowing the simple creation of conversations and branching paths. The asset comes packed with a functioning text box prefab.
- It is a save system, designed to keep track of boolean flags between scenes, then write them to encrypted files.
- It is customizable, making it adaptable to many types of projects and compatible with several other large assets.
Demo Project Available!
Download a build of the demo scene: tempustgames.itch.io/tempust-script
Documentation: https://www.tempustgames.com/tempustscript/
Add Life to a Project
Tempust Script makes it easy to bring life to projects by making scenes objects more dynamic and interactive.
Write .tmpst files, compile them from the Unity Editor, then drag-and-drop them into a ScriptHolder component. It's easy to set up and use, and saves hours of complex coding.
Features
- Dialogue features allow for easy creation of dialogue trees.
- Flag-based save system allows objects to save data between scenes and game sessions.
- VSIX extension package for Visual Studio Code provides syntax highlighting for .tmpst files.
- Included text box supports speaker label, question box, and character portraits.
- Several scripting commands to perform actions at runtime such as moving game objects, displaying dialogue, giving items, and playing sounds.
- Prefab included to getting started as easy as possible.
Future Updates
- Many additional features are planned for future updates. While major updates may increase the price of the asset, once purchased all updates will be available free of charge.
Price $24.99
2D Rectangle Environment by Karol Urban
The bundle contains city, forest, jungle, dark land and winter land elements. It also includes home furnishings, a castle and a forge.
Pack includes:
-240 ground tiles, sprite size 3840 x 2304. Single tile size is 192 x 192. Grass, forest and jungle element, pavement, rugs, water, swamp and gorge.
-210 small object, sprite size 3840 x 3168. Single tile size is 192 x 288. Furniture, trunk, doors, street lamp, bush adn walls.
-100 medium object, sprite size 2880 x 3840. Single tile size is 288 x 384. Well, doors, furniture, bridges, ruin, obelisk, mountains and trees.
-50 big object, sprite size 4800 x 1536. Single tile size is 480 x 288, 288 x 480 and 384 x 192. Bridges and tables.
Contact and support: karolurban94@gmail.com
Price $14.99
Laser System for Unity by Agoston_R
Particle systems: Yes
Meshes: Yes
UV unwrap: Yes
Blend files: Yes
Textures: Yes
Shaders for models: Yes, Shader Graph
Rigging: No
Color texture size: 4K
Normal map size: 8K where highly detailed, 4K otherwise
Material setup: PBR metallic workflow, mask-based
Link to public docs: https://github.com/agostonr/Laser-system
Supported platforms: any platforms that run Shader Graph and either URP or HDRP.
Supported OS: any OS that can run Unity and Shader Graph.
Features: see description or the online documentation.
The package is particularly suited for puzzle games, or games with puzzle elements inside them. It offers the following:
- Customizable shaders for the laser beam (intensity, mist intensity or opacity and speed) and particle effects
- Mask-based shaders for the props, consisting of a primary colour, a secondary colour, an accent colour for paints and dirt - change these colours at your convenience to suit your project's colour sceheme
- Meshes, code, event system, particle systems and textures all included as prefabs, ready to use
- You don't have to use the included models or particle systems if you have something else in mind. The logic of the system is only responsible for the raycasts and notifications and is loosely coupled to the handling of particle systems and the laser beam
- A complete event system with pre-written queries that notify your scripts what happens to any laser actor in the scene. Find a Laser Receiver that needs to be activated to complete your puzzle, subscribe to its message and write your logic that handles a completed level in minutes.
- Automated tests cover the major part of the functionality. If you need to modify the system but want to preserve the existing functionality clicking a button is enough to let these tests run and spare you the trouble of manual testing
- Thorough and detailed documentation that cover the design decisions for the logic and the body of the shaders. If you're new to unity and want to learn, this asset is a great tool for it.
- A complete scripting reference in html (on project's website) or pdf from latex to help you make sense of the code
- Easy to extend parts of the logic to create your own laser actors that suit your game
- Optimized to not waste resources, the code's performance linearly scales with the number of active laser emitters in the scene and the rest of the actors do not run any loops. The emitters use caching to avoid repeated caculations and their update frequency is customizable.
Price $37.00
MetaPack by Synaptic Response
Prefabs (HDRP and Standard Versions Included):
Board 1
Board 2
Bucket (White)
Bucket (Green)
Bucket (Yellow)
Pallet
Traffic Cone
Model Polygon Count:
Board 1: 6
Board 2: 16
Bucket: 3722
Pallet: [LOD0] 2140 / [LOD1] 60
Traffic Cone: [LOD0] 2654 / [LOD1] 1514
Texture / Material Details:
Material Types: HDRP and Standard (both versions for each asset included)
Texture Types: Albedo/Base Map, Mask Map, Normal Map, Metallic Smoothness, Occlusion
Texture Resolution: 2k (bucket textures 1k)
Collection of five unique, custom game assets for use with both the HDRP and built-in render pipelines:
- Board 1
- Board 2
- Pallet
- Traffic Cone
- Bucket (White/Green/Yellow)
Models come with both HDRP and Standard material versions so that they can be used with either project type. The pallet and traffic cone models come with two levels of LOD. All textures are 2k with the exception of the bucket color variation textures which are 1k.
Price $4.99
Debuggable by Mario Haberle
- Log settings go through one pipeline
- Manage which classes will log and which won't
- Logs can have different colours
- Possibility of disabling logging through 'Debuggable' system, and will continue to use classic Unity logging without changing the code
- Possibility of disabling logging completely
Customize each log colour per class.
Manage logging through a single entry point.
Easy to use:
- D.Log("My log message.");
- D.LogWarning("My warning message.")
- D.LogError("My error message.")
Price $0.00
Elf collection by Master Of Legends
Number of textures:292
Texture dimensions: 4096х4096
Polygon count of Elf collection
Minimum polygon count:11410
Maximum polygon count:100075
Number of meshes/prefabs: 72/8
Rigging: Yes
Animation count:0
UV mapping: Yes
LOD information (count, number of levels): No
Types of materials and texture maps : PBR
Features
-The Model is built to real
-world scale -Unit System: Cm
-Fully optimized for games and videos.
-The Model is Named, Grouped & Layered Professionally.
-The Model is fully unwrapped UVs.
Geometry
-Clean and optimized topology.
-This model consists of Quads and Tris only .
-The geometry is Low Poly.
Textures
-4K
-All textures are tailored and applied for high quality graphics results.
-All Textures are TGA format.
Price $99.00
Blackbird by WDallgraphics
Include scene demo in URP
11 Animations in root motion
Added extra folder with In-place animations
4 Textures (4096x4096)
3 Materials -URP support-
1 Shader -URP support-from Two Sided Shaders +URP package (for technical support or buy complete package put in contact with the publisher )
1 Prefab
1 Animator Controller
1 Skybox
2 Scripts
1 Sample scene
Low poly model
1626 quad polygons on this mesh
1958 vertices on this mesh
Textures
T_Blackbird_D
T_Blackbird_N
T_BlackbirdFeathers_D
T_BlackbirdFeathers_N
Animations List
eat (402-417)
fallin (326-361)
fly (290-295)
flyleft (364-369)
flyright (372-377)
hop (251-259)
hopleft (380-388)
hopright (391-399)
idle (0-248)
landing (298-323)
takeoff (262-287)
Animation demo
Price $19.99
Dates and Times for Unity by DTT
Quality
- All code is extensively and clearly commented.
- Runtime code is >95% unit tested.
- Contains an extensive PDF with documentation, including code samples to help you on your way.
Compatibility
Tested and verified from Unity 2019.2.17f1 onwards on:
- iOS
- Android
- Windows
- MacOS
- WebGL
The Dates and Times for Unity asset provides users with SerializableDateTime and SerializableTimeSpan structs. Both structs are easily interchangeable with the default System.DateTime and System.TimeSpan structs and are now serialized within Unity.
In addition to being serializable (they can be displayed in the inspector), a nice editor window can be used to set date time and/or time span values.
Features
- A SerializableDateTime struct that is easily interchangeable with the System.DateTime struct.
- An extensive property drawer in which a SerializableDateTime value can be set.
- A SerializableTimeSpan struct that is easily interchangeable with the System.TimeSpan struct.
- An extensive property drawer in which a SerializableTimeSpan value can be set.
- A TimeExtensions class to provide calculation of metadata like: Season, Part of the day, Period of the day.
- Full support for UNIX time.
- A wide selection of formatting options.
- Demo scene showcasing the functionalities within the asset.
- Fully tested and optimized for performance.
More assets by DTT
- Connection Status
- Coroutine Management
- Inspector Attributes
- Managed Singletons
- Analytics Standardization
- Analytics A/B
- Serializable Types
- Screen Rotation Management
For a full list of all our assets, please visit our publisher page.
A question or suggestion? We would love to hear from you.
We are actively developing this asset, with many future updates and extensions already planned. We are eager to include feedback from our users in future updates, be they ‘quality of life’ improvements, new features, or bug fixes.
If you have any questions regarding the use of this asset (before or after purchasing it), always feel free to contact us at: unity-support@d-tt.nl.
(We typically respond within 1-2 business days)
Reviews and ratings are very much appreciated, as they help us to be found and to improve our assets.
Price $15.99
Irawaddy Dolphin by Rifat_Bilalov
Number of textures: 3
Texture dimensions: 2048x2048
Polygon count of :14200 tris
Minimum polygon count :3800 tris
Maximum polygon count: 14200 tris
Number of meshes/prefabs: 3/3
Rigging: Yes
Animation count: 49
UV mapping: Yes
LOD information: 3
Types of materials and texture maps: Albedo, Normal, Metallic/Smoothness
This asset has Irawaddy Dolphin model.
Model has 4 LOD.
- 14200 tris
- 12200 tris
- 7500 tris
- 3800 tris
Diffuse, normal and metallic / Smoothness maps (2048x2048).
49 animations (IP/RM)
Attack 1-2, death,eat, hit (back,front,midle), idle 1-2, ,swim attack ,swim (f-fl-fr-fu-fd), jump, swim slow(f-fl-fr-fu-fd), swim fast(f-fl-fr-fu-fd), turn (left,right) etc.
If you have any questions, please contact us by mail: Chester9292@mail.ru
Price $19.99
Mighty Warrior by Lil_Pupinduy
Rigged: Yes
Animated: Yes
Number of Animations: 29 ( with and without shield )
- Idle
- Walk
- Run
- Attack Right
- Attack Left
- Attack Shield
- Attack Hand
- Attack Top
- Cast
- Hit
- Death
- Jump start
- Jump end
- Block In
- Block Idle
- Block Hit
Models has Lods x 4 :
LOD_0 : 5.910 verts.
LOD_1 : 3.926 verts.
LOD_2 : 2.620 verts.
LOD_3 : 1.171 verts.
Animation types: In-place
Number of characters: 1
Number of prefabs: 5
Vertex counts of characters: 5.910 verts.
Number of Materials: 3
Number of Textures: 9
Texture Resolutions: 4096 x 4096
Important/Additional Notes: Lods x 4
Asset contains :
- Beard ( 418 verts. )
- Arm Armor ( 1.074 verts. )
- Belt bag ( 107 verts. )
- Body Armor ( 1.478 verts. )
- Leg Armor ( 1.378 verts. )
- Shield ( 663 verts. )
- Sword ( 422 verts. )
- Warrior ( 5.910 verts. )
Info:
- Model has 5.910 verts.
- Lods x 4
- Textures: Color, Normal, Mask ( 4096 x 4096 size)
Price $10.00
3D Low Poly AK47 and M16 by Alfa Rizki
Low Poly Weapon Model With Separate Components
1 Weapon with seperate component like magazine, charging handle, stock and etc. This assets use bake texture, each component is separate but only uses one texture.
Texture resolution is 1080 X 1080 px.
Include
- M16
2959 Vertices
5897 Edges
2983 Faces
5828 Triangles
- AK47
3874 Vertices
7525 Edges
3699 Faces
7645 Triangles
Price $0.00
Big Ben Model by Easy Game Studio
This is a beautiful Big Ben model. It is a landmark building in London, England. You can use it in your game scene.I hope you will like it.
Support URP, HDRP, LWRP, Build-in Render Pipeline
My project is submitted using URP. If you are not using URP, you need to manually reset the shader of the model to avoid it being pink.
Main Features:
1. 1 roles, 1 prefab.
2. Support multiple platforms, including Windows, Android, IOS, etc.
3. There is a demo scene in the package to show the model.
4. Texture resolution: 2048*2048
5. Texture type: default
Contact Us
If you have any questions, please feel free to contact us.
E-mail: sgzxzj13@163.com
Price $15.00
Miniature-like 3D Low Polygon Characters by Browser Land
Characters that use textures that emphasize edges and achieve a beautiful appearance even with low polygons are ideal for games with a large number of people such as tower defense and strategies.
[ Characters ]
・ About Meshs
Characters and equipment are available as separate meshes.
The prefabs have characters equipped with suitable weapons and shields, but you can change the equipment if necessary.
Weapons are adjusted to be placed at the position of the character's hand placed at the coordinates (0,0,0) when dropped on the hierarchy.
・ About Textures
The characters apply textures based on wood grain.
As color variations, blue and red are available for the belt and the grip of the weapon.
All Textures sizes are "1024 x 1024 px".
・ About animations
The character is rigged but does not contain any animation.
[ Human_Archer ]
・Meshs
- Mesh_Archer | Verts:961 | Tris:1695 | Dimensions:x 1.06 m / y 1.42 m / z 0.986 m
- Equipment_Bow | Verts:152 | Tris:300 | Dimensions:x 0.149 m / y 0.0451 m / z 0.929 m
・Textures
- tex_human_body_blue.png
- tex_human_body_red.png
- tex_human_body_metal.png
- tex_human_head_basic.png
- tex_human_archer_hat_wood.png
- tex_human_archer_hat_gold.png
- tex_human_equipment_bow_grip_blue.png
- tex_human_equipment_bow_grip_red.png
[ Human_Healer ]
・Meshs
- Mesh_Healer | Verts:1160 | Tris:2172 | Dimensions:x 1.06 m / y 1.37 m / z 0.64 m
- Equipment_Wand | Verts:64 | Tris:120 | Dimensions:x 0.656 m / y 0.048 m / z 0.206 m
・Textures
- tex_human_body_blue.png
- tex_human_body_red.png
- tex_human_body_metal.png
- tex_human_head_basic.png
- tex_human_healer_hat_wood.png
- tex_human_healer_hat_gold.png
- tex_human_equipment_wand_grip_blue
- tex_human_equipment_wand_grip_red
[ Human_Knight ]
・Meshs
- Mesh_Knight | Verts:1344 | Tris:2275 | Dimensions:x 1.06 m / y 1.3 m / z 0.569 m
- Equipment_Hammer | Verts:96 | Tris:170 | Dimensions:x 0.36 m / y 0.317 m / z 0.504 m
- Equipment_Shield | Verts:194 | Tris:328 | Dimensions:x 0.4 m / y 0.154 m / z 0.418 m
・Textures
- tex_human_body_blue.png
- tex_human_body_red.png
- tex_human_body_metal.png
- tex_human_head_basic.png
- tex_human_knight_helm_wood.png
- tex_human_knight_helm_gold.png
- tex_human_equipment_hammer_iron.png
- tex_human_equipment_wand_grip_blue.png
- tex_human_equipment_wand_grip_red.png
- tex_human_equipment_shield_wood.png
- tex_human_equipment_shield_iron.png
[ Human_Soldier ]
・Meshs
- Mesh_Soldier | Verts:771 | Tris:1352 | Dimensions:x 1.06 m / y 1.36 m / z 0.582 m
- Equipment_Sword | Verts:65 | Tris:116 | Dimensions:x 0.46 m / y 0.312 m / z 0.936 m
- Equipment_Shield | Verts:194 | Tris:328 | Dimensions:x 0.4 m / y 0.154 m / z 0.418 m
・Textures
- tex_human_body_blue.png
- tex_human_body_red.png
- tex_human_body_metal.png
- tex_human_head_soldier.png
- tex_human_solider_helm_wood.png
- tex_human_solider_helm_gold.png
- tex_human_equipment_sword_blade_iron.png
- tex_human_equipment_sword_grip_blue.png
- tex_human_equipment_sword_grip_red.png
- tex_human_equipment_shield_wood.png
- tex_human_equipment_shield_iron.png
[ Human_Thief ]
・Meshs
- Mesh_Thief | Verts:742 | Tris:1314 | Dimensions:x 1.06 m / y 1.28 m / z 0.541 m
- Equipment_Knife_L | Verts:53 | Tris:94 | Dimensions:x 0.569 m / y 0.095 m / z 0.483 m
- Equipment_Knife_R | Verts:53 | Tris:94 | Dimensions:x 0.327 m / y 0.095 m / z 0.665 m
・Textures
- tex_human_body_blue.png
- tex_human_body_red.png
- tex_human_body_metal.png
- tex_human_head_basic.png
- tex_human_thief_helmet_wood.png
- tex_human_thief_helmet_gold.png
- tex_human_equipment_sword_blade_iron.png
- tex_human_equipment_sword_grip_blue.png
- tex_human_equipment_sword_grip_red.png
[ Human_Wizard ]
・Meshs
- Mesh_Wizard | Verts:1077 | Tris:1952 | Dimensions:x 1.06 m / y 1.56 m / z 0.814 m
- Equipment_Wand | Verts:64 | Tris:120 | Dimensions:x 0.656 m / y 0.048 m / z 0.206 m
・Textures
- tex_human_body_blue.png
- tex_human_body_red.png
- tex_human_body_metal.png
- tex_human_head_basic.png
- tex_human_healer_hat_wood.png
- tex_human_healer_hat_gold.png
- tex_human_equipment_wand_grip_blue
- tex_human_equipment_wand_grip_red
Price $12.00
Omon GHS by GHS studio
Low-poly model of the character Omon GHS
Suitable for games of different genre: RPG, strategy, first-person shooter, etc.
The character does not have animations, but it has a standard rigg that works with Unity Humanoid.
PBR textures.
-Albedo
-AO
-Metallic
-Normal
all texture 4096-4096 size
Verts: 18450
Price $6.00
pixel horror low poly train exploration expansion Pack by little dog creations
- low poly
- 21 textures
- most Textures are 256x256 pixels
- 52 meshes
- 44 prefabs
- Rigging: No
- UV mapping: Yes
- compatible with all other packs made by little dog creations
- All meshes have collision and are static
- 13276 triangles
- Animation count 0
a small free expansion pack for the Subway Pack is a bunch of modular tunnels to explore a train and a few bonus props as well as a simple character controller to help you get started
- 7 props
- 6 modular walls
- 1 door
- 4 Fixtures
- 7 props
- 4 ground tiles
- 5 track parts
- 7 train tunes
- 1 train
- 21 textures
- low poly
- 21 textures
- 13276 triangles
- most Textures are 256x256 pixels
- 44 prefabs
- compatible with all other packs made by little dog creations
- All meshes have collision and are static
Price $0.00
VR Screen Effects by Red Team Nineteen
Setup
- Create an Empty GameObject parented to your XR Rig's Center Camera
- Add the "VRScreenEffects.cs" Script
- Adjust the canvas so that is further from the camera than near clipping plane
- Add the .FadeIn() .FadeOut() .ScreenFlash() to any script
- Ready to Go
VR Device Compatibility
This asset should work for any and all VR devices. The following are the devices we have internally tested
Oculus Quest: Tested
Oculus Quest 2: Tested
VR Screen Effects
Easy Setup, Customizable
WORKS WITH OCULUS QUEST 1 or 2
Make your VR project more immersive by adding simple screen effects.
Screen Effects Included:
- Fade In
- Fade Out
- Pain Flash
Other Features Included
- On Effect Finished Events
- Color Customization
- Timing Customization
- Easy Setup
- Demo Scene
VR Screen Effects Setup
- Create an Empty GameObject parented to your XR Rig's Center Camera
- Add the "VRScreenEffects.cs" Script
- Adjust the canvas so that is further from the camera than near clipping plane
- Add the .FadeIn() .FadeOut() .ScreenFlash() to any script
- Ready to Go
Price $4.99
Claws of evil by jewelryshop
Low poly ready-to-play animated Monster model. The character is ideal for first person, strategy and adventure RPG.
Two types of skin.
PBR texture
The model consists of texture map.
TGA file format - 4096x4096,
-Albedo (.tga)
-Metallic (.tga)
-Normal (.tga)
-Occlusion (.tga)
The model contains 13 animations: attack (x5), walk (x1), idle (x1), death (x1), run (x1), dodge (x1),damage (x2), aggres (x1)
body:
faces 23442
verts 21087
tris 47798
Price $25.00
Industry Props by Pretorius Lab
Number of meshes/prefabs: 15
Number of textures: 70 Total
- 14 Diffuse
- 14 Glossiness
- 14 Height
- 14 Normal
- 14 Specular
Texture dimensions: 2048 px each
Polygon count of:
- Cabinet_01: 300
- Cabinet_02: 578
- Cabinet_03: 231
- OilDrum: 976
- Palette: 258
- PlasticCan: 962
- WoodenBox: 54
- HosePulley: 4436
- Phone: 3188
- Valve: 819
- Pickaxe: 284
- Crowbar: 140
- Chain: 21746
- Pipe_Straight: 252
- Pipe_Corner: 342
UV mapping: Yes
PBR Material: Standard Specular Setup
Industrial prop 3D Models for environmental usage.
Price $8.00
Detailed Flute Model by Maroon
Flute model: 18,534 triangles
Flute Case model: 16,784 triangles
Materials include:
- Flute Texture Dimensions 4096x4096 px
- Flute case Texture Dimensions 2048x2048 px
AlbedoTransparency
AO
MetallicSmoothness
Normal
Pack Summery
- 2 Assets (Flute +Case)
- Flute Texture Dimensions 4096x4096 px
- Flute case Texture Dimensions 2048x2048 px
- Objects Includes collision
- Flute case includes local pivot points on case lid and lock hinges for easy opening and movemnt
Package Incluedes:
- Flute model assembled
- Flute Case
- Flute disassmbled and packed in case
Price $10.00
Full Space Scene (Low-Poly) by Alkoryn Studios. by Alkoryn Studios
Number of Textures - 2 Texture
Dimensions - 256x256 for low poly models / 910x751 for smoke
Polygon Count - 70549 vertex / 30601 tris
Minimum polygon Count - 20tris
Maximum polygon Count - 2158tris
Number of prefabs - 26
Animation - no
UV mapping - yes
LOD - no
Types of material - they just have a base colour and in the meteor case emission colour
Full Space Scene (Low-Poly) by Alkoryn Studios.
This pack contains assets suitable for any low poly space gaming project.
Included:
Rotating assets - (Satellite dish, Planets, Silos)
Falling meteors with particle effects
Static assets - (Cabin, Dome, Solar Panels)
Price $4.99