Climbing sfx pack by GameAudioVision
Let us introduce our Climbing sound effect pack, in what we are offering the following categories: Action voice, carabiner, clamber, gravel, rock, rope .
The pack was professionally created, carefully designed by our sound designer and his flawless knowledge, in order to offer the best quality sounds for you. Our high quality sounds are offering an efficient solution for your game. Perfect to bring your project into life.
Spec
Files: 37 file
Format: WAV 48k 24bit
Size: 20.8 mb
Categories: Action voice, carabiner, clamber, gravel, rock, rope
Price $9.99
Rocks Bundle by LowlyPoly
Rocks Bundle with realistic textures that are ready to be dropped into any game project, perfect for stylized and fantasy environments.
Features:
- 75 objects
- Mesh 300-600 polygons per onject
- 2048x2048 px.
- Mobile/PBR ready
◼ Collection of Textures ◼
- Extreme Texture Collection (925+textures ) - Stylized Texttures
- Super Texture Collection (600+ textures) - Stylized Textures
- Mega Bundle Part 1 - 300+ Hand Painted Textures
- Mega Bundle Part 2 - 300+ Ultimate Texture Collection
- Mega Bundle Part 3 - 325+ Stylized Textures
◼ Top Assets ◼
- Mega Bundle Texture Collection's
- Stylize Texture Set's
- Fantasy Buildings and Structures
- Fantasy Environment
- Fantasy Props
- Free Game Textures
- Realistic Car Collection
*You can combine this asset pack with our Textures.
Follow us for updates and news:
Web | Facebook | Email | Discord | Instagram
Price $25.00
Second Life – Resources
- Web page: https://secondlife.com
- Downloads: https://secondlife.com/support/downloads/
- Second Life Discord Channel: Invite Link, Request creator channel access
Magic Clouds by LowlyPoly
Magic Clouds with realistic textures that are ready to be dropped into any game project, perfect for stylized and fantasy environments.
Features:
- 25 objects
- 2x color variatons
- Mesh 500-3500 polygons per model
- 2048x2048 px.
- Mobile/PBR ready
◼ Collection of Textures ◼
- Extreme Texture Collection (925+textures ) - Stylized Texttures
- Super Texture Collection (600+ textures) - Stylized Textures
- Mega Bundle Part 1 - 300+ Hand Painted Textures
- Mega Bundle Part 2 - 300+ Ultimate Texture Collection
- Mega Bundle Part 3 - 325+ Stylized Textures
◼ Top Assets ◼
- Mega Bundle Texture Collection's
- Stylize Texture Set's
- Fantasy Buildings and Structures
- Fantasy Environment
- Fantasy Props
- Free Game Textures
- Realistic Car Collection
*You can combine this asset pack with our Textures.
Follow us for updates and news:
Web | Facebook | Email | Discord | Instagram
Price $10.00
NewGen: New Orleans by ReversedInt
Mega Props: Vintage Collection Prefabs
Matchbox and matches
Cabinet
Bullet
Ashtrays X2
Barrels X2
Boxing gloves
Light bulbs X3
Cameras X2
Suitcase
Wooden chairs X2
Desk, Door
Fan
Filing cabinet
Fire axe
Hand shovel
Iron
Ironing board
Jug
Pans X3
Ladder
Lamps X5
Lunchbox
Gramophone
Newspaper stack
Notepad and pen
Oil lamp
Paint cans X6
Phone, projector
Radiator
Radio
Refrigerator
Revolver
Rugs X3
Stall
Tape
Tape recorder
Toaster
Trashcan, Trilby hat
TV
Typewriter
Washing basket
Wall section X4
floor
NewGen: New Orleans
Road bollards X2
Pre-made buildings (Modular) X5
Build Segments X19
Chalkboards X3
Drain Covers X10
Fences and overhangs 24X
Overhangs X2
Path segments X4 (2 styles)
Roof Segments X6
Shutters X6
Stalls X2
Wall and street lamps X10
Rope Light
support beams X6
tables X5
Wood Structures X2
Ceiling lamps x3
Switches X4
Texture resolution 1024 - 4096
NewGen: New Orleans is a high-quality asset pack designed for quick New Orleans-style city building, compatible with HDRP and URP (Built-in support coming soon)
Assets
69 Vintage pros (Mega Props: Vintage Collection)
126 New Orleans-style assets (NewGen: New Orleans)
See technical details for the fall list
1 Road shader (HDRP and SRP)
1 Painted (HDRP and SRP)
Interior mapping shader (HDRP and SRP)
includes day and night sample scenes.
Trailer created with the HDRP pipeline. Visuals quality will differ between pipelines.
See technical details for the fall list
Price $44.99
NMCi1:NPC Male Citizens Vol.1 by VoiceRec
This product focuses on the voices of NPC characters in games, and is a collection of voice materials recorded with the reactions and actions of NPC characters in conversation and event scenes in mind.
It contains 10 voices per character, for a total of 120 voice files.
120 high-quality voices
10 voices for each character (greeting, angry, hammering, reply (questioning), thinking, worried, laughing, happy, surprised, frightened/shouting).
Short voices that are easy to handle regardless of the scene.
Recorded in a studio with professional voice actors and high-quality microphones
Recorded in wav (16bit/44,1kHz, mono)
※Character images are not included in the product.
The full voice list HERE.
The audio preview HERE.
■Recorded Image Characters
01
Muscular, middle-aged male blacksmith
02
Fat, jolly middle-aged male merchant
03
lowly middle-aged man merchant
04
Foreign Young Merchants
05
Cheerful young merchants
06
Calm, middle-aged male innkeeper
07
Friendly, handsome young shopkeeper
08
Ditzy young shopkeeper
09
Nervous young shopkeeper
10
Hard-working boy clerk
11
Friendly old clerk
12
Mysterious male fortune teller
Price $34.99
Alpine Ibex by WDallgraphics
Include scene demo in URP
26 Animations in root motion
Added extra folder with In-place animations
2 Textures (4096x4096)
1 Materials
1 Prefab
1 Skybox
2 Scripts
Low poly model
1926 Polygons
1942 Vertices
Polygonal Quads only Geometry
Textures
T_Ibex_D.png
T_Ibex_N.png
Animations List
attack1 (617-684)
attack2 (687-763)
attack3 (766-842)
backward (478-510)
die1 (948-1048)
die2 (1051-1151)
eat (880-910)
eattoidle (913-945)
getup (1661-1717)
idle (0-440)
idletoeat (845-877)
idletolay (1237-1293)
jump (1154-1234)
jumpinplace (1720-1772)
lay (1296-1658)
run (532-544)
runleft (1883-1895)
runright (1898-1910)
trot (513-529)
trotleft (1845-1861)
trotright (1864-1880)
turnleft (547-579)
turnright (582-614)
walk (443-475)
walkleft (1775-1807)
walkright (1810-1842)
Animation demo
Price $24.99
Mech 05 by Jang Brao
Number of textures: 30
Texture dimensions: 4k
Polygon count of Mech 05: 17495
Number of meshes/prefabs: 1
Rigging: Yes
Animation count: 15
Animation type list:
- idle
- walk 01
- walk gun ready
- walk fire
- walk 02
- run
- fire 01 - 06
- die 01 - 03
UV mapping: Yes
LOD information (count, number of levels):1
Types of materials and texture maps (e.g., PBR): BaseColor, Glossiness, Metallic, Roughness, Specular, AmbientOclussion, Normal DorectX, Normal OpenGL
This low poly Model can be used in your game/application as well as the rest of the models from this collection.
Game ready 3d model of Mech 05 - Defender
Model perfomed in Blender. Rigged and animated in Blender.
Unity project with simple C# script included (for preview test only).
Just run game and press Q-F keys to check animations in Unity.
15 animations:
- idle
- walk 01
- walk gun ready
- walk fire
- walk 02
- run
- fire 01 - 06
- die 01 - 03
Lots of PBR textures are included: BaseColor, Glossiness, Metallic, Roughness, Specular, AmbientOclussion, Normal DorectX, Normal OpenGL
3 types of camouflage texture. Just combine.
Price $20.00
Epic Boss Fighting Music Megapack by NoToneTyrone
Number of files: 73 .wav files (There are 15 distinct tracks, preciselly split into usable sections)
Sample rate: 48kHz
Bit depth: 24-bit
Total length: 48min 28sec
Loopable: Yes
Additional small features can be asked of me, for example loop a certain part, etc.
Additional information: Have fun using them!
Contact mail:
notonetyrone@gmail.com
Over 10 insanely dramatic and intense orchestral boss fighting tracks, that fit a whole variety of boss-fighting genres, splitted into 86 different and unique parts. Everything you need for cinematic experience. Includes, but not limited to:
- Egyptian Bosses
- Medieval Bosses
- Ocean Bosses
- Dungeon Bosses
- Circus Bosses
- and many more
The megapack can be used for a variety of situations, not limited to boss fights. Any intense situation can be spiced up and made even more exciting.
This pack contains music, that have already been uploaded to the site, so if you have bought anything from me, feel free to contact me and we can come to a discount agreement.
My contact:
notonetyrone@gmail.com
Price $99.99
Snow Rush by TinyStudio
More about the project:
Project have share function, you can put short link to share a message to increase users in game.
To increase audience retention we use local notifications after 2,6 and 22 hours.
The game has skins, user can buy them for coins. You can easily add more skins (It’s described in the documentation).
For monetization project has AdMob framework, you can easily place your ad id’s.
Game based on Unity2D engine, and scripts on C#. All code in game are commented. Project have good program architecture.
You can change settings all of the game process, it’s easy, you just need to change values.
For reskin, you just need to replace files. It's really easy. The project has good documentation and you can contact us to solve your problem!
Features of current source code:
- Share
- Pause
- RateUs
- Skins
- Tutorial
- GameCenter
- Notifications
Monetisation:
- AdMob
Asset uses GoogleAdMob under Apache 2.0 License
Asset uses Audio files under CC0 1.0 Universal License
Price $29.99
Gizmos for physics by UnityBerserkers
This tool allows you to quickly show many methods from physics-related classes.
This tool helps you to correctly predict how physics-related methods will work in a three-dimensional world.
Thanks to this tool, it is easier to choose parameters of physics-related methods and understand their operation.
Visualizations include methods from the classes: Physics, Physics2D, Collider, Collider2D, Rigidbody, Rigidbody2D, RaycastCommand, BoxcastCommand, CapsulecastCommand, SpherecastCommand.
This tool also allows you to visualize many methods from the Gizmos and Handles class from anywhere in your code. Thanks to that, creating visualizations becomes very easy and convenient.
Editor Only: Gizmos for physics only works in the editor. This tool uses Gizmos mechanism so it can be used only in editor.
Price $10.00
Dynamic Digital Humans Tool For Unity by Cream Productions Inc.
Demo Scene
Demo Avatar
Ready to play in Editor mode
The Dynamic Digital Human (DDH) matches the performance and image quality of expensive high fidelity avatars at a fraction of the production time and cost. DDH is a set of plugins and tools for a production pipeline that can be easily adopted and integrated to rapidly create digital doubles that showcase full facial and body animations for XR.
The DDH avatar is built to be as efficient as possible, it’s ready to run on 6DoF mobile processors such as the Meta Quest or mobile phones in AR. Our process does not need complex mouth bags or eye systems. The DDH avatar is much less processor-heavy than a traditional AAA game-ready avatars.
https://www.dynamicdigitalhumans.com/
Documentation
Price $4.99
Wild Barbarian by Vadim Prus
Contains 2048*2048 texture maps
Faces-27406
Tris-28030
Verts-26178
Number of Materials and Material Instances: 3
Number of Textures: 12
Number of meshes/prefabs: 2/2
Rigging: Yes
UV mapping: Yes
Textures - PBR
Price $25.00
ShaderGraph HotKey by NKStudio-Dev
This asset was created with a custom editor with UI ToolKit.
When the button is clicked, patching starts, and after embedding the shader graph,
hook it to activate the shortcut function.
This tool is a Unity shadergraph tool.
Installation is simple, and built-in, URP, and HDRP are all available.
If you click the left mouse button while holding down the desired shortcut key, a node will be created.
API Compatibility Level : Standard 2.1 Or Framework work !
Price $0.00
Tabletop Jazz Cafe (Free Music) by LudoLoon Studio
Audio file types: .wav
Sample rate: 44.1khz
Bit depth: 16-bit
Loopable: Yes
Additional: Stereo
Chill at a cafe, drink coffee and play games! Perfect for any situaiton that needs a jazz vibe.
---
Format: .wav / 44.1khz / 16-bit depth / Loopable / Stereo
Style: Jazz / Chill
Total runtime: 1:59
File size: 16.7 MB
BPM: 65
---
If you use my track in your game I'll share it on my website & social media! E-mail your game promo to: connect@ludoloon.studio
Available to make custom music for your game at: https://ludoloon.studio/hire
Price $0.00
Pivot Cursor Tool - Rotation Helper by KAMGAM e.U.
This is for all those who have to routinely rotate and scale around an arbitrary point and want to do that conveniently.
What does it do exactly?
● It introduces a virtual pivot (called "cursor")
It is used as a transformation origin. Simply press "v" while using the rotate or scale tool and it will pop up. Those of you who know Blender will find it kinda familiar.
● Rotate and scale around any point
Do it without any hierarchy shenanigans (aka parenting).
● Scale two axis at once
Hold SHIFT while dragging one axis to scale the other two. The used key can be changed in the settings.
● Works right there in the SceneView
Implemented as a custom tool which, once enabled, uses all your familiar shortcuts (shortcut manager compatible!)
● Snapping & Framing
Snapping your pivot to any vertex has never been easier. To focus on it press "F" (can be changed in the settings).
● Parenting tools
Parent or unparent your objects with a single click.
● Supports Unity 2019, 2020, 2021, 2022, ... (LTS)
● Full source code included
You can see how it's done and make changes if needed.
What does it NOT do?
This not an "edit the pivot" tool. There already are great tools to do that. This is quite the opposite.
Use cases
Here are some of the things I use this for (and why I made it in the first place).● Align skinned meshes with the environment.
● Imagine importing a third party asset. Then you find out that the pivot is at a random position (think of trees with a pivot on top). Often you need to rotate and scale from somewhere specific (like the bottom). Usually I'd reparent this but for quick iteration it's convenient to use it as is. Especially during prototyping. "No need to clean it up yet. After all it's just a deco."
● Rotating a huge object around one specific position (doesn't have to be a vertex). If you are close to it then the pivot is often off-screen. Now with the cursor you can have the gizmo right in front of you. How convenient!
● Reparenting in the hierarchy is not very nice. With the "create parent" or "extract children" buttons it can be done super quickly. No need to touch the hierarchy window at all.
● Press F to focus on the selected vertex (cursor). Yes, you can press the middle mouse button too but that does not focus the exact vertex.
Notice
This is an editor only Asset. There is no runtime API.
Full source code included
I publish this plugin with full source code because as a developer I know how annoying it is to not have source code access. If you like it then please remind others to purchase the plugin. Don't just copy and paste it everywhere. Thanks :)
Installation
Download the Asset and import it into your project.
You are done, no additional setup is needed.
Usage
A new menu will be available under "Tools > Cursor Tool". Go check out the manual once the import is done.
Info: The settings file will be created under Assets/.
Support
If you have any questions or issues then please write to office[at]kamgam.com.
You can also ask in the dedicated Unity Forum thread. This way others can follow the discussion.
Please be patient, replies may take a few days. Please include your Asset Store Order Nr in your requests via email. Thank you.
Known Issues
None, please contact me if you find any.
License
The code and Assets are (if not specified differently) Copyright KAMGAM e.U.
The code can only be used under the standard Unity Asset Store End User License Agreement. A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
Changelog
v1.0.0
* Initial public release.
Price $9.99
Spider E by Tokiyoshi Takaya
* 9996 triangles, 1 mesh.
* Rigged Generic.
* 30 animations: airborne, attacks, damage, dead, die, down, downdead, fall, groggy, idles, run, showup, skills, sprint fly, stand, stun, walk.
* 4K PBR textures: albedo, normal, metallic, emission.
* Animations inside FBX file.
Price $25.00
PID Control by Building Blocks
A PID implementation for Unity. PIDs can be used to control forces or drag or really anything you want if you translate the control value into something that works for the application. They are useful when there is a delay in the process or a control setpoint that needs to be maintained.
The application of a PID may not be readily visible which is why there is a demo included that focuses on being entirely visible though unlikely to be actually used. This makes it possible to watch what each configured value does. For instance, proportianal is like step size, integral will accumulate error over time and derivative will kick the output in advance, predictively. There is an explanation of each setting in the documentation as well as tooltips and summaries inside.
Easy to use, I recommend a -1 to 1 output range or similar used as a multiplier as part of an algorithm for control, or can be used for direct control as seen in the example.
Price $4.99