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Notification Ring: Quest, Goal, and Detection Indicator System by Corgr (Christian Russell)

Asset Store newest packages - 2025, October 9 - 15:08
Draw players' attention to objects in your game world; provides intuitive on-screen and off-screen indicators, making it easier for players to track objectives, enemies, or interactable objects.

Scripts Included:

  • NotificationObserver.cs
  • NotificationSource.cs
  • IndicatorUI.cs

Prefabs Included:

  • IndicatorUI.prefab (preconfigured, optional)

Core Features:

  • Indicators appear on closest screen edge for off-screen objects
  • Indicators appear on top of object for on-screen objects
  • Configurable to show either/both of on-screen or off-screen indicators
  • Automatic source registration/unregistration at runtime
  • Sprites and visibility can be changed and toggled via script at runtime
  • Inspector tooltips for all serialized fields
  • Sprites and indicator modes are configurable at a per-object level, allowing multiple types of utilization at the same time.
  • Customizable indicator targets (e.g. specify an armature's head bone and/or floating above the target object)
  • Initial setup guide included

Designed and tested in Unity 6000.0.49f1. Scripts are written in a way that intends to streamline any customizations you may need to make on a per-project basis.

NotificationRing is a modular solution for drawing player attention to important objects in your game world. It provides intuitive on-screen and off-screen indicators that adapt dynamically to the camera view, making it easier for players to track objectives, enemies, or interactable objects.


The original intent was to be used in stealth-focused games (e.g. "Look to your right; someone can see you"), however it's been designed to work in all types of games, including racing games (e.g. "This is your next target destination"), RPGs (e.g. "Your quest destination is here"), etc.


Setup of a new project is straighforward, and there is a demo scene along with several example sprites that you are welcome to use as-is or inspiration to drop-in a new, original sprite asset.


Price $15.00

VR Multiplayer Fusion Template For Meta Avatars by MadBerry Games

Asset Store newest packages - 2025, October 9 - 15:07
A ready-to-use multiplayer template that offers a seamless integration for Meta Avatars with Photon Fusion networking, enabling quick implementation of social VR experiences.

Fast-track your virtual reality project with a ready to use integration for Meta Avatars SDK, designed for multiplayer using popular networking frameworks like Photon Fusion and Photon Voice 2. Save significant development time and effort by having everything integrated and ready to use.


Built to use the latest Meta SDK and Meta Avatars SDK from Meta, this solution supports the latest full-body avatar system, including Automated Leg Movement based on player motion. The template works seamlessly with both controller-based and hand-tracking input methods, offering full functionality for both.


Note: This asset uses OVRCameraRig setup.


Compatible with:

  • Meta Quest 2
  • Meta Quest Pro
  • Meta Quest 3
  • Meta Quest 3S

Minimal Unity Version - 2022.3.15f1


Features:

  • Full-Body Avatars
  • Automated Leg Movement
  • LipSync
  • Networking (Photon Fusion 2)
  • Voice Chat (Photon Voice 2)

This asset provides an integration for avatars using the Meta Avatars SDK but is not affiliated with Meta Platforms, Inc.


Price $59.00

DungeonFlow: Procedural Dungeon Tool With Navmesh & Player Spawning by GamePlan Assets

Asset Store newest packages - 2025, October 9 - 14:43
Procedural BSP-based dungeon generator for Unity that builds rooms, corridors, objects, player spawn, and NavMesh automatically perfect for rapid prototyping and game developmen

DungeonFlow is a fully procedural dungeon generator for Unity that instantly creates complex layouts with rooms, corridors, and interactive objects. With customizable parameters, real-time NavMesh support, and seamless editor integration, it accelerates development and delivers endless replayability.


⚙️ Technical Details – Features:


🏗️ Dungeon Generation

  • Partitioning (BSP): Splits the dungeon into partitions, then generates rooms and corridors.
  • Random Seed Support: Use fixed or random seeds for reproducible layouts.

📏 Dungeon Dimensions & Rooms

  • Dungeon Size: Configurable dungeonWidth and dungeonHeight.
  • Rooms: Control targetRoomCount, roomSpawnChance, min/maxRoomSize, roomPadding.
  • Corridors: Adjustable corridorWidth.

🎨 Visuals

  • Cell Size: World scaling per grid unit.
  • Walls: Adjustable wallHeight and wallThickness.
  • Materials: Separate floorMaterial and wallMaterial.

🎮 Game Elements

  • Player Spawn: Automatically placed in the first room.
  • Exit Spawn: Automatically placed in the last room.

🎲 Object Spawning

  • Spawnable Objects List: Each prefab has min-max spawn count and Y offset.
  • Random Placement: Objects spawn at random positions within rooms.

🧱 Mesh Building

  • Floor Mesh + Wall Mesh generation.
  • Adds mesh colliders and UV mapping for rendering.

🧭 Navigation

  • NavMesh Baking: Automatically builds navigation mesh for AI pathfinding.

🧹 Dungeon Clearing

  • ClearDungeon(): Removes meshes, player object, and NavMesh data.

🖼️ Editor Integration

  • Custom Inspector: Adds buttons for Generate Dungeon and Clear Dungeon.

🖌️ Debug / Gizmos

  • Partition & Room Gizmos: Draws partitions and rooms in the Scene view for debugging.


Price $16.00

Everything You Need Bundle: 50 Systems, Shaders, Procedural Generators & Tools by Despair

Asset Store newest packages - 2025, October 9 - 14:42
Your all-in-one professional toolkit for Unity. Unlock 50+ assets ($1000+ value) including procedural generators, core game systems, stunning shaders, and essential workflow tools.

👑 The Everything You Need Bundle!

Save months of work and skip the endless search for tools. This isn’t just another bundle, it’s a complete development studio in one package. Featuring 50 powerful, production-ready assets, it delivers everything needed to design, build, and polish games faster than ever.


Why the Everything You Need Bundle?

  • 💰 Unmatched Value: Over 50 high-quality, production-ready assets in one complete collection, worth $1000+, available at a fraction of the cost.
  • Faster Development, Less Stress: Save weeks or even months of work by skipping repetitive coding and manual level design, focus directly on creativity.
  • 🌍 One Bundle, Endless Possibilities: From core gameplay systems to advanced procedural generators and stunning shaders, every essential tool is included.
  • 🎨 Maximum Flexibility: Built-in, URP, and HDRP pipelines are supported, so projects can easily adapt to any visual style or Unity version.
  • 🛡️ Future-Proof Tools: Optimized for modern Unity workflows, including Unity 6.0 support, to ensure long-term usability.

❓ What's Inside This Unbelievable Bundle?

  • 🏰 Powerful Procedural Generators: Build infinite worlds, cities, dungeons, and mazes in seconds.
  • 🎮 Complete Game Systems: Implement core mechanics like inventory, quests, dialogue, crafting, and character controllers with ease.
  • Stunning Shaders & VFX: Achieve a unique visual style with a vast collection of shaders, screen effects, and post-processing tools.
  • 🛠️ Workflow-Enhancing Tools: Speed up your development process with intuitive placement tools, optimizers, and editor utilities.

The Complete Master Collection ($1000+ Value)


👉 Full Asset List Below ⬇️ 50 meticulously curated assets, with dedicated support for Built-in, URP, and HDRP.



🏛️ Procedural World & Level Generation

⚙️ Game Systems & Mechanics

🛠️ Editor Tools & Workflow Enhancers

✨ Shaders & Visual Effects (VFX)

📦 3D Model Packs


Supported Render Pipelines:

  • Built-In Render Pipeline
  • Universal Render Pipeline (URP)
  • High Definition Render Pipeline (HDRP)

🔥 The Last Toolkit You’ll Ever Need: This Toolkit Guarantees That You Will Never Have to Buy Another Asset Again.


No coding required. Total creative control. Unbeatable value. Stop wasting time searching for assets. Start building games today with the Everything You Need Bundle, your all-in-one game dev toolkit.


Price $300.00

UsedAssetsOrganizer by Syed zain ul abideen

Asset Store newest packages - 2025, October 9 - 14:40
Organize used assets with ease! Auto-detect, categorize, and prefab primitives in Unity scenes. Save time and keep projects clean.

Requirements

  • Unity 2021.3 LTS or higher (tested up to 2025.x)
  • Works in both Windows and macOS editors
  • Compatible with Built-in, URP, and HDRP projects (no rendering dependency)

Editor Only

  • This is an Editor Utility; it does not add runtime scripts or components to your build.
  • Safe to include in production projects.

Workflow

  1. Open the tool via Tools → Used Assets Organizer.
  2. Click Analyze Used Assets to scan open/build scenes.
  3. The tool automatically:
    Detects and lists assets actually referenced in your project.
    Categorizes them (Materials, Textures, Prefabs, Models, Animations, Audio, Shaders, Scripts).
    Detects Unity primitives by mesh (Cube, Sphere, Capsule, etc.) and generates prefabs for them.
  4. Review items, check/uncheck, and move them into auto-created folders with one click.
  5. Customize folder names per category directly in the UI.

Performance

  • Uses AssetDatabase.GetDependencies for reliable asset detection.
  • Optimized scanning for large projects.
  • Ignores unused assets → reduces clutter and keeps the build clean.

Customization

  • Each category has its own renameable folder.
  • Toggle inclusion per category (e.g., exclude Scripts if not needed).
  • Works seamlessly with existing project hierarchies.

Output Structure
After moving assets, your project is organized under:

Assets/
└── GameOne/ (or your custom root folder)
├── Materials/
├── Textures/
├── Sprites/
├── Prefabs/
├── PrimitivePrefabs/
├── Models/
├── Meshes/
├── Audio/
├── Animations/
├── AnimatorControllers/
├── Shaders/
└── Scripts/

Supported Platforms

  • Works in Editor on Windows & macOS.
  • Supports projects targeting PC, Mobile, Console, VR, AR (since it’s editor-only, no platform restrictions).

Used Assets Organizer is a powerful Unity Editor tool that automatically detects and organizes all assets actually used in your project.

Features

  • Auto-detects assets from open/build scenes
  • Creates prefabs for primitives (Cube, Sphere, Capsule, etc.)
  • Categorizes materials, textures, models, audio, animations, shaders, and more
  • Custom folder naming for each category
  • One-click move to structured project folders
  • Works with Unity Editor Light & Dark themes

🎯 Why Use It?

  • Avoid unused clutter in builds
  • Keep project hierarchy clean and professional
  • Perfect for optimization, archiving, and team workflows

📂 Organize your assets instantly and speed up production!


Price $100.00

Spray Manager | Easy Decals by Latin Tools

Asset Store newest packages - 2025, October 9 - 13:09
Manage, organize, and paint decals easily in URP & HDRP with a powerful editor window, fast placement tools, and custom shaders for professional, stylized visuals.

Supported Render Pipelines:
✅ Universal Render Pipeline (URP)
✅ High Definition Render Pipeline (HDRP)

Features:

  • Custom editor window for managing all decals
  • Fast decal instantiation (point & linear)
  • Painting and duplication tools
  • Visual decal browser with real-time previews
  • Custom shaders to enhance decal visuals
  • Organized workflow for large decal libraries
  • Works with Unity's native decal system (URP & HDRP)

Includes:

  • Full C# source code
  • Custom shaders (URP & HDRP variants)
  • Example scene and decal samples
  • Editor-only tools (no runtime overhead)

Unity Version:
Compatible with Unity 2022.3 LTS and above

Platform Support:
✅ Windows
✅ macOS
✅ Linux
✅ Consoles (Editor tools only)

Spray Manager is the ultimate solution for managing, organizing, and placing decals in projects using URP or HDRP. With a professional, custom editor window, this tool completely streamlines the decal placement workflow—perfect for environmental art, visual details, or stylized effects.


🚀 Key Features:

  • Full decal management: Organize all your decals from a single, intuitive editor window.
  • Fast and linear instantiation: Quickly create and place decals in the scene using painting and duplication tools.
  • Dynamic decal selector: Instantly switch decals from a high-quality visual browser within the editor.
  • URP & HDRP support: Fully integrated with Unity’s native decal systems.
  • Custom shaders included: Enhance and stylize your decals with professional-looking visual effects.
  • Designed for artists and developers: Built for speed, organization, and high-end visuals.

🎯 Perfect for:

  • Games with detail-rich environments.
  • Stylized projects that require unique and customized effects.
  • Teams that need an organized and efficient decal workflow.

Price $24.00

Behaviour Tree - Easy, Simple, and Efficient by AleM Boy

Asset Store newest packages - 2025, October 9 - 12:57
A behaviour tree graph for AI in Unity that is both strong and easy to use. Easily create, modify, and debug AI behaviours graphically. Ideal for developers that want to simplify AI decision-making.
  • Compatible with Unity 2022 and later
  • Optimized for performance and scalability
  • Full source code and documentation included

Use a visual behaviour tree system that is easy to use and flexible to improve your AI development. This tool's user-friendly graph-based interface lets you design, control, and debug intricate AI behaviours.


Features:

  • An intuitive visual graph.
  • Seamless communication between C# and Graph.
  • Double-click on leaf node to open selected method.
  • Hover on nodes and parameters to get more information in tooltip.
  • Adjust behaviour tree update time in script for personalized use.
  • Includes examples how to use nodes for better efficiency.

Price $0.00

InstaLoc by Flamboozle

Asset Store newest packages - 2025, October 9 - 12:57
The Unity localization solution that actually works. From indie to AAA, InstaLoc delivers what other tools promise: a localization tool that is both lightweight and professional.

Key Features:

  • Automatic extraction of translatable text from scenes, prefabs, and scripts
  • Intuitive editor window for managing and editing translations
  • Full TextMeshPro and Unity UI Text support
  • CSV import/export for collaboration with external translators
  • One-click runtime language switching
  • Font mapping for language-specific typography
  • Similarity detection to reduce duplicate translations
  • Attribute-based and code-based marking of translatable strings
  • Language selection UI components and event hooks
  • Designed for easy integration into new or existing projects

Why are we creating ANOTHER localization tool?


Even with so many options available, every single solution currently fails game developers on one of these 3 critical issues:


1. Not Professional - Difficult to use, lacks clean editor support, high learning curve, limited features

2. Slows Development - Supporting multiple languages drastically increases development time. We're game developers. We want to focus on what matters most: making the game fun

3. Not Optimized - Supporting dozens of languages creates massive text overhead. Many solutions are slow to load or severely increase memory usage


InstaLoc solves ALL of these problems and is the one-size-fits-all solution from solo developers to triple-A teams.


Professional & Intuitive

Clean Unity editor integration with automatic text extraction from scenes, prefabs, and scripts. Intuitive interface designed for both developers and content teams. No learning curve required.


Accelerated Development

Drop-in integration with just 2-3 lines of code. Seamless TextMeshPro support, intuitive coding API, CSV workflows, and font mapping work out-of-the-box. Add localization to existing projects in minutes, not days.


Built for Scale

Performance optimized, supporting unlimited languages without memory bloat or loading delays. Advanced similarity detection reduces duplicate translations, keeping your builds lean and fast.


From prototype to global release in minutes, not months. Highly customizable, works with any genre, and integrates into existing projects with zero friction.


Having issues? Contact us immediately and we'll resolve it together:

https://discord.gg/PGt2fBgSGt


Price $35.00

Minigun Machine Gun RED URP HDRP by Eight Vertexx

Asset Store newest packages - 2025, October 9 - 12:51
Photorealistic 3D model of M134 Mini Gun Red Shark Skin with Stand, This Collection model is suitable for any visual production - broadcast, high-res film close-ups, advertising, games. etc.

Texture Maps for Unity
Universal Render Pipeline(URP) - Both Metallic and Specular Workflows
- AlbedoTransparent (4096*4096)
- MetallicSmoothness (4096*4096)
- SpecularSmoothness (4096*4096)
- Normal (4096*4096)

Unity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows
- Basemap (4096*4096)
- MaskMap (4096*4096)
- Specular(4096*4096)
- Normal (4096*4096)


PolyCount For Gun model
Vertices - 289418
Faces - 283553
Tris - 565324

PolyCount For Stand Model
Vertices - 50029
Faces - 49244
Tris - 98392

Features:


- UnityPackage is created using HDRP Renderer. URP and HDRP Textures are included in the package.


- Models with Glass and Transparent Meshes are assigned Unique Materials. So there will not any backface artifacts.


- Rig is created in Blender, this UnityPackage does not contain any Rig and Animations.


-Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily.


-Clean and optimized topology is used for maximum polygon efficiency.


-All textures and materials are tailored and applied for high quality render results.


- Mid Poly and optimized for use for games, films, commercials, etc.,


-All objects have fully unwrapped UVs.


-No extra plugins are needed for this model.



Price $37.40

Battle Hammer Dragon Skin URP HDRP Textures by Eight Vertexx

Asset Store newest packages - 2025, October 9 - 12:42
The Photorealistic 3D model of Battle Hammer Dragon Skin Hammer. This model is suitable for any visual production - broadcast, high-res film close-ups, advertising, games, design visualization. etc.

Texture Maps for Unity
Universal Render Pipeline(URP) - Both Metallic and Specular Workflows

- AlbedoTransparent (4096*4096) , (2048*2048)& (1080*1080)
- MetallicSmoothness (4096*4096) , (2048*2048)& (1080*1080)
- SpecularSmoothness (4096*4096) , (2048*2048)& (1080*1080)
- Normal (4096*4096) , (2048*2048)& (1080*1080)

-Emissive Map (4096*4096) , (2048*2048) & (1080*1080)

Unity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows
- Basemap (4096*4096) , (2048*2048)& (1080*1080)
- MaskMap (4096*4096) , (2048*2048)& (1080*1080)
- Specular(4096*4096) , (2048*2048)& (1080*1080)
- Normal (4096*4096) , (2048*2048)& (1080*1080)

-Emissive Map (4096*4096) , (2048*2048) & (1080*1080)


PolyCount Without Subdivision
Vertices - 7260
Faces - 7023
Tris - 14254

Features:


- UnityPackage is created using HDRP Renderer. URP and HDRP Textures are included in the package.


- Models with Glass and Transparent Meshes are assigned Unique Materials. So there will not any backface artifacts.


- Rig is created in Blender, this UnityPackage does not contain any Rig and Animations.


-Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily.


-Clean and optimized topology is used for maximum polygon efficiency.


-All textures and materials are tailored and applied for high quality render results.


- Mid Poly and optimized for use for games, films, commercials, etc.,


- UV is Overlapped Because of Reduced Textures and Increase the Quality of the Textures


-All objects have fully unwrapped UVs.


-No extra plugins are needed for this model.



Price $29.40

Subway Road Tunnel URP HDRP Textures by Eight Vertexx

Asset Store newest packages - 2025, October 9 - 12:42
The Photorealistic 3D model of Subway Road Tunnel03, This model is suitable for any visual production - broadcast, high-res film close-ups, advertising, games, design visualization. etc.

Texture Maps for Unity
Universal Render Pipeline(URP) - Both Metallic and Specular Workflows
- AlbedoTransparent (4096*4096)
- MetallicSmoothness (4096*4096)
- SpecularSmoothness (4096*4096)
- Normal (4096*4096)

Unity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows
- Basemap (4096*4096)
- MaskMap (4096*4096)
- Specular(4096*4096)
- Normal (4096*4096)


PolyCount Without Subdivision
Vertices - 37572
Faces - 33230
Tris - 70552

Features:


- UnityPackage is created using HDRP Renderer. URP and HDRP Textures are included in the package.


- Models with Glass and Transparent Meshes are assigned Unique Materials. So there will not any backface artifacts.


- Rig is created in Blender, this UnityPackage does not contain any Rig and Animations.


-Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily.


-Clean and optimized topology is used for maximum polygon efficiency.


-All textures and materials are tailored and applied for high quality render results.


- Mid Poly and optimized for use for games, films, commercials, etc.,


- UV is Overlapped Because of Reduced Textures and Increase the Quality of the Textures


-All objects have fully unwrapped UVs.


-No extra plugins are needed for this model.



Price $49.40

Train Tunnel 02 URP HDRP Textures by Eight Vertexx

Asset Store newest packages - 2025, October 9 - 12:42
The Photorealistic 3D model of Train Tunnel 02. This model is suitable for any visual production - broadcast, high-res film close-ups, advertising, games, design visualization. etc.

Texture Maps for Unity
Universal Render Pipeline(URP) - Both Metallic and Specular Workflows
- AlbedoTransparent (4096*4096)
- MetallicSmoothness (4096*4096)
- SpecularSmoothness (4096*4096)
- Normal (4096*4096)

Unity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows
- Basemap (4096*4096)
- MaskMap (4096*4096)
- Specular(4096*4096)
- Normal (4096*4096)


PolyCount Without Subdivision
Vertices - 15047
Faces - 11376
Tris - 87652

Features:


- UnityPackage is created using HDRP Renderer. URP and HDRP Textures are included in the package.


- Models with Glass and Transparent Meshes are assigned Unique Materials. So there will not any backface artifacts.


- Rig is created in Blender, this UnityPackage does not contain any Rig and Animations.


-Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily.


-Clean and optimized topology is used for maximum polygon efficiency.


-All textures and materials are tailored and applied for high quality render results.


- Mid Poly and optimized for use for games, films, commercials, etc.,


- UV is Overlapped Because of Reduced Textures and Increase the Quality of the Textures


-All objects have fully unwrapped UVs.


-No extra plugins are needed for this model.



Price $39.40

Sci-Fi Battle Hammer 02 by Eight Vertexx

Asset Store newest packages - 2025, October 9 - 12:40
Photorealistic 3D model of Scifi Battle Hammer 02, This model is suitable for any visual production - broadcast, high-res film close-ups, advertising, games.etc

Texture Maps for Unity
Universal Render Pipeline(URP) - Both Metallic and Specular Workflows
- AlbedoTransparent (4096*4096)
- MetallicSmoothness (4096*4096)
- SpecularSmoothness (4096*4096)
- Normal (4096*4096)

-Emissive Map (4096*4096) 


Unity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows
- Basemap (4096*4096)
- MaskMap (4096*4096)
- Specular(4096*4096)
- Normal (4096*4096)

-Emissive Map (4096*4096)


PolyCount Without Subdivision
Vertices - 23,798
Faces - 23,386

Features:


- UnityPackage is created using HDRP Renderer. URP and HDRP Textures are included in the package.


- Models with Glass and Transparent Meshes are assigned Unique Materials. So there will not any backface artifacts.


- Rig is created in Blender, this UnityPackage does not contain any Rig and Animations.


-Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily.


-Clean and optimized topology is used for maximum polygon efficiency.


-All textures and materials are tailored and applied for high quality render results.


- Mid Poly and optimized for use for games, films, commercials, etc.,


-All objects have fully unwrapped UVs.


-No extra plugins are needed for this model.



Price $27.40

Battle Hammer 11 URP HDRP Textures by Eight Vertexx

Asset Store newest packages - 2025, October 9 - 12:13
The Photorealistic 3D model of Battle Hammer 11, This model is suitable for any visual production - broadcast, high-res film close-ups, advertising, games, design visualization. etc.

Texture Maps for Unity
Universal Render Pipeline(URP) - Both Metallic and Specular Workflows
- AlbedoTransparent (4096*4096)
- MetallicSmoothness (4096*4096)
- SpecularSmoothness (4096*4096)
- Normal (4096*4096)

Unity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows
- Basemap (4096*4096)
- MaskMap (4096*4096)
- Specular(4096*4096)
- Normal (4096*4096)


PolyCount Without Subdivision
Vertices - 4121
Faces - 3906
Tris - 7692

Features:


- UnityPackage is created using HDRP Renderer. URP and HDRP Textures are included in the package.


- Models with Glass and Transparent Meshes are assigned Unique Materials. So there will not any backface artifacts.


- Rig is created in Blender, this UnityPackage does not contain any Rig and Animations.


-Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily.


-Clean and optimized topology is used for maximum polygon efficiency.


-All textures and materials are tailored and applied for high quality render results.


- Mid Poly and optimized for use for games, films, commercials, etc.,


-All objects have fully unwrapped UVs.


-No extra plugins are needed for this model.



Price $24.40

Battle Hammer 10 URP HDRP Textures by Eight Vertexx

Asset Store newest packages - 2025, October 9 - 12:13
Photorealistic 3D model of Battle Hammer 10, This model is suitable for any visual production - broadcast, high-res film close-ups, advertising, games, design visualization. etc.

Texture Maps for Unity
Universal Render Pipeline(URP) - Both Metallic and Specular Workflows
- AlbedoTransparent (4096*4096)
- MetallicSmoothness (4096*4096)
- SpecularSmoothness (4096*4096)
- Normal (4096*4096)

Unity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows
- Basemap (4096*4096)
- MaskMap (4096*4096)
- Specular(4096*4096)
- Normal (4096*4096)


PolyCount Without Subdivision
Vertices - 8183
Faces -7506
Tris - 14816

Features:


- UnityPackage is created using HDRP Renderer. URP and HDRP Textures are included in the package.


- Models with Glass and Transparent Meshes are assigned Unique Materials. So there will not any backface artifacts.


- Rig is created in Blender, this UnityPackage does not contain any Rig and Animations.


-Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily.


-Clean and optimized topology is used for maximum polygon efficiency.


-All textures and materials are tailored and applied for high quality render results.


- Mid Poly and optimized for use for games, films, commercials, etc.,


-All objects have fully unwrapped UVs.


-No extra plugins are needed for this model.



Price $24.40

Battle Hammer 09 URP HDRP Textures by Eight Vertexx

Asset Store newest packages - 2025, October 9 - 12:13
Photorealistic 3D model of Battle Hammer 09, This model is suitable for any visual production - broadcast, high-res film close-ups, advertising, games, design visualization. etc.

Texture Maps for Unity
Universal Render Pipeline(URP) - Both Metallic and Specular Workflows

- AlbedoTransparent (4K) (2K) (1K)
- MetallicSmoothness (4K) (2K) (1K)
- SpecularSmoothness (4K) (2K) (1K)
- Normal (4K) (2K) (1K)

-Emissive Map (4K) (2K) (1K)

Unity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows
- Basemap (4K) (2K) (1K)
- MaskMap (4K) (2K) (1K)
- Specular (4K) (2K) (1K)
- Normal (4K) (2K) (1K)

-Emissive Map (4K) (2K) (1K)


PolyCount Without Subdivision
Vertices - 8183
Faces -7506
Tris - 14816

Features:


- UnityPackage is created using HDRP Renderer. URP and HDRP Textures are included in the package.


- Models with Glass and Transparent Meshes are assigned Unique Materials. So there will not any backface artifacts.


- Rig is created in Blender, this UnityPackage does not contain any Rig and Animations.


-Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily.


-Clean and optimized topology is used for maximum polygon efficiency.


-All textures and materials are tailored and applied for high quality render results.


- Mid Poly and optimized for use for games, films, commercials, etc.,


-All objects have fully unwrapped UVs.


-No extra plugins are needed for this model.



Price $24.40

Battle Hammer 08 URP HDRP Textures by Eight Vertexx

Asset Store newest packages - 2025, October 9 - 12:13
Photorealistic 3D model of Battle Hammer 08, This model is suitable for any visual production - broadcast, high-res film close-ups, advertising, games, design visualization. etc.

Texture Maps for Unity
Universal Render Pipeline(URP) - Both Metallic and Specular Workflows
- AlbedoTransparent (4096*4096)
- MetallicSmoothness (4096*4096)
- SpecularSmoothness (4096*4096)
- Normal (4096*4096)

Unity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows
- Basemap (4096*4096)
- MaskMap (4096*4096)
- Specular(4096*4096)
- Normal (4096*4096)


PolyCount Without Subdivision
Vertices - 2007
Faces -1974
Tris - 3866

Features:


- UnityPackage is created using HDRP Renderer. URP and HDRP Textures are included in the package.


- Models with Glass and Transparent Meshes are assigned Unique Materials. So there will not any backface artifacts.


- Rig is created in Blender, this UnityPackage does not contain any Rig and Animations.


-Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily.


-Clean and optimized topology is used for maximum polygon efficiency.


-All textures and materials are tailored and applied for high quality render results.


- Mid Poly and optimized for use for games, films, commercials, etc.,


-All objects have fully unwrapped UVs.


-No extra plugins are needed for this model.



Price $24.40

Battle Hammer 07 URP HDRP Textures by Eight Vertexx

Asset Store newest packages - 2025, October 9 - 12:13
Photorealistic 3D model of Battle Hammer 07, This model is suitable for any visual production - broadcast, high-res film close-ups, advertising, games, design visualization. etc.

Texture Maps for Unity
Universal Render Pipeline(URP) - Both Metallic and Specular Workflows
- AlbedoTransparent (4096*4096)
- MetallicSmoothness (4096*4096)
- SpecularSmoothness (4096*4096)
- Normal (4096*4096)

Unity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows
- Basemap (4096*4096)
- MaskMap (4096*4096)
- Specular(4096*4096)
- Normal (4096*4096)


PolyCount Without Subdivision
Vertices - 1395
Faces -1244
Tris - 2334

Features:


- UnityPackage is created using HDRP Renderer. URP and HDRP Textures are included in the package.


- Models with Glass and Transparent Meshes are assigned Unique Materials. So there will not any backface artifacts.


- Rig is created in Blender, this UnityPackage does not contain any Rig and Animations.


-Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily.


-Clean and optimized topology is used for maximum polygon efficiency.


-All textures and materials are tailored and applied for high quality render results.


- Mid Poly and optimized for use for games, films, commercials, etc.,


-All objects have fully unwrapped UVs.


-No extra plugins are needed for this model.



Price $24.40

Battle Hammer 06 URP HDRP Textures by Eight Vertexx

Asset Store newest packages - 2025, October 9 - 12:13
The Photorealistic 3D model of Battle Hammer 06, This model is suitable for any visual production - broadcast, high-res film close-ups, advertising, games, design visualization. etc.

Texture Maps for Unity
Universal Render Pipeline(URP) - Both Metallic and Specular Workflows
- AlbedoTransparent (4096*4096)
- MetallicSmoothness (4096*4096)
- SpecularSmoothness (4096*4096)
- Normal (4096*4096)

Unity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows
- Basemap (4096*4096)
- MaskMap (4096*4096)
- Specular(4096*4096)
- Normal (4096*4096)


PolyCount Without Subdivision
Vertices - 6635
Faces - 6314
Tris - 12470

Features:


- UnityPackage is created using HDRP Renderer. URP and HDRP Textures are included in the package.


- Models with Glass and Transparent Meshes are assigned Unique Materials. So there will not any backface artifacts.


- Rig is created in Blender, this UnityPackage does not contain any Rig and Animations.


-Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily.


-Clean and optimized topology is used for maximum polygon efficiency.


-All textures and materials are tailored and applied for high quality render results.


- Mid Poly and optimized for use for games, films, commercials, etc.,


-All objects have fully unwrapped UVs.


-No extra plugins are needed for this model.



Price $24.40

Battle Hammer 05 URP HDRP Textures by Eight Vertexx

Asset Store newest packages - 2025, October 9 - 12:13
Photorealistic 3D model of Battle Hammer 05, This model is suitable for any visual production - broadcast, high-res film close-ups, advertising, games, design visualization. etc.

Texture Maps for Unity
Universal Render Pipeline(URP) - Both Metallic and Specular Workflows
- AlbedoTransparent (4096*4096)
- MetallicSmoothness (4096*4096)
- SpecularSmoothness (4096*4096)
- Normal (4096*4096)

Unity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows
- Basemap (4096*4096)
- MaskMap (4096*4096)
- Specular(4096*4096)
- Normal (4096*4096)


PolyCount Without Subdivision
Vertices - 536
Faces -502
Tris - 1006

Features:


Features:

- UnityPackage is created using HDRP Renderer. URP and HDRP Textures are included in the package.


- Models with Glass and Transparent Meshes are assigned Unique Materials. So there will not any backface artifacts.


- Rig is created in Blender, this UnityPackage does not contain any Rig and Animations.


-Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily.


-Clean and optimized topology is used for maximum polygon efficiency.


-All textures and materials are tailored and applied for high quality render results.


- Mid Poly and optimized for use for games, films, commercials, etc.,


-All objects have fully unwrapped UVs.


-No extra plugins are needed for this model.



Price $24.40

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