Car Showroom 02 by Edit Point
3D model of Car Showroom 02 for virtual reality, Augmented reality And Games.
SUBDIVISION LEVEL
Polygon Count : 59240
Tringle Count : 114634
Verts Count : 65330
RESOLUTION OF THE TEXTURES:
DIFFUSE MAP:512X 512 1024X1024(seamless)
SPECULAR MAP: 512X 512 1024X1024(seamless)
NORMAL MAP:512X 512 1024X1024(seamless)
LIGHTBAKED MAP:4096 X 4096
FEATURES:
1) Baked textures are 4k in PNG size format.
2) Parts are correctly named, grouped with a textures name, so It can be easy to find with Mesh name.
3) Low Poly modeling with proper UV unwrapped, no overlapping.
4) Preview are real-time rendering light baked version from Unity.
5) Default textures are seamless(Diffuse, Normal, Specular Map) can use for lightmap baking as per your environment. As per your requirement, you can reduce textures size in JPEG format.
6) Every model has been checked with the appropriate software.
7)Model does not include any HDRP,Walkthrough,camera post processing effect,post-production plugin.
8)Lightmap done by Bakery-GPU Ligthmapper(Not included only lightmap provided).
9)Bakery Lights included for light baking for the addition of any props or character(Required Bakery-GPU light mapper which sold separately by Mr.F)
10)Feel Free to Contact me, I can Provide Step by Step Guidelines with Screenshot For Bakery GPU Startup In the scene
11)For Baking new Light Map, You can delete My Bakey Folders and Import Updated Bakery Package Or replace With Old one
12)Light Probes included.
13)Play your video on screen.
14)Player setting (Color Space) Linear for same color saturation output.
Price $97.00
ECS Swarms by Tigpan
ECS Swarms is the asset for you if you are looking to simply add efficient, swarming/flocking behaviours to your scene. This can be used to create many great effects such as birds, fish, and more! ECS Swarm Toolkit is designed to be as simple as possible as to abstract away any complicated ECS code, it also comes with extensive web-based documentation for you to easily add your own behaviours. It also comes with many built-in behaviours so that you can create your own simulations just by adding a few components, no coding required!
It uses ECS and the Physics package, so in order to use you must install the Hybrid Renderer and the Physics packages from the package manager (requires Unity 2020.1.9f1 or later). It also supports using the Burst compiler for incredible performance!
Features:
- Uses Unity ECS and the Burst compiler to achieve top-tier performance.
- Uses sparse spatial partitioning for increased optimization.
- Capable of simulating tens of thousands of agents at 60+ fps easily on most modern processors.
- Capable of creating highly complex simulations, includes a Predator vs. Prey example scene.
- Includes physics-based obstacle avoidance. So your swarms won't end up flying through walls!
- Comes with classic boid behaviours such as seperation, alignment, cohesion; but also comes with more such as target, obstacle, avoidance, hover, gravity, and more! You can mix and match to easily create your own swarms, no coding required!
- Built to be as simple to extend as possible so you can easily create your own behaviours!
- Tons of customizable features to finely tune your swarms to exactly your needs.
- Includes extensive web-based documentation and video tutorial.
- Full source code included.
- Includes 3 examples scenes: Birds, Fish, PredatorPrey.
Includes third-party texture assets. All third-party assets used are public domain. More information can be found in the Third-Party notices.txt file in the package.
Price $30.00
ae:Kunoichi by rivai
DEFAULT SHADER
added bones:
eyes_r/l
skirt 1/2/3/4
Number of textures 33
Texture dimensions 4096
Maximum polygon count character: 66082
Number of meshes/prefabs 2
Rigging: Yes
Animation count no
UV mapping: Yes
LOD information (count, number of levels) no
Types of materials and texture maps (e.g., PBR) yes
LOD 0: ~ faces 66082
Rigged with Epic Skeleton/humanoid rig
Facial expressions are included (Morph Targets, Blendshapes).
There are no blueprints
Weapon included
PBR Textures Metall/Roughness 4k
Model modular
Price $74.99
ZGradient by Lumen Section
Features
- Works with both orthographic and perspective cameras
- Compatible with URP's 2D lighting
- Performance optimized (suitable for mobile games)
- Easy to integrate in your project (no coding required)
- Source code included (adapt it to your needs)
Create atmospheric perspective and change the ambiance of your scene with just a few clicks. Improve readability by enhancing the contrast and make your backgrounds looks like paintings!
Price $4.99
HQ 2D Game Kit by Ellisjames20061
Character Controller
Water & Swimming
Wind Zones
Falling Platforms
Portals
Coin System
Key & Door
Dialog system
Character Controller
- Customisable movement system
- Acceleration / Deceleration
- Customisable jump height
- Customisable jump amount
- Dash ability
- Sliding when dashing crouched
- Customisable dash force
- Crouch system
- Grapple hook system
- Particle effects
- Camera zoom in and out system
Water & Swimming
- When inside water vertical input is enabled allowing the player to move in all 4 directions. Gravity and drag in water can be customised aswell as the speeds you move at
Wind Zones
- Vertical wind zones which boost the player higher into the air
- Horizontal wind zones which send the player flying in the right direction
Falling Platforms
- Falling platforms once the player stands on them after a set amount of time they fall. You can customise the time before they fall
Portals
- Portals work with any object not just the player anoything can be sent through them such as props and even bullets.
Coin System
- The player can pickup coins that are displayed in the corner of the screen. The value is saved and stored even when you exit the scene or game.
Key & Door
- You can pickup keys which can be used to unlock doors. Once the key is picked up you carry it around until you go upto the door which then turns green and you can go through
Dialog system
- This allows NPC'S to speak when they get close to the player. You can customise what they say the speed they say it and the distance required to trigger it.
Price $20.00
3D Prop Sport by Julia Kozariv
Number of textures: 2
one texture for 16 objects
Texture dimensions: 2048х2048
Polygon count:
simple models : 300 - 1000 triangles
complex models : 1500 - 4200 triangles
Number of prefabs: 32
Rigging: No
UV mapping: Yes
Types of materials and texture maps: PBR
This wonderful set of 3d models of kitchen utensils will come in handy
You can use low-polygonal 3D models
in different types of games (casual, children, cognitive, puzzles, stylized, match, etc.)
The package includes:
Football
Basketball
Billiard balls
Bowling ball
Curling bat
Dumbbell -2
Golf ball
Medal
Racket
Shuttlecock
Skittle
Soccer ball
Tennis racket
Weight
Baseball bat
Bike
Boxing glove
Darts
Exercise bike
Flag
Golf hole
Helmet
Karemat
Scooter
Scuba mask
Skateboard
Torch
Treadmill simulator
Arbalest
Basketball hoop
Cup
Price $4.99
Flying Fish by Rifat_Bilalov
Number of textures: 3
Texture dimensions: 2048x2048
Polygon count of :18400 tris
Minimum polygon count :4000 tris
Maximum polygon count: 18400 tris
Number of meshes/prefabs: 3/3
Rigging: Yes
Animation count: 52
UV mapping: Yes
LOD information: 3
Types of materials and texture maps: Albedo, Normal, Metallic/Smoothness
This asset has Flying fish model.
Model has 4 LOD.
- 18400 tris
- 12300 tris
- 6050 tris
- 4000 tris
Diffuse, normal and metallic / Smoothness maps (2048x2048).
52 animations (IP/RM)
Death,eat,attack,swim attack,Swim fast attack, hit (back,front,midle), idle 1-2,swim (f-fl-fr-fu-fd),fly, swim slow(f-fl-fr-fu-fd), swim fast (f-fl-fr-fu-fd), turn (left,right) etc.
If you have any questions, please contact us by mail: Chester9292@mail.ru
Price $29.99
Castle battle grounds by Simply Studio
Track tempo: 180 bpm
Track key: Db minor (dorian) with small modulations
File type: wav 44100 hrz 24 bit
Loopable: yes
This track is intended for battle or medieval/castle themed stage.
It features: piano, violin, electronic bass, synth brass/choir, tines, synth strings and maracas.
Price $5.00
Projectile / Muzzle / Impact Pack by Piloto Studio
This Package Includes:
- 64 Game-Ready Textures, some of them being:
- Max texture size is 2048p
- 1 Uber Shader covering most features for authoring VFX
- 57 VFX Prefabs (+ 21 repeats for previewing purposes)
- HDRP, Standard & URP support.
- 20 VFX Meshes
- 86 materials separated into categories
This package contains 20 game-ready projectiles, along with custom impact effects and muzzle flashes!
All VFX are well optimized and ready for mobile and console.
We offer compatibility for both Standard render pipeline, Universal render pipeline (URP) and High definition render pipeline (HDRP).
The package contains 20 projectiles, each with its own muzzle flash and impact!
The projectile theming is:
- Arcane
- Cubes Green
- Cubes Blue
- Fairy
- Frost
- Heart Pink
- Heart Red
- Holy
- Kunai
- Kunai Horizontal
- Mist
- Rocket 1
- Rocket 2
- Shuriken 1
- Shuriken 1 Straight
- Shuriken 2
- Shuriken 2 Straight
- Universe
- Water
- Wind
IMPORTANT: TO UPGRADE THE PACKAGE TO YOUR RENDERING PIPELINE, USE THE PROVIDED UNITY PACKAGE FILES UNDER THE ORBS FOLDER.
Price $25.00
Fantasy Weapon Pack - Wings of Victory by Evgeny_Vorobyev
4 different pack of textures for each item
PBR Textures includes:
Normal
MetallicSmoothness
AlbedoTransparency
All a PNG format
Texture dimensions 2048*2048
Number of meshes
1. Short_Sword 822 verts, 1076 tris
2. Long_Sword 1084 verts, 1380 tris
3. Spear_V1 1171 verts, 1412 tris
4. Spear_V2 1332 verts, 1416 tris
5. Axe_V1 719 verts, 933 tris
6. Axe_V2 1262 verts, 1500 tris
7. Shield_V1 2945 vers, 3860 tris
8. Shield_V2 2999 verts, 3772 tris
Package includes :
- 2 different models of swords.
- 2 different models of axes.
- 2 different models of spears.
- 2 different models of shields.
4 different colors for for each item
Price $10.00
Сute cardboard boy by vld_chk
Number of textures 6
Texture dimensions 4096
Maximum polygon count 294
Number of meshes/prefabs 1
Rigging: Yes
Animation count No
UV mapping: Yes
LOD information (count, number of levels) No
Types of materials and texture maps (e.g., PBR) Yes
Low-poly model of the character Cute Cardboard Boy
Suitable for games of different genres: RPG, strategy, first-person shooter, etc.
Rigged with Humanoid.
Textures pack 4096x4096
1 materials
6 texture maps
In the model, it is desirable to use a shader with a two-sided display of polygons.
faces 147
verts 164
tris 294
Preview images rendered in Marmoset software
Price $24.99
Mimic by Tomas Verhaegh
It consists of one geometry of 1810 triangles and a material with albedo, metallic and bump channels. Each channel has a resolution of 2048 pixels.
It is rigged and animated with 12 animations which are: attack, battle run, battle stand, damaged, death end, death start, down end, down start, emersion, getup, neutral stand, neutral walk. The rig type is Generic.
Price $15.00
Creature Demon _03 by Novozhilov3D
Technical details
NO HDRP OR URP!
ONLY DEFAULT SHADER
Creature: tris 37 544 - 37 800, verts 21 556 - 21 688
Rigged with Humanoid. The jaw is rigged so you can open his mouth.
Easy Animations retarget in Unity
PBR Textures Metall/Roughness
4K Textures - Body, Spikes
1K - Eyes
Textures - normal, roughness, albedo, AO, opacity, emissive
3 Texture sets - Body, Spikes, Eyes
Number of Textures: 24
Body has 8 Color Variations
Eyes have 4 Color Variations
Only default shader
Low poly Creature. Rigged to Humanoid with additional bones
Only default shader
Price $34.99
Mobile Force Field by Isle of Assets
Supported platforms: Android/IOS/PC
Texture sizes: 512x512
Number of VFXs: 1
Documentation: Included
If you need to quickly add a force field to your game without greatly changing the size of the application, then this is an excellent free solution.
Price $0.00
Gothic Elevator by Experience Lab Art
Polycount: Total 6539 Triangles
Elevator 4499 Triangles
Pillar 1020 Triangles
PNG Texture size:
Elevator: 2048 x 2048(Albedo, AO, Normal, Specular and Emission)
Elevator Interior: 2048x2048 Albedo, 1024x1024 (Normal, AO, and Specular), 4 Floor Emission 512x512
Elevator Light: 1024x1024 (Albedo, Normal and Specular), 512x512 (AO and Emission)
Pillar 2048x2048 (Albedo, AO, Normal, and Specular)
3 floors elevator.
Interior and exterior doors can open and close horizontally.
Controller handle can also rotate.
Price $17.50
Little Ghost (PBR-HQ) by SR Studios Kerala
This pack contains 3d Model and Animation's of a cute Little Ghost, that can used in any type of your games.This is a high quality version of the previous package named "Little Ghost low poly".This pack offers, highly detailed model's with 2K PBR textures in it.
You can use both packages based on your game theme & performance.
Character & Props details:
- Male ghost : 3 variation's(White ghost, Bloody ghost & Muddy ghost)
- Female ghost : 2 variation's
- Axe(Iron & Golden Axe)
- Devil Head
- Witch hat : Gives your ghost a magical look. Pink and Blue colors(Clean and blooded)
Technical Details:-
- Vertex count : Male ghost(1136), Female ghost(1178), Axe(600), Hat(884), Devil head(254)
- Tris count : Male ghost(2268), Femal ghost(2352), Axe(1196), Hat(1764), Devil head(476)
- Animations : 11 (Idle, Run/Fly, Attack, Attack-2(with Axe), Look, Hide, Wake up, Hit, Dance1, Dance2, Playing)
- Texture Variations : 3(Male ghost), 3(Props), 2(Female ghost)
- Used Material(s) : Unity Standard Shader
- Texture maps : Albedo/Base Color
- Texture Size : 2048(.png)
- Simple colliders attached
Features:-
- Customizable character's
- PBR HQ Textures
- Many cute animations included
- Include many shape, color variations
- Props with multiple textures included
- Smooth animations
- Mobile, AR supported
Contact : srstudioskerala@gmail.com
Price $15.00
Sword Hits and Blocks - Combat Sounds by Potion Audio
Audio file types: WAV
Sample rate: 44.1KHZ
Bit depth: 16 Bit
Loopable: Yes/No
Additional: Stereo or mono?
Sword Hits and Blocks - Combat Sounds
157 High-fidelity sword sounds that will bring light to your video game project (and war hehe). You can alter the pitch to generate even more sounds from the source files provided in this pack.
🔊YouTube Link (hear the video preview of the 157 SFX)
They are divided in:
- Sword Hard Impacts
- Sword vs Sword
- Whooshes
- Small Blade Hits
- Blocks
- Special Crit
- Pierce Enemy
- Thin Sword
- Impacts
- Extra (take out/pack away sword, sharpening, ui, crafting, etc...)
(optional) Soundcloud link (hear the audio preview of the 157 SFX)
Can be complemented with:
Combat Sounds (weapons & spells)
More about the pack:
- Editable: Easy to generate more sounds if you alter pitch.
- Intuitive file naming.
- Very easy to implement in your game.
- Put more life to your game with this pack.
- A very good resource to put sound to your swords!
[Format]
All files are in:
WAV - Stereo 44.1 Khz, 16bit
[Use them again & again]
Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
If you want variations of the SFX you are allowed to alter pitch, tones, etc... For your projects.
[Contact]
Price $15.00
CGC Icon Creator V.1 by CGC Studio
To make it easier to work with these assets, Custom Inspectors are used.
Better Quality.
auto Creating all the icons
and if you want you can take all tha icon manually.
Making icons is one of the most annoying parts of game development.
There are two ways to make this work easier: automatic mode and manual mode.
The manual mode is to create icons one by one
Automatic mode creates all the icons for you.
Price $9.99
Big Ghoul by Qunatum
Rigged: Yes
Rigged to Humanoid skeleton rig: Yes
If rigged to the Epic skeleton, IK bones are included: Yes
Number of textures: 6
Number of Materials: 2
Texture dimensions: 4096x4096
Triangles count: 31794
Number of meshes: 1
UV mapping: Yes
Types of materials and texture maps: PBR
High-quality realistic low-poly 3D models of Big Ghoul
The model is ready for use in games and other real-time applications
Price $29.99