Atmospheric Music for Video Games by Adam Morton
12 loopable files.
Audio file types: .wav
Sample rate: 44.1 kHz
Bit depth: 16-bit
Loopable: Yes
Additional: Stereo
ATMOSPHERES
This music pack contains 12 loopable tracks of atmospheric and ambient music (total of 19 minutes). Whatever genre your game is, this is the music pack you're looking for! Featuring various instruments and synths, this Atmospheric Music Pack is sure to have the perfect ambient sound to bring your video game to the next level.
*** This music pack will receive free updates of new tracks - buy it now before the price increases with each update! ***
Potential uses for these tracks:
- Exploration
- Open-world levels
- Ambience
- Menus
- Loading screens
TRACKLIST (.wav, 44.1kHz, 16bit)
- Backyard Sunset (LOOP) [2:00]
- Ocean Wind (LOOP) [1:00]
- Alone (LOOP) [1:00]
- Lost in Time (LOOP) [1:30]
- Atmos of Earth (LOOP) [1:00]
- Ice of Neptune (LOOP) [1:00]
- Silence of Mars (LOOP) [1:00]
- Exploring (LOOP) [2:00]
- The Cavern (LOOP) [3:00]
- Somber Evening (LOOP) [2:00]
- Waiting (LOOP) [2:00]
- Wonders (LOOP) [1:30]
🎵 Want some of these tracks for free? Download my Free Music Pack to instantly receive 6 loopable tracks (10 minutes in total)- as well as more free tracks every week!
Price $15.99
3D Game Asset - Toon Shading Sports Ball Packs by Eight Corners
Package includes: 5 Basketballs, 4 Soccers, 4 Volleyballs, 2 Footballs, 1 Ball Holder Mesh & 1 toon shading script
Number of textures: 4 (1 for each ball category)
UV Mapping: Yes
Rigging: No
Price $5.99
Bugs City Low Poly Hyper Casual 3D Art Middle Pack by Hayq Art
Include one rigged free character of Green Ant
With its charming visuals and engaging gameplay, Bugs city is the perfect game for everyone. From young children to adults, there's something for everyone in this delightful pack.
Bugs city is the perfect way to relax and unwind, with its soothing soundtrack and calming gameplay. But don't be fooled, it can also be challenging and exciting! There's something for everyone in Bugs city.
So come on in and join the fun! Welcome to Bugs city!
Price $24.99
Cube World Template Crafting and Building by drdean00
Crafting and building game demo made using Unity 3D.
The interesting part is that the terrain generation and tiles definition is very easy to configurate since all of it is in XML files located at "CubeWorld/Assets/Resources", even the rules used to update the voxels in the engine are defined in there.
The project is split in 3 parts:
- CubeWorldLibrary: Base voxel game library, made in pure C# using Visual Studio 2008, implements simulation logic, sectors, items, tiles update logic, MULTIPLAYER support (yes, it has a very basic multiplayer support :-) )
- CubeWorld: Demo game made in Unity that uses CubeWorldLibrary
- CubeWorldWeb: Small Google App Engine application that handles the discovery of multiplayer games, when you create a server it automatically publishes it's IP to this web server for discovery by other clients.
Price $19.99
hdrp warehouse modular pack by hongfour4
Modular warehouse with low polygon models for building your game.
You can control base map color to change warehouse colors.
In the Package :
- 43 models (fbx)
- 23 prop prefabs
- 2 building prefabs
- polycount : 83 average (min 2~ max 924)
- 30 textures (2048px, png, tga format)
- 21 materials (HDRP)
- 1 demo scene to explore (warehouse_sample_hdrp)
Price $8.99
3D Old Warrior by Zeskel
Vertex counts of characters: 46218
Number of Materials: 12
Number of Textures: 26
Texture Resolutions: (8192x8102 4096x4096 and 2048x2048)
NO HDRP
ONLY DEFAULT SHADER
verts: 46218
Rigged with Humanoid Skeleton.
Price $39.99
Tiny Tennis by TinyStudio
More about the project:
Project have share function, you can put short link to share a message to increase users in game.
To increase audience retention we use local notifications after 2,6 and 22 hours.
The game has skins, user can buy them for coins. You can easily add more skins (It’s described in the documentation).
For monetization project has AdMob framework, you can easily place your ad id’s.
Game based on Unity2D engine, and scripts on C#. All code in game are commented. Project have good program architecture.
You can change settings all of the game process, it’s easy, you just need to change values.
For reskin, you just need to replace files. It's really easy. The project has good documentation and you can contact us to solve your problem!
Features of current source code:
- Share
- Pause
- RateUs
- Skins
- Tutorial
- GameCenter
- Notifications
Monetisation:
- AdMob
Asset uses GoogleAdMob under Apache 2.0 License
Asset uses Audio files under CC0 1.0 Universal License
Price $29.99
Low Poly: GYM & Fitness by Studio Billion
Flat Bench: 1000 Polygons
Chest Fly: 6300 Polygons
Leg Press: 4900 Polygons
Squat Rack: 1200 Polygons
Dumbells: 300 Polygons
Texture: No
Material: Yes
UV Mapping: No
Rigging: No
Low Poly GYM & Fitness room and machines. Ready to your hypercasual & casual mobile games. Mobile optimized.
Include 4 Machines, Dumbells, Yoga pads and GYM Room.
Price $4.99
Arab Man by Easy Game Studio
This is a beautiful Arab man model. It contains 5 animations.
Support URP, HDRP, LWRP, Build-in Render Pipeline
My project is submitted using URP. If you are not using URP, you need to manually reset the shader of the model to avoid it being pink.
Main Features:
1. 1 role, 1 prefab.
2. Support multiple platforms, including Windows, Android, IOS, etc.
3. There is a demo scene in the package to show the model.
4. Texture resolution: 2048*2048.
5. Contains 5 animations.
Contact Us
If you want more beautiful models or animations, please feel free to contact us.
E-mail: sgzxzj13@163.com
Price $15.00
Toolset - Common Household Weapons by Triky Assets
Number of Models: 20 Meshes
Number of Prefabs: 93 Prefabs
Number of Textures: 81 Texture Sets (including 20 Clean, 20 Dirty, and 20 Rusty variants plus 21 alternates with sudo logos) and 17 original mesh map sets.
Types of Materials and Texture Maps:
PBR (HDRP Textures: Albedo, Metallic, Normal, Occlusion)
Mesh Maps: (Ambient Occlusion, Curvature, Normal Base, Position, Thickness, and World Space Normals
Texture Dimensions: 2048x2048
UV mapping: Yes, non-overlapping
Rigging: No
Polygon Count:
Pipe: 772 tris
Crowbar: 300 tris
Pipe Wrench: 1272 tris
Crescent Wrench: 834 tris
Combination Wrench: 412 tris
Open-Ended Wrench: 364 tris
Hammer: 676 tris
Six Inch Nail: 80 tris
Philips Head Screwdriver: 476 tris
Flathead Screwdriver: 460 tris
Sledge Hammer: 1000 tris
Mill File: 626 tris
Tape Measure: 594 tris
Tire Wrench: 384 tris
Rubber Mallet: 552 tris
Square Tool: 108 tris
Level: 716 tris
Slip Joint Pliers: 728 tris
Paint Brush: 368 tris
Tool Box: 1102 tris
LOD information: None
Generic tools commonly found at home. All models have have 3 alternate texture sets representing clean, dirty, and rusty wear, allowing them to fit into any environemnt required, whether it be the clean janitorial closet of a fancy hotel or a radioactive appocalyptic wasteland.
The Items included are:
- Pipe
- Crowbar
- Pipe Wrench
- Crescent Wrench
- Combination Wrench
- Open-Ended Wrench
- Hammer
- Six Inch Nail
- Philips Head Screwdriver
- Flathead Screwdriver
- Sledge Hammer
- Mill File
- Tape Measure
- Tire Wrench
- Rubber Mallet
- Square Tool
- Level
- Slip Joint Pliers
- Paint Brush
- Tool Box
Some models share texture maps these include: The Philips Head Screwdriver and Flathead Screwdriver; The Hammer and the Six Inch Nail; and the Combination Wrench and the Open-Ended Wrench.
Some of the models also include alternate varients of their texture sets including a small faux logo titled "Tough Tools". These textures are: the Pipe Wrench, Crescent Wrench, Combination Wrench, Open-Ended Wrench, Tape Measure, Square Tool, Level, and Tool Box.
The Hammer and Pipe also include bonus alternate textures: Metal, Plastic, or Wooden handles on the Hammer and Lead or Copper versions of the Pipe.
Models are not rigged, but pivots have been placed for tools that have opposable parts including: The Pipe Wrenches Jaw and Nob, the Crescent Wrenches Jaw and Screw, the Tape Measure's Locking Switch, the Slip Joint Pliers two halves, and the Toolbox's Lid and Lock.
Price $19.99
City Constructor by LowlyPoly
City Constructor with realistic textures that are ready to be dropped into any game project.
Features:
- 44 buildings
- 31 props
- 5 Tree
- 5 Bushes
- Texture 2048*2048
- 2900-4200 tris per model
- Mobile ready
- Demoscene not included
◼ Collection of Textures ◼
- Extreme Texture Collection (925+textures ) - Stylized Texttures
- Super Texture Collection (600+ textures) - Stylized Textures
- Mega Bundle Part 1 - 300+ Hand Painted Textures
- Mega Bundle Part 2 - 300+ Ultimate Texture Collection
- Mega Bundle Part 3 - 325+ Stylized Textures
◼ Top Assets ◼
- Mega Bundle Texture Collection's
- Stylize Texture Set's
- Fantasy Buildings and Structures
- Fantasy Environment
- Fantasy Props
- Free Game Textures
- Realistic Car Collection
Follow us for updates and news:
Web | Facebook | Email | Discord | Instagram
Price $50.00
Sound pack - Ham Radio by Acoustic Architect
Audio file types: .wav
Sample rate: 44.1 kHz
Bit depth: 16 and 24 bit
Loopable: Non loopable and loopable
Additional: Mono and stereo
This growing sound pack includes Game-ready, drag & drop Ham radio sounds. Individual button beeps, looping sounds and the long unloopable raw recording in case you need it.
Make sure to join our discord to keep in touch and give feedback for new releases.
Discord: Link
Instagram: Link
TikTok: Link
Facebook: Link
Youtube: Link
Price $4.99
Top Down - Fantasy Village by TriForge Assets
Number of prefabs: 330
LOD: from 1 to 3 LOD levels, each level typically halves the triangle count
Texture dimensions: 2k for majority of assets, some 1k
Materials: PBR with base color, normals, AO and smoothness maps
Triangle counts:
Buildings - 8k to 28k
Market tents - 500 to 1600
Fences - 200 to 600
Village props - 50 to 1500
Flags - 200 to 300 (static), 300-400 (animated)
Food - 50 to 600
Boxes - 40 to 200
Barrels - 300 to 2k
Sacks - 180 to 1200
Cliffs - 800 to 1k
Rocks, boulders, stones - 50 to 500
Wood debris - 200 to 500
Trees - 1k to 2k
Wheat - 30 to 40 (singles), 300 to 2k (groups)
Sunflower - 60-70 (singles), 300 to 1k (groups)
Grass - 20 to 60
Flowers - 4 to 40
📥Playable Demo & Performance Test: Download (Google Drive, 318MB)
Check out the demo scene included with the assets in this playable build - explore the map and check how well the assets perform.
✔️Supports:
Built-in Render Pipeline - Unity 2020.3.22 or newer
URP and HDRP support coming soon!
This pack is perfect as set dressing for your top-down levels. Level of detail is suitable for camera distance similar to games like Warcraft, Starcraft, Age of Empires etc.
▶️ Goes well with Top Down - Fantasy Forest assets!
Content:
- 27 unique building models: 16 shingle-roofed buildings with 3 color variants and 8 thatch-roofed buildings.
- 8 assembled building prefabs: 3 farms, 2 inns, 2 town halls and warehouse
- 37 various container models: barrels, boxes and sacks
- 30 village props: road signs, pottery, haystacks, well, carts etc.
- 28 market props: 10 tents and 2 merchant carts(empty), 10 pre-assembled market tents with various wares, 6 stands
- 40 food props: fruits, fish, meat, cheese, bread and bottles
- 16 flags: 6 animated (via shader), 10 static
- 19 fence & walls models: low stone wall, large stone wall, wooden fence
- 17 cliff meshes
- 8 wood debris
- 5 rock, 8 small stone and 5 boulder meshes
- 6 trees
- 11 wheat field meshes
- 8 sunflower meshes
- 6 grass meshes
- 14 flower meshes
Have questions? Encountered a bug or need support?
Price $59.00
Rundo Runtime Editor - Inspector, Hierarchy, Undo by Erik Richter
JSON Serialization - all data is kept in the standard JSON.
Polymorphism/Parent Hierarchy - even though standard JSON does not natively supports polymorphism, Editor handles this in the deserialization postprocess.
Undo system - data and view(ui) is separated, all data changes generated using commands are kept in the undo stack.
Scene Tabs - editor supports multiple scenes opened at the same time with an option to copy/paste objects between scenes.
Components - all your custom made components can be used within the runtime editor (and drawed in the Inspector).
Inspector - inspector implicitly renders all serializable members of selected object. UI elements are binded to object fields/properties and all UI -> data changes are done using commands. Inspector redraws itself when command is processed.
Supported Inspector Types:
- primitives - bool, int, float, string
- unity primitives - Vector2, Vector3, Color
- structs
- enums
- lists (IList)
- classes
- component/game object reference
Git:
https://github.com/ErikRichter2/RundoUnityRuntimeEditor
This runtime editor can be easily extended for any purpose. You have full control over the UI/UX and the logic.
Runtime Editor can load prefabs and components and provides unlimited customization, seamless playmode and implicit runtime serialization.
Third-Party Components:
1. "HSV-Color-Picker-Unity" under "MIT" license, see https://github.com/judah4/HSV-Color-Picker-Unity
2. "RuntimeTransformHandle" under "MIT" license, see https://github.com/pshtif/RuntimeTransformHandle
Price $0.00