Scanned Rocks Collection 01 by VIS Games
Polycount per rock:
LOD level 0: about 12000
LOD level 1 about 6000
LOD level 1: about 3000
Textures included: Albedo, Smoothness, Normal and AO.
Texture sizes: 4096x4096
This package contains 10 different scanned rocks.
Each rock comes with 4 different texture sets (the original scanned one and 3 additionals ones).
Each mesh comes with 3 levels of detail.
Price $20.00
Orcs Pack Collection by Novozhilov3D
Orcs Pack
8 Characters
NO HDRP OR URP!
ONLY DEFAULT SHADER
Rigged with Humanoid. The jaw is rigged so you can open his mouth.
Warpaints are not added to the shader! They are only Red masks on the Black canvas
Use the double sided material on the Armor, Hair and Fur
PBR Textures Metall/Roughness
Textures - normal, metallic, roughness, albedo, AO, opacity, emissive
Full Orc: tris 36246, verts 22633
Two big armor pieces on the legs are rigged too so you can avoid intersections with the body.
2 Texture sets - Body, Armor
The body has 5 Color Variations
Full Orc: tris 18474, verts 11419
2 Texture sets - Body, Armor
The body has 7 Color Variations
Full Orc: tris 31 746, verts 19 598
Sword: tris 1 666, verts 1 120
4K Textures - Body, Armor
2K Textures - Sword
3 Texture sets - Body, Armor, Sword
Number of Textures: 50
Body has 8 Color Variations
Body has 7 Body Warpaints and 7 Face Warpaints
Full Orc: tris 25 534, verts 15 178
Dagger: tris 2 016, verts 1 346
4K Textures - Body, Armor
2K Textures - Dagger
3 Texture sets - Body, Armor, Dagger
Number of Textures: 44
Body has 8 Color Variations
Body has 4 Body Warpaints and 4 Face Warpaints
Full Orc: tris 47 864, verts 33 280
Axe: tris 3 492, verts 2 114
4K Textures - Body, Armor, Hair
2K Textures - Axe
4 Texture sets - Body, Armor, Hair, Axe
Number of Textures: 54
Body has 8 Color Variations
Body has 7 Body Warpaints and 7 Face Warpaints
Full Orc: tris 15 689, verts 21 112
4K Textures - Body, Armor
2K Textures - Weapon
3 Texture sets - Body, Armor, Weapon
Number of Textures: 43
Body has 8 Color Variations
Body has 4 Body Warpaints and 4 Face Warpaints
Full Orc: tris 62 340, verts 41 597
Stuff: tris 4 642, verts 2 788
4K Textures - Body, Armor, Hair, Fur
2K Textures - Weapon
1K - Eyes
3 Texture sets - Body, Armor, Weapon, Hair, Fur, Eyes
Number of Textures: 62
Body has 8 Color Variations
Body has 5 Body Warpaints and 5 Face Warpaints
Full Orc: tris 80 911, verts 62 452
Weapon: tris 5 058, verts 2 969
4K Textures - Body, Armor, Hair, Fur
2K Textures - Weapon
1K - Eyes
6 Texture sets - Body, Armor, Weapon, Hair, Fur, Eyes
Number of Textures: 64
Body has 8 Color Variations
Body has 7 Body Warpaints and 7 Face Warpaints
There are 2 Beards and 4 Hairstyles
All Armor Spikes and Fur are separated
If you have any problems, please contact me evgeny_novozhilov@mail.ru
Low poly Modular Orcs Pack. Rigged with Humanoid with openable jaw
Only default shader
Price $249.99
Wingchun AnimSet by wemakethegame
Recommend
Main character, Fightgame
Features
- Dynamic Keyframe animation
- Generic and Humanoid version included
- Root motion and Inplace motion included
- A T-pose included
Animation List
- attack 10
- combo 21 (main combo 4 & combo parts 17)
- dead 2
- defense 2
- down 2
- hit 4
- idle 1
- jump 2 (jump & jumpZ0)
- movement(run&walk) 16
- rise 2
- roll 4
- setmotion 4 (atk 2 & hit 2)
**Recommend assets you might like(Unity Asset Store)
Update Note
1.0 - First Release (2022/08/04)
Support
FAQ : https://www.wemakethegame.com
e-Mail : contact@wemakethegame.com
The best way to contact me is e-mail.
I always appreciate your great comments and feedback.
Price $59.99
FREE Ultimate Procedural Primitives by KANIYONIKA
You can create meshes of the primitives listed below. In addition, by manipulating the parameters, it can be transformed into a variety of shapes.
Get the full version with more shapes:
Shape list in this FREE version:
- Plane
- Box
- Rounded Box
- Pyramid
- Sphere
- Cone
- Supershape
*Common primitive-related assets create primitives on a Hierarchy. However, this asset creates primitives as a Mesh-Asset on the Project-Window.
I would recommend this asset to the following people
- Anyone who wants to place more beautiful primitives like SuperEllipsoidBox in their game scenes.
- People who want to make prototyping development faster and of higher quality.
- People who want to deform primitives without using external tools such as Maya or Blender.
Pick out some features
- Over 90 presets(In the free version it is about 40)
- Pivot, Parameters, and Direction can be changed
- Optimized UVs
- Normals can be inverted
- Smooth or Flat surfaces can be selected
Price $0.00
Boxing and Gym equipment by studio lab
*Model: Boxing and Gym equipment
*Media Type: 3D Model
*Geometry: Quads/Tris
*Textures: Yes
*Materials: Yes
*UV Mapped: Yes *
Unwrapped UV''s: Yes non overlapping
Collection of low poly boxing and gym equipment. This is setup for the universal render pipeline but contact me via my publisher portal should you require a different render setup or can also contact me at leondannylabyk@hotmail.com should you have any questions or requests.
Price $29.00
glTF Resources
- https://www.khronos.org/gltf/
- https://registry.khronos.org/glTF/
- PDF: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.pdf
glTF 2.0 is now an ISO standard (4-Aug-2022):
https://www.khronos.org/news/press/khronos-gltf-2.0-released-as-an-iso-iec-international-standard
glTF Converters
See https://blog.inf.ed.ac.uk/atate/2018/09/28/gltf-converters/
Windinator by Riten
Core features:
- Window Management/Flow
- UI Generation through code (Flutter inspired)
- Color palette system
- Included Material UI design components and modules
- UI Polygon/Line Renderer (Roundness/Shadows/Outline/Masks/Perfect AA)
- Dynamic SDF Renderer (Older Android devices don't support this feature)
Supports WebGL, PC, Android devices (iOS not tested).
What is Windinator?
Windinator is a UI framework to help you create professional and personlized user interfaces for games or applications within Unity3D. It provides tools to manage window flow and navigation as well as tools to create user interfaces through code.
Integrate in your Project
Windinator works with the built-in Unity UI system, it was built to be compatible with existing workflows and other UI tools. You will need to have TextMeshPro imported inside your project since Windinator uses it for displaying text.
What are Windows?
A window usually takes over the whole screen. When you create a window within Windinator, it will prepare a Prefab and a Script to go along side it. The prefab will contain a normal canvas that you can customize however you see fit. Once the window is created you can show it at runtime by simply pushing it to the stack:
- Windinator.Push<Window_Type>();
Later, if you want to close the window you can just pop it:
- Windinator.Pop();
What are Elements?
Elements are optional, you can use your usual methods of creating your menus. But in case you need a more modular, code based approach to your designs then this is for you. Elements can be used to create smaller pieces of UI that you will manually integrate in your UI or use it inside other Elements, or fullscreen interfaces. They will also generate a prefab that will get updated automatically when the code updates.
The syntax is very inspired by Flutter. There is no runtime overhead to this approach, all generation happens during editor time and gets saved to a prefab that you can use.
Documentation: https://gameobject.xyz/windinator/
WebGL Demos:
https://gameobject.xyz/demos/bouncy-sdf/
https://gameobject.xyz/demos/benchmark-1/
https://gameobject.xyz/demos/benchmark-2/
Price $30.00
Evil Ent by Tomas Verhaegh
It consists of one geometry of 2361 triangles and a material with albedo, metallic and bump channels. Each channel has a resolution of 2048 pixels.
It is rigged and animated with 12 animations which are: attack, battle run, battle stand, damaged, death end, death start, down end, down start, getup, neutral stand, neutral walk, special stand. The rig type is Generic.
Price $15.00
Shadow Receiver URP (FREE) by Dev Dunk Studio
Shadow Receiver FREE uses a transparent shader to render real-time shadows onto any 3D object. Made for the Universal Render Pipeline (URP)
The Paid Version of Shadow Receiver will have support for soft shadows, multiple shadow cascades, and transparent shadows
🧾 Features
👉 Real-Time shadow receiving/casting onto invisible objects
👉 Pick the shadow color
👉 Support for hard shadows
👉 Works in AR with ARCore/ARKit/AR Foundation, Niantic Lightship, and vuforia
👉 Support for all devices
📱 AR Use
Shadow Receiver is mainly used in AR to render shadows on planes detected with plane detection. This way an AR object can have realistic real-time shadows in AR. This creates a more immersive AR experience.
Of course, feel free to use this for any other project you see fit!
🛠 Technicals
Only works in Universal Render Pipelines!
Tested in Unity 2020.3.36f1, 2021.3.5f1, and 2022.1.9f1
Works using 1 real-time or mixed directional light
Should work on any device. Fully tested on Android and Windows.
Price $0.00
Shadow Receiver URP (AR) by Dev Dunk Studio
Features:
- Cast shadows on invisible geometry
- Pick custom shadow colors
- Opaque and Transparent shadows (change Alpha in Shadow Color)
- Full support for soft shadows
- Full support for shadow cascades
Tested on:
Unity: 2020.3.36f1, 2021.3.5f1, and 2022.1.9f1
Android: Sony Xperia 1 II
Shadow Receiver uses a transparent shader to render real-time shadows onto any 3D object. Made for the Universal Render Pipeline (URP)
🧾 Features
👉 Real-Time shadow receiving/casting onto invisible objects
👉 Pick the shadow color
👉 Pick the shadow transparency
👉 Support for multiple shadow cascades
👉 Support for soft and hard shadows
👉 Works in AR with ARCore/ARKit/AR Foundation, Niantic Lightship, and vuforia
👉 Support for all devices
📱 AR Use
Shadow Receiver is mostly used in AR to render shadows on planes detected with plane detection. This way an AR object can have realistic realtime shadows in AR. This creates a more immersive AR experience.
Of course, feel free to use this for any other project you see fit!
🛠 Technicals
Only works in Universal Render Pipelines!
Tested in Unity 2020.3.36f1, 2021.3.5f1, and 2022.1.9f1
Works using 1 real-time or mixed directional light
Should work on any device. Fully tested on Android and Windows.
Free version available without support for transparent shadows, soft shadows or shadow cascades
Price $4.99
Snowman Animated(pack) by SR Studios Kerala
This pack contains 3d Model and Animation's of a Snowman, that can used in any type of your games.This pack offers, highly detailed model's with Breakable body parts and PBR textures in it.
Technical Details:-
- Vertex count : Snowman(3854), Head_01(386), Head_Scary(1063)
- Tris count : Snowman(7652), Head_01(768), Head_Scary(2016)
- Animations : 8+ (Idle, Normal pose, Ready, Run_01, Run_02, Attack, Look, Hit.etc)
- Texture Variations : 3(Body), 4(Head), 1(Floor)
- Used Material(s) : URP/Lit
- Texture maps : Albedo/Base Color, Normal, Metalic Smoothness
- Texture Size : 2048(.png), 1024(.png)
- Colliders attached
Features:-
- Breakable body parts
- Customizable character's
- Snow material included (For floors, and walls)
- Low poly
- PBR HQ Textures
- Scripts(C#) Included
- Basic animations included
- Include many shape, color variations
- Smooth animations
- Mobile, AR supported
Contact : srstudioskerala@gmail.com
Price $6.50
TDG Two-Piece Toolbox by Theory Digital Games
Unique Meshes: 9
UV Mapped: Yes
Texture Resolution: 2k
Prefabs: 20
Total Polygon Count: 5,170 (Approx for full toolbox - can vary slightly based on which drawers are used)
Verts: 6,076
Tris: 11,024
Animations: 2
Materials Included: 47
- All PBR materials include color map, normal map, occlusion map, metallic map, height map & roughness map.
This is a 2-piece toolbox stack which is compatible with all of our toolbox pieces. The top and bottom cabinets are separate pieces and the drawers are interchangeable.
Multiple PBR texture maps included:
- Bottom Cabinet Textures: 2 Rusty Red, 1 Rusty Blue, 1 Rusty Handle, 2 rusty wheel mount brackets
- Top Cabinet: 2 Rusty Red, 2 Rusty Blue Textures
- Drawers: 27 Assorted Rusty Red and Blue Textures
- Universal: 7 Assorted standard color materials
Drawers open and close individually via animation. Each toolbox in your scene must have a unique name in order to run the animation.
This asset uses the built-in RP. If you want to use URP you will need to reset the shader of the model to avoid it showing up as pink.
Contact Us:
Contact us with any questions, problems or requests. We take requests for new assets.
E-Mail: theorydigitalgames@gmail.com
Price $4.99
Alien_2_2 by Ecliptica
Number of textures: 30
Texture dimensions: 2048
Maximum polygon count: 5836
Number of meshes/prefabs: 5
Rigging: Yes
Animation count 16
UV mapping: Yes
LOD information (count, number of levels): No
Types of materials and texture maps (e.g., PBR): Yes
The model has 5 skins!!! (red, green, blue, purple and beige)
Video: https://youtu.be/FsyEeMptT6E
Low-Poly model - 5836 polygons
Animation: 16
- Attack (x5)
- Idle (x2)
- Walk(x3)
- Run(x1)
- Jump(x1)
- Take damage(x3)
- Death(x1)
Price $29.99
3D Builging Pack by El Capitan Games
69 Buildings prefabs made for your game Total polygons 71k
Average polygons per building 1k
48 Roads prefabs made for your game Total polygons 20k
Average polygons per roads 416
1 City prefabs made for your game Total polygons 82k
- All the prefabs are in pieces so you can take them apart and make them bigger or smaller
- URP materials
- For each building - texture atlas
- Texture Resolution 256x256
- Module roads
- Module buildings
- Demo scene included.
Builgings
3x Big Apartment
10x Medium Apartment
6x Small Apartment
12x Tall Apartment
3x Cafe
3x Cafe Getto Apart
4x House
3x PawnShop
3x School
3x Shop
3x Small Shop
5x TerracedHouse
3x TowerShop
4x TwinApartment
3x Villa
Roads
5x Road
4x 45° Narrow Road
4x 45° Wide Road
8x 60° Wide Narrow Road
8x 60° Wide Road
4x 180° Road
3x Four Ways Junction
4x Side Road
4x Side Smooth Road
4x Three Road
All roads and builgins have different colors and sizes
Price $4.99
Voxel Pillar Set by Mahfouz Games
Number of textures: 2
Texture dimensions: 256 * 1
Number of meshes/prefabs: 5
Minimum polygon count:428
Maximum polygon count:2588
Polygon count of:
- Pillar 1: 1700
- Pillar 2: 1524
- Pillar 3: 2588
- Pillar 4: 2340
- Pillar 5: 428
This package contains 5 Voxel Pillars Models.
It's ready for any platform.
You can change the emission color from the material as you like.
Price $0.00