16-Bit Music Bundle Vol. 1 by Past 2 Present Game Audio
15 loopable and original. WAV tracks (44.1 kHz and 16-Bit Sample Rate, Stereo)
Unlimited Royalty-Free License
This music bundle contains 3 volumes of our smaller packs totaling 15 original tracks. All tracks are composed and produced using the highest quality retro music softwares to make our sound truly stand out. We are a team of two, devoted to the music of retro game consoles, and hope to bring this incredible sound to you or your team's project!
TRACKLIST (.WAV, 44.1kHz, 16-bit)
- All Stars Choose!
- Enemies Bested
- Flow With Me
- My Love Is The Ocean
- Unreleased Beast
- Calmy Prepare For Combat
- Deck Customization
- Fields Of Memory
- Souls Of Creation Phase 1
- Waterfall Observation
- Death’s Door
- Deeply Awaiting
- Live Or Die Is The Choice 2
- Souls Of Creation Phase 2
- Temporal Colosseum
===================
DISCOUNTED UPGRADE!
===================
This music pack is part of our
***16-Bit Complete Music Pack & 16-Bit Ultimate Pack***
As an owner of this pack, you receive a sizeable discount if you decide a larger pack is for you or your team!
***$10 upgrade to 16-Bit Complete Music Pack***
***$40 upgrade to 16-Bit Ultimate Pack***
Price $29.99
8-Bit Music Bundle Volume 2 by Past 2 Present Game Audio
15 loopable and original. WAV tracks (44.1 kHz and 16-Bit Sample Rate, Stereo)
Unlimited Royalty-Free License
This music bundle contains 3 volumes of our smaller packs totaling 15 original tracks. All tracks are composed and produced using the highest quality retro music softwares to make our sound truly stand out. We are a team of two, devoted to the music of retro game consoles, and hope to bring this incredible sound to you or your team's project!
TRACKLIST (.WAV, 44.1kHz, 16-bit)
- Canyon Rivers
- Jammin’ To The Beat
- School Is Kind Of Out
- Starry Sky
- Sunset Cloud City
- Absolutely Petty
- Another Day With More Lives
- Code Red Go!
- Fear My Fury!
- What A Beautiful Land
- Data X
- Fighting Robots
- Save To The Beat
- Tumbling In The Tombs
- Welcome To The Normal World
===================
DISCOUNTED UPGRADE!
===================
This music pack is part of our
***8-Bit Complete Music Pack & 8-Bit Ultimate Pack***
As an owner of this pack, you receive a sizeable discount if you decide a larger pack is for you or your team!
***$10 upgrade to Complete 8-Bit Music Pack***
***$40 upgrade to 8-Bit Ultimate Pack***
Price $29.99
Nurse by Nemo Nemo Game
This is a nurse model, it contains 9 common character animations.
Support URP, HDRP, LWRP, Build-in Render Pipeline
My project is submitted using URP. If you are not using URP, you need to manually reset the shader of the model to avoid it being pink.
Main Features:
1. 1 role, 1 prefab.
2. Support multiple platforms, including Windows, Android, IOS, etc.
3. There is a demo scene in the package to show the model.
4. Texture resolution: 2048*2048.
5. Texture format: PNG .
6. Vertices: 4000. Trigngles: 7800.
7. Contains color map.
8. Contains 9 animations such as walking, talking, running, waving, idle, etc.
Contact Us
If you want more beautiful models, please feel free to contact us.
E-mail: nemonemogame@163.com
Price $15.00
Chroma: Creative Shader UI by Dustyroom
What's included:
- 12 custom property drawers and attributes.
- 8 demo scenes with examples of how to use Chroma.
- 9 example object shaders, including gradient-lit objects, skybox, fog portal, grass.
- 3 example image effects, including color remapping, gradient overlay, 2D water reflection.
- Illustrated documentation.
- Full source code.
- Hundreds of hours of our work.
🔥 Organize your Shader UIs with notes, foldouts and more 🔥
The default Material Inspector is super rigid and limiting. Want to add a note about a color? You can't. Would you like to group related parameters in a foldout? Nope, sorry. Well, Chroma fixes that and much more!
Create beautiful Material Inspectors with annotations, separators, conditions, and more. You can create user-friendly UIs in seconds, both in Shader Graph and in hand-written shaders.
Custom Attributes:
- Headers
- Foldouts
- Notes
- Tooltips
- Separators
- Tabulation
- Conditional display/hide
- One-line textures
- Min-Max ranges
- Gradients
- Curves
- Full attribute documentation.
🔥 Easily add gradients and curves to any shader 🔥
Gradients and curves are an irreplaceable tool in making almost any shader, from simple lowpoly shading to complex volumetric effects. By default, Unity can only pass numbers, vectors, and textures to shaders, but with Chroma you can pass gradients and curves as well!
🌈 Gradient parameters allow you to create shaders that are much more visually appealing and dynamic than what is possible with just colors, textures and floats. Chroma even supports HDR Gradients, so you can define parts of the gradient that should emit light. Plus, you can quickly generate beautiful randomized gradients to get the inspiration flowing!
📈 Curve parameters offer a great control over numeric values. Don't take our word for it, here is Unity Blog describing them as "the ultimate design lever". Well, now you can use them not just in scripts, but in shaders too.
✨ HIGHLIGHTS ✨
- Very easy to use, can be set up in a matter of minutes and is beginner friendly. It's a great tool for artists and programmers who are just starting to make shaders, or have been doing it for years.
- Effortless ingegration that will not break your existing workflow. You decide which shaders use Chroma (but you will definitely want to use it everywhere).
- Adobe® Color™ and ColorHunt integration, so you can easily browse trendy palettes and paste them directly into your material. You can even extract palettes from images!
- Works with any Render Pipeline, including the Built-in RP, URP and HDRP.
- Both Shader Graph and code shaders (Cg, HLSL) are supported.
- Highly optimized and can be used in production without any performance issues.
- Full source code in case you would like to add any attributes of your own.
- All demo scenes are included, so you can see how Chroma works in practice. Everything you see in the videos and on the screenshots is included in the asset.
- Lifetime updates, fast and friendly support.
📃 Full Documentation | ❔ Open Support Ticket | 📧 Email
Price $29.99
Cartoon Animal Mega Pack by Omar Zouari
Number of textures : 2 (Albedo)
Texture dimensions:
Animals_FirstMaterial_AlbedoTransparency.jpg (4096 x 4096) .
Animals_SecondMaterial_AlbedoTransparency.jpg (4096 x 4096) .
Polygon count of each model: Between 54-312
Number of meshes: 24
Rigging: No
Animation count: 3
UV mapping: Yes
If you liked this Pack, please rate it, it is extremely important for us!
Cartoon Animal Mega Pack
They are very low poly, rigged, animated and great for use in use for advertising, games and other purposes.
In the Pack with the animals come animations: idle, Jump, Attack.
All animations looped and In Place.
Optimized for mobile games(low poly).
Price $18.99
Cartoon Animal Pack 04 by Omar Zouari
Number of textures : 1 (Albedo)
Texture dimensions: (Animals_SecondMaterial_AlbedoTransparency.jpg) 4096 x 4096
Polygon count of each model: Between 160-242
Number of meshes: 6
Rigging: No
Animation count: 3
UV mapping: Yes
If you liked this Pack, please rate it, it is extremely important for us!
Cartoon Animal Pack 04
They are very low poly, rigged, animated and great for use in use for advertising, games and other purposes.
In the Pack with the animals come animations: idle, Jump, Attack.
All animations looped and In Place.
Optimized for mobile games(low poly).
Price $5.99
Cartoon Animal Pack 03 by Omar Zouari
Number of textures : 1 (Albedo)
Texture dimensions: (Animals_SecondMaterial_AlbedoTransparency.jpg) 4096 x 4096
Polygon count of each model: Between 180-214
Number of meshes: 6
Rigging: No
Animation count: 3
UV mapping: Yes
If you liked this Pack, please rate it, it is extremely important for us!
Cartoon Animal Pack 03
They are very low poly, rigged, animated and great for use in use for advertising, games and other purposes.
In the Pack with the animals come animations: idle, Jump, Attack.
All animations looped and In Place.
Optimized for mobile games(low poly).
Price $5.99
Cartoon Animal Pack 02 by Omar Zouari
Number of textures : 1 (Albedo)
Texture dimensions: (Animals_FirstMaterial_AlbedoTransparency.jpg) 4096 x 4096
Polygon count of each model: Between 96-312
Number of meshes: 6
Rigging: No
Animation count: 3
UV mapping: Yes
If you liked this Pack, please rate it, it is extremely important for us!
Cartoon Animal Pack 02
They are very low poly, rigged, animated and great for use in use for advertising, games and other purposes.
In the Pack with the animals come animations: idle, Jump, Attack.
All animations looped and In Place.
Optimized for mobile games(low poly).
Price $5.99
MicroVerse - Vegetation by Jason Booth
Requires MicroVerse to be installed.
Requires Jobs, Burst, and Mathematics packages to be installed.
MicroVerse-Vegetation adds the following features:
- Tree Stamp. This populates an area or the entire terrain(s) with vegetation using Unity's tree system.
- Detail Stamp: This populates an area or the entire terrain(s) with detail objects using Unity's detail system
These stamps can be filtered by height, slope, angle, or curvature of the terrain, and can also be filtered by the textures used on the terrain. And of course multiple noise functions are available as well.
MicroVerse : The core module required. Handles height and texturing operations.
MicroVerse-Vegetation : Spawn vegetation with the same realtime/non-destructive workflow
MicroVerse-Splines : Create spline paths through your forest, or constrain the effects of any stamp to a spline based area
MicroVerse-Ambiance : Create area based sound scapes and music.
MicroVerse-Core Collection - Get MicroVerse, the vegetation modules, and spline module at a reduced rate.
Price $50.00
MicroVerse - Splines by Jason Booth
Requires MicroVerse to be installed.
MicroVerse-Splines uses the Unity Spline system, which is currently in beta for 2022. A version backported to Unity 2021 is included and must be installed manually on Unity 2021. Please read the readme file in the package when installing.
Requires Jobs, Burst, and Mathematics packages to be installed.
With MicroVerse-Splines, you can easily create paths through your forest, optionally adjusting the terrain's height, texturing, and clearing vegetation (with vegetation module) as well.
It also ads the ability for stamps to use a spline based area for their falloff, allowing you to conform the texturing or vegetation spawn to a specific area of the map.
MicroVerse-Splines uses the Unity Spline system, which is currently in beta for 2022. A version backported to Unity 2021 is included and must be installed manually on Unity 2021. Please read the readme file in the package when installing.
MicroVerse : The core module required. Handles height and texturing operations.
MicroVerse-Vegetation : Spawn vegetation with the same realtime/non-destructive workflow
MicroVerse-Splines : Create spline paths through your forest, or constrain the effects of any stamp to a spline based area
MicroVerse-Core Collection - Get MicroVerse, the vegetation modules, and spline module at a reduced rate.
Price $50.00
MicroVerse by Jason Booth
MicroVerse primarily processes things on the GPU, and has been extensively optimized. It runs in realtime, all the time.
Requires Jobs, Burst, and Mathematics packages to be installed.
The main MicroVerse package allows you to edit your terrain in real time in a non-destructive manner. It includes tools to rapidly sculpt and texture terrains in realtime, and is extensible with other modules for new capabilities, such as vegetation placement and spline based workflows.
MicroVerse works on the concept of Stamps, which can be global or bound to a specific area, can be procedural or from data, and can affect the height, texturing, tree, or detail rendering of the terrain. It works seamlessly across terrains, and is intrinsically setup for biomes.
The included Texture Stamp system procedurally textures your terrain based on height, slope, angle, and curvature of the terrain. You can use multiple kinds of noise, and restrict any stamp to an area using a falloff shape, texture, or spline if you have the spline package installed.
While you don't need to paint with MicroVerse, you can still use Unity's terrain painting tools in a non-destructive manner - you can create a Copy/Paste stamp, paint in it's area, then it will act like any other stamp in the system, allowing you to move and copy it to new places, with the existing terrain remaining untouched.
With occlusion stamps you can lock areas of the terrain so that other stamps do not effect them, for instance preventing trees or grass from growing there.
And note that any hierarchy of these stamps can be turned into a prefab, and simply dropped onto a new terrain to apply it's effects, be they global or area based.
Other MicroVerse packages:
MicroVerse : The core module required. Handles height and texturing operations.
MicroVerse-Vegetation : Spawn vegetation with the same realtime/non-destructive workflow
MicroVerse-Splines : Create spline paths through your forest, or constrain the effects of any stamp to a spline based area
MicroVerse-Ambiance : Create area based sound scapes and music.
MicroVerse-Core Collection - Get MicroVerse, the vegetation modules, and spline module at a reduced rate.
MicroVerse seamlessly integrates with MicroSplat for more advanced shading, but does not require it and works just as well with other terrain shaders. MicroVerse works across all render pipelines.
Price $60.00
MicroVerse - Core Collection by Jason Booth
Unity 2021 requires installing a backported version of the Unity spline system, which is not available for 2021. This backported version is included with the spline package.
Requires Jobs, Burst, and Mathematics packages to be installed..
The Core Collection contains the following modules at a reduced price:
- MicroVerse
- MicroVerse-Ambiance
- MicroVerse-Splines
- MicroVerse-Vegetation
it also includes a demo using all of these assets together.
If you are not familiar with MicroVerse, it is a fully Non Destructible, Real Time environment creation system for Unity. Everything is updated live without baking, with rapid creation tools via it's stamp based approach. Quickly create, texture, and populate the scene with textured mountains, forests, grasslands, and paths cutting through them. It's written from the ground up to work with multiple terrain tiles, and intrinsically biome capable through it's area falloff system.
MicroVerse : The core module required. Handles height and texturing operations.
MicroVerse-Vegetation : Spawn vegetation with the same realtime/non-destructive workflow
MicroVerse-Splines : Create spline paths through your forest, or constrain the effects of any stamp to a spline based area
MicroVerse-Core Collection - Get MicroVerse, the vegetation modules, and spline module at a reduced rate.
Price $150.00
Fog & Lighting Bundle by Kronnect
Purchase this bundle and get our best volumetric fog & lighting assets. A complete set of effects to push your project to AAA levels.
Save 25% off the normal price of these assets $128.
After purchasing this bundle, please visit each asset listed below to download them for free:
- Volumetric Fog & Mist 2: complete and performant immersive AAA fog solution used in games like Gigaya, Praey for the Gods, MarZ: Tactical Base Defense, Sky Fleet, Frontline ZED and many others.
- Volumetric Lights 2 : fast, flexible and great-looking light scattering solution which improves lighting visuals in your scene with a few clicks.
- Dynamic Fog & Mist 2: fast, flexible and great looking fog package optimized for all platforms.
Want more? Check out our Ultimate Bundle.
Contact Us
Get in touch with us for any question you may have.
Web Support | Discord | Youtube channel | Publisher Page
Price $96.00
Converting Ready Player Me Avatars for Second Life and OpenSim
This blog post provides resources and information for a route to take Ready Player Me avatars through Blender into Second Life and OpenSim to travel across the Hypergrid.
- Obtain Ready Player Me avatar .glb URL
- Download avatar URL with ?textureAtlas=none&pose=T on the end
- Start Blender and delete the default camera and light
- Import .glb to Blender and check avatar is in T-Pose
- Extract textures via Texture Paint tab
Set Finger Pose to Second Life Splayed Fingers
The Ready Player me T-Pose has the fingers in a line. Second Life and OpenSim T0-Pose rst pose has the fingers widely splayed. The steps in the bullets below should be undertaken BEFORE doing the character conversion. Missing out these steps will still give a reasonable avatar but leave the fingers deformed.
- Add (temporarily) the Bento Buddy Rig Creation Safe Rig which have splayed fingers as expected in Second Life and OpenSim) to act as a comparison to the Ready Player me T-Pose which has the fingers straight.
- Enter Blender Pose Mode. It is also useful to set the skeleton to be in front in Viewport Display.
- Rotate the bones of the avatar’s fingers and thumbs to closely match the reference rig. It is best not to scale or move them to avoid bad hand positions.
- Select the avatar “Armature” and under Bento Buddy Rig Tools click the “Rebind associated mesh” button.
- Check that the Pose and Rest Pose for the mesh are now identical (with splayed fingers).
- Remove the temporary Bento Buddy reference safe rig.
You can save the splayed fingers T-Pose in the Bento Buddy Library for later reapplication to simplify these steps on other avatars. Use the bento Buddy Animation tab -> Enable Posing Library. “Add Pose” to the rig, rename it to something meaningful (e.g. T-Pose Splayed Fingers” and “Save Lib” to save a .bpl (Bento Pose Library) file. You can skip the steps above by Loading the .bpl pose library fil and applying the pose to the avatar. Though its safest to restrict the change of bone positions to just the thumbs and fingers which you changed by selecting them and using the Posing Library option to “Apply to selected bones only”.
Convert Avatar Rig/Armature to Second Life/OpenSim version
- Under Bento Buddy Character Converter, load the mixamo_no_prefix.bbm map (Ready Player Me avatars have a Mixamo compatible skeleton) and click Convert
- Use Bento Buddy to export for Second Life/OpenSim (select all three options including Project Full Rig)
- Import to Second Life/OpenSim ticking both “Include Skin Weights” and “Include Joint Positions”
- Attach the uploaded mesh avatar (e.g. to Avatar Center)
- Texture the mesh faces using the Diffuse textures and Normal Maps (for bumpiness). The shininess/metallic textures don’t work well and may be omitted
Note that there is also a readyplayerme.bbm. After 1-Oct-2022 versions of Bento Buddy will likely have readyplayerme.bbm (28KB) set as a copy of mixamo_no_prefix.bbm (28KB), but before that readyplayerme.bbm (2KB) would not give a full conversion and would leave the hands unconverted.
Hand Relax Background Pose
- You could add a hand relax low priority pose into the mesh
To “relax” the hands when not in a pose you could use the RuthAndRoth “bentohandrelax” script and “bentohandrelaxP1” animation. These are available in the Ruth2 v4 and Roth2 v2 distributions in Second Life and OpenSim or via the RuthAndRoth “Ruth2” GitHub repository. See, for example, https://blog.inf.ed.ac.uk/atate/2020/08/30/ruth2-v4/.
In-world Customisation
- Optionally make some parts transparent (such as hair and glasses, hats, etc) to allow use of in world attachments for those parts
- Try the Avatar Shape sliders as many will work
A number (but not all) the “Edit Shape” sliders work on Ready Player Me avatars to adjust the general shape.
Some parts such as the hair, accessories such as glasses, etc can be set to 100% transparent and the underlying avatar shows through (such as setting a bald head). This can allow some measure of in-world customisation. It also allows standard avatar attachments such as mesh and flexi hair to be added on without initially uploading a bald headed Ready Player Me avatar.
The head and body parts and textures cannot be altered. Facial hair, eyebrow details, make-up, etc are all baked onto the skin textures which have a unique mapping for Ready Player Me avatars. Hence tattoos and other elements that can be applied to skins in Second Life or OpenSim will not work.
The eye texture can be changed, even to a Bakes on Mesh (BoM) Eye (ensure you use an underlying avatar mask that allows the eye to show in that case). The normal eye texture iris image is slightly larger than the standard Ready Player Me one, so you may wish to adjust the image horizontal and vertical scale to (say) 1.1.
Licence Details
- Blender is an open source 3D modelling tool.
- Any avatar created using the Ready Player Me website is licensed under the Creative Commons Attribution-NonCommercial 4.0 International (CC BY-NC 4.0), allowing non-commercial use.
- Bento Buddy is a paid Blender addin.
- OpenSimulator is an open source virtual world largely compatible with Second Life.
Volumetric Lights 2 by Kronnect
NEW! Volumetric Lights 2, next generation volumetric lighting and sucesor of Volumetric Lights, is here! Now compatible with Unity 2022 (also supports 2021) includes advanced new features like translucency shadow maps and direct light casting plus many improvements.
Volumetric Lights 2 is a fast, flexible and great-looking light scattering solution for Built-in and Universal Rendering Pipeline. Improves lighting visuals in your scene with a few clicks.
Compatible with:
✓ Point lights
✓ Spot lights
✓ Disc shape lights
✓ Rectangular lights
Easy to use:
Add VolumetricLight script to your lights and customize. The effect automatically matches the light type, angle, range, color, etc. and extends it with new volumetric features and options.
The effect can also be used without lights as well (virtual volumetric lights). Just disable the light and activate the "Always On" option in the Volumetric Light script.
Features:
- Smooth or 3D noise based volumetric effect.
- Profile based. Share settings among lights.
- Real volumetric effect.
- Realtime shadow occlusion with option to bake volumetric shadows and distance culling options (improves performance).
- Translucency shadow maps. Light color gets influenced when crossing tanslucent/transparent materials.
- Cast direct light in deferred rendering mode. The volumetric effect can now illuminate objects int he scene.
- Dust particles with distance attenuation.
- Colored cookies with animation support.
- Customizable boundaries and shape.
- Customizable light attenuation mode (linear, quadratic, custom).
- Performance/quality control settings including downscaling with bilateral filter and blur.
Plus:
- 3 demo scenes as shown in the videos. One inspired in the Parthenon temple.
- Online and PDF documentation.
Compatibility:
- Built-in pipeline (Unity 2020.3 or later).
- URP/Universal Rendering Pipeline (Unity 2021.3 or later).
- VR Multi-Pass and Single Pass Stereo support.
- Perspective and orthographic camera support.
- Timeline / Animation support.
Platform support:
- Windows.
- Mac.
- High end mobile devices (iOS and Android).
- PS4/XBox.
- WebGL 2.
Related assets:
- Volumetric Lights 2 is included in Fog & Lighting Bundle and Ultimate Bundle.
Visit our publisher profile page for more cool assets!
Price $59.00
Stylized Chests: Pumpkin Chest by Shadowed Souls Studios
Texture Count: 72 (Standard: 24, HDRP: 24, URP: 24)
Texture Resolution: 2048x2048 for Chest, 1024x1024 for key and coins.
Polygon Count [Pumpkin Chest - T1]: 1,763
Polygon Count [Pumpkin Chest - T2]: 4,179
Polygon Count [Pumpkin Chest - T3]: 5,964
Polygon Count [Pumpkin Key]: 858
Polygon Count [Pumpkin Coins]: 49
Number of prefabs: 8
Rigging: No
Animation Count: 0
UV Mapping: Yes
LOD: Not configured.
Material and Texture Types: Physically Based Rendering (PBR)
A stylized low-poly treasure chest with three tiers, each with three color variants, matching keys, and four different sets of coins to fill it with!
Part of the Stylized Treasure Chests Pack.
Works in Standard/Built-In, HDRP, and URP pipelines! Simply import the additional package (located in the Pipelines folder) and replace the material(s)!
Animations and particle effects coming soon.
Check out ShadowBox: Interactivity Toolkit for easy interactions!
Price $30.00
3D Low Poly Characters Pack Of 3 - Joseph, Lil Ricky, Jacob The Thief by Anshuman Stark
Number of textures: 6
Rigging: Yes
Animation count: 10
Animation type list:
- Joseph Idle
- Joseph Run
- Joseph Jump Pose
- Lil Ricky Idle
- Lil Ricky Run
- Lil Ricky Jump Pose
- Jacob The Thief Idle
- Jacob The Thief Run
- Jacob The Thief Walk
- Jacob The Thief Shoot
UV mapping: Yes
Vertex colours: Yes
These fully rigged and animated characters are suitable for the low poly genre. You can use them for your next 3D platformer or third-person shooter game or any 3D game.
All you will find in this package:
- Joseph Character 3D Model
- Lil Ricky Character 3D Model
- Jacob The Thief Character 3D Model
- Demo Scene
Each character comes with its animations, so this package has a total of 10 Animations:
- Joseph Idle
- Joseph Run
- Joseph Jump Pose
- Lil Ricky Idle
- Lil Ricky Run
- Lil Ricky Jump Pose
- Jacob The Thief Idle
- Jacob The Thief Run
- Jacob The Thief Walk
- Jacob The Thief Shoot
These Characters work with any other Humanoid Animations packs!
Price $15.00
Pack Hell Texture by Lord Enot
This pack contains the following maps ready for any game in .png format:
- Base Color 2048x2048;
- Roughness 2048x2048;
- AO 2048x2048;
- Emissive 2048x2048;
- Normal 2048x2048;
- Height 2048x2048.
You may also be interested in my other work:
[222] Mega Pack Stylized Textures
Price $15.00
Grims Props - Ring Pack 1 by The Grim Nexus
257 Hand Painted and Highly Detailed 2D Rings
- 1 Sprite sheet with all 512x512 ring sprites
- 1 Scene displaying the rings
Support, Requests, and Commissions can be found on our website or our discord https://discord.gg/WzddQHSdef
Price $26.00
Terrain Set by Istvan Szalai
Features:
-URP compatibility
-10 different terrain
-Unique shader for the best view.
-Many different tile texture for the natural view.
Details:
-Terrain heightmap size: 4097x4097 pixels.
-Baked maps sizes: 8192x8192 pixels.
-Tiled textures sizes: 1024x1024 pixels.
Before you import and use this package, need to download and import the Universal Render Pipeline, setup it and Shadergraph packages!
Price $40.00