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Soviet Furniture Collection vol.1 - Damaged Variants by Nollie Inward Game Assets

Asset Store newest packages - 2022, October 10 - 10:31
Soviet Furniture Collection vol.1 - Damaged Variants


The models are great for close up renders as well as being used as static meshes due to optimised LODs. They can also be animated, parts like doors or drawers are separated and have pivots in logical points.

Perfect for postapo, horror or urbex game.

Package includes 20 prefabs. All meshes come with manually made LODs in 3-4 stages. Polycount is in most cases around or below 1k tris. In case of chairs which are exception it is around 3k tris.

TGA textures for standard shader. Additional set of textures for HDRP is also included.

All the meshes for LODs and colliders are also included

HDRI used for the renders is Gdansk Shipyard Buildings(not included). You can download it for free from hdrmaps.com
Price $30.00

Soviet Furniture Collection vol.1 - Brown Variants by Nollie Inward Game Assets

Asset Store newest packages - 2022, October 10 - 10:31
Soviet Furniture Collection vol.1 - Brown Variants


The models are great for close up renders as well as being used as static meshes due to optimised LODs. They can also be animated, parts like doors or drawers are separated and have pivots in logical points.

Textures for most of the assets come with both clean and dirty variants and each variant has its own prefab. Clean variants can be suitable for archviz renders.

Package includes 36 prefabs. All meshes come with manually made LODs in 3-4 stages. Polycount is in most cases around or below 1k tris. In case of chairs which are exception it is around 3k tris.

TGA textures for standard shader. Additional set of textures for HDRP is also included.

All the meshes for LODs and colliders are also included

HDRI used for the renders is Gdansk Shipyard Buildings(not included). You can download it for free from hdrmaps.com
Price $30.00

Soviet Furniture Collection vol.1 - Dark Variants by Nollie Inward Game Assets

Asset Store newest packages - 2022, October 10 - 10:31
Soviet Furniture Collection vol.1 - Dark Variants


The models are great for close up renders as well as being used as static meshes due to optimised LODs. They can also be animated, parts like doors or drawers are separated and have pivots in logical points.

Textures for most of the assets come with both clean and dirty variants and each variant has its own prefab. Clean variants can be suitable for archviz renders.

Package includes 36 prefabs. All meshes come with manually made LODs in 3-4 stages. Polycount is in most cases around or below 1k tris. In case of chairs which are exception it is around 3k tris.

TGA textures for standard shader. Additional set of textures for HDRP is also included.

All the meshes for LODs and colliders are also included

HDRI used for the renders is Gdansk Shipyard Buildings(not included). You can download it for free from hdrmaps.com
Price $30.00

Colorfull Pumpkin's (lowpoly) by SR Studios Kerala

Asset Store newest packages - 2022, October 10 - 10:09
Low-poly Pumpkins with 10+ textures

This pack contains 3d Model of a Halloween pumpkin, with many color variations.Meshes comes with LODs.


Technical Details:-


- Vertex count : LOD3 - 211, LOD2 - 475, LOD1- 1179, LOD0 - 4699

- Tris count : LOD3 - 408, LOD2 - 936, LOD1- 2344, LOD0 - 9376

- Animations : No

- Texture Variations : 10

- Used Material(s) : Unity Standard Shader

- Texture maps : Albedo/Base Color, Metalic

- Texture Size : 1024(.png)

- Simple colliders attached


Features:-


- Lowpoly

- LODs attached

- More than 10 different color variations

- Colliders attached

- PBR optimised textures

- Mobile, AR supported


How to use:-

Simply drag and drop the prefab to your scene and use it.


Contact : srstudioskerala@gmail.com


Price $5.00

Stagecoach 3D Model Game Ready by 3D Skill Up

Asset Store newest packages - 2022, October 10 - 10:08
Stagecoach 3D Model Game ready for Unity. Speed Up your workflow with 3D game props and increase your asset library!

Number of textures: 20 (5 textures set).

Textures dimensions: 4096x4096px, 2048x2048px, 1024x1024px, 512x512px.

Polygon count: 45658 Triangles.

Minimum polygon count: 4512 Triangles (LOD03).

Maximum polygon count: 45658 Triangles (LOD00).

Number of meshes/prefabs: 12 Meshes, 1 Prefabs (with LOD Group component)

Rigging: no.

UV mapping: Yes (non-overlapping).

LOD Information: LOD00 (45k Triangles), LOD01 (32K Triangles), LOD02 (18K Triangles), LOD03(4K Triangles).

Types of materials and textures map: PBR Metallic-Roughness Workflow with Universal Render Pipeline Shader.

Improve your workflow with 3D game props!

Creative and eye-catching models that are optimised for real-time game engines like this game asset that will add life and context to game worlds and help you create your next videogame!


Stagecoach 3D Model ready for VR/AR and games or other applications.


4K PBR Textures Included Non Overlapping UV Layout Map Resolution: up to 4096x4096px PBR Metallic-Roughness Workflow: Base color, Metallic, Normal, Roughness, AO


Include LODs


Includes prefabs so you can easily duplicate and reuse them.


All textures are included to be used with the Universal Render Pipeline Shader (Base Color, Metallic-Smoothness, Normal, AO) and have the following dimensions: 4096x4096 px, 2048x2048px, 1024x1024px, 512x512px


Separated Components

Separate doors and wheels for easy animation and rigging


Price $9.90

Music Instruments by Qunatum

Asset Store newest packages - 2022, October 10 - 09:55
High-quality realistic low-poly 3D models of Music Instruments

Number of meshes: 25

Number of textures: 66

Number of Materials: 22


Texture dimensions: 2048x 2048 \ 4096x 4096

UV mapping: Yes

Types of materials and texture maps : PBR

High-quality realistic low-poly 3D models of Music Instruments

  • Grand Piano
  • Pinao
  • Drums
  • Amplifier
  • Electric Guitar
  • Guitar
  • Harp
  • Maraca
  • Microphone
  • Saxophone
  • Trumpet
  • Synthesizer
  • Tamnbourine
  • Violin
  • Cello

The model is ready for use in games and other real-time applications.


Price $39.99

Low Poly Stylized Cars Pack by Palmov Island

Asset Store newest packages - 2022, October 10 - 09:55
Low Poly Stylized Cars Pack of different sizes and shapes, optimized for any of your projects! Best solution for creating your own entertaining projects like games.

A total of 31 prefabs in the package:


Race Cars (x5)

Race, Formula 1 cars different colors


Muscle Cars (x8)

Muscle cars old model, Muscle cars new model, different colors


Jeeps (x6)

Jeeps and Jeeps Monsters


Cars (x12)

Cars, Coupe Cars, Sports Cars, Universal Cars


Additional Information

Package contain 1 universal texture 256px in .png format, so you can change the colors.

The models are between 844 and 1692 verts, total number of all 39593 verts.

The package also contains a guide on how to use it.


All Vehicles are made specifically for animation.

No rigging, no animation.


MOBILE FRIENDLY!


DEMO SCENE included!

On the demoscene, you can see all the assets of this collection.


If you like these assets and want more, I have a huge complete vehicle package for you.

Low Poly Cartoon Vehicles Pack


If you have any ideas, specific requirements or need help, feel free to contact me on email palmovisland@gmail.com


Price $4.99

Low Poly Cartoon Environment Pack by Palmov Island

Asset Store newest packages - 2022, October 10 - 09:55
Low Poly Cartoon Environment Pack of different sizes and shapes, optimized for any of your projects! Best solution for creating your own entertaining projects like games. Сreate your cozy worlds!

A total of 106 prefabs in the package:


Trees (x33)

Firs, Fruits Trees, Naked, Oval, Palms, Pines


Stones (x14)

Small Stones, Medium Stones, Big Stones, Flat Stones, Big Rocks


Clouds(x8)

Clouds of different shapes, colors and sizes


Mountains (x7)

Small, Medium and Big Mountains


Plants (x44)

Flowers, Baskets With Different Flowers, Flowers Boxes, Boxes With Different Fruits, Different Vegetables, Grasses, Shrubs, Mushrooms


Additional Information

Package contain 1 universal texture 256px in .png format, so you can change the colors.

The models are between 16 and 1227 verts, total number of all 35554 verts.

The package also contains a guide on how to use it.

No rigging, no animation.


MOBILE FRIENDLY!


DEMO SCENE included!

On the demoscene, you can see all the assets of this collection.


If you have any ideas, specific requirements or need help, feel free to contact me on email palmovisland@gmail.com


Price $4.99

ChimeraGR by Panchenko Lyudmila

Asset Store newest packages - 2022, October 10 - 09:55
Low-poly model of the character Chimera Suitable for games of different genre: RPG, strategy, first-person shooter, etc.

Maximum polygon count 30956

Number of meshes/prefabs 3

Rigging: Yes

Animation type list 32

UV mapping: Yes

LOD information No

Types of materials and texture maps PBR

textures pack one 4096x4096

three skins

all skins have:

12 materials

28 texture maps 


The model contains 32 animations

attack (x7)

walking (x1)

running (x1)

Strafe LR (x2)

idle (x4)

death (x6)

jump

gethit(x5)

flying (x4)


faces 30956

verts 41075

tris 60560


Price $70.00

MutantSharkGR by Panchenko Lyudmila

Asset Store newest packages - 2022, October 10 - 09:55
Low-poly model of the character MutantShark Suitable for games of different genre: RPG, strategy, first-person shooter, etc.

Maximum polygon count 13141

Number of meshes/prefabs 5

Rigging: Yes

Animation type list 33

UV mapping: Yes

LOD information no

Types of materials and texture maps PBR

textures pack one 4096x4096

five skins

all skins have:

5 materials

16 texture maps 



The model contains 33 animations

attack (x7)

walking (x2)

running (x2)

Strafe LR (x2)

idle (x4)

death (x5)

rage

gethit(x5)

swimming (x5)


faces 13141

verts 12926

tris 25424


Price $70.00

Low Poly Service Vehicles Pack by Palmov Island

Asset Store newest packages - 2022, October 10 - 09:54
Low Poly Service Vehicles Pack of different sizes and shapes, optimized for any of your projects! Best solution for creating your own entertaining projects like games.

A total of 24 prefabs in the package:


Service Vehicles (x11)

Police Car, Collector Car, Fire Truck, Limousines, Motorhome, Passenger Bus, School Bus, Taxi, Truck


Pickups (x7)

Pickup trucks of different shapes, sizes and colors


Tractors (x6)

Tractors and Tractors with Trailers of different collors


Additional Information

Package contain 1 universal texture 256px in .png format, so you can change the colors.

The models are between 910 and 2625 verts, total number of all 36028 verts.

The package also contains a guide on how to use it.

All Vehicles are made specifically for animation.

No rigging, no animation.


MOBILE FRIENDLY!


DEMO SCENE included!

On the demoscene, you can see all the assets of this collection.


If you like these assets and want more, I have a huge complete vehicle package for you.

Low Poly Cartoon Vehicles Pack


If you have any ideas, specific requirements or need help, feel free to contact me on email palmovisland@gmail.com


Price $4.99

CuteCars: Toony Lowpoly Cars by eugeen

Asset Store newest packages - 2022, October 10 - 09:52
CuteCars: Toony Lowpoly Cars is a set of stylized cartoony cars perfectly fit for casual mobile games.

Polygon count: 1.2k to 2.3k

Texture dimensions: 512x512

Number of prefabs: 6


CuteCars: Toony Lowpoly Cars contains 6 customizable cars in cute toony style.


NOTE: If the materials are purple switch the shader used in the materials to your Render Pipeline-compatible one.

  • Optimized and mobile friendly
  • Customizable.
  • Only 1 texture for 6 models.
  • Cute and sweet

The clean stylized look will make your game stand out among other competitors. Enjoy!


Support

eugeen.gamedev@gmail.com





Price $15.00

Stylized Vikings Winery by DevAlley Studios

Asset Store newest packages - 2022, October 10 - 09:50
The stylized pack is inspired by fantasy and historical events. It contains 23 unique meshes,28 prefabs & hand-painted PBR textures to help you to build your own scenes and bring your projects to life
  • Number of textures: 51
  • Texture dimensions: 4096 x 4096
  • Polygon count of all meshes: 6,028 Faces
  • Minimum polygon count: 24 Faces
  • Maximum polygon count: 1,921 Faces
  • Number of meshes: 23
  • Number of prefabs: 28
  • UV mapping: Yes
  • Types of materials and texture maps: PBR workflow, lossless in TIFF format

Package Content



  • 1 Barrel
  • 1 Barel with logo
  • 1 Damaged Barrel
  • 1 Empty Barrel
  • 1 Wine Barrel
  • 1 Wine Barrel with logo
  • 2 Wooden Barricades/ Fences
  • 1 Damaged Wooden Barricades/ Fences
  • 1 Wooden Box
  • 1 Bucket
  • 1 Damaged Bucket
  • 1 Cup
  • 1 Metal Screws
  • 1 Table
  • 1 Stool
  • 4 Round wood
  • 6 Wooden Planks
  • 2 Damaged Wooden Planks

Price $7.50

Swimsuit woman by Nikita00

Asset Store newest packages - 2022, October 10 - 08:12
A girl in a swimsuit for your fun shooter style game or others. Armed with two guns and dressed in equipment, the asset is perfect for a beach setting.

Attention!! The model is censored. For suggestions, write - degaredead@gmail.com The girl has a set of underwear and is armed with a water pistol and a water automatic rifle. As protection, the girl has a life jacket and swimming shoulder pads.
Girl's height ~ 1.70 m
Rig has additional bones for the breasts and buttocks to realize physics.
Accet of Woman bikini have Face blendshapes.
Objects are separated and can be removed if necessary.
Rigged for humanoid rig
Vertex counts of characters: 68045
Polygons counts of characters: 59963
Number of Materials and Material Instances: 13
Number of Textures: 72
Texture Resolutions: 4096x4096

Price $24.99

Asset Import Validator by Noah Soliday Bench

Asset Store newest packages - 2022, October 10 - 00:22
Asset Import Validator provides a framework to create and enforce asset import rules across your project.

Automated Validation

Validation occurs automatically on asset import. To apply a new rule, simply reimport the assets you want to apply it to.


Customizable Rules

Easily create, customize, and reorder asset rules. Target specific assets in your project using prefixes, the file path, or regular expressions. 


High Performance

The validator scans assets as they are imported by Unity. Even with thousands of assets, import times only increase by a few seconds.


Source Code Access

Full source code is included so you can easily extend or modify the system as you wish.

Asset Import Validator leverages Unity's Presets to create default import settings for your assets and optionally enforce properties of Presets as rules on those assets.


Lists of override properties are stored as templates that can be reused on any number of Import Rules.


HIGHLIGHTS

  • Validation occurs automatically at import time
  • Robust matching options allow you to target only the assets you want affected
  • Presets are applied in full on first import
  • On subsequent imports, specific property settings can be enforced
  • Override Templates allow for easy reuse of property rules across the project
  • Option to ignore other rules
  • Highly performant - validation completes in seconds even in large projects

Price $10.00

Semantic Color Palette by Binary Charm

Asset Store newest packages - 2022, October 10 - 00:07
A semantic color management system for Unity: organize your colors in meaningful palettes and assign them to all kind of "colorable" components. No more updating color values in multiple places!
  • Quick setup thanks to inspector customizations.
  • Works both in editor and at runtime.
  • Ready-to-use components to apply semantic palette colors to all kinds of Unity components
    • UI (Button, Dropdown, Image, InputField, RawImage, Scrollbar, Selectable, Slider, Text, Toggle)
    • TextMeshPro (Button, TMP_Dropdown, TMP_InputField, TMP_Text)
    • Renderers (LineRenderer, SpriteRenderer, TrailRenderer
    • Globals (Fog, Skybox)
    • Materials (Renderer, Font, Graphic)
    • Others (Light, TextMesh)
  • Scalable: handles any number of palette and palette variants, allowing to reuse them in different projects by simply copying their files.
  • Extensible: can handle transparently new ways to provide and apply colors, implementing custom "palette providers" and "colorers".
  • Imports/Exports palettes to JSON (even at runtime/in builds)
  • Imports palettes from popular third party formats (even at runtime/in builds):
    • SVG
    • ACO, ASE (Adobe Photoshop)
    • GPL (Gimp)
    • KPL (Krita)
    • XML (Android "colors.xml" format)
  • Color space conversion utilities
  • Clean, simple API for (optional) code based usage
  • Runtime Manager UI ready to be embedded in your projects
    • allowing artists not using Unity to adjust colors and export the modified palettes
  • Package-manager friendly asset layout.
  • Full source code included: 
    • Core system
    • Runtime Manager UI
      • third party content (MIT license): UnitySimpleFileBrowser, HSVPicker
    • Sample project 
      • third party content: demo assets from Unity Tanks! demo
      • also contains useful, ready to use sample extensions: FadingPaletteProvider, Shade/Tint colorers

This package provides a semantic color management system for Unity.


The best way to get a glimpse of the system in action is trying the online demo, but the videos work too!


So, what is semantic color management?

Basically, you define a set of meaningful identifiers for colors, representing where/how each color is used (e.g. "buttonBackground"), and not the colors themselves (e.g. "darkBrown").

Then, elsewhere, you map each idenfier to an actual color value.

The elements where colors are to be applied never directly refer to actual, specific colors, but only to semantic color ids.

This decoupling allows to quickly and flawlessly change colors to multiple elements in a centralized way, and to easily implement some form of "color skinning" by applying different id -> color mappings.


How does this system work in practice?

There are three core elements that work together to achieve its design goals:

  • Palette: a named set of id -> color mappings. It is a "data" element, usually persistent.
  • Palette provider: an active element, living in a Unity scene, that acts as a broker between palettes and colorers, pushing color updates to any relevant colorers.
  • Colorer: an active element that contains the logic to apply one or more colors to a scene component (UI elements, 3D models materials and more). A colorer must be connected to a palette provider, from which it retrieves colors for the color identifiers specified in its configuration.

Ready to use Colorers for Unity components using color properties (UI elements, Materials etc) are included. That said, programmers can easily extend the system with additional custom colorers (and providers).


You can improve your workflow with a new, more reasonable way to setup colors in Unity, with low friction and no compromises on your project organization.


Anything can be done through the inspector if you want, but it's also easy to use the system through code only if you prefer.


Palettes can be imported from commonly used third party formats and edited in the inspector, and in more advanced scenarios can be loaded at runtime from external files.


The asset contents are laid out to be easily packaged for use in the Package Manager, if you want to easily import it (maybe including your own customizations) from multiple projects.



Price $35.00

Poly Art - OrcSet by Downrain DC

Asset Store newest packages - 2022, October 9 - 21:03
This pack has 6 characters
All character’s texture size is 1024 x 1024

▶ OrcWarrior (3358 vertex)
(Weapon / Helmet / Pauldrons can be removed)
7 basic animations
Idle / Move / Jump / Attack x2 / Damage / Die

▶ OrcMage (2791 vertex)
(weapon can be removed)
7 basic animations
Idle / Move / Jump / Attack x2 / Damage / Die

▶ OrcArcher (3351 vertex)
(Weapon / Helmet / Quiver / can be removed)
7 basic animations
Idle / Move / Jump / Attack x2 / Damage / Die

▶ OrcFighter (3931 vertex)
(Weapon / Helmet / Pauldrons can be removed)
7 basic animations
Idle / Move / Jump / Attack x2 / Damage / Die

▶ OrcWarlock (4664 vertex)
(Weapon / Helmet / Pauldrons can be removed)
7 basic animations
Idle / Move / Jump / Attack x2 / Damage / Die

▶ OrcBerserker (3767 vertex)
(Weapon / Helmet / Pauldrons can be removed)
7 basic animations
Idle / Move / Jump / Attack x2 / Damage / Die

Price $34.99

CIVIL-AI-SYSTEM by The Bard's Tree

Asset Store newest packages - 2022, October 9 - 17:00
CIVIL-AI-SYSTEM is designed to make adding complex behavior for NPCS as frictionless as possible allowing for quick iteration. With an easy and deep system, anyone can develop complex behaviors

Performance


This is a vitailly important aspect of this tool and has plans to be improved in the future. Using the Unity profile tools running the 'Demo_Main' scene from 'POLYGON Pirates - Low Poly 3D Art by Synty' in 4K and spawning in 40 NPC characters all starting work at the same time the CPU main thread usage peaked at 12% usage with a low of 9%. With the Use of the 'Region' System there is a easy way to manage groups of NPC's allowing the ability to enable and disable sections of the scene to improve performance so more NPC's could be displayed with limited impact on performance if they are spread out throughout your scene.


In frame rate terms it was an average 75fps.


If you do come across performance issue, please don't hesitant to reach out and we will endeavour to help you out.


Animations


These can't be added to the package due to licensing rules but Mixamo provides a range of free use animations (for commercial and personal use) which works great with this tool.


Mixamo (Be sure to loop animations and when downloading just include the animation)



Setup


Setting up the system is easily done as shown in this video or shown in the steps below.


  1. Import CIVIL-AI-SYSTEM
  2. Open the AI Manager (Window -> AI -> Civil AI System -> Manager)
  3. Within 'Performable Actions' there is 'Create and Add Assets to Scene', click this with the scene open
  4. Next Create A 'Local Civil Manager' done futher down the page
  5. Create your NPC's by bringing a prefab into the scene, highlighting it and then clicking 'Add in NPC Template' within the Manager
  6. Save the new NPC prefab and remove it from the scene
  7. Select the local Civil Manager and then add it to the Character pool
  8. All Setup, all that is left is to use the Flowchart to make your AI and make your scene.

Overview


CIVIL-AI-SYSTEM is a tool designed to make adding complex behaviour for AI entities as frictionless as possible and allowing for quick iteration improving development speed. This system was designed for RPG and city building settings but could be used in a host of other settings. With an easy to learn but in-depth Job System, any user will be able to develop complex behaviours quickly and breathe life into your scenes.


Design your AI flows as you would break down a role in real life


Create your NPC's flows using similar terminology as you would in real life. Unlike traditional finite state machines where you are translating the actions into a technical setup, with the CIVIL-AI-SYSTEM sections have already been broken down into easy to understand and logical groups which are used to build the complex behaviours giving less headaches and confusions to developers and allowing for the focus to be on building the behaviours and not setting up systems to achieve this.


Bring life into your Game Worlds


Quickly and effortlessly bring movement and dynamism into your worlds with an easy to setup system with layers of depth. Create complex bustling Ports or even a Hermit up in the mountains, this system can cover all civil manners.


Speed and Iteration


Remove the pain of hand writing unique behaviours for you NPC's. Use the built in Node Editor to quickly map out and design your behaviours and watch them fold out in real time with ease in the editor.


Depth of Actions


The system is designed to cover as many cases as possible in creating behaviours for civil settings, being that shop keepers, trading caverns or builders. All can be made with this straight forward system.


Designed with Additions in Mind


Developed with the idea of allowing for growth of the product both from an official and personal capacity. The system allows for easy defined edges of systems making it easy to understand what each component is responsible for what and how to add in more bespoke behaviours. The Wiki also has the addition of step-by-step guides for switching out sections of the system.


Robustness and Support


Implemented with modern practices and with the main goal of providing ease of use and reliability to your project’s developments. Automated testing to make sure functionality works and will always work as intended with each release. Professional support and feature request channels, giving you access and visibility of changes which are coming and support issues that are being worked on. Graceful failing with logging has also been implemented meaning if something goes wrong, you’ll have a refence to which NPC had the issue, along with what section failed.


Possible Use Cases:

  • RPG Game Worlds
  • Simulations
  • City Builders

Features

  • Easy to setup (Automatic setup buttons)
  • Quick to pick up Designer with lots of depth
  • Fast iteration and design of day-to-day tasks
  • Style your NPC's based on Jobs and Regions
  • Increase performance by using regions to group NPC's
  • Documentation linked throughout the Developer tools within Unity itself
  • Basic Animation System Setup and ready to go
  • Mounting System included for allowing use of transportation (Supports waiting for others)
  • Quiet failing designed (Errors will be loggged in the console but will keep running)

Support

  • An updated and supported Wiki
  • Monitored Support and Feature Request Channels
  • Example Scenes with more to come
  • Numrous training videos
  • Automation of Setup of Scenes
  • Documented methods for changing out systems for your own (Navigation, interactions etc.)
  • Automated tests coverage to give peace of mind with updates

**PLEASE NOTE - MUST READ BEFORE BUYING**

This package does not include any animations, models or textures/materials except from some basic Unity Starter Projects ones, these are used under the Unity Companion License (https://unity3d.com/legal/licenses/Unity_Companion_License). It does include an animation controller and is setup ready for animations to be plugged in. 3D models which are not included but used in marketing are for demonstrational purposes and used to give a sense of how the tool works. These packages are 'POLYGON Pirates - Low Poly 3D Art by Synty' and 'Victorian Interior by

MetalMan3D' but these are not included in this package however are assets owned by The Bard's Tree brought through the Asset Store.


Price $120.00

Mythical_pack_2 by Dary Palasky

Asset Store newest packages - 2022, October 9 - 09:52
Game ready Mythical creatures with face blend shapes

Please note the characters have two types of rig: Humanoid and Generic.

The animation shown in the preview only works with Generic rig


Number of textures: 


  • Wassermann: 34
  • Leshy: 33
  • Sasquatch: 18
  • Satyr: 27
  • Werewolf: 18

Texture dimensions: (512x512,1024x1024,2048x2048,4096x4096)

Polygon count :

Minimum polygon count:  


  • Wassermann: 47728
  • Leshy: 47728
  • Sasquatch: 19457
  • Satyr: 70217
  • Werewolf: 37943

Maximum polygon count:  


  • Wassermann: 47728
  • Leshy: 47728
  • Sasquatch: 72932
  • Satyr: 70217
  • Werewolf: 37943

Number of meshes/prefabs: 


  • Wassermann: 6
  • Leshy: 12
  • Sasquatch: 6
  • Satyr: 6
  • Werewolf: 6

Rigging: Yes

Animation count: 20-21

Animation type list:

  • Idle: 2
  • Walk: 1
  • Run: 1-2
  • Hit: 4
  • Attack: 3-4
  • Jump: 4
  • Death: 2
  • Roar: 1
  • Block: 1
  • Eat: 1 (Werewolf)

UV mapping: Yes

LOD information:

Sasquatch:

LOD0:

  • Polygons: 72932
  • Vertices: 118236
  • Triangles: 145079

LOD1:

  • Polygons: 54467
  • Vertices: 104003
  • Triangles: 108123

LOD2:

  • Polygons: 41943
  • Vertices: 90871
  • Triangles: 83099

LOD3:

  • Polygons: 27946
  • Vertices: 57404
  • Triangles: 55081

LOD4:

  • Polygons: 19457
  • Vertices: 38694
  • Triangles: 37627

Types of materials and texture maps:

PBR Texture

Albedo, Normal,

Metallness,Roughness, AO,

Alpha in TGA Forma

Mythical pack 2


In addition, you can buy each of the characters separately on my store page .

Full information about the character can be found by clicking on the character's name



Wassermann


Feature:

  • 59 Face blend shapes/morph target
  • 20 animation
  • Has Humanoid rig
  • Has Generic rig

Polycount:

  • Polygons: 20082
  • Vertices: 24289
  • Triangles: 38869


Leshy


Feature:

  • 59 Face blend shapes/morph target
  • 20 animation
  • Has Humanoid rig
  • Has Generic rig

Polycount:

  • Polygons: 47728
  • Vertices: 69307
  • Triangles: 94560


Satyr


Feature:

  • 58 Face blend shapes/morph target
  • 20 animation
  • Has Humanoid rig
  • Has Generic rig

Polycount:

  • Polygons: 70217
  • Vertices: 112327
  • Triangles: 139573


Sasquatch


Feature:

  • 62 Face blend shapes/morph target
  • 20 animation
  • Has Humanoid rig
  • Has Generic rig

Polycount:

  • Polygons: 72932
  • Vertices: 118236
  • Triangles: 145079


Werewolf


Feature:

  • 30 Face blend shapes/morph target
  • 21 animation
  • Has Humanoid rig
  • Has Generic rig

Polycount:

  • Polygons: 37943
  • Vertices: 75848
  • Triangles: 75714


Price $250.00

Selected Effect - Built-in by Easy Game Studio

Asset Store newest packages - 2022, October 9 - 08:26
Selected Effect – Built-in

Introduction:

If you want your gameobject to achieve a selected effect, or a highlight effect. Then this asset is prefect for you. This is a combination of shader, script and audio. You don’t need to write any shader by yourself, you can easily achieve such a cool effect. I added hover, click and touch three ways to trigger the selection effect, you can choose the way you want to use. It can also run perfectly on Android and IOS platforms. It can be easily integrated into your project, the shader file exposes many parameters that you can adjust yourself. Due to the cool effect achieved by using the shader, all performance losses are small, and the mobile platform can also run perfectly.


Only supports Built-in Renderer Pipeline.

Only supports unity 2021.2.7f1c1 and above.


Main Features:

1. Easy to integrate into your project, no need to write any shader and code.

2. Only supports Built-in Renderer Pipeline.

3. There are three trigger methods to choose from: hover, click and touch.

4. You can modify the attributes exposed by the shader and script to easily get the effect you want.

5. Contains sound effect.

6. Support Android, IOS, Windows and other platforms.

7. complete documentation, clear demo.

8. Good support


Contact Us:

If you have any questions, please feel free to contact us.

E-mail: sgzxzj13@163.com


Price $15.00

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