WWII Weapons Sound System Part 2 by SoundFX Studio
Audio file type: WAV
Sample rate: 48000Hz
Bit Depth: 24bit
Loopable
Stereo
WWII WEAPONS SOUND SYSTEM Part 2
YOUTUBE PREVIEW | HOW TO USE IT
"WWII Weapons Sound System Part II" – Advanced Authentic Weapon Audio for Unity Shooters
WWII Weapons Sound System Part II is a continuation and expansion of the WWII audio series for Unity. Built on the acclaimed Modern Weapons series, this package delivers a new set of authentic World War II firearm sounds, designed for both single-player and multiplayer shooters. The system is optimized for real-time gameplay and minimal CPU overhead, making it ideal for large-scale and networked projects.
This asset provides historically grounded weapon audio combined with a flexible triggering and layering system. An integrated audio pooling solution ensures stable performance even under heavy fire scenarios common in multiplayer combat.
What’s Inside – 12 Additional WWII Weapons
Each weapon in Part II has been carefully selected to complement Part I, expanding the historical and geographical variety of WWII arsenals. All weapons are authentically voiced to reflect their real acoustic behavior:
- Reising M50 Submachine Gun
- Model 1949 Semi-Automatic Rifle
- PPD-40 Submachine Gun
- TT-33 Tokarev Pistol
- FG 42 (Fallschirmjägergewehr 42) Battle Rifle
- Ithaca Model 37 Pump-Action Shotgun
- MP28 Submachine Gun
- Type 94 Nambu Pistol
- M1A1 Thompson Submachine Gun
- MAS-36 Bolt-Action Rifle
- MP40 Submachine Gun
- Schmidt–Rubin K31 Bolt-Action Rifle
Key Features
✅ Modular C# Architecture – Clean, extensible code that integrates easily into existing weapon or animation systems.
✅ Distance-based Sound Design – Separate near and far sound layers for realistic battlefield depth.
✅ Dynamic Fire Behavior – Accurate semi-auto and full-auto firing logic where applicable.
✅ Loop Randomization – Firing loops start at different offsets to avoid audible repetition.
✅ Multi-layer Reload System – Reload sounds split into logical stages, synchronized with animations.
✅ Post-FX Enhanced Audio – EQ, spreader, reverb, delay, and other post-effects applied for a rich and cohesive mix.
✅ Optimized Audio Pooling – Designed for performance-critical scenarios, including intensive multiplayer combat.
Developed by Experienced Game Audio Professionals
Every sound in Part II is crafted with professional production standards:
- Recorded and recreated from real historical firearms
- Layered and mixed using modern sound design workflows
- Balanced for realism, clarity, and cinematic impact
- Tested in gameplay-focused scenarios for consistency and performance
Expand Your WWII Audio Arsenal
WWII Weapons Sound System Part II is designed to work seamlessly alongside Part I, giving you a broader and more diverse WWII weapon sound library. Whether you are expanding an existing shooter or building a new project from scratch, this system provides reliable performance, historical authenticity, and full creative control. Top-quality audio, efficient performance, and full flexibility – all ready to drop into your project. Make your war sound real ⚡
Support: info@soundfx.studio
Discord: https://discord.gg/HzVuvSuCHr
Price $99.99
3D Characters Lowpolly Bundle 6 by CatBorg Studio
TODO...
Behold! CatBorg Studio™ Presents - 3D Characters Lowpolly Bundle 6 (6 packs)
All of these packages worth in total 60$ are now just $30!
- 3D Characters Doomsday Lowpoly Pack - 9.99 $
- 3D Characters Medieval Lowpoly Pack - 9.99 $
- 3D Characters Orcs Lowpoly Pack - 9.99 $
- 3D Characters Zombie Hospital Lowpoly Pack - 9.99 $
- 3D Characters Zombie City Streets Lowpoly Pack - 9.99 $
- 3D Characters World War II Lowpoly Pack - 15 $
3D Characters Lowpolly Bundle 6 (6 packs) is a bundle which includes 6 assets. After purchasing this bundle, visit each package listed above, and you will be able to get them for free.
◼ 10 Doomsday Characters ◼
Biker Guy, Bio Hazard Guy, Mustached Dude, Puffy Sleeveless Guy, Red Neck, Riot Police, Sheriff, Soldier Gas Mask, Uniform Guy, Woodcutter Dude (Note: Each model features 2 variations with different color tones)."
◼ 5 Zombies ◼
Just some angry zombies (models with 2 blood color variations).
◼ 15 Medieval Characters ◼
Blacksmith: 1 unit, Executioner: 1 unit, Innkeeper: 1 unit, King: 1 unit, Monk: 1 unit, Knight: 5 units, Peasant: 5 units (Note: Each model offers 2 variations with different color tones)."
◼ 15 Orcs Characters ◼
Hunter: 1 unit, Mage: 1 unit, Warrior: 8 units, Peasant: 5 units (Note: Each model features 2 variations with different skin tones)."
◼ 15 Hospital Zombies ◼
Patients: 5 units, Doctors: 5 units, Nurses: 2 units, Paramedics: 2 units, Rx-Technicians: 1 unit (Note: Each model includes 2 variations with different blood colors).
◼ 15 City Streets Zombies ◼
Construction worker, Biker, Police officer, Homeless person, Businessman, Barber, Miss World, Mr. T, Firefighter, Spa Man, Sherif, Puffy Sleeveless Guy, Riot Police, Biker Guy, Mustached Dude (Note: Each model includes 2 variations with different blood colors).
◼ 30 World War 2 Characters ◼
Adolphin, German Oficer (2), German Soldier (5), Civil Male (6), Civil Female (4), Civil Male Polish (3), Staplin (1), Soviet Oficer (1), Soviet Soldier (3), Nurse (1), Monty (1), SAS Soldier (2).
◼ Supports Universal Render Pipeline (URP);
◼ Characters ready to work with Mixamo animations (no animations included in this pack).
If you have any ideas, specific requirements or need help, feel free to contact me on email adam.chochowski@protonmail.com or join my Discord
Price $60.00
3D Characters World War 2 Lowpoly Pack by CatBorg Studio
Unique Models: 30;
Number of prefabs: 30;
Vertex Count: minimal - 3768 (Civil), maximal -10677 (Soviet Soldier D), 6002 average;
Number of textures: 1;
Number of materials: 3;
Texture Resolution: 37x55;
Number of meshes: 30;
Rigging: Yes;
Animation count: 0;
Behold! CatBorg Studio™ Presents -
A low poly character pack to enchance your polygonal style game.
◼ Characters ◼
Adolphin, German Oficer (2), German Soldier (5), Civil Male (6), Civil Female (4), Civil Male Polish (3), Staplin (1), Soviet Oficer (1), Soviet Soldier (3), Nurse (1), Monty (1), SAS Soldier (2).
- Supports Universal Render Pipeline (URP);
- Characters ready to work with Mixamo animations (no animations included in this pack).
If you have any ideas, specific requirements or need help, feel free to contact me on email adam.chochowski@protonmail.com or join my Discord
Price $15.00
Arcane Light Pillar – Game Ready by Imersual Studio
Number of textures : 2 texture set
Texture dimensions : 4K
Polygon count : 4167 Quads
Number of meshes : 1
Number of prefabs :1
Rigging: No
UV mapping: Yes
Types of materials and texture maps : PBR
Bring mystical atmosphere to your scene with a stylized runic pillar featuring a glowing core and carved ornament strips. Fully PBR, low-poly, and UV-unwrapped, this prop drops straight into Unity/Unreal for fantasy temples, portals, arenas, and VR hubs.
Features
Emissive core + rune panels (intensity/color easily tweaked)
Clean, optimized topology; pivot at base for quick placement
Non-overlapping UVs; baked AO for extra depth
Works as beacon, portal marker, or environmental decor
Consistent scale with common character metrics
Price $4.99
Old Samurai1 by Andryuha1981
Number of Materials:6
Number of Material Instances:9
Number of Textures:43
Texture Resolutions: 2048x2048, 4096x4096
Extra bones:
Jaw
R_Eye1
L_Eye
Number of Animations:23
Animation Types:
Attack(x8)
Death(x3)
GetHit(x3)
Idle(x3)
Rage(x1)
Walk(x2)
Run(x1)
Strafe l/r(x2)
(full items)
faces 28955
verts 27542
tris 46828
Price $70.00
Supercar Cutaway 2025
The Supercar Schematics and an initial partially completed cutaway was created by Shane Pickering in 1999 with a minor update in 2021. The schematics were published in Fanderson’s FAB 98 (July 2022). See
- https://www.aiai.ed.ac.uk/~bat/GA/supercar-cutaway.html
- https://blog.inf.ed.ac.uk/atate/2016/01/20/supercar-schematics/
- https://blog.inf.ed.ac.uk/atate/2021/05/11/shane-pickering-supercar-cutaway-take-two/
- More detailed version of Supercar Schematics (PDF Format)
I have tried various AI image generation tools in the last 2 years to see if a reasonably complete Supercar Cutaway could be created, but all gave very poor results. However, the AI tools are improving quickly. So I gave the detailed version of these scehmatics was provided to Google Gemini and provided Shane’s outline cutaway image as a template.
The result was very much better than previous attempts (shown to right, click for larger version). The three engines in the rear comparment were confused and the large cylindrical object in the nose where the batteriesd and inoitial charging and backup power mechnaism is placed was not quite what was expected. But it was close enough that some image editing could get it closer to the original schematics. I also added the emertgency front mounted parachute and added Shane’s 2021 nose cone cutaway detail.
Supercar operates in any of a set of “Control Plans” which set up the various systems such as hydraulics, valves, wastegates, instruments, sensors and control computers to respond in appropriate ways to the environment and the pilot’s (or remote console’s) control inputs.
Google Gemini generated illustration of the operation of Supercar’s Control Levers
Supercar was created by A.P. Film Studios in association with ITC (now ITC Studios). Supercar internal schematic technical concept, text and drawings by Shane Pickering 1999 with technical assistance from Austin Tate. Original Supercar designed by Reg Hill of A.P. Films. Supercar exterior based on Phil Rae Blueprints and 3-D model by Mick Imrie and Austin Tate. This is fan produced material to promote the shows of Gerry Anderson and provided for your enjoyment, and should not be used for any commercial purpose.
Anime effects pack by Hovl Studio
Textures sizes vary from 2048x2048 to 64x64.
The asset includes 10 prefabs (9 effects) with ability to create new ones using damo script. Just change the prefab in 1 click in play mode and drag it to files folder.
All effects work on all platforms. They can be easily re-sized and re-colored.
Supports URP/HDRP by default. Supports BiRP using Shader Graph. Shader Graph is required which is installed together with this asset.
Promo media (videos, images) uses post process "Bloom" from the Volume component.
Contact me if you have any problems or questions. Contact methods on the profile page.
Price $16.00
Realistic diamond shader: Amethyst, Almaz, Sapphire, Topaz by Hovl Studio
Gems textures 1024x1024.
You can edit a shader in Shader Graph.
Gems use parallax occlusion mapping.
The shader includes four carefully tuned gemstone presets:
Amethyst, Almaz (Diamond), Sapphire, and Topaz, each calibrated to match real-world optical properties.
There are 2 options for each gem stone:
- With particle system sparcles
- Without sparcles
Key Features:
- Physically-based refraction & reflection for true gemstone realism
- High-quality sparkles option
- Works with URP, HDRP and BiRP render (Only with Shader Graph)
- Supports HDR lighting and bloom for cinematic results
- Works with real-time lights and environment reflections
- Highly customizable parameters — color, refraction(distortion) index, absorption, brightness, and clarity
- Easy to use, just drag & drop + add your scene cubmap reflection.
Price $19.00
The Chickenator by The Architect
This asset consists of one character model optimized for all platforms:
Character has 8.298 triangles.
One 1024 x 1024 texture.
One mesh.
One material.
A sunglasses-wearing poultry powerhouse with claws of justice and a jacket full of attitude. THE CHICKENATOR is a fully rigged, stylized character model ready to bring meme-fueled chaos to your game, cinematic, or VR experience. Whether you're building a battle royale, a comedy RPG, or just need a feathered legend to peck your players into submission, this asset drops into Unity like it owns the coop.
Key Features:
- Optimized model with less than 9k triangles and a single material.
- The model has a single mesh in order to optimize draw calls.
- Humanoid rig.
- Compatible with Mixamo.
- Model is optimized for all platforms including mobile and VR.
- Comes with Unity standard shaders but also looks great with shaders like Real Toon or any other anime or cartoon style shader.
- Includes blendshapes for mouth movement. (Ideal for games with character lip sync like VRChat).
Price $19.99
Winter Drop Breakable Bundle (6 packs) by CatBorg Studio
Behold! CatBorg Studio™ Presents - Winter Drop Breakable Bundle (6 packs)
All of these packages worth in total 120$ are now just $30!
- 3D Breakables Core Pack 20$
- Bottles for 3D Breakables Core Pack 20$
- Lamps for 3D Breakables Core Pack 20$
- 90's Electronics for 3D Breakables Core Pack 20$
- PBR Wooden Containers for 3D Breakables Core Pack 20$
- Halloween for 3D Breakables Core Pack 20$
Winter Drop Breakable Bundle (6 packs) is a bundle which includes 6 assets. After purchasing this bundle, visit each package listed above, and you will be able to get them for free.
◼ Key Features ◼
Versatility: Each item comprises two prefabs – one in pristine condition and the other disassembled for added realism.
◼ Quick and Easy Integration ◼
Tailored for swift integration into your project, no coding skills required. Advanced users can explore included scripts for deeper customization.
◼ Collsiion Condition Setup ◼
Initiate "Action Taken" items effortlessly during collisions with objects, single TAG objects, or multi TAG objects directly from the editor inspector.
◼ Action Taken Setup ◼
Choose from a range of Action Types such as Destroy, DamageConstant, DamageRandom, ChanceRandom or RequiredForce based on specific conditions.
◼ Performance Optimization ◼
Leverages a Queue System to minimize garbage collection in your project, ensuring optimal performance.
◼ Sounds ◼
Effortlessly integrate destruction sounds.
◼ Customization ◼
Enhance the asset by seamlessly adding your own custom items to the system.
◼ Add Explosion ◼
Include explosions with just a few clicks. Most parameters can be configured from the inspector level.
◼ Add Flash ◼
Boost the visual appeal of your items during damage or destruction with quick flashes. Configure effortlessly from the inspector level.
◼ Loot ◼
Include loot drop after item destruction. Asset supports establishing a global Loot Table, and if needed, the option to override it on a single item level (perfect for Boss Chests).
◼ Support & Updates ◼
- Video Tutorials (Youtube)
- Help Desk (Discord)
- Documentation (GitHub ReadMe File)
Price $60.00
Addin's 1500+ RPG Iconpack by AddinSachen
- Sorted neatly in folders
- Icons seperated in individual PNG files and a complete spritesheet
- Prescaled into 16x16, 32x32, 64x64
- Spritesheets already Sliced
This icon pack features 700+ unique and 1500+ Pixelart Icons in total. Icons are provided as individual PNG files and as a complete spritesheet for flexible use. They come pre-scaled in 16x16, 32x32, and 64x64 resolutions.
Icons include:
- Armor
- Clothing
- Food and Drinks
- potions
- Survival Items
Categories are separated and neatly sorted in their respective folders for easy navigation and use.
Price $13.00
Cyberpunk City Modular Kit by Kimset
4k materials.
Modular buildings to create tons of customizations.
Various sci-fi and cyberpunk themed props that add grit and substance to your world.
Number of textures
100+
Texture dimensions
4k x 4k
Number of meshes/prefabs
70+ Unique meshes
Rigging: No
Animation count N/a
Animation type list N/a
UV mapping: Yes
LOD information (count, number of levels) None
Types of materials and texture maps (e.g., PBR) PBR
Welcome to the Cyberpunk City Modular Kit. This is a 3D asset pack for the Unity game engine. This pack was designed in Blender 4.4.3, Substance Painter 2020 and Unity 6000.0.60f1. This pack’s theme is based off of popular futuristic games such as Cyberpunk and takes heavy artistic inspiration off of ‘cyber’ and ‘future’ based building landscapes the contain lots of dirty concrete, technology and neon lights.
Contents
- 2x modular buildings, ‘Hotel’ and ‘Shop’. Both containing loads of different building pieces, lights, signs etc. to fit the theme.
- 8 theme fitting props:
Dumpster (with detached lid for rotation).
Bench
ATM
Grate
Manhole Cover
Traffic Cone
Water Spots
Neon Wires
9 simple neon light materials, all models come in 4k textures.
Price $9.99
Activator Key – for Game Creator 2 by Zuppy
- Simple auto ON/OFF system — controlled by a GC2 Action.
- Supports event branching based on Key state.
- Includes a clear and beginner-friendly PDF guide.
⭐️Activator Key – for Game Creator 2⭐️
- Automatically toggles objects ON/OFF at scene start based on key states.
- Say goodbye to complex condition setups!
- Works seamlessly with Game Creator 2, making event and object management easier than ever.
🔧 Main Features
- Includes custom Actions and Conditions for Game Creator 2.
- Toggle any object automatically at scene start simply by switching a Key to True or False.
🚀 How to Use (Super Easy)
- Attach EnableWhenKeyActive or DisableWhenKeyActive to your objects.
- Create an Activator Key (ScriptableObject) and assign it to the component.
- At the end of an event, just use the GC2 Action “Set Activator Key State” to change the key value!
→ That’s it! Objects will automatically switch ON or OFF depending on the key’s state.
🎮 Practical Examples
- Activate the next event’s objects after the current one finishes.
- Display treasures collected in a dungeon inside the player’s room.
- Unlock new menu categories when items are obtained.
💡 With This One Tool
You no longer need complicated Conditions or Global Variable setups.
Simply flip a key, and your world reacts instantly.
The usage is very simple!
Please check the included ReadMe PDF for detailed instructions.🚀
Price $35.00
Retro Vision Pro - CRT & VHS VFX by Brice DEV
- Render Pipeline: Universal Render Pipeline (URP) only. (Note: Not compatible with the Built-in (Standard) pipeline or HDRP.)
- Unity Versions: 2022.3 LTS or newer (Unity 6 supported)
- Platforms: Works on Windows, Mac, Linux, Android, iOS, WebGL, and Consoles. Developed to run on all platforms that Unity URP supports.
- Full VR Support (Single Pass & Multipass)
WEBSITE | ONLINE DOCUMENTATION
Retro Vision Pro delivers studio-quality emulation of 80s/90s video: color bleed, tape distortion, interlacing, jitter, scanlines, NTSC codec, dot crawl, aperture masks, lens warp, and more. Built for developers who want a convincing classic broadcast aesthetic with modern URP workflows.
Fully configurable within the inspector and through scripts. Example scenes and presets included.
Try Effects in Online Demo !
• 23 effects with 100+ parameters.
• Mask effects with texture
• Full VR Support (singl pass and multipass)
• Blend effects through local or global volumes
• Cinemachine support
• Custom render ordering
• Full C# and HLSL source code is provided.
• All shaders support the SRP Batcher.
• Great performance on mobile.
Analog Frame Feedback
Simulates the soft VHS-like echo and color smear of 80s–90s analog video. It compares the current frame to the previous one, builds a fading trail on motion, and blends it back to create bright ghost-like streaks.
Dot crawl
Dot crawl is a visual artifact in analog composite video, appearing as a "checkerboard" or "beady dots" pattern along the edges of color transitions
Bleed :
Color Bleed is the effect seen on video tapes where strong colors seem to spread out from their correct places and bleed into adjacent areas.
NTSC 2-Phase Bleed
Simulates 2-phase NTSC chroma behavior and Y/C delay so colors smear sideways and produce line-to-line hue shifts.
Bleed NTSC 3-Phase
Models NTSC composite color bleed with a three-line phase cycle. Colors smear sideways and hues shift line-to-line, producing faint rainbows on edges.
Bleed NTSC Old 3-Phase
A softer, legacy variant of NTSC bleed. Mimics notch-filtered sets that blur luma and let chroma spread more broadly across edges.
VHS Stretch
Creates moving horizontal bands that locally stretch or compress the picture. Imitates tape time-base errors and skew/flagging from transport instability. comes with 10 presets.
VHS Twitch
Adds brief vertical or horizontal jumps around scanlines. Represents sync/servo hiccups on VHS that a time base corrector is used to tame.
Old TV Signal Distortion
Combines per-line wobble, small tears, and a slow sinusoidal sway from power ripple. Classic analog “hum bar” and timing drift.
Tape Distortion
Generates traveling tape bands with horizontal displacement and reduced chroma inside the band. Mirrors tracking errors and RF irregularities on worn tapes.
VHS Jitter
Small, rapid horizontal jitter by scanline plus slight vertical wander. Emulates time-base jitter common to consumer decks.
Line Noise
Thin, moving horizontal noise lines across the frame. Often caused by interference or ground-loop hum in analog chains.
Tape Noise
Adds head-switching noise at the bottom and intermittent rainbow-tinted line noise during playback. Typical of VHS and U-Matic transfers.
Signal Noise
Injects luma “snow” and chroma speckle in YIQ space. Matches low-SNR composite video where color noise is most visible.
NTSC Codec
Simulates full NTSC composite encode/decode. Converts to YIQ, band-limits chroma, and recreates cross-color “rainbows,” dot-crawl, and color bleed.
Retro Scale
Locks a 4:3 gate and pixel-grids the image while coarsening chroma like old video. Models chroma-subsampling behavior so color resolves lower than luma.
VCR Ghosting
Adds faint offset trails of the image. Mimics analog ghosting from multipath or signal reflections seen on tape playback.
VHS Tape Rewind
Emulates fast-reverse playback: jitter, skewed lines, static bursts, and bottom-edge head-switching noise.
VHS Scanlines
Draws alternating dark scan lines to reproduce CRT raster look and brightness-dependent line visibility.
Analog Noise
Adds broadband “snow,” flicker, and dropout specks typical of analog tape and broadcast.
CRT Aperture
Applies an aperture-grille mask: vertical RGB phosphor stripes with high brightness and characteristic fine striping.
If you have questions or run into an issue, contact debrice@bk.ru.
Please include your Unity version, target platform, and a short video or screenshot.
I will do my best to respond as soon as I can.
Price $35.00
Modular Stockades by Arquebuse
Number of textures: 17
Texture dimensions: 1k to 4k
Types of materials and texture maps: Autodesk Interactive (PBR metallic roughness)
Triangle count (Min/max):
Beam: 14/124
Cheval de frise (per cheval, varies slightly per mesh): 256/2060
Gate Frame: 326/2620
Ladder:1770/14160
Doors (per door, varies slightly per mesh): 1198/9590
Logs (per log, varies slightly per mesh): 52/420
Posts (per post, varies slightly per mesh): 104/1036
Scaffolds (per scaffold): 1058/8472
Number of prefabs:46
Rigging: No
UV mapping: Yes
LOD information: 4 LODs per mesh
This package contains all the bits you need to create the wooden fort of your dreams.
14 sharpened wooden posts of a 15' length, some of them notched to create arrow slits/loopholes, assembled in wall "chunks" of various length to make building quick and easy, including one that's collapsed to provide an easy way in for your players.
A fitting set of heavy wooden gates, available in their separate components and as already assembled closed/opened prefabs.
3 "chevaux de frise" made of sharp wooden spikes to slow down advancing cavalry.
2 scaffolds and an appropriately sized ladder to help the defending army shoot and survey from the top of the walls
6 large logs, each in their individual prefab, but also arranged as barricades
For a total of 46 prefabs.
Everything is textured and comes with 4 LODs to keep things light.
All that's left is to assemble those parts to create the perfect primitive fortification!
Price $39.99
Forest Guard by Dima1991
----------------------------------- short technical description ----------------------------
- Vertex counts of characters: 36139
- Texture Resolutions: (body x4096 armor x4096 weapons x2048)
- Number of Animations: 47
------------------------------------------- SUPPORT ---------------------------------------
Email: dima.3dartist@gmail.com
------------------------------------------Forest Guard-------------------------------------
Forest Guard -https://youtu.be/MCUsEdS6n84
------------------------------------------ FEATURES --------------------------------------
- Original design (noAI).
- Support UE5 skeleton.
- modular model
- 3 recruitment of unique texturesrecruitment of animation;
shield:
5x attack
1x death
3x hit
4x idle
1x run
4x Walk
1x Jump
1x rage
1x block
Sword
7x attack
1x Death
2x hit
3x idle
2x run
1x rage
1x bow_Turn 90 left
1x bow_Turn 90 Righ
t6x Walk
Price $24.99