MIS-AI-CarRider-EVP by MyMOBILIN
✅ Only officially supports for the latest Invector Template
✅ Only officially supports for the latest Invector FSM AI Template
✅ Only officially supports for the Third-Person mode
✅ Only officially supports for Humanoid characters
✅ Can be used for mobile platform
✅ Required .NET 4.x
✅ Does not support melee combat while riding
✅ Cannot walk around in the car while riding
✅ It is not a system that follows the exact route as in the Traffic System
⭐INVECTOR THIRD PERSON TEMPLATE v2.6.1a+ REQUIRED⭐
⭐INVECTOR FSM AI v1.1.8a+ REQUIRED⭐
⭐Middleware For Invector Template v2.6.4+ REQUIRED⭐
⭐Edy's Vehicle Physics v5.3+ REQUIRED⭐
⭐MIS-CarRider-EVP v1.4.0+ REQUIRED⭐
⭐MIS-VEHICLEWEAPONS v1.1.1+ OPTIONAL⭐
Invector Template (Invector) which is one of the best controllers can be upgraded with MIS and MIS Packages. If you are not familar with MIS yet, please watch this MIS v2 Quick Setup Guide.
MIS-AI-Carrier-EVP is a MIS-CarRider solution for FSM AI. Use an excellent performance and easy-to-use FSM AI Template to make your own AI CarRider logic. This package offers 37 Actions/Decisions for now.
After exploring the path using NavMesh, it drives using the EVP controller in a realistic way.
In addition, it uses the Target Manager of MIS-Lockon to search for a car with amazing high performance.
Let your AI drive to your position. Let the car drive by itself. Let AI drives, and you immerse yourself in combat. Let the AI drive to the next location. Your ideas become reality in a realistic way.
MIS provides various methods for that. Imagine your game play and make FSM AI to make your own game more active. So that your players don't get bored.
⭐Key Benefits⭐
✅ Provides All-In-One Setup (Invector/MIS add-ons)
- Character: Automatic
- Car: Semi-Auto (EVP setup must precede)
✅ FSM AI Character Setup
- Very easy FSM AI character setup
- Uses the same as MIS character setup mechanism
✅ Waypoint Editor
- Simple, easy and believable waypoint editing
- Automatically place waypoint positions on the NavMesh
✅ Supports Edy's Vehicle Physics
- Car Controller: EVP using AI control
- Camera Controller: MIS VehicleCamera
- Camera View mode switch: Inside, Outside, Orbit
- vControlAI is in active state while riding
- Hands IK on steering wheel
- Drives with left hand and shoots with right hand when the weapon is right hand one
- Foot IK on pedals or whatever
- Gear-Shifting animation
- Looking back animating when reversing
- Forward collision reaction
✅ AI Drive
- Drives through the waypoints: Test, Manual, OneWay
- Drives to the target position: AutoDrive
- Driving path between waypoints is given by NavMesh
- Drives in a realistic way
- When it collides with an obstacle, it finds its way and drives by repeating forward and reverse.
- Drives when all riders are on board
- Provides skip or return the path input
- Provides Pause/Resume Driving input
- Stop Move: The car stops until the StopMove object has gone (Forward direction only)
✅ Drive Modes
- Test Traversal
- Only for testing purpose
- Useful for the car movement settings without riders
- Moves to the mouse click point
- Manual Traversal
- W: Moves to the next waypoint (Available when the player is on passenger seat)
- S: Moves to the previous waypoint (Available when the player is on passenger seat)
- Space: Pause
- OneWay Traversal
- Automatically moves throught all waypoints and stops at the last waypoint
- W: Moves to the next waypoint (Available when the player is on passenger seat)
- S: Moves to the previous waypoint (Available when the player is on passenger seat)
- Space: Pause
- AutoCall for Player
- The dedicated car drives itself to the player's offset position
- AutoDrive for AI
- AI drives to the AI's target's offset position
✅ Supports Enter/Exit actions
- Available on any seat using Match Target system
- Natural door movement
- Exit AIs only input
✅ Ragdoll
- When the AI is dead by ragdoll
- When the vehicle is overturned
- When the vehicle collides with the forward obstacle
- When the character/vehicle get hit by explosive weapons
- When exit while moving
✅ Included 6 animation clips for AI characters
- Collision, Reversing
✅ Example FSM Behaviours
- 1.FindEnterExitCar_Action
- 1.FindEnterExitCar_Decision
- 2.Traverse_OneWay
- 3.Traverse_OneWay_Loop
- 4.RidingFriendCar
- 5.AutoDrive_ToFriend
- 6.AutoDrive_EnemyChaseAndShooting
- 7.AutoDrive_EnemyShootingOnChase
- 8.AutoDrive_EnemyFastShootingOnChase
- Demo_MIS-AI-CarRider-EVP_Companion
- Demo_MIS-AI-CarRider-RCC_Enemy
✅ FSM Actions
- mvAIAutoDriveToFriend
- mvAIAutoDriveToTarget
- mvAIChangeMaxCarSpeed
- mvAIChangeShootingFrequency
- mvAIChangeTraverseMode
- mvAIClearTargetAICar
- mvAIEnterVehicle
- mvAIExitVehicle
- mvAIFindTargetAICarAction
- mvAIGoToFriendVehicle
- mvAIGoToTargetAICar
- mvAIRestoreMaxCarSpeed
- mvAIRestoreShootingFrequency
- mvAIRidingShooterAttack
- mvAIRidingVehicle
- mvAIStartDrive
- mvAIStopAutoDrive
- and more
✅ FSM Decisions
- mvAICheckFriendDistance
- mvAIFindTargetAICarDecision
- mvAIFoundTargetAICar
- mvAIFriendOnBoard
- mvAIHasEntryOnTargetVehicle
- mvAIHasExitRequest
- mvAIHasFriend
- mvAIHasInterrupted
- mvAIHasReservedEntry
- mvAIHasTarget
- mvAIHasVehicleArrived
- mvAIHasVehicleStopped
- mvAIIsAllRidersOnBoard
- mvAIIsAutoDriving
- mvAIIsFriendOnBoard
- mvAIIsFriendOnDriverSeat
- mvAIIsOnBoard
- mvAIIsRagdolled
- mvAIIsVehicleDead
- mvAIReserveCarEntry
- mvAIReserveFriendCarEntry
- and more
✅ Provides IKAdjusts on AI riding
✅ Provides Demo scenes
- 1.TestMode
- 2.FindEnterExitCar_Action
- 2.FindEnterExitCar_Decision
- 3.Traverses_OneWay
- 4.Traverses_OneWay_Loop
- 5.RidingFriendCar
- 6.AutoDrive_AutoCall
- 7.AutoDrive_ToFriend
- 8.AutoDrive_ChaseAndExitForShooting
- 9.AutoDrive_ShootingOnChase
- 10.AutoDrive_FastShootingOnChase
- 11.StopMove
✅ Does not modify Invector core
✅ All MIS packages runs on a feature-based basis
⭐Quick Setup Sequence⭐
#1 INVECTOR and FSM AI Template
#2 MIS (MIS Refactoring with FSM AI option enabled)
#3 EVP
#4 MIS-LockOn
#5 MIS-CarRider-EVP
#6 NavMeshComponents (Refer to the document)
#7 MIS-AI-CarRider-EVP
⭐Precautions⭐
✅ No refund allowed after downloading
✅ Must read a document before you start developing
✅ This package does not provide AI Drive Logic source code
⭐Contact Information⭐
✅ Email: mymobilin@gmail.com
Price $79.99
Old Manor Modular Kit by Raikuns
- Low Poly (5k polygons)
- 23 Meshes
- Modular
- 2 Trimsheets (2kx2k)
- UV mapped
- Optimized textures
- Prefabs
- Examples
- Draw call effiencient
- No LODS
This package include an modular Old Manor
- 23 Unique Meshes
- Optimized Texture's
- Trimsheet (2048x2048)
- 2 Materials only
- Low Poly (5k in total)
- Prefabs
- Modular
- Example
- Post process Profile
- Ready for URP and built-in
Price $19.99
FPS Engine: FPS Controller, Template & Toolkit by SENET Studio
Core Mechanics
- FPS Controller
- Inventory System
- Damage & Health System
- Realistic Recoil System
- Procedural Spring Based Camera and Visual Item movement
- Standard FPS HUD. (Ammo, Weapon Stats, Damage Indicator, Crosshairs etc.)
- Interactive Objects
- Destroyable Objects
- Item Pickups
- Decal System
Key Framed Animations
- Idle
- Show/Equip
- Hide
- Reload (ADS if needed)
- Empty Reload (ADS if needed)
Procedural Animations
- Aim Down Sight
- Bobbing (Movement)
- Jumping
- Landing
- Sprinting
- Tactical Sprinting
- Sway
- Crouch
- Holding (Breath and hand movement)
- Obstacle Avoidance (Walls)
- Leaing
- Lowerd Pos
NOTE
Understanding C# will help alot with the project.
You can always test the Playable Demo and
If you need any help you can always ask on our Discord server.
FPS Engine enables you do any type of FPS games with one click
For more information please check the Technical details section.
Price $25.00
Ultimate Tents (15+, interiors) by ahmed1k3
No. of textures = 26
No. of prefabs = 19
Texture dimensions = 1024x
Polygon count(all) = 38,727
UV mapping = Yes
This package contains various tents like:
1. Middle East
2. Military
3. Camping
4. Survival
This pack comes with every object pictured and pre-made materials.
For any inconvieniances let us know.
Price $6.99
Mobile 3D Male Character Pack by Dalak Games
Name || Vertex Count|| || Tris Count||
- character_male_athlete = 7575 || 12592
- character_male_basic = 8506 || 14074
- character_male_afro_hair = 11215 || 16080
- character_male_clown = 8819 || 14180
- character_male_hoodie = 9646 || 15890
- character_male_postman = 14010 || 20590
- character_male_santa = 14354 || 22102
- character_male_scientist = 8100 || 13676
- character_male_soldier = 8983 || 14792
- character_male_wizard = 12770 || 19536
Animations(mixamo) in the video are not included. If you have any question about the content, please contact us via info@dalakgames.com
Price $25.00
Sci-Fi Ball Launcher by Experience Lab Art
Total Polycount: Launcher 1798 Triangles, Ball 1016 Triangles
Texture format: png
Texture size: 2048x2048
Albedo, Base Color, AO, Normal, Specular, Emission
Animation count: 6
Sci-fi launcher, with six sets of animations, including straight-line shooting and steering shooting.
Notice:
This asset is submitted using Built-in, and the Unity version is 2021.3.6f1. If you want to use another pass or version, The material may be missing and turn pink, you only need to reconnect the material map to fix it.
Price $10.50
Butterfly Flock by EMD Assets
Butterfly Flock is a drag and drop tool that simulates butterflies, bees and similar insects. The behaviours will avoid obstacles and rest on multiple spots that you can setup by yourself easily.
Features:
- Low Poly model
- Vertex Animation via Shader Graph (included)
- Flocking behaviour
- Customization options
- Obstacle Avoidance
Price $15.99
MONSTER V by BobGrandmaster
textures(PBR): Diffuse, Emissive, Glossines, AO, Specular, Normal, Normalobj. (4096).
animations 6-idol,walk,run,attack,crit attack,death.
Polygonal Quads/Tris.
UV mapping: Yes.
Rigging: Yes
Polys-8 406.
Verts-8 069.
textures(PBR): Diffuse, Emissive, Glossines, AO, Specular, Normal, Normalobj. (4096).
animations 6-idol,walk,run,attack,crit attack,death.
Polygonal Quads/Tris.
UV mapping: Yes.
Rigging: Yes
Polys-8 406.
Verts-8 069.
Price $9.00
Stylized Low-poly Flowers by Three Dragons
27 meshes;
60 prefabs;
4 materials;
Example scene;
- Daisy pink group
- 3475 vertices, 3500 triangles
- 1 textures - color (2048x2048)
- Daisy pink single 1
- 417 vertices, 420 triangles
- 1 textures - color (2048x2048)
- Daisy pink single 2
- 422 vertices, 352 triangles
- 1 textures - color (2048x2048)
- Daisy pink group
- 3475 vertices, 3500 triangles
- 1 textures - color (2048x2048)
- Daisy white single 1
- 417 vertices, 420 triangles
- 1 textures - color (2048x2048)
- Daisy white single 2
- 422 vertices, 352 triangles
- 1 textures - color (2048x2048)
- Tulip black group
- 1062 vertices, 1152 triangles
- 1 textures - color (2048x2048)
- Tulip black single 1
- 110 vertices, 120 triangles
- 1 textures - color (2048x2048)
- Tulip black single 2
- 122 vertices, 132 triangles
- 1 textures - color (2048x2048)
- Tulip red group
- 1062 vertices, 1152 triangles
- 1 textures - color (2048x2048)
- Tulip red single 1
- 110 vertices, 120 triangles
- 1 textures - color (2048x2048)
- Tulip red single 2
- 122 vertices, 132 triangles
- 1 textures - color (2048x2048)
- Tulip yellow group
- 1062 vertices, 1152 triangles
- 1 textures - color (2048x2048)
- Tulip yellow single 1
- 110 vertices, 120 triangles
- 1 textures - color (2048x2048)
- Tulip yellow single 2
- 122 vertices, 132 triangles
- 1 textures - color (2048x2048)
- Tulip violet group
- 1062 vertices, 1152 triangles
- 1 textures - color (2048x2048)
- Tulip violet single 1
- 110 vertices, 120 triangles
- 1 textures - color (2048x2048)
- Tulip violet single 2
- 122 vertices, 132 triangles
- 1 textures - color (2048x2048)
- Lily red group
- 2943 vertices, 3948 triangles
- 1 textures - color (2048x2048)
- Lily red single 1
- 201 vertices, 268 triangles
- 1 textures - color (2048x2048)
- Lily red single 2
- 390 vertices, 524 triangles
- 1 textures - color (2048x2048)
- Lily white group
- 2943 vertices, 3948 triangles
- 1 textures - color (2048x2048)
- Lily white single 1
- 201 vertices, 268 triangles
- 1 textures - color (2048x2048)
- Lily white single 2
- 390 vertices, 524 triangles
- 1 textures - color (2048x2048)
- Ground 1
- 184 vertices, 364 triangles
- 1 textures - color (2048x2048)
- Ground 2
- 64 vertices, 110 triangles
- 1 textures - color (2048x2048)
- Ground 3
- 64 vertices, 110 triangles
- 1 textures - color (2048x2048)
This Stykized Low-poly Flowers package contains 24 stylized models with different ground types:
- Tulips
- Daisies
- Lilies
Contact: help@threedragons.net
*Fence and terrain are not part of the package
Price $10.99
Venom Tiny Monsters by Mekaru Studios
Tiny Monsters Series :
It serves designers looking for a stylistic models with its unique low poly style.
The other models in the series are designed to be compatible with each other.
Tiny Monsters - Venom
All textures are 2048x2048.
Hand Painted Textures
Built-in + URP support
Polygon count 1572
Changable eye color.
6 Animations
Animations:
- Idle
- Walk
- Attack01
- Attack02
- TakeDamage
- Death
Web Page:
Also you can check our new releases from www.mekarustudios.com address.
Blender files and Unreal Engine support included in web page.
Price $9.99
Karting - Racing Cars Pack by El Capitan Games
1 Atlas Texture Resolution: 1024x1024
Total Triange : 30765
Car1 : 2490 tris Rigging: Yes
Car2: 4469 tris Rigging: Yes
Car3: 5306 tris Rigging: Yes
Car4: 6238 tris Rigging: Yes
Car5: 5282 tris Rigging: Yes
Car6: 6759 tris Rigging: Yes
Animation Car1
Animation Car2
Animation Car3
Animation Car4
Animation Car5
Animation Car6
Uv mapping: Yes
6 upgradeable rigged diffirent race car models.
each cars have idle animation
Price $5.99
Lowpoly street by Inod Solutions
Number of textures : 146
Texture dimensions : 2048 or 1024 for little object
Minimum polygon count : 57
Maximum polygon count : 7928
Number of meshes/prefabs : 30
Rigging: No
Animation : Yes
UV mapping: Yes
UV 2 : Yes
LOD : No
Inod solutions presents a new HDRP package with a lowpoly street.
Scene is ready with lighting and baked lightmap, all models have an UV mapping and an UV2.
Some elements are animated. (cloud, hot air balloon, wind turbine and car)
★ Assets ★
30 Props: streetlamp, hot air balloon, car, solair panel, wind turbine, house, university, bench...
Question or support
mail : assetstore@inod.solutions
Price $10.00
16-Bit JRPG Music Pack by Alan Catz
Audio File Types: Wav
Sample Rate: 48kHZ
Bit Depth: 16 bit
Loopable: Yes
Additional: Stereo
'16-Bit JRPG Music Pack' contains 30 loopable tracks and over 31 minutes of authentic 16-bit music.
It covers a wide range of moods and styles, making it perfect for retro/pixel art games or games that need a classic chiptune sound.
You can find the complete music here
TRACKLIST (.wav, 48kHz, 24bit) --> All tracks LOOP perfectly.
- Battle! [0:52]
- New Challenge [1:01]
- Town Village [1:01]
- I Can't Leave You [1:19]
- One More Chance! [1:14]
- Problems [0:29]
- I Will Not Surrender [0:22]
- Forest Of Memories [0:57]
- Reminiscing [1:23]
- 9AM [0:43]
- Exploring Tooie [0:32]
- Dungeon Cave [1:02]
- Battle II [1:00]
- Don't Wanna Fight Anymore (Slower Version) [1:24]
- Counting Stars [1:05]
- Town Home [1:04]
- Tavern [0:54]
- Mini Game [0:57]
- Peaceful (Night) [1:05]
- Decision [0:49]
- Lost [1:15]
- A New Friend Arrives! [1:23]
- Ancient Encounter [1:04]
- It's All Over (Slower Version) [1:56]
- What Can't Be Recovered [0:55]
- Final Battle [1:05]
- A New Place [1:00]
- Growing Up [1:01]
- Hope [0:49]
- Till Next Time! [0:55]
Price $50.00
Customizable Post-Apocalyptic Car 02 - Bavarian by MadManAssets
-Lowpoly
-Mobile friendly
-URP, SRP compatibility
-PBR Material (albedo, normal, metallic, smoothness)
Assets:
car body
Verts: 3797, Tris: 11634
Diffuse Map: 2048x2048
Metallic&Smoothness Map: 2048x2048
Reflection Map: 2048x2048
Normal Map: 2048x2048
car wheel
Verts: 1060, Tris: 2526
Diffuse Map: 1024x1024
Metallic&Smoothness Map: 1024x1024
Reflection Map: 1024x1024
Normal Map: 1024x1024
frontbumper 1
Verts: 700, Tris: 2250
Diffuse Map: 1024x1024
Metallic&Smoothness Map: 1024x1024
Reflection Map: 1024x1024
Normal Map: 1024x1024
frontbumper 2
Verts: 554, Tris: 1218
Diffuse Map: 1024x1024
Metallic&Smoothness Map: 1024x1024
Reflection Map: 1024x1024
Normal Map: 1024x1024
frontbumper 3
Verts: 1464, Tris: 3060
Diffuse Map: 1024x1024
Metallic&Smoothness Map: 1024x1024
Reflection Map: 1024x1024
Normal Map: 1024x1024
backbumper 1
Verts: 1152, Tris: 4212
Diffuse Map: 1024x1024
Metallic&Smoothness Map: 1024x1024
Reflection Map: 1024x1024
Normal Map: 1024x1024
backbumper 2
Verts: 1267, Tris: 2805
Diffuse Map: 1024x1024
Metallic&Smoothness Map: 1024x1024
Reflection Map: 1024x1024
Normal Map: 1024x1024
backbumper 3
Verts: 2188, Tris: 6390
Diffuse Map: 1024x1024
Metallic&Smoothness Map: 1024x1024
Reflection Map: 1024x1024
Normal Map: 1024x1024
hood addon 1
Verts: 556, Tris: 1092
Diffuse Map: 1024x1024
Metallic&Smoothness Map: 1024x1024
Reflection Map: 1024x1024
Normal Map: 512x512
hood addon 2
Verts: 485, Tris: 1842
Diffuse Map: 1024x1024
Metallic&Smoothness Map: 1024x1024
Reflection Map: 1024x1024
Normal Map: 1024x1024
hood addon 3
Verts: 651, Tris: 2394
Diffuse Map: 1024x1024
Metallic&Smoothness Map: 1024x1024
Reflection Map: 1024x1024
Normal Map: 1024x1024
side addon 1
Verts: 558, Tris: 1092
Diffuse Map: 1024x1024
Metallic&Smoothness Map: 1024x1024
Reflection Map: 1024x1024
Normal Map: 1024x1024
side addon 2
Verts: 162, Tris: 384
Diffuse Map: 1024x1024
Metallic&Smoothness Map: 1024x1024
Reflection Map: 1024x1024
Normal Map: 1024x1024
side addon 3
Verts: 1262, Tris: 3696
Diffuse Map: 1024x1024
Metallic&Smoothness Map: 1024x1024
Reflection Map: 1024x1024
Normal Map: 1024x1024
windshield addon 1
Verts: 959, Tris: 2532
Diffuse Map: 1024x1024
Metallic&Smoothness Map: 1024x1024
Reflection Map: 1024x1024
Normal Map: 1024x1024
windshield addon 2
Verts: 1624, Tris: 4494
Diffuse Map: 1024x1024
Metallic&Smoothness Map: 1024x1024
Reflection Map: 1024x1024
Normal Map: 1024x1024
windshield addon 3
Verts: 1361, Tris: 2514
Diffuse Map: 1024x1024
Metallic&Smoothness Map: 1024x1024
Reflection Map: 1024x1024
Normal Map: 1024x1024
wheel addon 1
Verts: 328, Tris: 819
Diffuse Map: 512x512
Metallic&Smoothness Map: 512x512
Reflection Map: 512x512
Normal Map: 512x512
wheel addon 2
Verts: 1885, Tris: 2919
Diffuse Map: 1024x1024
Metallic&Smoothness Map: 1024x1024
Reflection Map: 1024x1024
Normal Map: 1024x1024
wheel addon 3
Verts: 224, Tris: 276
Diffuse Map: 1024x1024
Metallic&Smoothness Map: 1024x1024
Reflection Map: 1024x1024
Normal Map: 1024x1024
base vehicle model +
-3 custom frontbumpers
-3 custom backbumpers + stock
-3 custom hoods
-3 custom windshields
-3 custom side weapons
-3 custom wheel weapons
-6 body paint textures
The weapons on the top of the vehicle are not part of the package. They will be available at the AssetStore soon.
Price $49.99
Dracula (Fable Series) by Novacorp Studios
This asset consists of one character model optimized for all platforms:
Character has 6.315 triangles.
One 8192 x 8192 texture.
One mesh.
One material.
Dracula character model has a humanoid rig and is optimized for all platforms. It also goes well with our other Fable Series character models.
Key Features:
- Optimized model with less than 7k triangles and a single material.
- The model has a single mesh in order to optimize draw calls.
- Humanoid rig.
- Compatible with Mixamo.
- Model is optimized for all platforms including mobile and VR.
- Comes with Unity standard shaders but also looks great with shaders like Real Toon or any other anime style shader.
- Goes well with our other Fable Series character models.
- Includes blend shapes for mouth and eyelid movement. (Ideal for games with character lip sync and facial expressions like VRChat).
Price $16.99
Chiptune Ultimate Collection by Past 2 Present Game Audio
500 loopable WAV tracks (44.1 kHz and 16-Bit Sample Rate, Stereo)
Unlimited Royalty-Free License
This music collection features all of our 8-bit & 16-bit work totaling 500 tracks! Ideal bundle for Platformers, RPGs, Fighting, Arcade, Puzzle, Metroidvania, Mobile and any other genre where 8-bit music will support gameplay!
All tracks are composed and produced using the highest quality retro music softwares to make our sound truly stand out.
We are a team of two, devoted to the music of retro game consoles, and hope to bring this incredible sound to you or your team's project!
BUNDLE CONTENTS (.WAV, 44.1kHz, 16-bit)
BATTLE THEMES
8-Bit Battle Themes Volumes 1-9
8-Bit Boss Battle Themes Volumes 1-6
16-Bit Battle Themes Volumes 1-6
16-Bit Boss Battle Themes Volumes 1-3
*120 Total Battle Themes*
STAGE/LEVEL THEMES
16-Bit Stage Themes Volumes 1-7
8-Bit Stage Themes Volumes 1-8
*75 Total Stage Themes*
RPG TOWN AND LOCATION THEMES
8-Bit Character Themes Volumes 1-7
8-Bit Location Themes Vol 1-8
16-Bit RPG Loops Volumes 1-4
*95 Total Tracks*
OTHER PACKS IN THE COLLECTION
8-Bit Music Pack Volumes 1-10
16-Bit Music Pack Volumes 1-9
8-Bit Loops Pack Volumes 1-9
8-Bit Cute Themes Volumes 1-3
Chiptune Baroque Style
Chiptune Ragtime Style
*210 Total Tracks* (perfect mix of tracks for any project)
Price $199.99
Helicopter Mi-28 by Indie_G
Number of textures - 11
Texture dimensions - 4k, 2k, 1k, 512
Minimum polygon count - 32
Maximum polygon count - 7000
Number of prefabs - 4
UV mapping: Yes
LOD information - LOD_0
Types of materials and texture maps - PBR
Realistic helicopter with separated parts. Ready for animation or scripting.
Price $6.50
Water SFX by 21Ludos
The files are in .wav format.
Only $4.99 for 100 sound effects with free future updates!
This multi-purpose high quality sound effects library contains 100 of water SFX ultimately suitable for any genre.
The fallowing sounds effects are available in this pack:
- Dipped In and Out of Water;
- Dripping Water;
- Dropping Soap in Water;
- Jug Fill and Pour;
- Water Bubbles;
- Water Dropping;
- Water Pouring;
- Water Splashing.
Price $4.99
Ice and Snow SFX by 21Ludos
The files are in .wav format.
Only $4.99 for 260 sound effects with free future updates!
This multi-purpose high quality sound effects library contains 260 of ice and snow SFX ultimately suitable for genre.
The fallowing sounds effects are available in this pack:
- Ice Block - Dropping, Sliding on Ice, Friction and Squeal, Scraping
- Ice Breaking
- Ice Crust Smashing,
- Ice Debries - Light,
- Ice Fragments - Drop, Pouring,
- Ice Impact - Heavy,
- Ice Pick Stab;
- Ice Under Pressure - Glacier Shift, Frozen lake Creaks and Stress, Ice Cracks and Crunch, Ice Cube Crushed, Scraping Ice, Squeaks and Creaks, Iceberg Breaking, Ice Slide on Ice, Icy Snow Tear, Slide on Thick Ice, Thin Ice Creaking;
- Icicle Shattering;
- Kick Small Ice Debris;
- Shovel on Ice;
- Dropping Large Snow Ball;
- Bodyy Fall on Snow;
- Packing Snow;
- Snow Swipe;
- Sled Approach;
- Snow Drop from Bucket;
- Snowball - Hit, On Car, On Wood;
- Throwing Snow Debris;
- Swipe Ice Debris.
Price $4.99
Fire SFX by 21Ludos
The files are in .wav format.
Only $4.99 for 94 sound effects with free future updates!
This multi-purpose high quality sound effects library contains 94 of fire SFX ultimately suitable for any genre.
The fallowing sounds effects are available in this pack:
- Deep Fire Ball;
- Fire Burning - Bonfire, Campfire, Crackings, Extinguish, Firepit, Fireplace, Forest Fire, Match, Paper;
- Whirlwing;
- Torch - Flyby, swoosh, burning, burst, shake, swoosh, zip;
- Large Fireball;
- Swish, Swoosh and Whoosh.
Price $4.99