LootLocker SDK by LootLocker
Use our plug and play tools to manage your game, content and players all in one place. Save time building features from scratch, so you can focus on the gameplay.
Register your free LootLocker account.
FEATURES
Manage your game
Save time and upgrade your game with leaderboards, progression, and more. Completely off-the-shelf features, built to work with any game and platform.
- Achievements
- Collectables
- Energy
- Crafting (Coming Soon)
- Heroes & Classes
- Leaderboards
- Missions
- Progression
- Triggers
Manage your content
Take charge of your game's content on all platforms, in one place. Sort, edit and manage everything, from cosmetics to currencies, UGC to DLC. Without breaking a sweat.
- Cosmetics
- Cross-Platform DLC
- Currencies
- Custom Game Config
- Drop Tables
- In-Game Store
- Loot Boxes
- Rental Items
- User-Generated Content
Manage your players
Store your players' data together in one place. Access their profile and friends list cross-platform. Manage reports, messages, refunds and gifts to keep them hooked.
- Friends & Clans (Coming Soon)
- Gifting & Refunds
- Guest Login
- Messages
- Platform Account Login
- Player Accounts
- Player Reporting
- Player Search
- Reports
- Segements
- Whitelable Login
USEFUL LINKS
Price $0.00
ae:Eli by rivai
DEFAULT SHADER
added bones:
eyes_r/l
hair_front_1/2/3_l, hair_back_midle_1/2/3_l
Number of textures 25
Texture dimensions 4096
Maximum polygon count character: 46849
Number of meshes/prefabs 1
Rigging: Yes
Animation count no
UV mapping: Yes
LOD information (count, number of levels) no
Types of materials and texture maps (e.g., PBR) yes
Price $49.99
Camcorder Video Camera by Fabian Denter
Number of textures: 19
Texture dimensions: 4096 (camera) & 1024 (glass)
Polygon count:
- Camera Body: 5181
- Battery: 84
- Display: 412
- Zoom Button: 182
- Video Light: 148
Number of meshes/prefabs: 1 Mesh / 4 Prefabs (different materials)
Rigging: No, but separate objects (display, video light, battery) with proper pivot points for rotation
UV mapping: Yes
Types of materials and texture maps (e.g., PBR): PBR (AlbedoTransparency, MetallicSmoothness, Normal, Emission, AmbientOcclusion)
This is a highly detailed prop asset of a typical camcorder / video camera. Texture resolutions of up to 4k make close-ups possible. The video display, zoom button, video light and battery are separate meshes.
Included are 4 different sets of PBR textures (Black, Black dirty, Grey, Grey dirty).
A sample scene with a simple Render Texture setup is also included.
Price $9.99
HALLOWEEN Voxel Pack by HELLIONZ
OUR PACK INCLUDES:
- 38 Total models;
- 38 Prafabs;
- 1 Post Processing Profile;
- 1 Demo Scence;
- 38 Texture;
- 38 Custom Material;
Polygon count of [Model]
Minimum polygon count: 164
Maximum polygon count: 15000
Number of meshes: 38
Rigging: No
LOD: No
Animation count: No
UV mapping: No
Types of texture map: Default
Includes 38 realistic 3D models with Halloween theme.
A Low Poly modular asset pack for your custom Halloween theme based Game, Video productions or AR/VR applications. As well as asset pack is fully compatible with Universal Render Pipeline(URP).
➪ All the .vox files are included, this means you can import them to your 3D software recommended (MagicaVoxel) and make modifications and adjustments if necessary.
➪ You can edit models, in MagicaVoxel change or delete elements very easily.
This package has all the assets you need to make a Halloween special event for your game.
We have incredible lootboxes, scary auras, pets, and a bunch of environmental assets to dress up your game in the most cursed fashion for this spooky season.
Models (x 38)
- Bat
- Boiler
- Bones
- Broom
- Candle
- Cobweb
- Decor
- Eye
- Hat
- Pumpkin
- Raven
- Scarecrow
- Sheet
- Skull
- Spider
- Tree
Demo Scenes (x 1)
- Scene as shown in the picture
Key points:
x38 models + 38 .vox files
x38 prefabs
Read more in Technical details
Purchase Today!
Price $4.99
Coin Clicker by Onix-Systems
- Already configured nine levels;
- Template configurable with scriptable objects;
- Levels and level rooms can be configured;
- In-game shop can be configured/extended;
- Boosts can be configured/extended;
- Investments can be configured/extented;
- No third-party libraries are used.
Supports iOS and Android platform.
Minimal Unity Editor version is 2021.3.9f1.
Also, you will find documentation for the template inside Assets folder.
This template can be used as a basis for your clicker game. The following is implemented in the template:
- two in-game currencies: tap-coins and jams;
- tap-coins are given for taps;
- jams are dropped by drone that appears randomly (configurable);
- adjustable number of levels and all objects present in them (room and room objects);
- support of any number of characters that unlock according to your current level;
- support of any number of pets that unlock according to your current level;
- customizable in-game shop where you can buy pets, boosts.
- reinvestments - resets progress to the first level (each reinvestment gives a bonus to all types of earnings);
- configurable offline income - value of income depends on the time stretch the user didn't play the game;
- configurable passive income - implemented through investments, which can have several levels of upgrades and give a certain number of tap-coins per second;
- statistics (number of taps per game, total number of taps, current session play time, total played time, opened loot boxes, reinvestments count);
- boost system.
Price $30.00
NileKey (Product Key Encryption) by Pathiral
NileKey is a one-way alphanuermic encryption system that can turn any string into a 16-digit product key with unlimited variations. It also offers a lock down system and UI that can pause your entire app and enable users to enter a product key for it to unlock. It's a great way to secure your product in events, demo builds, freelance jobs, etc...
Try out the demo and read the documentation.
Check out our Discord server for support & questions.
APIs
NileKey offers many public methods for you to use globally from any script. Methods for encrypting, comparing, getting system ID, saving a product key, checking if certain key has been used before and more giving you full control. Check the docs above for more info.
KEYS FOR CERTAIN DEVICE
You can generate product keys by system ID for a certain device only OR you can give your app a certain string ID of your choosing that takes product keys that compare to that string.
LOCK DOWN
A lock down system called NileKeyLock is available with the package. It renders the Lock UI and requires a product key submission by the user. Supports copy/paste. The UI can be completely styled or you can even use your own. The lock down system is also ready as a prefab so a simple drag and drop to the heirarchy is all it takes. It offers many properties and events triggering to set how you also want the Lock UI to behave.
SECURITY
The encryption algorithm is very secure and any change or fiddling to the generated product keys no matter how small, leads to operation failure in the comparison with the system.
SAVING KEY & CHECKING IF KEY IS USED
You can save any product key to the system as the currently used product key and you can even check whether a certain product key has been used in the past or not. In order to prevent users from using the same product key twice on the same device.
CODE & PACKAGE
The source code is fully commented and comes with 4 demos showcasing different options like encrypting, comparing & lock down. The demo found above is inside the package too.
Leave your feedback and tell us what you think.
Price $12.00
OccaSoftware Asset Bundle (2022) by OccaSoftware
Overview
The OccaSoftware Asset Bundle (2022) is a bundle that includes 15 assets. After purchasing this bundle, visit each package listed below, and you can get them for free.
Worth over $150, this easy-to-use asset pack will enable you to bring your Unity project to the next level.
Individual Price
$150+
Combined Price
$75 (more than 50% off)
Included assets
- Altos | Volumetric Clouds, Procedural Skybox, and Day-Night Cycle
- Buto | Volumetric Fog and Volumetric Lighting
- Auto Exposure for URP
- Super Simple Skybox | Procedural Skybox
- Outline Objects | Quick Outlines in 2D and 3D for Unity
- LSPP | Volumetric Lighting, God Rays, and Light Shafts
- Simple Radial Blur | Radial Blur and Zoom Blur Post-Process Effect
- Toon Kit | Toon Shader for Unity
- LCD Object Shader
- CryptoData | Realtime Cryptocurrency Prices, Market Caps, Rankings, and More
- os.Ballistics | Bullet Ballistics Simulation Kit
- Super Simple Cel Shader for URP
- Musemi | Stylized Grass, Wind, and Ambient VFX
- Intraglacial | Snow VFX
- Procedural Stylized Eyes | Dynamic Eye Shader
FAQs
Will new assets be added?
- New OccaSoftware assets released in 2022 may be added to the bundle; any new assets released after 2022 will not be included in this bundle but may be included in the 2023 bundle.
What version(s) of Unity are supported?
- Assets in this bundle generally target Unity 2019, 2020, or 2021 LTS. Most assets are compatible with Unity 2021 LTS.
What pipeline(s) are supported?
- Assets in this bundle primarily target URP, though some assets may also offer BIRP or HDRP support.
Will the price change?
- The price of this bundle is subject to change at any time, including when new assets are added. The price of future annual bundles may also differ from the price of the previous year’s bundle.
Will next year’s bundle include the assets from this bundle?
- The annual bundle will include all assets that are available for purchase from OccaSoftware on the Asset Store as of the time of the bundle’s publishing. For example, the 2023 bundle may include the contents of the 2022 bundle as well as any new products introduced in the 2023 bundle.
Can I upgrade to the new bundle?
- We may offer the ability to upgrade to subsequent bundles at a discount based on availability and feature support.
Do you offer support?
- Yes. This bundle includes support for all included assets.
Do you offer refunds?
- Yes. If you are ever unhappy with your purchase, we will refund you - no questions asked.
Price $75.00
Truck Logistic Kit by L3D Entertainment
- 11 fbx file with separated part of the truck , crane and containers.
- 2 decals texture sets for info e details plus a custom Amplify shaders for built in decals.
- 1 Trimsheet texture set for detailing
- Prefabs ready for truck and props
- Example script for color customization, test interactions, simple Fps controller for navigation.
- Prefabs with basic collision blockout for navigation purpose.
- Props prefabs for : container big and small, cistern big and small for liquid, 3 sized boxes, crane rigged for animation, 2 sized trails, truck with rigged weel and separated animated part.
The kit is split on various FBX file and contain some containers with internal space.
All mesh are around 30k triangles in total (excluding duplicate prefabs).
Use of minimal number of texture , all texture are 2018x2048.
Animations for truck doors and containers, plus test animation for crane.
The Example scene contain script and animation thinked only for presentation , i advice to not use for an actual game.
You can see the demo scene here :
https://youtu.be/j6EIpy3tHYo
Price $50.00
MIS-AnimationClipsImporter by MyMOBILIN
✅ Required .Net 4.x
✅ If there are multiple AnimationClips in one FBX file, they are all set to the same option
It is an easy and simple but very powerful tool.
Let's say you bought a fantastic Animation asset. However, depending on your controller, you may need to modify the Import Settings of the AnimationClip. The Unity Editor does not provide the ability to change the Import Settings of multiple AnimationClips at once. Therefore, it takes a lot of time to change the settings of every clip.
Now change multiple AnimationClips Import Settings at once using MIS-AnimationClipsImporter. Save your time on repetitive tasks and focus on in your game development.
⭐Key Benefits⭐
✅ Available for both FBX and AnimationClip
✅ Changes Clip Name
✅ Changes Loop Time/Loop Pose
✅ Changes Bake Into Pose/Based Upon of Root Transform Rotation
✅ Changes Bake Into Pose/Based Upon of Root Transform Position (Y)
✅ Changes Bake Into Pose/Based Upon of Root Transform Position (XZ)
✅ Changes Mirror
✅ Other options require individual editing for each animation clip or are supported by Unity Editor
⭐Precautions⭐
✅ No refund allowed after downloading
✅ Source code is not provided
✅ This tool does not require MIS (Middleware for Invector Template)
⭐Contact Information⭐
✅ Email: mymobilin@gmail.com
Price $4.99
Smart Console - FREE by EdgarDev
Requires Text Mesh Pro
This asset can be used to have runtime debugging logs, to create QA tools, or to have runtime cheat codes.
In a design that can be adaptable for any project, you just need to write the [Command] attribute above your own methods to be able to use it in the console.
The [Command] attribute support :
- Public and private methods
- Method with int, float, bool and string parameter(s)
- Method with optional parameter(s)
- Static and non-static methods
The Console support :
- Commands autocompletion
- Input history
- Application log message displays
- Full responsiveness
Full source code included
Price $0.00
Pixel Sky Creator by Breakosaur
Documentation
Full documentation for Pixel Sky Creator is available online in the documentation section of the Breakosaur website. A PDF containing the full documentation is also included with the asset.
Pixel Sky Creator generates fully customisable skies which combine color bands with dither patterns, all in the style of classic pixel art.
Features
- Create pixel art skies directly from within the Unity editor
- No drawing or graphics editing is required
- Create any number of skies
- Create skies of any size
- Create skies using up to eight colors and with color bands of any size
- Create skies using any dither pattern
- Choose from four pre-made dither patterns (each in three sizes: 1px, 2px, and 3px)
- Or add your own dither patterns - Pixel Sky Creator supports using any sprite as a pattern template
Price $10.99
MONSTER X by BobGrandmaster
textures(PBR): Diffuse, Emissive, Glossines, AO, Specular, Normal, Normalobj. (4096).
animations 6-idol,walk,run,attack,crit attack,death.
Polygonal Quads/Tris.
UV mapping: Yes.
Rigging: Yes
Polys-6 946.
Verts-6 639.
textures(PBR): Diffuse, Emissive, Glossines, AO, Specular, Normal, Normalobj. (4096).
animations 6-idol,walk,run,attack,crit attack,death.
Polygonal Quads/Tris.
UV mapping: Yes.
Rigging: Yes
Polys-6 946.
Verts-6 639.
Price $0.00
Cartoon Fantasy Medieval Town by JustCreate
• All prefabs have LODs
• 363 prefabs
• Optimized for Unity 2020.3+ (URP)
• Demo scene included
• Shaders are created with Unity Shader Graph
This cartoon medieval town pack is a collection of 363 beautiful prefabs to easily create your top quality fantasy medieval town. All exterior parts are modular, so you can create your own unique house or castle! DEMO SCENE included!
Optimized for Unity 2020.3+ (Universal RP)
Models:
• Props - 201pcs
• Buildings Parts - 91pcs
• Premade Buildings - 12pcs
• Environment - 15pcs
• Nature - 33pcs
• FX - 11pcs
Features:
• Modular houses, church and castle
• All furniture is interactive
• Grass and Water shader with simple color customization
• All prefabs have LODs
Featured Assets:
- Low Poly RPG Fantasy Weapons
- Nature Environment : Fantasy Forest
- Nature Environment : Fantasy Valley
- Nature Environment : Tropical Island
- Low Poly Fantasy Medieval Village
If you have any ideas, specific requirements or need help, feel free to contact me on email oleh.lila@gmail.com
P.S. Please note the Demo Scene is massive and intended for showcasing the pack, and is not intended to work out of the box for mobile or low-end devices. If you creating scenes for mobile I recommend to use fewer objects and lower LOD. MedievalTown_Overview map is created without LODs, to showcase all details.
Price $29.99
2D RTS Roman Empire by Ismartal
- Content list, sprites size and relevant info -
-Project Folders-
Animations:
This folder contains all the animations of the characters.
Prefabs:
This folder contains the prefabs created from some objects or characters for easy access.
Scenes:
This folder contains a sample scene with some of the elements included in the package.
Sprites
This folder contains all sprites for props, characters, buildings and background images. (All sizes are in pixels, all images are in PNG format)
Buildings
Fort Buildings
door stone wall 1 - 324x288
door stone wall 2 - 321x301
door wood wall 1 - 330x288
door wood wall 2 - 320x299
stone tower - 280x440
stone wall 1 - 324x288
stone wall 2 - 321x301
wood tower - 217x438
wood wall 1 -330x288
wood wall 2 - 320x299
Gaul Buildings
gaul barracks - 1357x615
gaul fam - 833x424
gaul house 370x366
gaul lumber camp - 487x410
gaul mine - 498x352
gaul stone watchtower - 192x434
gaul temple - 934x479
gaul town center - 1027x746
gaul wood watchtower - 192x448
Roman Buildings
roman farm - 838x442
roman barracks - 1482x774
roman house - 542x326
roman lumber camp - 412x452
roman mine 480x352
roman stone watchtower - 263x559
roman temple - 1112x789
roman town center -1511x864
roman wood watchtower - 217x532
Character Units
Gaul Units
Gaul_Peasant - 5688x1152 cell size 237x192
Gaul_Archer - 8256x876 cell size 344x219
Gaul_AxeInfantry - 8256x876 cell size 344x219
Gaul_Skirmisher - 8256x876 cell size 344x219
Gaul_SpearInfantry - 8256x876 cell size 344x219
Gaul_SwordInfantry - 8256x876 cell size 344x219
Gaul_Cavalry - 7968x1080 cell size 332x270
Gaul_CavalryArcher - 9296x1350 cell size 332x270
Gaul_LightCavalry - 9296x1350 cell size 332x270
Roman Units
Roman_Peasant - 5688x1152 cell size 237x192
Roman_Archer - 8592x936 cell size 358x234
Roman_Skirmisher - 8592x936 cell size 358x234
Roman_SpearInfantry - 8592x936 cell size 358x234
Roman_SwordInfantry - - 8592x1170 cell size 358x234
Roman_Cavalry - 8328x1140 cell size 347x285
Roman_CavalryArcher - 9716x1425 cell size 347x285
Roman_LightCavalry - 9716x1425 cell size 347x285
Weapons and Tools
Weapons&Tools - 1268x384
Environment
Background
background from _01 to _05 - all 2000x2000
Props
plants - 720x240 cell size 140x120
ResourceNodes - 306x88 cell size 102x88
rocks - 816x86 cell size 102x86
stumps - 240x30 cell size 30x30
trees - 1025x275 cell size 128x275
Includes 2 factions, Rome and Gaul, with their unique buildings and fully animated military and civilian units.
All military units have Idle, Run and Dead animations, and one or two attack animations depending on the weapon.
All civilian units have Idle, Run, and Dead animations, in addition to harvesting animations such as felling, mining, and farming.
Roman units:
- Peasants
- Spear Infantry
- Infantry with sword and Javelin "Pilum"
- Skirmishers (with javelins)
- Archers
- Spear Cavalry
- Light cavalry (with javelins)
- Cavalry Archer
Gallic Units:
- Peasants
- Spear Infantry
- Sword Infantry
- Axe Infantry
- Skirmishers (with javelins)
- Archers
- Spear Cavalry
- Light cavalry (with javelins)
- Cavalry Archer
Buildings (visually different depending on the faction):
- Town center
- Farm
- House
- Lumber camp
- Mine
- Temple
- Barracks
- Stone watchtower
- Wooden watchtower
In addition to walls and towers to build palisades or forts, made of wood and stone.
Assorted backgrounds and props, including trees, plants, rocks, and mining nodes.
Price $24.00
LowPoly Sand Texture by Deltain Studio
Description :
8x material lowpoly ground texture
Resolution : 2048x2048
Inclued for each material :
1x Diffuse
1x height
1x Normal
Inclued in lowpoly style :
Sand ground x3, Sand and gravel, Sand and pebble, Sand and little rock, Sand and rock x2
Price $9.99
Rodan - Golem by VLADISLAV CHUMAK
Number of textures 25
Texture dimensions 4096
Maximum polygon count 25896
Number of meshes/prefabs 13
Rigging: Yes
Animation count No
UV mapping: Yes
LOD information (count, number of levels) No
Types of materials and texture maps (e.g., PBR) Yes
Low-poly model of the character Rodan - Golem
Suitable for games of different genres: RPG, strategy, first-person shooter, etc.
This character comes with 12 unique skins
Rigged to Epic skeleton
Textures pack 4096x4096
12 materials
25 texture maps
In the model, it is desirable to use a shader with a two-sided display of polygons.
faces 14907
verts 20220
tris 25896
Preview images rendered in Marmoset software
Price $44.99
Old Plaid Sofa by Masky! Games 3D Library
TEXTURES
- PBR Workflow: Base Color (Albedo), Normal map (OpenGL), Roughness, Ambient Occlusion
- Texture size: 2k (2048x2048)
- Texture format: PNG
MESH
- Polygons: 1, 648
- Vertices: 882
- Rigged?: No
- Animated?: No
- UV mapping?: Yes (Non-overlapping)
- LOD?: No
A cozy but old/abandoned plaid sofa. Perfect for horror games (abandoned, isolated places), but it absoluptly fit in almost any other setting. The package contains a game-ready (triangulated, low-poly) model with a single texture atlas (per PBR map). Modeled, UV unwrapped and rendered in Blender 3.3
The model was tested in Unity 2021 with the Universal Render Pipeline using the AutodeskInteractive shader, which have slots for Roughness and Metalness. For more information on this shader, please refer to: https://docs.unity3d.com/Manual/Shader-Autodesk-Interactive.html
Price $4.99