Stylized Crypt Free by Nordskogen Games
- 2800 tris
- 2k texture maps (albedo, roughness, normal)
- Game ready
- 2 materials
- Baked normals
- 1 single mesh
Modeled and sculpted for details. Stylized texturing. 2k texture maps. Clean UV maps. 2800 tris.
It's a free, but well made and clean model. The same quality that you'll find in our paid packages. Enjoy the freebie!
Price $0.00
51+ Low Poly Trees by Yohan Soul Forge
Number of textures (Just one Material PNG CollorPalletGradient for all models )
Polygon count of All 51 models together: 60.000
polygon count each one: Between 500 - 1800
Number of meshes/prefabs: [51 models,Prefabs ]
Rigging: No
Animation: No
UV mapping: Yes[Blender]
LOD information (1)
Types of materials and texture maps: Single material with a custom PNG texture map. Roughness applied to the main texture.
The bundle includes trees designed to represent all four seasons, offering a diverse range of options for your projects, Spring Greens, Autumn Orange,Yellow,Red, Summer Dark Greens, Winter with Snow leaves
Price $4.99
Retro Animation Converter by CARBONE
- Instant AnimationClip conversion
- Customizable framerate (1-30 FPS)
- Batch processing for multiple animations
- Animation Events preservation
- Create copies or direct modification
- Intuitive interface integrated in Unity
- Compatible with all Render Pipelines
Retro Animation Converter - Retro Style Animations in One Click
Give your animations the look of classic 80s-90s games!
- Authentic Retro Effect: Perfectly reproduces N64, SNES, and Game Boy game styles animation by eliminating all interpolation.
- Ultra Fast: Convert an animation in seconds, or batch process dozens of animations.
- Flexible: Adjustable framerate from 1 to 30 FPS for all styles.
Key Features
✓ Instant AnimationClip conversion
✓ Customizable framerate (1-30 FPS)
✓ Batch processing for multiple animations
✓ Animation Events preservation
✓ Create copies or direct modification
✓ Intuitive interface integrated in Unity
✓ Compatible with all Render Pipelines
Perfect For
- Retro platformer games
- Pixel art projects
- Stylized stop-motion animations
- Old-school aesthetic games
- Rapid prototyping
What's Included
- Complete Editor script
- Detailed documentation
- Demo scene
- Usage examples
- Modifiable source code
Compatibility
Unity 2019.4 LTS and above
Compatible: Built-in RP, URP, HDRP
All platforms
Support
Complete documentation and email support included
Price $15.00
Interior plants pack by 32cm
Total tris 750000. 450000 verts.
Prefabs 141
Meshes 83
Textures 23 (4096p)
Materials 4
Interior plants pack. Real scale but scale as you needs. 4 materials, 83 plants and pots. Modular, you can select the plant and put it in the pot. You can also scale the pots for better look if plant is too small or to put in a table.
Comes with 4096x PBR textures including Albedo, Normal, Metalness, Roughness, Subsurface scattering, AO and also unity HDRP mask. Compress them to your liking.
Works with URP and HDRP (shaders not included).
Total tris 750000. 450000 verts. Built-in materials.
Suitable for interiors, balconies, terraces, etc‥
Price $11.99
Runtime Mind Map Node Editor by pinus craft
Discord | Webgl demo on itch.
- Node creation, moving, resizing and deletion
- Connect nodes with draggable sockets and smooth UI lines
- Text and Image node prefabs (and easy to extend)
- Settings - Customize your node editor look and feel
- Save / load graph data (simple JSON export/import)
- Zoom & pan using mouse
- Lightweight - pure Unity UI
- Using Old Input System
- Easy to integrate - prefab + controller API
Price $12.99
Simple Dice Roller: Physics Based D6 Rolling by pinus craft
- WebGL demo available on itch.io
- Prefab based components, easy to modify
- 2 step force(primary and as secondary on first ground touch) and final nudge to guarantee a valid result
- Demo contains D6 dices only
- Demo runtime settings panel (Unity UI)
- Using Old Input System
- No special material or shader, easily convert to any render pipeline
Price $7.99
NeoDesk – Futuristic Mobile Desk by Friday Night Studio
🧩 Technical Details
- Total prefabs: 1
- Total tris for all prefabs: 19 474K
- 2 unique material sets for optimal quality and performance
- Colliders: Mesh Colliders
- Textures: PBR, optimized for modular use (4096). Downgrade as you need for better performance on mobile or other platforms.
⭐ Community ⭐
Join the Friday Night Studio Discord for support, exclusive updates, freebies, vouchers, and early access to new packages 🎁:
🚀 FRIDAY NIGHT STUDIO - DISCORD 🚀
Take a look at my unity asset store page for more futuristic environments! ✨🏞️
Perfect for PC, consoles, VR, Mobile, games, cinematic projects, and interactive experiences. 🎮🎥
- Fully modular parts with PBR Metallic Roughness workflow.
- Game-ready prefabs with colliders and materials.
- Demo scenes included for easy showcase and testing.
- Fully amovible/Removable desk that can rotate and move on many directions.
🚀 Pipeline Compatibility
🛠️ All materials and prefabs already converted and ready to use.
- Built-in Render Pipeline ✅
- Universal Render Pipeline (URP) ✅
- High Definition Render Pipeline (HDRP) ✅
⭐Follow us for updates, promotions, previews & more⭐:
DISCORD | INSTAGRAM
Price $15.00
Stylized Christmas Environment by Polyart Studio
Number of Unique Meshes: 20
Vertex Count: Varies
Collision: Yes
LODs: No
Number of Materials: 10
Number of Material Instances: 17
Number of Textures: 49
Texture Resolutions: 256 up to 2048
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Polyart Studio Guarantee - Everything we make is crafted from scratch by our team — no AI, no shortcuts, no copyright issues. Just original, high-quality assets you can trust. Issues? Join our discord server linked above! We also offer full refunds if we can't help you solve your issue.
------------
For issues, questions and sneak-peeks on future packs, please join our community below!
Discord | Facebook | Twitter
As a thank you to our community, we've created this Christmas Diorama. Merry Christmas and Happy Holidays!
Key Features:
- Snowman - Ready for battle!
- Presents - Do not open until X-mas!
- Cozy Fire - Grab some hot cocoa!
- Christmas Tree - Will never wither!
- Snow - Finally!
Price $0.00
Action Timeline Designer by Obsessive Games
- Visual Timeline Editor
– Create, edit, reorder, and configure action sequences directly in the editor.
– Spawn Enemy
– Instantiate prefabs at defined positions
- Built-in Actions:
- Show Text – Display dialogue, UI messages, or debug logs
- Wait – Pause execution for a set duration - Modular Architecture – Easily add your own custom actions by implementing IAction
- Timeline Assets – Save and reuse cutscene sequences as ScriptableObjects
- Runtime Execution – TimelineRunner MonoBehaviour executes sequences via coroutines
- Custom Inspector Editors – Context-aware parameter fields for each action type
- Sample Content – Example scene with demo cutscene, timelines, and prefabs
- Lightweight – No external dependencies, works in 2D and 3D projects
- Unity Compatibility – Tested on Unity 2020.3 LTS and above
The Action Timeline Designer is a lightweight yet powerful tool for designing in-game sequences without writing a single line of code.
With a clean, intuitive timeline editor, you can chain together actions such as showing dialogue, waiting for a delay, spawning enemies, and more. Perfect for cutscenes, tutorials, scripted encounters, or any situation where events need to run in a specific order.
Save your sequences as reusable timeline assets, run them during gameplay with a simple TimelineRunner component, and even extend the system with your own custom actions using the provided modular architecture.
Whether you’re making a 2D RPG, a 3D adventure, or a narrative-driven game, this tool fits right into your workflow — no dependencies, minimal setup, and quick to learn.
Includes:
- Visual editor window for creating timelines
- Built-in actions for text display, waits, and prefab spawning
- Example scene, sample timelines, and prefabs
- Full source code for easy extension
Price $24.99
Floating Text System by Obsessive Games
Core Features
- Damage & Healing Numbers — Instant feedback for combat actions.
- XP & Event Text — Display level-ups, quest completions, and other milestones.
- World-Space & Screen-Space — Flexible display in any camera setup.
- Animation Presets — Fade, rise, pop, scale-up, or fully custom animation curves.
- Critical Hit Formatting — Special colors, sizes, and effects for impactful hits.
- Event Hooks — Trigger particles, audio, or gameplay effects alongside text.
- Optimized Pooling — No runtime instantiation; avoids garbage collection spikes.
- Camera-Aware Facing — Always readable from any angle.
Performance Notes
- Built-in object pooling for minimal GC overhead.
- Lightweight update loop for animation handling.
- Scales to hundreds of simultaneous floating texts without FPS drops.
Setup & Integration
- Adjust data on prefab.
- Drag prefab in scene.
- Call the API from the System to show as per the demo.
ObsessiveTools: Floating Text System (Events & Damage) is a plug-and-play visual feedback framework for Unity, built to make your game feel more dynamic and satisfying. Whether you need damage numbers, healing popups, XP notifications, or celebratory event text, this system handles it all with style.
Fully customizable via Prefab Text Style Profiles, you can define fonts, colors, animation curves, scaling effects, and lifetimes — no coding required. The system supports both World-Space and Screen-Space UI, making it perfect for 2D, 3D, top-down, or first-person projects.
Built for performance, the integrated object pooling system ensures smooth gameplay with no runtime instantiation overhead. Event hooks allow you to pair text with particle effects, sounds, or other VFX for a richer player experience.
Ideal for: RPGs, shooters, survival games, farming sims, action games, and any project needing instant, clear, and satisfying feedback.
Price $14.99
Build Scene Organizer by Tim Van Leemput
- Hierarchical project folder view for scene management
- Add or remove build scenes directly from the tool
- Quick search
- Detects missing or invalid scene references
- Lightweight, editor-only — no runtime overhead
BuildScenesOrganizer is a powerful Unity Editor extension that simplifies how you manage scenes in your Build Settings.
It’s designed for teams and solo developers who want to keep projects tidy and organized without wasting time manually dragging scenes into Build Settings.
Browse all your project scenes in a structured, folder-based view, add or remove them with a click, and instantly detect missing references.
Price $4.99
Kitchen Wooden Furniture - Game Ready Props Pack by SubVis Studio
Number of textures: 9
Texture dimensions: 4096x4096
Polygon count: 9692
Minimum polygon count: 389
Maximum polygon count: 9692
Number of meshes/prefabs: 3 Meshes, 6 prefabs
UV mapping: Yes
LOD information (count, number of levels): 5 (LOD0-LOD4)
Types of materials and texture maps: PBR
Models formats:
- FBX (With LODs)
Texture sets for:
- BaseColor
- MaskMap
- NormalGL
All textures in 4K TGA format
Clean UVs and optimized geometry
Price $15.00
NyxAudio Waveform Editor by DeepDevX
Key features
• Editor window with smooth zoom/pan and readable waveform smoothing
• Fades (Linear/Sine/Smoothstep/Power/Custom) with bias and curve LUTs
• Gain (dB), Pitch (±24 semitones, rate-change)
• Non-destructive Gain Envelope with lasso/multi-edit and smoothing
• Stereo tools: Width, Balance, Mono, Swap L/R, Invert L/R, Mute L/R
• Meters: Peak/RMS, LUFS Short-Term & Integrated, stereo correlation/balance
• One-Click Clean pipeline plus optional Auto-Enhance
• Bake to 32-bit float WAV (auto-reimport)
Compatibility / requirements
• Unity 2021.3 LTS or newer (Editor-only tool)
• Windows 10/11 and macOS 12+ (Intel & Apple Silicon)
• Render pipeline agnostic: Built-in, URP, HDRP
• No Asset Store package dependencies
• Recommended: .NET 4.x Equivalent; AudioClips set to “Decompress on Load” for instant preview
Known notes
• Pitch is rate-change (no time-stretch/formant)
• Integrated LUFS appears after enough gated audio accumulates during playback
• Preview downmix to stereo excludes LFE by design
NyxAudio is a fast, editor-first waveform tool that lets you trim audio, set fades and playback range, adjust gain/pitch, shape stereo, draw a non-destructive gain envelope, and bake to WAV—without leaving the Unity Editor. Built for speed: drop in an AudioClip and audition instantly with proper undo and real-time metering.
Under the hood, NyxAudio runs a tiny preview graph in the Editor (hidden AudioSource + custom DSP), so playback is gapless, sample-accurate, and doesn’t require Play Mode. It manages an AudioListener safely and cleans up on domain reload.
What you can do
- Play/Pause/Stop, Loop, move the playhead; smart auto-pan keeps it in view. Zoom/pan the waveform and smooth peaks for readability.
- Set Fade In/Out with Linear, Sine, Smoothstep, Power, or Custom curves (LUT-sampled for clean preview).
- Preview Gain (dB) and Pitch (semitones, rate-change) while scrubbing or looping.
- Draw a Gain Envelope with click-to-add points, lasso/multi-select, tension, and optional smoothing.
- Stereo tools: Width 0–200%, Balance, Mono, Swap L/R, Invert L/R, per-side mutes. Multichannel sources downmix to stereo (LFE excluded) for preview.
- Meters: Peak & RMS, LUFS Short-Term and Integrated, stereo correlation and balance readouts.
- Workflow helpers: One-Click Clean (Trim Silence → Smart Fades → Normalize) and optional Auto-Enhance on newly loaded clips.
- Bake your settings to a 32-bit float WAV; saving inside the Project triggers auto-reimport. Originals are never modified.
Great for SFX, VO/dialogue cleanup, ambience trimming, music loops, and quick iteration directly in the Editor.
Price $29.99
NK Runtime Context Menu by NK Assets
Easily implement your own context menu with uGui
Supports both legacy and new input system.
Tested in Unity 2021 as well as Unity 6
Ever wanted to have a context menu in your game like you would in your editor of OS?
With this asset, it's as easy as few lines of code to create your own custom context menu.
This asset provides :
- uGUI (Canvas) based Context Menu UI spawning / positioning
- a demo scene showcasing global and gameobject context menu
- Context Menu and Menu Item prefabs that you can easily customize visuals
- Supports all canvas render mode (Screen Space Overlay, Screen Space Camera, Screen Space World)
- Supports both legacy and new input system
- Full source code
Please read before purchase ! :
You will need to be able to code to customize what's in your context menu and what events to trigger on click (which is made easy as shown in the demo code in the screenshot).
There is no editor script on purpose to avoid bloat and easier for you to customize.
If you have any question (before or after purchase) contact me via :
Price $4.99
Trailer Pack Lowpoly 1 by Lowpoly_Master
Lowpoly trailer pack 1
It is best for use in games and other real time applications.
Textures are very detailed so it makes this model good enough for close-ups.
Features
- Animal Transport Trailer
- Polys:3822 Tris:7600 Verts:4625
- End Dump Trailer Lowpoly
- Polys:4236 Tris:8323 Verts:4819
- Logs Trailer Lowpoly
- Polys:5726 Tris:11782 Verts:6684
- Model is correctly divided into main part and animation parts.
- 4K PBR Textures .
- Model completely unwrapped.
All nodes, materials and textures are appropriately named.
The 3d model based on a real vehicle, created according to the original dimensions.
if you find any correction and additional technical details feel free to contact me.
Price $30.00
Top Menu Shortcuts - Speed Up your workflow by Harpia Games Studio
Create Native Top Menus for your project easily.
With this tool, you can quickly:
- Open your most used Scenes.
- Open any Assets, Prefabs, or Files.
- Select an object by name (Useful for managers).
- Open a web link: Shortcuts for your Figma, Trello, Jira, and more
- Open a folder in your file explorer
- Pre-search for some term in your hierarchy
- Assign Keyboard Shortcuts to your menus.
- Auto Mode: Automatically add multiple assets and scenes at once. Have all your favorites available on Unity's top menu.
- Set the TimeScale quickly to any value.
- Multiple Menus: Create as many top menus as you need with the profiles.
Note: This is an Editor Only Tool.
Other Assets
Level Design With Prefab Brush
Price $15.00
Universal QR Code Generator by ARGameDev
Multi-Platform Support: Works on WebGL, Android, iOS, and Windows
📜 License Information
This asset includes ZXing.Net (https://github.com/micjahn/ZXing.Net),
an open-source barcode/QR processing library licensed under the Apache License 2.0.
A full copy of the Apache License 2.0 is included in the package.
📘 Documentation
Full setup and usage instructions are available in the official documentation:
The documentation includes:
- Installation and setup guide
- Step-by-step instructions for demo scenes
- Full list of supported QR and barcode formats
- Scripting examples for dynamic runtime generation
- Tips for customization and optimization
🧩 Universal QR Code Generator for Unity
Create fully customizable QR codes and barcodes directly inside Unity — no external tools required.
Universal QR Code Generator is a lightweight and powerful tool that lets you generate, display, and customize QR codes or barcodes at runtime. Perfect for games, apps, and UI systems, this asset allows you to add QR-based features like user authentication, data sharing, ticketing, and marketing — all without leaving Unity.
🚀 Key Features
- Multi-Platform Support: Works on WebGL, Android, iOS, and Windows
- Runtime Generation: Create dynamic QR codes directly in your game or app
- Edit Mode Preview: Instantly see results without entering Play Mode
- Fully Customizable: Change colors, backgrounds, outlines, padding, and corner styles
- Smart Scaling: Automatically adjusts to your UI container size
- Performance-Friendly: Generates thousands of codes with minimal memory usage
- Transparent Backgrounds: Perfect for overlays and UI design
- Multiple Formats Supported: QR, CODE_39, CODE_128, EAN_8, EAN_13, UPC_A, UPC_E, ITF, CODABAR, PDF_417, DATA_MATRIX, AZTEC
🎨 Customization Options
- Custom QR and background colors
- Rounded corners and outlines
- Adjustable quality levels (Very Low → High)
- Dynamic size scaling
- Optional transparent backgrounds
💡 Perfect For
- In-app QR code sharing
- Game ticket or ID systems
- User authentication and verification
- Product, promo, or marketing codes
- Real-time data display in UI
Universal QR Code Generator gives you complete control, instant previews, and a seamless workflow — making QR integration fast, flexible, and fun.
👉 Just drag, customize, and generate — directly inside Unity.
📦 Included in the Package
This asset comes with three ready-to-use demo scenes to help you get started quickly:
- Ticket Examples Scene – Demonstrates four different ticket samples, each displaying a unique QR code setup.
- Supported Formats Scene – Showcases all available QR and barcode formats supported by the system.
- Multiple QR Codes Scene – Displays a ticket with multiple dynamically generated QR codes, controlled via script, to illustrate runtime customization and data updates.
Each example is fully functional, well-documented, and designed to help you integrate QR generation into your own project with minimal effort.
Price $20.99
Cartoon Character Collection by Dreams Studio
Texture dimensions:1024X1024
Rigging:Yes
Animation Type: Generic
Super Cartoon Character Collection Resource Pack.
Characters (x22)
Barbarian Druid,Barbarian warrior,Blind Samurai,Court Warlock,Elf Archer,Fat Killer,
Cyberpunk Chicken,Demon King,Female Deerman Mage,Female Gunner,
Female Swordsman,Female Swordsman2,Loli Killer,Loli Magician,Male Gunner,
Panda Warrior,Rabbit Mage,Royal Knights,Sheep Warrior,Sniper,Stone Guard,Tauren Warrior
The content includes all characters from Cartoon Character Pack to Cartoon Character Pack 11.For more details, please click the link below.
Don't miss out on promotional discounts!
Price $198.99
One Click Addresseble Pro (OCAP) by Gazi Akviran
📋 Compatibility
- Unity Version: 2021.3 LTS or higher (recommended: 2022.3 LTS+)
- Addressables: Automatically installs minimum version 1.19.19
- Platforms: Windows, macOS, Linux
- .NET: Standard 2.1 or Framework 4.x compatible
🏗 Architecture
- Modular Design: Clean separation of concerns with SOLID principles
- Reflection-Based: Safe Unity Addressables API integration
- Event-Driven: Responsive UI with real-time updates
- Memory Efficient: Optimized for large projects with pagination
- Thread-Safe: Background operations without UI blocking
📦 Package Contents
- Core Systems: 15+ manager classes for complete functionality
- UI Components: Professional editor window with 5 specialized tabs
- Templates: 10 production-ready group configurations
- Demo Assets: Complete example setup with tutorial scenes
- Documentation: Comprehensive user manual and API reference
🔧 Key APIs
- OCAPGroupManager.CreateDefaultGroups() - One-click group setup
- OCAPAssetManager.GetAssetsInGroup(groupName) - Asset enumeration
- OCAPDependencyAnalyzer.AnalyzeAllAddressableDependencies() - Smart analysis
- OCAPGroupTemplateSystem.CreateGroupFromTemplate() - Template application
⚡ Performance
- Batch Processing: Handles 1000+ assets efficiently
- Smart Caching: Reduces repeated calculations
- Background Operations: Non-blocking UI operations
- Memory Optimized: Minimal memory footprint during analysis
🎯 Integration
- Editor-Only: No runtime dependencies
- Non-Destructive: Works alongside existing Addressables setup
- Backup-Safe: Automatic configuration backups before changes
- Version Control Friendly: Clean, trackable configuration changes
🚀 Core Features
⚡ One-Click Setup
- Automatic Addressables package installation and initialization
- Instant default group creation (Local, Remote) with optimized settings
- Zero configuration required - works immediately after import
📋 Professional Group Templates (10 Built-in)
- UI Assets: Optimized for sprites, UI prefabs, interface elements
- Audio Files: Configured for music, sound effects, voice clips
- Textures: Tuned for images, materials, visual content
- Prefabs: Designed for GameObjects and complex assets
- Mobile Optimized: Specifically tuned for mobile platforms
- Large Assets: Handles videos and high-resolution content efficiently
- Remote Content: Perfect for DLC and downloadable content
- Streaming Assets: High-performance streaming configurations
- Debug Assets: Development and testing asset management
- Custom Templates: Create and share your own configurations
🔍 Advanced Asset Management
- Powerful search engine with real-time filtering (name, type, size, date)
- Pagination system optimized for large projects (10-100 items per page)
- Bulk operations for efficient multi-asset management
- Advanced search presets and recent search history
- Asset size analysis and memory impact visualization
🔧 Smart Analysis & Optimization Tools
- Dependency Analyzer: Detects circular dependencies, missing references, shared assets
- Performance Optimizer: Automatically optimizes bundle settings and compression
- Memory Profiler: Real-time memory usage tracking and optimization suggestions
- Group Validator: Ensures proper Addressables configuration
- Cache Management: Smart cache clearing and build data management
🎯 Developer Benefits
Time Savings
- Setup that normally takes 2-3 hours reduced to 2-3 minutes
- Pre-configured templates eliminate guesswork
- Automated optimization removes manual tuning
Error Prevention
- Built-in validation prevents common Addressables mistakes
- Dependency analysis catches issues before they break builds
- Smart templates use industry best practices
Performance Gains
- Optimized compression and bundle settings
- Memory usage optimization
- Loading time improvements through proper asset grouping
📊 Professional Interface
- 5 Organized Tabs: Groups, Assets, Tools, Settings, Help
- Keyboard Shortcuts: Ctrl+1-5 for rapid navigation
- Progress Tracking: Real-time feedback for all operations
- Notification System: Success/warning/error notifications
- Help & Documentation: Built-in tutorials and troubleshooting
🛠 Advanced Features
- Demo System: Complete runtime demonstration setup
- Tutorial Manager: Interactive step-by-step guidance
- Backup System: Automatic configuration backups
- Import/Export: Share configurations between projects
- Debug Tools: Advanced debugging and diagnostics
💡 Perfect For
- Teams transitioning to Addressables
- Indie developers seeking professional tools
- Studios managing large asset libraries
- Mobile developers optimizing memory usage
- Anyone wanting simplified Addressables workflow
Price $15.00