Feed aggregator

Moeart BG Vol.10 (Sports Field) by Moeart

Asset Store newest packages - 2023, February 1 - 07:54
A perfect background for Adventure Games and Visual Novels! PSD data is included for color adjustments or further modifications.

A perfect background for Adventure Games and Visual Novels!


PSD data is included for color adjustments or further modifications.



If the tone of sample png does not fufil your need, feel free to customize it through PSD.


▼Size

・PNG 2560(w) × 1440(h) pixel

・PSD 2560(w) × 1440(h) pixel


▼Uses

・ Background for Visual Novel

・ Background image for RPGs

・ Conversation Event cut-in

・ Card games

etc.


▼Features:

・ Ready-to-use PNG images

・ Editable PSD files

・ All colors can be modified

・ Various parts

- time:3 types


・MOEART CO., LTD. (夢之繪有限公司)

・Email:Lovekunder@cgart.com.twcial use, please contact lovekunder@cgart.com.tw


Price $50.00

Black & Gold house furnitures by Sara Quénel

Asset Store newest packages - 2023, February 1 - 07:20
Black and gold furniture for living room, dining room, kitchen, bathroom, bedroom, dressing.

Bathroom

Bath (265 tris) + Bath sink (334 tris) + Bath sink button (502 tris) + Door (112 tris) + Door holder (152 tris)

Furniture small no sink (158 tris) + Drawer small (214 tris)

Furniture small sink (508 tris) + Drawer small (214 tris)

Furniture medium no sink (162 tris) + Drawer medium (214 tris)

Toilet (351 tris) + toilet holder (86 tris) + top (392 tris)

Toilet closet (824 tris) + door (136 tris)

Mirror (74 tris) + Button (72 tris)


Bedroom

Bed (497 tris) + front (221 tris)

Bedside table (356 tris) + drawer (156 tris)

Bedtable (216 tris)

Cube modular (696 tris)

Child bed (1427 tris) + front (148 tris)

Child bed table (800 tris) + drawer (164 tris)

Plastic furniture : main (826 tris) + drawer handler (188 tris) + drawer small (339 tris) + drawer big (327 tris)

StorageToRotate (1220 tris)


Building

Door frame (68 tris) + Door side (96 tris) + Door lock (8 tris)

Wall Modular (min : 4 tris, max :500 tris)


Closet

Shoe bench semi modular : main (324 tris) + cushion (111 tris) + plank vertical (76 tris) + plank horizontal (76 tris)

Closet Modular (min : 10 tris, max: 240 tris)


Kitchen/Dining room

Dining buffet 0 (688 tris) + door (172 tris) + door slide (308 tris)

Dining buffet 1 (424 tris) + top to rotate (24 tris) + door (196 tris) + drawer top (234 tris) + drawer bottom (234 tris)

Dining buffet 2 (675 tris) + door (168 tris) + door slide (308 tris) + drawer (234 tris)

Flower plant pot (465 tris) + flower 1 (234 tris) + flower 2 (241 tris) + light (205 tris)

Table (320 tris) + naperon (52 tris) + chair (1278 tris)

Kitchen sink (4010 tris)

Oven (1193 tris) + oven door (214 tris) + oven plate (282 tris) + hood (164 tris)

Kitchen table (482 tris)


Living room

Bookcase (1341 tris) + door (214 tris) + closer (112 tris)

Carpet (96 tris)

Ceiling light (1486 tris)

Desk (3268 tris) + drawer small (208 tris) + drawer medium (205 tris)

Fireplace (1361 tris) + drawer (440 tris) + front (4 tris)

Low moveable (436 tris) + static (168 tris) + in between (64 tris)

Reading light (1624 tris)

Reading seat (2106 tris)

Reading table big (700 tris) + small (787 tris)

Shelf rotator (30 tris) + big (272 tris) + medium (272 tris) + small (272 tris)

Sofa (3798 tris)

TV (202 tris)

TV buffet (1728 tris) + drawer (178 tris)


Small objects

Box notes (92 tris)

Text box large (208 tris) + small (120 tris)

Cardbox big (72 tris) + small (72 tris) + square (72 tris) + tall (72 tris)

Chest to unlock static (152 tris) + top to rotate (344 tris)

Vaccum static (428 tris) + to move (463 tris)

Frame (182 tris)

Locked box (435 tris)

Frame (48 tris)

Safe (88 tris) + door to rotate (194 tris)

Train table (852 tris) + items (min: 160 tris, max: 1446 tris)


Prefabs: 108

Textures: 45

Materials: 61

Rigging : No

Animation: No


Script to rotate door with offset.

Modular walls to create a house

Furnitures to fill this house.


Script to rotate doors with a position offset when required.


Optimised for VR and non-VR.


Compatible with URP and HDRP:

When Downloading the Asset package, only import the "KitchenBathroomProps_HDRP.unityPackage" or "KitchenBathroomProps_URP.unityPackage" > Double click on it to import the full project for the chosen Render Pipeline.


Price $29.99

Aquarium with fish and spider by Sara Quénel

Asset Store newest packages - 2023, February 1 - 07:20
Aquarium with fish, spider and rocks

Prefab : 7

Aquarium main structure (900 tris) + top (144 tris) + water (64 tris) + door (153 Tris)

Fish (1783 tris)

Spider (2707 tris), Spider with Note on belly (2727 tris)

Rock 1 (308 tris), rock 2 (137 tris), rock 3 (148 tris)


Rigging : Yes for Fish and spider

Animation: IDLE for fish


Textures: 18 (13 512x512, 5 1024x1024)

Materials: 12


Aquarium with two doors (pivot point to rotate them), to set up with fish or spider and rocks.


Fish is rigged with an IDLE animation.

Spider is rigged (easy to set up on a rock or other objects)


Possibility to add a note on the spider's belly for escape game.


Optimised for VR and non-VR.


Compatible with URP and HDRP:

When Downloading the Asset package, only import the "KitchenBathroomProps_HDRP.unityPackage" or "KitchenBathroomProps_URP.unityPackage" > Double click on it to import the full project for the chosen Render Pipeline.


Price $4.99

Kitchen & Bathroom props by Sara Quénel

Asset Store newest packages - 2023, February 1 - 07:20
Small accessories for kitchen and bathroom

Kitchen

Candle small (800 tris), medium (797 tris), big (798 tris)

Apple (1109 tris)

Food Box (550 tris)

Food Can (922 tris)

Orange (914 tris)

Bowl high (526 tris), large (526)

Cultery : handle (456 tris), fork (625 tris), knife (342 tris), spoon (406 tris), tea spoon (406 tris)

Cultery holder (442 tris)

Glass champagne (759 tris), martini (613 tris), normal (313 tris), small (313 tris)

Pan big (938 tris), medium (939 tris), small (921 tris)

Plate normal (460 tris), small (460 tris), bowl (658 tris)

Tray (718 tris)

Tray 3 levels (774 tris)


Bathroom

Tissue box (363 tris) + Tissue (1339 tris)

Soap holder (482 tris)

Soap distributor (962 tris)

Soap Cup (422 tris)

Shampoo holder (2240 tris)

Shampoo A (421 tris)

Shampoo B (468 tris)

Shampoo C (463 tris)

Medication (348 tris)

Cream A (335 tris)

Cream B (362 tris)

Medication Closet : Main structure (160 tris) + door (278 tris) + key locker (358 tris) + key (497 tris)


UV mapping: Yes

Animation/Rigging : No


42 prefabs

22 materials

11 Textures (512x512) from textures.com with albedo, normal, occlusion, roughness.


42 objects to decorate kitchens and bathrooms. Optimised for VR and non-VR.


Compatible with URP and HDRP:

When Downloading the Asset package, only import the "KitchenBathroomProps_HDRP.unityPackage" or "KitchenBathroomProps_URP.unityPackage" > Double click on it to import the full project for the chosen Render Pipeline.




Price $4.99

Low Poly Cartoon House Interior + Megapolis by Moveo

Asset Store newest packages - 2023, January 31 - 19:22
Low Poly Cartoon House Interior package with 331 prefabs and 287 Megapolis prefabs!
  • 618 prefabs
  • Optimized for: SRP, URP HDRP
  • Demo Scene Included
  • UV is unwrapped for easy texture swapping.
  • Package contains 2 texture 1024px in png format.
  • The models have 6 to 2385 tris.

This package contains 331 Interior prefabs and 287 Megapolis prefabs ready to use in your game. Simply drag and drop the prefabs onto the stage and get a beautiful result in no time. The assets are suitable for PC and mobile. Demo Scene Included!


PACKAGE CONTAINS

- Bathroom (x49)

- Kitchen (x53)

- Room Furniture (x77)

- Props (x146)

- Food (x30)

- Floor (x22)

- Walls (x26)

- Light (x10)

- Plants (x32)

- Buildings (x111)

- Vehicles (x52)

- Roads (x10)


FEATURES


- Modular Prefabs


- Unwrapped


- Easy to change colors to create more variations


- Real World Scale


- Mesh Colliders


- Optimized for PC and Mobile.


- Package contains 2 texture 1024px in png format.


Contact email: moveo.help@gmail.com


Price $49.99

Skill_VFX by jaemiVfx

Asset Store newest packages - 2023, January 31 - 17:18
This effect will help you create skills for your game.

List of VFXs included:

  • Vfx Energie skill
  • Vfx twister explosion

Texture sizes:

  • From optimized 256x256 up to 512x512

Custom shaders:

  • Includes custom shaders made to fit those VFX needs
  •  All effects are made in Universal Render Pipeline URP base.
  •  It is based on the Unity particle system.
  • It is made based on the Unity post processing effect.

Price $4.99

Firestorm VR Mod 6.6.8

Austin Tate's Blog - 2023, January 31 - 17:15

Up to Firestorm 6.6.8 if you see errors like “missing vcruntime.dll”, “missing msvcp.dll” or the application is not starting at all, then please download and install Visual C++ Redistributable for Visual Studio (link for 64-bit operating systems). This issue will be fixed for Firestorm 6.6.9 onwards.

Firestorm VR Mod is a version of the popular Firestorm Viewer for Second Life and OpenSimulator with modifications to provide VR capabilities for VR Head Mounted Displays (HMDs) via SteamVR. Firestorm VR Mod is now available from https://github.com/humbletim/firestorm-gha/releases (Assets)

For Firestorm VR Mod community support use the Discord Discussion Channel:
P373R-WORKSHOP by p373r_kappler [Invite]

Table of Contents Usage Settings Troubleshooting Black in HMD SteamVR Popup Fn Keys Default View FPS Advice Xbox Controller 3D SpaceNav Source Code VRLand Test

Firestorm 6.6.8 + P373R VR Mod: This build includes P373R’s VR Mod 6.3.3 changes merged into the Firestorm 6.6.8.68380 release branch. The VR Mod approach takes a minimalistic approach to inserting VR capabilities into the viewer in order that the maintenance overhead is decreased and the potential longevity of the approach is increased. VR Controller support is not included.

Download the release installer (for Windows only) from the “Assets” list at the bottom of the entry for the latest version available at https://github.com/humbletim/firestorm-gha/releases/


Firestorm VR Mod is created using “GitHub Actions” (GHA) thanks to @humbletim and @thoys. Minor manual changes are made for the VR Mod 6.3.3 code for the merge, which otherwise continues to be suitable. Some of the code for performance metrics wants to be just ahead of rendering, which is where the VR Mod inject points also wanted to be. Since they are independent it’s just a matter of explaining to git they are unrelated and can exist in any order. The cmake scripts are also amended to auto-include openvr.dll.

The App name has been changed to “FirestormVR” and the Program Files and AppData directories changed so the installation can exist side-by-side with stock Firestorm if desired. Settings are stored in the different default user folder C:/Users/<name>/AppData/Roaming/FirestormVR_x64. Cache is also stored in a different default user folder C:/Users/<name>/AppData/Local/FirestormVROS_x64.

U S A G E

VR Mode instructions are available via prompts in the viewer or via information on https://gsgrid.de/firestorm-vr-mod/. In short…

  • Press CTRL+TAB to load or unload the SteamVR driver. Do this each time you want to enter VR mode after starting up.
  • Press TAB key to enable and disable VR mode.
  • Press F5 to open the settings menu, you should see a text menu in the middle of the screen. The settings menu works only when VR mode is enabled.
  • Press F6 to increase the selected value. Press F7 to decrease the selected value.
  • Press F5 again to switch to the next menu entry.
  • By pressing F5 on the last menu entry the menu will close and save the settings in a config file which is located in
    C:\Users\your_user_name\AppData\Roaming\FirestormVR_x64\vrconfig.ini
    and which can be edited directly. Pressing TAB for VR mode reloads the config file.
  • Hold F3 to see some debug info (example here).
  • Press F4 to disable and enable HMD’s direction changes. It may be better to disable the HMD’s direction interface when editing and flying with the camera. This may be subject to change in future versions.
  • In the camera floater two buttons has been added to offset the HMD’s base rotation.
  • Moving the mouse to the corners or the sides will shift the screen to this direction so menus can be accessed more easily.

For issues on some specific headsets you might wish to try the Firestorm VR Mod Discord Channel: P373R-WORKSHOP by p373r_kappler [Invite]. Peter Kappler also offers the following advice…

  1. Firestorm VR Mod works best while sitting and using mouse and keyboard.
  2. WindowsMixedReality users may need to press windows key + Y to unlock the mouse when the HMD is worn.
  3. If your VR hardware cannot maintain constant 90 FPS you could try enabling motion reprojection in your HMD. In WindowsMixedReality it can be done by uncommenting “motionReprojectionMode” : “auto”, in the config file located at “C:\Program Files (x86)\Steam\steamapps\common\MixedRealityVRDriver\resources\settings\default.vrsettings”. This will make the HMD interpolate between frames and create a smoother experience. Vive and Oculus should have similar functionalities which can be accessed from SteamVR settings. For Vive it is called Motion Smoothing.

S E T T I N G S

VR Mode Setup

Firestorm VR Mod installs into its own folder and uses its own user Settings directory so that the VR Mod viewer can be installed alongside the standard Firestorm viewer. Note that if you want to import existing Firestorm accounts/settings you have to manually copy them over between AppData/Roaming/Firestorm_x64 and AppData/Roaming/FirestormVR_x64 folders.

As usual, Ctrl+TAB initially sets up SteamVR (and HMD support as needed), TAB is used to toggle VR mode on or off, F5 lets you select and step through the various VR HMD or user specific settings for IPD, texture shift to register the left and right eye images, and focal distance to change depth perception, etc. F6/F7 are used to increment and decrement each setting selection.

Peter Kappler suggested the following process to establish suitable settings for your HMD:

  1. Set IPD to 0 (zero)
  2. Then adjust Texture Shift until image is sharp and focused
  3. Then adjust IPD which separates your cameras to left and right to get a good 3D effect

Hovertips

If you see a lot of hover tips showing under the mouse it could be that the debug setting “ShowHoverTips” is set to TRUE (the default) which may show something constantly under the mouse even for inert unscripted objects. You can turn that off via Debug Settings or via Preferences > User Interface > 3D World > Show Hover Tips. Via that same preferences panel, you might alternatively prefer to lengthen the delay before hover tips are activated.

Chat Bubbles

In VR Mode it may be useful to show local nearby chat in “bubbles” over each avatar’s head. This can be done via Preferences > Chat.


T R O U B L E S H O O T I N G

Misaligned VR Cursor

Note from Gaffe on Discord: Firestorm VR Mod’s VR cursor will have a small-to-extreme offset on Windows in particular if you are using Windows UI Scaling with any settings OTHER than 100%. To fix the VR cursor offset, set the Windows UI Scaling for your primary display to 100%

Jumbled VR Initialisation Text:

I have noted that Ctrl+Tab to start the SteamVR/HMD device software sometimes shows jumbled letters for the VR driver initialisation message, and once that occurs using Tab to launch VR mode does not give a VR display in the HMD.

After some experimentation, I found that after starting Firestorm VR Mod, rather than going straight to Cltrl+Tab to set up for VR devices, I first dismiss the onscreen message with Tab, and THEN do a Ctrl+Tab after which the full message without missing letters immediately appears, and SteamVR/Oculus is launched and when the Tab is then used the VR mode works properly. This may be a temporary situation and could be related to driver updates or SteamVR changes, but if you see the same thing, try the Tab and then Ctrl+Tab sequence once or twice to see if that also works for you.

Missing Menus and Buttons in Centred VR View

If you notice that the top menu bar and bottom and side button areas do not show in your headset when you are in VR Mode and your view is centred (i.e. mouse is positioned centrally in the 2D view) it may be that the VR settings you chose for Texture Shift and Texture Zoom need to be adjusted, or set to zero.

All Black HMD Display or Black Edges or Strips in HMD Display

An all black display in the VR HMD was an issue in earlier versions and is mostly resolved now… but it can still occur with some headsets. In case you encounter issues with a black HMD display… Peter Kappler suggests the following:

  • Create a program-specific profile for the viewer in your graphic card settings and enable FXAA.
  • Second Life only supports FXAA. Other types of Anti-aliasing can be disabled.

Firestorm VR Mod shifts the display in VR mode to an edge if the mouse or pointer is placed towards an edge or corner of the viewer window. This is to allow easier access to menus, user interface buttons and HUDs. It can be confusing though if you enter VR mode and find that part of the view is black. It is usually because the mouse is placed towards a corner or edge. Just move the mouse back to the centre of the screen and the full VR view should appear.

SteamVR Reset/Quit Screen Shows in HMD

When you switch to VR mode (after activating VR with Ctrl+TAB and using TAB), you may see a “Next Up… Firestorm” message or a SteamVR popup screen to “Reset the View” and “Quit SteamVR”. This has been observed to occur on the first run of a newly installed viewer. It can usually be dismissed with your controller if that is active, but if not the screen may continue to show the popup in VR mode in the HMD. Try another round of ctrl+TAB and TAB or if that does not work try stopping and restarting the viewer to clear this. These glitches may be more to do with legacy OpenVR + the latest SteamVR updates rather than Firestorm or VR Mod code changes.

Function Keys and Gestures

If you have issues with some of the Function keys (F5 or other Firestorm VR Mod keys) not working… look to see if the F keys involved are mapped to active “Gestures”. You can find a list of the gestures you currently have active and the keys associated with them using the “Gestures” toolbar button… or the Comm -> Gestures menu item (Ctrl+G shortcut).

Reset Default View in Firestorm Viewer

If your camera viewpoint appears to be wrong… type ESC or Shift + ESC a few times. That should reset your camera view. You could also try CTRL + 9, which does the same thing.

A D V I C E    O N    F R A M E    R A T E

You do need to ensure you have a good frame rate to have a comfortable VR experience. The Firestorm VR Mod Viewer will not work well if the Second Life/OpenSim region you visit cannot normally be displayed in 2D with a decent frame rate. In VR mode you can assume you will get 50% or less of the frame rate that shows on the 2D normal screen. At low frame rates bad flickering or texture tearing will occur in VR mode. My suggestion is to look at the frame rate (in Firestorm it is displayed in the upper right hand corner of the viewer) and to adjust the graphics settings (especially draw distance, shadows and quality sliders) until you have around 100fps (and definitely more than 50fps) and then try VR.

You may need to disable “vsync” in Settings -> Graphics -> Hardware as if this is on (the default) the FPS is capped to the frame rate of your 2D monitor (often 60fps, meaning in VR you would get less than 30fps).

Firestorm includes an “Improve Graphics Speed” performance tool and facilities to autotune the FPS which may be helpful. See advice on FPS improvement and the new “Performance Floater” and “FPS Autotune” capabilities in <a href="http://“>Beq Janus’s Blog Post (21-Mar-2022).

To improve frame rate (FPS) you might opt to set shadows to “None”, Water reflections to “None: Opaque” and use a reasonably low draw distance appropriate to the scene. Also close viewer UI windows and tools and detach any HUDs you are not actively using. The rendering of Linden Water, the water surface and its effects, can significantly reduce frame rates. Setting water reflections to “None; opaque” which gives a big FPS boost whilst still leaving the water looking okay. In an extreme situation, and in an environment that makes sense such as a meeting room, disabling Linden Water entirely can boost frame rates. Do that via Advanced -> Rendering Types -> Water. If the Advanced menu is not shown use Settings -> Advanced -> Show Advanced Menu or World -> Show More -> Advanced menu.

Peter Kappler also suggests: Particles… a fireplace is going to eat 20 to 30 fps! So turn them off for VR.

Tips from David Rowe for using the CtrlAltStudio VR Viewer (which is no longer maintained) may also be relevant:

  1. To improve your frame rate, reduce your draw distance and/or tweak other display settings such as advanced lighting model, shadows, FOV, pixel density, etc.
  2. Make sure you don’t have Preferences > Graphics > Rendering > Limit Framerate enabled.
  3. To display avatar chat above avatars use Preferences > Chat > Visuals > Show chat in bubbles above avatars.
  4. With floating text you may want to adjust the distance the floating text fades at so that distant text is not so annoying in VR mode: Preferences > User Interface > 3D World > Floating text fade distance.

C O N T R O L L E R S

Currently, specialised VR Controllers are not supported, but a range of game controllers and 3D navigation devices do work where supported by the normal viewer code.

Xbox One Controller

An Xbox One controller as used with the Oculus Rift (or an Xbox 360 controller) can be enabled, as usual, in Firestorm via Preferences -> Move & View -> Movement -> Joystick Configuration -> Enable Joystick.

You will probably find the controls are under or over sensitive, or some buttons and triggers don’t do what you expect. See this blog post and the image here (click for a larger version) for some suggestions as to how to amend the settings…
https://hugsalot.wordpress.com/2012/12/03/joystick-settings-for-firestorm-with-xbox-360-controller/

You might want to enter “-1” rather than axis “5” as an indication that axis is not mapped. With the setup suggested the “A” button toggles between the normal avatar view and “FlyCam” mode allowing you to move the camera separately to the avatar.

3D SpaceNavigator or SpaceMouse

As with all versions of Firestorm, the viewer supports other forms of “joystick”. One is the 3Dconnexion SpaceNavigator (aka SpaceMouse) which is a “3D mouse” supporting both avatar motion and by clicking the left hand button the separate “FlyCam” camera control.

My recommendation is to install the SpaceNavigator just by plugging it into Windows and receiving default Windows drivers for the device. I do not install any special SpaceNavigator drivers as suggested on the Second Life Wiki, some of which are incompatible with Second Life viewers.

S O U R C E

This version of Firestorm VR Mod 6.4.12.62831 is based on the Firestorm source code at Commit r63477:5b44308aee43 (Wed, 02 Dec 2020 21:32:05). Firestorm source is available at https://vcs.firestormviewer.org/phoenix-firestorm. Look under “Commits” and select the branch for Firestorm_6.4.12 (link here).

With Firestorm VR Mod Peter Kappler uses a coding approach which injects VR capabilities into the Firestorm Viewer to make the mod easier to maintain in future and for others to repeat or adapt. The source is available from his web page at https://gsgrid.de/firestorm-vr-mod/ [Local Copy].

Impressively, the source is written in a way that it requires only some editing in the llviewerdisplay.cpp and adding 2 files to the project. All changes are marked with #####P373R##### comments. Peter also included the openvr header and lib files you will need in the rar. For information about the rest of the files you will need, read how to compile Firestorm at https://wiki.firestormviewer.org/fs_compiling_firestorm.

Note that the VR Mod source remains stable since version 6.3.3 and that no changes are needed for insertion into later versions of Firestorm to date.

The GitHub Actions (GHA) source by @HumbleTim used to combine Firestorm source and Peter Kappler’s P373R VR Mod addons and build it using Visual Studio 2019 is available via https://github.com/humbletim/firestorm-gha.

V R L A N D – T E S T   A R E A

VRLand on OSGrid is a metrics area for performance testing and to establish virtual field of view in your VR headset.

hop://hg.osgrid.org:80/RuthAndRoth/16/16/1000

More detail at: https://blog.inf.ed.ac.uk/atate/2016/07/20/vrland-a-community-and-test-region-for-virtual-reality-in-virtual-worlds/

You can also pick up a VR Headset attachment for your avatar in OpenSim on the OSGrid on both the RuthAndRoth and (if available) the VRLand regions. Or in Second Life pick up the VR HMD on the Second Life Marketplace. The 3D models of the Oculus Rift were provided for free use by William Burke (MannyLectro) and imported to OpenSim by Michael Cerquoni (Nebadon Izumi) and Second Life by Ai Austin.

2D Treasure Trove - Metal Bands by Magnum Dopeness

Asset Store newest packages - 2023, January 31 - 16:58
Game-ready illustrations covering a wide range of metallic rings: Bronze, Brass, Silver, Pewter, Gold, Platinum, Mithril, Metal Alloys, and more.

Are you looking for an endearing and expressive way to represent your game's items? Our collection of metallic ring icons is perfect for adding flair to your game.


Enhance your project with high quality graphics for:

  • Quest Rewards
  • Crafting Creations
  • Game Lore Items
  • Inventory Equipment
  • Dungeon Loot


Package Details:

  • Over 250 Stylized Assets
  • Items on Transparent Background
  • Clean Illustrated style, looks great at every resolution
  • Compatible with other Treasure Trove asset packs
  • Resolution: 2048x2048, 512x512, 128x128
  • PNG format

Price $29.99

Low Poly Worlds Islands Exteriors by Mnostva

Asset Store newest packages - 2023, January 31 - 16:47
Low Poly Worlds Islands Exteriors Pack 20 islands prefabs + 241 object prefabs Can be used for games, rendering, advertising.

20 islands prefabs + 241 object prefabs


One texture (2048/1024/512/256/128px) and one material are used for the whole set


199 k triangles full set (exteriors)

Low Poly Worlds Islands Exteriors Pack


20 islands prefabs + 241 object prefabs


One texture (2048/1024/512/256/128px) and one material are used for the whole set


199 k triangles full set (exteriors)


Exterior props: bases, trees, lakes, stones, mountains, bushes, plants, corals, shells, clouds, candies, crystals, planets and much more! 


The pack allows you to build any exterior to your liking. 20 islands included!


Can be used for games, rendering, advertising.


If you have any questions feel free to contact me :)


Price $29.99

Synth Game Music Collection by JOEL BEZERRA

Asset Store newest packages - 2023, January 31 - 16:13
A pack of 15 synthesizer music tracks for your game.

Number of tracks: 15

Audio format : ogg vorbis 320 kbps


A synth music pack with 15 tracks, each one in loop and fadeout versions.

This pack includes action, 16Bit, contemplative music etc.

You can hear a demo here


Price $7.99

Moeart BG Vol.7 (School Gym) by Moeart

Asset Store newest packages - 2023, January 31 - 16:00
A perfect background for Adventure Games and Visual Novels! PSD data is included for color adjustments or further modifications.

A perfect background for Adventure Games and Visual Novels!


PSD data is included for color adjustments or further modifications.



If the tone of sample png does not fufil your need, feel free to customize it through PSD.


▼Size

・PNG 2560(w) × 1440(h) pixel

・PSD 2560(w) × 1440(h) pixel


▼Uses

・ Background for Visual Novel

・ Background image for RPGs

・ Conversation Event cut-in

・ Card games

etc.


▼Features:

・ Ready-to-use PNG images

・ Editable PSD files

・ All colors can be modified

・ Various parts

- time:3 types


・MOEART CO., LTD. (夢之繪有限公司)

・Email:Lovekunder@cgart.com.twcial use, please contact lovekunder@cgart.com.tw



Price $50.00

Modular Fences / 54 Assets by PackDev

Asset Store newest packages - 2023, January 31 - 15:40
This is a PBR Environment package made in a PBR pipeline, well suited for both AAA quality projects and projects with a focus on optimization and performance.

Features included:


-Meshes (Props & Environment)


51 meshes total 51 Prefabs



Average poly count:


783 tris per mesh



-Textures ( 128 - 4096 )


Number of Textures: 106



- Textures included:


Base color


Normal


Metallic Smoothness


Ambient Occlusion


All textures are custom-made



-Number of Materials: 28



-Demo Layout scene


-Demo scene from pictures not included



-Direct support from the dev



-Collision: Automatically generated


-LODs: Not Included



Supported Development Platforms: Unreal Engine, Sketchfab, Marmoset, and Ray-traced engines (Vray, Iray, Arnold, Cycles etc.)

Feel free to contact us if you have any questions regarding the asset, need help with the package or just want to know more.


Email: Listed on Page


Discord Link

This is an environment package made in a stylized PBR pipeline, well suited for both quality projects and projects with a focus on optimization and performance.


To get assets made in a similar style, feel free to visit the PackDev asset store:


https://assetstore.unity.com/publishers/20709


Price $29.99

Golems Bundle by Klaudia Naumann

Asset Store newest packages - 2023, January 31 - 14:56
Save money with this bundle of five stone golems. Rigged and animated. PBR material with 2K textures. Includes mask texture so you can create as many texture variations as you like.

"Golems Bundle" is a bundle which includes 5 assets. After purchasing this bundle, visit each package listed below, and you will be able to get them for free.



All golems are rigged and animated. PBR material with 2K textures (diffuse, normal, ambient occlusion and metallic).


You can use the red channel of the mask texture (_MASK), apply the color you want and multiply it in the neutral texture (_NEUTRAL). This way you can get all the variations you want. This can be done in any texture editing program (Photoshop, Gimp, ...) or in real time with a shader (not included).


Price $39.99

Survival Iron Tools / 11 Assets by PackDev

Asset Store newest packages - 2023, January 31 - 14:48
This is a PBR Environment package made in a PBR pipeline, well suited for both AAA quality projects and projects with a focus on optimization and performance.

Features included:


-Meshes (Props & Environment)


11 meshes total 11 Prefabs



Average poly count:


7864 tris per mesh



-Textures ( 2048 - 4096 )


Number of Textures: 44



- Textures included:


Base color


Normal


Metallic Smoothness


Ambient Occlusion


All textures are custom-made



-Number of Materials: 11



-Demo Layout scene


-Demo scene from pictures not included



-Direct support from the dev



-Collision: Automatically generated


-LODs: Not Included


Supported Development Platforms: Unreal Engine, Sketchfab, Marmoset, and Ray-traced engines (Vray, Iray, Arnold, Cycles etc.)

Feel free to contact us if you have any questions regarding the asset, need help with the package or just want to know more.


Email: Listed on Page


Discord Link

This is an environment package made in a stylized PBR pipeline, well suited for both quality projects and projects with a focus on optimization and performance.


To get assets made in a similar style, feel free to visit the PackDev asset store:


https://assetstore.unity.com/publishers/20709


Price $29.99

Stylized Jungle Temple Pack by Sunbox Games

Asset Store newest packages - 2023, January 31 - 14:29
With this pack, you'll be able to create a variety of different stylized jungle scenes, from dense rainforests to ancient temples hidden deep in the jungle.

Number of textures: 163

Texture Dimensions: 4k, 8k

Minimum polygon count: ~4

Maximum polygon count: ~8660

Rigging: No

Animation count: 0

Animation type list: 0

UV mapping: Yes

LOD information (count, number of levels): 2-3 LODs

Types of materials and texture maps: PBR

This Unity asset pack contains a variety of jungle-themed assets, including stylized models of jungle vegetation, such as trees, bushes, and plants. Additionally, it includes modular temple pieces and other environment assets, such as rocks and boulders, that can be used to create a believable and immersive jungle setting in your Unity project. With this pack, you'll be able to create a variety of different jungle scenes, from dense rainforests to ancient temples hidden deep in the jungle.


Key Features

  • Create lush stylized jungle environments
  • Create jungle temples with modular pieces
  • 89 Various prefabs (check detailed list below):
    • Environment (Boulders, Bricks, Rocks, Roots, Ruins)
    • Vegetation (Bushes, Clover Plants, Ferns, Trees, Palms)
    • Temple (Modular Walls and Entrances, Stairs, Pillars, Firestands etc.)
    • Temple Props (Chests, Coins, Ruin Pieces)
    • Particles (Fire)
    • Stylized Grass Texture
  • Moss and Moss-less versions of prefabs
  • Optimized custom mesh colliders
  • Level of Detail meshes,
  • Created and compatible with Universal Render Pipeline (URP).

Included Assets

Ancient Treasure Chest, Ancient Treasure Chest Cover, Ancient Treasure Chest Full, Big Pillar Ruin, Boulder (2x), Bush (4x), Chest, Chest Cover, Chest Full, Clover Plant (6x), Dungeon Pillar Broken, Dungeon Pillar, Dungeon Wall (2x), Dungeon Wall Entrance, Dungeon Wall Separation Pillar (3x), Ferns (3x) Fire Stand, Gold Coin, Ground Bricks, Ivy (2x), Jungle Tree (3x), Palm Tree (3x), Monstera (4x), Rock Small (3x), Rock Medium (2x), Roots (2x), Log, Small Ground Ruin, Small Pillar Ruin, Small Stairs, Treasure Chest Podium, Wall, Fire (2x).


Compatibility

  • Made with Unity 2021 LTS
  • Universal Render Pipeline (URP) supported.

Support & Information

Website | Documentation | Support E-mail


Social

Twitter | Youtube


Check Our Best-Sellers

Modular Dungeon: Caves

Stylized Cabin in the Woods Pack

Stylized Customizable Avatars


Price $22.99

Pixel art backgrounds platformer nature pack by Dlou Saiyan

Asset Store newest packages - 2023, January 31 - 14:02
Pixel art backgrounds for 2D platform games in natural environment: sky, clouds, mountain, river, forests, islands, palm trees, desert, plains and hills
  1. Pixel art backgrounds for platform games in natural environment.
  2. Simple design so they don´t stand out on top of your custom game art.
  3. Image size 320px * 320px. All are square to have space to adjusting as you want in a 16:9 screen.
  4. PNG format.
  5. All layers design to scroll in parallax.
  6. Sky gradients colors to a perfect match with your preference.
  7. Separate layers in reduce color palettes, you can easily mix some of it to create your own background to don't seem like of the others users.
  • 10 backgrounds gradients colors
  • 8 sky elements
  • 18 bottoms layers
  • 15 middle layers
  • 16 sample images of how you can mix all this pack

Price $5.99

Acoustic - Volume 1 by Frequently Asked Music

Asset Store newest packages - 2023, January 31 - 13:17
21 Acoustic music themes suitable for intimate and friendly projects.

Features:

  • Full length tracks: 21
  • Short edits: 70
  • Loops: 177
  • Intro&Outro: 42

Number of Audio Wavs: 311

Sample rate / bit rate: 44,100 Hz / 16 Bit

Does music loop: Yes

Minutes of audio provided: 02:44:04

Supported Development Platforms:

Windows: Yes

Mac: Yes


Please contact us at studio@frequentlyaskedmusic.com for further clearance in case you want to use a specific track for other purposes - YouTube videos, social marketing, promo.

"Acoustic - Volume 1" features 21 acoustic music themes suitable for intimate and friendly projects. The arrangements include premium tenor ukulele, acoustic guitars, acoustic and electric piano, mellotron, glockenspiel, upright bass and many types of percussions. Every music theme comes with multiple loops and shorter edits for further editing.

Total amount of 1,75Gb of music.

  • Acoustic Fingerpicking With Nature: Full length (01:51), 5 Loops, 4 Edits, Intro&Outro
  • At The Park: Full length (01:29), 11 Loops, 4 Edits, Intro&Outro
  • Breakfast In The Garden: Full length (01:41), 6 Loops, 3 Edits, Intro&Outro
  • Bright Days In The Countryside: Full length (02:23), 14 Loops, Edits 4, Intro&Outro
  • Butterflies: Full length (01:45), 11 Loops, 4 Edits, Intro&Outro
  • Delicate Nature: Full length (02:02), 8 Loops, 3 Edits, Intro&Outro
  • Enjoying Nature: Full length (02:02), 6 Loops, 3 Edits, Intro&Outro
  • Folksy Orchestral: Full length (01:42), 8 Loops, 3 Edits, Intro&Outro
  • Fresh Feeling: Full length (02:00), 6 Loops, 3 Edits, Intro&Outro
  • Gentle Breeze: Full length (02:20), 12 Loops, 4 Edits, Intro&Outro
  • Good Pals: Full length (01:56), 6 Loops, 2 Edits, Intro&Outro
  • Happy Donkeys Play The Banjo: Full length (01:56), 7 Loops, 3 Edits, Intro&Outro
  • Happy Sunshine: Full length (01:56), 7 Loops, 3 Edits, Intro&Outro
  • Indie Love: Full length (01:19), 5 Loops, 3 Edits, Intro&Outro
  • Light Leaves Between The Strings: Full length (02:11), 6 Loops, 3 Edits, Intro&Outro
  • Little Bonfires: Full length (02:06), 7 Loops, 3 Edits, Intro&Outro
  • Morning In The Woods: Full length (02:13), 11 Loops, 3 Edits, Intro&Outro
  • Motivated By Nature: Full length (02:09), 13 Loops, 4 Edits, Intro&Outro
  • Precious Days Together: Full length (01:43), 11 Loops, 4 Edits, Intro&Outro
  • River Flowing: Full length (02:10), 6 Loops, 4 Edits, Intro&Outro
  • Traveling Across Nature: Full length (02:05), 12 Loops, 4 Edits, Intro&Outro

Price $39.99

EARTH TRAVELER / RELAX PIANO MUSIC by MOOB SOUND

Asset Store newest packages - 2023, January 31 - 13:14
Calm Piano tracks for study and reading the book

Features:

Total 20 themes of FULL ARRANGED tracks in the Pack.

Number of Audio Wavs: 20

Number of Audio Cues: 20

Sample rate / bit rate: 44.1 kHz / 16bit Stereo WAVs

Does music loop: NO

Minutes of audio provided: CHECK THE YT LINK FOR THE DETAILS AND FULL PREVIEW OF EACH TRACKS

Supported Development Platforms: ANY

Supported Target Build Platforms: ANY

Documentation: N/A

Important/Additional Notes:

Calm Piano tracks for study and reading the book


▶ Preview

https://youtu.be/Q4DtfATVJF8


00:00:00 01. Earth Traveler

00:05:15 02. The Season Of The Heart

00:10:31 03. Sandersonia

00:16:01 04. My Memories

00:21:50 05. Left-Handers In Thirties

00:27:30 06. Miracle

00:32:59 07. Frequently Used Emotions

00:37:52 08. Journey For Freedom

00:42:14 09. Talking Fish


Price $4.99

Marble and Granite Substances & Materials 2 by PolyLabs

Asset Store newest packages - 2023, January 31 - 13:06
Beautiful PBR marble materials to decorate your lavish ancient cities and modern architectural wonders.

Using Substances in Unity requires the Substance3D for Unity asset package.

Every Substance material included can be customized in-editor, and at runtime, and dynamically render from 512x512 to 4096x4096.

If you want to use a static workflow instead, Substance presets have been pre-baked as 2K PBR textures with maps for:

  • BaseColor
  • Normal
  • Height
  • Metallic
  • Roughness
  • Ambient Occlusion

Supports built-in, URP and HDRP workflows.

Additionally, you can use external tools like Substance Player to customize and batch-export the Substances into textures.

For runtime use-cases, a consts file has been included that automatically maps the Substance parameters, and offers in-depth docstrings to give you the documentation as you type.

For further help, see the documentation for each included package, or contact us at support@polylabs.co

Marble and Granite Substances and Materials 2 Features 18 Substances and 40 Materials, with support for Built-in, URP, and HDRP render pipelines.


Each Substance generates at 2048x2048 by default, and all static material versions are 

output at the same resolution.


Complement these materials with Wood Floors Substances and Materials!

Check out Marble and Granite Substances and Materials for even more!


Price $19.99

Pages

Subscribe to Babel X3D aggregator