EDEN - Terrain Tools by GapperGames Studios
Key features:
- Hydraulic Erosion Simulation
- Thermal Erosion Simulation
- Wind Erosion Simulation
- Tectonic Plates Simulation
- Simulation of Sediment Buildup/Layering
- Additional Tools such as Smoothing and Sharpening
- Works with terrain neighbors
Your Terrain is boring. Fix it with EDEN!
With EDEN, you can create high quality simulations such as hydraulic erosion, tectonic plates and more! With just a couple of clicks, you can transform your terrain into a realistic environment. EDEN is fast, powerful and easy to use, so get creating!
Key features:
- Hydraulic Erosion Simulation
- Thermal Erosion Simulation
- Wind Erosion Simulation
- Tectonic Plates Simulation
- Simulation of Sediment Buildup/Layering
- Additional Tools such as Smoothing and Sharpening
- Works with terrain neighbors
Price $15.00
Wise Feline by NoOp Army
Easy to learn: There are only a few concepts to learn, mainly actions, considerations and agents. Each agent has a set of actions to choose from and each action is scored by scoring a set of considerations which show how important the action is at the moment.
Easy programming interface: You only need to derive from ActionBase and ConsiderationBase to create new actions and considerations and then drive your agent inside your action code. You only have to attach a single new component to your AI agents to be driven by utility AI.
Visual Debugger and design tool: There is a window to design your AI by setting consideration curves and choosing how much a consideration affects an action for a specific agent and also to debug action scores at runtime. You can examine what score exactly each action got at each frame and how to modify the curves to get the result you want. Your agent doesn't set enemies on fire as much as you want? make the curve for the Love Of Fire consideration more steep!
Action based targetting: Each action which needs a target is scored once per target and the best target is chosen. The targetting system is flexible and allows you to find the targets for each action in any way you want. Do you want to use a manager class which knows all the targets? a sphere cast? some custom made system? it is just a callback in Wise Feline and we won't limit you. There is only an upper limit of number of targets per action which you can use so the system doesn't spend too much time looking at too many objects.
High Performance and optimizable: The asset doesn't use heavy APIs and doesn't use lots of memory, also since you can choose how often different AI systems from finding targets to calculating scores run per agent, you can optimize the system for your game. Do you want far away agents to run less often? Do you want them to change their targets less often? just change two values in the Brain component based on their distance to the player and that's it.
Full source code: We don't know all of your project needs so the asset ships with all source code including the editor code and UI toolkit based UI.
Easily extensible: The asset doesn't use any super complex useless abstractions. It uses scriptable objects for storage and everything can easily be added to and even examined by editor scripts outside the systems. None of the classes are big and everything is documented fairly well and systems are designed in a way that makes it easier to change a class's internals without the need to change the classes using it.
Extensive Documentation: There is extensive API documentation and a manual which describes how to code for the system with a complete example scene which we will add to over time.
Support: We provide fast email support and take feature requests seriously. We also do custom development for your projects and can help you ease into the awesome world of utility AI.
We are going to add modules to the system in the future which makes coding different AI systems easier.
Wise Feline allows you to create complex immersive agents which can act correctly in complex situations which even the designers did not think of. Big games including the sims, guild wars 2 and many others use a form of utility AI.
With Wise Feline you don't need to create huge and hard to follow state machines and behavior trees and instead you can give all of your actions a scoring mechanism which tells the system how important each action is at a moment in time. Because all actions are considered all the time, your AI will never be out of good options and it chooses the best action for the situation in a pretty intuitive way.
Because all actions are considered all the time and you can add as many actions as you want with as many scoring conditions as you want, Wise Feline is perfect for games with emergent gameplay, open world games, virtual worlds, metaverses and MMOs but it can be used not only for agents in almost all genres but you can even use it to drive things like lighting, cameras, VFX and ...
State Machines and behavior trees still can be the tool of choice if you want very specific strict behavior which should be scripted exactly but if you want your agents to behave and think like humans or always choose something from their entire set of actions instead of only being able to go to specific states from a single state, Utility AI is your best bet.
Utility AI works based on actions and their importance score at each tick and this means you can change your agent's behavior based on the environment very easily. you can make your character more brave by having score considerations which give a higher score if friendly forces are around and ... Not that it is impossible to achieve the same thing with other approaches but it is very hard. With utility AI agents can have awesome environmental awareness and go persoanl and team transformations which feel very realistic from the player's viewpoint.
Since actions and utilities is the way that us human think and evaluate situations with, designers can map human experiences much easier to the game agents. Why think of selector nodes and decorator nodes and state transitions, if you can think about in what situations is this action important and how much?
Price $85.00
EDEN - Shadergraph to Terrain by GapperGames Studios
- Script for converting shadergraph to terrain
- Template shadergraph
- Custom rendertexture
Creating terrain is hard! With EDEN, you can use the powerful shadergraph to design your terrain heightmap non-destructively (changes aren't permanent). All it takes after that is to click a button and there it is on your terrain!
Price $9.99
WEBGL Fullscreen Template by KR0N0US
Features
- Scalable with window size
- Compatible with all Unity Versions
Supported OS
- Windows
Link to documentation
- Readme for documentation on package
A simple package that contains a webGL template that makes your build screen adapt to the browsers window size.
How to install:
- Import
- Select template on 'Player Settings'
- Build your project and enjoy!
Price $4.99
Customer-Employee System + GameEvent System by SnekProduction
FEATURES:
- Auto and Manual customer spawning
- Spawn overlap safeguard
- Customer movement
- Transparent indicator objects on customer movement waypoints
- Manual spawning of employees
- Customer distribution among employees
- Employee order preparation system with a progress bar
SYSTEM CONTROL:
CustomerSettings:
- Spawn point and line-end position indicator toggle
- Spawn cooldown cooldown control
- Spawn overlap safeguard control
- Movement speed control
- Max customers in line control
EmployeeSettings:
- Progress bar sprite, size and fill method control
- Order preparation time control
- Customer position indicator toggle
SUPPORTED OS:
- The system was made in a project for Android platform, but it can be used for others as well.
DOCUMENTATION:
- All of the necessary documentation and instructions can be found within the package.
VERSION:
- The system has been made in 2021.3.9f1 even though it's been uploaded from a 2021.3.16f1 version, it should work on any version unless maybe on way older ones.
This system has a very easy setup.
Every main value of the system is exposed in the inspector so that the main functionality and looks can be tweaked by non-programmers as well.
System's settings can be modified in both editor and runtime(changes stay after exiting play mode).
The system can be easily modified or upgraded since the system is made by using a simple beginner-friendly code architecture with descriptive comments everywhere.
The code of the system uses GameEvents based on scriptable objects which are handy, easy to use and get into(GameEvent system is included in the package along with instructions).
Price $15.00
Military Units 3D by Kronnect
- Texture sizes up to 2048 including albedo, AO, normal and specular/smoothness maps. Feel free to reduce them if you don't need such level of detail.
- Triangle count varies per object, from 300-6000.
Military Units 3D is a collection of high quality 33 war units (prefabs) from medieval to modern era. The goal of this package is to provide a basic starter set of units for any war or strategy game.
If you need more units or variations, don't hesitate to contact us.
Check the demo scene included in the Scenes folder.
The units prefabs can be found in the Military Units 3D / Prefabs folder.
Contents:
Medieval units:
- Weapons: arrow, bow, crossbow, bow, shield, spear, sword.
- Land units: archer, crossbow-man, horseman, spearman, warrior.
- Ranged units: catapult.
- Water units: carrack.
Modern units:
- Land units: german soldier (alert/guard), US soldier, humvee jeep, mechanized infantry vehicle.
- Ranged units: cannon, missile launcher, Panzer IV tank.
- Air units: spitfire mkv (marine/green), Apache helicopter, B52 bomber, F16 fighter jet, missile, stealth bomber.
- Water units: destroyer, u-boat submarine.
- Other: support crate, support truck.
Additional features:
- Demo scene uses rotation scripts to animate rotors, wheels, turrets, etc. These scripts are not included in the prefabs themselves, just in the demo scene, but you can use or modify these scripts for your own purposes.
- Materials are designed for the built-in pipeline but can be converted to other pipelines using the Rendering Pipeline converter.
- The Warrior, German and US Soldier prefabs include t-pose/rigged versions which can use humanoid animations (not included).
- Individual warrior gear like spear, sword, crossbow, bow, shield and arrow are provided separately so you can exchange them on custom prefab variations.
- Some vehicle parts are detachable like wheels and turrets so they can be rotated independently (ie. for steering or aiming)
- Models are designed to be used at distance and also in close-ups. Many of the prefabs include LOD levels for optimization.
Related assets:
- 30% off purchasing World Map Pro Bundle or World Map Strategy Kit.
Price $120.00
Red Point Notify System by Naughty Cat Games
- View notify status any where.
- Auto sum notify count.
- Auto manage notify marker group visibility.
- Enum based notify extension.
- Any tree level composite.
- Also control 3D objects visibility with notify count.
- Support UGUI legacy Text and Text Mesh Pro text components.
Used in game projects that need to manage heavy push notify messages.
- View notify status any where.
- Auto sum notify count.
- Auto manage notify marker group visibility.
- Enum based notify extension.
- Any tree level composite.
- Also control 3D objects visibility with notify count.
- Support UGUI legacy Text and Text Mesh Pro text components.
More information please read Doc/Red Point Notify User Manual.pdf
Price $4.99
Planets HDRP by FORGE3D
⚠️ Requires High Definition Rendering Pipeline version 14.0.5 and higher (Unity 2022.2+)
⚠️ Requiers modifying Embedded HDRP Configuration Editable Package by adding: "#define LIGHT_EVALUATION_NO_HEIGHT_FOG" to the "Packages/High Definition RP Config/Runtime/ShaderConfig.cs.hlsl" to prevent the fog blocking directional light coming from underneath
📝 Tested with Unity 2022.2
🪐🌎✨ Planets HDRP is a collection of highly customizable planet prefabs created with procedural shader framework and can be further extended with Amplify Shader Editor.
✨ Key Features ✨
🪐 39 ready to use planet prefabs
🌎 9 procedural types including Sun, Moon, Terrestrial, Oceanic, Lava, Ice, Gas, Sandstorm and Thunderstorm
🌫️ Animated cloud, thunderstorm and distortion flow maps
🌆 Terrestrial City lights maps
☀️ Animated Sun Corona shader
🧿 Volumetric Atmosphere shader
🔦 Full support for Directional and Point lights on planets, and selectable support on atmospheres (Direct Light either Point Light). Full shadowing support on Planets and Gas Giant Rings.
⚙️ Highly customizable shader framework built with the Amplify Shader Editor
📨 Feel free to reach out with any questions and/or comments.
💬 Join my Discord Server
Price $73.00
FANTASTIC - City Pack by Tidal Flask Studios
Textures: 40 Base Color Textures including variations, 1 Skybox Texture, 5 FX Textures, 19 Normal Maps, 4 Emission Maps, 17 PBR Maps
Texture dimensions: 1 8192x4096, 78 2048x2048, 2 1024x1024, 1 512x512, 2 256x256, 2 64x64
Polygon count assets: 8 - 500 tris
Polygon count tree: LOD0 1830 tris, LOD1 1126 tris, LOD2 648 tris
Number of meshes: 628
UV mapping: Yes
Lightmaps: Yes
LOD: Yes, for trees, bushes, flowers
Colliders: Yes
Rigging: No
Animations: No
***Supports Built-in Render Pipeline and URP***
Create your own stylized city with over 620 props, foliage assets and customizable modular buildings with and without interior.
Thanks to the modularity of the architecture assets, you can create a vast variety of different buildings and decorate them to make taverns, crafting shops, restaurants, bakeries and many more. Additionally, the building materials, such as walls and roofs, can individually be colorized to give each house an even more unique look.
***Interiors for the buildings are included!***
With the seperate door assets and modular interior floors and walls, you can build fully accessible interiors for your buildings. Or, if you only want some houses without interiors to decorate your city, you can easily place the preassembled prefabs straight into your scene or create your own variations.
The bases of modular buildings assets come in two variations: with and without holes for doors which can be opened/closed. There are no holes for windows, window frames can be freely placed on any wall to have more variety.
Works for 1st/3d person and topdown! Compatible with our Fantastic Dungeon and Interior Pack!
Contains a lightbaked demoscene, as seen in the trailer, and a documentation to get you started!
Features:
3D Assets:
- 236 modular building assets
- 43 preassembled building prefabs, interior and exterior
- 332 unique prop assets
- 86 preassembled prop composition prefabs
- 11 environment assets (tree, bushes, flowers, grass, ivy, background mountains)
All models have colliders, a custom lightmap UV and are mobile friendly.
Textures:
- 2 tileable roof textures
- 9 tileable wall textures
- 4 tileable wallpaper textures
- 2 tileable parquett textures
- 2 tileable painted wood and wood planks
- all tileable textures have Normal maps and PBR maps
- all other textures are trim-sheets or atlases (props, etc.)
Shaders:
Shaders were created using Amplify Shader Editor.
- Customizable shaders for foliage and flag wind movement
- Customizable shader for water
- Double sided shader for Built-in RP version
FX:
- Stylized particle effect for fire, steam, smoke and particles
- Godrays
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Have a look at our other packs
Price $59.99
Dark Ambience Audio by SilverPlatter Audio
48 Audio Files
561 MB Uncompressed
48 khz
16 bit
All Stereo Files
Over 49 Minutes of Audio
With 48 completely unique and imaginatively designed dark atmospheres, This library is all about mood and unease, and empowering sound designers with memorable and original atmospheres bringing the deep emotional connection that audio can bring when done right.
Created by sound designers with a long history in mood and tension creation, these masterfully built ambiences will be sure to elevate and heighten the immersion and eeriness of your project.
Price $31.99
Game Thriller Music Pack by DanielNMartin
- 15 original high-quality WAV tracks (16-bit / 44,1 kHz)
- 7 full-track
- 4 loopable tracks
- 18 min. of music
- 206 MB of music
- Unlimited Royalty-Free license
Game Thriller Music Pack is a high-quality original music package designed for royalty-free use in video games. With 15 tracks, over 18 minutes of music and 7 unique tracks, it offers a value collection of suspense classical music. All at an affordable price. Take your project to the next level.
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Designed to provide a dark, haunting and dramatic musical background. With a hybrid orchestral sound, this music will work well for cinematics, menus and in-game background. It is recommended for video games with drama/thriller, black comedy, suspense and crime themes. The most suitable genres are adventure and role-playing games.
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Full-tracks includes multiple edits such alternate and looped versions for easy synchronization.
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Using high-quality professionally-mixed & mastered music is one of the best ways to instantly elevate the quality of your project.
I hope this collection can help and be useful to the indie developer community.
Price $27.00
Retro: Old Computers by Fronkon Games
🕹 DEMO | 📄 DOCUMENTATION | ♥ MORE ASSETS ♥
✓ Many classic computers: Apple ][, Commodore 64, Amstrad CPC, Atari ST, etc.
✓ Classic graphic cards: CGA, EGA.
✓ Custom palettes.
✓ Full source code (scripts and shaders).
💡 Online documentation, support and free updates.
💡 Desktop, mobile and web.
💡 Unity 2021.3 or higher.
💡 Universal RP 12.1.7 or higher.
Price $5.00
Chill Vers by ZennixProduction
the package consists of 5 songs, all in 3 formats (mp3,OGG,waw).
ambient chill adventure mp3
ambient chill adventure OGG
ambient chill adventure waw
ambient calm mp3
ambient calm OGG
ambient calm waw
ambient creative mp3
ambient creative OGG
ambient creative waw
ambient dream mp3
ambient dream OGG
ambient dream waw
ambient mare mp3
ambient mare OGG
ambient mare waw
New pack of soundtracks or background music for your minecraft style open world sandbox adventure video game, Raft.
important to update the music producer of the project you are applying the pack to, put the name of the production in the game credits, thanks
Price $20.00
Cube Tower Defense by PolySquid
Pack contains:
- Three types of towers (1.6k vertices)
- Vegetation (400 vertices)
- Terrain blocks (400 vertices)
- Spawn point & base (900 vertices)
- Tank (800 vertices)
Stylized low poly tower defense asset pack for mobile and PC games. Pack contains three different towers, cube terrain, tank enemy, spawn point and base. Tank and base have red, green and blue color variations.
All models are hand painted, well optimized and scale very well, without any visible quality loss.
We offer custom freelance work as well, so if you need any additional work, please contact us via email!
Rate, comment and come back for more awesome art.
Price $12.99
Evil Undead by Njordmund
Number of textures 7
Texture dimensions 4096
Maximum polygon count 7882
Number of meshes/prefabs 1
Rigging: Yes
Animation count 34
Animation type list
UV mapping: Yes
LOD information ТNo
Types of materials and texture maps PBR
The model is suitable for your projects of the genre: RPG, strategy, first-person shooter, etc.
ONLY DEFAULT UNITY SHADER
NO HDRP/URP
Additional bones that are added to skeleton:
jaw
Textures:
4K PBR Textures(tga)
1 material
7 textures
Animations:
Model contains 34 animations:
atack(x6)
walk(x5)
crawl
standup
run(x2)
strafe(LR)
rage(x2)
idle(x5)
gethit(4)
death(x4)
walkback
turn180
Polycount:
Verts: 7882
Faces: 6909
Tris: 13350
Price $35.00
Zig Zag - Hyper Casual Game For Android And iOS by Aleksa Racovic
Or download the test apk file and test it on your android device.
This is complete game source code.
Control an arrow along the path and don’t hit the edge. Tap the screen to turn left and right. As the game progresses the arrow begins to move faster and faster. Your goal is to score as much as you can. Collect the gems and use them to unlock new items in the shop menu.
Price $19.00
Low Poly House Plants by 3D Boy
Note
All models made with color palette workflow. So if you want to change the color of the mesh, you need to edit the uv.
Textures
1 Color Palette Texture for all models
Prefabs Count
20 Pots & Plants
4 Grass
1 Chair
Models Count
7 Plants
20 Pots (50 Meshes with different colors)
4 Grass
1 Chair
Models
Name: 3db_chair
Vertex Count: 198
Triangle Count: 188
Name: 3db_grass_01
Vertex Count: 878
Triangle Count: 658
Name: 3db_grass_02
Vertex Count: 581
Triangle Count: 415
Name: 3db_grass_03
Vertex Count: 184
Triangle Count: 138
Name: 3db_grass_04
Vertex Count: 254
Triangle Count: 220
Name: 3db_grass_in_pot_01
Vertex Count: 2034
Triangle Count: 1582
Name: 3db_grass_in_pot_02
Vertex Count: 1629
Triangle Count: 1267
Name: 3db_grass_in_pot_03
Vertex Count: 840
Triangle Count: 630
Name: 3db_grass_pot_01
Vertex Count: 48
Triangle Count: 28
Name: 3db_grass_pot_03
Vertex Count: 157
Triangle Count: 156
Name: 3db_plant_01
Vertex Count: 113
Triangle Count: 118
Name: 3db_plant_02
Vertex Count: 622
Triangle Count: 522
Name: 3db_plant_03
Vertex Count: 662
Triangle Count: 582
Name: 3db_plant_04
Vertex Count: 918
Triangle Count: 1080
Name: 3db_plant_05
Vertex Count: 474
Triangle Count: 370
Name: 3db_plant_06
Vertex Count: 400
Triangle Count: 572
Name: 3db_plant_07
Vertex Count: 363
Triangle Count: 495
Name: 3db_plant_08
Vertex Count: 715
Triangle Count: 605
Name: 3db_plant_09
Vertex Count: 735
Triangle Count: 637
Name: 3db_plant_010
Vertex Count: 936
Triangle Count: 1184
Name: 3db_plant_11
Vertex Count: 911
Triangle Count: 1367
Name: 3db_plant_12
Vertex Count: 669
Triangle Count: 932
Name: 3db_plant_13
Vertex Count: 816
Triangle Count: 896
Name: 3db_plant_14_cactus
Vertex Count: 687
Triangle Count: 562
Name: 3db_plant_15_cactus
Vertex Count: 936
Triangle Count: 456
Name: 3db_plant_16
Vertex Count: 568
Triangle Count: 884
Name: 3db_plant_17
Vertex Count: 931
Triangle Count: 835
Name: 3db_pot_01
Vertex Count: 156
Triangle Count: 164
Name: 3db_pot_01_brown
Vertex Count: 132
Triangle Count: 164
Name: 3db_pot_01_purple
Vertex Count: 132
Triangle Count: 164
Name: 3db_pot_01_white
Vertex Count: 132
Triangle Count: 164
Name: 3db_pot_01_yellow
Vertex Count: 132
Triangle Count: 164
Name: 3db_pot_02
Vertex Count: 151
Triangle Count: 140
Name: 3db_pot_02_brown
Vertex Count: 96
Triangle Count: 92
Name: 3db_pot_02_purple
Vertex Count: 96
Triangle Count: 92
Name: 3db_pot_02_white
Vertex Count: 96
Triangle Count: 92
Name: 3db_pot_02_yellow
Vertex Count: 96
Triangle Count: 92
Name: 3db_pot_03
Vertex Count: 128
Triangle Count: 140
Name: 3db_pot_03_brown
Vertex Count: 88
Triangle Count: 108
Name: 3db_pot_03_purple
Vertex Count: 88
Triangle Count: 108
Name: 3db_pot_03_white
Vertex Count: 88
Triangle Count: 108
Name: 3db_pot_03_yellow
Vertex Count: 88
Triangle Count: 108
Name: 3db_pot_04
Vertex Count: 80
Triangle Count: 44
Name: 3db_pot_04_brown
Vertex Count: 48
Triangle Count: 28
Name: 3db_pot_04_purple
Vertex Count: 48
Triangle Count: 28
Name: 3db_pot_04_white
Vertex Count: 48
Triangle Count: 28
Name: 3db_pot_04_yellow
Vertex Count: 48
Triangle Count: 28
Name: 3db_pot_06
Vertex Count: 144
Triangle Count: 140
Name: 3db_pot_06_brown
Vertex Count: 96
Triangle Count: 92
Name: 3db_pot_06_purple
Vertex Count: 96
Triangle Count: 92
Name: 3db_pot_06_white
Vertex Count: 96
Triangle Count: 92
Name: 3db_pot_06_yellow
Vertex Count: 96
Triangle Count: 92
Name: 3db_pot_07
Vertex Count: 258
Triangle Count: 252
Name: 3db_pot_07_brown
Vertex Count: 192
Triangle Count: 188
Name: 3db_pot_07_purple
Vertex Count: 192
Triangle Count: 188
Name: 3db_pot_07_white
Vertex Count: 192
Triangle Count: 188
Name: 3db_pot_07_yellow
Vertex Count: 192
Triangle Count: 188
Name: 3db_pot_08
Vertex Count: 212
Triangle Count: 188
Name: 3db_pot_08_brown
Vertex Count: 132
Triangle Count: 164
Name: 3db_pot_08_purple
Vertex Count: 132
Triangle Count: 164
Name: 3db_pot_08_white
Vertex Count: 132
Triangle Count: 164
Name: 3db_pot_08_yellow
Vertex Count: 132
Triangle Count: 164
Name: 3db_pot_09
Vertex Count: 151
Triangle Count: 140
Name: 3db_pot_09_brown
Vertex Count: 96
Triangle Count: 92
Name: 3db_pot_09_purple
Vertex Count: 96
Triangle Count: 92
Name: 3db_pot_09_white
Vertex Count: 96
Triangle Count: 92
Name: 3db_pot_09_yellow
Vertex Count: 96
Triangle Count: 92
Name: 3db_pot_10
Vertex Count: 192
Triangle Count: 188
Name: 3db_pot_10_brown
Vertex Count: 96
Triangle Count: 92
Name: 3db_pot_10_purple
Vertex Count: 96
Triangle Count: 92
Name: 3db_pot_10_white
Vertex Count: 96
Triangle Count: 92
Name: 3db_pot_10_yellow
Vertex Count: 96
Triangle Count: 92
Name: 3db_pot_11_brown
Vertex Count: 299
Triangle Count: 380
Name: 3db_pot_11_purple
Vertex Count: 248
Triangle Count: 380
Name: 3db_pot_11_white
Vertex Count: 299
Triangle Count: 380
Name: 3db_pot_11_yellow
Vertex Count: 297
Triangle Count: 380
This package contains many plants and pots models to decorate your game environment.
Price $15.00
Mini Survival: Props by That Skye
- All assets share one master material which can drastically improve the performance
- Total of 86 3D assets covering all essentials of survival genre
- Texture for the master material is only 256x256 pixels, further increasing performance
- Polygon count ranges between 100 and 5000
Mini Survival: Props contains 80+ stylized low-poly assets.
This pack focuses on delivering assets to get you started on and help you create your very own survival game. Pack contains assets from many different categories that are essential to making a survival game. Such as: Crafting Materials, Crafting Stations, Food and Drinks, Medical Supplies, Melee and Ranged weapons, Tools and others.
Price $7.00
Cartoon Kangaroo Rigged 3D Model by 3D-Disco
Number of textures: 5 (Color, Metallic, Roughness, Normal, AO)
Texture dimensions: 2k
Polygons: 2,610
Vertices: 2,218
UV mapping: Yes
Various: PBR, Geometry: Polygon mesh, Unwrapped UVs: Mixed
Cartoon Kangaroo Rigged 3D Model is completely ready to be used in your games, animations, films, designs etc.
Technical details:
- Polygons: 2,610
- Vertices: 2,218
- Textures: Color, Metallic, Roughness, Normal, AO
- All textures are 2k resolution
- The model is rigged
Price $55.00