Wild Barbarian by Vadim Prus
Contains 2048*2048 texture maps
Faces-27406
Tris-28030
Verts-26178
Number of Materials and Material Instances: 3
Number of Textures: 12
Number of meshes/prefabs: 2/2
Rigging: Yes
UV mapping: Yes
Textures - PBR
Price $25.00
ShaderGraph HotKey by NKStudio-Dev
This asset was created with a custom editor with UI ToolKit.
When the button is clicked, patching starts, and after embedding the shader graph,
hook it to activate the shortcut function.
This tool is a Unity shadergraph tool.
Installation is simple, and built-in, URP, and HDRP are all available.
If you click the left mouse button while holding down the desired shortcut key, a node will be created.
API Compatibility Level : Standard 2.1 Or Framework work !
Price $0.00
Tabletop Jazz Cafe (Free Music) by LudoLoon Studio
Audio file types: .wav
Sample rate: 44.1khz
Bit depth: 16-bit
Loopable: Yes
Additional: Stereo
Chill at a cafe, drink coffee and play games! Perfect for any situaiton that needs a jazz vibe.
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Format: .wav / 44.1khz / 16-bit depth / Loopable / Stereo
Style: Jazz / Chill
Total runtime: 1:59
File size: 16.7 MB
BPM: 65
---
If you use my track in your game I'll share it on my website & social media! E-mail your game promo to: connect@ludoloon.studio
Available to make custom music for your game at: https://ludoloon.studio/hire
Price $0.00
Pivot Cursor Tool - Rotation Helper by KAMGAM e.U.
This is for all those who have to routinely rotate and scale around an arbitrary point and want to do that conveniently.
What does it do exactly?
● It introduces a virtual pivot (called "cursor")
It is used as a transformation origin. Simply press "v" while using the rotate or scale tool and it will pop up. Those of you who know Blender will find it kinda familiar.
● Rotate and scale around any point
Do it without any hierarchy shenanigans (aka parenting).
● Scale two axis at once
Hold SHIFT while dragging one axis to scale the other two. The used key can be changed in the settings.
● Works right there in the SceneView
Implemented as a custom tool which, once enabled, uses all your familiar shortcuts (shortcut manager compatible!)
● Snapping & Framing
Snapping your pivot to any vertex has never been easier. To focus on it press "F" (can be changed in the settings).
● Parenting tools
Parent or unparent your objects with a single click.
● Supports Unity 2019, 2020, 2021, 2022, ... (LTS)
● Full source code included
You can see how it's done and make changes if needed.
What does it NOT do?
This not an "edit the pivot" tool. There already are great tools to do that. This is quite the opposite.
Use cases
Here are some of the things I use this for (and why I made it in the first place).● Align skinned meshes with the environment.
● Imagine importing a third party asset. Then you find out that the pivot is at a random position (think of trees with a pivot on top). Often you need to rotate and scale from somewhere specific (like the bottom). Usually I'd reparent this but for quick iteration it's convenient to use it as is. Especially during prototyping. "No need to clean it up yet. After all it's just a deco."
● Rotating a huge object around one specific position (doesn't have to be a vertex). If you are close to it then the pivot is often off-screen. Now with the cursor you can have the gizmo right in front of you. How convenient!
● Reparenting in the hierarchy is not very nice. With the "create parent" or "extract children" buttons it can be done super quickly. No need to touch the hierarchy window at all.
● Press F to focus on the selected vertex (cursor). Yes, you can press the middle mouse button too but that does not focus the exact vertex.
Notice
This is an editor only Asset. There is no runtime API.
Full source code included
I publish this plugin with full source code because as a developer I know how annoying it is to not have source code access. If you like it then please remind others to purchase the plugin. Don't just copy and paste it everywhere. Thanks :)
Installation
Download the Asset and import it into your project.
You are done, no additional setup is needed.
Usage
A new menu will be available under "Tools > Cursor Tool". Go check out the manual once the import is done.
Info: The settings file will be created under Assets/.
Support
If you have any questions or issues then please write to office[at]kamgam.com.
You can also ask in the dedicated Unity Forum thread. This way others can follow the discussion.
Please be patient, replies may take a few days. Please include your Asset Store Order Nr in your requests via email. Thank you.
Known Issues
None, please contact me if you find any.
License
The code and Assets are (if not specified differently) Copyright KAMGAM e.U.
The code can only be used under the standard Unity Asset Store End User License Agreement. A Copy of the EULA APPENDIX 1 is available at http://unity3d.com/company/legal/as_terms
Changelog
v1.0.0
* Initial public release.
Price $9.99
Spider E by Tokiyoshi Takaya
* 9996 triangles, 1 mesh.
* Rigged Generic.
* 30 animations: airborne, attacks, damage, dead, die, down, downdead, fall, groggy, idles, run, showup, skills, sprint fly, stand, stun, walk.
* 4K PBR textures: albedo, normal, metallic, emission.
* Animations inside FBX file.
Price $25.00
PID Control by Building Blocks
A PID implementation for Unity. PIDs can be used to control forces or drag or really anything you want if you translate the control value into something that works for the application. They are useful when there is a delay in the process or a control setpoint that needs to be maintained.
The application of a PID may not be readily visible which is why there is a demo included that focuses on being entirely visible though unlikely to be actually used. This makes it possible to watch what each configured value does. For instance, proportianal is like step size, integral will accumulate error over time and derivative will kick the output in advance, predictively. There is an explanation of each setting in the documentation as well as tooltips and summaries inside.
Easy to use, I recommend a -1 to 1 output range or similar used as a multiplier as part of an algorithm for control, or can be used for direct control as seen in the example.
Price $4.99
Interior Oil Lamps Pack by Sursson
Number of textures:
1 x Flame effect (Additive color) (512 x 512)
5 x FancyGlass Clean (Albedo + AO + Emission + MS + Normal) (1024 x 1024)
5 x FancyGlass Dirty (Albedo + AO + Emission + MS + Normal) (1024 x 1024)
5 x Glass Clean (Albedo + AO + Emission + MS + Normal) (1024 x 1024)
5 x Glass Dirty (Albedo + AO + Emission + MS + Normal) (1024 x 1024)
4 x Metal Brass (Albedo + AO + MS + Normal) (2048 x 2048)
4 x Metal Old (Albedo + AO + MS + Normal) (2048 x 2048)
4 x Metal Steel (Albedo + AO + MS + Normal) (2048 x 2048)
Total: 33 Textures
Polygon count:
[Mesh name] ([LOD0 - LOD1 - LOD2] tris)
Ceiling_Glass (356 - 176 - 112)
Ceiling_GlassInside (284 - 128 - 80)
Ceiling_Holder (1620 - 1044 - 424)
Ceiling_Metal (1052 - 636 - 274)
Ceiling_Hook (176 - 88 - 68)
Chandelier_Glass (1058 - 528 - 160)
Chandelier (4984 - 3176 - 2104)
Short_Glass (356 - 160 - 96)
Short_GlassInside (284 - 112 - 64)
Short_Metal (978 - 554 - 272)
Tall_Glass (356 - 176 - 112)
Tall_GlassInside (284 - 128 - 80)
Tall_Metal (1554 - 938 - 390)
Wall_Glass (556 - 256 - 128)
Wall_GlassInside (460 - 192 - 80)
Wall_Holder (528 - 416 - 242)
Wall_Metal (746 - 414 - 216)
WallNail (62 - 46 - 22)
Number of prefabs:
1 Flame effect
3 Ceiling (metal plate cover)
3 Ceiling (Chandelier - painted glass bowl)
3 Hanged (lamp body placed into ceiling prefabs)
3 Short (tablelamp)
3 Tall (tablelamp)
3 Wall (lamp body placed into wallholder)
3 Wall Holder (holder nailed into wall)
Total: 22 prefabs
Rigging: No
Animation count: None
UV mapping: Yes
LOD information:
3 levels for each model
PBR Materials (both URP and Built-In RP)
This package contains the following types of interior oil lamps:
Short tablelamp, Tall tablelamp, Wall lamp, Ceiling lamp with metal plate cover, Ceiling lamp with painted glass bowl.
Models are separated to offer visual variability:
Glass objects have emission masks for lit up versions, and also have clean and dirty types. For culling issues each glass has their inside and outside parts separated.
Ceiling and Wall Holders are separated from lamp models, so for example you can remove lamp objects to replace or inspect in game.
Ceiling holders have their pivot set in a position where it's possible give it a swinging motion.
Ceiling and Wall Holders have included hook and nail objects.
All lamp models have a parent object for a flame particle effect, which is included with this package.
Metal parts have 3 material variations:
Old (Rusty metal)
Steel
Brass
Models have PBR materials, and 3 stages of LODs.
Price $14.99
Small furniture pack by rezus13
In this pack:
House (5295 verts, 3821 tris)
Chair (2376 verts, 2276 tris)
Bed (608 verts, 532 tris)
Bedside Table (1377 verts, 1078 tris)
Small Table (3265 verts, 2704 tris)
Table (1449 verts, 1034 tris)
All textures are 2k Diffuse and Normal
Enjoy! Happy game making.
All my assets can be found here
Price $0.00
SovPunk Soviet Future Cyberpunk City by 3Dokk
Number of textures: Color, Metalic, Nomal, Emmisive.
Texture dimensions: From 2k to 8k depending on the model.
Minimum polygon count: 120.
Maximum polygon count: around 25k.
Number of meshes/prefabs: 196.
UV mapping: Yes.
LOD information (count, number of levels): From 2 to 4 LOD levels.
Types of materials and texture maps: Standard.
The package consist of 196 models with a variety of modular building prefabs, props, furniture and one vehicle cyberUAZ. The package is ready to be used in games. I hope you can find this asset useful.
Price $30.00
Skeleton_Pack by Njordmund
Skeleton 1
Textures:
Body and armor 4096x4096
Weapon 2048x2048
9 materials
38 textures
Animations:
Animations and rigging in Maya
Anim list:
jump(missing in the video preview)
attack(x6)
walk(x2)
run
walkback
strafe LR
turn 180
rage
idle(x5)
gethit(x4)
death(x3)
Polycount:
Character
Vert 27070
Faces 23274
Tris 41022
Weapon:
Vert 561
Faces 552
Tris 996
Shild:
Vert 777
Faces 762
Tris 1524
Skeleton 2
Textures:
4K PBR Textures(tga)
40 textures
9 materials
Animations:
Animation and rigging in maya.
Model contains 41 animations:
attack(x6)
walk(x3)
run(x2)
walkback(x2)
strafe LR(x4)
turn 180(x2)
rage
jump(x2)
idle(x7)
gethit(x4)
death(x4)
Polycount:
Character:
Vert 28035
Faces 24315
Tris 44133
Weapon:
Vert 811
Faces 728
Tris 1448
Skeleton 3
Textures:
4K PBR Textures(tga)
41 textures
10 materials
Animations:
Animation and rigging in maya.
Model contains 41 animations:
attack(x6)
walk(x3)
run(x2)
walkback(x2)
strafe LR(x4)
turn 180(x2)
rage
jump(x2)
idle(x7)
gethit(x4)
death(x4)
Polycount:
Character
Verts: 22352
Faces: 19116
Tris: 36143
Weapon
Verts: 1156
Faces: 990
Tris: 1938
Skeleton 4
Textures:
4K PBR Textures(tga)
6 meterials
26 textures
Animations:
Animation and rigging in maya.
Model contains 41 animations:
attack(x6)
walk(x3)
run(x2)
walkback(x2)
strafe LR(x4)
turn 180(x2)
rage
jump(x2)
idle(x7)
gethit(x4)
death(x4)
Polycount:
Character
Verts: 16699
Faces: 11033
Tris: 21570
Weapon
Verts: 340
Faces: 266
Tris: 526
Skeleton 5
Textures:
4K PBR Textures(tga)
35 textures
8 materials
Animations:
Animation and rigging in maya.
Model contains 41 animations:
attack(x6)
walk(x3)
run(x2)
walkback(x2)
strafe LR(x4)
turn 180(x2)
rage
jump(x2)
idle(x7)
gethit(x4)
death(x4)
Polycount:
Character
Vert 21 541
Faces 18892
Tris 32121
Weapon:
Sword
Vert 737
Faces 556
Tris1096
Shild
Vert 614
Face 572
Tris 1110
The Skeleton pack has 5 models. The pack is suitable for your projects of thegenre: RPG, strategy, etc.
Price $150.00
Cliff Rock Bundle by LowlyPoly
Cliff Rock Bundle with realistic textures that are ready to be dropped into any game project, perfect for stylized and fantasy environments.
Features:
- 54 objects
- Mesh 2500-4000 polygons per model
- 2048x2048 px.
- Mobile/PBR ready
◼ Collection of Textures ◼
- Extreme Texture Collection (925+textures ) - Stylized Texttures
- Super Texture Collection (600+ textures) - Stylized Textures
- Mega Bundle Part 1 - 300+ Hand Painted Textures
- Mega Bundle Part 2 - 300+ Ultimate Texture Collection
- Mega Bundle Part 3 - 325+ Stylized Textures
◼ Top Assets ◼
- Mega Bundle Texture Collection's
- Stylize Texture Set's
- Fantasy Buildings and Structures
- Fantasy Environment
- Fantasy Props
- Free Game Textures
- Realistic Car Collection
*You can combine this asset pack with our Textures.
Follow us for updates and news:
Web | Facebook | Email | Discord | Instagram
Price $25.00
Baby Rattles by すぅ魔王/su-maou
Pink, Blue, Green
Textures are 1024 x 1024.
Polygon count per model is 1240.
WoodRattle
Texture is 512 x 512.
The polygon count is 1888 for the body, 180 polygons for each ball, 1440 polygons for 8 balls, and 3328 polygons in total.
RattleTower
Texture is 512 x 512.
Body 1568 polygons, balls 180 polygons each, 8 balls 1440 polygons, total 3008 polygons.
A Cylinder was inserted inside the WoodRattle and RattleTower, a script was used to invert the normals, and a Collider was set.
Translated with www.DeepL.com/Translator (free version)
5 models of cute rattles.
3 are the same model and 3 different textures.
Two rattles have a collider with 8 moving balls, rigid body, and a script to flip the normals. 2 different textures.
Includes 5 Prefab and 7 FBX.
Price $4.99
Everyday Life by Ruud
File type: WAV file
Sample rate: 44.1kHz
Bit depth: 16 bit
Stereo
BPM: 90
Key: E min
Duration: 2:30
"Everyday Life" is a light and quirky piece, it's not specific of genre and can be used in many different scenarios. It has a playful, silly and ridiculous feel to it and could be perfect for comedic moments, comedy sketches, drama scenes or soap operas.
If you're looking for custom and exclusive music for your project, please contact me at info@mytonmusic.com
Price $15.00