2D Environmental Kit by Aparicio Silva
Format:
Transparency PNG
Animated:
Sprite-sheet frames.
Trees Animations (28 sprites sheets):
Green Pines (12 sprites)
Dry Pines (12 sprites)
Snow Green Pine (12 sprites)
Snow Dry Pine (12 sprites)
Green Poplar (12 sprites)
Dry Poplar (12 sprites)
Dead Tree (12 sprites)
Tree stump (12 sprites)
Additional:
Pixel art based.
Constraints:
This is just sprites and pre-build animations on a demo scene. No code included.
This Package contains 32 sprites sheets of a 2D Objects that is suitable for top-down and side-scrolling games.
The texture size is 64x64 including animation safe frame.
The true resolution is roughly around 50x25 for small objects. (depending on animation frame).
INCLUDES.
- Wind animations for all the Tree models.
- Trees with different biomes and seasons.
- Rocks with different biomes.
- Consumable plants with 4 growth stages.
Price $5.99
TheDrago2 by Ilay Marchenko
Number of textures 11
Texture dimensions 4096*4096
Maximum polygon count 10902
Number of meshes/prefabs 5
Rigging: Yes
Animation count 17
UV mapping: Yes
LOD information (count, number of levels) No
Types of materials and texture maps (e.g., PBR) Yes
Low-poly 3D Model The_Dragon2
Texture pack one 4096x4096
The model contains 17 animations.
Idle pose 4
Walk 2
Run 2
Jump 1
Get Hit 2
Attack 3
Death 2
landing 1
Five skins
Five materials
texture maps 11
UV parameter set
faces 10906
verts 10958
Tris 21014
Price $30.00
Apple monster by RockStarMaks
Number of textures: 39
Texture dimensions: 4096x4096, 1024x1024
Polygon count of the Carrot Monster model: 16394
Minimum polygon count: 16394
Maximum polygon count: 16394
Number of meshes/prefabs: 3/10
Rigging: Yes
Animation count: 24
UV mapping: Yes
LOD information (count, number of levels): No
Types of materials and texture maps (e.g., PBR): PBR
Low-poly model of the character Apple monster.
Has the height of a man and is suitable for games of different genres: first-person shooters, RPG, strategy, etc.
All objects have fully unwrapped UVs.
4 Body Skins.
2 Haulm Skins.
2 Leaf Skins.
6 Eye Skins.
14 materials.
39 texture maps.
Texture size:
Body 4096x4096
Haulm 1024x1024
Leaf 1024x1024
Eye 1024x1024
24 animations.
Type animations:
attack (x5)
walking (x5)
running (x2)
jump (x2)
idle (x4)
death (x2)
gethit (x3)
growl
Number of polygons in the model:
Apple with haulm: tris 32291; verts 18571;
Apple without haulm: tris 30500; verts 17532;
Haulm: tris 1791; verts 1039;
Price $29.99
Hyper-Casual Stickman Jobs Package by 404 Games
Set of hypercasual stickman characters jobs package with sphere heads for creating games within the hypercasual genre.
Prefabs include hyper casual stickman characters in a variety of 12 different jobs characters.
This package contains the following
-Police
-Farmer
-Worker
-Fireman
-Business Man
-Chef-Cooker
-Cowboy
-Prisoner
-Thief
-Boxer
-Secretary
-Ninja
Hypercasual stickman characters have about 1700-3300 verts.
Package does not contain animations.
Hypercasual stickman characters is full rigged and will work with Mixamo.
Price $11.99
LittleDemon1 by Panchenko Lyudmila
animations 25
materials 4
textures 15
textures res 4096x4096
The model contains 25
attack (x3)
walking (x1)
running (x1)
Straif LR (x2)
idle (x5)
death (x1)
gethit( x3)
rage
flying action (x8)
faces 6843
verts 6692
tris 13038
PBR textures
No LODs
animations 25
materials 4
textures 15
textures res 4096x4096
The model contains 25
attack (x3)
walking (x1)
running (x1)
Straif LR (x2)
idle (x5)
death (x1)
gethit( x3)
rage
flying action (x8)
faces 6843
verts 6692
tris 13038
Price $40.00
Low Poly Tram 17 by Lowpoly_Master
Model is built with great attention to details and realistic proportions with correct geometry.
4k textures are very detailed so it makes this model good enough for close-up.
Features:
Low Poly Tram 17_separate wagon (complete with separate mesh wagone ,bogie and Pantograph
polys:12931, Tris:28540, Verts:14820
tram map size 4k ---diffuse,specular,height,Normal,occlusion
Indicator_01 map size 512x512----diffuse,specular,height,Normal,occlusion
tram led text map 1666x1845 diffuse,specular,
Low Poly Tram 16_Headlight MAP 2583x864 diffuse,specular,
Model is correctly divided into main part and animation parts
Model completely unwrapped.
Model is fully textured with all materials applied.
Pivot points are correctly placed to suit animation process.
All nodes, materials and textures are appropriately named.
Price $16.00
Scary mechanical doll (HDRP) by AndreyKalinin
Number of textures: 12
Number of Materials: 4
Textures resolution: 4096x4096px (BaseMap, MaskMap, NormalMap).
Polygon count: 19492 triangles
Number of meshes: 1.
Number of prefabs: 4.
UV mapping: Yes
Animation count: 1.
Rigging: No
The asset includes a model of a mechanical doll with four material options and animation of the doll's movement, perfect for your horror projects.
Price $15.00
Lord Hell by Tokiyoshi Takaya
* 9673 triangles, 1 mesh.
* Rigged Generic.
* 21 animations: airborne, attack, damage, dead, die, down, downdead, fall, groggys, idle, run, skills, stand, stun, walk.
* 2K PBR textures: albedo, normal, emission, metallic.
* Animations inside FBX file.
Price $20.00
Skateboard Animated (Cartoonic) by SR Studios Kerala
These animated skateboard's are perfectly fit for cartoon themed out of reality games, but can also used in real-life games.This pack comes with many unique texture variations and animations.
Technical Details:-
- Vertex count : 2852
- Tris count : 5604
- Animations : 12 (Wave, Speed up, Long leg, Wide leg, Drift L, Drift R, Jump, Snake, Snake 02, Extra long leg, Flag, Tail)
- Texture Variations : 10
- Used Material(s) : Unity Standard Shader
- Texture maps : Albedo/Base Color, Metalic Rough
- Texture Size : 2048(.png)
- Prefabs : 10
Other features:-
- Rigged model
- Low-poly
- 12+ Stylized cartoonic animations included
- Seperated wheels
- Simple colliders attached
- Easy to change colors
- Mobile, AR supported
- Guides included
Contact: srstudioskerala@gmail.com
Price $6.00
Russian soldier of World War II by Agarkova_CG
PBR textures.
Body
-Albedo
-Normal map
(all 4096-4096 size)
Clothes
-Albedo
-Metallic
-Normal map
(all 4096-4096 size)
Accessories
-Albedo
-Metallic
-Normal map
(all 4096-4096 size)
Beard, brows
-Albedo
-Opacity
(all 4096-4096 size)
Hair
-Albedo
-Normal
-Alpha
(2048-2048 size)
Lashes
-Opacity (1024-1024 size)
Tris: 53899
Verts: 31483
Normal map format – Open GL.
Prefab – 1.
Thank you all for purchasing pack!
Hope you like it!!!
Price $17.99
AutoWiring by A Monkey Made This
Types
AutoWiring will automatically collect these items for you:
- GameObjects
- Components
- Resources
- StreamingAssets
GameObject attributes (vs equivalent / underlying functionality)
- [Find(string name)] == GameObject.Find(string name)
Component attributes (vs equivalent / underlying functionality)
- [GetComponent(Type type)] == GetComponent<T>()
- [GetComponentInParent(Type type)] == GetComponentInParent<T>()
- [GetComponentInChildren(Type type)] == GetComponentInChildren<T>()
- [GetComponents(Type type)] == GetComponents<T>()
- [GetComponentsInParent(Type type)] == GetComponentsInParent<T>()
- [GetComponentsInChildren(Type type)] == GetComponentsInChildren<T>()
Note: you can also use overloads such as [GetComponent(Type type, In searchLocation)] to turn a [GetComponent] into [GetComponentInChildren] by adding the argument [GetComponent(In.Children)]. Also, there is no difference between [GetComponent] and the [GetComponents] equivalents so can be used interchangeably without errors or any additional effort.
Resource attributes (vs equivalent / underlying functionality)
- [GetResource(string path)] == Resources.Load(string path)
StreamingAssets attributes (vs equivalent / underlying functionality)
- [GetStreamingAsset(string path)] == Unity StreamingAssets Documentation
Uses attributes and reflection to automatically search for components, rather than having to create the definition then later use one of the GetComponent<T>(). Simply write your definition, annotate it with some [GetComponentInParent] metadata then hit AutoWiring.ApplyTo(this); when you instantiate your component and AutoWiring will do the rest for you!
The tags are customisable too- whether you just want to write [GetComponent] and let the code figure it out that you actually meant [GetComponents] or get super specific with [GetComponent(typeof(ISomethingOrOther), In.Children)].
Most streamlined boilerplate implementation?
- Collect underpants.
- Add a [Configure] annotation to a MonoBehaviour class definition. (It makes the reflection more efficient!)
- Add a GameObject field and let's call it Bob. Bob can be public, private, internal or protected, whatever they want.
- Annotate Bob with a [Find("Bob")].
- Add AutoWiring.ApplyTo(this); to OnEnable(), Awake() or Start(). Then add Debug.Log($"Hello {Bob}!"); on the next line.
- Make two GameObjects in a scene, call one of them Bob. You can decide what to call the other one, but add your test MonoBehaviour to it too.
- Press "Play" then say "Hello Bob!" when you see it in the Console.
- Profit!
See, wasn't that easy? In eight steps you did what could be done in about two lines of code! Lolz. OK, fine ... but now you have the context that the field or property definition has an annotation right next to it that describes how it is used, rather than potentially being several hundreds of lines or more apart (it happens, I've seen it).
Think of these attributes as being similar to the [RequireComponent] attribute but ones that actually goes and gets the component, resource or streaming asset. Cool Eh? Some of them will even also add a component if it doesn't find one, so adds a bit more resillience too.
AutoWiring's examples uses the following assets under Creative Commons BY license.
Shared
- "House" by Justin Roberts (A Monkey Made This).
Example 05 Resources
- "Desist" by Giant Robotic Ant (Justin Roberts / A Monkey Made This).
- "Probe" by Giant Robotic Ant (Justin Roberts / A Monkey Made This).
- "Shark" by Justin Roberts (A Monkey Made This).
- "UniCow" by Justin Roberts (A Monkey Made This).
Example 06 StreamingAssets
- "Cheap attack droid" by Giant Robotic Ant (Justin Roberts / A Monkey Made This).
- "Directional impulse controller #32" by Giant Robotic Ant (Justin Roberts / A Monkey Made This).
- "Cabin" by Justin Roberts (A Monkey Made This).
- "LTank" by Justin Roberts (A Monkey Made This).
See-
See Third-Party Notices.txt file in package for details.
Price $50.00
Action Adventure Character Controller by Ifooboo
The package includes game-ready features such as melee combos, auto targeting, NPC dialogue, and menu navigation.
New Unity users will be able to use all the features without having to delve into the code, while experienced users can add and modify methods according to their own needs.
Editor scripts for automatic prefab and animator controller generation are also included to accelerate the asset creation process.
Access the drive to view project settings, script descriptions, guides, and more. A demo build using everything in the project's demo scene is also available for download.
• Uses the Character Controller system as opposed to the Rigidbody system.
• Requires two tags and eight layers for gameplay features to work.
• Requires the new Input System for controller input.
• It is advisable to create a New Project to import the required Project Settings.
This asset is governed by the Asset Store EULA; however, the following components are governed by the licenses indicated below:
• (Font) Manrope - SIL Open Font License
• (Script) Animation Curves - MIT License
See Third Party Notices.txt in the package for details.
Price $30.00
PREDATOR Frigate by CGPitbull
_Textures included (Tiff):
_4 color variations / PBR Materials (see previews)
_4 Albedo / Diffuse maps 4096x4096
_1 Normal map 4096x4096
_1 Glow (Emission) map 4096x4096
_1 Roughness map 4096x4096
_1 Metallic map 4096x4096
_1 AO map 4096x4096
_2 Texture color masks included, you can use these masks to create infinite color combinations (check previews for details).
Included 1 - 4096x4096 PSD file, you can customize colors, add your own logos, remove or add dirts & more. The previews images was done with Marmoset Toolbag.
This Original package contains one PREDATOR Frigate Spacecraft.
Poly count: Polys/23.655 - Verts/24.353 - Tris/45.042
To discover more CGPitbull models, please check my Asset Store publisher page
Set of one SF Spacecraft. NO animated parts, LOD or FX. Separate wings, can be animated. Check all previews, descriptions and video for full details before buying.
Price $32.00
Medieval Castle_Village by Plutark_games
Number of textures = 270
Texture dimensions =(4k,2k,1k)
Minimum vertices = 20 vertices
Maximum vertices = 80/000
Average vertices = 20/000
Number of meshes/prefabs = 356
LOD information (count, number of levels) = almost all models have LOD (with 3 LODs)
Types of materials and texture maps = all materials are built in
Collisions = yes (mostly mesh collider,box collider)
Medieval Castle_village,Game ready ,Modular,with 4k textures.good for high quality games.
all models are high poly.
link for playable Demo
Price $20.00
Waste Can PBR by AK STUDIO ART
Key Features:High-quality PBR-textures 3 color variations
- blue
- Gray
- Green
Mesh complexities:
Waste_Can 3486 verts; 3236 tris uv
Top 487 verts; 556 tris uv
Texture resolution: 2048x2048 px
Textures have 8 bits per channel
Includes 3 sets of materials with 6 textures:
● Diffuse
● Normal
● Specular
● AO
This package contains Waste Can ready to use.
The pack has highly detailed trashcans ready for use in your project. Just drag and drop prefabs into your scene and achieve beautiful results in no time.
Price $0.00
Food Pack | Low Poly Meat & Seafood by Mumifier
◼ Demo scene included
◼ Meshes: 70
◼ Prefabs: 70
◼ All meshes count: 21,165
◼ Average polygon count: (80 to 1,024)
◼Texture size: 512x512 map for all models (pure color palette)
✔ Mesh Collider
✔ Mobile, AR/VR ready
❌ LODs
❌ Animations
This pack includes a set of ready-to-use prefabs and 70 unique low poly models. You can use this pack in your next game it could be a cooking simulator or a grocery shop that you wanna fill, use in whatever you need.
Some models are detailed for example:
● Salmon
● Salmon skeleton
● Salmon fillet
● Salmon cut
● Salmon in a plastic tray
All models except the ground share the same material/texture for the best performance! also, there is a glass material applied to three prefabs.
There are 70 prefabs, and all of them have an optimized mesh collider(s) the total number of mesh colliders is 63, also there are prefabs with and without collider(s).
We are planning on improving and expanding This asset pack, If you think this pack is missing some of your needs, please contact us we will make sure to include them in a future update.
Related pack:
Food Pack | Low Poly Fast Food & Drinks
Food Pack | Low Poly Fruits & Vegetables
Price $15.99