Dark Elf Rogue Girl by Elsianne
TECHNICAL DETAILS:
Model has 2 body shapes - without clothes \ with clothes (both are rigged and with blendshapes)
faces - 26816, tris - 47227, verts - 28108
Rigged with Epic Skeleton\Humanoid rig. Eyes and breast are rigged too. Easy animations retarget!
Has Morph Targets, Blendshapes, Apple\ARKit Face Blendshapes(can be used for face mocap (live stream))
4K Textures - normal, metallic, roughness, albedo, opacity, thickness, emissive(PBR Textures Metal/Roughness). Has many hair\eyes\cloth\body\face colors.
Texture sets - Body, Face, Cloth, Eyes, Cornea, Hair, Weapon
Model has different texture colors.
THERE ARE NO BLUEPRINTS!
NO ANIMATIONS! (only demo animations in Unreal, retarget available)
Two side shader available!
Price $44.40
UGPT by Stendhal Syndrome Studio
• Ability to use different types of GPT models (LLaMA, Alpaca, GPT4All, Chinese LLaMA / Alpaca, Vigogne (French), Vicuna, Koala, OpenBuddy (Multilingual));
• The small size of GPT models. From 4 to 10 gigabytes;
• It works offline, in real time.
• Windows (x64).
UGPT uses llama.cpp under MIT License; see Third-Party Notices.txt file in package for details.
Price $24.99
AA_Hooligan_Walk by activeanimation
Technical details
Rigging: Yes
Animation count:30
Animation type list: fbx
motion capture
This asset is composed of various 30 high-quality motion capture animations needed for game development.
Animation Clips consist of all individually looping animation Mecanim compatible.
Also, all motion is humanoid based.
We have a professional motion capture team. Our database has thousands of animations.
We are pleased to share with you our motion capture work. Please look forward to more work from us. Please stay tuned!
Animations:
AA_Hooligan_Walk_type01
AA_Hooligan_Walk_type02
AA_Hooligan_Walk_type03
AA_Hooligan_Walk_type04
AA_Hooligan_Walk_type05
AA_Hooligan_Walk_type06
AA_Hooligan_Walk_type07
AA_Hooligan_Walk_type08
AA_Hooligan_Walk_type09
AA_Hooligan_Walk_type10
AA_Hooligan_Walk_type11
AA_Hooligan_Walk_type12
AA_Hooligan_Walk_type13
AA_Hooligan_Walk_type14
AA_Hooligan_Walk_type15
AA_Hooligan_Walk_type16
AA_Hooligan_Walk_type17
AA_Hooligan_Walk_type18
AA_Hooligan_Walk_type19
AA_Hooligan_Walk_type20
AA_Hooligan_Walk_type21
AA_Hooligan_Walk_type22
AA_Hooligan_Walk_type23
AA_Hooligan_Walk_type24
AA_Hooligan_Walk_type25
AA_Hooligan_Walk_type26
AA_Hooligan_Walk_type27
AA_Hooligan_Walk_type28
AA_Hooligan_Walk_type29
AA_Hooligan_Walk_type30
Price $9.99
Simple Swimming by Lenny’s Motions
Number of textures : 2
Texture dimensions: x1024
Polygon count of [dummy character]: 13,425
Rigging: Yes
Animation count: 7
UV mapping: Yes
Need Simple Swimming affordable animations, you came to the right place.
This pack contains 7 most simple swimming animations you can use in any type of game.
for further information contact.
Price $4.99
Fantasy village and nature with resources for Low Poly RPG by Makani Studio
Number of textures: 1
Texture dimensions: 512x512
Polygon count Buildings: 500-20000
Polygon count Nature assets: 50-10000
Polygon count Props: 100-6250
Polygon count Resources: 300-14000
Polygon count Ruin assets: 70-3000
Polygon count Tiles: 20-100
Number of meshes/prefabs: 298/296
Animation count: 0
UV mapping: Yes
LOD information (count, number of levels): n/a
Types of materials and texture maps (e.g., PBR): Texture atlas
A distinctive feature of this pack is that all the trees have separated stumps, logs and even planks which can be made out of logs. The same for the ores: you can find not only veins, but also ores and ingots.
A demo scene is also included. You can use any prepared areas from the demo or build your own perfect locations.
Different forests, a village, a cemetery, ruins - all of these and more.
List of assets:
- 26 Buildings
- 139 Nature assets
- 27 Ruins assets
- 44 Resources
- 24 Tiles
- 36 Props
Have fun!
Price $17.99
Survival Horror Ambience by Adam Simoes
Technical Specification
- Size of 562.6 MB
- 12 unique tracks and musical cues
- 24bit / 48kHz uncompressed WAV files
- Mixed in Stereo
Creating an Unsettling Ambience
Ambience is everything in a Horror Game. That’s why each ambience has been carefully crafted for unsettling atmosphere, with a variety of textures and disturbing sounds. It includes a large selection of dark, ambient loops that are perfect for creating tension and fear. For each track represent a place or an action built for Survival horror.
For further inquiries, you can visit my website : adamsimoes.com
Or contact me at adam.simoes@outlook.fr
Price $19.99
Survival Horror Themes and Music by Adam Simoes
Technical Specification
- Size of 186.9 MB
- 11 unique tracks and musical cues
- 24bit / 48kHz uncompressed WAV files
- Mixed in Stereo
Audio Preview Themes | Audio Preview Musical
Ideal for Storytelling and Narrative Path
You can use the short themes to create story and maintain a consistent storyline throughout the game with motifs and their variations. All tracks are composed using high-quality instruments, recordings and sound design.
You can also use the musicals provided to add music in-game in order to enhance the immersion of your player.
For further inquiries, you can visit my website : adamsimoes.com
Or contact me at adam.simoes@outlook.fr
Price $19.99
The Vegetation Engine | Terrain Blanket Module by BOXOPHOBIC
Documentation | Join Discord | Contact
Welcome! All asset-related discussions are moving to Discord. Join us for more information, updates, if you experience any issues, or if you just want to say hi!
Please check the description, limitations, disclaimers before buying the asset!
○ Overview
The Terrain Blanket module allows you to conform big patches of grass or meshes to the terrain and align the meshes to the terrain normals, similar to decal projection, but using actual geometry. The shaders are using the pre-baked pivots to treat each mesh sub-object as a single object allowing you to use fewer objects while covering bigger areas. Check the documentation for more details!
⚠ Requirements
The latest version of the Vegetation Engine is required for the module to work!
🛈 The Vegetation Engine is a set of high-quality shaders and tools designed to unify 3rd party vegetation under the same system. Enable high-quality wind motion, interaction, seasons, wetness, subsurface, height-based blending, etc. for all vegetation assets with Standard, Universal, or HD Render Pipeline!
○ Compatibility
The Terrain Blanket Module supports the following Render Pipelines:
✓ Standard Render Pipeline 2021.3+
✓ Universal Render Pipeline 12 - 14+
The Terrain Blanket Module has integration with the following 3rd party tools:
✓ Amplify Shader Editor - Full shader editing support
✓ GPU Instancer - Instanced Indirect support
✓ Nature Renderer - Procedural Instancing support
✓ Instant Renderer - Procedural Instancing support
✓ Vegetation Studio - Instanced Indirect support
✓ Vegetation Studio Pro - Instanced Indirect support
The Terrain Blanket Module supports the following add-ons:
✓ The Vegetation Engine • Terrain Elements Module
○ Limitations
🞫 Shader Model 4.5+ capable devices are required (Desktop / High-End Mobile)
🞫 Scalable Ambient Obscurance is not supported in Forward Rendering
🞫 Beta and Alpha Unity versions are not officially supported
○ Disclaimer
⚑ The Blanket shaders have features like snow, wetness, size fade, colors, and vertex elements support always enabled! They can be further optimized using the Amplify Base Function, by disabling the features you don't need!
⚑ The Blanket shaders are designed to be used as terrain details and they are not compatible and not designed to work with the Amplify Impostors module!
○ More Assets
✓ The Vegetation Engine • Unified wind shaders for any vegetation
✓ The Vegetation Engine • Amplify Impostors Module
✓ The Vegetation Engine • Mobile Shaders Module
✓ The Vegetation Engine • Terrain Elements Module
✓ The Vegetation Engine • Terrain Details Module
✓ Atmospheric Height Fog • Optimized fog for consoles, mobile, and VR
✓ Polyverse Skies • Low poly skybox shaders
✓ Free Skybox Shader • Cubemap extended shader
Price $20.00
CockroachT by DremornBB
three skins
3 materials
13 textures
All texture 4096x4096
Types of texture maps
Normal map
Ambient ocllusion
Metalic+gloss
Albedo
Emmision
The model contains 14
attack (x3)
Straif LR (x2)
idle (x2)
death (x3)
gethit(x2)
run
walk
faces 6062
verts 5764
tris 11484
Price $30.00
CockroachO by DremornBB
three skins
3 materials
13 textures
All texture 4096x4096
Types of texture maps
Normal map
Ambient ocllusion
Metalic+gloss
Albedo
Emmision
In the model it is desirable to use a shader with a two-sided display of polygons.
The model contains 16
attack (x3)
Straif LR (x2)
idle (x2)
death (x3)
gethit(x2)
rage
run
walk(x2)
faces 7158
verts 6828
tris 13540
Price $30.00
Bogomol by DremornBB
three skins
3 materials
13 textures
All texture 4096x4096
Types of texture maps
Normal map
Ambient ocllusion
Metalic+gloss
Albedo
Emmision
The model contains 14 animations
attack (x3)
Straif LR (x2)
idle
death (x2)
gethit(x3)
run
walk(x2)
faces 26475
verts 26141
tris 52241
Price $30.00
Scorobey by DremornBB
three skins
3 materials
13 textures
All texture 4096x4096
Types of texture maps
Normal map
Ambient ocllusion
Metalic+gloss
Albedo
The model contains 13
attack (x3)
Straif LR (x2)
idle (x2)
death (x2)
gethit(x2)
run
walk
faces 10433
verts 14984
tris 20460
Price $30.00
Emotional Music Pack - Tranquil Vibes by Elven Net
Number of Audio Wavs: 10
Sample rate / bit rate: 44,000 Hz, 16bit
Does music loop: Yes
Minutes of audio provided: 21 mins 10 sec
Supported Development Platforms: All
Windows: Yes
Mac: Yes
Immerse yourself in a world of serenity and wonder with 'Tranquil Vibes', the perfect musical companion for open world, RPG, and adventure games. Featuring ten carefully crafted tracks of ambient music that ebb and flow with melodic harmonies and soothing soundscapes, 'Tranquil Vibes' creates a calm and peaceful atmosphere that perfectly complements the exploration and discovery that is at the heart of any great game. Whether you're traversing lush forests, scaling treacherous mountains, or encountering strange and wondrous creatures, 'Tranquil Vibes' provides the perfect backdrop for your journey. Add it to your Unity project today and take your players on a musical adventure they won't soon forget!
Price $9.99
Kitchen furniture - Low-poly by Mohanad developer
Furniture and decor items from the project can also be used in other yours projects.
The scene is fully customized and ready to render.
All objects sorted by collections and have correct names.
Collection of 54 different kitchen props:
Furniture:
Fridge
washing machine
Dishwasher
Stove&Oven
Sink
Range hood
High Cabinets
Cabinets1
Cabinets2
Table
Fan
Windows
shelf
Walls
Clock
Door
Lamp
shelves
Tools:
Microwave
Teapot
Pan
Saucepan
Kettle
Oven Mitts
Toaster
Bowl
Chef’s Knife
Cutting board
Dishcloth
Dishes
Jar
Blender
Knife holder
Mug
Olive oilf
Wine glass
Washing powder
planet
washing-up liquid
Radio
TV
spices
Sponge
Food:
bread
cake
pizza
Fruit
Meat
Vegetable:
tomato
onion
Lettuce
Carrot
Bell pepper
Boteto
Key features:
There are 54 Meshes in this package. Prefabs are included so you can easily drag and drop
Mesh format - (FBX)
Texture format - (PNG)
This low poly scene is ideal for games or applications.
1 Demo - Camera
54 Models and prefabs / low poly
Textures png format (1024 x 1024)
Materials - 48
Textures - 22
This Low-poly Cartoon Kitchen furniture asset pack is perfect for any game developer looking to add a variety offurniture ,kitchen tools and food to their game. The pack includes super cute decoration assets such us Microwave, Radio, TV, Blender etc. And Also delicious foods from all around the world, such as and fast food such as pizza, cake, and Fruit. All of the items have been created in a low poly 3D style, allowing them to be easily integrated into a variety of game worlds. These assets are perfect for projects with a modern or retro style, or a more abstract look. With a variety of textures available, you can create a unique and vibrant look for your game. Whether you need a Kitchen furniture or variety of food showcase, this asset pack is sure to provide you with the perfect elements to make your game a stylized one!
50 objects prefabs with these details:
Vertices 38.982
Edges 75.248
Faces 36.942
Triangles 74.757
Price $15.00
Real New York City Vol. 4 by Geopipe, Inc.
- 404 building meshes
- 96 terrain meshes including roads, sidewalks, and water features
- 1506 objects including trees, street signs, waste receptacles, subway entrances, and more!
- Built-in Renderer shaders / using specular workflow.
- Terrain meshes can reach up to 5700 triangles.
- The largest of buildings is about 5600 triangles.
- Object model complexity ranges from benches with 260 triangles to subway entrances with 5500 triangles.
- The largest object textures are 2048x2048 and most are 1024x1024
- Building textures are 1024x1024
- Windowed building textures also have a specularity mask for the windows of size 1024x1024
- Most ortho textures are 2048x2048 and some are 1024x1024
- Street sign textures are 1024x128 for long names and 512x128 for short names
A large selection of real world buildings in the area around the Financial District in New York City, USA.
A total of 404 buildings along with roads, sidewalks, and water features. All meshes are textured.
Roadbeds and sidewalks are separate meshes and can easily be incorporated into path-finding.
Price $9.99
Yggdrasil - Console by PancakeBoiii
Yggdrasil Console by PancakeBoiii
Yggdrasil Console is a really neat Unity Asset that makes it super easy to create console commands for your game. You can use its user-friendly graphical user interface (GUI) to set the command name, description, usage, and aliases quickly. To function, it requires TextMeshPro.
Features:
Gameobject selection and advanced Gameobject Details (Transform position, Rotation, Scale)
Fully customizable
A Live Debug Log Feature that shows the unity Log in the console (Log, Warn and Error are all toggleable)
Predictive command input
Tab auto complete
Comes with 11 example commands that you can modify or delete as desired
Includes 3 example styles, including Default, Default_Top, Default_Detached
Has a First person example level
Supports rich text
Supports custom fonts
To get started, just type "help" in the console to display a list of available commands.
Creating a command is as easy as following these steps:
Open the Command Creator window in the Unity Editor by navigating to Tools > Yggdrasil Console - Command Generator
Fill in the Command Name, Description, Usage, and Aliases fields in the GUI.
Set the Command Output Folder field to the folder where you want the new command script to be generated (default folder: "Yggdrasil/Console/Scripts/Commands").
Click the "Create Command" button to generate the new command script.
Open the generated command script in your code editor and implement the command logic.
Save the command script, and the Yggdrasil Console will automatically load the new command.
If you have any questions or concerns, please reach out to us at TheMystNetwork@gmail.com. We're always happy to help!
Price $10.00
EA211 | Natural Engine Sounds by Shadow Mask Games
- All files in WAV
- Mono 44100Hz 32-bit
- Fully looped
If you are developing a racing game then you probably know how difficult it is to find good engine sounds for your project, most of them are not high quality and or not up to AAA games standards.
The Natural Engine Sounds is a high quality audio package that follows AAA games standards using the recording system at different RPMs to form a natural and realistic acceleration ramp without overdoing the pitch.
This package does not include any scripts only the EA211 engine sounds.
Price $24.99
Human Corpse NoHead by Qunatum
Rigged: Yes
Rigged to Epic skeleton: Yes
If rigged to the Epic skeleton, IK bones are included: Yes
Number of textures: 9
Number of Materials: 3
Texture dimensions: 4096 x 4096
Triangles count: 23486
Number of meshes: 3
UV mapping: Yes
Types of materials and texture maps: PBR
Materials have 3 Color Variations
High-quality realistic low-poly 3D models of Human Corpse NoHead
The model is ready for use in games and other real-time applications
Price $19.99
Horror Game Music Collection by Phat Phrog Studio
Sample rate: 44100
Bit depth: 16
Loopable: No
Additional: Stereo
A collection of 8 haunting suspenseful tracks that are perfect for games with a dark undertone or build suspense for your next creepy zombie survival game
Price $15.00
Terrain Generation Tool by Walkman
Key features of this package include:
- TerrainRenderer class: This class generates the terrain using a height map and applies the specified shader. It contains the necessary methods and variables to generate and update the terrain mesh.
- Shader: The package contains a custom shader named "Custom/VertexColorShader". It allows users to adjust properties such as the minimum and maximum height, colors, shininess, and texture of the terrain.
- Heightmap: The package includes a DEMO height map that is used to generate the terrain. The script reads the height map and creates a mesh from it.
The TerrainRenderer is a tool that generates a 3D terrain mesh from a 2D heightmap texture. It allows users to adjust the height of the terrain and apply a custom shader to control the visual appearance of the terrain, there's already one . The tool provides a simple user interface with keyboard controls for adjusting the terrain height and orientation in real-time, allowing for easy exploration and customization of the generated terrain. Overall, the TerrainRenderer is a versatile tool for quickly and easily generating detailed terrain meshes for use in Unity projects.
- Attach the TerrainRenderer script to the empty game object.
- In the Inspector window, you will see the properties of the TerrainRenderer script. Assign a height map texture to the "heightMap" field by dragging and dropping a texture onto the field. The height map texture should be a grayscale image where the darker pixels represent lower terrain and the lighter pixels represent higher terrain.
- Assign a shader to the "shader" field by selecting an appropriate shader from the list of shaders in your project.
- Adjust the "terrainHeight" field to set the initial height of the terrain. If you want to change it in the Play mode, open your GameObject with TerrainRenderer, in the bottom you will see the material, change those values to fit your generated terrain. To save these settings - open shader with any text editor and change the values inside the shader file.
Price $4.99