Automatic Rifle by SiaArt
Number of textures 3
Texture dimensions 4096x4096
Maximum polygon count 21 481
Number of meshes/prefabs 1/1
Rigging: no
UV mapping: Yes
LOD information (count, number of levels) No
Types of materials and texture maps (e.g., PBR) Yes
3d model Automatic Rifle
PBR Textures
Textures count 3
Materials 1
Price $29.90
Moeart BG Vol.12 School Gate by Moeart
A perfect background for Adventure Games and Visual Novels!
PSD data is included for color adjustments or further modifications.
If the tone of sample png does not fufil your need, feel free to customize it through PSD.
▼Size
・PNG 2560(w) × 1440(h) pixel
・PSD 2560(w) × 1440(h) pixel
▼Uses
・ Background for Visual Novel
・ Background image for RPGs
・ Conversation Event cut-in
・ Card games
etc.
▼Features:
・ Ready-to-use PNG images
・ Editable PSD files
・ All colors can be modified
・ Various parts
- time:3 types
・MOEART CO., LTD. (夢之繪有限公司)
・Email:Lovekunder@cgart.com.twcial use, please contact lovekunder@cgart.com.tw
Price $50.00
3D Prop Counter Desk by Julia Kozariv
Number of textures: 1
Texture dimensions: 4096х4096
Polygon count:
simple models : 40 - 2000 triangles
complex models : 2000 - 10 000 triangles
Number of Models: 284
Number of prefabs: 568
Rigging: No
UV mapping: Yes
This wonderful set of 3d models will come in handy when creating office, hotel premises, receptions and tables with upgrades.
You can use low-poly 3D models
in various types of games (ordinary, children's, cognitive, puzzle, stylized, match, etc.)
There are two types of shaders in the set: Toon and Lit.
There are also ready-made examples of collected scenes from these 3D models, you can also use them
The package includes:
Price $8.99
Apache AH-64D Israel Air Force Basic by Pukamakara
- Asset model has 41 objects (cockpit, fuselage, glass, lights, rotors, weapon, pilots)
- Asset model has:
- 223.796 polys
- 415.141 tris
- 227.095 verts
- Asset model has 6 animations (name: frames)
- Full_Animation:0-200
- Main_Rotor_Rotation:200-300
- Main_Rotor_Blurred_Rotation:300-400
- Tail_Rotor_Rotation:400-500
- Tail_Rotor_Blurred_Rotation:500-600
- Navi_Lights_On:610-620
Textures (*.TGA) 4096x4096 for large parts (e.g. fuselage) and 1024x1024 for small parts (e.g. pilots):
=========================
- - Diffuse
- - Specular
- - Glossiness
- - Base color
- - Metallic
- - Emissive
- - Normal
- - Ambient Occlusion
Static and Complex Animation versions are not included and available as seperate models (see my profile)
Included weapon. Each available as separete model (see my profile):
- External Fuel Tank
- Launcher M-260 with Hydra 70 missiles
- Launcher M-261 with Hydra 70 missiles
- Hellfire launcher and missiles
- M230 chain gun
- AIM-92 Stinger Launcher and missiles
- AIM-9L Missile
Low poly
Real world scale
Units used: meters
===========
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- All parts are fully UV unwraped. No multi-materials or color fills.
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)
- PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
Originally created with 3ds Max 2021. No 3rd party plugins required.
Software used:
- 3ds Max 2021 for modeling
- UV Layout for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag and V-Ray for rendering
NOT included with the file:
=========================
- Light rig/HDRI
Tags:
helicopter israel chopper copter aircraft airforce air force war attack strike army boeing apache ah-64 ah 64 ah64 american vechicle
helicopter,israel,chopper,copter,aircraft,airforce,air,force,war,attack,strike,army,boeing,apache,ah-64,ah,64,ah64 american,vechicle
Price $149.00
Calm Instrumental Music - Nightfall by Soundtrack Forge
Audio file types WAV
Sample rate 44.1 kHz
Bit depth 32-bit
Loopable: Yes
Additional: Stereo
The audio files require 62,8 MB space.
This is a free music package for you to use in your projects and content.
It contains 5 loops that are between 30 and 45 sec.
Commercial distribution or re-selling is not permitted.
If you use any of those loops in your project or content, I would love if you attribute me as the composer!
Price $0.00
Food Cans by Archroda
Collection of food cans, 8 different labels(that dont make any sense), with multiple variants.
Total of 2 materials, 1 for label, 1 for metal parts.
Texture for labels is 2048x2048.
Textures for metal is 2048x2048.
There are total of 10 high and 10 low poly food cans.
Model stats:
--------------High Poly-------------------
- Food_Can_No.0_High - Poly:1,728 / Verts:1,730
- Food_Can_No.1_High - Poly:1836 / Verts:1838
- Food_Can_No.2_High - Poly:1836 / Verts:1838
- Food_Can_No.2_Ridged_High - Poly:4644 / Verts:4646
- Food_Can_No.2_Tall_High - Poly:1836 / Verts:1838
- Food_Can_No.2_Tall_Ridged_High - Poly:5508 / Verts:5510
- Food_Can_No.3_High - Poly:1836 / Verts:1838
- Food_Can_No.3_Ridged_High - Poly: / Verts:4654
- Spam_Can_High - Poly:2120 / Verts:2122
- Spam_Can_Small_High - Poly:2000 / Verts:2002
--------------Low Poly-------------------
- Food_Can_No.0 - Poly:468 / Verts:452
- Food_Can_No.1 - Poly:468 / Verts:452
- Food_Can_No.2 - Poly:468 / Verts:452
- Food_Can_No.2_Ridged - Poly:1170 / Verts:1154
- Food_Can_No.2_Tall - Poly:468 / Verts:452
- Food_Can_No.2_Tall_Ridged - Poly:1386 / Verts:1370
- Food_Can_No.3 - Poly:468 / Verts:452
- Food_Can_No.3_Ridged - Poly:1422 / Verts:1406
- Spam_Can - Poly:540 / Verts:522
- Spam_Can_Small - Poly:540 / Verts:522
Price $4.99
EasyLensFlareTool by Grayrail23
1.Camera depth method Implement.
2.Ray cast method Implement.
3.Support Atlas optimize.
This is a tool for creating lens halo and spot.
Can be used for various 3D game projects. Currently, URP and HDRP are not supported, but they will be updated in the future.
Price $0.00
GDTK: Stats by NullSave
Requires the free Game Developer's Toolkit to work.
Stats - Values that define abilities of a character. They have a minimum, maximum, value, special. These can support referencing other stats, use functions, be in a random range or have a conditional value. Stats can even regenerate their values!
Stat Mapper - Have an existing controller or other object you need to bind to your new stats? Don't want to have to code? Stat Mapper can bind any Stat to any public field on any component for you!
Stat Modifiers - Modifies a Stat in a variety of ways. You can target any of the 4 values of a Stat. You can instantly add/subtract from a value, change a value over time, change a value until the modifier is removed, or even completely rewrite the value of the stat!
Global Stats - Need Stats that can be referenced anywhere in your game by any client? Maybe a difficulty level or environment variable? Global Stats provides just that.
Traits - These items can grant your character Add-Ons (such as a new Attribute or Class) and can also add Stat Modifiers.
Classes - Your character can have multiple classes, each with their own individual level! Classes can also grant Traits to a character.
Races & Backgrounds - Your character can have 1 race and 1 background both of which can grant your character Traits.
Perks (aka Skills) - Allow your character to grow by adding new Perks/Skills. These items are unlocked either by Add-Ons (usually through a Level Reward or Class) or manually through a Perk Tree.
Status Conditions - Can be activated and deactivated based on conditions such as being overencumbered, out of stamina, etc.
Status Effects - Can be applied to characters by the environment, combat, or other sources and apply Stat Modifiers while active. They can even prevent and cancel other effects.
Level Rewards - Grant your player new abilities, classes, etc as a reward for leveling up!
Price $60.00
Action - Volume 2 - Cyberpunk Edition by Frequently Asked Music
Features:
- 10 Full length tracks
- 26 Short edits
- 84 Loops
- 26 Intro & Outro
Number of Audio Wavs: 147
Sample Rate/Bit Rate: 44.1 kHz, 16bit Stereo WAVs
Does Music Loop: Yes
Minutes of Audio Provided: 1h, 11min, 44sec
Supported Development Platforms: All
Supported Target Build Platforms: All
Action - Volume 2 is a modern take on the Action collection by FAM featuring aggressive synth and Cyberpunk vibes mixed with energetic epic elements. Multiple loops, stings and short edits included for a complete editing solution.
Heroes Will Prevail: Full length (02:05), 9 Loop, 3 Edits, 1 Intro, 2 Outro
Hammers Of War: Full length (01:20), 11 Loop, 4 Edits, Intro&Outro
Rise Of The Mech: Full length (00:49), 6 Loop, 2 Edits, Intro&Outro
Danger Incoming: Full length (01:54), 10 Loop, 3 Edits, 1 Intro, 2 Outro
Fight For Your Life: Full length (01:55), 8 Loop, 3 Edits, 1 Intro, 2 Outro
Face Your Fear: Full length (01:51), 13 Loop, 4 Edits, Intro&Outro
Destiny In Danger: Full length (01:47), 10 Loop, 2 Edits, 1 Intro, 2 Outro
Open The Gates: Full length (01:37), 8 Loop, 1 Edits, 1 Intro, 2 Outro
Times Of War: Full length (01:36), 6 Loop, 2 Edits, 1 Intro, 2 Outro
The Enemy Line: Full length (01:27), 6 Loop, 3 Edits, Intro&Outro
Price $29.99
Sci-Fi Helmet E-24 by SiaArt
Number of textures 4
Texture dimensions 4096x4096
Maximum polygon count 26 926
Number of meshes/prefabs 1/1
Rigging: no
UV mapping: Yes
LOD information (count, number of levels) No
Types of materials and texture maps (e.g., PBR) Yes
Price $29.90
Lowpoly Trees Cartoon Free by BE DRILL ENTER
Lowpoly Trees Cartoon Free
1 Diffuse Texture 16x16
Polygon Count: 75 - 3000 Polygons
- Trees
Tree_Free_01 743 Vertex
Tree_Free_02 1080 Vertex
Tree_Free_03 1537 Vertex
Tree_Free_04 1098 Vertex
- Tree Trunks
Tree_Trunk_Free_01 323 Vertex
Tree_Trunk_Free_02 533 Vertex
Tree_Trunk_Free_03 628 Vertex
- Bushes
Bush_Free_01 202 Vertex
Bush_Free_02 247 Vertex
- Grasses
Grass_Free_01 50 Vertex
Grass_Free_02 120 Vertex
Lowpoly Trees Cartoon Free
Pack contains 11 meshes and 11 prefabs for creating game.
Features:
Trees
Tree Trunks
Bushes
Grasses
Barriers.
One texture 16*16 for all meshes.
Compatible:
Unity 2018.1.0f1 or higher.
Price $0.00
AeroFlow - Physical Aerodynamics by Cyomo Solutions
- Highly Performant
- Works on all platforms
- Less than 100 lines of carefully crafted code
Note: If your looking for hyper-accurate/realistic Aerodynamics this isn't the asset for you. This is a very simple approximation of forces applied on surfaces. For most games, this works great, but for a 1:1 real flight simulator or something like that, this might not be enough.
Unleash the power of aerodynamics
Whether you're working on a flying game, a racing simulation, or any other project that requires aerodynamics, this asset has you covered.
It's easy to use, yet packed with powerful features, making it the perfect choice for those who want to add simple and fast aerodynamics to their projects without spending a lot of time and effort.
AeroFlow applies drag to a Triangle/AeroSurface in a manner reminiscent of fluid dynamics. You could create VR Wings or have Physical VR Swimming by having a one-day AeroSurface so when you move the controller down it has drag, but not when going up.
There really is no limit to what you could create with AeroFlow if you use a little bit of Imagination.
Demos
Note: All these demos are Windows Executables! Hosted via Google Drive!
- QuadCopter Demo - A super simple Quad Copter powered only by AeroFlow and HingeJoints
- Car Downforce Demo - An example of using AeroFlow on a car to improve stability and apply downforce
- Stress Test Demo - 200+ Propellers
Features
- It runs on all Unity-supported platforms!
- Highly Stable
- Works with any Rigidbody configuration
- Extremely Lightweight, with less than 100 lines of carefully crafted code (Not including editors)
- No Baking or Pre-Calculated forces, it works entirely in runtime!
- Highly Configurable
- Can work with Procedural Meshes
- Almost every line of code has a comment
- Active and Friendly Support on our Discord Server
Price $29.99
Bunny Gyaru(URP) by Elsianne
RENDER MADE IN MARMOSET!!!
TECHNICAL DETAILS:
Model has ! body shapes - without clothes(Censored version) \ with clothes (all are rigged and with blendshapes)
faces - 32534, tris - 62979, verts - 44789
Rigged with Epic Skeleton\Humanoid rig. Eyes and breast are rigged too. Easy animations retarget!
Has Morph Targets, Blendshapes, Apple\ARKit Face Blendshapes(can be used for face mocap (live stream))
4K Textures - normal, metallic, roughness, albedo, opacity, thickness, emissive(PBR Textures Metal/Roughness). Has many hair\eyes\cloth colors.
6 Texture sets - Body, Face, Cloth, Eyes, Cornea, Hair (Censored version in Engines)
Model has different texture colors.
THERE ARE NO BLUEPRINTS!
NO ANIMATIONS! (only demo animations in Unreal, retarged available)
Model has added bones for eyes(eye_l, Eye_r) and breast(breast_l, Breast_r).
Low Poly Suitable for games of different genre: RPG, strategy, first-person shooter, etc.
Price $44.40
MIS-Swimming by MyMOBILIN
✅ Only officially supports for the latest Invector Template
✅ Only officially supports for the Third-Person mode
✅ Only officially supports for Humanoid characters
✅ Required .NET 4.x
✅ MIS-Swimming with Crest does not require a trigger for judging water contact. However, MIS recommends to use it.
⭐INVECTOR THIRD PERSON TEMPLATE v2.6.1a+ REQUIRED⭐
⭐Middleware For Invector Template v2.7.1+ REQUIRED⭐
⭐Crest Ocean System for Built-In is FREE⭐
Invector Template (Invector) which is one of the best controllers can be upgraded with MIS and MIS Packages. If you are not familar with MIS yet, please watch this MIS v2 Quick Setup Guide.
MS-Swimming integrates Invector Templates with almost all features of the Crest Ocean System. It provides a very smooth and natural swimming action. Upgrade your game to the next level.
Demo Water Plants: Yughues Underwater Plants v.2
⭐Key Benefits⭐
✅ Provides All-In-One Setup (Invector/MIS add-ons)
✅ Very smooth swimming experience with Crest
✅ Above Water Swimmng Movement
- W
Rotates and moves horizontally in camera direction
Moves along the water surface when Crest applied
If the Crest wave speed is fast, you can leave the surface
- A/D
Rotate left/right and move horizontally in the direction perpendicular to the camera
- S
After rotating 180 degrees with the camera, move horizontally to the front of the character
- Left SHIFT (while holding down)
Sprint
✅ Under Water Swimmng Movement
- W w/wo A/D
Moves towards the camera
- S
After rotating 180 degrees with the camera, move horizontally to the front of the character
- A/D
Only rotates at spot
✅ Vertical Swimming Movement
- Left CTRL
Dives vertically
WASD disabled during this action
- Space
Rises in vertical direction (end when you release the space key or reach the surface)
WASD disabled during this action
✅ Swimming Dash
- Works in vertical up/down and normal swimming mode
- Provides UseContinuousDash option
- When the Swim Dash is executed, it moves immediately in that direction
- Swim Dash direction
Camera/Character/Move Input direction
✅ Diving Jump
- Uses vGenericAction
- Place triggers where the game situation requires them
- 1 Diving Jump animation provided
✅ Diving Above Water
Forced swimming in water above a certain depth
✅ Water Registance
Depending on the entry speed into the water, the character's entry depth is adjusted
✅ Provides 3 types of vThirdPersonCamera states
Swim Idle, Swim Above Water, Swim Under Water
✅ Weapon Lock option
None, Swim Move, Always
✅ Water Trigger Types
- Trigger
Checks water condition by Trigger collision
When not using Crest wave or using a calm wave
- Water Surface Level
Trigger is not required
When using a strong Crest wave
Has small restriction on Water Walk feature
✅ Each swimming action speed
- Smooth speed transitions according to swimming action
- Normal, Up, Down, Rotate, Sprint, Swim Dash
✅ Stamina
Sprint, Dash
✅ Water Walk (Melee/Shooter characters only)
Rotation and movement speed control according to water depth
✅ Oxygen
- Applied in Under Water
- Drowning when given oxygen is depleted
- Breath Sound Effect
Breathing sound according to the amount of oxygen remaining when coming to the surface
- Dead Gravity
When a character dies underwater, it floats to the surface or sinks to the ground depending on the gravity
✅ Combat
- Supports Invector Melee/Shooter combat
- Provides Shooter Swimming IK Adjust and editor
- Cannot shoot during Vertical Up/Down
- Provides simple demo fish flock system and a Great White Shark
✅ vGenericAction
Available in water
✅ mvLadderAction
Available in water
✅ mvRagdollWaterResistance
Applies a water resistance effect so that it sinks slowly when ragdolled in water
✅ Collider
Adjusts the collider direction according to the swim action
✅ FX
- Swim Water Splash
Water splashes from legs when swimming at the water surface
- Diving Water Splash
Adjust splash size based on water entry speed
- Mouth Bubbles
Only in the underwater.
Depending on the amount of oxygen remaining, three bubble sound effects are played, and the amount emitted and the sound volume increase.
- Swim Dash Shockwave
- Water Ambient
Above/Under water sounds mixing
✅ Crest Water Displacement
- Positioning according to the height of the Crest wave
- The larger and faster the wave, the more Crest displacement and shader error occurs
✅ Crest Water Flow
- Changes character position according to Crest water flow
- A flow that is too strong will make your character unable to move
✅ Crest Water Interaction
- Body, Hands, Feet
- Each Idle/Swim mode
✅ Provides demo fish flock system and Great White Shark
✅ Included 30 animation clips
✅ Provides chained-action between Invector/MIS add-ons
- Refer to the MIS Document
✅ Does not modify Invector core
✅ All MIS packages runs on a feature-based basis
⭐Quick Setup Sequence⭐
#1 INVECTOR
#2 MIS
#3 Crest Ocean System (Optional)
#4 MIS-LockOn (Optional)
#5 MIS-Swimming
⭐Precautions⭐
✅ No refund allowed after downloading
✅ Demo water plants are not included.
⭐Contact Information⭐
✅ Email: mymobilin@gmail.com
Price $44.99
50 Slimes Fully Animated by Wurrad
50 fully animated slimes/jelly with high quality.
Check all the slimes on this online demo
Check the official Fantazia: Character Editor that allows you to create millions of characters with different classes and equipment. Each character has more than 10 animations. Click on this link to check the asset. They have a similar style to these monsters.
Each monster has the following animations: Idle, Walk, Death and Attack. The animations are very smooth and high-quality.
The asset is perfect for anyone developing a 2D game for PC, Mobile, and Consoles. The monster are suitable for any genre.
Tested with:
-All Unity 2017 versions
-All Unity 2018 versions
-All Unity 2019 versions
-All Unity 2020 versions
-All Unity 2021 versions
-All Unity 2022 versions
-Standard Pipeline
-HDRP
-URP
NOTE: Spine Software is NOT required to use the package, only Spine-Unity V3.8 Package is needed which is easily installed from here (V3.8). Read Spine Licence here
Price $99.99
Inquisition - Torture&Execution Machines by Game-Ready Studios
Textures: 2048x2048, 4096x4096 PBR
Number of Textures: 80
Number of Meshes: 8
Number of Prefabs: 24
Reconstruction of the Holy Inquisition's objects
Important! This package part of Inquisition Collection
Package Contains:
- J.Cradle (2)
- Pillory (2)
- Strappado (1)
- Torture Chair (1)
- Wheeling (1)
- Garrote (1)
Price $19.99
Inquisition - Cages by Game-Ready Studios
Textures: 2048x2048, 4096x4096 PBR
Number of Textures: 135
Number of Meshes: 34
Number of Prefabs: 64
Reconstruction of the Holy Inquisition's objects
Important! This package part of Inquisition Collection
Package Contains: 13 cages + locks and keys
Price $19.99
Inquisition - Bodybags by Game-Ready Studios
Textures: 2048x2048 PBR
Number of Textures: 15
Number of Materials: 5
Number of Meshes: 5
Number of Prefabs: 5
Reconstruction of the Holy Inquisition's objects
Important! This package part of Inquisition Collection
Package Contains:
5 Bodybags
Price $15.99