Exoplanet by Game-Ready Studios
Number of objects: 1 (Standard Sphere)
Tris/vert count:
Desktop - 12288 tris/6404 vert
Mobile - 2570 tris/1464 vert
Renders - 25710 tris/13253 vert
Textures: 4096x4096 PBR
Exoplanet for your sci-fi or space projects with 2 clouds
IMPORTANT! This asset part of Planets Collection
Price $15.99
Storyteller 2 ( Storyteller Studio) by Ruchmair - Publisher
● Character Dialogue / Interaction (collision trigger / event trigger w/wo UI)
● Text and Voiced narrative content
● Storyboarding (varying image styles and scaling w/wo Audio)
● General Narrative content creation (game/ non game related)
● Text Localization ( no language limit)
● voice Localization 🎙 ( no language limit)
● Sound effect Localization🎜🎜 ( no language limit)
● Cutscene Setup 🎬(event management systems)
● Visual Storytelling ( node canvas )
● Dynamic audio file generation for for all possible dialoge outcomes.
● Timeline scrubbing
Runs in Unit 2021 and higher
● Character Interaction ( Non linear , linear & unplanned)
● Character Dialogue ( Non linear , linear & unplanned)
● Text and Voiced narrative content
● Storyboarding ( with individual image settings )
● General Narrative content creation
● Per- dialogue & action function assignment ( NO FUNCTION LIMIT)
● Text Localization ( NO LANGUAGE LIMIT)
● voice Localization 🎙( NO LANGUAGE LIMIT)
● Sound effect Localization🎜🎜 (NO LANGUAGE LIMIT)
● Cutscene 🎬
● Visual Storytelling ( canvas / export view / export interactable HTML)
● Dynamic audio file generation ( for game/ cutscenes )
● Storyteller Timeline scrubbing
●per-branching interaction audio generation ( every possible outcome)
● and more
if you are creating game specific components like a character health and score system, you will need to code that as it is outside of the scope covered by storyteller, however storytellers game bridge tools can read this data and modify it if you have modified it to be modified externally.
Join the DISCORD for user guid info, tips, developer support :
There are two components to this tool:
A full pre-production tool set for your narrative content creation and a production tool set for bringing your content to life in game.
Dispite the file size. ONLY about 200KB is used in your game.
By creating your narrative content visually you see the present and future of your content simultaneously, making it easy to create dialogue, tell compelling and dynamic stories and make changes at any moment.
You can then quickly and easily it in your game.
Character interactions are set in the Storyteller Timeline editor and a simple but efficient visual scripting condition system allows you to execute any function per node.
This is all a visual process and you see only what you wish to see.and it takes just one button click to have your canvas data ready to use in game.
Collaboration and sharing of your story among team members is efficient. You can share a single storyteller story files which anyone with storyteller can view and edit.
There are currently three example scenes in the package.
● Detective Bot (basic setup for a mini mystery game)
● 好きじゃないよ❕ (Basic setup for a visual novel in English and Japanese)
● NPC Walkup(basic setup for NPC interction)
Price $100.00
Korea Craft & Design - Modernized Traditional Play Items by Korea Craft & Design Foundation
Number of textures : 260
Texture dimensions : 2048x2048
Minimum polygon count : 2
Maximum polygon count : 24998
Number of meshes/prefabs : 235 / 46
Rigging: Yes
Animation count : 13
UV mapping: Yes
Types of materials and texture maps : PBR
This is a model of traditional Korean games recreated in a modern style. The props package includes various traditional games such as tops, jegichagi (a game of kicking a shuttlecock), and tuho (arrow throwing game).
Price $0.00
Korea Craft & Design - Recommend Goods for Korean Restaurant by Korea Craft & Design Foundation
Number of textures : 134
Texture dimensions : 2048x2048
Minimum polygon count : 152
Maximum polygon count : 35920
Number of meshes/prefabs : 20 / 91
Rigging: No
UV mapping: Yes
Types of materials and texture maps : PBR
50+ props including blinds, tables, cushions, jars and traditional styled lights, etc. This package can be recommended for restaurants that utilize traditional Korean design. Meet many necessary items here to preserve the feel of the Orient.
Price $0.00
Korea Craft & Design - Furniture Item by Korea Craft & Design Foundation
Number of textures : 177
Texture dimensions : 2048 x 2048
Minimum polygon count : 588
Maximum polygon count : 205,358
Number of meshes/prefabs : 9 / 36
Rigging: Yes
Animation count : 6
UV mapping: Yes
Types of materials and texture maps : PBR
We have modeled traditional Korean furniture, which can be observed in Korean movies, museums, dramas, and more, so that anyone can use them. Meet many necessary items here to preserve the feel of the Orient.
Price $0.00
Korea Craft & Design - Interior Item by Korea Craft & Design Foundation
Number of textures : 219
Texture dimensions : 2048 x 2048
Minimum polygon count : 4000
Maximum polygon count : 7174
Number of meshes/prefabs : 65 / 118
Rigging: No
UV mapping: Yes
Types of materials and texture maps : PBR
We have modeled actual everyday items used in the past in Korea using photogrammetry. Meet many necessary items here to preserve the feel of the Orient.
Price $0.00
Lava Planet by Game-Ready Studios
Number of objects: 1
Tris/vert count:
Desktop - 5074 tris/2771 vert
Mobile - 2538 tris/1436 vert
Renders - 25372 tris/13118 vert
Textures: 4096x4096 PBR
Lava Planet for your sci-fi or space projects with 2 skins(Lava Planet + Desert Lava Planet)
IMPORTANT! This asset part of Planets Collection
Price $15.99
Destroyed Planet by Game-Ready Studios
Number of objects: 1
Tris/vert count:
Desktop - 4958 tris/2874 vert
Mobile - 2478 tris/1510 vert
Renders - 99142 tris/51044 vert
Textures: 4096x4096 PBR
Destroyed Planet for your sci-fi or space projects
IMPORTANT! This asset part of Planets Collection
Price $15.99
Cracked Planet by Game-Ready Studios
Number of objects: 1
Tris/vert count:
Desktop - 5840 tris/3169 vert
Mobile - 2920 tris/1643 vert
Renders - 29198 tris/15030 vert
Textures: 4096x4096 PBR
Cracked Planet for your sci-fi or space projects
IMPORTANT! This asset part of Planets Collection
Price $15.99
AAA Game Character Evil Space General by Epic Sounds and FX
Enlist the menacing fleet commander of the galactic star force in your next game audio production with our AAA Game Character Evil Space General voice library featuring an aggressive, wheezing and angry collection of designed human voice over sound files created for sci-fi MMORPG games & trailers. This voice-over sound library features a cyborg, male antagonist game character inspired by space, otherworldly futuristics, MMO, adventure & more.
- 375 male voice-over audio files
- 304 MB of voice samples
- All in 24bit/96k .wav file format
- 8 minutes of game ready & optimized audio
You may also be interested in:
AAA Game Character American Soldier - Female
AAA Game Character Evil Space General voiceover sound library provides you with more than 370+ immersive, game-ready voice-over sound files, vocalizations, fighting and pain sounds, custom character specific dialogue lines, stock non-player character dialogue lines, and everything needed to create compelling cinematic scenes, character, and outstanding gameplay audio experiences.
The vocal profile of the Evil Space General is raspy, menacing and has a wheezing tone. It is ideal for in-game NPCs, boss, antagonist, bad guy, fleet commander, and any other characters that call for a designed enemy game character aesthetic. If you want to further process it with vocal effects, our voice is available in clean audio format and is prepared for your game as is. It is a great asset to any sci-fi game or movie production because of its voice-over sound files, which offer a wide range of vocalizations from common language to particular in-game phrases.
UCS Compliant
All sound effects labeling is UCS compliant and is organized into categories to make it super easy to navigate to the right sounds. With 375 voice over audio files and 133 custom dialogue lines such as “Bring Them To Me Alive, Charge Them Head On, Defend The Command Ship”. This pack has plenty of options to help your game characters come to life.
AAA Game Character Evil Space General’s voice over sound effects is not only packed with high-quality voice recordings but includes thought out, cohesive scripted dialogue and vocalizations to help you build dynamic western stories, game trailers, in-game characters, dramatic moments and so much more.
Product details:
- 375 male voice-over audio files
- 304 MB of voice samples
- All in 24bit/96k .wav file format
- 8 minutes of game ready & optimized audio
- Includes Soundminer Metadata
- Universal Category System (UCS) compliant
- AAA Game Character Voice-Over Sound Effects Library
- Perfect for antagonist, NPC, boss, nemesis, commander
- 133 stock NPC dialogue lines
- 145 custom character specific dialogue lines
- 15 crying sounds
- 24 fighting vocals
- 17 jumping sounds
- 17 laughing sounds
- 24 pain grunts and vocalizations
- Works with any DAW or Game Engine
- All Royalty Free & YouTube friendly
- RTU-OTB (ready to use out of the box)
Price $29.00
Retro Icon Pack by Shadow Grove Games
- 622 icons
- 3 different styles
- At least 3 different themes per style
🏁 How can this asset help me?
The Retro Icon Pack is a game-changer for developers seeking to add a touch of nostalgia to their Unity projects. Packed with 622 eighties-inspired icons, this pack is the perfect solution for creating retro-themed games, apps, or UI elements. With its pixel-perfect design and vibrant colors, this asset will transport your players back to the iconic era of the eighties, bringing a unique and trendy aesthetic to your project.
🖼️ 512px Resolution
The icons in the pack are designed with a resolution of 512px, guaranteeing sharp, clear, and pixel-perfect visuals for an immersive retro-themed experience.
🌺 Possible use cases
You can use the Icons in your UI. Additionally, you can utilize these Icons as stickers or sprays for your players, or even as decorative wallpaper or posters to infuse a nostalgic ambiance into your environment.
Price $4.99
The Vegetation Engine | Conversion Presets by BOXOPHOBIC
Documentation | Join Discord | Contact
Welcome! All asset-related discussions are moving to Discord. Join us for more information, updates, if you experience any issues, or if you just want to say hi!
Please check the description, limitations, disclaimers before buying the asset!
○ The Vegetation Engine
The Vegetation Engine is a set of highly customizable vegetation and props shaders and powerful tools designed to unify any asset from the Unity Asset Store, Megascans, Speedtree, Tree Creator, and more, or custom models made by your team.
Enable high-quality wind motion, interaction, local wind, seasons, wetness, subsurface scattering, gradient and noise tint, perspective correction, camera distance fade, glancing angle fade, crossfade, size fade, top projection, and detail blending, and more, for all vegetation assets and props with Standard, Universal, or HD Render Pipeline!
○ The Conversion Presets
The conversion presets are used by the Prefab Converter to transfer the mesh data, material properties, and pack textures to make them compatible with the Vegetation Engine shaders. The Vegetation Engine has presets for the most popular assets and tools from the Unity Asset Store. See the full list here!
⚑ Starting with version 10.0.0, the presets are distributed as a separate package for easier updates and fixes, without the need to download and reinstall the core package!
○ Disclaimer
⚑ The conversion presets will not always transfer all properties from the original shaders. Depending on the original shader complexity, some features might not be compatible with the Vegetation Engine. If the original shaders changes, the presets might not work anymore!
○ More Assets
✓ The Vegetation Engine • Unified shaders for any asset
✓ The Vegetation Engine • Amplify Impostors Module
✓ The Vegetation Engine • Mobile Shaders Module
✓ The Vegetation Engine • Polygonal Shaders Module
✓ The Vegetation Engine • Terrain Blanket Module | NEW
✓ The Vegetation Engine • Terrain Details Module
✓ The Vegetation Engine • Terrain Elements Module
✓ Atmospheric Height Fog • Optimized fog for consoles, mobile, and VR
✓ Polyverse Skies • Low poly skybox shaders
✓ Free Skybox Shader • Cubemap Extended shader
Price $0.00
The Vegetation Engine | Free Shaders for Creators by BOXOPHOBIC
Documentation | Join Discord | Contact
Welcome! All asset-related discussions are moving to Discord. Join us for more information, updates, if you experience any issues, or if you just want to say hi!
Please check the description, limitations, disclaimers before buying the asset!
○ The Vegetation Engine Lite
The Vegetation Engine Lite is a set of highly customizable vegetation and props shaders designed for asset store creators. Focus on your art creation and quality and not on shader development!
Enable high-quality wind animation, top projection and detail blending, vertex occlusion, subsurface scattering, height-based gradient tinting, and emissive support for all vegetation assets and props with the Standard, Universal, and HD Render Pipeline and one-click conversion to the Vegetation Engine!
○ Limitations
🞫 Static batching is not supported for vegetation
🞫 Shader Model 4.5+ capable devices are required (Desktop / High-End Mobile)
🞫 Scalable Ambient Obscurance is not supported in Forward Rendering
🞫 Only the latest LTS Unity versions are officially supported!
🞫 HDRP RTX is not fully supported
○ Disclaimers
⚑ The meshes require vertex color painting for wind. Check the documentation for mesh and texture authoring and render pipelines support!
⚑ The shaders are designed to be imported alongside your assets, and not included in your packages, to avoid outdated versions or file conflicts!
○ More Assets
✓ The Vegetation Engine • Unified shaders for any asset
✓ The Vegetation Engine • Amplify Impostors Module
✓ The Vegetation Engine • Mobile Shaders Module
✓ The Vegetation Engine • Polygonal Shaders Module
✓ The Vegetation Engine • Terrain Blanket Module | NEW
✓ The Vegetation Engine • Terrain Details Module
✓ The Vegetation Engine • Terrain Elements Module
✓ Atmospheric Height Fog • Optimized fog for consoles, mobile, and VR
✓ Polyverse Skies • Low poly skybox shaders
✓ Free Skybox Shader • Cubemap Extended shader
Price $0.00
Yggdrasil Textures Bundle by LaFinca
All textures are stylized and created combining with Midgard Textures pixelated textures.
Features:
- 250+ Unique Textures and Terrain Layers
- 250+ PBR Materials
- Base Color / Normal / Height / Ambient Oclusion / Roughness / Mask Map included
- Resolution 4096px by 4096px
- PNG format
- Pixelated and Stylized
- Tillable
- Mobile and PBR ready
Buff your game with this Stylized Textures Bundle by LaFinca Studio!
It will help you create a fantasy world with its cold, grandiose architecture, dense forests, vulcanic areas, dungeons, ancient and abandoned cities. Specially designed for games, architects and artists to use for the design of their games and artwork.
Get access to all 9 Realms of Nordic Mythology Textures at a discounted price with our Ultimate Bundle!
This bundle includes:
- Asgard Textures
- (comming soon....)
- Midgard Textures
- Jotunheim Textures
- Niflheim Textures
- Muspelheim Textures
- Helheim Textures (comming soon...)
- Alfheim Textures (comming soon...)
- Vanaheim Textures (comming soon...)
- Svartalfheim Textures (comming soon...)
By purchasing the Bundle on the Unity Asset Store, you'll be able to download all 9 packages for free - a savings compared to buying each package individually. Get access to these rich and immersive environments inspired by Nordic mythology and take your project to the next level. Hurry and grab the Ultimate Bundle today!
Each texture is tileable/seamless and is fully compatible with a variety of different scenarios - standard Unity terrain, Unity standard shader, URP, HDRP, and much more are compatible.
All textures are 4096x4096 and have an HDRP Mask included for full HDRP support.
Website | Twitter | Linkedin | Pinterest | Youtube | Instagram | Itch.io
About Refunds
Please check out the free MidgardTextures. The asset contains plenty of examples to help with the purchase decision. The Yggdrasil Texture Bundle is a collection that has more than 10 GB already. Since Unity has a package size limit the download is split and you get access to the individual packages instead of having all files in 1 package. This also reduces your download size. Because Unity doesn't have a means to revoke the access to the individual assets after the access to the Yggdrasil Texture Bundle would have been removed because of a refund, a refund for this asset is not possible unfortunately.
Price $60.00
Dynamic Mesh Combiner by TeoGames
Dynamic Mesh Combiner offers a range of features, including:
- Support for both skinned mesh renderer and regular mesh renderer, giving you the flexibility to optimize a wide variety of objects and models.
- Ability to output both animated and static meshes, providing a versatile solution for all of your mesh optimization needs.
- Automatic and manual mesh combining, allowing you to easily reduce draw calls and improve performance with just a few clicks.
- Support for dynamically added objects, making it easy to optimize objects that are added to the scene at runtime.
- Built-in collision detection and support for physics objects, so you can ensure that your optimized meshes work seamlessly with the rest of your project.
- Seamless integration with Unity's component-based architecture, making it easy to incorporate Dynamic Mesh Combiner into your existing workflow.
- Support for LOD (Level of Detail) groups, so you can optimize your meshes based on distance or other criteria.
- Ability to combine meshes in chunks, giving you greater control over the optimization process and making it easier to manage large scenes.
- Support custom profiler (Unity 2021.3 and later)
- Colors to texture baking supports. If you have color-only materials then you can bake they into single texture at runtime. Also you can add your own baking logic for baking textures.
Dynamic Mesh Combiner is a powerful Unity plugin that can help you optimize the performance of your 3D models while maintaining their quality and fidelity. Whether you're working on a mobile game, a PC game, or a VR project, Dynamic Mesh Combiner is the ultimate tool for reducing draw calls and improving performance in your Unity project.
Dynamic Mesh Combiner is perfect for Unity developers who want to improve the performance of their 3D models without sacrificing quality. Whether you're working on a mobile game, a PC game, or a VR project, Dynamic Mesh Combiner can help you achieve the results you need.
If you'd like to try out Dynamic Mesh Combiner before making a purchase, we offer a free demo version. Simply contact us and we'll be happy to provide you with a copy for non-commercial use.
To start working just add component 'MC Mesh Combiner' to root element and then 'MC Combinable' or 'MC LOD Combinable' to all renderers that you want to combine.
Pleasse read documentation before start, or feel free to join discord server If you have any questions!
Price $39.99
Casino Club and Bar by Crescent Dial Games
- Modular components
- Blueprints set up - just drag and drop
- Lots of props included allowing you to personalize to your own taste
Number of Unique Meshes: 90+
Collision: (Yes ]
Number of Materials [5]
Material Instances: [17]
Number of Textures: [10]
Texture Resolutions: (2048, 1024,512)
Uniquely unwrapped meshes for optimal performance
Lods: Yes (except small props like playing cards and casino chips)
Questions? email: crescentdialgames@gmail.com
With over 90 + unique static meshes this next gen interior has towering pillars and archways housed amongst exquisite marble and wooden surfaces.
Built in a modular fashion with components of walls, arches, floors and ceilings you can design an interior to your own liking. This interior will also work if you just want an opulent looking interior for your game - it doesn’t have to be a Casino.
A full stack of playing cards, chips and casino tables comes included as well as various props such as sofas, stools, casino tables, games and many more. High Rez texture have been provided but this is built in a modular and optimized fashion to ensure performance.
Price $24.99
minotaur1 by ninj4ext
Number of textures: 8(2 Albedo, 2 Normal, 2 MetallicSmoothness, 2 AO)
Texture dimensions 4096 for character and 2048 for weapon
Polygon count 7589
Number of meshes/prefabs 1
Rigging: Yes
Animation count 17
UV mapping: Yes
Types of materials and texture maps PBR metallic/roughness
PBR metallic/roughness
The model contains 17 animations:
atack (x5)
walking (x5)
walking back (x1)
running (x1)
running straif l/r (x1)
idle (x1)
death (x1)
gethit(x2)
faces: 7589
verts: 14756
tris: 7606
Price $0.00
Hog Folks Bundle by Ether Games Solutions
'Hog Folks Bundle' is a bundle which includes 6 assets. After purchasing this bundle, visit each package listed below, and you will be able to get them for free.
- Hog Folk 1, 3089 polygons, 2646 vertices, 13 animations.
- Hog Folk 2, 3008 polygons, 2287 vertices, 13 animations.
- Hog Folk 3, 3110 polygons, 2513 vertices, 13 animations.
- Hog Folk 4, 2612 polygons, 1874 vertices, 12 animations.
- Wild Boar 1, 2060 polygons, 1589 vertices, 13 animations.
- Wild Boar 2, 1982 polygons, 1486 vertices, 13 animations.
All characters have a 2048x2048 albedo texture. Generic rigged and animated.
Price $40.00
Character Chip Material Collection -Fantasy Character Chip for Platformers- by ponApp
<Material Size>
36x36px (19 types) Other than m004
42x42px (1 type) m004
(All materials are made to fit 32x32px.)
<Features>
This material collection of humanoid characters that can be used in games for platformers (side-scrolling action).
There are 10 types of motion such as walking, running, and jumping.
In addition, there are two types, with outlines and without outlines, so you can use them according to the purpose.
<Materials>
Humanoid characters (20 types)
m001. Detective (male)
m002. Knight (male)
m003. Scout (female)
m004. Witch (male)
m005. Vampire (male)
m006. Soldier (male)
m007. Sister (female)
m008. Elf (female)
m009. Dwarf (male)
m010. Farmer (male)
m011. Farmer (female)
m012. Town girl (female)
m013. Priest (male)
m014. Soldier (female)
m015. Barbarian (male)
m016. Butler (male)
m017. Maid (female)
m018. Adventurer (male)
m019. Adventurer (female)
m020. Wizard (male)
Motions (67 frames, 10 types)
01. Idle (Stand) Frame: 1
02. Walk frame: 2-7
03. Run Frame: 8-12
04. Shoot a gun Frame: 13-17
05. Jump Frame: 18-26
06. Swing (Shash) Frames: 27-33
07. Stick out a hand (Shot a magic) Frame: 34-40
08. Raise a hand (Use a item, Use a magic) Frame: 41-48
09. Shoot a arrow Frame: 49-53
10. Shock Panels: 54-58
10+. Shock + Fall down Frame: 54-67
Price $9.99
Realistic Cliffs and Rocks by Highpoly Forehead
Number of Unique Assets: 12
Vertex Count:
- Huge Cliffs ~ 14k - 16k ----- 29k - 32k tris
- Big Cliffs ~ 5k - 6k ----- 9k - 11k tris
- Plateau Cliffs ~ 4k ----- 7k tris
- Medium Rocks ~ 750 ----- 1400 tris
- Small Rocks ~ 80 - 170 ----- 150 - 340 tris
Decomposed Convex collision primitives.
Up to 3 LODs.
Textures are mostly of 2048x2048 resolution (Base Color, Normal, Mask and ORM maps)
This collection contains everything you need to create a realistic-looking rocky environment.
The project includes 12 unique assets:
- 2 Huge Cliffs
- 2 Big Cliffs
- 2 Plateau Cliffs
- 3 Medium Rocks
- 3 Small Rocks
- The example scene from the images is included (except for the foliage).
The rocks and cliffs are sculpted from every side in various shapes, which allows the creation of various rock formations.
Powered with tileable textures, you can scale rocks up and down without significant quality loss, maintaining crisp details from far and close distances.
Several rock appearances are possible due to flexible moss and snow layers (check the last images in the gallery).
The textures, such as Base Color, Normal, Mask and ORM map, are used in the project and their resolution is mostly 2048x2048.
All the assets are optimized for smooth gameplay. All rocks have LODs and collision.
In the project, I used a custom shader, a quick breakdown of which you can find HERE and inside the project package.
If you have any questions e-mail me or reach out to me via discord [Highpoly Forehead#5358]
Price $25.00