Anime Cyberpunk Character Portraits by Phat Phrog Studio
File count: 100
Animated: No
Additional: pixel based
-This asset pack has been developed with the assistance of generative AI software, Photoshop & Lightroom
Introducing the Ultimate Cyberpunk Character Portraits Collection: an eclectic and visually striking library of over 100 high-quality cyberpunk character portraits, meticulously crafted to breathe life into your game projects. Set in a dystopian future where technology and humanity intertwine, these captivating portraits encompass a wide array of unique characters, each with their own distinct personality, background, and style.
Our diverse collection features cutting-edge designs that evoke the gritty, neon-infused atmosphere of cyberpunk worlds. Each portrait is brought to life with vivid colors, intricate details, and a dynamic fusion of traditional and futuristic elements. This versatile assortment includes augmented humans, rebellious hackers, enigmatic androids, corporate masterminds, and many more unforgettable characters to suit a variety of narrative themes and gameplay styles.
Designed to inspire game developers and ignite the imagination of players, these portraits are meticulously tailored for seamless integration into any project. Each high-resolution image comes with a transparent background, allowing for easy customization and layering within your game's interface. The Ultimate Cyberpunk Character Portraits Collection is compatible with popular game engines and development platforms, ensuring a hassle-free experience that saves you time and resources.
Technical Information:
Image sizes: 1024px by 1024px
Amount: 100 Portraits
Individual PNG's
Price $15.00
Retrowave & Darkwave Game Music by The Foreign
The Pack contains:
Number of Audio Wavs: 15
Number of Audio Cues: 15
Sample rate/bit rate: 44,100 Hz 24 bit
Minutes of audio provided: 22
Features:
- Doom Guy
- Nightmare Chasing
- Nightmare Fight
- Nightmare Search
- Afraid of Myself
- Darkside Angel
- Mystic Night
- Cyberpunk Shedding
- Briefing
- The Mission
- City Swinging
- Girl's Theme
- Room Theme
- Enter The Gate
- Drop Zone
This is the 15-track pack of AAA quality music made by synth wave artist "THE FOREIGN"
You can use it in your game scenes, menus, gameplay and etc.
There are 2 main genres in this pack:
Part 1 is a more Retrowave style
Part 1 Preview - https://on.soundcloud.com/wFHy6
Part 2 is more darkwave sci-fi cyberpunk mood
Part 2 Preview - https://on.soundcloud.com/3gMfi
Website - https://theforeign.online
Price $24.99
Mirror - Easy Reflection in C# by Script Boy
Mirror Solutions
Mirror provides 2 different solutions for accessing a class members.
1. Access By Path
You can use Mirror static class to access Fields , Properties and Methods of an object with a path.
2. Access By Wrapper
You can create a wrapper class derive from MirrorClass.
Then create public fields of MirrorProperty<T> and MirrorMethod to access Fields , Properties and Methods of the wrapped class.
You can check Mirror.pdf for more details.
Note: This package contains EButton Attributes v2
Mirror is a helper for System.Reflection. It contains useful solutions to make Reflection easier. You can easily access fields and properties of an object or invoke its methods. It is useful when you want to read/change private variables of a class from a third party Dll. System.Reflection is good but it requires you to write lots of code but with Mirror you can do the same thing with a few lines of code.
Price $15.00
Spice Up: Death Screen by Fronkon Games
🕹 DEMO | 📄 DOCUMENTATION | ♥ MORE ASSETS ♥
✓ Many configuration options.
✓ Non-violent settings.
✓ Full source code (scripts, shaders and demo).
💡 Online documentation, support and free updates.
💡 Desktop, mobile, VR and web.
💡 Unity 2021.3 or higher.
💡 Universal RP 12.1.7 or higher.
❤️ Leave a review if you found this asset helpful, thanks! ❤️
Price $5.00
Realistic Modern Rural Cabin 1 Asset Package by Aligned Games
- Each model includes a Diffuse map, Normal map, Ambient Occlusion map, Lighting map and a Filtered Normal map.
- Includes 48 high quality assets! These include furniture, electronics, decorations, structures, props, utilities, foliage and much more!
- Poly ranges for the models goes from low to mid poly. The average poly-count is around 500 polys.
- Texture sizes range from 256 to 2048. The average texture size used is 1024.
- Prefabs are set up for each model.
- Includes two pre-mades scenes, one in day time and one at night time.
- Includes a unique custom day and night skybox.
- Includes a spectate style test camera script and setup.
- Great performance.
Realistic Modern Rural Cabin 1 Asset Package is a woodlands cabin style asset package containing a great selection of assets used in a detailed and realistic outdoor cabin scene!
Inside this woodlands cabin scene you'll find a variety of assets ranging from the cabin to the old, mostly wooden furniture for a kitchen, patio, living room and a bedroom, an outhouse, lots of props and clutter such as bottles, buckets, planks, tarps and books, folaige such as plants, trees and grasses and everything in between!
Everything has been carefully designed to deliver a realistic and detailed experience.
This package includes a variety of realistic assets to ensure that your game looks and feels the best that it can!
Try the demo : Download Here
For support email me at : alignedgames@mailbox.co.za
My studio website :
Price $27.00
Ocean Environment Pack 2 - Coral Reef by Davis3D
For a breakdown of the included meshes, please see the following:
Coral Meshes:
- 7 Coral Brain meshes
- 3 Coral Weed Meshes
- 2 Coral Sponge Meshes
- 2 Sea Fan Meshes
- 6 Traditional Coral Meshes
- 2 Sun Coral Meshes (one alive, one dead)
- 2 Sea Anemone Meshes (one singular, one group)
- 2 high-detail Coral Sea Floor Meshes
- 1 Coral Disk
Other Meshes:
- 22 Shipwreck Wood Meshes which combine to form the entire ship
- 6 Rock Meshes
- 2 Sea Floor Meshes
- 4 Kelp Meshes at differing growth heights
- 2 Clam meshes (One clam, top and bottom)
- 1 Large high-detailed Rock
- 1 Crab Mesh
- 1 Rusty Sword Mesh
LODs: Yes, 4 to 5
Texture Resolutions:
- 4096 = 59
- 2048 = 24
- 1024 = 13
- 512 = 5
- 128 = 2
The Ocean Environment Pack 2 brings the beauty and mystery of the ocean to life! This pack contains a stunning coral reef with an old wooden shipwreck, a deep sea segment with glowing bioluminescent coral and weeds, and a magnificent sunfish, all designed to create a truly immersive underwater experience.
This Pack contains 24 Coral meshes, 6 rocks, a huge Shipwreck and many more features!
The Demonstration includes a deep sea lighting setup, with Fog, a Caustic Lighting Decal, an unlit water surface shader, and plenty of bioluminescent plants in the deep sea!
Notes:
- Built-In Renderer Only (No HDRP or URP)
- Shaders created with Amplify Shader editor
- Requires Postprocessing V2 Pack
Price $99.99
ISOMETRIC_Wizard by Sousin
Male and female characters, 4 color variations 3 types of weapons, 2 types of shields, 2 types of throwing weapons, 6 types of magic bullets
included
Includes the following animations
Stay/walk :4 frames
Slash Attack :5 frames
THrow Shot :5 frames
Magic Shot :4 frames
Guard :1 frames
Damage :2frames
Dead :1 frames
The following data is also included as an example.
·arrow
·stone
·Medicine bottle
·Grassland Tile Chip
Interested in additional animations?
★ Leave a review and tell us your request
Display size Basic 32 x 32 Pixel
Color changeable with Index palette
Supports 4 directions
Includes the following animations
Price $4.99
Ground Plants / 21+ Assets by PackDev
Features included:
-Meshes (Props & Environment)
20 meshes total 20 Prefabs
Average poly count:
50119 tris per mesh
-Textures ( 256 - 4096 )
Number of Textures: 53
- Textures included:
Base color
Normal
Metallic Smoothness
Ambient Occlusion
All textures are custom-made
-Number of Materials: 19
-Skybox Materials: 1
-Demo Layout scene
-Demo scene
-Direct support from the dev
-Collision: Automatically generated
-LODs: Not Included
Supported Development Platforms: Unreal Engine, Sketchfab, Marmoset, and Ray-traced engines (Vray, Iray, Arnold, Cycles etc.)
Feel free to contact us if you have any questions regarding the asset, need help with the package or just want to know more.
Email: Listed on Page
This is a props package made in a stylized PBR pipeline, well suited for both quality projects and projects with a focus on optimization and performance.
To get assets made in a similar style, feel free to visit the PackDev asset store:
https://assetstore.unity.com/publishers/20709
Price $29.99
Pragma Timeline by Brian Jiang
If you have used timeline, you may wonder what's the best way to play it
Using Pragma Timeline you can easily play your timeline at runtime
It can
- Take control of runtime objects in timeline and return it after stop
- Let you make nested timeline that work in runtime
- Preview timeline as if you are running the game
Price $0.00
Stylized World War 1 - Western front by Misixin
A stylized set of assets from World War 1, Buildings, soldiers, weapons, props and environmental objects to create an Scene.
- Features -
- 325 Assets
- Demo scene
- Alternative texture
- Buildings -
Ruins, buildings, bridges, bunker.
- Environment -
Crates, trenches, trees, Rocks.
- Props -
Boxes, chests, barrels, tents, barricades, chess, cigarettes, books, buckets, campfire, cups, logs, lanterns, photes, plank, papers, powerpoles, sandbags, shells, signs, tables, tablewares, wires, wardrobe, stretchers, flasks, fences.
- Vehicles -
- Tanks (A7V, Mark 5, Ft-17, Saint Chamon, Whippet.)
- Cannon (21-CM, 92-BL, QF-18, FK-96.)
- Armored car (Rolls Royce.)
- Weapons -
- Rifle (Gewehr 98, LeeEnfield.)
- Submachine gun (MP-18.)
- Machine gun (Lewis, MG-08.)
- Pistol (Mauser C96, M1911)
- Grenades (Stielhandgranate, Mills.)
- Melee (Knief 5x, Baton 4x, Dacksword 3x Shovel 2x, Axe 2x, Pickaxe 1x.)
- Other Info -
Texture Sizes: 1024x1024, 2048x2048.
Works on Unity Versions: 2017.1.0 or higher.
Polycount ranges: From 35 to 10000.
Price $15.00
Virtual Time Framework by GaspTools
Type: Tool / Code Library
Description: Virtual Time is a tool for managing time in Unity. It works in a tree structure with a root Virtual Time representing the default Unity Time. Each Virtual Time is a child of another and affecting any Virtual Time will affect the time of all of its children. The package includes means to manage Time, an example MonoBehaviour script, a custom yield instruction, and a graph editor and visualizer to help build the perfect time architecture.
Dependencies: NewtonSoft JSON
Compatibility: Unity 2019.4 or later
Supported Platforms: All platforms supported by Unity
Key Features:
- Virtual Time tree structure for managing time
- Easy-to-use means for managing time
- Example MonoBehaviour script for using Virtual Time in Unity
- Custom yield instruction for waiting in Virtual Time
- Graph editor and visualizer for building Virtual Time architectures
Technical Details:
- Virtual Time is implemented as a C# library for Unity.
- The library uses a tree structure to represent Virtual Time and its hierarchy.
- The library includes a set of APIs for managing Virtual Time, such as setting the time scale or pausing time.
- The MonoBehaviour script provided with the package demonstrates how to use Virtual Time in Unity.
- The custom yield instruction allows coroutines to wait for Virtual Time to progress.
- The graph editor and visualizer provide an intuitive way to build Virtual Time architectures and visualize their structure.
Documentation:
https://docs.google.com/document/d/1TV65qbvzWJjGhMJrzOzsWCDMMSPTuy4y9Nrd4Wloxt4/edit?usp=sharing
Overall, Virtual Time is a comprehensive tool for managing time in Unity, providing a flexible and intuitive way to build and manage Virtual Time architectures.
The Virtual Time asset is designed to help developers avoid changing the default Unity timescale, which can sometimes lead to unexpected behavior. Instead, it allows for the creation of virtual times with independent timescales, allowing for greater flexibility in managing time within a Unity application.
One of the key use cases for this asset is to enable the UI of a game to work on a separate timescale from the rest. For example, the world might need to be slowed down, while still having the UI be responsive and fast. With Virtual Time, this can be achieved by creating a virtual time specifically for the world, with a slower timescale than the main game time.
Another use case is to slow down or speed up specific behaviors within the game, without affecting the rest of the game. For example, a character's movement might need to be slowed down temporarily for dramatic effect, while other game mechanics continue to operate at their normal speed. With Virtual Time, this can be accomplished by creating a virtual time for the character's movement, with a slower timescale than the main game time.
Overall, the Virtual Time asset provides a powerful and flexible solution for managing time within a Unity application, enabling developers to create complex time hierarchies and precise control over time behavior. By avoiding changes to the default Unity timescale, the asset helps to minimize unexpected behavior and improve the overall quality of the application.
Price $7.49
Dilophosaurus by Trextor15
Number of textures 23
Texture dimensions 8192x8192 - 4096x4096 - 2048x2048
Polygon count of [Model Name] 41250 [Dilophosaurus]
Minimum polygon count 41250
Maximum polygon count 41250
Number of meshes/prefabs 1/7
Rigging: Yes/No Yes
Animation count 91
Animation type list -
UV mapping: Yes/No Yes
LOD information (count, number of levels) 0
Types of materials and texture maps (e.g., PBR) Standart Material / PBR
. Dilophosaurus
.I have tried to add sense of reality. Supports pbr.
.Skin Pack : 7 different skin colors
. Polygons = 41250
. Vertex = 41396
. Tris = 82488
.Walking, run, backward, legbroken, ambush, idle, siting, stand up, sleep, roar, attack, death, Drinking Water, Eating, sniffing, attack while standing, roar , death, die, get hit, jumping, Dodge Left , Dodge Right
sitting, Wakeup, swimming
.Total: 91 animations .
---------------------------------------------------
- .PBR Unity 23 items Format: PNG
-.Resolution: 8192x8192 - 4096x4096
- .AlbedoTransparency
- .Normal
- .MetallicSmoothness
- . Textures PNG Resolution: 8192x8192 - 4096x4096 2048x2048
- . Real Size 7 meter(CM)
---------------------------------------------------
. ** - Formats : **
. unitypackage - Unity
.If you like my works, comment and like them. I will be very happy if you like and comment. and my motivation is increasing. in this way i think i can make amazing works.Thank you.
Price $79.99
Suppressed Weapons Sound System Part III by SoundFX Studio
Audio file type: WAV
Sample rate: 48000Hz
Bit Depth: 24bit
Loopable
Stereo
SUPPRESSED WEAPONS SOUND SYSTEM Part III
YOUTUBE PREVIEW | HOW TO USE IT
⚡ Our sound system is not just the sounds. This is the result of the joint work of our experienced programmers and sound designers who have created many successful projects. It will be useful for any AAA modern shooter ⚡
✔️ Fully prepared sound shooting system for your game project
✔️ Different sounds for different firing modes
✔️ Different sounds from different distance for each weapon
✔️ Сompetent combination of looped sounds of shooting, the beginning of shooting and an echo after shooting
✔️ Looped sounds are played each time from different time points within the file. So that each of your firing is unique
✔️ Ammunition Casings sounds
Suppressed Weapons Sound System includes such weapons as SIG MCX Assault Rifle, KRISS Vector Submachine gun, M2010 ESR Sniper Rifle, AS Val Automatic Rifle, Dragunov SVD Marksman rifle, FN P90 Submachine gun, Desert Eagle Semi-Automatic Pistol, Beretta ARX200 Assault Rifle, Glock Machine pistol and Benelli M4 Semi-automatic combat shotgun. Over 90 gun sounds for modern suppressed rifles, machine guns, pistols and sniper rifles. And as a bonus - 169 ammunition casings sounds for Electrical, Gravel, Water and Wood surfaces. When creating the sounds, we used real recordings. Therefore, the nature and rate of fire of the weapon is absolutely identical to how it sounds in real life.
⚡ Perfect sound quality, optimal length and format. With our sound system you can easily adjust or update the sounds, or create your own weapon. Use it and make your War silent ⚡
Contains a Demo Scene with all the weapons already adjusted for your game.
Support: info@soundfx.studio
Discord: https://discord.gg/HzVuvSuCHr
Price $49.99
Haunted Metal - Cinematic Sound Effects by Jake Fielding Sound
254 Audio Files, 2.09 GB
Stereo Wav
24bit 96kHz
Loopable
Includes cinematic hits, drones, textures, rumbles, groans, squeals and more, all with a distinctive metallic feel and tone. With over 2GB of sounds, this is a complete collection that would serve a sci-fi or horror project that needs haunting and eerie sound effects that add weight, depth and texture.
Price $25.00
Cave Hovrash by Romasanta
Textures: 24
Texture dimensions: Body, head,(4096x4096), eye(2048x2048)
Polygoncount 6780
Meshes 1
Prefab 3
Rigging: Yes
Animation count 18
- - run(x1)
- - walk(x1)
- - attack (x2)
- - block (x1)
- - idle(x2)
- - death(x2)
- - turn(x2)
- - roar(x1)
- - strife(x2)
- - reaction(x1)
- - dance(x2)
- - dodge(x1)
Uv mapping: Yes
Textures: PBR
Low-poly model of the character Cave Hovrashka
Suitable for different genres RPG, strategy, shooter etc.
four skins
- verts 6780
- tris 13548
- faces 6780
3 UV sets
- Eye(2048x2048)
- Body (4096x4096)
- Head(4096x4096)
The model contains 18 animations
- - run(x1)
- - walk(x1)
- - attack (x2)
- - block (x1)
- - idle(x2)
- - death(x2)
- - turn(x2)
- - roar(x1)
- - strife(x2)
- - reaction(x1)
- - dance(x2)
- - dodge(x1)
Price $29.00
Gyeonghoeru Pavilion of Korea Gyeongbokgung Palace by TRIPLE
Used Only ## HDRP Materials ##
Number of textures
230 Textures
Texture dimensions
2k Textures
Polygon count of [Model Name]
GyeongHoeRu 740,800 TriPolys
GyeongHoeRu Outerwall Gate 28,950 TriPolys
ETC 100 ~ 2000 TriPolys
Minimum polygon count
100
Maximum polygon count
740,800
Number of meshes/prefabs
249 Meshes / 58 Prefabs
UV mapping: Yes
LOD information (count, number of levels)
Non LOD
Types of materials and texture maps
PBR
Gyeonghoeru Pavilion of Korea Gyeongbokgung Palace
for HDRP
1 Demo Scene
1 Module View Scene
Price $1200.00
Dystopian Game Music Vol. 2 by ALEKS OZOLS
Audio file types: .wav
Sample rate: 44,1 kHz
Bit depth: 16 bit
Loopable: Yes
Audio channels: Stereo
This pack contains dark and futuristic styled tracks perfect for anyone's dystopian themed game. Each track has various versions and is perfectly loopable, as well as containing an ending sting.
Dystopian Game Music Vol. 2 contains:
"Anticipation":
Anticipation_FULL.wav (2:29)
Anticipation_LOOP.wav (2:24)
Anticipation_CUT_END.wav (2:24)
Anticipation_INTRO.wav (0:16)
Anticipation_END_STING.wav (0:05)
"Darkness Falls":
Darkness_Falls_FULL.wav (2:03)
Darkness_Falls_LOOP.wav (1:58)
Darkness_Falls_CUT_END.wav (1:58)
Darkness_Falls_INTRO.wav (0:14)
Darkness_Falls_END_STING.wav (0:04)
"Seedy Streets":
Seedy_Streets_FULL.wav (2:44)
Seedy_Streets_LOOP.wav (2:40)
Seedy_Streets_CUT_END.wav (2:40)
Seedy_Streets_INTRO.wav (0:32)
Seedy_Streets_END_STING.wav (0:08)
"Serious Situation":
Serious_Situation_FULL.wav (2:26)
Serious_Situation_LOOP.wav (2:21)
Serious_Situation_CUT_END.wav (2:21)
Serious_Situation_INTRO.wav (0:15)
Serious_Situation_END_STING.wav (0:06)
"Uncertainty":
Uncertainty_FULL.wav (2:56)
Uncertainty_LOOP.wav (2:53)
Uncertainty_CUT_END.wav (2:53)
Uncertainty_INTRO.wav (0:22)
Uncertainty_END_STING.wav (0:05)
"FULL" = The full track with no cuts at the beginning or end.
"LOOP" = The track which is perfectly loopable; it has a cut at the beginning and the end which allows for looping when placed next to its other "LOOP" tracks.
"CUT_END" = The track has a normal beginning, but a cut at the end so "LOOP" tracks can be placed after.
"INTRO" = A short intro of the track which can be layered over "LOOP" tracks to make the beginning normal.
"END_STING" = An ending to the track which can be used when a situation or scene in the game has finished.
Support:
If you have any questions, feedback or are in need of any help regarding this pack, feel free to email me at: contact@aleksozols.com
Price $39.99
RPG Monsters Mega Pack by ElvGames
Front View: Yes.
Animated: No.
Sprite Size: 64x64.
Total Sprites: 568.
Introducing our latest asset pack, perfect for your turn-based RPG game - the Pixel Art Fantasy RPG Monster Mega Pack!
This pack includes a variety of monsters, each meticulously designed with beautiful pixel art graphics that will bring your game to life.
This asset pack contains a collection of 568 different monsters, all designed in a pixel art style with a 64x64 canvas size. These monsters are static, meaning that they do not have any animations and are meant to be used as still images.
The pack is ideal for developers who are creating turn-based RPG games, as the monsters have been specifically designed with this type of gameplay in mind. The monsters range in design from cute and friendly creatures to terrifying beasts, and everything in between.
Because of the pack's pixel art style, the monsters have a retro look and feel, which can help create a nostalgic atmosphere in your game. Additionally, the pack's size and variety provide ample options for creating unique encounters for players, adding depth and variety to the gameplay.
Overall, this asset pack is an excellent choice for developers who want to add a large and diverse collection of static monsters to their turn-based RPG games, all in a retro pixel art style.
Price $24.99