Wooden Coffee Table by RohnitSaigal
Number of textures - 07
Texture formats included - PNG and TARGA
Texture dimensions - 4096 x 4096
Polygon count of CoffeeTable - 6800 tris
Number of meshes/prefabs - 01
Rigging - No
UV Mapping - Yes (no overlapping UVs)
Type of materials and texture maps - PBR
Lowpoly and Real World Scale game-ready asset.
This asset uses the PBR material and textures. The default scene is included using the HDRP pipeline. The asset is HDRP pipeline ready. Using the standard lit material, it can also be used in the standard unity projects.
Clean and optimized UV in the default 0,1 grid with no overlapping UVs.
Package upload using Unity version - 2022.2.20f1
Price $7.99
Builder Brain by Cosmic Forest Games
🔧 Features 🔧
🌟 Multiple Generation Types 🌟 - From Unity C# scripts to custom prefabs, BuilderBrain is designed to cover a broad range of creative needs, making your project truly stellar.
🌠 Fine-grain Prompt Control 🌠 - With smart prompts yielding smart results, BuilderBrain allows you to carefully craft your prompts, ensuring the generation process aligns with your grand vision.
💫 Manage References 💫 - Control the flow of information by managing selected GameObjects and asset references, preventing token overload and optimizing the efficiency of your requests.
🚀 Import and Save 🚀 - Seamlessly transition between different settings configurations using the import feature, and save a named copy of your current tab for future use. Preserve your progress as you explore possibilities within the latent space!
🔮🔮 BuilderBrain Generation Types 🔮🔮
BuilderBrain supports a wide variety of generation types by default, and includes easy to use tools for you to add your own!
🪐🪐GameObject Alchemist🪐🪐 - Transmute primitive forms into 3D objects, using cubes, spheres, capsules, and more, to quickly create a variety of 3D objects in your scene.
🎨🎨SVG Dreamer🎨🎨 - Experiment with the future of graphics, generating SVG (Scalable Vector Graphics) files for simple images in your project.
🖼️🖼️UIElement Illusionist🖼️🖼️ - Design user interfaces like a visionary, generating simple UI prefabs with various elements based on your specifications.
🌌🌌Script Generation Supernova🌌🌌 - Create Unity C# scripts that can be attached to GameObjects like a cosmic dance, generating custom scripts for various purposes in your Unity project.
🌠🌠Command Conjurer🌠🌠 - Summon one-time commands under the /GPT/ menu at the top of the Unity interface, automating repetitive tasks or making quick alterations to your project.
🎓🎓Explain Enigma🎓🎓 - Illuminate the mysteries of your references, understanding the details and usage of specific references in your project.
Join the vanguard of the GPT revolution and reshape the landscape of game development. Liberate your creative potential and bring forth a new age of technological innovation!
🌌🌠 Together, let us reach for the stars and create a utopia of game dev creativity! 🌠🌌
Current API Integrations:
OpenAI's GPT-4 and previous models like GPT-3.5-turbo (ChatGPT), davinci, and codex.
🚀 Embrace the Future! Unleash the Power of BuilderBrain Unity Asset 🚀
🌌 Introducing BuilderBrain, the first GPT asset for Unity that can create complex prefabs that work with *your* project. BuilderBrain is a powerful Unity Asset that brings the power of AI-generated content to your game development workflow! With this asset, you can quickly and easily generate prefabs, scripts, SVGs, and more - all with the help of OpenAI's groundbreaking ChatGPT technology.! 🌌
Integrating the cutting-edge prowess of GPT-4, BuilderBrain is a celestial companion for the virtuosos of world-building. Effortlessly generate dozens of prefabs and scripts at once, and witness the fusion of AI and human ingenuity.
BuilderBrain grants you mastery over GPT generation in Unity, supporting references, offering fine-grain control of prompts, and providing the tools needed for complex prefab generation from the streaming result. With numerous defaults crafted to assist your endeavors, you'll be traversing the stars of creativity in no time!
Price $29.99
Emergence SDK by Crucible Networks Limited
Full Developer Documentation and Tutorials can be found at: https://docs.emergence.site/introduction/readme
Package Details:
- Emergence Prefab to setup and connect to EVM based blockchain
- Smart Contract Scripts & Examples:
- Read to Smart Contracts
- Write to Smart Contracts
- Verify Transactions
- Check for NFT Ownership
- Avatar Script & Examples:
- Load in VRM based Avatars tied to a Users' Web3 Persona
- Inventory Service Script & Examples:
- Read / Write to Dynamic Metadata tied to a given NFT
- Customizable UI
- Overlay UI
- Inventory UI
- Category Filtering UI
- Sample Project
- Emergence Sample Project, Scene and Assets with full examples that developers can use in their own game worlds
Emergence is a simple to use web3 toolkit. Build game experiences on any EVM-compatible chain through the Emergence SDK. Leverage the power of web3 through features such as interoperable avatars, easy-to-use smart contracts and on-chain inventory services.
Price $0.00
Simple States System by Ex Nihilus
- Unlimited states handlers & Unlimited states
- 6 states presets
- Polymorphic states list
- Custom states in 2 clicks (user created)
- A colorful hierarchy
- Easy editor navigation
- A demo scene
- Easy code with a lot of handy functions
- Safe & Clean Code : Preventing events auto calls etc.
Simple States System suits any project that requires to manage states and their associated events (OnLeave, OnEnter...). It's extremely easy to use and is highly customizable.
It works with only 2 components : 1 required + 1 optionnal.
It's compatible with all the pipelines (HDRP, SRP and URP).
It works the same with 2D & 3D projects.
-- Fully documented with screenshots and step by step setup. --
+ Support in French & English by mail / discord.
Price $0.00
Animated Military Case 03 by PijayArt
Number of Meshes: 2
Number of Prefabs: 2
Number of Animations: 2
Number of textures: 5
Texture size: 4096x4096. PBR Textures (Albedo, MetallicSmooth, Normal Map and Ambient Occlusion).
Number of Materials: 3
Tris: 7,259.
Rigged.
Animated.
Low Poly Mesh game-ready.
Real-World Scale (centimeters).
UV mapping: Yes.
Animated Military Case 03 with PBR Textures and animations (Open/Close). Ideal to loot itens or treasures. Ready to use in any project.
Price $8.99
Exploding Bottles by Faber Brizio
To increase the game performance, prefabs contain 2 levels of details.
This package contains:
- 2 bottle models, which are used as the two LOD levels of the bottle prefab;
- various pieces of the broken bottle (with no LOD);
- a bottle prefab and a broken bottle prefabs.
- 2 scripts controlling the explotion.
How it works:
The two scripts in this package are used to destroy the bottle prefab and instantiate the broken bottle prefab, and make it explode into pieces. The function can be easily called from outside of the script attached to the bottle prefab, to make it explore. This can be useful for example if the player is shooting to the bottle and wants to see it exploding.
After the explosion, the broken bottle prefab is destroyed after a customizable count-down.
Also the velocity of the pieces exploding can be changed from the inspector.
Price $0.00
XYZ Asset Pack by Polygonal Mind
Number of textures: 60
Texture dimensions: 512x512
Number of meshes/prefabs: 60
Rigging: Yes
UV mapping: Yes
Types of materials and texture maps: PBR
These 60 assets are all textured, rigged, and ready to get into action. Easy to implement and easy to modify, mix and match these 60 creatures in new, unexpected ways.
Price $0.00
Assault Arena Vol.01 by Nahlart
◼ Environment ◼
- Modular Walls , Modular Corners, Modular Floors, Cans, Containers, Blocks, Char, Circle Area, Crates, Plants, Roof & Power up base.
◼ Compatibility ◼
Supports Universal Render Pipeline (URP)
◼ Lighting ◼
There is no lightmap
◼ Number of Textures : 20
◼ Texture Dimesions : 2048x2048
◼ Polygon count of models :
- ArenaBoardA01 : 2296 Tris
- BlockA01_x2 : 268 Tris
- BlockA01_x1 : 158 Tris
- BlockB01 : 212 Tris
- BlockC01 : 282 Tris
- BlockC02 : 492 Tris
- BoardA01 : 176 Tris
- BoardB01 : 252 Tris
- BoardB02 : 252 Tris
- CanB01 : 444 Tris
- CanB02 : 444 Tris
- CanC01 : 824 Tris
- CanC02 : 824 Tris
- CanC03 : 824 Tris
- CanC04 : 824 Tris
- CharA01 : 826 Tris
- CircleAreaA01 : 2488 Tris
- ContainerA01 : 2346 Tris
- ContainerB01 : 2346 Tris
- ContainerA02 : 1502 Tris
- ContainerB02 : 1502 Tris
- ContainerA03 : 1422 Tris
- ContainerB03 : 1422 Tris
- ContainerA04 : 2106 Tris
- ContainerB04 : 2106 Tris
- ContainerA05 : 1530 Tris
- ContainerB05 : 1530 Tris
- CornerFloorA01 : 672 Tris
- CornertopglassA01 : 396 Tris
- CornerWallA01 : 1222 Tris
- CrateA01 : 934 Tris
- CrateA02 : 934 Tris
- CrateA03 : 934 Tris
- CrateA04 : 934 Tris
- CrateC01 : 176 Tris
- GlobeA01 : 3084 Tris
- LightpoleA01 : 760 Tris
- LockerA01 : 821 Tris
- MiddleFloorA01 : 48 Tris
- MiddleFloorB01 : 34 Tris
- MiddleFloorC01 : 8 Tris
- MiddlewallA01 : 114 Tris
- MiddlewallB01 : 40 Tris
- PalmA01 : 1020 Tris
- PlantB01 : 958 Tris
- PlantD01 : 5634 Tris
- PlantE01 : 2984 Tris
- PowerupbaseA01 : 492 Tris
- RoofA01 : 2032 Tris
◼ Minimum polygon count : 8 Tris
◼ Maximum polygon count : 2488 Tris
◼ Number of meshes/prefabs : 49
◼ Rigging : No
◼ Animation Count : -
◼ UV Mapping : Yes
◼ LOD information : 1 Lod
◼ Type of materials : Custom materials
◼ Custom shaders : 6 custom shader
- NAHLART-URP-Opac-Color-Fresnel01
- NAHLART-URP-Opac-Matcap-UV1TexUV2TexMultiply
- NAHLART-URP-Opac-Texture-VertexcolorMaterialblend01
- NAHLART-URP-Transparency-AdditiveVertexColor01
- NAHLART-URP-Transparency-AlphaVertexcolor01
- NAHLART-URP-Transparency-Multiplyvertexcolor01
Assault Arena Vol.1 includes a modular environment design that you can use for video games (mostly shooting fps games).
This pack contains 49 modular and customizable prefabs to build your own battle arena. It is designed to work mostly on fps shooter style games. Thanks to the modular structure, you can create the battlefield wider or longer, and position the density and arrangement of the room/container and other assets in it according to your desire.
The package is compatible with mobile and VR projects, it has been highly optimized. The renders are taken from Unity, lightmap and post process are not used.
All environment prefabs use only 8 materials.
Finally decorate the level with the hardware library included or mixed with other assets and your battle scene will be ready!
Price $35.00
Morgue Room Tones by Jake Fielding Sound
Stereo Wav
48kHz, 24bit
Seamless Looping
Introducing "Chamber of Shadows," a haunting collection of ambiences and room tones sourced directly from the depths of an active morgue and its chilling freezers. Designed specifically for game developers, this collection invites players to immerse themselves in an eerie and mysterious world that exists between the realms of life and death.
Explore the somber stillness of this cold and sterile environment with 21 meticulously crafted and unique tones. Each tone captures the essence of this haunting space, making it a perfect fit for creating atmospheres in haunted hospitals, asylums, or any horror or sci-fi setting that demands a chilling ambiance.
These versatile sound effects can be used individually to enhance specific moments or layered with other sounds to create complex and immersive audio landscapes. Experience the ease of integration by simply dragging and dropping the files into your game engine, and with seamless looping, the ambience will seamlessly adapt to the evolving needs of your game.
Prepare to captivate your players with the atmospheric allure of "Chamber of Shadows." Let the haunting soundscapes and chilling room tones transport your audience into the depths of an otherworldly experience.
Price $9.99
Military Cases Package by PijayArt
Features
- PBR Textures (Physically Based Rendering).
- Multi Color (Two different colors for each Military Case)
- Rigged.
- Animated.
- Animations Based on Real Physics.
- Optimized for Games.
Number of Models: 24
Tri Count: 3,596 to 9,462
Number of Prefabs: 48
Number of Materials: 25
Number of Textures: 60
Texture Resolution: 4096.
LODs: No.
Nomenclatures and Sufixes of Asset Pack
T_ : Textures.
_BC : Base Color.
_N : Normal Maps.
M_ : Materials.
_MS : Metallic Smoothness.
_AO : Ambient Occlusion.
This package contains 12 Animated Military Cases, With PBR Textures, Animations (Open/Close) for each one Box and Prefabs.
Price $21.99
Cartoon Style Fantasy Environment With Interactive Grasses by Nakshatra Studios
Number of textures - 16
Texture dimensions - 2D
Polygon count of [Model Name]
Minimum polygon count - 1.4M
Maximum polygon count - 1.7M
Number of meshes/prefabs - 27/60
Rigging: No
Animation count - 0
Animation type list - NA
UV mapping: Yes
LOD information (count, number of levels) - (3, 4)
Types of materials and texture maps (Stylized)
1. Interactable Grass:
- Number of unique assets: 15 prefab
- Polygon count: Average polygon count of the "GrassInteraction" prefab: 80k tris
- Texture dimensions: 1024x1024
- Texture maps: albedo
2. Water Shaders:
- Number of unique assets: 3
- Texture dimensions: NA
- Texture maps: NA
3. Waterfall Setup:
- Number of unique assets: 1 prefab
- Polygon count: Average polygon count of the "Waterfall" prefab: 1408 Tris
- Texture dimensions: 1024x1024
- Texture maps: Albedo
4. Trees and Rocks:
- Number of unique assets: 12 Models, 27 prefabs
- Polygon count: Average polygon count for the tree and rock assets: 150k tris
- Texture dimensions: 1024x1024
- Texture maps: Albedo, metallic, normal
5. Stylized Grass and Dirt Textures:
- Number of unique assets: 13
- Texture dimensions: 1024x1024
- Texture maps: Albedo
To use the different elements of the Cartoon Style Fantasy Environment asset package, you can follow these steps:
- Interactable Grass:
- Go to the "Asset" folder in your Unity project.
- Inside the "Asset" folder, you will find a folder named "Prefab".
- Inside the "Prefab" folder, there will be another folder named "GrassInteraction".
- Inside the "GrassInteraction" folder, you will find a prefab named "GrassInteraction".
- Drag and drop the "GrassInteraction" prefab into the scene.
- The grass should now be interactive and will move and sway as the player moves through it.
2. Water Shaders:
- Go to the "Asset" folder in your Unity project.
- Inside the "Asset" folder, you will find a folder named "Materials".
- Inside the "Materials" folder, you will find a set of water shaders that can be applied to 3D models to create different types of water effects such as rivers, lakes, and waterfalls.
- To apply a water shader to a 3D model, select the model in the Unity scene, and in the "Inspector" window, look for the "Materials" section, click on the material, and change it to the desired water shader.
3. Waterfall Setup:
- Go to the "Asset" folder in your Unity project.
- Inside the "Asset" folder, you will find a folder named "Prefab".
- Inside the "Prefab" folder, you will find a prefab named "Waterfall".
- Drag and drop the "Waterfall" prefab into the scene.
- You can adjust the position, rotation, and scale of the waterfall as per your requirement.
4. Trees and Rocks:
- Go to the "Asset" folder in your Unity project.
- Inside the "Asset" folder, you will find a folder named "Prefab".
- Inside the "Prefab" folder, you will find the "Trees" and "Rocks" folders.
- Drag and drop the desired tree or rock prefab into the scene.
- You can adjust the position, rotation, and scale of the tree or rock as per your requirement.
5. Stylized Grass and Dirt Textures:
- Go to the "Asset" folder in your Unity project.
- Inside the "Asset" folder, you will find a folder named "Textures".
- Inside the "Textures" folder, you will find the folder named "Terrain" and inside you will "Stylized Grass" and "Stylized Dirt" textures.
- To use the textures, you will need to create a terrain in Unity.
- Select the terrain and in the inspector, find the "Paint Texture" option.
- Select the desired stylized grass or dirt texture and paint the terrain.
Price $19.99
Robust Save System by Saint Studio
- "Savable Scene Object" component: This game object component utilises reflection to query fields and properties of neighbouring components, allowing you to choose which data should be saved.
- "Savable State Machine" and "State Machine Saver" components: These components implement a Unity Visual Scripting state machine, preserving the active states during the saving process and restoring them during loading.
- Scene-independent data saving: You have the ability to save data that is not tied to specific scenes, such as the player's state, ensuring seamless continuity across different scenes.
- Prefab and instantiated prefab support: The save system supports prefabs and instantiated prefabs, allowing you to spawn savable objects.
- Asset events: The package includes asset events that are raised when the game is saved or loaded. These events provide hooks for you to respond to save/load actions and incorporate custom actions or logic.
- Simple checkpoint system: At the core of the solution lies a user-friendly checkpoint system. It facilitates tracking game progress, making it effortless to restore invalidated save files.
- PlantUML diagram generation: The package offers the functionality to generate PlantUML diagrams for your project's checkpoint setup. This feature aids in visualising the structure and relationships of your checkpoints.
- Global data lists modified through checkpoints: Similar to the concept of git, the package provides support for global data lists that can be modified through checkpoints, ensuring consistent and controlled changes that can be easily recreated.
The Robust Save System package provides a robust and reliable solution for preserving gameplay progress, even in situations where a game undergoes updates that introduce changes to the data being saved.
When a game is released on platforms like Steam or other digital channels, updates are inevitable. These updates typically include bug fixes, addressing issues like faulty scene logic that may hinder players from progressing as intended. For example, imagine a puzzle-solving game with flawed logic that could trap players in an unwinnable state. In such cases, players may choose to save their progress in a file.
However, if a player updates the game without a proper save system in place, loading the saved file may lead to the same invalid state or even cause the game to stop working altogether. Even if the save file does not contain faulty states, it may still cause issues because its data might not align with the newly updated game.
To tackle these challenges, our save system is designed to preserve gameplay progress, even when save files cannot be loaded correctly due to updates. It ensures that players can continue their journey seamlessly, safeguarding their progress and preventing disruptions caused by incompatible save data.
Price $14.99
RPG Spell Projectiles by Alex Merqury
10 VFX prefabs, 10 images for spells, 1 spawn script, URP, buil-in, HDRP profiles and Demo scenes, Readme PDF
This RPG magical spell procetiles pack was build on internal shaders and this guarantee stable working in your project, also you can to change colors in particle emmiters. VFX is optimized.
ICO spell images is includes, spawn VFX script is too.
Price $27.99