Shap-E - Text to 3D by AiKodex
No sign-up, No API Keys, no recurring payments, no subscription fees, no additional costs, just one-click easy to use inferences on our server.
ABOUT
Shap-E, a conditional generative model for 3D assets, is developed by OpenAI. "Shap-E-Text to 3D" for Unity makes this technology easily accessible to the Unity community.
Note: All the models you see in the display images are AI generated.
QUOTA
2,000 models per month can be generated with Shap-E. We will be offering this service for one year (till 01-10-2024). OpenAI plans to develop this technology further. The date of service will be extended and the quota will be increased if there is improvement and widespread support and adaption of the technology.
LINKS
Shap-E works in realtime, both in, Edit Mode or Play Mode inside of the Unity Editor. This asset has a one-click, beginner friendly GUI and does not require any coding to use.
Please check out the forum page for the latest developments and discussion related to this asset. We are researching and adding more functionality continuously. Your support is appreciated.
Website and Support | Documentation | Forum Page | Shap-E - Text to 3D Examples | Shap-E Open AI Github | Shap-E Research
FEATURES
🪑 Text to Mesh AI Model: The main function of the asset is to generate 3D assets from texts. Simply enter the text to be converted into a 3D asset and click on generate.
⚡ Fast inferences: Models typically take 8-10 seconds* to generate a model. *It may take lesser or more amount of time to generate the model depending on number of refinement steps, traffic on the server, CFG scale and model format.
📂 Formats: Generated models are offered in FBX, BLEND and GLB ensuring the developer has access to all avenues - desktop, web, mobile, VR and other platforms. Models exported to blend can be further changed into types like OBJ.
🔨 Mesh Decimation: Reduce the complexity of generated 3D models while maintaining their overall shape and structure. The asset can help remove unnecessary vertices, edges, and faces, optimizing the model's performance and resource efficiency. The mesh generated is clean quads so retopolgizing is possible in an external 3D application.
🧱 Mesh AutoLOD: The Automatic Level of Detail (AutoLOD) feature enhances efficiency by automatically generating multiple versions of the same model at varying levels of detail. This ensures that the generated 3D assets are optimized for different viewing distances and platform capabilities.
🧹 Mesh Painting: Add vibrant colors to your 3D models using the intuitive Model Painting feature. Easily apply colors to individual vertices, edges, or faces, giving your models a distinct and appealing visual aesthetic. Works by painting the mesh in the scene view.
🎨 Vertex Colors: In contrast to traditional UV mapping and texturing, the generated 3D models come with vertex colors. The color information is directly associated with each vertex, eliminating the need for complex texture mapping. The result is a more lightweight model that retains its aesthetic appeal without relying on external image textures.
EDITOR
Keeping it all in the editor: Keeping all assets in one workspace inside the Editor and having to switch to fewer services can have several benefits, such as:
- Improved Efficiency: When all assets are located in one workspace, it becomes easier to access and manage them. Users do not have to spend time switching between different services or applications, which can be time-consuming and lead to a loss of productivity.
- Streamlined Workflow: Having all assets in one workspace can help create a more streamlined workflow. This is because users can easily move between different assets, such as code files, images, and documents, without having to navigate between different services. This can help to speed up the development process and make it more efficient.
- Reduced Complexity: Using fewer services can help to reduce the complexity of the development process.
DEPENDENCIES
This tool requires the Editor Coroutines package from the package manager and an active internet connection.
LIMITATIONS
As this tool is still under development by OpenAI, a few limitations exist:
- The primary limitation relates to the quality of models and how they appear. Generations sometimes deviate from the intended prompt. Given the technology's relative novelty, and with the backing of OpenAI, improvements in raw quality are expected. The generated mesh has quads and retopologizing can be done in an external 3D application.
- The asset generated can have a high poly count. This may be desirable for retopolgizing but not so much for direct use. A model can have a polycount of as low as an optimized 5,000 tris all the way up to 150,000 tris.
- Instead of textures and UV mapping, the object uses vertex colors. In some cases, this can enhance performance, but you will not reduce polygons and have the same visual quality of textures held in place by UV maps. By default, vertex colors are not displayed on the model in any of the SRPs and Built-in Unity pipeline, but they can be easily displayed and used using the built-in particle shader, and the vertex Color node in HDRP.
- Substantial computational resources are required to operate and set up the service. Consequently, there may be periods of downtime. We will maintain backup servers to promptly address any issues that may arise and address this beforehand on the forums.
LICENSING
You will have the copyright of all the models you generate, thereby granting you full ownership of models you create with this asset. You can use the models for all commercial activities. For more details, please read the updated documentation attached in the links section of the description.
Price $60.00
Hook Harbor by Zappy
In today's connected world, effective communication is paramount. Notifications play an important role in enhancing user engagement and ensuring operational efficiency. Hook Harbor is a notification solution created for developers who want to be able to send messages to multiple platforms easily.
Core Features:
Unified API: No more hopping between libraries or deciphering multiple APIs. Whether it's an email, an SMS, a WhatsApp ping, or even a quick Discord message, Hook Harbor offers a consistent, intuitive API for all.
Multi-Platform Support
Emails: Send detailed HTML emails or concise plain text notifications. Features include SSL, attachments, and sender customization.
SMS and WhatsApp Messages: Send SMS messages or WhatsApp messages. Both channels are powered by Twilio's reliable infrastructure.
Discord Webhooks: Directly engage with your community or team using Discord hooks.
Slack Webhooks: Send messages to Slack channels.
Microsoft Teams: For those on Microsoft's ecosystem, Teams notifications ensure no one on your Team misses out.
Telegram: Send messages to Telegram.
Asynchronous Operations: Designed with modern application needs in mind. Hook Harbor's asynchronous nature ensures your primary tasks remain unhindered while notifications fly out.
Security First: Beyond just notifications. Hook Harbor ensures every message, token, and piece of data is shielded.
Future-Ready Extensibility: The digital landscape is ever-evolving. Hook Harbor's flexible architecture stands ready for the next big platform or messaging method, ensuring longevity and adaptability.
Example Use Cases:
Player Engagement
Scenario: You've developed a Unity-based multiplayer game. A new event or challenge is launching soon, and you want to ensure maximum player participation.
Solution: Integrate Hook Harbor into your game. As the event approaches, send out visually-rich HTML emails detailing the event's highlights. Additionally, notify your game's Discord community with a webhook and push WhatsApp or SMS alerts about it.
Automatic Bug /Crash Reports
Scenario: Your Unity game has an internal monitoring system that checks for bugs, crashes, or any irregularities that players might report.
Solution: With Hook Harbor, whenever a significant issue arises, instant notifications are dispatched. Your lead developer gets an SMS notification, the QA team receives detailed error reports via email, and a Slack message alerts the entire dev team.
CI/CD Pipeline Notifications
Scenario: Your game development team uses a Continuous Integration/Continuous Deployment (CI/CD) pipeline to regularly update and refine the Unity game.
Solution: Integrate Hook Harbor into the CI/CD pipeline. If a build or test fails, the responsible developer can receive an SMS or WhatsApp alert. Successful deployments can be broadcasted on Teams or Slack, keeping the entire team in sync.
Stay Connected with Hook Harbor
In the vast ocean of digital communications, let Hook Harbor be your anchor. A unified solution for a fragmented messaging world. Simplify, centralize, and elevate your notifications with Hook Harbor.
Price $19.99
Musical Interfaces by gamebeats.io
- WAV and OGG files.
- Bit depth: 24bits
- Sample rate: 48khz
- Stereo
Dive into the world of harmonious game audio with "Musical Interfaces" sound effect pack. This pack redefines audio engagement for game developers. Each sound has been thoughtfully designed to elevate user experiences during interactions – from button presses to feedback cues. The meticulously categorized instruments, including Music Box, Piano, Strings, Synth Key, and Wind, ensure you find the perfect sonic match for your project's atmosphere.
One of the standout features is the tonality selection, allowing you to align the audio perfectly with your background music. Choose tonalities based on the relative minor-major relationship to your music's key, creating seamless harmony. Whether you prefer the uncompressed fidelity of WAV or the optimized OGG format, "Musical Interfaces" empowers you to tailor the auditory aspect of your game to perfection.
Suitable for various genres, from fantasy adventures to modern simulations, from simple feedback sounds to beautiful melodies, the versatility of this pack makes it an invaluable addition to any developer's toolkit.
Price $4.99
CmdXpert by Sentinel
TextMeshPro is required.
This asset will allow you to run the functions you want to use in the game by opening the console and typing the command. With this asset, you will be able to convert any function into a command.
Features:
- Easy to use,
- Customizable appearance,
- Pre-added commands,
- Example scene.
The values that the functions you can convert into commands should include the following variables, regardless of the quantity:
- String,
- Float,
- Int,
- Bool,
- GameObject,
- Transform,
- Vector3/Vector3Int,
- Vector2/Vector2Int
For now, these are the values it should be able to encompass.
If you have any questions, suggestions or feedback, do not hesitate to contact us.
Website | Discord | Mail | Docs
Price $20.00
Login Pro by Sentinel
Unity Facebook and Google Authentication Asset
The Unity Facebook and Google Authentication Asset is a tool designed to seamlessly integrate and manage Facebook user authentication processes within the Unity game development platform. It offers a comprehensive solution for allowing users of your game to log in and perform authentication tasks using their Facebook accounts.
Features:
- Facebook and Google Login: Users can sign in to your game using their Facebook and Google accounts, enabling them to personalize their gaming experience and engage in social interactions.
- Session Management: The asset provides essential functions for managing user sessions. Actions such as logging in, logging out, and storing user identity information can be easily accomplished.
- Identity Verification Integration: Access to Facebook's identity verification APIs allows users to verify their identities using their Facebook accounts and share additional information if required.
- Advanced Error Handling: The asset offers robust error handling for scenarios such as unsuccessful login attempts or network issues. It includes user-friendly error messages and debugging tools.
- Customization Options: Developers can customize the appearance and behavior of login buttons. It offers options to adjust colors, fonts, and button behaviors to align with the overall game design.
Use Cases:
- Ideal for developers looking to add social interactions to their games.
- Can be used to personalize the user experience and encourage players to invite friends.
- Enables secure storage of user data to synchronize player progress.
- Supports player sharing and promotes game awareness through social media.
- With Passport.js, you can effortlessly add 500+ login strategies.
The Unity Facebook Authentication Asset streamlines the process of integrating user login and identity verification seamlessly into your game development process. It empowers you to enhance user experiences and promote social interactions effectively.
(Note: This description is provided as a guideline and can be customized based on your specific asset details and requirements.)
The Node.js Authentication System offers Unity developers a robust and reliable authentication solution. This package provides a complete authentication system, including both server and client components, delivering a fast and secure login system for your Unity projects.
Certainly, here are the key features listed as bullet points:
- Utilizes Passport.js for authentication.
- Implements bcrypt for secure password hashing.
- Includes email verification for enhanced security
- With Passport.js, you can effortlessly add 500+ login strategies.
If you have any questions, suggestions or feedback, do not hesitate to contact me.
Website | Discord | Mail | Docs
Price $14.99
SciFi_Girl_Yami by AlexanderFilatov
Number of materials: 8
Number of textures: 44
Texture dimensions: 4096x4096
Number of meshes/prefabs: 2
Rigging: Yes
Animation count: 27
UV mapping: Yes
Low-poly character SciFi_Girl_Yami
- Model Height: 167.
The model is modular, you can remove or add any part you want. in the archive, the basic mesh(Fbx and maya)
PBR textures.
-Albedo
-AO
-Metallic+Gloss
-Normal
-Emissive
(textures 4096x4096 .TGA) SubStance Painter
In the model it is desirable to use a shader with a two-sided display of polygons.
- faces: 58885
- verts: 65766
- tris: 112336
- Hair: Faces-5551, Verts-10986, Tris-11102.
- Body: Faces-8690, Verts-8425, Tris-16758.
- Head: Faces-6438, Verts-6716, Tris-12523.
- Armor: Faces-32132, Verts-33546, Tris-60149.
- Jacket: Faces-6074, Verts-6093, Tris-11804.
27 Animations
- attack(x5)
- idle(x7)
- death (x2)
- run(x1)
- Walk(x1)
- Gethit(x3)
- Strafe LR(x2)
- BackWalk(x2)
- Dodge(x2)
- Jump(x2)
If you need a mesh and textures with nipples, write to the mail.
If you have any questions, you can write to me here or at natsu32@mail.ru.
I would appreciate your feedback on this model.
Thank you for your time!
Price $44.99
HQ Conference Room by Bright Vision Game
Polygon Count:
- CeilingLight - 424 tris
- ConferenceChair - 6008 tris
- ConferenceShell - 1888 tris
- ConferenceTable- 276 tris
- Credenzas - 333 tris
- Cylinderlight- 112 tris
- Planter - 12396 tris
- Telephone2 - 827 tris
- TV - 76 tris
- Webcam - 1320 tris
- WhiteBoard - 10288 tris
- 19 Materials
- 13 Prefabs
- High quality textures - 4096, 2048 and 1024 pixels (Albedo, Mask and Normal map)
-UV mapping: Yes
HQ Conference Room
The Package is high optimized, Created with atlas Map for quick rendering.
It works with built-in render pipeline by default. There are extra Unity packages inside for HDRP and URP support.
To install HDRP click on Conference HDRP.unitypackage in HDRP folder.
To install URP click on Conference URP.unitypackage in URP folder.
Don`t forget to install HDRP in your project.
Pack Features:
- HDRP, URP, built-in render pipeline (standard render)
- Clean and worn textures/materials for all objects.
- 13 Prefabs
- Pack for your Desktop, VR or Mobile projects.
- Baked Lighting
- Post Processing Setup
- High quality textures - 4096, 2048 and 1024 pixels (Albedo, Mask and Normal map)
- Demo scene
- All textures are PNG and TIF format.
All source files are included in this package.
Bright Vision Game is a team of 3D Game artists with over a decade of experience in the field.
Also check out our other models, just click on our user name to see complete gallery.
Price $15.00
Melancholic Emotional Music Pack by Bravo Music
Audio file types: WAV
Sample rate: 44.1kHZ
Bit depth:24bit
Loopable: Yes
Additional: Stereo
Melancholic emotional game music for sorrow or calm scene.
5 tracks included. Each has a alternative or ambience version.(10 tracks total)
Track Length:
Meadows Night: 02:14
ambience version: 02:14
Misty Heart: 02:26
alt version: 01:16
Sea Shore: 03:26
ambience version: 03:26
Weight of Life: 02:08
alt version: 02:24
Wind Vally: 02:03
alt version: 01:36
Each track is loopable.
Price $19.90
Ultimate Explosions and Magic Collection by Ansimuz
Hand drawn frame by frame animations.
Old school style.
16-bit
Dive into a world of explosive excitement and enchanting magic with this meticulously crafted Pixel FX Mastery Collection pack. Immerse your players in the nostalgic charm of 16-bit pixel art as you unleash over 150 dynamic and captivating animated sprites. Whether you're creating an action-packed platformer, an epic RPG, or a thrilling shooter, this pack has you covered with an array of explosive and magical effects.
Key Features
- 150+ Different Sprites completely animated frame by frame
- 16-Bit Nostalgia: Capture the essence of classic gaming with the charm of 16-bit pixel art. Your players will be transported back to the golden era of gaming, while still experiencing modern-day visual excellence.
- Explosive animation effects, from small puffs to nuke explosions, I got you covered.
- Magic Cast spells of all elements, from dazzling light bursts to dark and mysterious conjurations.
Price $29.99
Smelter Store / 69+ Assets by PackDev
##The Package is in HDRP by default##
##To use URP or BuiltIn, make a new project and import the appropriate folder(s)##
Features included:
-Meshes (Props & Environment)
22 meshes total 69 Prefabs
Average poly count:
8606 tris per mesh
-Textures ( 256 - 4096 )
Number of Textures: 204
- Textures included:
Base color
Normal
Metallic Smoothness
Ambient Occlusion
All textures are custom-made
-Number of Materials: 138
-Number of Shaders: 75
-Custom Scripts: 6
-Demo Layout scene
-Demo scene
-Direct support from the dev
-Collision: Automatically generated
-LODs: Not Included
Supported Development Platforms: Unreal Engine, Sketchfab, Marmoset, and Ray-traced engines (Vray, Iray, Arnold, Cycles etc.)
Feel free to contact us if you have any questions regarding the asset, need help with the package or just want to know more.
Email: Listed on Page
This is a prop package made in a stylized PBR pipeline, well suited for both quality projects and projects with a focus on optimization and performance.
To get assets made in a similar style, feel free to visit the PackDev asset store:
https://assetstore.unity.com/publishers/20709
Price $19.99
LOWPOLY Fantasy Skeletons and Weapons by Ake
Characters (x8)(Total: 18k Verts)
Props (x15)(Total:3k Verts)
Number of textures:1
All Prefabs share a single 818x529 Texture to increase performance.
Rigging: YES
- Characters are setup to work with Mecanim (no animations included in this pack)
- Free Mixamo animations can be used on our characters
Price $8.00
VFX - Elemental Projectiles by Keto
## Dependencies
- Unity 2021.3.9 or higher
- Universal Render Pipeline (URP)
**Note:** This project has a dependency on URP and will only work with URP installed and set as the current render pipeline.
## Key Features:
- Five distinct elemental attributes
- Total 15 prefabs, each combining cast effect, projectile, and impact elements.
## Dependencies
- Unity 2021.3.9 or higher
- Universal Render Pipeline (URP)
Price $4.99
GUI GAME CARTOON by V5
· Export file PNG
. Size texture button : 60/60, 96/96, 100/100, 108/108, 530/120, 190/80, 700/580, 120/150, 331/77,249/105...
. Size background : 600/800, 630/840, 630/860, 630/880
. size card character : 116/180
· Over 85+ Assets 2D Design .
A complete set of graphical user interface (GUI) to build 2D games. Suitable for educatione,casual game theme.
- 54 iconic buttons (size : 60/60, 96/96, 100/100, 108/108, 530/120, 190/80, 700/580, 120/150, 331/77,249/105...)
- 26 Iconic character (size: 116/180)
- Text number(size: 720/84)
- Pre-made windows,level up , and other elements
- Include background ( size: 600/800, 630/840, 630/860, 630/880)
- Available file format: png
all design optimine file attlat
Price $15.99
Artistic: Oil Paint by Fronkon Games
🕹 DEMO | 📄 DOCUMENTATION | ♥ MORE ASSETS ♥
✓ The most configurable option of the whole store.
✓ Six advanced algorithms.
✓ Detail enhancement algorithms.
✓ Full source code (scripts and shaders).
💡 Online documentation, support and free updates.
💡 Desktop, mobile, VR and web.
💡 Unity 2021.3 or higher.
💡 Universal RP 12.1.7 or higher.
❤️ Leave a review if you found this asset useful, thanks! ❤️
Price $5.00
Toon Environments - World Creator Pack by Selcuk Gerceker
◼Key Features◼
- Tile-Based 120 Models
- Super Easy Build
- Unique Low Poly Toon Style
- Optimizable Details
- Make your own color themes
◼120 Unique Assets◼
- Tiles (x40)
- Nature (x37)
- Connectors (x41)
- Houses (x2)
◼6 Different Color Themes◼
- Spring
- Summer
- Fall
- Winter
- Desert
- Candyland
Each Color Palette is just 4x4 pixels, and there is a folder with Ps files in the textures folder for creating your custom color themes.
Minimum Polygon Count: 5
Maximum Polygon Count: 1313
* Important Note: Animations are not included! Models and textures only.
* Quick Tip for Beginners: Use "grid snapping tool" for easy build.
Price $24.90
Telekinesis Behavior by Nexo_mv
**THE PACKAGE USES URP AS DEFAULT**
Telekinesis behavior for your game using the mouse.:
Highly customizable:
* Separated objects Layer.
* Easy definition of Hotkeys.
* Adjustable distance.
* Throw objects in any force.
* Inertia.
* You can use your own effects.
Includes basic Particle System to give effects.
Detailed documentation included.
Price $10.00
3D Low Poly Nature Pack by 3Digi
Details of all models as Name (vertices, faces, dimensions)
1) Rock 1 (50, 48, 1650x1640x715cm)
2) Rock 2 (146, 144, 995x1240x624cm)
3) Rock 3 (38, 36, 952x726x469cm)
4) Rock 4 (26, 24, 671x656x432cm)
5) Rock 5 (50, 48, 308x327x191cm)
6) Rock 6 (50, 48, 347x362x214cm)
7) Rock 7 (14, 12, 216x331x193cm)
8) Rock 8 (26, 24, 156x156x154cm)
9) Rock 9 (14, 12, 91x103x77cm)
10) Rock 10 (50, 48, 140x163x134cm)
11) Tree 1 (142, 216, 592x576x599cm)
12) Tree 2 (66, 62, 371x426x717cm)
13) Tree 3 (136, 206, 363x510x550cm)
14) Tree 4 (168, 280, 298x407x774cm)
15) Tree 5 (222, 382, 363x486x558cm)
16) Tree 6 (177, 296, 249x412x573cm)
17) Tree 7 (60, 96, 548x548x611cm)
18) Tree 8 (50, 52, 270x325x715cm)
19) Tree 9 (60, 96, 326x358x850cm)
20) Tree 10 (194, 336, 340x540x745cm)
21) Tree 11 (78, 114, 293x386x669cm)
22) Tree 12 (132, 206, 406x684x896cm)
23) Tree 13 (72, 108, 392x622x770cm)
24) Tree 14 (88, 124, 477x480x722cm)
25) Tree 15 (190, 302, 385x669x837cm)
26) Tree 16 (68, 70, 370x448x801cm)
27) Tree 17 (66, 102, 281x462x715cm)
28) Tree 18 (66, 102, 695x705x827cm)
29) Tree 19 (380, 606, 346x667x833cm)
30) Tree 20 (72, 108, 284x362x741cm)
31) Tree 21 (236, 324, 400x696x1000cm)
32) Tree 22 (164, 230, 378x1090x904cm)
33) Tree 23 (120, 184, 495x1130x890cm)
34) Tree 24 (130, 194, 422x858x1040cm)
35) Tree 25 (68, 70, 245x305x1200cm)
36) Tree 26 (68, 70, 336x395x1240cm)
37) Tree 27 (68, 70, 289x332x1080cm)
38) Tree 28 (74, 76, 363x434x1220cm)
39) Tree 29 (44, 46, 149x185x966cm)
40) Tree 30 (62, 64, 325x364x1300cm)
41) Tree 31 (1528, 1200, 2510x2510x1540cm)
42) Tree 32 (391, 572, 1240x1670x1770cm)
43) Tree 33 (218, 232, 1930x1960x1780cm)
44) Tree Wooden 1 (54, 52, 455x274x429cm)
45) Tree Wooden 2 (44, 42, 299x301x115cm)
46) Tree Wooden 3 (30, 28, 172x244x265cm)
47) Tree Wooden 4 (128, 126, 94x207x339cm)
48) Tree Wooden 5 (30, 28, 127x129x98cm)
49) Tree Wooden 6 (84, 82, 153x429x416cm)
50) Tree Wooden 7 (126, 124, 228x365x559cm)
51) Tree Wooden 8 (64, 62, 150x248x311cm)
52) Woodpile (324, 312, 289x619x211cm)
53) Artificial Stone 1 (24, 26, 30x30x30cm)
54) Artificial Stone 2 (24, 26, 30x60x30cm)
55) Bamboo (483, 468, 160x22x359cm)
56) Beehive (812, 644, 63x63x77cm)
57) Cactus 1 (140, 135, 161x181x304cm)
58) Cactus 2 (80, 75, 62x122x177cm)
59) Camp Fire (360, 300, 188x189x365cm)
60) Clouds 1 (292, 274, 3070x3240x1650cm)
61) Clouds 2 (178, 166, 1890x1200x1050cm)
62) Dead Tree (108, 106, 406x1320x176cm)
63) Draw Well (784, 711, 231x364x352cm)
64) Fall Leaves (1955, 2295, 213x252x3cm)
65) Flower 1 (71, 69, 22x25x34cm)
66) Flower 2 (56, 52, 22x21x62cm)
67) Flower 3 (88, 84, 26x24x23cm)
68) Flower 4 (96, 92, 50x65x145cm)
69) Flower 5 (65, 65, 36x34x34cm)
70) Flower 6 (172, 176, 20x25x59cm)
71) Flower 7 (120, 113, 29x29x15cm)
72) Four Leaf Clover (48, 42, 13x13x16cm)
73) Grass (180, 162, 192x138x137cm)
74) Grass Fence (130, 128, 127x533x127cm)
75) Grass Ground (1950, 1755, 227x277x46cm)
76) Green Leaf (40, 54, 43x32x1cm)
77) Moon (224, 382, 1180x1180x1150cm)
78) Mushroom 1 (57, 52, 49x49x40cm)
79) Mushroom 2 (57, 52, 15x15x36cm)
80) Pine Cone (272, 270, 43x23x23cm)
81) Pumpkin (362, 384, 67x67x48cm)
82) Red Leaf (40, 54, 28x11x3cm)
83) Shrub 1 (94, 154, 207x177x106cm)
84) Shrub 2 (88, 144, 200x186x85cm)
85) Shrub 3 (235, 401, 205x203x117cm)
86) Skull (160, 160, 37x30x31cm)
87) Stone 1 (26, 24, 24x18x18cm)
88) Stone 2 (32, 30, 18x16x17cm)
89) Stone 3 (26, 24, 32x29x23cm)
90) Stone 4 (26, 24, 15x15x18cm)
91) Stone 5 (14, 12, 25x20x28cm)
92) Straw Bale (260, 256, 146x186x157cm)
93) Sun (162, 320, 1780x1780x1780cm)
94) Tent 1 (318, 274, 375x280x234cm)
95) Tent 2 (68, 63, 402x373x263cm)
96) Three Leaf Clover (44, 38, 14x12x16cm)
97) Tomb (398, 526, 213x346x139cm)
98) Tombstone (128, 126, 85x32x203cm)
99) Water Lily (34, 47, 74x74x1cm)
100) Yellow Leaf (40, 54, 43x19x1cm)
Hello! There is a nature package including 100 unique 3D low-poly models. All models are game-ready and UV unwrapped for the key map. Alternative key map for trees in fall is also available in the package.
*****************
Format: Blender 3.1.0
Vertices: 18.435
Faces: 20.381
Included File Formats: obj, fbx, blend, glb
Included UV Maps: 2 key maps as spring and fall
Resolution of Key Maps: 100px in png format (25 colors)
*****************
The package includes 100 unique models as 10 rocks, 33 trees, 9 tree woodens, 48 others (flowers, plants, artificial objects etc.)
*****************
Check out my account for other projects I have for sale and free.
Your feedbacks are paid attention so please don’t forget to write a comment.
You can also follow my social media accounts if you want. Thank you :)
Price $9.99
Character Boom by OnlyNew Studio
- 196 sprites with their own 2th textures and 3th textures(The count is based on sprite library. A few sprites are left blank to make switching characters easier.)
- 4 psb files, each has 54 layers.
- 6 tutorial scenes
The following way of counting is reconmended:
- 60 prefabs
- 60 color presets
- 4 hair cut suit
- 4 cloth suits
- 4 weapons
- 1 base skin
- 2 expressions
- Unlimited of characters that can be generated.☢️☠️
Character Boom is not only a set of art assets but also a framework that can be used to generate unlimited number of Characters.
Require Unity 2021.3 or later.
_______________________________________________________________________
🍀 Features:
☑️ Generate an unlimited number of characters with just one click.
☑️ Each sprite is swapable.
☑️ Each color of each piece of sprite can be customized precisely.
☑️ Highly customizable facial features.The eyes are turnable and blinkable.
☑️ There are mainly 4 PSB files with 54 layers each. Each file has its 2 secondary textures.
☑️ Each sprite was drawn on 4096x4096 high resolution canvas.
☑️ Includes Sprite Blend Shader.
☑️ Each sprite in SpriteLibrary has been skinned to match the Character Boom Sketelon.
☑️ The number of vertices of meshes is optimized.
☑️ 6 tutorial scenes.
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🔨 Tools:
SetMatColor:
A MonoBehaviour component used to set color and material of SpriteRenderer.
ColorSetter:
A MonoBehaviour component used for managing SetMatColor components and for saving/loading colors.
RandomAssetSetter:
Generate characters Randomly and batchly.
FaceControl:
Customize facial features.
Sprite Blend Shader:
The shader blend three sprites into one. Support Amplify Shader Editor in Built-in and URP. Support ShaderGraph in URP.
Shape Blend Shader:
The shader blend three sprites into one. The grayscale of floor-sprite also . Support Amplify Shader Editor in Built-in and URP. Support ShaderGraph in URP.
Origin Sprite Blend Shader:
The shader blend three sprites into one. The original color of floor-sprite will be keep. Support Amplify Shader Editor in Built-in and URP. Support ShaderGraph in URP.
PoseSaver(incoming):
Save and load pose of character.
SpriteLibraryLabelSaver(incoming):
Save and load labels of SpriteLibrary component.
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It is very difficult to make each sprite compatible with each other. We would greatly appreciate it if you could kindly leave us a rating and review. Your feedback is important to us and helps us in developing more assets in this style.
onlynewstudio@proton.me
Price $79.98
Managers Manager by GogzyDev
Features:
- Automatic creation and managment of manager prefabs.
- Organised way to inspect and modify your managers.
- Very easy and intuitive usage.
Creating managers is an integral part of managing logic in our games, but sometimes we can get lost in a complex hierarchy of our scene looking for one of them, or when testing we want to quickly change something in a manager sitting somewhe in a different scene. Simple way to organise this mess is to use prefabs, but this tool already does it for you, and provides special window to inspect all your managers.
Features:
- Automatic creation and managment of manager prefabs.
- Organised way to inspect and modify your managers.
- Very easy and intuitive usage.
Usage:
- Attach Manager attribute to your MonoBehaviour class, this will automatically create a prefab out of a game object with that behaviour.
- Open Managers window in Window->Managers, where you can inspect all your managers sorted in a folder-like structure.
- By providing "Path" and "DisplayName" in attributes constructor, you can manipulate where and how newly created instances of that class are shown in a window.
- By right-clicking an instance in a window, you can change name or path of that specific instance.
For more details on usage go to Manual.
Price $0.00
Trade between players for uSurvival by GameFunSPb
Add the ability to exchange and trade between players to your project.
Info :
In the project you will find instructions with a detailed description of how to configure the project.
Developed and tested on :
* uSurvival 1.86 Link
Price $20.00