Motorboat - a speed boat with motor by DadcomGames
- Motorboat: 4324 Triangles, 4731 Vertices
- Trailer: 8892 Triangles, 10267 Vertices
- Polygonal, Quads Geometry
- Textures, overlapping, Unwrapped UVs
- 2k textures
- Unit scale - centimeters
- Contains maps: Albedo, Ambient Occlusion, Roughness, Metallic, Normal
- Modeled in Maya Autodesk 2019
- suitable for games or rendering purposes
A highly optimized model of a speed boat along with a trailer for it that is suitable for games, rendering, sample videos, cutscenes and more. Can be used with BuidIn/URP/HDRP pipelines. Contains a demo scene with water included and buoyancy scripts where you can test this asset.
Price $15.99
Skybox AI Generator by Blockade Labs by Blockade Labs
- Requires Unity 2020.3 or greater.
- Tested with render pipelines Built in, URP, and HDRP
Save time and money on laborious and expensive skyboxes and HDRIs! Skybox AI can generate infinite unique 360° skies and worlds and turn them into skyboxes, environment lighting, and explorable world meshes!
NOTE: To use this package, a Blockade Labs API key is required. Apply for an API key here: https://skybox.blockadelabs.com/api-membership
FEATURES
Text-to-skybox: Just type in a prompt, including details like location, environment design, atmosphere, colors, weather, architecture, or anything else you can imagine. Skybox AI will generate a completely unique skybox in seconds.
Prompt Enhancer: No need to become a prompting pro - just type a starting point or a request, toggle on Enhance Prompt, and watch your prompt optimize itself for a beautiful output.
Negative Text: Avoid ideas or objects from being generated by adding it to the negative text field.
Styles: Choose from a list of 48 (and growing) art and subject styles to further direct your prompt. Styles include:
- Sky Dome: for traditional sky-only skyboxes
- Realism: for photographic realistic landscapes
- Digital Painting: for a concept art look
- Anime: for that cell-shaded Japanese animation look
- Interiors: for indoor architecture and rooms
- Advanced (No Style): for maximum control over the look and feel
- And many more!
Remix: Switch up a skybox without changing its core structure. Use Remix to re-generate a skybox while changing its aesthetic, time of day, weather, and more.
GUI Editor: Generate your skybox using edit time components or with our customized workflow in the included Skybox scene.
Environment Lighting: Use your generated skyboxes to realistically light your scene with HDRI style lighting.
3D World Mesh Generation: Turn your skybox into a depth-extruded 3D mesh with the Mesh Creator. Adjust your mesh density and depth dynamically, then save it as a prefab to use in your scene.
Skybox Image Outputs:
- 360° equirectangular PNG at 6144x3072 pixels, 24 bit depth
- Skybox cubemap material
- 360° equirectangular depth map PNG at 2048x1024 pixels, 24 bit depth
- 3D mesh material
- HDRP volume profile for environment lighting and skybox background (HDRI sky)
Skybox World Mesh Specifics:
- Low, Medium, High, or Epic mesh density
- World Mesh material with adjustable depth
- Save the mesh as a prefab
Website | API Memberships | Documentation (GitHub) | Discord
Price $0.00
Secure storage for Android OS by Kexit
Secure storage for Android OS is a lightweight and simple plugin that allows you to store data securely on Android. It can be used to store user credentials or some other sensitive data.
Key features:
- Uses AES encryption to protect the data.
- Light weight (size only 6KB).
- Easy to use. Contains only 3 methods: Add, Get and Delete.
- No need to think about how and where to instantiate a service, just call it wherever you need it.
- There are no restrictions on recording size. The only limitation is the maximum length of the string type (2^31 characters).
Examples:
// Store a value
AndroidSecureStorageService.Instance.SetValue("Some key", "Some value");
// Get a value by key
AndroidSecureStorageService.Instance.GetValue("Some key");
// Delete a value by key AndroidSecureStorageService.Instance.DeleteValue("Some key");
To be able to use AndroidSecureStorageService you need to add "using Assets.AndroidSecureStorage.Scripts;" to the usings section of your script.
Price $14.99
Universal Stylized UI by Srylmblind
- presliced png atlases in 2k
- customable elements
- two versions of icon sets
- demo scene
- mockup files
- EPS and AI file
Package contains UI elements for stylized games:
- 3 sets of buttons in 7 colors,
- popup window background,
- most common icons for mobile in 2 variations, one of them is ready for coloring in Unity.
- competition icons like crown, trophie,
- set of ribbons in 3 colors,
- eps and ai file,
- mockup files,
- 4x Atlas in 2k resolution
Font used in mockups - Lilita one
Price $4.99
Mine Ruin Dungeon Module by TRIPLE
## URP Shader Materials ##
2k Textures
2 Demo Camera Scenes
2 Module View Scenes
Number of textures
19 Sets
Texture dimensions
2k Textures
Polygon counts
StoneWall 700~3,123 TriPolys
StonePillar 344~900 TriPolys
StoneFrame 108~244 TriPolys
Rail 2,736~15,640 TriPolys
CaveWoodStone 24~362 TriPolys
Cart 1,152~1,904 TriPolys
StandByDoor 282~2,160 TriPolys
AxeTrap 256~2,228 TriPolys
Gate 726~873 TriPolys
TreasureEtc 576~4,780 TriPolys
TreasureChest 96~2,584 TriPolys
Etc 96~576 TriPolys
Number of meshes/prefabs
127 Meshes / 108 Prefabs
UV mapping : Yes
LOD information (count, number of levels)
Non LOD
Types of materials and texture maps
PBR
Mine Ruin Dungeon Module
2 Demo Scenes
2 Module View Scenes
Price $30.00
Geunjeongjeon of Korea Gyeongbokgung Palace by TRIPLE
Used Only ## HDRP Materials ##
Number of textures
15 Sets
Texture dimensions
4k Textures
Polygon count of [Model Name]
Geunjeongjeon 1,944,372 TriPolys
ETC 40~40000 TriPolys
Number of meshes/prefabs
238 Meshes / 131 Prefabs
UV mapping : Yes
LOD information (count, number of levels)
Non LOD
Types of materials and texture maps
PBR
Geunjeongjeon of Korea Gyeongbokgung Palace
for HDRP
1 Demo Camera Scene
1 Module View Scene
Price $500.00
TinyColor by EGG
- Lighten
- Brighten
- Darken
- Tint
- Shade
- Saturate
- Desaturate
- Greyscale
- Monochromatic
- Complement
- SplitComplement
- Triad/Tetrad/Polyad
- IsReadable/MostReadable
- ParseFromName
- ParseFromHex
- ParseFromRGB
- ParseFromRGB256
- ParseFromHSL
- ParseFromHSV
- ToColor
- ToColor32
- ToRGBA256
- ToRGB256
- ToRGB
- ToRGBA
- ToHSL
- ToHSLA
- ToHSV
- ToHSVA
- ToNumber
TinyColor Unity is a lightweight and efficient color manipulation and conversion library designed for use in Unity. This library is versatile, supporting various forms of input and providing essential color conversion functionalities and utility functions. Notably, it operates independently without any external dependencies.
TinyColor Unity is an adaptation of the JavaScript library. This port is tailored specifically for Unity users in the game development community. While retaining the core features of the original library, TinyColor Unity simplifies certain aspects, such as color parsing from strings and automatic detection of color formats. These adjustments aim to streamline the library for game development use cases, where such intricacies are typically less critical compared to web development scenarios.
You can find the most recent update and access the source code at the following GitHub repository: https://github.com/cholushkin/TinyColor
Price $0.00
Fancy Mobile GUI Pack For Beginners by LILA Design
GUI Pack contains:
- Button
- Checkbox
- Dialog Box
- Progress Bar
- Radio Button
- Ribbon Element
- Slider
- Toggle Buttons
The Asset contains five different styles:
1. Style Full:
A sleek and modern UI design characterized by rounded rectangular shapes. The overall aesthetic is polished and user-friendly, promoting a seamless and visually appealing user experience.
UI Elements:
- Rounded Rectangular Buttons (Primary and Secondary)
- Checkboxes
- Progress Bar
- Radio Buttons
- Sliders
- Toggle Buttons
- Ribbons
Visual Characteristics: Rounded corners and a balanced distribution of elements for an organized and cohesive interface.
2. Style Full Oval:
This UI style introduces a playful and friendly atmosphere with oval-shaped elements. The design focuses on creating a softer visual impact while maintaining functionality.
UI Elements:
- Oval Buttons (Primary and Secondary)
- Oval Checkboxes
- Oval Progress Bar
- Oval Radio Buttons
- Oval Sliders
- Oval Toggle Buttons
Visual Characteristics: Smooth edges and curved shapes for a more organic and approachable appearance.
3. Style Full Shadow:
Infused with depth and dimension, this UI style incorporates subtle shadows for a layered effect. The design adds a touch of realism and elevates the overall visual experience.
UI Elements:
- Rounded Rectangular Buttons (Primary and Secondary) with Shadows
- Checkboxes with Shadows
- Progress Bar with Shadows
- Radio Buttons with Shadows
- Sliders with Shadows
- Toggle Buttons with Shadows
Visual Characteristics: Shadows provide a sense of depth, creating a more immersive and interactive interface.
4. Style Stroke:
A minimalist UI style with no fill and vibrant, colorful strokes outlining each element. This design approach offers a clean and modern look, allowing users to focus on essential information.
UI Elements:
- Outlined Rectangular Buttons (Primary and Secondary)
- Outlined Checkboxes
- Outlined Progress Bar
- Outlined Radio Buttons
- Outlined Sliders
- Outlined Toggle Buttons
- Outlined Ribbons
Visual Characteristics: Clear lines and vibrant strokes for a sharp and uncluttered appearance.
5. Style Stroke Oval:
Similar to Style Stroke, this variation employs oval shapes and colorful strokes, contributing to a harmonious and visually appealing user interface.
UI Elements:
- Outlined Oval Buttons (Primary and Secondary)
- Outlined Oval Checkboxes
- Outlined Oval Progress Bar
- Outlined Oval Radio Buttons
- Outlined Oval Sliders
- Outlined Oval Toggle Buttons
- Outlined Oval Ribbons
Visual Characteristics: The combination of oval shapes and vibrant strokes maintains a modern and streamlined aesthetic.
Special Element: Inside the "Shared Folder," you'll find icons, white ribbons (non-colorful), and a dialog box that applies to all styles.
Dimension of the UI elements:
Buttons primarily 300x100 px
Buttons secondary 250x250 px
Checkboxes 250x250 px
Progress bar 600x50 px
Radio button 250x250 px
Sliders 540x30 px
Toggle button 300x133 px
Dialog box 900x1200 px
Icons 250x250 px
Price $0.00
Korea Coin Yeopjeon by TRIPLE
Korea Coin Yeopjeon
## URP Shader Materials ##
2k Textures
1 Demo Scene
Number of textures
230 Textures
Texture dimensions
2k Textures
Polygon count of [Model Name]
Yeopjeon 192 TriPolys
UV mapping: Yes
LOD information (count, number of levels)
Non LOD
Types of materials and texture maps
PBR
Korea Coin Yeopjeon
for URP
1 Demo Scene
Price $0.00
Crown Of The King - Full Game by Taj Studio
PACKAGE DEPENDENCIES
* com.unity.feature.2d
* com.unity.inputsystem
* com.unity.textmeshpro
* com.unity.modules.animation
INSTALLATION
* Create a new Unity project (we recommend Unity 2021.3.33 or later)
* Open the Package Manager window (Window > Package Manager)
* In the top bar, Change "Packages: In Project" for "Packages: Unity Registry"
* Download & Install "Input System" from the package list (this will restart the editor)
* Go back to the Package Manager window again
* In the top bar, Change "Packages: Unity Registry" for "My Assets"
* Your project settings will be overwriten and Unity may need to restart
THIRD-PARTY NOTICE
- TextMeshPro under Asset Store EULA kindly allowed by its developer.
* See "Third-Party Notices.txt" file in package for details
A new challenge of RPG games and strategy wars
It is among the integrated games
Or your RPG easily
You can easily create your own game for both mobile or PC platforms with knowledge of the programming language. All ready-made ready to use
Features
- Enemy AI. Supports Attacking
- Particle System Surprisingly
- Camera perspective for every scene at the best angle
- Great graphics make you feel the pleasure of seeing
- Unique and easy joystick control
- 3 fun characters with animated graphics
- RPG level up, power up, unlock skill, unlock mission
-Voices for every unique character
Customers more 3D characters and effect out this game to develop a unique game.
Windows, OS X,iOS, Android and Web Player support.
Includes
- 3 Characters Hero demo
- 11 Characters Monster
- 11 Environment Meshes
TextMeshPro under Asset Store EULA kindly allowed by its developer.
see Third-Party Notices.txt file in package for details.
Price $400.00
Uncommon Weapon Pack by Twitchy_McExorcism
There are 56 4k textures; 5 for each weapon (color, metallic, roughness, ambient occlusion, and normal), except for the "Icicle," which also has a transmission map.
This weapon is set up in Unity a little differently from the rest; the head and pommel are made with an icy material, which had a transparent element that the handle part doesn't, so to make it work in Unity, I had to separate the ice from the rest and use different materials on each part. The "Icicle" material applies to the head and pommel (the two are one item, parented to the handle) and the "Icicle handle" material apples to the handle and shaft (which are also a single item).
The vertices, faces, and tris of each object are, in ascending order:
Dual Blade: V-206, F-222, T-408
War Pick: V-225, F-235, T-446
Windmill: V-362, F-424, T-720
Scimitar: V-510, F-629, T-1008
Icicle: V-517 F-682, T-1030
Bident: V-591, F-596, T-1178
Thunder Bident: V-591, F-596, T-1178
Fire Scimitar: V-852, F-1042, T-1696
Shuriken: V-960, F-1002, T-1932
Kanabo: V-1026, F-1040, T-1680
Rock Kanabo: V-3528, F-3596, T-6876
Total: V-9368, F-10064, T-18152
There is no rigging or animation. UV maps have no overlap. There are no LOD levels, just the default objects.
11 low-poly weapons with 4k textures for battle, decoration, or whatever else you want to use them for.
Each weapon comes in two versions; one with the elemental qualities I initially had in mind for their designs, and another, more straight-faced, simply metal one, which allows for easier use in genres other than fantasy. Maybe one version magically transforms into another, maybe they're completely separate, maybe you'll only use one type or the other, and maybe you only like one of these weapons and will discard the rest, it's all up to you!
The bladed wheel I had in mind as a shuriken (which could also be weilded as chakrams, give or take the size) is an exception; a modified version of it is available in the form of a dual-bladed dagger as a bonus, both because it wasn't too difficult and because the shuriken's elemental version drew the short straw for inspiration: The blades of an actual windmill.
Made in Blender.
Price $7.50
Pixel Art Rock Pile Pack by karsiori
15 different rock piles!
Every rock pile comes in multiple colors and two different sizes!
Colors included: AZURE, BEIGE, MOSSY, ORANGE, SILVER, WHITE
Spritesheet is included as well.
Rock pile sizes:
Pile 1:
Big 62x34
Small 41x20
Pile 2:
Big 76x40
Small 52x26
Pile 3:
Big 50x39
Small 32x25
Pile 4:
Big 67x39
Small 40x23
Pile 5:
Big 52x30
Small 37x21
Pile 6:
Big 74x41
Small 46x25
Pile 7:
Big 70x38
Small 39x21
Pile 8:
Big 60x40
Small 33x22
Pile 9:
Big 50x29
Small 35x20
Pile 10:
Big 58x33
Small 35x19
Pile 11:
Big 47x29
Small 34x20
Pile 12:
Big 77x33
Small 56x22
Pile 13:
Big 42x25
Small 34x21
Pile 14:
Big 63x33
Small 55x29
Pile 15:
Big 53x27
Small 37x21
Price $0.00
Pixel Art Key Pack - Animated by karsiori
15 Unique Keys!
10 of them are ANIMATED
Each key comes in 4 colors: GOLD, SILVER, GREY, BRONZE
For those animated keys, every color is animated as well!
One key is special and is CURSED!
Hope you like it!
Price $0.00
Pixel Art Padlock Pack - Animated by karsiori
12 different padlocks!
Each one is ANIMATED!
Every padlock comes in multiple colors.
Individual padlocks:
Extending Padlock
- Size: 33x25
Triangle Padlock
- Size: 20x33
Round Padlock
- Size: 20x36
Sturdy Padlock
- Size: 20x30
Hefty Padlock
- Size: 24x33
Robust Padlock
- Size: 20x31
Old Padlock
- Size: 24x32
Shield-like Padlock
- Size: 14x27
Small Square Padlock
- Size: 14x20
Small Sturdy Padlock
- Size: 16x22
Small Oval Padlock
- Size: 16x23
Small Round Padlock
- Size: 16x23
Price $0.00
Pixel Art Spruce Tree Pack - Animated by karsiori
Every Tree is ANIMATED!
Colors for each tree - Yellow, Green, Green/Teal, Teal, Cold, Night
Tree Types:
Triangle Spruce Tree
- Size: 45x76
Tiny Spruce Tree
- Size: 38x68
Thick Spruce Tree
- Size: 64x104
Spruce Trees
- Size: 51x87
Small Pine Tree
- Size: 51x85
Slim Spruce Tree
- Size: 48x92
Pine Trees
- Size: 52x96
Pico Pine Tree
- Size: 31x52
Large Spruce Tree
- Size: 74x128
Bubble Pine Tree
- Size: 51x91
Price $0.00
Pixel Art Spruce Tree Pack - SNOW EDITION - Animated by karsiori
Snow is animated for each tree!
Colors for each tree - Yellow, Green, Green/Teal, Teal, Cold, Night
Each tree color has it's own snow variant.
Snow is covering the trees in two ways: Medium amount of snow and High amount of snow.
Pack contains individual sprites, as well as spritesheet for each tree variant.
Tree Types: (High snow variants are 1 pixel taller)
Triangle Spruce Tree (example: Triangle Spruce Tree - High Snow - 45x77)
- Size: 45x76
Tiny Spruce Tree
- Size: 38x68
Thick Spruce Tree
- Size: 64x104
Spruce Tree
- Size: 51x87
Small Pine Tree
- Size: 51x85
Slim Spruce Tree
- Size: 48x92
Pine Trees
- Size: 52x96
Pico Pine Tree
- Size: 31x52
Large Spruce Tree
- Size: 74x128
Bubble Pine Tree
- Size: 51x91
Price $0.00
Wyvern_Warrior by YuriiBoiko
- Polycount: Faces: 25359; Verts: 26178; Tris: 49429
- PBR Textures: Metallic shader
- Texture sets: 4, Body, Head, Armor, Weapons
- 4k Textures : Albedo, MetallicGloss, Normal, Occlusion, Alpha (TGA Format)
Textures are scaled through third-party editors with no loss of quality on 2048 and 1024 resolutions.
- Materials: 13 materials and 42 texture maps
A two-sided shader is used in some places on the body.
- Character has minimal face rig
- Contains an humanoid skeleton
- Animation count: 24
- Animation type list: Idle(5); Walk(3); Strafe(L, R); Attack(4); Get Hit(1); Run(1); Backrun(1); Jump(1); GetWeapon(1); HideWepon(1); Death(2); Turn(L,R)
Low-poly 3d model. Rigged and animated.
Ready for games and other real-time applications.
3 Skins
Price $29.99
1900's Mega Bundle by Leartes Studios
Features:
- 1614 Unique Meshes
- Attention to Detail / AAA Quality
- Controllable parameters in Material Instances
- High Quality Assets
- Game ready/Optimized
- Unique Concepts of Assets
- High Attention to Details
Material Variations For Some Assets
Texture Sizes:
- 4096
- 2048
- 1024
Supported Development Platforms: All Platforms
Windows: Yes
Mac: Yes
Render Pipeline Disclaimer:
Renders and animations were created in HDRP. Each package included in the bundle have their own compatibility. You can check them in their own asset store pages.
Bundle of our 5 Unique Medieval Environments! Get all of the 5 '1900's Environments' %40 off
1614 Unique Meshes in total!
The list of these unique environments is below!
1-1900s Industrial Environment $149.99
2-Historical Museum $109.99
3-1950s NYC Environment Megapack ( Modular with Interiors and Characters) $249.99
4-1970 s New York City Alley $79.99
5-1900s Office $69.99
Note: When you buy this lite version '1900's Mega Bundle' you get free access to the packages listed above on the Unity Asset Store.
If you want to populate your game environments or any kind of Virtual Production levels here is the pack that you get and use to get high-quality visuals and well-optimized assets.
For all your promotional requests, technical support needs, suggestions, please create a ticket.
Here you can join Leartes Discord channel for live support, discounts, and Custom Outsource Environment Projects.
INSTAGRAM FACEBOOK LINKEDIN TWITTER YOUTUBE REDDIT
Price $395.99
PIXELCRAFT: Dynamic Resolution for URP by JiRo Ent.
Craft the ultimate URP gameplay experience with intelligent resolution scaling:
- Seamless Frame Rate: Maintain your desired FPS target (30, 45, or 60) with dynamic adjustments to rendering resolution.
- Precision Control: Choose from multiple FPS calculation methods for responsiveness or stability based on your game's needs.
- Quality Presets: Define customizable ranges for scaling resolution within three presets: Quality, Balanced, and Performance.
- Frame Reconstruction: Choose between a simple Bilinear reconstrcution or Enhance visuals at lower resolutions using FSR 1.0.
- Volume Overrides: Fine-tune specific areas of your game world with custom overrides for Quality Presets and FPS Targets. When the Camera used for Dynamic Resolution enters a Volume, this tool would then use FPS Target and Quality Mode of that Volume, this is especially helpful to fine tune your game’s experience by targeting 30FPS in heavy areas and 45FPS or 60FPS in open areas.
- More Advanced Tweaks: Control MSAA values, adjust FPS tracking update rate, and define resolution step increments for even finer control.
NOTE: Dynamic Resolution is less impactful when the CPU is the bottleneck, it only works best when the GPU is the bottleneck.
SUPPORT – QUESTIONS - NEWS
Hop on our Discord server.
Follow on Twitter/X.
You can read the documentation here.
-------------------------------------------------
🚀 Introducing PIXELCRAFT: Dynamic Resolution for URP 🚀
In the realm of game development, maintaining optimal performance while preserving visual quality is a perpetual challenge. PIXELCRAFT addresses this by seamlessly integrating a powerful DYNAMIC RESOLUTION system.
Key Features:
🌐 Performance Monitoring: PIXELCRAFT continually monitors your game's performance in the background. Should the frame rate drop below the developer-specified target, it dynamically adjusts the rendering resolution to restore intended performance levels.
💡 FSR Integration for Visual Restoration: Beyond standard dynamic resolution, PIXELCRAFT incorporates AMD's FidelityFX Super Resolution (FSR). This feature reconstructs missing pixels when the rendering resolution is below the native resolution, ensuring a native frame quality without compromising performance during demanding scenarios.
🚀 Balanced Performance and Visual Quality: PIXELCRAFT strikes a harmonious balance between performance and visual quality. It eliminates the need for trade-offs, providing developers with a comprehensive solution.
🎮 Developer Control: PIXELCRAFT empowers developers with granular control. Fine-tune dynamic resolution parameters to align with the specific requirements of your game.
🌐 Volume System for Targeted Optimization: PIXELCRAFT introduces a sophisticated Volume system, allowing developers to strategically define specific areas within their game world. Each encapsulated Volume serves as a zone of targeted optimization, offering precise control over performance parameters and ensuring a nuanced gaming experience.
CREDIT
- One of the Demo scenes used is made with Synty’s Western Frontier pack.
- The scene used to showcase the performance of Smart Dynamic Resolution is a tweaked version of AFS- Seaside Environment.
Note
The scenes used to showcase this tool are not included!
-------------------------------------------------
SUPPORT – QUESTIONS - NEWS
Hop on our Discord server.
Follow on Twitter/X.
You can read the documentation here.
-------------------------------------------------
Happy game development!
Price $34.99
Zombie Man AA by New Punch
Number of textures: 18
Texture dimensions: 4096x4096
Polygon count: 5000
Number of meshes/prefabs: 2
Rigging: Yes
UV mapping: Yes/
Types of materials and texture maps: Materials: PBR, Textures: 4k PNG files
Customizable Zombie Model with Two Bloody and Two Clean Skins, Glowing Eyes and Body Parts and Blend Shapes
Skinned and Rigged to Humanoid Skeleton
NO ZOMBIE ANIMATIONS INCLUDED!
You can use any Mecanim compatible animation to live it up! See at the bottom for more info.
Low Poly
6608 Verticles
10848 Triangles
One Mesh and Body Parts meshes.
Later can be used with various Dismemberment systems, or just to have bodies with missing limbs etc.
4096x4096 texture maps (can be scaled down for more performance)
4 PBR materials:
Two Bloody
and two the same, but clean (not Bloody)
4 Head Blend Shapes:
Mouth Open
Angry
Eye Closed Left
Eye Closed Right
Included are prefabs with Customization Script
Standards, URP and HDRP materials and prefabs
Emissive map for the glowing eyes, can be turned on/off
Eyes and Jaw have bones too
Included is also Instantiate Scripts to spawn the customized character.
The model has NO animations included!
It is however Mecanim Ready, so you can use MoCap or other Mecanim compatible animations to live her up.
The video uses Zombie Starter - MoCap Pack by MoCap Online.
They have also Zombie PRO pack, check them out!
You can use also Mixamo.com FREE animations!
Price $20.00