Electric Van 2 Lowpoly by Lowpoly_Master
Features:
- Map 4k Textures
- Poly 2095, Tris:4109 Verts:2117
- Model is correctly divided into main part and wheels.
- Completely unwrapped and textured.
- Professional, clear geometry.
- Optimized for games.
Thanks and do not forget to rate. Good luck.v if you find any correction and additional technical details feel free to contact me..
Price $8.00
Car with Interior 36 by Lowpoly_Master
Model ready for use in games and animation.
- 4 Color easy to change color
- Map 4k and 512 map Textures
- Poly 24011 Tris 46076 Verts 25648
- Model is correctly divided into main part and wheels.
- Steering Separated
- Door are Separated
- Completely unwrapped and textured.
- Professional, clear geometry.
- Optimized for games.
All materials, textures and other parts of pack properly named. Thanks and do not forget to rate. Good luck.v if you find any correction and additional technical details feel free to contact me..
if you find any correction and additional technical details feel free to contact me..
lowpolymaster@gmail.com
Price $15.00
Mobile mountain trees by Sylvain bosserelle
13 Main textures are in 2048X2048.
Other 5 textures are in 1024
5 mesh and 7 prefabs.
Rigging : No
Skin Mesh: No
Animation: No
UV mapping: Yes
LOD : Yes (2 levels)
Simple LIT material with normal map.
Included in the package:
- Fir tree prefab with LOD : LOD_0 : 350 tris | LOD_1 : 36 tris.
- Fir tree prefab with LOD (different seed) : LOD_0 : 368 tris | LOD_1 : 36 tris.
- Pine tree with LOD. LOD : LOD_0 : 420 tris | LOD_1 : 36 tris.
- 1 stump prefab. 107 tris.
- 2 demo scenes one with and mountain landscape.
Compatibility : Unity 2020,2021, and 2022 for URP
The mountain in the demo scene was founded on this web site.
https://www.motionforgepictures.com/height-maps/
Price $6.00
Stickman Medieval Pack by VS Cartoon Model
Avarage Polygon Count
24 Characters : 6800 ( 4640 to 9720 ) Tris
- This pack contains 12 unique medieval stickman characters.
- 1 different textures, 2 materials, for unique applications that are sizes 2048x2048
- Mobile friendly Cartoon asset pack
- Mobile-friendly Medieval Stickman pack for games
- Works in unity 2018.4 and above
- Animation, is not available in the character pack
- Adjustable Stickman color
- Characters have 2 different color options
- Uv Map : No
- Rigging : Yes
- 1 Mesh characters
- 12 Character
- 24 Prefabs
Price $9.99
Assorted Drinks and Snacks by fyodor
The assets can also be used for projects involving transactions, for this reason this package contains a fully equipped checkout counter with a register, scanner, loose money and a safe.
Additionally there are three operable fridges and a product shelve for display.
There is a total seventy six unique prefabs + variations including both assembled packages and loose items.
Models ~ 50 - 200 polygons
- 24 Bottles Drinks
- 33 Food Products with 98 prefabs including assembled packages
- 9 models related to the checkout counter including a screen, operable
cash register and safe.
- 12 cash types
- 3 operable fridges stocked with drinks
- 2 shelves stocked with food
- Bonus store interior
Textures
- Single 2k texture for all the food and drink items
- Single 2k texture for the fridges and shelves
- Two 2k textures for the store interior
Optimized Colliders
See Also: Rural Roads Environmnet Pack
Made in Italy
Price $8.95
Human Soldier Male - Casual Fantasy Series by PUROPORO
Models Details
- Low polygon model with LOD (Level of Detail)
- LOD0: 11944 tris
- LOD1: 4118 tris
- LOD2: 2058 tris
- LOD3: 822 tris
- The model is rigged and ready for animation
- Made with Blender, FBX files can be imported into any 3D software
Textures Details
- Max resolution 2048 x 2048 or 1024 x 1024
- PNG and PSD formats
- Mobile and PBR ready
- (D) Base Color textures (Baked and Albedo)
- (AO) Ambient Occlusion, (G) Glossiness/Smoothness, (M) Metallic, (R) Roughness, and (S) Specular maps included in optimized (MM) Mask Maps
- (N) Normal maps are generated with OpenGL
- All textures and maps are made with Adobe Substance 3D Painter and Photoshop
- Includes PSD templates for creating your own, custom Base Color textures (requires image editing software that can open PSD files, such as Adobe Photoshop, Krita, or Gimp)
Animations Details
- Separated in another FBX file
- One shots or looped
- Third-party animations, such as Mixamo's animations, can also be used
3D model of a character. The model has been rigged and is ready to be animated. Mobile and PBR-ready, with a plethora of pre-made colors and a template for building your own custom colors. Because of its low polygon count, the model is perfect for mobile devices.
The package includes:
🧍 A casual style, 3D model of a character
Low-poly model, 4 x LOD (Level of Detail).
Rigged and ready for animation.
🎨 Many different colors, customizable textures
10 different colors, Base Color textures (Baked and Albedo).
Mobile and PBR ready (HDRP, URP, Built-In, and Unlit).
A PSD template for creating your own, custom Base Color textures (Baked, Albedo and Diffuse).
🏃 Animations
20 pieces of different animations.
‼️ EXTRA: Accessories: ⚔️ Sword and Shield 🛡️
Low-poly models with LOD.
Mobile and PBR ready, Base color and other PBR maps included.
PSD templates included.
👋 Feel free to reach out to us for any customizations you desire for this asset or assistance with other game art assets. Let's collaborate to create amazing games together!
Price $4.99
LowPoly: WarPlanes by EdgeFlow
Package contain 2 texture ( 256px for color, 512px for camouflages )in .png format, so you can change the colors.
The models are between 2482 and 5292 tris.
All warplanes are made specifically for animation.
No rigging, no animation, no vfx.
A total of 60 prefabs in the package:
Fighters (x32) different colors and camouflages
Bombers(x16) different colors and camouflages
Biplane(8x) different colors and camouflages
Weapon (4x) rocket and bomb
Price $8.99
Royalty Restaurant Stylized Characters Bundle by Playcrazzy
Number of textures 1
Texture dimensions 1K
Polygon count of [Manager] 2370
Minimum polygon count 1532
Maximum polygon count 6709
Number of meshes/prefabs 10
Rigging: Yes/No Yes
Animation count 03
Animation type list Idel,Walk,Run
UV mapping: Yes/No No
Royalty Restaurant Stylized Characters Bundle
09 character models in the set
05 Man
04 girls
You Can Modify This character. Character Has Done With Texture Atlas So you Can Select any color You Like.
This Package Has a Naked Body As Well So You Can Make a New Cloths On top That.
You can Make Chef Game Restaurant Game With Using This character
This Package Contain
2 Types of Chef (M/F)
2 Types of Waiter (M/F)
1 Manager
4 Npc
5 Types of Shoes
9 Types of Hair
Models are great for use in Hyper Casual Mobile Games , pc games advertising, games, and other purposes,Cartoon Video Making
In the kit with the characters come animations:
idle, run, walk
all animations looped
If you liked this set, please leave a review! It will help me to create even more product and please you! Creativity to you!
Price $15.00
UGUI Animated Outlines & Glow by KAMGAM
Links: Manual
✔️ Animated Outlines & Glow
Choose two colors and enjoy your glow effect. Choose the same color for both and it's an outline.
😎 Non-destructive workflow
This does not require you to change your existing UI hierarchy. Simply add the Outline component and you are ready to go.
💫 Animations
Use the animation presets to spice up your UI.
You can also get control over each vertex for full customization (this requires some coding, examples included).
✔️ Scripting API
Control each property via code.
✔️ Handy Features
* Split glow width: Control the glow width on each side separately (useful for shadow emulation).
* Glow configs and animations are stored in Scriptable Object assets so you can easily copy and reuse them in your projects. This also makes them very easy to modify via script.
📚 Lots of examples & documentation
Check out Kamgam/UGUIOutlines/Examples.
✔️ Supports URP, HDRP and Built-In
No custom shader. It generates geometry and uses vertex colors.
✔️ Full Source Code
I publish this asset with full source code because as a developer I know how annoying it is to not have source code access. If you like it then please remind others to purchase the plugin. Don't just copy and paste it everywhere. Thank you ❤️
✔️ Supports Unity 2021.3+, 2022, 2023 (aka Unity 6), ... LTS
It may work with earlier versions too but those are not tested anymore.
👇 Things you should know* 👇
(Read this before you buy)
😲️ This is NOT an UI Toolkit or IMGUI asset. This is for uGUI. If you don't know what I am talking about then you are probably fine. If you use USS and UI Builder in your project then check out my UI Toolkit asset instead.
⚠️ Animations are done via vertex animations on the CPU. Take care when animating many elements at the same time. Usually it's not an isse but 'Ye have been warned!'. If you run into any issues please contact support. Maybe we can come up with a custom solution.
⚠️ Unity 2021.3 or higher is required (LTS releases strongly recommended).
✍️ Usage
Add the Glow component to your element and configure it.
Done. It's that simple!
😎 HINT 1:
Animating button outlines is a very nice way to convey the currently focused element.
🧐 HINT 2:
Use the outer vertices info in OnBeforeMeshWrite to only animate the outer vertices. Also the GlowManipulator has a handy "DisplaceVertexOutwardsNormalized()" method to move vertices along a vector pointing outwards.
🤠 HINT 3:
Use the colors of the shadow to emulate glow on your UI elements.
Use GlowUtils.RegisterToggleOnHover() to easily add hover outlines to your elements.
☎️ Support
If you have any questions please write to office[at]kamgam.com. Please be patient, replies may take a few days. Please include your Asset Store Order Nr and the exact Unity version in your request. Please also try upgrading to the most recent LTS version of Unity before asking. Thank you.
❤️ If you like this asset then maybe you'll like these too:
😲 UI Toolkit Blurred Background
Blurred backgrounds for your UI in any render pipeline.
Preview your UI Prefabs in the inspector.
Skip the hierarchy search. Select the correct element with just one click.
Separate your assets into useful parts within seconds.
Price $19.99
MAGES SDK by ORamaVR
MAGES NXT is the next step in XR development, evolving from the groundbreaking low-code MAGES 4.0 SDK to now a no-code SDK. It incorporates 20 years of research, highlighted in a recent IEEE paper, to create a powerful XR platform based on cutting edge science manifested in over 50 research publications.
MAGES SDK, proven in 9 clinical trials 🎓🔬, enhances virtual medical training, reduces costs, speeds development, and effectively transfers skills from virtual to real medical settings.
The no-code MAGES SDK simplifies XR development, making high-fidelity medical simulations accessible to all, advancing training technology.
Select, combine, and use modules with easy-to-understand interfaces, making development seamless for non-programmers.
The 5-Pillars of the Modular and Versatile MAGES:
🌐 Multiplayer with Geometric Algebra Interpolation (M):
Effortless collaborative XR with a lean Multiplayer Engine, ensuring seamless and efficient interactions.
- Networking: Connect users from all over the world for collaborative experiences.
- Device Manager: Seamlessly integrate various hardware devices. Supporting XR and traditional inputs.
📈 Analytics (A):
Advanced neural Analytics for tracking user progress with precision, optimized by geometric algebra for a more efficient XR development.
- Data Container: Efficiently manage and organize data.
- Analytics: Analyze and assess user competency, performance, and engagement.
✂️ Geometric Algebra Deformable Animation, Cutting, and Tearing (G):
Precise control over animations with real-time deformation, cutting, and tearing, for enhanced realism in XR.
- Interaction: Create realistic user interactions.
🎮 Editor With Action Prototypes (E):
No-code visual scripting for easy XR content creation, making complex scenario prototyping straightforward.
- SceneGraph: Build immersive and gamified medical scenarios.
- JARIA: Custom AI co-pilot assistant for streamlined development and documentation exploration.
🪄 Semantically Annotated Deformable, Soft, and Rigid Bodies (S):
Real-time elasticity simulations for physically-principled tissues and organs, delivering unparalleled realism in surgical XR.
Accomplish more with MAGES:
🏥 Healthcare Institutions: Whether you're a hospital, medical school, or surgical training center, MAGES SDK streamlines the process of creating high-quality medical XR simulations for training, assessment, teaching, and treatment.
🔬 Med-Tech Companies: Author, create, update, and future-proof the best-in-class XR simulations for your medical devices with MAGES SDK.
🌐 XR Content Creators: Empowers you to create high-quality immersive simulations, 8 times faster, at 8 times less cost that provide a realistic learning experience.
Unlock unlimited potentials with MAGES.
Upcoming Features:
- Dissected Physics Module for Multiplayer: MAGES NXT introduces the groundbreaking "Dissected Physics Module" which allows you to offload physics and render computation to the edge/cloud.
- Distribution, Licensing & Cloud Analytics: MAGES SDK simplifies app licensing and distribution, offering a smooth path to market. In-depth insights are delivered via a central platform by the upcoming Cloud Analytics feature.
- Cutting-Edge Progressive Tearing and Cutting: MAGES SDK set a new standard for XR simulations with its advanced Geometric Algebra engine. It enables real-time, realistic tearing and cutting on soft-body models for lifelike surgical experiences across all devices, including mobile XR HMDs.
- XR Recorder for Automatic Assessment and Debrief: XR Recorder captures detailed sessions in compact files (1 MB/min), allowing for replay and in-depth post-training review."
- Digital twin of the Surgical Robotic training experience: MAGES SDK introduces a novel tool to simulate any robotic simulation (e.g. laparoscopic) with ease and native support. Our IK solvers can simulate a plethora of robotic articulations
- Embodied AI for assistant virtual characters: By integrating speech-to-text and text-to-speech technologies with Large Language Models (such as GPT), developers can create virtual characters tailored to their content. Users can then communicate directly with the embodied AIs to request assistance directly from the virtual environment
Getting Started
🧰 MAGES SDK Installation Guide
🛠️ Creating your First Action, Video
Licence
This asset is governed by the custom EULA
The free version of MAGES SDK provides 20 actions per med-XR training for non-commercial simulations
To unlock the MAGES SDK - PRO visit our pricing page
Got Questions?
👋Contact us via email: info-sdk@oramavr.com
Price $0.00
Stylize Material Pack Vol 2 - Erbeilo 3D by Erbeilo3D
Number of textures: 158
Texture dimensions: 2048 x 2048.
Textures Are All Tileable.
Number of Materials: 26
Types of materials and texture maps:
- Albedo map
- Mask map
- Normal map
- Displacment map
- Roughness map
- AO map
- Metalic map
Workable For All Render Pipelines, And Other softwere!
This pack contains 26 materials:
Features:
- Pack contains 26 materials That can be used With Other software.
- 158 tetxure files.
- Can be Used in mobile games.
- All Materials are Tillable.
- Can be Used For All Render Pipeline Out There!
- This Pack Can be Used For Everthing In your game Environment From A to Z.
- the Normal map Gives you a Realistic Bump and Detail of the Textures.
If you have Any issue or Critique About The package, You Can Contact me on Discord Or Send me an email. i'll Appreciate your Reviews, thanks.
Hope You make Amazing Content, Artwork with Stylize Materials. And Be Wait For other Stylize package.
Price $24.99
THE PANEL by ORANGEE
Number of textures : 12
Texture dimensions :1024x1024
Polygon count of [Model Name] : 4,870~4,870
Minimum polygon count : 4,870
Maximum polygon count : 4,870
Number of meshes/prefabs : 1 meshes / 18 prefabs
Rigging: Yes/No : yes
Animation count : 20
Animation type list : 20
UV mapping: Yes/No : yes
LOD information (count, number of levels) : no lod
Types of materials and texture maps (e.g., PBR) : basecolor,Metallic,Normal
Use this flexible object to create your own diverse worlds!
Price $19.99
Zombie Girl B. by Studio New Punch
Number of textures: 19
Texture dimensions: 4096x4096
Polygon count of [Model Name]
Minimum polygon count
Maximum polygon count
Number of meshes/prefabs
Rigging: Yes/No
Animation count
Animation type list
UV mapping: Yes/No
LOD information (count, number of levels)
Types of materials and texture maps (e.g., PBR)
Zombie Girl Model with Glowing Eyes and Expression Blendshapes.
NO ZOMBIE ANIMATIONS INCLUDED!
See at the bottom for how to use any mocap animations with my models.
PBR Standard, URP and HDRP Materials.
4k texture resolution.
1k texture for the Emissive Color of the glowing eyes
Two Body Materials and Two Hair Materials.
Model has two variants - first is with one part geometry - about 15000 tris.
Second is divided by body parts to be used with dismemberment systems of your choice. It is about 15500 tris.
Both are skinned to Humanoid Skeleton.
Included are two prefabs, OneMesh and BodyParts
Standard, URP, and HDRP materials and Prefabs
Scripts in the prefabs to control the Materials and the Glowing Eyes
Model has Open Mouth and Angry blendshapes for easier mouth and expression control. They can be combined.
Eyes also have bones and can be moved.
The model has NO animations included!
It is however Mecanim Ready, so you can use MoCap or other Mecanim compatible Humanoid animations to live her up.
The video uses Zombie Starter - MoCap Pack by MoCap Online.
They have also Zombie PRO pack, check them out!
You can use also Mixamo.com FREE animations!
See how in this video: How to use my models with mixamo.com FREE animations
Price $25.00
Long Armed Low Poly Character V4 by unvir
Number of textures 1
Texture dimensions 1024x1024
Polygon count of [Model Name] 2311
Number of meshes/prefabs 1/1
Rigging: Yes
Animation count 23
Animation type list idle, walk, run, attack, death, gethit, jump, threat
UV mapping: Yes
Types of materials and texture maps (e.g., PBR) Standart material, 1 color texture map
3D model Character Longarmed. Low Poly. Game Ready.
Low-poly model of the character for games of different genre: RPG, strategy, etc.
The model contains 1 skin options.
Texture 1024x1024(TGA).
idle x3
walk x7
run x2
attack x5
death x2
gethit x2
jump x1
Threat x1
materials 1
texture maps 1
animation clips 23
Polygons 2311
Verts 2074
Tris 4022
Price $19.99
NHA - Gyeongbokgung Palace Vol.2: Sajeongjeon Hall by National Heritage Administration
Features:
- Sajeongjeon
- inside props
Number of Unique Meshes: 1,301
Collision: (Yes)
Vertex Count:
LODs: (No)
Number of Materials and Material Instances: 751
Number of Textures: 1,281
Texture Resolutions: (1024*1024, 2048*2048, 4096*4096)
Windows: (Yes)
Mac: (No)
Gyeongbokgung Palace, the main palace in the Joseon Dynasty, was built after King Taejo, founder of the Joseon Dynasty. He had the capital moved to Hanyang during the fourth year of his reign (1395). Its name, literally meaning “great fortune,” originated with a phrase of Sigyeong (Book of Songs), quoted by Jeong Do-jeon, an eminent scholar in the Joseon Dynasty: "I've already drunk and have been full with virtue, so I will help you get great fortune in my late year as a man of virtue.”
Sajeongjeon Hall of Gyeongbokgung Palace 경복궁 사정전
Gyeongbokgung Palace was built according to the traditional architectural principles for the construction of royal palaces in ancient times. It is in the central court, that’s to say, the Ruler’s Court, that the throne hall, Geunjeongjeon, is located along with other important government halls such as the Sajeongjeon, Manchunjeon, and Cheonchujeon. Of these, the Sajeongjeon, standing behind the throne hall with Sajeongmun Gate between them, and flanked by Manchunjeon in the east and Cheonchujeon in the west, was used as the king’s office and residence during normal times. Sajeongjeon Hall was one of the three office buildings used by Joseon’s rulers in ordinary times. Experts believe that while the Joseon kings favored Sajeongjeon more, they preferred using Manchunjeon or Cheonchujeon during the winter season because, unlike Sajeongjeon, these two buildings had an effective traditional heating system.
Price $0.00
Advanced Scroller by Simon Podracky
Documentation | Web | Changelog | Discord
Advanced Scroller is a powerful tool for Unity that enhances scrolling functionality for both UI and in-game elements. It offers extensive customization, including settings for movement type, scaling, snapping, fading, deflection and more. With features like loading animations, selector control, and masking, it's a versatile solution for creating dynamic, user-friendly content displays. Whether you're working on a mobile app or a complex game, Advanced Scroller simplifies the process of building responsive, visually appealing scrolling systems, helping you deliver a superior user experience with ease.
🔥 What can Advanced Scroller do?
▪ Endless, Elastic, Clamped scrolling
▪ Loading animations 120+ variations
▪ Elements Size Modes
▪ Auto content fitter
▪ Padding, Spacing
▪ Alignments
▪ Horizontal, Vertical scrolling
▪ Highly customizable
▪ pre-coded usefull methods
▪ Inertia
▪ Elements Scaling
▪ Snapping
▪ Elements Fading
▪ Elements Deflection
▪ Masking
▪ and More!
📌Easy to Use:
Codeless setup using the inspector, even methods like scroll to left and right are precoded. See the documentation for more details.
📌Fully combinable:
You need to highlight a selected element with multiple settings? Not a problem. Scalling, snapping, deflection, fading, they all work together.
📌Render Modes:
Advanced Scroller works in all canvas rendering modes.
📌Events:
Uses common event handles like On Begin of Drag, On End Of Drag and On Scroll Change.
📌And More:
Elements recycle with an endless movement type, you can choose from multiple element sizes, advanced scroller is mobile friendly.
🔧Feedback and Support:
If you encounter any issues, have questions, or need assistance, please don't hesitate to reach out.❤Your feedback is valuable in improving the product and providing the best possible user experience.
Price $21.95
Horror Prison by Art Equilibrium
Number of prefabs 380
Number of textures 153
Interior
Modular system
Texture sizes 2048x2048
Number of materials 52
Minimum polygon count 2
Maximum polygon count 6727
UV mapping: Yes
LOD information 3 of levels
Types of materials and texture maps PBR
This asset is specifically designed for PC projects. It may be suitable for VR projects if you simplify the scenes by reducing the size of the levels and the number of props. However, please note that this asset cannot be used for mobile projects.
Screenshots and videos are made in the HDRP version
SRP, HDRP, and URP are supported out of the box. When importing an asset, select the pipeline you need.
The exterior is completely absent from the asset. Only interior corridors and rooms.
Asset idea:
A prison located on a remote island in the ocean where experiments were conducted on prisoners. One fateful day, the experiment spiraled out of control, resulting in the complete evacuation of the prison.
Modular system:
All modules of the building are designed according to all industry standards and have different variations to create different corridors and rooms.
Optimization
The LOD system usually consists of 3 groups. On texel modules 512 px/m on props 512-1024 px/m
If you have any questions please contact us art_equilibrium.studio@mail.ru
Price $37.99
6000 Fantasy Icons by PONETI
- PNG 256x256
- Transparent Background
Set of 6093 hand-painted HQ Fantasy Icons (not AI).
Here you can find any icon you need for your game. Fits well with any interface with cartoon and realistic graphic.
Also you can easily find icons by tags, all icons are named. If you buy this package you save 70%.
- 1170 Profession and craft icons (loot, item, quest, resources and 11 professions);
- 1715 Skill icons (weapon, range, melee, 10 game classes, elements, auras, runes, basic and control spells);
- 1019 Weapon icons (all tipes of weapons, common, rare, elite, legendary);
- 1047 Armor icons (tabards, basic armor and armor sets);
- 500 Medieval icons (historical icons, technology, skills, armor, weapon and resources);
- 105 Building Materials (wood, stone, metal, roof, bench etc);
- 537 Avatar Icons (human, orc, undead, elf, monster, building icons etc).
If you need a specific icon, leave a review including its name or a decription and I"ll add it to the next free update.
Price $19.99
MeasureIt by Lutz Großhennig
- Plug ’n’ play, just import MeasureIt and it will work out of the box.
- High Performance, MeasureIt can display the size of thousands of meshes with no noticeable slow down.
- Non-intrusive, MeasureIt is completely editor only, it does not affect build size or build time at all.
- Clean Code, the essential parts of MeasureIt were developed using TDD (test suite included).
- Future enhancements are planed.
MeasureIt is an extension to the Unity3d Editor that lets you see the dimensions of your meshes (including scaling) directly inside the editor without disrupting your workflow by forcing you to use another application.
Bought a new asset pack and dont want to switch to another application just to see how gib the meshes are? MeasureIt does that for you! Need to fit a bunch of objects into a given area? MeasureIt will show you the extend of all mesh bounding boxes in realtime!
Price $15.00