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Medieval Monastery Environment (Sanctuary,Church,Modular Castle,Medieval) by JustBStudios

Asset Store newest packages - 2024, April 30 - 13:44
Medieval Monastery Environment with 107 high quality meshes. The environment is modular and well optimized for Game Ready Projects.

Number of Unique Meshes: 107

Collision: Yes,generated in Unity.

Vertex Count: 44 / 411000

LODs: (Yes up to 5 LODs)

Number of Materials: 60

Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.

Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity

Number of Textures: 166

Props: Flags, Candles, Chandeliers, Benches etc.[Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]

Architecture: Ground, Walls, Floors, Pillars, Stairs etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]

Texture Resolutions: (4096 x 4096 / 8192 x 8192)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)


Render Pipeline Disclaimer:

This package was created as HDRP. URP and Built-IN file included.If you want use URP or Built-IN, you can import it.

⚔️​ Features

  • ⚔️​Massive - Over 100+ Meshes
  • ⚔️​Gameready / Optimized
  • ⚔️​High Quality Assets
  • ⚔️​Unique Concepts of Assets
  • ⚔️​High Attention to Details
  • ⚔️​Finished Demo Map with Cinematic Lighting
  • ⚔️​Modular Architecture Meshes

*Due to the maximum size limit, we have reduced the size of textures (1024px) in this pack. You can reach high quality textures by contacting us on Discord. You can easily drag all textures to the 'Art > Texture' folder.


Here you can join JustBStudios Discord channel for live support, discounts, and Custom Outsource Environment Projects.


WEBSITE I INSTAGRAM I LINKEDIN I YOUTUBE


Price $59.99

Goods Triple by Gorodiski Games

Asset Store newest packages - 2024, April 30 - 13:38

Discord | YouTube | Instagram | Facebook


Recomended Unity version 2022.3.20f1.


Goods Triple is a puzzle game Template.


FEATURES:

-20 unique Goods.

-36 unique Levels.


-Easy to Add new Levels and new Goods.


- Applovin

a) Interstitial Ads. Shown after Level completed.

b) Rewarded Ads. To unlock Premium Good with.

c) Banner Ads.


- IAP

a) Remove Ads. Interstitial and Banner Ads will no longer be shown.


- Game Analytics

Tracked events:

a) Start/Complete Level.

b) Show/RewardReceived for Ads.


More detailed information how to setup all the features are in the Documentation and README files stored in the project.


Mesh Polycounts.

Tris: from 24 to 968.

Verts: from 27 to 797.


Textures.

Atlas diffuse texture. Size: 1024x1024.

Ground gradient texture. Size: 32x32.

2 UI Images. Size: 64x64 each.

UI Image. Size: 32x32.


Price $79.00

Hip-Hop Music Pack: Vol. 2 by Composer Squad

Asset Store newest packages - 2024, April 30 - 13:26
Pack of Hip-Hop Music For Games: Volume 2

Number of Audio Wavs: 59

Number of Audio Cues: 59

Sample rate / bit rate: 16 Bit, 44,100 Hz

Minutes of audio provided: 73

Pack of Hip-Hop Music For Games: Volume 2


❮❮❮❮❮ HERE’S EVERYTHING YOU’RE GETTING WITH THIS PACK ❯❯❯❯❯


  • 12 Original high-quality music tracks
  • 59 WAV Files including Full Tracks, Alt & Short Versions, Loops & Stingers
  • 73 Minutes of Audio in 16-bit / 44.1 Khz format
  • Commercial Rights & Royalty-Free License

❮❮❮❮❮ TRACK LIST ❯❯❯❯❯


  1. Street Moves
  2. Urban Vibes
  3. OG
  4. Step Up
  5. Urban Hip-Hop Style
  6. Big Mac
  7. The Rise
  8. Urban Life
  9. Swag
  10. Flashback
  11. We Can Fly
  12. Never Give Up

❮❮❮❮❮ YOUTUBE POLICY ❯❯❯❯❯


Our music is registered in YouTube's Content ID system to prevent unauthorized usage & piracy. Although Unity Asset Store License does not include YouTube monetization, we are offering free whitelisting for our customers. If you have purchased this pack and want to monetize your own promotional videos on YouTube, please contact us at: whitelisting@composersquad.com and we will whitelist your video/channel in the Content ID system. Please note that this doesn’t extend to third parties monetizing videos on YouTube.



Price $29.99

Ultimate Farm Package [Low-Poly] [Fresh Updates] by Kurzb

Asset Store newest packages - 2024, April 30 - 13:24
This package brings you loads of models for a farm, all models are optimized for high-performance. This asset will be updated frequently for further updates stay tuned!

340-2000 Vertices at max.

This package contains total of 48 models related to “farm” theme.


Models are divided as ;

  • Background Props
  • Vehicles
  • Tools
  • Buildings
  • Plants and Nature

This package will be updated and aimed to have at least 190-200 models at total.


Price $4.99

BZShaderGUI by 暴走TA_CN

Asset Store newest packages - 2024, April 30 - 13:22
BZShaderGUI has emerged as a tag based interface automatic generation framework, making interface writing and maintenance simple and easy to use

BZShaderGUI Include:


Group labels

  • BG: Simple grouping, merging attributes into one module
  • TG: Switch hidden grouping
  • FD: Rollout grouping
  • SIF: Implicit label, draw if conditions are met

Data labels

  • TT: Target value

Draw labels

  • Dir2D : Draw components in the form of coordinate systems
  • MMS: Range slider drawing
  • ST: Tile and offset drawing
  • V1: Vector single component drawing
  • V2: Vector Bicomponent Drawing
  • V3: Vector three component drawing
  • V4S: Vector Four Component Drawing

BZShaderGUI is a Unity editor plugin that arranges material interfaces through tag based methods. The main purpose is to free users from writing shader interfaces and focus more on effects and performance development.


We all know that in team development, most effects require shader development, which is commonly referred to as writing Shaders. Although the development of functions is of utmost importance, promoting and implementing them after development is also a challenging task. When promoting shaders for art use, it is usually done through verbal expression, manual demonstrations, document writing, and interface development. In fact, when there are too many functions and art is tired of mass production, after a period of time, the specific usage methods will be forgotten. At this time, a friendly, easy to understand, and familiar interface becomes particularly important. A good interface can greatly reduce the cost and difficulty of using art.


Through years of work experience and collaboration with art, BZShaderGUI has emerged as a tag based interface automatic generation framework, making interface writing and maintenance simple and easy to use, allowing developers to devote more energy to more important tasks


Price $15.00

ThreadHarmonizer by PumpkinSoftware GmbH

Asset Store newest packages - 2024, April 30 - 12:08
Self-optimizing multithreading at runtime, intelligently adapting to varying workloads and fine-tunes your application to deliver optimal performance.

SUPPORTED OPERATING SYSTEMS

  • Windows
  • Linux
  • Mac OS (Silicon and Intel)

WebsiteSetupDocumentation

WebsiteSetupDocumentation


Experience the power of seamless scalability and enhanced resource utilization. Whether you're managing a single application or a complex system, our solution empowers you to achieve unparalleled performance gains without sacrificing stability or reliability.


Using ThreadHarmonizer means Unity's threads remain unchanged. Any tasks you wish to execute continuously in a multithreaded manner will still be processed during the update call. Our system ensures synchronization, preventing tasks from being missed or executed multiple times unless explicitly specified.


We include editor expansion, enabling automatic file modifications with a simple click. Should you wish to revert these changes, the option is readily available.Regardless of your project size, performance changes take effect immediately after modifying your files.


🎉 Short setup 🎉

  1. Download & Import - Download ThreadHarmonizer from the Unity Asset Store and import it into your project.
  2. Add Manager - Add the ThreadHarmonizer Manager to your scene, by right clicking on the scene hierarchy.
  3. Adjust your Scripts - Simply select all your files at once, then right-click to choose ‘Turn to Multithreaded Script.’

For further details, please refer to the full setup instructions and consult the documentation for advanced code changes.


Price $39.99

BlackBox (Lite) - Prefab encapsulation, control overrides by Ciro Continisio

Asset Store newest packages - 2024, April 30 - 12:02
Turn any Prefab into a "black box", hiding its components and child GameObjects. No more unwanted overrides or a cluttered hierarchy, saving time for the whole team.

No impact on the game

The BlackBox component is an editor-only component, so it won't end up in your builds, meaning it has no impact on the game.

You can easily add, remove or readd the BlackBox component, with no consequence or changes to how your Prefabs behave at runtime.


Compatible with all Prefab types and workflows

The Black Box workflow is compatible with Variants and nesting, so you can have a locked Prefab within an unlocked Prefab, or viceversa.

If there is a workflow Black Box doesn't cover, I'd like to hear from you how I can make Black Box better. You can write to buoybase@gmail.com and we can assess if it can be added to the asset. Or hop on my Discord to have a chat.

Note: this is a free Lite version of BlackBox, and it doesn't contain all the functionality of the full version.


With all the options that Unity's Prefab system offers, even for an expert user it can be easy to make a modification by mistake on a Prefab instance and leave it as an override in the scene, something that can become a source of bugs that are pretty hard to track down.


With Black Box it's possible to prevent overrides to any Prefab by just adding one component. This is something often referred to as "turning a Prefab into a black box", or "encapsulating", "collapsing" or "locking" it (there is no official name).


Since Nested Prefabs came out in 2018, users have been asking to make encapsulation part of regular Prefab workflows. Black Box enables just that, with a single component.


📦 LOCKING 📦

Once you add the BlackBox component, any Prefab with a number of children GameObjects and components appears as a single object in the hierarchy in the Scene. The user can only change the Transform properties, and enable/disable it. To modify other properties, simply open it in Prefab mode and make changes as usual.


📦 REVEALING PROPERTIES and DISABLE APPLY 📦

The full version of BlackBox includes even more safety and productivity tools.


Documentation

You can preview the documentation and learn all about the functionality, but remember that this free version only includes Prefab locking.


Version compatibility

Please note that Black Box is only compatible with Unity 2022 and later (including Unity 6).


Price $0.00

POLYGON SWORD PACK - Low Poly EasyKit by LowPoly EasyKit

Asset Store newest packages - 2024, April 30 - 11:47
LowPoly EasyKit's Low Poly Sword Pack offers 30 finely crafted swords. With vibrant low poly aesthetics and seamless integration.

Number of textures : 1 Atlas Texturing

Texture dimensions : 900x 900 pixels

Minimum polygon count : 360

Average polygon count : 750

Maximum polygon count : 1612

Number of meshes/prefabs : 30

Rigging: Yes/No

UV mapping: Yes

Enter the realm of adventure with our Low Poly Sword Pack from LowPoly EasyKit! Immerse yourself in a collection of 30 finely crafted swords, each designed with meticulous attention to detail and optimized for seamless integration into your Unity projects.


Whether you're embarking on an epic quest, building a medieval battleground, or creating a fantasy world teeming with mythical creatures, this pack is your ultimate companion. Each sword exudes charm and character, featuring vibrant low poly aesthetics that bring your scenes to life with style and flair.


Crafted for ease of use, our pack ensures smooth implementation into your game development workflow. With versatile designs ranging from elegant longswords to fierce battle axes, the possibilities for your projects are as limitless as your imagination.


Why settle for ordinary when you can elevate your creations with our Low Poly Sword Pack? Join countless developers who have chosen LowPoly EasyKit for their asset needs and let your creativity soar to new heights. Get ready to arm your heroes and villains alike – adventure awaits with LowPoly EasyKit!


Price $15.00

Object Control for Blender users by olivecrow

Asset Store newest packages - 2024, April 30 - 11:45
Move objects around like you did in Blender

🟨🟨 Limitations 🟨🟨


1. Not exactly the same as Blender's pivot system.

=> Blender uses a much more detailed pivot system for useful modeling. On the other hand, Unity uses two PivotMode and PivotRotation respectively. In this asset, objects can be controlled using only Unity's pivot system. The reason is that this is enough to place objects, and it is compatible with Unity's default system.


2. Shortcut keys are not exactly the same as in Blender.

=> In Unity, objects are controlled with [W][E][R], but in Blender, they are controlled with [G][R][S]. The default settings for this asset are set to Unity. If you want settings like Blender, you can edit it in Edit>Shortcuts. You can find the shortcuts of this asset in BLOC category in the Shortcut window.


3. Can't fine-tune with [Shift]

=> I didn't create this feature because I didn't think it was really needed. If you feel you need this feature, please send me an email.

Tired of pressing gizmos to move objects?

Are you thinking that it would be much easier to move objects around like you did in Blender?


Then this asset is exactly for you!


📃Manual



🟧🟧How to Use🟧🟧


After install this asset, go to [Edit > Preferences > Blender-Like Object Control] and set Enable to true.

That's all !

If you are a Blender user, you can use it right away without any additional learning!




⬛⬛Don't Worry!⬛⬛


All controls can be Undo, and if you do not want to use Blender-Like Object Control, you can completely disable it in Preferences.




🟩🟩 Features 🟩🟩

  • Movement
    • Horizontal Movement
    • View-Based Movement
    • Axis-Based Movement
    • Reset Positions
  • Rotation
    • View-Based Rotation
    • Trackball Rotation
    • Axis-Based Rotation
    • Reset Rotation
  • Scale
    • Uniform Scale
    • Axis-Based Scale
    • Position Scale Mode
    • Reset Scale
  • Undo without worry
  • Campatible with the default transform gizmos
  • Snapping support
  • Same operation as in Blender
    • Axis selection via mouse wheel
    • Axis selection and movement amount setting via keyboard input
    • Reset values by pressing [Alt]
    • Snap by pressing [Ctrl]
  • Shortcut keys can be changed in Editor>Shortcuts
  • Array Modifier support
  • Mirror Modifier support
  • Detailed document with GIF
  • Available for all versions 2021 LTS and above
  • Available for all render pipelines
  • You can turn it on or off when you want in Editor>Preferences

--

If you find a bug or have any questions, please send an email to the email address below.

I will respond as quickly as possible.


olivecrow.report@gmail.com

--


Price $28.00

Ahab's Characters: Male#2 by AhabDev

Asset Store newest packages - 2024, April 30 - 11:43
Designed to deliver great visuals right out of the box for the three main Render Pipelines, featuring two outfit sets and mesh hair.

Keynotes about the custom shaders used:


The custom skin and eye shaders, while inspired by those used in CC Tools, have been extensively reimagined and developed to become unique works on their own. They feature brand-new features as:


  • Subdermal color zones for a more pseudo-realistic look. Two modes avaliable.
  • Individual cutout masks to address clothes poking through in a straightforward manner.
  • An overall optimization and simplification of variables.
  • Skin pseudo-decals support.
  • Customized Shaders' GUIs.
  • Eye decals to give a unique touch to your characters' gaze!

Skin and Eye shaders for the BRP and URP were created with Amplify Shader. While not required, it's recommended for those wishing to edit them. The skin and eye shaders for HDRP was developed in Shader Graph. The hair (and brows and beard if any), as seen in the promo images, uses liltoon shader for the three render pipelines and is included in the pack up to version 1.7.2. under the MIT License. For the best possible results, especially for the skin, consider using a proper Post Processing Profile (an example is included for the three pipelines) and at least a 3-point lighting system (demo scenes are available for reference).


About the textures:


PBR: Diffuse, Metallic, Specular, AO, HDRP Mask Roughness, Normal (not always all for each mesh, adapted for each render pipeline).


Avergae size: 2K-4K.

Most textures used for clothes and skin have a size of 4K for demo purposes. You can easily downsize them to fit your project requirements.


Polycount:


Body (beard and brows attached), 25162 vertices, 19389 polygons

Briefs, 3289 vertices, 3191 polygons

Eyes, 324 vertices, 320 polygons

Pants, 8466 vertices, 8281 polygons

Shoes, 2930 vertices, 3078 polygons

TankTop, 3474 vertices, 3353 polygons

Tongue, 309 vertices, 296 polygons


Character is presented in an unique mesh. Clothes are separated. The character can get fully naked and and get attached new clothes via third party softwares.

This character is intended as an option for satisfying visuals out of the box in most scenarios and across the three main render pipelines, and certainly going beyond of what you typically can find. The promo images accurately represent what you will get; all have been captured inside the Unity Engine without the use of other utilities or engines, ensuring no misleading marketing. To achieve these results, a mix of post processing settings, detailed lighting settings and use of custom shaders have been utilized (demo scenes included for all the render pipelines).


The character is compatible with the Unity Humanoid Rigging System. The hair, if any, as shown in the demo pictures, is included, but you can easily change the character's style by acquiring other hair options from my collection. All are 3D Hair Cards, available for review here. This character comes with two outfits: a formal one-piece dress with heels and a set of inner clothes. For adding new clothes to the character, refer to the video tutorial in this same sales page.


The character includes over 200 blendshapes and an Expression Editor (a custom set of scripts), providing a wide range of customization options.

Stay tunned for more characters to come!


Price $44.99

Ahab's Characters: Female#3 by AhabDev

Asset Store newest packages - 2024, April 30 - 11:43
Designed to deliver great visuals right out of the box for the three main Render Pipelines, featuring two outfit sets and a hairstyle.

Keynotes about the custom shaders used:


The custom skin and eye shaders, while inspired by those used in CC Tools, have been extensively reimagined and developed to become unique works on their own. They feature brand-new features as:


  • Subdermal color zones for a more pseudo-realistic look. Two modes avaliable.
  • Individual cutout masks to address clothes poking through in a straightforward manner.
  • An overall optimization and simplification of variables.
  • Skin pseudo-decals support.
  • Customized Shaders' GUIs.
  • Eye decals to give a unique touch to your characters' gaze!

Skin and Eye shaders for the BRP and URP were created with Amplify Shader. While not required, it's recommended for those wishing to edit them. The skin and eye shaders for HDRP was developed in Shader Graph. The hair (and brows and beard if any), as seen in the promo images, uses liltoon shader for the three render pipelines and is included in the pack up to version 1.7.2. under the MIT License. For the best possible results, especially for the skin, consider using a proper Post Processing Profile (an example is included for the three pipelines) and at least a 3-point lighting system (demo scenes are available for reference).


About the textures:


PBR: Diffuse, Metallic, Specular, AO, HDRP Mask Roughness, Normal (not always all for each mesh, adapted for each render pipeline).


Avergae size: 2K-4K.

Most textures used for clothes and skin have a size of 4K for demo purposes. You can easily downsize them to fit your project requirements.


Polycount:


Belt, 1725 vertices, 1645 polygons

Body (brows attached), 18252 vertices, 16910 polygons

Bra, 3947 vertices, 3548 polygons

Eyes, 324 vertices, 320 polygons

Heel_L, 449 vertices, 439 polygons

Heel_R, 449 vertices, 439 polygons

Panty, 2281 vertices, 1932 polygons

Scalp, 402 vertices, 380 polygons

Shirt, 6961 vertices, 6849 polygons

Skirt, 5053 vertices, 4948 polygons

Tongue, 309 vertices, 296 polygons

Hair, 22547vertices, 19250 polygons

Specs, 5190 vertices, 9098 polygons


Character is presented in an unique mesh. Clothes are separated. The character can get fully naked and and get attached new clothes via third party softwares.

This character is intended as an option for satisfying visuals out of the box in most scenarios and across the three main render pipelines, and certainly going beyond of what you typically can find. The promo images accurately represent what you will get; all have been captured inside the Unity Engine without the use of other utilities or engines, ensuring no misleading marketing. To achieve these results, a mix of post processing settings, detailed lighting settings and use of custom shaders have been utilized (demo scenes included for all the render pipelines).


The character is compatible with the Unity Humanoid Rigging System. The hair, if any, as shown in the demo pictures, is included, but you can easily change the character's style by acquiring other hair options from my collection. All are 3D Hair Cards, available for review here. This character comes with two outfits: a formal one-piece dress with heels and a set of inner clothes. For adding new clothes to the character, refer to the video tutorial in this same sales page.


The character includes over 200 blendshapes and an Expression Editor (a custom set of scripts), providing a wide range of customization options.

Stay tunned for more characters to come!


Price $44.99

Ahab's Characters: Female#1 by AhabDev

Asset Store newest packages - 2024, April 30 - 11:43
Designed to deliver great visuals right out of the box for the three main Render Pipelines, meet the first female character of the series, featuring two outfit sets and a hairstyle.

Keynotes about the custom shaders used:


The custom skin and eye shaders, while inspired by those used in CC Tools, have been extensively reimagined and developed to become unique works on their own. They feature brand-new features as:


  • Subdermal color zones for a more pseudo-realistic look. Two modes avaliable.
  • Individual cutout masks to address clothes poking through in a straightforward manner.
  • An overall optimization and simplification of variables.
  • Skin pseudo-decals support.
  • Customized Shaders' GUIs.
  • Eye decals to give a unique touch to your characters' gaze!

Skin and Eye shaders for the BRP and URP were created with Amplify Shader. While not required, it's recommended for those wishing to edit them. The skin and eye shaders for HDRP was developed in Shader Graph. The hair (and brows and beard if any), as seen in the promo images, uses liltoon shader for the three render pipelines and is included in the pack up to version 1.7.2. under the MIT License. For the best possible results, especially for the skin, consider using a proper Post Processing Profile (an example is included for the three pipelines) and at least a 3-point lighting system (demo scenes are available for reference).


About the textures:


PBR: Diffuse, Metallic, Specular, AO, HDRP Mask Roughness, Normal (not always all for each mesh, adapted for each render pipeline).


Avergae size: 2K-4K.

Most textures used for clothes and skin have a size of 4K for demo purposes. You can easily downsize them to fit your project requirements.


Polycount:


Belt, 1507 vertices, 1504 polygons

Body (brows attached), 18134 vertices, 17007 polygons

Bra, 3868 vertices, 3471 polygons

Dress, 10862 vertices, 10720 polygons

Eyes, 324 vertices, 320 polygons

Heel_L, 449 vertices, 439 polygons

Heel_R, 449 vertices, 439 polygons

Panty, 1540 vertices, 1438 polygons

Tongue, 309 vertices, 296 polygons

Hair, 14457 vertices, 19837 polygons


Character is presented in an unique mesh. Clothes are separated. The character can get fully naked and and get attached new clothes via third party softwares.


This character is intended as an option for satisfying visuals out of the box in most scenarios and across the three main render pipelines, and certainly going beyond of what you typically can find. The promo images accurately represent what you will get; all have been captured inside the Unity Engine without the use of other utilities or engines, ensuring no misleading marketing. To achieve these results, a mix of post processing settings, detailed lighting settings and use of custom shaders have been utilized (demo scenes included for all the render pipelines).


The character is compatible with the Unity Humanoid Rigging System. The hair, if any, as shown in the demo pictures, is included, but you can easily change the character's style by acquiring other hair options from my collection. All are 3D Hair Cards, available for review here. This character comes with two outfits: a formal one-piece dress with heels and a set of inner clothes. For adding new clothes to the character, refer to the video tutorial in this same sales page.


The character includes over 200 blendshapes and an Expression Editor (a custom set of scripts), providing a wide range of customization options.


Stay tunned for more characters to come!


Price $44.99

Ahab's Characters: Male#1 by AhabDev

Asset Store newest packages - 2024, April 30 - 11:43
Designed to deliver great visuals right out of the box for the three main Render Pipelines, meet the first male character of the series, featuring two outfit sets.

Keynotes about the custom shaders used:


The custom skin and eye shaders, while inspired by those used in CC Tools, have been extensively reimagined and developed to become unique works on their own. They feature brand-new features as:

  • Subdermal color zones for a more pseudo-realistic look. Two modes avaliable.
  • Individual cutout masks to address clothes poking through in a straightforward manner.
  • An overall optimization and simplification of variables.
  • Skin pseudo-decals support.
  • Customized Shaders' GUIs.
  • Eye decals to give a unique touch to your characters' gaze!

Skin and Eye shaders for the BRP and URP were created with Amplify Shader. While not required, it's recommended for those wishing to edit them. The skin and eye shaders for HDRP was developed in Shader Graph. The hair (and brows and beard if any), as seen in the promo images, uses liltoon shader for the three render pipelines and is included in the pack up to version 1.7.2. under the MIT License. For the best possible results, especially for the skin, consider using a proper Post Processing Profile (an example is included for the three pipelines) and at least a 3-point lighting system (demo scenes are available for reference).


About the textures:


PBR: Diffuse, Metallic, Specular, AO, HDRP Mask Roughness, Normal (not always all for each mesh, adapted for each render pipeline).


Avergae size: 2K-4K.

Most textures used for clothes and skin have a size of 4K for demo purposes. You can easily downsize them to fit your project requirements.


Polycount:


Belt, 6359 vertices, 6240 polygons

Body (beard ad brows -if any- attached), 24682 vertices, 19220 polygons

Eyes, 324 vertices, 320 polygons

Holster, 5143 vertices, 9999 polygons

Briefs, 2618 vertices, 2489 polygons

Pants, 8227 vertices, 8039 polygons

Shoes, 2930 vertices, 3078 polygons

Tongue, 309 vertices, 296 polygons

Turtle_Neck_Top, 2867 vertices, 2797 polygons

Gun, 4393 vertices, 4721 polygons


Character is presented in an unique mesh. Clothes are separated. The character can get fully naked and and get attached new clothes via third party softwares.

This character is intended as an option for satisfying visuals out of the box in most scenarios and across the three main render pipelines, and certainly going beyond of what you typically can find. The promo images accurately represent what you will get; all have been captured inside the Unity Engine without the use of other utilities or engines, ensuring no misleading marketing. To achieve these results, a mix of post processing settings, detailed lighting settings and use of custom shaders have been utilized (demo scenes included for all the render pipelines).


The character is compatible with the Unity Humanoid Rigging System. The hair, if any, as shown in the demo pictures, is included, but you can easily change the character's style by acquiring other hair options from my collection. All are 3D Hair Cards, available for review here. This character comes with two outfits: a formal one-piece dress with heels and a set of inner clothes. For adding new clothes to the character, refer to the video tutorial in this same sales page.


The character includes over 200 blendshapes and an Expression Editor (a custom set of scripts), providing a wide range of customization options.

Stay tunned for more characters to come!


Price $44.99

3D model of big truck with trailer by Sidra Max

Asset Store newest packages - 2024, April 30 - 11:34
A truck with 5 different colors

*You can use these models in any game and project.

*These models are made with order and precision.

*Very low poly .

The body of the model is texture.

*Number of materials: 12.

*Average poly count : 37,000.

*Average number of vertices : 32,000.

*Textures : 4096 / 2048 (BMP).

*Each model has 10 texture.

*Number of meshes/prefabs : 1

*Normal map : yes .

3D model of big truck with trailer.

Low-poly.

Average poly count : 37,000.

Average number of vertices : 32,000.

Textures : 4096 / 2048 (BMP).

High quality texture.

Normal map : yes.

The body of the model is texture.

Number of textures: 10.

Number of materials: 12.

Isolated parts (Door, steering wheel, wheels, body).

Its dashboard is simple.

You can use this model in all games.


Price $50.00

Desert Environment pack - Low Poly 3D by Quad.Vertex

Asset Store newest packages - 2024, April 30 - 11:34
Low poly desert pack with 300 models and 6 customizable locations.
  1. FBX files
  2. Materials for both Build-In and URP
  3. Prefabs for both Build-In and URP
  4. Scenes for both Build-In and URP
  • Meshes - 300 unique models
  • Total polycount - 200k
  • Textures - 1 png 8kb (palette)

pre-made Locations


- village - car dumpster - amusement park

- abandoned city - RV trailer park - rocky desert nature zone


Amount of models

  • Props - 133
  • RV trailers - 8
  • Village buildings - 13
  • Amusement park - 32
  • Car dumpster - 12
  • Cars - 2 / tractor - 1 / airplane - 1
  • Nature - 36
  • Abandoned city - 13
  • Terrain - 28

The models in this pack have some movable/removable parts such a car wheels, garbage bins lids, carousel spinning wheel, mill blades, mail boxes doors and others.

With a touch of imagination you will be able to create dozens of beautiful locations.

Most suitable for third-person or top-down view.


Price $19.99

Atakebune (Japanese Ship) by Minod studio

Asset Store newest packages - 2024, April 30 - 10:28
Atakebune. Large Japanese ship.

Features:

  • The materials is very flexible and allows you to change colors, textures, etc.
  • Can be used with open sails, folded or without sails.
  • The interior of the ship is available.
  • Accurately created collisions make it easy to use the asset in your project.
  • With the help of additional materials, it is possible to use assets in the Standard render.

Number of textures: 97

Texture dimensions: 1024x1024 to 4096x4096

Vertex Count:

Main body: 30 515

Building: 48 409

Minimum polygon count: 2

Maximum polygon count: 48 409

Number of meshes/prefabs: 26 meshes / 26 prefabs

Rigging: No

UV mapping: Yes

LOD information: Up to 4 levels.

Japanese warship of the 16th - 17th centuries


Available easy customization of materials. Allowing you to easily change basic textures of the ship (Available in HDRP).


Made according to real schemes, so the ship is as close as possible to real dimensions and proportions.


There are also materials available that you can use in the Standard Render Pipeline.



Price $34.99

Medieval Melodies by Desert Country Records

Asset Store newest packages - 2024, April 30 - 10:09
6 High quality audio files for use in your Medieval Style game.

File types: Wav

Sample Rate: 44100 Stereo

Bit Depth: 24 bit PCM

Loopable: No


These audio files were recorded by me and used iZotope AI for mastering. Feel free to use them in any project you wish. I would love to see what kind of us they get. These are full audio tracks for ambient music etc. They are not sound sfx.


Price $19.99

Beachy Props Pack - VOL 1 by PijayArt

Asset Store newest packages - 2024, April 30 - 09:15
30 Beachy Props, ready to drag and drop in your next Sunny Project!
  • PBR Textures (Physically Based Rendering).
  • Multi Resolution Textures: From 512x512 to 2048x2048.
  • Collection of 30 Models.
  • Channel Packed RGB Texture (Roughness, Metallic, Ambient Occlusion).
  • Custom Collisions.
  • Optimized for Games.

Number of Models: 30

Tris Count: 192 to 6,642

Number of Prefabs: 90

Number of Materials: 80

Number of Textures: 141

Texture Resolutions: 512, 1024 and 2048 (For Different Models). Textures: Albedo, MaskMap (Metallic, Roughness, Ambient Occlusion Mixed) and Normal Map.

LODs: No.

On this First Beachy Project you will find 30 Beach Props, including: Umbrella, Beach Toys, Towels, Drinks, Buoys and more. All to give a new look in your Sunny Scene!


Are you liked this product? Feel free to take a look on my another products! Here


Price $16.50

Hair Physics - Utilities by Neko Legends

Asset Store newest packages - 2024, April 30 - 06:43
Easy to setup hair physics for your characters!

Code Files: 5

HairPhysicsBone

HairPhysicsCollider

HairPhysicsColliderEditor

HairPhysicsEditor

HairPhysicsManager

This package is currently included in the Neko Legends - All Access Assets.


The Neko Legends Hair Physics asset provides a simple solution for characters with hair bones to have bouncy hair. Just add the component to your character, drag in the hair root transform, and select “Setup Hair Physics”!


This is a simplified, one click, simulated system using fake physics (for speed) so it is not meant to be simulate real physics and collisions. For a more a sophisticated system that also supports hair and cloth physics, I recommend MagicaCloth 2!


Installation Instructions on how to get Demo scene to work as shown in video:

1) All Neko Legends demo scenes share code and assets so make sure to install the free dependency Shared Assets URP first!

2) Then install the optional Cel Shader used in the demo scene (it will show up as pink unless you replace the material after opening the demo scene)



Features

  • One-click-setup
  • Comes with 3 ready-to-use hair styles
  • Motion sensitivity, stiffness, and dampening settings with curve settings


Price $15.00

Stylized Barrel Pack (Lowpoly) by 4d_Art

Asset Store newest packages - 2024, April 30 - 06:17
A fun, hand painted pack of barrels is a great prop for set dressing or can be used as a game play asset.

Features:

Number of Unique Meshes: 5 Static Meshes

  • 1x Generic Barrel (736 Polys)
  • 1x TNT Barrel (895 polys)
  • 1x Water Barrel (829 polys)
  • 1x Sand Barrel (771 polys)
  • 1x Stick of TNT (18 polys)

Colliders/Collision: Custom Colliders meshes are included

LODs: LOD0 and LOD1

Materials and Material Instances: 1 x Material shared across all the barrels


Textures:

1x - Base Color Map (Albedo)

1x - MetallicSmoothness Map

1x - Normal Map (its optional to use this)

1x - Occlusion Map (its optional to use this)


Optional Extras included:

Some separate maps depending on your projects requirements, of course these are for optional use:

1x Colour ID Mask

1x Metalness Map

1x Rougness Map


Texture Resolutions: Up to 1024 x 1024


-All barrels share just 1 material across all 5 meshes.

-Materials, textures, Collider meshes and LODs are supplied and viewable in a Demo scene where you can see the setup.


Feel free to email me for any ideas or updates you would love to see, im happy to provide updates to this package.


Ka-boom!!


Price $4.99

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