Vintage Carpets by SIUP
Four vintage carpets, two large rectangular ones, a round one and a small one.
One UV for all four carpets. Carpets are well detailed, slightly wrinkled and dirty.
Texture size: 2048x2048
Textures: AO, Color, Metallic_Smoothness, Normal
UV mapping: Yes
Includes formats: FBX, TGA textures
Polycount:
Carpet_1 80 triangles
Carpet_2 80 triangles
Carpet_round 360 triangles
Rug 56 triangles
Price $6.59
Vintage big mirror by SIUP
Vintage large mirror for the bedroom in a classic style.
It has small traces of use in the form of scuffs, small depressions and settled dirt.
PBR textures.
Texture size: 2048x2048
Textures: AO, Color, Metallic_Smoothness, Normal
UV mapping: Yes
Includes formats: FBX, TGA textures
Polycount: 3828 triangles
This model is included in this kit
Price $7.69
Blaze AI Engine - Predator by Pathiral
REQUIREMENT
This module needs Blaze AI Engine with atleast v3.0 to work.
WHAT IS PREDATOR MODULE?
This module lets you turn ONE AI character per scene into a scary predator that searches for it's prey within a radius. The AI will try to find it's prey without knowing it's exact location but rather it's approximate location. Great for stealth and horror games!
Documentation | Discord | Publisher Page
PREDATOR BEHAVIOUR FLOW
By default, the predator is de-spawned on game start and after a randomized amount of time, it'll enter the scene through entry points you set (like doors & vents) and searches for the prey within the surrounding radius. When it finishes all of it's search points, it quits and exits the scene through exit points and waits until it's called again either through timer, noise or manual API call. Allowing the player to progress further and take a breath from the horror that is the predator!
CUSTOMIZABILITY & OPTIONS
Everything mentioned in the behaviour flow is editable and optional from timers, manual API calls, preventing exit and allowing infinite search, spawning directly on start, etc... You are not forced to use the default behaviour flow. Everything can be set easily through the inspector. Choose what you need and leave the rest. It's a breeze.
CLOSING-IN FEATURE
The Predator Director has a cool closing-in feature. Where the searching radius will decrease a certain value after each search point using a special calculation, making the AI more accurate and susceptible of finding the target the longer they (the target) stay in the same place.
APIs
The director has been equipped with tons of important APIs and properties to call. Like entering and exiting predator and specifying which points to enter and exit from, adding noise, instant despawn, etc... You can read all the APIs and properties from the documentation.
BLAZE SUPPORT
Since this module utilizes Blaze, it supports everything Blaze AI does. Even Offmesh Links, yes! Your predator can jump, climb and fall. Everything you know and love about Blaze is here, nothing has changed. This module only adds a new behaviour to Blaze AI.
PACKAGE & DEMO
This package comes with the demo shown in the tutorial, source code of the Predator Director and the Predator Behaviour both of which are very extendible, organized and commented. You also get the documentation.
If you have any questions or technical issues (bugs), please email me or you can use the discord server.
If you like this asset then don't hesitate to leave me your feedback. I would appreciate it.
Price $20.00
Objects Detective by leanon00
Scene Objects Finder
A utility designed to quickly locate game objects within the scene hierarchy. This feature allows developers to navigate complex scenes with ease, pinpointing objects by name or attribute for efficient management and modification.
Scene Reference Finder
A powerful tool to track references in scene scripts. This feature provides an easy way to identify where objects are used in code, enabling developers to find and resolve script references, simplifying debugging, and facilitating code maintenance.
Project Assets Finder
A versatile tool for locating assets in the Unity project folder. This feature helps developers find prefabs, textures, scripts, and other assets quickly, boosting productivity by streamlining asset retrieval and project organization.
The tool is designed to improve developer efficiency and project management in Unity by offering a comprehensive suite of search and identification features.
HIGHLIGHTS
Scene Hierarchy Search
Script Reference Tracking
Project-Wide Objects Search
Interface and Type-Based Script Search
Field Name and Object Reference Highlighting
Hybrid UI/UIToolkit Integration
Extensibility
Toolbar fast access
- Scene Hierarchy Search
Efficiently locate objects within the Unity scene hierarchy, allowing for fast operations.
- Script Reference Tracking
Easily identify references to specific objects within Unity scripts, facilitating code debugging and resource management.
- Project-Wide Objects Search
Instantly find assets, prefabs, or any other project-related objects, enhancing workflow efficiency.
- Interface and Type-Based Script Search
The tool can find scripts that implement a specific interface or extend a specific type, enabling developers to quickly locate and manage related scripts.
- Field Name and Object Reference Highlighting
When searching for a field name or an object reference within the scene, the tool can visually highlight the matching items with a rectangular outline, allowing for easy identification and further action.
- Hybrid UI/UIToolkit Integration
The tool utilizes both the classic Unity UI and the newer UIToolkit package, providing a seamless and versatile user interface experience.
- Extensibility
Its extensible architecture allows for additional custom functionalities and adaptations to suit specific project needs.
Price $15.00
AutoRef - Resources in Code by Frost Arrow Games
Features
- Generate code references for resources in selected folders.
- Convenience methods for loading and unloading resources.
Limitations
- It’s coupled to your project’s folder structure. Moving bound files may cause code references you’ve implemented to break.
- Assumes you use the standard Assets root directory.
Compatibility
- Not tested on Mac or Linux, only Windows
Why use AutoRef?
- You prefer code-oriented game develop
- Super quick setup
- No hassle from managing resource references
- Error protection with typesafety
- Memory controlled lazy loading and release of asset references
- Great for indie games. Whereas large asset heavy games should use "AutoRef - Addressables in Code" (Coming soon)
Planned Improvements
- Support more file types
- Expose prefab components
- Scene loading tools
- More demos
Supported Types
File extension - Unity type
- .anim - AnimationClip
- .exr -Texture2D
- .giparams - LightmapParameters
- .ico - Texture2D
- .jpg - Texture2D
- .lighting - LightingSettings
- .mask - AvatarMask
- .mat - Material
- .mixer - AudioMixer
- .otf - Font
- .overrideController - AnimatorOverrideController
- .physicmaterial - PhysicMaterial
- .png - Texture2D
- .prefab - GameObject
- .psd - Texture2D
- .shader - Shader
- .ttf - Font
- .unity - SceneAsset
- .unity3d - AssetBundle
Price $30.00
Localized Narration by Fenikkel
Dependencies
Requirements
Unity Version: 2019.4 (LTS) or higher
Easy and simple
Only one line of code is needed to trigger the narration.
Compatibility
Works with the official Unity Localization. No additional configuration is required to use this asset.
Live editing
Make changes inside Play mode. Benefit from fast debugging.
Proved & Tested
This asset is being used by these games:
Licence
Asset uses SpaceGrotesk-Medium.ttf under SIL Open Font License; see Third-Party Notices.txt file in package for details.
Remember
⭐ Rate
❤️️ Save
Price $0.00
UI Kit - Casual/Hypercasual Mobile by Inspimo Studios
- Fully customizable vector graphics
- Available in PNG, PSD, SVG, and JPG formats
- Sprite sheets for seamless integration
- High-definition quality graphics
- Pre-made layouts and sample scenes for quick setup
- Multiple color options to suit different themes
- Compatible with both mobile and desktop platforms
- This UI Kit offers a wide range of elements including buttons, menus, icons, progress bars, sliders, checkboxes, radio buttons, text fields, popup windows, and transition effects. With various color options and pre-made layouts, it's adaptable to suit different styles and genres. Whether you're working on a mobile game, a website, an educational app, or any other project, this package provides the tools to create visually appealing and user-friendly interfaces. Additionally, the inclusion of 1017 icons in PSD, SVG, PNG, and JPG formats, in resolutions of 128x128, 256x256, and 512x512, further enhances the versatility of this kit.
Price $4.99
Adrenaline Action Music Pack by Iustin Galea
- 10 original high-quality WAV tracks (16-bit / 44.1 kHz)
- All tracks are loopable
- Royalty- Free License
Introducing the Adrenaline Action Music Pack – your game's heartbeat! Elevate the excitement with dynamic beats, pulse-pounding rhythms, and intense soundscapes. Fuel the action, enhance the tension, and immerse players in an electrifying sonic adventure. Choose Action Tension for the ultimate gaming experience!
This pack contains 10 loopable instrumental tracks (16-bit, 44.1kHz WAV files) and over 20 minutes of authentic dark-horror music, and the best thing - is free.
This pack contains 10 loopable instrumental tracks (16-bit, 44.1kHz WAV files) and over 20 minutes of authentic Action Tension tracks.
TRACKLIST
Adrenaline Overload (Loop) 1:58
Combat Anthem (Loop) 2:04
Doomsday (Loop) 2:08
Hyperdrive (Loop) 2:36
Impossible Mission (Loop) 2:24
Pulse (Loop) 1:44
Rage Mode Activated (Loop) 2:21
Rage Of The Machines (Loop) 2:00
Storm (Loop) 1:49
Warzone (Loop) 1:29
To support this free content, please consider buying my other packs. Thank you!
For a truly unique gaming experience, tailor-made just for you, inquire about custom music and sound effects. Contact me at iustingaleaoficial@gmail.com to bring your vision to life through enchanting audio.
Price $0.00
Cinematic Percussion Rhythms by Iustin Galea
- 10 original high-quality WAV tracks (16-bit / 44.1 kHz)
- All tracks are loopable
- Royalty- Free License
Embark on an exhilarating journey with my latest game music pack, "Cinematic Percussion Rhythms"! Lose yourself in the primal pulse of solo drums and percussions, where every beat paints a vivid picture of adventure and triumph. Let the rhythmic intensity propel you forward, guiding your every move through the immersive landscapes of your game. With each percussive note, feel the raw energy surge through your veins, enhancing every moment of your gameplay. Whether you're tackling epic quests or facing daunting challenges, these dynamic rhythms will elevate your gaming experience to new heights!
Inside, you'll find 11 captivating instrumental tracks (16-bit, 44.1kHz WAV files), each crafted to loop seamlessly and providing over 21 minutes of authentic cinematic percussion!
Tracklist:
Battle 1:24
Conquest 1:18
Drumfire 1:30
Drum Storm 2:00
Forest Percussion 2:00
Fury 1:22
Heartbeat 2:44
Percussive Fury 1:57
Pulse 2:27
Warbeat 2:14
Warfare 2:35
If you're seeking music and sound effects tailored precisely to your game, look no further! Whether your game features a horizontal or vertical system or requires scoring cinematics, I've got you covered with custom audio crafted to match your unique needs.
For a truly personalized gaming experience, inquire about bespoke music and sound effects. Drop me a line at iustingaleaoficial@gmail.com to discuss how we can collaborate and bring your vision to life through immersive audio. Let's make your game stand out with a soundtrack that's as unique as your gameplay!
Price $9.99
USave - Save System for Unity by Stylish Esper
Compatible with
PC, Mac, Linux, iOS, tvOS, Android, Oculus, Steam, WebGL, C#
Your ultimate, cost-free solution for seamless saving and loading in your game development projects. Whether you're a seasoned developer or just starting out, this tool empowers you to effortlessly manage game data with ease.
Supports Almost All Data Types
USave can save and load any serializable data type. With just a single line of code, you can save and retrieve your game data.
Save Unity Data Types
Most Unity data types cannot be saved. USave offers workarounds for some of the main data types that Unity developers would need to work with, such as Vectors, Quaternion, Color, and Transform.
Infinite Saves
USave supports any number of saves, even allowing the player to create new saves during runtime with its file-based structure.
Encryption
Utilize the AES algorithm to encrypt every save (or just the ones you choose)!
Cross-Platform
USave works on any device.
Setting this up in your own project is simple! Support and documentation is available.
Price $0.00
Modular Castle & Dungeon (Medieval Castle, Castles, Dungeons, Dungeon, Castle) by Hivemind
Number of Meshes: 945
Collision: Yes,usually generated in Unity(Box and Mesh Collider).
Vertex Count: 30 - 60K
LODs: (Yes, up to 5)
Number of Materials: 79
Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Number of Textures: 236
Props: Stairs, Brick Debris, Candles, Torches, Columns, Walls, Eagle Ferns, Ivys, Planks, Silver Firs, Stones, Trimplates, etc.[Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Texture Resolutions: (2048x2048,4096x4096)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Render Pipeline Disclaimer:
This package was created as HDRP. URP file included.If you want use URP, you can import it.
🖋️ Story
Our latest project, the Castle Of Eternal Mist, represents a significant leap in our development efforts. This comprehensive kit is designed to empower developers to effortlessly create intricate fantasy levels and expansive worlds. Whether your vision involves crafting a sprawling ARPG environment, complete with castles, bridges, and dungeons, or bringing to life a vast open-world setting, this kit serves as a complete solution for constructing fantasy realms in scale.
🏰Features
- 🏰Interiors/Enterable - All buildings and dungeons are fully enterable and game ready!
- 🏰Massive - 945 meshes to build vast castles, fortresses, dungeons and everything in between!
- 🏰Fully Modular - Enjoy a fully modular kit to create fantasy levels at scale!
- 🏰Photo Scanned Foliage - Enjoy a vast library of Photo scanned foliage to be used across all of your projects!
- 🏰Different Light Setup - Two different light setups for day and night scene!
Disclaimers
*Renders and showcase were recorded in HDRP project.We added two separate scenes, one with foliage and one without foliage, because foliage lowers fps. You can use it by optimizing it according to your needs. You can download the Demo Map for the version without foliage and try it.
*Product can be used in your commercial projects.
*Since there is an upload limit, we uploaded the textures by reducing the textures from 4k to 1k. 4K texture is in the linked package.
*To achieve the quality of the visuals, activate global illumination in the HDRP settings.
CONTACT US WEBSITE | JOIN US DISCORD
Price $139.99
Realistic Materials - Wood Veneer 2 by Laali Unit
Number of Materials: 15
Number of Textures: 105
Texture Resolutions: 4096x4096
Texture maps: Base Color, Normal, Mask Map, Height, Metallic, Occlusion, Roughness
Supported Development Platforms:
Windows: Yes
Mac: Yes
This package contains 15 wood veneer realistic PBR materials.
Texture maps:
- Base Color
- Normal
- Mask Map
- Height
- Metallic
- Occlusion
- Roughness
Features:
- 15 high quality PBR materials
- 4K Textures
- PNG format
- Seamless tileable material and textures
Price $15.00
Three Hills Grid – Pandora
There are many wonderful Na’vi/Avatar themed virtual world regions in Second Life and OpenSim. See some examples in my log posts https://blog.inf.ed.ac.uk/atate/?s=na’vi
A new one for my exploration is the Iknimaya region on Three Hills Grid, an OpenSim DreamGrid-based installation. Explore the region, its flora, fauna and the clans of Iknimaya. Pick up some of the free items of Na’vi apparel.
https://opensimworld.com/hop/83767
hop://three.hills.grid.outworldz.net:8002/iknimaya/107/121/23
Cross-Platform MR by Photon Engine
Cross-Platform MR provides the complete starter kit for your multi-user MR project, using the best practices for accurate networking with mixed reality. This sample includes advanced MR features and proven solutions that are now available for everyone to use. Built on top of Photon Fusion, it includes everything required for matchmaking, bandwidth optimization, network-optimized hand tracking, voice, pinch/grabbing, snapping, rig synchronization, mixed reality, and more.
Cross-Platform MR represents the highest standard of quality and compatibility for mixed reality with passthrough and plane detection within the Unity multi-user ecosystem.
📄 USEFUL LINKS 📄
- Get Started with Cross Platform MR
- Get Started on Fusion Shared
- Industrie Circle / Operations Support
- Samples
- Quadrant
🥽Cross-Platform MR features🥽
VisionOS
Integrates Unity's Polyspatial with vision OS applications, enabling cross-platform compatibility and enhanced interaction capabilities through hand tracking, gesture detection, and spatial touch. It includes components for seamless object interaction and grabbing in both bounded and unbounded modes, leveraging the XR Hands for accurate hand synchronization.
XR Hands
XR Hands integrates hand state synchronization, including finger tracking, within an OpenXR context, similar to Meta OVR hands but with improvements and gesture detection tools. It allows seamless transitions between controller-based and finger-tracking hand displays by compressing hand-bones data to minimize bandwidth. The system supports both local and remote users, offering smooth hand and finger movements. Additionally, it includes bandwidth optimization techniques, toggles between hand models based on tracking mode, and provides gesture recognition features to enhance interactivity.
XR Shared
Collects and synchronizes position/rotation data of rig parts (headset, hands, fingers) across users using hardware-specific scripts, including basic states. It introduces two grabbing methodologies, network hand-based and hardware hand-based. Additionally, it demonstrates basic locomotion via teleportation, movement initiation, movement execution and snap rotation.
Voice
High-quality, low-latency voice chat integration with Photon Voice. Spatial voice with Acoustic Echo Cancellation, lip synchronization, voice levels, and more.
Magnets
Magnets introduce a way for objects to be attracted to others with various magnet types like MagnetPoint, MagnetTarget, and MagnetCoordinator. Each offers distinct behaviors, such as attracting objects within a radius, attracting without moving, and coordinating multiple magnets for optimal attraction. These functionalities enable dynamic interactions, including alignment and distance-based attraction, enhancing gameplay or interactive experiences with magnetic properties.
💎 More XR Samples
🤝Industries Circle🤝
Join the conversation and become a part of an exclusive community by engaging with the Photon Industries Circle. Kickstart your project with a robust foundation, enabling limitless creativity with 60+ exclusive samples. Benefit from our fully networked samples to save time and resources while ensuring the highest quality for your project.
Members of the Industries Circle have access to all the samples and our latest SDKs, our private Circle Discord, and premium development support. The Photon Industries Circle is a hub for developers to discuss ideas, seek advice, and collaborate on exciting projects.
This asset is governed by the Photon Engine license terms.
Price $0.00
Pixel Character Creator 2D by Game Between The Lines
Features:
- Merge different sprite layers into a single sheet
- Automatic sprite sheet animations
- Fully customizable with your own pixel art & color palettes
- Save and fast-select your design choices
- Prefab templates for immediate usage after creation
- Automatic file and directory management
- Out-of-the-box: 65+ unique design pieces and 60+ color palettes
Compatibility:
- This tool works for Unity versions 2020.3.3f1 or above.
Dependencies:
- The demo scene requires the New Unity Input System and a few important steps to set up. An explanation for the entire setup process can be found in the documentation.
- If you're not using the demo files, the New Unity Input System is not required.
Documentation:
Documentation is provided as a PDF file upon downloading the asset. You can also read the online documentation here.
Demo files
- 22 plug-and-play characters with walking animations
- A casino tileset with animated objects such as slot machines
- Simple Player System
- Simple NPC System
- Simple Dialogue System
- Playable demo scene
Disclaimer: The demo files are meant to be supplementary and aren't the core of the Pixel Character Creator 2D. Systems like the 'Simple Dialogue System', 'Simple NPC System', and the 'Simple Player System' are free additions for the sole purpose of showing the characters that were created with the Pixel Character Creator 2D. For this reason, these additional systems are less polished than the Pixel Character Creator 2D itself. Please keep this in mind during playtesting.
The Pixel Character Creator 2D comes with many different character pieces straight out of the box, but you can also use your own pixel art. This asset also handles a lot of mundane tasks for you such as:
- creating folders;
- exporting characters as sprite sheets;
- setting texture import settings;
- cutting the sprite sheet;
- creating animations for every new character;
- creating a prefab for immediate usage in the scene.
An important thing to note is that this asset is solely meant for usage during the production of your game. It isn’t compatible with in-game usage.
Price $40.00
Angel3 by veder
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: Yes
Number of Animations:21(Demo)
Animation types (Root Motion /In-place 21)
Number of characters:1
Vertex counts of characters:66045
Number of Materials and Material Instances:13
Number of Textures:37
Texture Resolutions: 4K PBR Textures(tga)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: No
Important/Additional Notes: wings_l_joint11.wings_l_joint11_1.wings_l_joint11_2.wings_l_joint11_3.wings_l_joint11_4.wings_l_joint11_5.wings_l_joint11_6.wings_l_joint11_7.wings_l_joint11_8.wings_l_joint11_9.wings_l_joint11_10.wings_l_joint11_11.wings_l_joint11_12.wings_l_joint11_13.wings_l_joint11_14.wings_l_joint11_15.wings_l_joint11_16.wings_l_joint11_17.wings_l_joint11_18.wings_l_joint11_19.wings_l_joint11_20.cloak2_joint8.cloak2_joint8_1.cloak2_joint8_2.cloak2_joint8_3.cloak2_joint8_4.cloak2_joint8_5.cloak2_joint8_6.cloak1_joint22_6.cloak3_joint15
ONLY DEFAULT UNITY SHADER NO HDRP/URP
model of Angel3
Renders are made in Marmoset Toolbag 4.
Polycount:
Verts 66045
Tris 100052
Price $29.00
Angel 2 by veder
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: Yes
Number of Animations:21(Demo)
Animation types (Root Motion /In-place 21)
Number of characters:1
Vertex counts of characters:59699
Number of Materials and Material Instances:15
Number of Textures:43
Texture Resolutions: 4K PBR Textures(tga)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: No
Important/Additional Notes: wings_l_joint11.wings_l_joint11_1.wings_l_joint11_2.wings_l_joint11_3.wings_l_joint11_4.wings_l_joint11_5.wings_l_joint11_6.wings_l_joint11_7.wings_l_joint11_8.wings_l_joint11_9.wings_l_joint11_10.wings_l_joint11_11.wings_l_joint11_12.wings_l_joint11_13.wings_l_joint11_14.wings_l_joint11_15.wings_l_joint11_16.wings_l_joint11_17.wings_l_joint11_18.wings_l_joint11_19.wings_l_joint11_20.cloak2_joint8.cloak2_joint8_1.cloak2_joint8_2.cloak2_joint8_3.cloak2_joint8_4.cloak2_joint8_5.cloak2_joint8_6.cloak1_joint22_6.cloak3_joint15
ONLY DEFAULT UNITY SHADER NO HDRP/URP
model of Angel2
Renders are made in Marmoset Toolbag 4.
Polycount:
Verts 59699
Tris 92271
Price $29.00