Currency Collect Helper by Holender Games
- The package supports 2d sprites as currencies on the scene (coins, crystals, etc...)
- The collection animation is moving towards a UI element of your choice in the Canvas.
- The UI Canvas should be set to ScreenSpace in with sorting layer behind the currency items in order for element to be seen on top (can use the DEMO scene for reference)
*not tested on 3d objects but should work fine.
Currency Collect Helper for Unity
Main Features
- Animated Counter for smooth user experience
- Animated Currency Collection: Linear Burst or any Shape Burst
- Customizable Shape Burst of currency/items
- In the demo 3 examples of shapes: Rectangle, Triangle, Smile emoji shape (But you can create any shape you want easily by dragging items)
- As a helper to demonstrate and initiate the animated pickup process, a mouse-click pickup is being used.
Not Included:
The package mainly consists of the visual and animated part of card handling. It does not include game logic or game specific collection methods.
Future Updates:
I plan to add more types of animations upon requests.
Feel free to message me with new ideas and features to add to this package,
I would love to assist!
Asset uses art and images generated by leonardo.ai with royalty-free license. see Third-Party License-Art.txt file in package for details.
Price $7.00
Text Animator | Typewriter | TextMeshPro by KornyAS
The asset makes you capable of decorating your ingame dialogs and texts to be much more attractive and enchance your game visual in just few seconds.
You could use 20+ preset animations to make your text looks much cool and of course you can change or create any animations you want. Simply add the component to your TextMeshPro text and you would be able to write a new set of tags in your text to animate it.
In the asset you would find multiple scenes with all functions it has and a fully commented code with a clear documentation on how to use the asset!
Be cool to watch the video above to see all the functions the asset has!
Works only with TextMeshPro
Features:
- 20+ preset animations for loop text and for the typewriter
- Combine any animations with no FPS drops
- Skip mechanic for the typewriter
- Pause/Resume typewriter at any position
- Call custom methods at any position in the typewriter
- Wait for any time at any position in the typewriter
- Combinate tags animations with the typewriter with ease
- Call method when every character appears
- Easy to customize and create your own animations
- Example scenes to show all animations and all possible mechanics
- One click setup
- Fully commented code
- Clear documentation
- Works with any TextMeshPro font
- Very oprimized code causes no lags even with a lot of animations and the long text
- Works on every platform
- Simple code
Requirements:
- TextMeshPro text
Price $40.00
Light Houses - Game-Ready Low-Poly Exteriors Pack by Kassya
In general, the houses have an average of about 1700 tris:
Each model has one texture with PBR maps (base color, normal, metalness), one material.
Texture size: 1024x1024.
Brighten up your virtual worlds effortlessly with the Light Houses pack. It includes 9 easy-to-use models, each with its own unique look and a playful style. These models are perfect for game developers, architects, and 3D enthusiasts who want to add a lively vibe to their projects.
Key Features:
🔹 9 simple lighthouses designed for smooth performance
🔹 High-quality PBR maps for realistic and vibrant textures
Don't miss out on this must-have addition to your collection. Get the Light Houses - Low Poly Exteriors Pack today and bring your virtual worlds to life with a playful twist!
If there are any issues with the models, mesh, or textures, please let me know so that I can address them and provide you with further updates. I'll be happy to help and cooperate!
Price $18.00
Realeyes Face Verification Plug-in for Unity by Realeyes
Features: Face Verification
Supported OS: Linux, Windows
Link to documentation: https://dev-experience.realeyesit.com/face-verification/GettingStarted.html?tabs=unity
This is a market leading plug-and-play face verification SDK and model that will allow you to differentiate and store unique anonymous identities of game players. Send frames captured from the player's available webcamera (desktop, laptop, tablet, mobile) into the model and retrieve a face embedding, which you can think of as the "unique math" of a person's face. With an additional demographic estimation model we will be releasing soon, you will be able to estimate the age and gender of the user as well.
You can compare face embeddings to ascertain the confidence that a user seen today is one of your known users, or if it's a new user. Build a database of the embeddings and you can search across a stored set of unique users and track them individual. Now your game knows who is playing.
Models running inside the SDK are downloadable per the documentation in the technical details.
Stay tuned for subsequent model releases including demographic estimation and real-time measurement of attention and emotion!
Price $0.00
This package contains idle motion data for 3D characters by Satoru Izumi
File Format:
- This package includes animation files in .anim format, contained within the Animation folder.
Compatibility:
- This animation is compatible with Unity version 2021.3.23f1 and later.
- It is optimized for humanoid characters and compatible with Unity's Mecanim animation system.
Animation Details:
- The animation is created at 60 FPS, providing smooth movement.
- It is designed to loop, making it suitable for scenes requiring continuous motion.
- Foot IK (Inverse Kinematics) is enabled by default, ensuring natural foot movements. The included sample animation controller also has foot IK enabled.
File Contents
◆SampleAnimation.unitypackage
Animation (Idle)
Model (DummyModel)
DemoSceneData
How to Use
Please import the unity package data file into your Unity project. Adjust the animation parameters as necessary.
Terms of Use
Commercial Use: This idle motion data is permitted for commercial projects. It can be freely used in games, video productions, and other media.
Redistribution Prohibited: Redistribution, sale, or sublicensing of this data is prohibited. Please direct others who need the asset to purchase directly from the Unity Asset Store.
Copyright Information: This idle motion data was produced by [creator's name]. All copyrights belong to [creator's name].
Asset Credit in Works: Credit is not required but appreciated if given.
Support
If you have questions or need support for the product, please contact (izumisatoru0000@gmail.com).
Version Information
Version 1.0
Release Date: [2024/04/03]
"This asset has been tested in Unity 2021.3.23f1 and confirmed to work in that version."
Price $0.00
Traversal - Fantasy RPG Exploration Music by Nick Harrison Palmer
Audio file types: WAV
Sample rate: 44.1kHz
Bit depth: 16
Loopable: Yes
Additional: Stereo
Runtime (Original Music): 24:46
Runtime (All Files): 1:12:42
Traversal is an orchestral music pack consisting of cinematic and ambient exploration tracks ideal for fantasy themed RPGs, adventure and open world games. The tracks feature sweeping strings, earthy woodwinds, medieval lutes, choirs and more, drawing inspiration from fantasy games such as The Witcher 3, Skyrim and Divinity: Original Sin.
HIGH-QUALITY MUSIC
- 1 hour and 12 minutes of audio (taken from 11 original compositions)
- 38 files including full mix with tail and multiple looped versions
- 5 audio stingers to accent gameplay actions
- Composed, mixed and mastered to a professional level using industry standard equipment.
TRACKLIST:
1. The Great Crossing
- The_Great_Crossing_FULL
- The_Great_Crossing_LOOP
- The_Great_Crossing_BED_LOOP
- The_Great_Crossing_STING
2. The Elven Glades
- The_Elven_Glades_FULL
- The_Elven_Glades_LOOP
- The_Elven_Glades_BED_LOOP
- The_Elven_Glades_STING
3. Frozen Lament
- Frozen_Lament_FULL
- Frozen_Lament_LOOP
- Frozen_Lament_BED_LOOP
- Frozen_Lament_STING
4. Forest Secrets
- Forest_Secrets_FULL
- Forest_Secrets_FULL
- Forest_Secrets_NO_PERC_LOOP
- Forest_Secrets_ALT_LOOP
5. Reunions
- Reunions_FULL
- Reunions_LOOP
- Reunions_ALT_LOOP
6. Woodland Creatures
- Woodland_Creatures_FULL
- Woodland_Creatures_LOOP
- Woodland_Creatures_BED_LOOP
- Woodland_Creatures_STING
7. Realm of Ice
- Realm_of_Ice_FULL
- Realm_of_Ice_LOOP
- Realm_of_Ice_BED_LOOP
- Realm_of_Ice_STING
8. Kingdom Outskirts
- Kingdom_Outskirts_FULL
- Kingdom_Outskirts_LOOP
- Kingdom_Outskirts_LUTE_LOOP
- Kingdom_Outskirts_LUTE_TAIL
9. Trail of Magic
- Trail_of_Magic_FULL
- Trail_of_Magic_LOOP
10. Vagrant’s Path
- Vagrants_Path_FULL
- Vagrants_Path_LOOP
- Vagrants_Path_BED_LOOP
11. Open Plains
- Open_Plains_FULL
- Open_Plains_LOOP
SAFE USAGE GUARANTEE
All tracks are 100% safe to use on YouTube and other video streaming platforms.
Price $59.99
360 Container Yard by Giggle Star Studio
Polygon Count:
12 TRIS to 12,287 TRIS
Texture Maps:
Entire asset is using single texture map (128 X 128)
Render Pipeline Compatibility:
The Universal Render Pipeline (URP)
LODs' are available for few heavy triangle objects
For more Assets details you can view the sample scene.
Key Features:
=> Prefabs are added with colliders
=> The Wall floor and many other props are easy to snap on grid
=> Ready to use
=> Ship Containers with openable doors
=> Asset created with Real World Measurement
Assets Included:
=> Yard Walls & Floors
=> Mezzanine Floors Steps & Ramps
=> ForkLift Truck
=> Ship Containers
=> Hand Pallet Truck
=> Power Transformer & Generator
Available Props:
=> Fire Extinguisher (2 No's)
=> Wooden Pallet (2 No's)
=> Wooden Crates (4 No's)
=> Metal Barrels (3 No's)
=> Garbage bins (3 No's)
=> Chair
=> Ladders (2 No's)
=> Cone Barricades
=> Plastic Barricades
=> Jerry Can (2 No's)
=> Street Light
Find our other similar assets in the below links
Price $21.00
DragRace Bike Models by Sports-Actions
Mesh Details:
drag race bike 1
vert 12531
tris 22592
drag race bike 2
vert 10363
tris 18240
drag race bike 3
vert 16917
tris 31915
drag race bike 4
vert 13612
tris 24433
drag race bike 5
vert 11817
tris 21020
drag race bike 6
vert 13902
tris 25590
drag race bike 7
vert 12193
tris 22197
Textures:
each bike has two texture variations
All the textures are in 2k Res,
comes with albedo, metalic, Normal,Height maps..
RIgged for animation and simulation flexibility
This 3d assets can be used directly in game engine,
well detailed and optimized as per gaming pipeline.
Price $25.00
Tremble - Map Importer by Tiny Goose
Tremble is a custom importer for Quake-style .map files.
Full feature list:
- Support for TrenchBroom v2023 and v2024 on Windows and Mac (Linux is unsupported, for now)
- Supports TrenchBroom features such as layers (including omitting layers marked as "omit for export")
- Support for Unity 2021.3+ (Tremble will run faster on newer versions as new optimisations are available)
- Syncs to your map editor when compiling code (optional)
- Automatically imports maps on save from your map editor
- Automated generation and installation of game config and FGD files for TrenchBroom
- Support for "template" map files - create a single template to base all maps on to save initial work setting up common entities
- Supports point and brush entities from maps, mapped to MonoBehaviours
- Entities can be grouped
- Entities have full collision, UV2 for lightmaps, and are baked as static when appropriate
- Fully supports prefabs:
- Prefabs are displayed in your map 1:1 with Unity
- Entities can be parented to other entities
- Fully supports member variables/[SerializedField]s on entities
- Supported for prefabs and all other entities
- Supports basic types (string, int, float, bool, etc)
- Supports enums
- Supports custom types (extendable by user)
- Supports references between entities in map
- Supports ScriptableObjects - so you can wire your data up directly in maps
- Fully supports materials:
- Materials are displayed in your map 1:1 with Unity (including custom shaders)
- Materials can be grouped for ease of use
- "Special" coloured or checkerboard textures can be generated for your map editor for use with volumes and other invisible entities
- Live Update (experimental):
- Edit your map while in playmode and see changes instantly!
- Map Repair:
- Swap out broken textures and entities from maps
- Change every instance of a given texture in a mapfor another
- (experimental) Import map geometry and entities from other games!
- (experimental) Import FGD files from other games to generate entity classes!
- Customisable naming convention for materials, entities, materials, and fields
- Use snake_case, UpperCamel, lowerCamel, Human-readable or preserve your naming as-is from Unity
- Customisable import scale
- By default, 64 map units = 1 Unity meter, but you can use whatever makes sense for your game
Under the hood, it comprises 4 major parts, Map Sync, Map Import, Map Repair and Live Update.
Map Sync takes your Unity prefabs and materials, and creates a TrenchBroom "game" full of textures and entity definitions, and handles the installation and configuration of it. Within seconds, you can be editing a map full of your actual Unity assets in TrenchBroom! Map sync for a small project is instant, and for a medium-sized project takes around 2 seconds.
Map Import takes your .map file from TrenchBroom, and converts it back to a Unity prefab, applying your original materials and spawning your linked prefabs into it automagically. In doing so it also optimises the map geometry to remove hidden faces and to combine faces wherever possible. Map import for a small project is instant, and for a medium-sized project takes around 2 seconds.
Map Repair takes a .map file which has broken textures or entity naming, and fixes them using values from your Unity project. It can be used to make wholesale swaps of textures and entities, or even to bring in maps from other games while swapping in your own prefabs. Map Repair for a small map is instant, and for a large map (such as Quake's E1M1) takes around 5 seconds.
Live Update watches for maps that are modified while your game is running (in playmode). When detected, it re-creates all worldspawn brushes, updates supported properties on all map entities, adds any newly-added entites in the map, and deletes any removed objects from the map. This enables quick iteration while the game is still running. Map Reinstance for a small project takes around 50ms, and for a medium-sized project takes around 1 second.
At runtime, Tremble steps aside and has zero overhead whatsoever. You can query your map for entities quickly if needed, but Tremble does not contain any Update code in your game and is zero-cost at runtime.
Supports all current Unity LTS releases (Unity 2021.3.x and above). When run against newer versions of Unity, additional optimisations are available and so it's recommended to use the latest LTS or Tech Stream release.
NOTE: Tremble supports Windows and macOS natively. Linux support is planned for future.
No matter what kind of game you're making, you'll need to make levels or maps. Whether you want to streamline your greyboxing workflow or fully produce levels using tried and tested editors like TrenchBroom, Tremble will import your maps instantly and precisely into Unity.
Note that, although Tremble is not designed to import maps from other games (like Quake, Half-Life), it does have an experiemental Map Repair function which will try to fix maps up so that they work with your game. Map Repair supports geometry and entities, but will often import very strange UVs, as it doesn't have the original textures for reference.
Tremble tries to remove every piece of friction, so that you can get creating within minutes and not have to deal with manually configuring textures and entity definitions (FGDs) yourself.
With Live Update, you can even make map edits while your game is in playmode - test out quick changes with ease!
Just install Tremble, create a new map from inside Unity, and you'll be creating in no time!
See Technical details below for the full list of supported features!
Join our Discord server at: https://discord.gg/aUTmYxbVHZ
Note: Tremble is not affiliated with, or sponsored by id Software or the authors of TrenchBroom.
Quake is a registered trademark of id Software LLC.
Half-Life is a registered trademark of Valve Corporation.
Price $10.00
Mini Tween Free by Mingames
Ability to test animations in the editor before play mode playback.
Tweeing
- position/localPosition.
- rotation/localRotation.
- lossyScale/localScale.
- RectTransform.anchoredPosition.
- RectTransform.sizeDelta.
- Color (Image, RawImage, Text, SpriteRenderer, CanvasRenderer, Renderer).
- Alpha (Image, RawImage, Text, SpriteRenderer, CanvasRenderer, Renderer).
Grouping and managing tweens.
When we changed the UI system from NGUI to UGUI, we unfortunately lost the tween system built into NGUI, so we created a tween that has a similar structure to the NGUI tween and is much better.
Price $0.00
Scene Notes - Tasks, Issues, Annotations by Ciro Continisio
Is this a bug reporting tool?
Scene Notes is an Editor-only tool and does not work at runtime, so it's not a bug-reporting tool to be used in builds.
What if I use multiple scenes at a time?
Scene Notes is fully compatible with multi-scene workflows, and additive scenes.
2D games
Scene Notes can be used just fine for 2D games.
Come as a Package Manager package
This asset comes as a PackageManager (UPM) package, so it doesn't pollute your Assets folder. To delete it, just remove the package folder from within /Packages, and the framework will be gone.
Compatible Unity versions
Because it relies on Scene Overlays, this tool is compatible with Unity starting from 2022.x (2023.x, Unity 6, etc.). Earlier versions (like 2021.3 LTS) are not supported.
Scene Notes allows to visualise and edit tasks, issues, docs or notes; directly from the Scene View. This allows easier communication within the team, without leaving the scene.
Programmers can request changes to level designers, or the design team can communicate internally by placing tasks exactly where they belong, next to the object or geometry to be changed.
Notes are stored locally as ScriptableObjects and not in the scene. This means that adding, modifying or deleting a note won't dirty the scene. This makes Scene Notes version control friendly, as it reduces the possibility of conflicts.
Scene Notes is a productivity boost for all games with 3D or 2D spaces, so you will never have to hear "Where is the thing I need to change?" again.
Create and edit Scene Notes
Card properties include:
- Title and Contents
- Status (To start, Started, Done)
- Category
- Position in space
- Associated scene
A practical toolbar
Scene Notes comes as a "Scene Overlay". You can dock the toolbar to a corner of the Scene View, and use it to:
- Hide/Show notes
- Filter them by category
- Create new Scene Notes
Feedback
I'd like to hear from you how I can make Scene Notes better. You can write to buoybase@gmail.com or hop on my Discord to have a chat.
If you're looking for a powerful solution backed by a web interface, also consider checking out the Codecks version of Scene Notes.
Price $15.99
Effect Engine by Pampel Games
REQUIREMENTS
- Minimum Unity Version 2021.2 LTS +
DEPENDENCIES
- unity.mathematics
FEATURES
Get / Set Modules
- Volume
- Cinemachine
- Component
- Manual
- Material
- Method
Actions
- Animate
- Update
- Repeat
- Spawn Object
- Set
- Shake
- Wait
Modifier
- Lerp
- Multiply
- Remap Curve
- And many more...
Interruption
- Block all
- Consecutive
- Cooldown
- Duration longer / shorter
- Value higher / lower
Blending Modes
- Replace
- Add
- Min / Max
Event System
- Lots of Unity Events that can be added modularly in the inspector.
- Each event has an associated Unity Action if coding is preferred.
- OnExecutionStart
- OnSetValueOver / Under
- OnGetValueOver / Under
- And many more...
🧾 Full Source Code included
Minimum Unity Version 2021.2 LTS +
Documentation | Discord | Contact | Update Notes
Want to bring your project to the next level?
Effect Engine is not just a library; it's a fully generic tool that allows you to modify any custom components, materials or post-processing volumes to create the most awesome effects and combinations within minutes. All through a single inspector component and without the need to write a single line of code.
Choose from ready-made prefabs or craft your own effects from scratch. The setup is quick and simple, yet the modular architecture and numerous options provide near infinite artistic possibilities. Simply drag in a component and let your creativity run wild!
HIGHLIGHTS
This is Version 2 of the popular Effect Engine. A complete overhaul, introducing new features and placing a major focus on ease of use, aimed at getting users going as quickly and efficiently as possible.
💎 Powerful
- Modify any custom Components, Materials and Post-Processing Volumes.
- Combine any amount of Actions (Animate, Shake, Spawn Objects etc.).
- Connect different value types from different components.
- Automatic detection of hidden properties and fields.
- Usable with methods with up to 2 parameters.
- Global Interruption System.
- Comprehensive Event System.
- System Component to conveniently control multiple Engines.
✅ User Friendly
- Any Genre and Platform.
- Performant.
- Lightweight.
- Modular Architecture.
- Extensible.
- Runtime Profiler.
- Integrated Pooling.
- API.
☝ Support
- Up-to-date Online Documentation.
- Helpful Tooltips.
- Demo Scenes.
- Active Support (Discord, Email).
🧾 Full Source Code included
Price $55.95
Animated 2D Insect Enemies by BlackBird Team
File count: 9 optional jsons and prefabs
sizes: 4.3 mb
Animated: Yes
Additional: pixel based
Image size: 1024 pixels for each enemy
1. BEETLE: idle, walk, run, dash, attack, hurt, dead
2. DUAL SWORDS: idle, fly, attack, hurt, dead (dead, fall, fall to grounded).
3. CANON: idle, walk, run, shoot, hurt, dead
4. SCISSORS: idle, fly, attack, hurt, dead (dead, fall, fall to grounded)
5. FLY: idle, fly, shoot, hurt, dead (dead, fall, fall to grounded)
6. MANTIS: idle, walk, run, attack, hurt, dead
7. BOBOOM: idle, walk, run, hurt, dead (dead, warning, explode)
8. CENTIPEDE: donothing, attack.
9. SNAIL: idle, walk, jump, roll (idle to roll, roll, roll to idle), hurt, dead
Welcome! This insect package includes all the necessary animations which are enemies in your game.
<br>
Unity 2022.3.16f1
Spine 4.1
Standard Pipeline
URP
<br>
Note: That you don't need the Spine software to use this package. Only the Spine-Unity V4.1 package is required, which can be easily installed from here. The spine license details here.
Price $20.00
Retro Style Japanese Street by VOYAGER 3D
Features include:
- Asset zoo scene
- Example scene
- Modular road meshes
- Buildings with interiors
- A rigged character
- A large quantity of props
- A flare
- A scattering fog with particle system set up
- A shader graph that enables the vertex-painted Ambient Occlusion that come with the meshes
Number of Unique Meshes : 145 (including the character skeletal mesh)
Number of Prefabs: 153
LODs: No
Number of Materials and Material Variant: 62
Number of Textures: 59
Texture Resolutions:
1 - 16x16
3 - 32x16
1 - 32x32
1 - 64x512
2 - 128x64
4 - 128x128
7 - 256x128
24 - 256x256
3 - 512x128
5 - 512x256
9 - 512x512
Minimum polygon count: 12
Maximum polygon count: 5145
This pack contains many buildings, interiors, roads, props, global weather textures, texture variations, a flare, a scattering fog with particle system set up, a rigged character. The PSX Shader Kit and the SplineMesh tool mentioned in the dependencies are not neccasary but could help to elevate the scene.
The character included is rigged to the Unreal Skeleton. The character does not come with any custom animations.
To help speed up development our pack comes with pre-built prefabs of buildings and other props. This pack also comes with a shader that allows vertex-painted ambient occlusion. Our materials are using this shader by default, once you downloaded our pack you will need to install Shader Graph in Package Manager to see the correct materials. (A document is included in our pack for detailed instructions.)
This pack uses vertex lighting when using the PSX Shader Kit. It also works well with realtime lighting and baked lighting if you convert the materials to the standard shader or the shader we made. The meshes in this pack are designed to work well with vertex lighting.
An example scene and an asset zoo that showcases the meshes are included in the pack.
If you have compatibility suggestions, please email us at voyager3dbusiness@gmail.com .
Price $84.99
vr headset / hmd / virtual reality head mounted display by I0421784028
mesh hmd (842 tris)
mesh hmd_googly (882 tris)
mesh hmd_only_googly (750 tris)
mesh hmd_only (710 tris)
mesh hmd_band_only (132 tris)
uv mapped yes
3 textures(1024x1024) to choose (black, white, white for colorize via shader[lenses not blue])
unity standard urp/lit shader
no normal map
no animations
no rigging
no lod
VR HMD HEADSET
BuiltIn/Urp ready
Low Poly
Single meshes for different usecases(full hmd, full googly hmd, headstrap only, hmd only, googly hmd only)
Colorize it easy via shader
Price $4.99
Stylized Barbarian Character by AssetPlate
Number of textures: 1 texture atlas
Texture dimensions: 256x256
Polygon count: 4,587 triangles
Rigging: No
Animation: Yes
UV mapping: Gradient mapping
Types of materials and texture maps: Unlit
A Simple Low-poly Stylized Barbarian character for Mobile or top-down/isometric
For fantasy horror games.
Price $8.00
TDG Professional Tool Box by Theory Digital Games
Unique Meshes: 23
UV Mapped: Yes
Texture Resolution: 2k
Materials: PBR
Prefabs: 12
Polys: 6,427 (Complete box with all drawers and wheels)
This large toolbox is perfect for a garage or contractor scene. All drawers open and close. Each drawer has 2-piece rails that can be animated individually. Models can be textured with plain colors using standard unity shaders, or the included PBR textures.
This box is part of our line of toolboxes and garage-themed props.
Contact Us:
Contact us with any questions, problems or requests. We take requests for new assets.
E-Mail: theorydigitalgames@gmail.com
Price $5.00
Apocalypse Wasteland - Synty POLYGON by Synty Studios
Synty Studios presents: POLYGON - Apocalypse Wasteland
Over 100 years after an environmental disaster devastates Earth, two factions – the Desert Anarchists and the Goop Mutants – are at war for the resources to survive across two unique biomes.
Do you dare to wander the roads of the vast wasteland demo scene and embrace the chaos it conceals?
Over 1,600+ high quality prefabs in one pack!
◼ Key Features ◼
- Fully modular wasteland weaponry
- 23 unique vehicles
- 23 characters, rigged and ready for animation
- Vast wasteland demo scene with 2 contrasting biomes
- A concerning amount of Goop
◼ Assets◼
Characters
Berserkers, Cultist, Giant mutants, Mutants, Villagers, Techs, Scout, Punks, Leaders.
Character Attachments
Bandana, barrel, beard, belt pouches, bottles, bullets, capes, car bumper, collar, crown, earrings, feathers, eyepatch, flamethrower, hair, gas canisters, hat, headpieces, helmets, headband, hood, knife, masks, skulls, toolbelt, wheelchair, toilet seat etc.
Vehicles
Airboats, rafts, chariot, vehicle crusher, motorbikes, train and trailers, buggy, jet boat, wind buggy, apocalyptic kitted classic cars, monster truck, roller etc.
Vehicle Attachments
Aerial, baggage, barrels, beacon, blade, boudica, engines, flags, weapons (including harpoon, artillery, launchers, mincer, oil sick, guns etc), flags, ladders, spikes, spotlights, tank, umbrella, wheels, winch etc.
Buildings
Bar entrance, blimp, bomb, scrap buildings, buses, camper, fight pit, garages, gas station, gate towers, plane crash, plane front, refinery, sewer block, shacks, shed, shipping container chunks, etc.
Building pieces
Bridge set, platform set (wooden and metal variants), railing set, refinery set, walkway set, doors, archways, awnings, plane wings, plane hulls, rooftops, skull gate, balconies, stairs, towers, window bars, etc.
Environment
Goop blobs, vines, bushes, rocks, dead trees, buttes, cactus, ferns, flowers, ground pieces, highway, reeds, roads, scrap, sand, stumps, palm trees, mutant palm trees, wharf pieces, etc.
Props
Decals, signs, greebles, barricades, arcade machines, lights, cages, plushies, aerials, barrels, bodies, furniture, bottles, shipping containers, cranes, fireplaces, food, gas bottles, fridges, generators, goop slime, silos, goop vats, ladders, market stalls, pipes, poles, pots, ramps, shredder, shipwrecks, skulls, octopus throne, wrecked vehicles, tyres, whale tunnel, windmills, etc.
Weapons
Ammo, arrows, axes, bats, bows, cannonball, flare, hammers, harpoons, knives, mace, mortar, scythe, shield, spears, swords, etc.
Modular Weapons and Presets
Fully modular weapon parts including stocks, barrels, handles, bodies, magazines, suppressors, scopes/sights, bayonets, etc.
FX
Butterflies, dust, explosion, fire, flame, fog, goop bubbles, goop embers, gunshot, missile, mutant frogs, rain, smoke, sparks, wheel dust, etc.
◼ Compatibility ◼
- Works in Unity 2021.3 and above
- Supports Universal Render Pipeline (URP) - URP Guide Here
- Characters are setup to work with Mecanim (no animations included)
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Price $379.99
Chill Piano Vol. 1 by Sonus Novum
- 44.8 khz
- 24 bit
- stereo
- .wav format
- 10 music tracks, 69 music cues
- loopable tracks
- tracks with separate versions for starting & looping
Let the timeless sounds of the world’s most beloved instrument fill you with wonder and uplift your spirit. With a fusion of classic sound and modern reimagination, each track creates a heartfelt atmosphere, full of life and color. Whether you’re searching for precious gems, constructing your dream home, or exploring diverse landscapes, Chill Piano Vol. 1 will elevate and enliven your experience.
Price $14.99
MURMILLO by Anvar
Number of textures 18
Texture dimensions 2K-4K
Polygon count of MURMILLO 12988
Number of meshes/prefabs 14
Rigging: Yes
Animation count 12
Animation type list
attack_1
attack_2
attack_3
run
walk
walk_block
idle
atack_idle
death
impact
block_impact
jump
UV mapping: Yes
Types of materials and texture maps (PBR)
Low-poly model of the character MURMILLO Suitable for games of different genres RPG, strategy, shooter etc.
additional bones :
jaw_01-02
tong_01-02
eye_r/l
weapon_l/r
belt_font_01-04
belt_01-04_l/r
b_fornt_mid_01-02_l/r
b_front_01-02_l/r
b_side_01-02_l/r
b_back_01-02_l/r
skirt_back_01-05
thread_01-02_a/b/c/d/e_l/r
rag_a/b/c_01-04
skirt_side_back_01-03
skirt_side_back_up_01-03
skirt_side_up_01-03
skirt_side_01-05
rag_leg_a/b/c_01-03_l
rag_reg_a/b/c_01-03_r
PBR textures TARGA, for the whole character,
including his weapon, has only 1 UV for easy operation
from 2k-4k
Base color
Rougness
Normal
Alpha
Metalic
AO
low_poly character polygon - 12988 Verts - 13603 tris - 25395
Gladius polygon - 183 verts - 188 tris - 358
shield polygon - 327 verts - 362 tris - 639
Helmet polygon 3268 verts - 3089 Tris - 6202
Price $42.00