LandBug4 A1 by Panchenko Lyudmila
one uv set 4096x4096
three skins
materials 3
textures 13
PBR
Albedo
Normal
AO
Metalic_Gloss
In the model it is desirable to use a shader with a two-sided display of polygons.
The model contains 18 animations
attack (x4)
gethit (x3)
walk(x2)
idle (x3)
death (x3)
strafe(x2)
run
faces 7774
verts 7691
tris 14846
one uv set 4096x4096
three skins
materials 3
textures 13
In the model it is desirable to use a shader with a two-sided display of polygons.
The model contains 18 animations
attack (x4)
gethit (x3)
walk(x2)
idle (x3)
death (x3)
strafe(x2)
run
faces 7774
verts 7691
tris 14846
Price $30.00
Billboards Pack Vol.01 by VOYAGER 3D
Features include:
- 1 Asset Zoo scene
- 9 Billboard meshes
- 2 Lamp meshes
- 2 Shader Graphs
- 5 Sub Graphs
Number of Prefabs: 20
Number of Unique Meshes: 11
Collision: Simple collision on all meshes
LODs: Every mesh has 5 LODS
Number of Materials and Material Instances: 110
Number of Textures: 133
Texture Resolutions: 4096, 2048, 1024, PBR
This pack is fully combatible with our other billboards pack Billboard Pack Vol.02 which is coming very soon! Meaning that the adds and billboards work with each of the packs.
There are many unique advertisements, some of them even come with variations if you don't like the originals colour or animation.
The models in this pack are a variety of billboards at different sizes, aspect ratios and styles.
The aspect ratios the ads and billboards come in are 1x4, 1x2, 2x1, 4x1, so if you have your own billboards or ads they should be easily interchangeable.
The animations on the LED ads are driven by shader graphs used with the master materials and are toggleable for each material variants.
So if you'd like to edit an animation or effect, or create a new variation of a billboard the tools are there for you.
The example map shown in the renders is not included in this pack.
Price $49.99
LandBug5 A1 by Panchenko Lyudmila
one uv set 4096x4096
three skins
materials 6
textures 16
PBR
Albedo
AO
Normal
Metalic_Gloss
In the model it is desirable to use a shader with a two-sided display of polygons.
The model contains 18 animations
attack (x4)
gethit (x3)
walk(x2)
idle (x3)
death (x3)
strafe(x2)
run
faces 7774
verts 7691
tris 14846
one uv set 4096x4096
three skins
materials 6
textures 16
In the model it is desirable to use a shader with a two-sided display of polygons.
The model contains 18 animations
attack (x4)
gethit (x3)
walk(x2)
idle (x3)
death (x3)
strafe(x2)
run
faces 7774
verts 7691
tris 14846
Price $30.00
FoliageRenderer Deluxe Shader by Dicewrench Designs
FoliageRenderer Deluxe Shader Includes these rendering features, presented neatly in a user friendly Custom Material Inspector:
- Culling Mode
- ZWrite Toggle
- ZTest Mode
- Double Sided Normal Mode
- Distance Based Mesh Scaling
- Y Offset
- Align Mesh to Terrain Shape (FR Required)
- Vertex Wind Motion (FR Required)
- Vertex Perspective Bend
- Interactivity Bend
- Mesh Normals Modes (Standard, Brush, Sphere, Up)
- Alpha Modes (Opaque, Cutout, DitherFade)
- Near Camera Fading
- Distance Camera Fading
- Glancing Edge Fading
- PBR Sliders (Metalness, Smoothness, Occlusion)
- OPTIMIZED Texturing Modes (UltraLite, Standard, 5 Packed Standard Variants, Expensive)
- Albedo Tinting (with Noise and Texture support)
- Normal Strength
- Overlay Color Masking with 4 Mask Modes
- Emissive Texture Support with 2 Mask Modes
- Terrain Albedo Blending with 4 different Blend Modes (FR Required)
- Wetness
- Frost
- SubSurface Scattering (Simple and Complex Modes)
- Saturation Controls
- Debug Display (Vertex Color preview and Keyword usages)
FoliageRenderer Deluxe Shader is designed to give you more efficient Terrain Detail rendering and complete FoliageRenderer support out of the box. With all the options easy to modify in a digestible, compact Inspector, getting all of your Details looking great has never been easier.
The FoliageRenderer Deluxe Shader will work on any Renderer or Terrain Detail, even if you aren't using FoliageRenderer to optimize your Detail drawing (if you aren't... you should be!)
You Get:
- FoliageRenderer Deluxe Shader (BiRP/ URP / HDRP)
- All BetterShaders Stackable Shader Assets
- Functional Scenes built with Unity Terrain Assets and FR Deluxe Shader Materials
- FR Deluxe on a regular Unity Terrain
- FR Deluxe with FoliageRenderer
- Interactivity Manager and Components to bend Plants
- Texture Packing examples
For more info on the FoliageRenderer Deluxe Shader, tips, support, and community join the Dicewrench Designs Discord.
Price $44.99
Low Poly Grass by POLYBOX
Part of the second volume of the POLYQUEST series, a high quality, modular & versatile family of high-end low-poly tropical assets.
"Low Poly Grass" offers a complete toolset of clean, sharp and optimized low-poly assets that are meant to push your game, animations and productions to the next level.
The pack includes 5 different types of stylized grass to cater to every situation.
Basically this pack will empower you to create any kind of stylized environements that includes jany type of grass weather short, long, light, dense or even blocky. Whether its for your FPS, RPG, platformer or VR game, you will be empowered to cover your grounds ad terrains with sharp looking styllized grass.
Each asset is manually crafted by hand with alot of attention taking into consideration the smallest detail all the way to the big picture. Each vertex of every asset is acrefully placed so it reacts beautifully to light all while being optimized for low CPU & memory footrprint so it runs smoothly even on low-end devices.
Speed up your production & make your game & content stand out from the rest with this top notch extensive library featuring more than a 330 premium & unique assets.
By combining both high production value & presenting a complete solution, Polyquest Beaches is simply a must have toolkit for every production involving any kind of stylized tropical & exotic visuals.
Polyquest Beaches main features:
• 100% hand crfated by hand.
• each vertex was carefully placed by hand.
• more than a 200 high-end & unique models.
• more than a 220 prefab variants.
• never seen before foliage models & assets.
• texture independant, looks great from every angle.
• looks great with all zoom levels.
• custom made colliders for each model.
• highly optimized, modular & versatile assets.
• more than 170 detailed screenshots.
• compatible with all POLYQUEST titles.
• can achieve all sorts of different looks.
• ready for low & high-end mobile devices.
• ready for Oculus, GearVR, Vive, Daydream.
• great for RPG, FPS & top down games.
• great for 3D, 2D, 2.5D & isometric games.
• great for cell shade, toon & illustrative look.
• great for low poly, flat shaded & 8bit look.
• all assets scale very well in every direction.
• all assets react elegantly to light.
• all lighting setups & materials are included.
• a wide range of different lighting setups.
• works great for different game genres.
Polyquest Beaches main contents:
• 215 high-end & unique models.
• 260 prefab variants.
• 204 custom colliders.
• 190 materials
• 7 post processing profiles.
• dual vertical fog shader.
• 22 skyboxes.
• screenshot character not included.
Price $74.99
R.A.M 3 - River Auto Material 3 by NatureManufacture
To run HD or URP please import the pack to HD or URP project and then import the support pack inside the asset in "HD and URP support" folder ". It will replace shaders, prefabs, and meshes so they will work with RP out of the box. Please also check the readme files inside that folder.
Pack at initial release supports HD RP and URP.
Built-in will be added after a few weeks.
R.A.M 3 is a newly rebuilt and extended version of R.A.M 2019 and R.A.M which has been on the market since middle 2014. The pack gives you the ability to create very advanced rivers and lakes, seas, waterfalls, and swamps with flow maps. It can create roads and paths as well. Carve terrain and textures on it, automatically under our splines.
Pack support unity:
- Unity 2022.3+ LTS HD RP 14+
- Unity 2022.3+ LTS URP 14+
- Unity 2023.2+ HD RP 16.0+
- Unity 2023.2+ URP 16.0+
- Unity 6+, HD RP, URP
- RTX support
- DOTS support
- SRP Batcher support
- For lower engine versions please use our old R.A.M 2019 or R.A.M
- Built-in support is on the roadmap
To run HD or URP please import the pack to HD or URP project and then import the support pack inside the asset in "HD and URP support" folder ". It will replace shaders, prefabs, and meshes so they will work with RP out of the box. Please also check the readme files inside that folder.
System parts:
River / Swamp / Road system
- Save and read setup via profiles;
- Water shaders generate a few cascade/waterfall types by the slope of the mesh;
- You can split, and connect multiple times the river splines;
- Connect rivers with lakes, and the sea via vertex alpha;
- Noise the river or road spline by slope curve;
- Speed up flow map via slope for realistic waterfalls;
- Mix and change via mesh painter:
- Height Painter: manage spline height via painter, generate cascades, or just bump spline in specific areas, etc;
- Flowmap Painter: speed up or change river direction. Via direction, attraction, repulsion, or smudge (mouse move);
- Vertex Color Painter: Add or remove small cascades, waterfalls, slow water, foam on water, or layers at swamps and roads. All effects that depend on vertex color could be managed by this tool;
- Simulation tool: place one point and generate a river from that point. The system will analyze terrain and slopes to put the proper river direction;
- You can change the shape of the mesh in cross-section per point or globally for spline. Good for roads or paths to accent the shape of the object;
- Spline could be snapped to terrain or any 3d mesh;
- Change verts distribution: increase their density per point, globally or for example move it into spline borders which is useful for asphalt roads;
- Get normal direction from terrain or 3d mesh under the spline. Good for paths or lava;
- Spline terrain functions: carve, paint it, remove foliage;
- Spit spline into multiple meshes or splines;
- Read, and export points and information into CSV;
- Export mesh into unity asset;
Lake and Sea system
- Save and read setup via profiles;
- River shader generates a few cascade/waterfall types by the slope of the mesh;
- Sea shader:
- The system analyzes terrain, and colliders under the lake/sea, and gives information about its shape;
- Sea shaders use terrain or colliders data to generate non-repetitive waves based on the shoreline;
- Main waves move in wind direction (flow-map);
- Polar waves accent the shoreline;
- Silent areas hide main waves after objects, so waves will not appear after the island immediately, while polar waves still swash the shore.
- Waves bump then crush and swash on the shoreline. (wave physically accurate).
- Waves can be affected by object colliders;
- Connect rivers with lakes, and the sea via vertex alpha;
- Mix and change via mesh painter:
- Height Painter: manage spline height via painter, generate cascades, or just bump the shape, etc.
- Flow map Painter: speed up or change lake direction. Via direction, attraction, repulsion, or smudge (mouse move);
- Vertex Color Painter: Add or remove small cascades, waterfalls, slow water, foam on water, or layers at swamps and roads. All effects that depend on vertex color could be managed by this tool;
- Automatic flow-map generation based on lake shape:
- Directional: useful for sea or huge lakes where the main speed is gained by wind;
- Centra:l useful for lakes, it will push all objects into lake borders;
- Simulation tool: place one point and generate a lake from that point. The system will analyze terrain and slopes to put the proper lake shape;
- Lakes could be snapped to terrain or any 3d mesh. You can overlay the area by that trick with additional terrain texture;
- Change verts distribution: increase their density;
- Realtime CPU or GPU shape tesselation: useful for detailed or huge shapes. Generate a low-resolution lake or sea and it gets density only near to the camera;
- Get normal direction from terrain or 3d mesh under the lake. Good for paths or lava;
- Lake terrain functions: carve, paint it, remove foliage;
- Spit lake into multiple meshes;
- Read, and export points and information into CSV;
- Export mesh into unity asset;
Waterfall system
- Place a few points via spline and simulate/generate the waterfall from them;
- Manage direction, water power, and bumps from collision;
- You can overlay 3d objects with the physically generated waterfall;
- useful for very complicated waterfalls to simulate how water will behave over those shapes;
- Save and read setup via profiles;
- Loop it to generate a fountain;
- Mix and change via mesh painter;
- Height Painter: manage height via painter, generate cascades, etc.
- Flow map Painter: speed up or change waterfall direction;
- Vertex Color Painter: Add or remove a small cascade, waterfall, slow water, and foam on the water. or layers at the swamp. All effects that depend on vertex color could be managed by this tool;
Fence system
- Save and read setup via profiles;
- Generate fence, with posts, spans, and beginning and end objects, randomize objects via probability;
- Place points or read it from other fence, river spline or lake to generate parallel mesh
- Manage 3d mesh:
- scale;
- rotate;
- bend;
- snap-generated mesh to 3d objects or terrain;
- Generate cliffs, pipes, walls, road borders, stairs, stair borders, pavements, curbs;
- Randomize fence by random seed;
- Loop it;
- For not well-prepared objects for the fence system, you have position, rotation, scale offset but also axis, mirror changes, and mesh bounds reader to get the object shape;
Additional simple spline system
- Save and read setup via profiles;
- You can paint unity terrain globally or locally via predefined profiles that are based on slopes, noises, and terrain shape;
- Use it for your own goals not related to lakes, rivers, sea, fences, or waterfalls
API and other features
- You can generate and simulate everything at runtime with our API;
- You can modify scripts yourself;
- Objects with our shading could become wet or heated by our splines, lakes, waterfall:
- at runtime;
- at runtime via time;
- at editor mode;
- Objects with custom shader can be colored via vertex colors so you can get effects of:
- Get dirt or wet after the car crosses the river, it will disappear by time after the object leaves the spline;
- Get dirt when the car is moving on the dirty road it will disappear time after the object leaves the spline;
- Any effect that you save on the vertex color;
Additional vertex painter tool:
- Vertex painter for any other 3d meshes not related to our lakes, and rivers;
- Paint vertex color, UV, and height;
Physics:
- With our buoyancy script, you can move objects on the water surface or just below via a river, lake, waterfall, or sea flow map;
- You can add/use this vector to your own physics scripts so ship, car or any object will be affected by current river speed and direction
VFX particles:
- Particles built as fast VFX system;
- In the future particles placed automatically on waterfalls, cascade with SDF
ROADMAP
- tutorials about every aspect of the asset
- underwater effects;
- sea physics based on sea waves;
- sounds spawner;
- stylized water shaders, but at the moment you can use shaders from R.A.M 2019;
- built-in render support;
- mobile shaders, but at the moment you can use shaders from R.A.M 2019;
- Automatically placed particles with SDF;
- More advanced VFX particle
Most of these features are actually in advanced stages but to early to put into release.
Pack co-op with lava solution L.V.E 3 - Lava and Volcano Environment 3 based on the same spline system (learn one system to rule them all):
The pack also works very well with our Ice World system which basically is frozen water!
Pack has been using third-party solutions like:
- Pack contains Triangle.NET library under MIT Licence checks licenseTriangleNet.json file in the package for details;
- Pack contains FrancNormalSolver.cs based on code created by schemingdeveloper check file for license details;
Price $60.00
Factions (Game Creator 2) by Ninjutsu Games
Factions module for Game Creator 2 offers dynamic faction management, reputation systems, and multiplayer support, enhancing game interactions and player experiences effortlessly
Includes
- Instructions
- Conditions
- Events
- Properties
- TIcons
- Remember Memories
- Variable Value Types
- UI Components to display any Faction data
- Scoreboard UI System
- Source code
- Examples
Factions provides seamless integration of advanced faction management into Game Creator 2, allowing for effortless creation of complex faction systems without the need to write a single line of code.
Links 🔗
Features ✅
- Faction Management: Set up and manage factions easily.
- Reputation System: Points system influencing relationships.
- Visual Scripting: Numerous nodes with GC2 documentation.
- Resource and Morale: Manage faction variables like resources.
- Dynamic Relationships: Relationships change based on actions.
- Event-Driven: Trigger events for faction changes.
- Multiplayer: Supports Photon Unity Networking.
- Scoreboard UI: Display faction scores and rankings.
- UI Components: Custom UI for faction data and reputation.
- Examples and Templates: Quick start with provided examples.
- Compatibility: Works with all Game Creator 2 modules.
Experience the power of advanced faction management and bring dynamic interactions to your game with ease!
Price $39.99
Monster From The Sea by h3llowner
Number of textures:
- 20 - 4k textures (built-in)
- 20 - 4k textures (URP)
- 14 - 4k textures (HDRP)
Texture dimensions:
- 4096*4096
Polygon count of Skinny Demon:
- Faces: 17 467
- Tris: 34 302
- Verts: 17 681
Number of meshes/prefabs:
- 1 / 6 (for each rendered pipeline)
Rigging:
- Yes
Animation count:
- 28
Animation type list:
- In-place
UV mapping:
- Yes
Types of materials and texture maps (e.g., PBR)
- PBR
Model has:
- materials for built-in, URP and HDRP.
- 3 color skins and the same skins with blood.
- 28 animations
Animation list:
- Attack: 4
- Death: 4
- Hit: 3
- Idle: 5
- Rage: 2
- Run: 2
- Walk: 2
- Walk Backwards: 2
- Walk Left: 2
- Walk Right: 2
Price $24.99
PlagueDoctor for Starter Pack by Andryuha1981
Textures pack map 2048x2048 and 4096x4096
three skins
29 materials
77 textures
Extra Bones
eye_left
eye_right
jaw1
juw
body_kit1
body_kit1_1
body_kit2
body_kit2_1
body_kit3
body_kit3_1
body_kit4
body_kit4_1
The model contains 31 animations
spellcast (x5)
walking (x4)
running (x2)
180 turn
Straife (x4)
idle (x6)
death (x5)
gethit(x3)
(full items)
faces 82566
verts 51565
tris 98506
Price $90.00
Basic Inventory System for UI Toolkit by Game Dev Simplified
This package can be used to create various styles of inventories, ranging from RPGs to City Builders.
It features well known mechanics like main inventory, equipment, hotbar, vendor, chests.
All code is included, and as the title implies, it uses UI Toolkit to render elements on screen, which means that there are no MonoBehaviors or prefabs. Basic knowledge of UI Toolkit and some coding will be required if you wish to extend or customize it to your needs.
The package includes a rudimentary items system that you can extend or adapt to your own.
The underlying architecture uses events to communicate state changes which allows for loose coupling between components and high extensibility.
The project was built with a functional paradigm in mind, - you can use it to study some (hopefully) good FP practices.
✔️ Features
• Item Management
• Drag and drop
• Inventory Display
• Equipment
• Hotbar
• Crafting
• Shop
• Chests
Price $0.00
Sci-Fi Conference Room 03 by Edit Point
3D model of Sci-Fi Conference Room 03 for virtual reality, Augmented reality And Games.
SUBDIVISION LEVEL:
Polygon Count: 28308
Tringle Count: 48261
Verts Count: 26124
RESOLUTION OF THE TEXTURES:
DIFFUSE MAP:512X 512 1024X1024(seamless)
SPECULAR MAP: 512X 512 1024X1024(seamless)
NORMAL MAP:512X 512 1024X1024(seamless)
LIGHTBAKED MAP:4096 X 4096
TOTAL NUMBER OF TEXTURES USED: 71
FEATURES:
1) Baked textures are 4k in PNG size format.
2) Parts are correctly named, and grouped with a textures name, so It can be easy to find with a Mesh name.
3) Low Poly modelling with proper UV unwrapped, no overlapping.
4) Previews are real-time rendering light-baked versions from Unity.
5) Default textures are seamless(Diffuse, Normal, Specular Map) and can use for lightmap baking as per your environment. As per your requirement, you can reduce textures size in JPEG format.
6) Every model has been checked with the appropriate software.
7)Model does not include any HDRP, Walkthrough, camera post-processing effect, or post-production plugin.
8)Lightmap is done by Bakery-GPU Ligthmapper(Not included only lightmap provided).
9)Bakery Lights included for light baking for the addition of any props or character(Required Bakery-GPU light mapper which is sold separately by Mr.F)
10)Feel Free to Contact me, I can Provide Step by Step Guidelines with Screenshot For Bakery GPU Startup In the scene
11)For Baking a new Light Map, You can delete My Bakey Folders and Import an Updated Bakery Package Or replace it With an Old one
12)Light Probes included.
13)Play your video on the screen.
14)Player setting (Color Space) Linear for same colour saturation output.
Price $29.99
Simple Voice Chat by Martysh
With this package you can make a simple voice chat for your game.
However, this package requires you to know and write network code in order to transfer data over your network.
Known limitations of this package.
· Doesn't work with WebGL (at least until you find a way to capture audio from a microphone in WebGL).
· No echo cancelation or noise reduction (so, using with mobile speakers is not particularly comfortable)
· Requires writing code (to transfer data through your network solution)
The package contains a demo scene, an example of using Mirror to transmit sound over the network and communicate between players in a 3D scene.
Price $10.00
Optimized Components - Tilemap Builder by Leeroy Studio
Key Features:
- Animation Creation: Build and animate tilemaps based on grids with very modificable configurations.
- Configurable Parameters: Customize animation settings to achieve desired effects and transitions.
- Dynamic Grid Animation Creation: Create dynamic and customized grid animations using DOTween.
- Optimized Performance : Tested to run smoothly and efficiently, even in complex scenes with large numbers of animated tiles.
Platforms Supported:
- PC
- Mobile
- Console
- Web
Transform your game's tilemap animations with Advanced Tilemap Builder, a powerful and efficient tool designed to simplify and enhance tilemap management
The ultimate solution for constructing and animating a good looking tilemaps seamlessly in your games.
Why Choose Advanced Tilemap Builder?
- User-Friendly: Designed for developers of all skill levels, our tool makes tilemap construction and animation accessible and straightforward.
- Performance Optimization: Efficiently manages and visualizes tilemap construction, ensuring smooth performance and reduced overhead.
- Efficient Workflow: Streamlines the tilemap management process, saving you time and making the workflow more efficient.
- Seamless Integration: Easily integrate and configure tilemaps with intuitive functionalities.
- Customizable Animation: Configure animation settings to achieve desired effects and transitions.
- Intuitive Editor Tools: Offers a comfortable and efficient way to manage your tilemaps, making the process both easy and enjoyable.
Note: The content shown in the Brothers Journey video is from a project where this package has been used and is not included in the asset itself.
Unleash the power of tilemap animtion in your games with Tilemap Builder – where efficiency meets excellence.
Price $7.99
LOW POLY Fantasy ORC Village by Ake
Rigging: Yes
Number of Textures: X2
X1 Base Texture (512x512)
X1 Skybox (1024X1024)
Minimum polygon count: 150 Verts
Maximum polygon count: 5k Verts
Number of Models: X65
◼AKE◼
Complete Low Poly Fantasy ORC VILLAGE Pack for your game!
ORCS,Environments,Buildings,Weapons, all in one. Ideal for developers.
◼ Assets ◼
Characters (X8)
Warrior orc,Armored Orc,Archer Orc,Assasin Orc,Shaman Orc,Berserker Orc,Female Orc,Fat Orc
Environments (X38)
Buildings(X4),Skeleton Sticks(X2),Totems,Chairs,Cages,Wall,Flags,catapult,traps,table,boxes,puppets etc.
Weapons(X8)
Axe,Dagger,Bow,Sword,Spear,Shield,Staff,Greatsword
Ground(X10)
Grounds(X5),Mountains(X5)
Follow Me for updates, promotions & previews:
Price $15.00
Submarine Controller with High Poly Model by RockAkGames
- Submarine controller with adjustable variables (speed, angular velocity...
- 3d submarine exploration model in 5 colors
- various functions such as depth, energy, oxygen
- Refuel energy, oxygen, repair hull
- surface and submerge
- High-poly model with interior, ladder and hatch.
- Customizable controller with various adjustable variables
- with beautiful high-poly model in 5 colors (120k poly) with interior, door, hatch
- Functions such as depth, hull damage, energy and oxygen, collision
- Adjust movement and inertia from a speedboat to a whale
- Surfacing on the water surface, simple mathematical simulation of the wave motion of the boat
- Normal movement and turbo mode with higher energy consumption.
- Trigger system for recharging oxygen and energy , repair hull.
- many comments in the scripts
- Camera control with follow and turning function
- 3rd person and Pilot View
- Rock and underwater example with Unity 2022 Water (HDRP only)
The start of an underwater game can begin.
Price $29.99
Sorting Layer Checker by Rhalith
Supported OS:
The Unity Sorting Layer Checker tool is compatible with all operating systems supported by Unity Editor, including Windows, macOS, and Linux.
Documentation:
For detailed usage instructions and documentation, please refer to the official documentation provided with the Unity Sorting Layer Checker package. You can access the documentation by clicking this.
Features:
- Efficient Sorting Layer Management: The tool provides a user-friendly interface for quickly identifying and managing sprite rendering orders by sorting layers. Developers can easily specify sorting layer names and order in layers for targeted checks, allowing for precise control over sprite rendering.
- Flexible Filtering Options: Users can specify sorting layer names and order in layers for targeted checks, or leave fields empty to check all. Additionally, the tool offers the option to display inactive objects, providing flexibility in inspecting sprite rendering configurations.
- In-depth Inspection: The tool offers in-depth inspection capabilities, allowing developers to gain insights into potential issues such as objects using the default sorting layer. Debug logs are provided to pinpoint problematic objects and resolve sorting conflicts effectively, ensuring visual consistency in the project.
- Scene Creation for Enhanced Management: With the Scene Creation feature introduced in version 1.1.0, developers can now seamlessly generate dedicated scenes to inspect and resolve sprite sorting layer issues. Custom scene locations within the project's Assets folder can be specified, providing further customization and organization options.
- Integration: The Unity Sorting Layer Checker tool is seamlessly integrated into the Unity Editor workflow, accessible through the "Tools" menu. The Scene Creation feature is integrated into the existing tool interface, ensuring a smooth user experience and enhanced workflow efficiency.
Showcase & How To Use:
https://youtu.be/zQOP8L5JC_8
The Unity Sorting Layer Checker is an indispensable tool for Unity developers seeking to streamline their workflow in managing sprite rendering orders within their projects. With its intuitive interface and powerful features, the tool empowers developers to effortlessly identify, inspect, and resolve sorting layer issues, ensuring optimal rendering performance and visual consistency.
Price $0.00
Wendigo Skeleton by MortuusIntus
Number of textures: 33
Texture dimensions: 4096x4096
Maximum polygon count: 38471
Number of meshes/prefabs: 10
Rigging: Yes
Animation: No
UV mapping: Yes
LOD information: No
Types of materials and texture maps: PBR
Wendigo Skeleton | Anthropomorphic Deer Skeleton
4096x4096 PBR Textures. 24 Materials, 33 Textures.
Includes 8 skins: 4 White and 4 Brown varying degrees of wear.
Faces - 19630
Verts - 20159
Tris - 38471
Price $24.99
Hierarchy Overlay - Intuitive Object Hierarchy Navigation by Neonalig
Key Features:
- Hierarchy Navigation: This overlay displays the full tree hierarchy of any selected object in the Scene View. It offers a clear, visual path from the root to the selected object, streamlining your navigation process.
- Clickable Path Segments: With this tool, you can easily navigate through the object hierarchy by clicking on individual path segments in the overlay. This feature allows for quick selection and traversal of parent and child objects.
- Customisable Interaction: Users can configure the overlay to either navigate to or ping objects in the hierarchy. This flexibility ensures that Path Hierarchy aligns with various workflow preferences and project needs.
- Seamless Integration and Accessibility: The overlay is designed to blend seamlessly with the Unity Editor. You can show and hide the overlay using the ⋮ button in the top right of the SceneView. For additional customisation, access the settings through a right-click on the overlay or find it in the Preferences menu.
Price $0.00
Scene Toolbar - Quick Scene Management Overlay by Neonalig
Price $0.00