Helicopter Flares Dispenser by Pukamakara
Units used: meters
______________________________________
Poly count:
- 3.344 polys
- 6.170 tris
- 3.225verts
______________________________________
Statistics:
- 1 mesh
- 1 material
- 8 textures
______________________________________
PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
______________________________________
Textures resolution:
- 2048 x 2048 px
______________________________________
Textures list (*.TGA):
- Base Color
- Metallic
- Diffuse
- Specular
- Glossiness
- Normal
- Ambient Occlusion
______________________________________
Animations count: No animations
This armament\equipment is mounted on:
- CH-53E Super Stallion Blank Livery
- CH-53E Super Stallion U.S. Marines
- MH-53E Sea Dragon Blank Livery
- MH-53E Sea Dragon JMSDF
- MH-53E Sea Dragon U.S. Navy
- MH-53E Sea Dragons U.S. Navy
______________________________________
More Information:
- Low poly
- Real world scale
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- All parts are fully UV unwraped. No multi-materials or color fills
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not affect on Ambient occlusion map (no black spots)
______________________________________
Originally created with 3ds Max 2021. No 3rd party plugins required.
Software used:
- 3ds Max 2021 for modeling
- RizomUV for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag for rendering
______________________________________
Tags:
ch-53e ch53 flares dispenser flare protection anti-rocket defense defence aircraft helicopter army navy military equipment
ch-53e,ch53,flares,dispenser,flare,protection,anti-rocket,defense,defence,aircraft,helicopter,army,navy,military,equipment
Price $29.00
MH-53E Sea Dragon U.S. Navy 2 Complex Animation by Pukamakara
Units used: meters
______________________________________
Poly count:
- 835.626 polys
- 1538.497 tris
- 875.538verts
______________________________________
Statistics:
- 129 meshes
- 10 materials
- 53 textures
______________________________________
PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
______________________________________
Textures resolution:
- 4096 x 4096 px for large objects (fuselage, cockpit, interior)
- 256 x 256 px for small objects (cage)
______________________________________
Textures list (*.TGA):
- Base Color
- Metallic
- Diffuse
- Specular
- Glossiness
- Normal
- Ambient Occlusion
- Opacity
______________________________________
Animations count: 39
- Animation name : Frames
- Demo : 0-400
- Rotor_Unfolding : 420-490
- Rotor_Blades_Bend : 500-550
- Rotor_Rotate : 550-650
- Rotor_Blurred_Rotate : 650-750
- Tail_Rotor_Rotate : 750-850
- Tail_Rotor_Blurred_Rotate : 850-950
- Tail_Folding : 980-1050
- Door_Top_Open : 1100-1150
- Door_Bottom_Open : 1200-1250
- Window_Front_Open : 1300-1350
- Blister_Left_Open : 1400-1450
- Blister_Right_Open : 1500-1550
- Back_Door_Open : 1700-1750
- Tail_Skid : 1800-1850
- Bottom_Hatch : 1900-1950
- Search_Lights : 2000-2050
- Wheel_Front_Rotate : 2100-2150
- Wheel_Left_Rotate : 2150-2200
- Wheel_Right_Rotate : 2200-2250
- Gear_Front_Dump : 2250-2300
- Gear_Left_Dump : 2350-2400
- Gear_Right_Dump : 2450-2500
- Gear_Front : 2550-2600
- Gear_Left : 2700-2750
- Gear_Right : 2800-2850
- Pilot_1_Cyclic : 2900-2950
- Pilot_2_Cyclic : 3000-3050
- Pilot_1_Pedal_Right : 3100-3150
- Pilot_2_Pedal_Right : 3200-3250
- Pilot_1_Pedal_Left : 3300-3350
- Pilot_2_Pedal_Left : 3400-3450
- Landing_Lights_On : 3500-3510
- Search_Lights_On : 3510-3520
- Navi_Lights_On : 3520-3530
- Beacon_Top : 3530-3590
- Beacon_Bottom : 3590-3650
- Window_Back_Right_Open : 3650-3700
- Window_Back_Left_Open : 3750-3800
COMPLEX ANIMATION
Static and Basic Animation versions are not included and available as separate assets
Included armament and/or equipment:
______________________________________
More Information:
- Low poly
- Real world scale
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- All parts are fully UV unwraped. No multi-materials or color fills
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not affect on Ambient occlusion map (no black spots)
______________________________________
Originally created with 3ds Max 2021. No 3rd party plugins required.
Software used:
- 3ds Max 2021 for modeling
- RizomUV for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag for rendering
Similar models:
- CH-53E Super Stallion Blank Livery
- CH-53E Super Stallion U.S. Marines
- MH-53E Sea Dragon Blank Livery
- MH-53E Sea Dragon JMSDF
- MH-53E Sea Dragon U.S. Navy
- Helicopter MH-60R Sea Hawk
- Helicopter Kamov Ka-52K Katran
______________________________________
Tags:
mh-53e mh-53 mh 53 sea dragon u.s. navy helicopter transport marine army aircraft cockpit simulator air force army military war rotary rotorcraft pilot pilots strike attack american interior animation animated rig rigged
mh-53e,mh-53,mh,53,sea,dragon,u.s.,navy,helicopter,transport,marine,army,aircraft,cockpit,simulator,air,force,army,military,war,rotary,rotorcraft,pilot,pilots,strike,attack,american,interior,animation,animated,rig,rigged
Price $159.00
MH-53E Sea Dragon U.S. Navy Complex Animation by Pukamakara
Units used: meters
______________________________________
Poly count:
- 227.170 polys
- 422.678 tris
- 237.543verts
______________________________________
Statistics:
- 7 meshes
- 7 materials
- 42 textures
______________________________________
PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
______________________________________
Textures resolution:
- 4096 x 4096 px for large objects (fuselage, interior, cockpit)
- 256 x 256 px for small objects (cage)
______________________________________
Textures list (*.TGA):
- Base Color
- Metallic
- Diffuse
- Specular
- Glossiness
- Normal
- Ambient Occlusion
- Opacity
- Emission
______________________________________
Animations count: No animations
Units used: meters
______________________________________
Poly count:
- 835.626 polys
- 1538.497 tris
- 875.538verts
______________________________________
Statistics:
- 129 meshes
- 10 materials
- 53 textures
______________________________________
PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
______________________________________
Textures resolution:
- 4096 x 4096 px for large objects (fuselage, cockpit, interior)
- 256 x 256 px for small objects (cage)
______________________________________
Textures list (*.TGA):
- Base Color
- Metallic
- Diffuse
- Specular
- Glossiness
- Normal
- Ambient Occlusion
- Opacity
______________________________________
Animations count: 39
- Animation name : Frames
- Demo : 0-400
- Rotor_Unfolding : 420-490
- Rotor_Blades_Bend : 500-550
- Rotor_Rotate : 550-650
- Rotor_Blurred_Rotate : 650-750
- Tail_Rotor_Rotate : 750-850
- Tail_Rotor_Blurred_Rotate : 850-950
- Tail_Folding : 980-1050
- Door_Top_Open : 1100-1150
- Door_Bottom_Open : 1200-1250
- Window_Front_Open : 1300-1350
- Blister_Left_Open : 1400-1450
- Blister_Right_Open : 1500-1550
- Back_Door_Open : 1700-1750
- Tail_Skid : 1800-1850
- Bottom_Hatch : 1900-1950
- Search_Lights : 2000-2050
- Wheel_Front_Rotate : 2100-2150
- Wheel_Left_Rotate : 2150-2200
- Wheel_Right_Rotate : 2200-2250
- Gear_Front_Dump : 2250-2300
- Gear_Left_Dump : 2350-2400
- Gear_Right_Dump : 2450-2500
- Gear_Front : 2550-2600
- Gear_Left : 2700-2750
- Gear_Right : 2800-2850
- Pilot_1_Cyclic : 2900-2950
- Pilot_2_Cyclic : 3000-3050
- Pilot_1_Pedal_Right : 3100-3150
- Pilot_2_Pedal_Right : 3200-3250
- Pilot_1_Pedal_Left : 3300-3350
- Pilot_2_Pedal_Left : 3400-3450
- Landing_Lights_On : 3500-3510
- Search_Lights_On : 3510-3520
- Navi_Lights_On : 3520-3530
- Beacon_Top : 3530-3590
- Beacon_Bottom : 3590-3650
- Window_Back_Right_Open : 3650-3700
- Window_Back_Left_Open : 3750-3800
Price $159.00
MH-53E Sea Dragon JMSDF Complex Animation by Pukamakara
Units used: meters
______________________________________
Poly count:
- 835.626 polys
- 1538.497 tris
- 875.538verts
______________________________________
Statistics:
- 129 meshes
- 10 materials
- 53 textures
______________________________________
PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
______________________________________
Textures resolution:
- 4096 x 4096 px for large objects (fuselage, cockpit, interior)
- 256 x 256 px for small objects (cage)
______________________________________
Textures list (*.TGA):
- Base Color
- Metallic
- Diffuse
- Specular
- Glossiness
- Normal
- Ambient Occlusion
- Opacity
______________________________________
Animations count: 39
- Animation name : Frames
- Demo : 0-400
- Rotor_Unfolding : 420-490
- Rotor_Blades_Bend : 500-550
- Rotor_Rotate : 550-650
- Rotor_Blurred_Rotate : 650-750
- Tail_Rotor_Rotate : 750-850
- Tail_Rotor_Blurred_Rotate : 850-950
- Tail_Folding : 980-1050
- Door_Top_Open : 1100-1150
- Door_Bottom_Open : 1200-1250
- Window_Front_Open : 1300-1350
- Blister_Left_Open : 1400-1450
- Blister_Right_Open : 1500-1550
- Back_Door_Open : 1700-1750
- Tail_Skid : 1800-1850
- Bottom_Hatch : 1900-1950
- Search_Lights : 2000-2050
- Wheel_Front_Rotate : 2100-2150
- Wheel_Left_Rotate : 2150-2200
- Wheel_Right_Rotate : 2200-2250
- Gear_Front_Dump : 2250-2300
- Gear_Left_Dump : 2350-2400
- Gear_Right_Dump : 2450-2500
- Gear_Front : 2550-2600
- Gear_Left : 2700-2750
- Gear_Right : 2800-2850
- Pilot_1_Cyclic : 2900-2950
- Pilot_2_Cyclic : 3000-3050
- Pilot_1_Pedal_Right : 3100-3150
- Pilot_2_Pedal_Right : 3200-3250
- Pilot_1_Pedal_Left : 3300-3350
- Pilot_2_Pedal_Left : 3400-3450
- Landing_Lights_On : 3500-3510
- Search_Lights_On : 3510-3520
- Navi_Lights_On : 3520-3530
- Beacon_Top : 3530-3590
- Beacon_Bottom : 3590-3650
- Window_Back_Right_Open : 3650-3700
- Window_Back_Left_Open : 3750-3800
COMPLEX ANIMATION
Static and Basic Animation versions are not included and available as separate assets
Included armament and/or equipment:
______________________________________
More Information:
- Low poly
- Real world scale
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- All parts are fully UV unwraped. No multi-materials or color fills
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not affect on Ambient occlusion map (no black spots)
______________________________________
Originally created with 3ds Max 2021. No 3rd party plugins required.
Software used:
- 3ds Max 2021 for modeling
- RizomUV for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag for rendering
Similar models:
- CH-53E Super Stallion Blank Livery
- CH-53E Super Stallion U.S. Marines
- MH-53E Sea Dragon Blank Livery
- MH-53E Sea Dragon U.S. Navy
- MH-53E Sea Dragons U.S. Navy
- Helicopter MH-60R Sea Hawk
- Helicopter Kamov Ka-52K Katran
______________________________________
Tags:
S-80-M-1 mh-53e mh-53 mh 53 sea dragon japan japanese self defense jmsdf maritime helicopter transport navy marine army u.s. aircraft cockpit simulator air force army military war rotary rotorcraft pilot pilots strike attack american interior animation animated rig rigged
S-80-M-1,mh-53e,mh-53,mh,53,sea,dragon,japan,japanese,self,defense,jmsdf,maritime,helicopter,transport,navy,marine,army,u.s.,aircraft,cockpit,simulator,air,force,army,military,war,rotary,rotorcraft,pilot,pilots,strike,attack,american,interior,animation,animated,rig,rigged
Price $159.00
MH-53E Sea Dragon Blank Livery Complex Animation by Pukamakara
Units used: meters
______________________________________
Poly count:
- 835.626 polys
- 1538.497 tris
- 875.538verts
______________________________________
Statistics:
- 129 meshes
- 10 materials
- 53 textures
______________________________________
PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
______________________________________
Textures resolution:
- 4096 x 4096 px for large objects (fuselage, cockpit, interior)
- 256 x 256 px for small objects (cage)
______________________________________
Textures list (*.TGA):
- Base Color
- Metallic
- Diffuse
- Specular
- Glossiness
- Normal
- Ambient Occlusion
- Opacity
______________________________________
Animations count: 39
- Animation name : Frames
- Demo : 0-400
- Rotor_Unfolding : 420-490
- Rotor_Blades_Bend : 500-550
- Rotor_Rotate : 550-650
- Rotor_Blurred_Rotate : 650-750
- Tail_Rotor_Rotate : 750-850
- Tail_Rotor_Blurred_Rotate : 850-950
- Tail_Folding : 980-1050
- Door_Top_Open : 1100-1150
- Door_Bottom_Open : 1200-1250
- Window_Front_Open : 1300-1350
- Blister_Left_Open : 1400-1450
- Blister_Right_Open : 1500-1550
- Back_Door_Open : 1700-1750
- Tail_Skid : 1800-1850
- Bottom_Hatch : 1900-1950
- Search_Lights : 2000-2050
- Wheel_Front_Rotate : 2100-2150
- Wheel_Left_Rotate : 2150-2200
- Wheel_Right_Rotate : 2200-2250
- Gear_Front_Dump : 2250-2300
- Gear_Left_Dump : 2350-2400
- Gear_Right_Dump : 2450-2500
- Gear_Front : 2550-2600
- Gear_Left : 2700-2750
- Gear_Right : 2800-2850
- Pilot_1_Cyclic : 2900-2950
- Pilot_2_Cyclic : 3000-3050
- Pilot_1_Pedal_Right : 3100-3150
- Pilot_2_Pedal_Right : 3200-3250
- Pilot_1_Pedal_Left : 3300-3350
- Pilot_2_Pedal_Left : 3400-3450
- Landing_Lights_On : 3500-3510
- Search_Lights_On : 3510-3520
- Navi_Lights_On : 3520-3530
- Beacon_Top : 3530-3590
- Beacon_Bottom : 3590-3650
- Window_Back_Right_Open : 3650-3700
- Window_Back_Left_Open : 3750-3800
COMPLEX ANIMATION
Static and Basic Animation versions are not included and available as separate assets
Included armament and/or equipment:
______________________________________
More Information:
- Low poly
- Real world scale
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- All parts are fully UV unwraped. No multi-materials or color fills
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not affect on Ambient occlusion map (no black spots)
______________________________________
Originally created with 3ds Max 2021. No 3rd party plugins required.
Software used:
- 3ds Max 2021 for modeling
- RizomUV for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag for rendering
Similar models:
- CH-53E Super Stallion Blank Livery
- CH-53E Super Stallion U.S. Marines
- MH-53E Sea Dragon JMSDF
- MH-53E Sea Dragon U.S. Navy
- MH-53E Sea Dragons U.S. Navy
- Helicopter MH-60R Sea Hawk
- Helicopter Kamov Ka-52K Katran
______________________________________
Tags:
mh-53e mh-53 mh 53 sea dragon blank livery helicopter transport navy marine army u.s. aircraft cockpit simulator air force army military war rotary rotorcraft pilot pilots strike attack american interior animation animated rig rigged
mh-53e,mh-53,mh,53,sea,dragon,blank,livery,helicopter,transport,navy,marine,army,u.s.,aircraft,cockpit,simulator,air,force,army,military,war,rotary,rotorcraft,pilot,pilots,strike,attack,american,interior,animation,animated,rig,rigged
Price $159.00
MH-53E Sea Dragon JMSDF Basic Animation by Pukamakara
Units used: meters
______________________________________
Poly count:
- 695.210 polys
- 1275.707 tris
- 727.984verts
______________________________________
Statistics:
- 18 meshes
- 10 materials
- 53 textures
______________________________________
PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
______________________________________
Textures resolution:
- 4096 x 4096 px for large objects (fuselage, cockpit, interior)
- 256 x 256 px for small objects (cage)
______________________________________
Textures list (*.TGA):
- Base Color
- Metallic
- Diffuse
- Specular
- Glossiness
- Normal
- Ambient Occlusion
- Opacity
______________________________________
Animations count: 8
- Animation name : Frames
- Demo : 0-240
- Main_Rotor_Rotate : 250-350
- Main_Rotor_Blurred_Rotate : 350-450
- Tail_Rotor_Rotate : 450-550
- Tail_Rotor_Blurred_Rotate : 550-650
- Navi_Lights_On : 650-660
- Beacon_Top_On : 660-720
- Beacon_Bottom_On : 720-780
BASIC ANIMATION
Static and Complex Animation versions are not included and available as separate assets
Included armament and/or equipment:
______________________________________
More Information:
- Low poly
- Real world scale
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- All parts are fully UV unwraped. No multi-materials or color fills
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not affect on Ambient occlusion map (no black spots)
______________________________________
Originally created with 3ds Max 2021. No 3rd party plugins required.
Software used:
- 3ds Max 2021 for modeling
- RizomUV for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag for rendering
Tags:
S-80-M-1 mh-53e mh-53 mh 53 sea dragon japan japanese self defense jmsdf maritime helicopter transport navy marine army u.s. aircraft cockpit simulator air force army military war rotary rotorcraft pilot pilots strike attack american interior animation animated
S-80-M-1,mh-53e,mh-53,mh,53,sea,dragon,japan,japanese,self,defense,jmsdf,maritime,helicopter,transport,navy,marine,army,u.s.,aircraft,cockpit,simulator,air,force,army,military,war,rotary,rotorcraft,pilot,pilots,strike,attack,american,interior,animation,animated
Price $129.00
MH-53E Sea Dragon U.S. Navy 2 Basic Animation by Pukamakara
Units used: meters
______________________________________
Poly count:
- 695.210 polys
- 1275.707 tris
- 727.984verts
______________________________________
Statistics:
- 18 meshes
- 10 materials
- 53 textures
______________________________________
PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
______________________________________
Textures resolution:
- 4096 x 4096 px for large objects (fuselage, cockpit, interior)
- 256 x 256 px for small objects (cage)
______________________________________
Textures list (*.TGA):
- Base Color
- Metallic
- Diffuse
- Specular
- Glossiness
- Normal
- Ambient Occlusion
- Opacity
______________________________________
Animations count: 8
- Animation name : Frames
- Demo : 0-240
- Main_Rotor_Rotate : 250-350
- Main_Rotor_Blurred_Rotate : 350-450
- Tail_Rotor_Rotate : 450-550
- Tail_Rotor_Blurred_Rotate : 550-650
- Navi_Lights_On : 650-660
- Beacon_Top_On : 660-720
- Beacon_Bottom_On : 720-780
BASIC ANIMATION
Static and Complex Animation versions are not included and available as separate assets
Included armament and/or equipment:
______________________________________
More Information:
- Low poly
- Real world scale
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- All parts are fully UV unwraped. No multi-materials or color fills
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not affect on Ambient occlusion map (no black spots)
______________________________________
Originally created with 3ds Max 2021. No 3rd party plugins required.
Software used:
- 3ds Max 2021 for modeling
- RizomUV for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag for rendering
Similar models:
- CH-53E Super Stallion Blank Livery
- CH-53E Super Stallion U.S. Marines
- MH-53E Sea Dragon Blank Livery
- MH-53E Sea Dragon JMSDF
- MH-53E Sea Dragons U.S. Navy
- Helicopter MH-60R Sea Hawk
- Helicopter Kamov Ka-52K Katran
______________________________________
Tags:
mh-53e mh-53 mh 53 sea dragon u.s. navy helicopter transport marine army aircraft cockpit simulator air force army military war rotary rotorcraft pilot pilots strike attack american interior animation animated
mh-53e,mh-53,mh,53,sea,dragon,u.s.,navy,helicopter,transport,marine,army,aircraft,cockpit,simulator,air,force,army,military,war,rotary,rotorcraft,pilot,pilots,strike,attack,american,interior,animation,animated
Price $129.00
MH-53E Sea Dragon U.S. Navy Basic Animation by Pukamakara
Units used: meters
______________________________________
Poly count:
- 695.210 polys
- 1275.707 tris
- 727.984verts
______________________________________
Statistics:
- 18 meshes
- 10 materials
- 53 textures
______________________________________
PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
______________________________________
Textures resolution:
- 4096 x 4096 px for large objects (fuselage, cockpit, interior)
- 256 x 256 px for small objects (cage)
______________________________________
Textures list (*.TGA):
- Base Color
- Metallic
- Diffuse
- Specular
- Glossiness
- Normal
- Ambient Occlusion
- Opacity
______________________________________
Animations count: 8
- Animation name : Frames
- Demo : 0-240
- Main_Rotor_Rotate : 250-350
- Main_Rotor_Blurred_Rotate : 350-450
- Tail_Rotor_Rotate : 450-550
- Tail_Rotor_Blurred_Rotate : 550-650
- Navi_Lights_On : 650-660
- Beacon_Top_On : 660-720
- Beacon_Bottom_On : 720-780
BASIC ANIMATION
Static and Complex Animation versions are not included and available as separate assets
Included armament and/or equipment:
______________________________________
More Information:
- Low poly
- Real world scale
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- All parts are fully UV unwraped. No multi-materials or color fills
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not affect on Ambient occlusion map (no black spots)
______________________________________
Originally created with 3ds Max 2021. No 3rd party plugins required.
Software used:
- 3ds Max 2021 for modeling
- RizomUV for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag for rendering
Similar models:
- CH-53E Super Stallion Blank Livery
- CH-53E Super Stallion U.S. Marines
- MH-53E Sea Dragon Blank Livery
- MH-53E Sea Dragon JMSDF
- MH-53E Sea Dragons U.S. Navy
- Helicopter MH-60R Sea Hawk
- Helicopter Kamov Ka-52K Katran
______________________________________
Tags:
mh-53e mh-53 mh 53 sea dragon u.s. navy helicopter transport marine army aircraft cockpit simulator air force army military war rotary rotorcraft pilot pilots strike attack american interior animation animated
mh-53e,mh-53,mh,53,sea,dragon,u.s.,navy,helicopter,transport,marine,army,aircraft,cockpit,simulator,air,force,army,military,war,rotary,rotorcraft,pilot,pilots,strike,attack,american,interior,animation,animated
Price $129.00
Maxim by Svetlana Zayats
Number of textures: 17
Texture dimensions: 4096x4096, 2048x2048, 1418x2048
Polygon count: 69699
Number of meshes/prefabs: 1
Rigging: Yes
Animation count: 1
Animation type list : Walk
UV mapping: Yes
LOD information (count, number of levels): No
Types of materials and texture maps : PBR
VIDEO PREVIEW: https://youtu.be/_jOEantm9j4
ONLY DEFAULT UNITY SHADER
NO HDRP/URP
Key Features:
- Low-poly
- Fully Rigged
- Apple Blenshapes
• Polycount: The Character does not have LOD system
• Vertex counts of characters: Faces 69699 | Tris 138882 | Verts 80181
• Rig: Character’s Rig has been tested with various animations, such as: 3rd person standard animations, Mixamo animations.
• Blendshapes: 52 Apple Blendshapes. Tested with Live Link Face in Unreal Engine 5. Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
• 4K, 2K Textures: BaseColor, Normal, Roughness, Metallic, Ambient Occlusion, opacity. Number of Materials : 5 Number of Textures: 17 Texture Resolutions: 4096x4096, 2048x2048, 1418x2048
• For facial animations use Blend Shapes.
Thank you!
Price $49.99
Low Poly 3D UI Pack - 3D Game Kit by Bluewalk
Number of textures: 1
Texture dimensions: 256x256
Minimum polygon count: 248
Maximum polygon count: 3962
Number of meshes/prefabs: 106
Rigging: No
UV mapping: No
Types of materials and texture maps: Color pallet texture
Bring a charming and stylish look to your project with this 3D Low Poly Icon Pack!
Perfect for UI design, mobile games, stylized projects, and prototypes.
Features:
- Over 100 low poly 3D icons
- Clean, colorful, and optimized for performance
- Ready-to-use prefabs/models
- Suitable for fantasy, adventure, casual, and stylized games
- Lightweight assets ideal for mobile and VR
- Consistent art style for a cohesive look
Whether you need inventory icons, skill icons, or general UI decorations, this pack provides high-quality 3D visuals while keeping your project efficient and lightweight.
Price $5.00
Game Story Music Pack – 50 Vocal Tracks by chocospoon
- Number of tracks: 50
- Themes included: 10 (Main, Town, Adventrue, Battle, Victory, etc.)
- File format: WAV (44.1kHz, 16-bit)
- Loopable: ❌ No
- Vocals: yes
- Duration: Average 1–4 min per track
- Use: Suitable for pixel art, retro, RPG, adventure games
- License: Royalty-free for commercial and non-commercial use
- Unity compatibility: Drag-and-drop ready (no code required)
- 🎧 50 Original Vocal Tracks
Carefully crafted to support storytelling moments in your game. - 🎮 Perfect for:
Titles, Cutscenes, Endings, Emotional Flashbacks, RPGs, Visual Novels, and more. - 🎵 Genres Covered:
Cinematic, Ambient, Pop, Fantasy, Emotional Themes - 🔁 Loopable & Non-Loopable Versions
Multiple tracks designed to fit both background and highlight scenes. - 💼 Royalty-Free, Commercial Use OK
Suitable for commercial Unity projects. - 🗂️ Organized by Theme
10 thematic folders (Menu, Town, Battle, etc.)
This music pack includes 50 original vocal tracks composed for emotionally driven games.
Each song is tailored to enhance narrative moments, making it ideal for title screens, story cutscenes, emotional flashbacks, or credits.
All tracks are royalty-free and ready for use in Unity.
Whether you're working on a visual novel, JRPG, adventure game, or any story-rich project,
this pack will help bring your scenes to life with voice and melody.
Price $15.00
Homuncul1 by Petros
Number of textures 9
Texture dimensions 2048x2048
Polygon count of [Homuncul1] 31,142
Minimum polygon count 31,142
Maximum polygon count 31,142
Number of meshes/prefabs 1
Rigging: Yes
Animation count 0
Animation type list
UV mapping: Yes
LOD information (no)
Types of materials and texture maps ( PBR)
(ask qestions or get help) Discord server: https://discord.gg/znJ4c4ff
Polycount : without LOD system
Verts: 15,950
Faces: 15,636
Tris: 31,142
3 textures sets 2048x2048
Rig - based on UE5 Skeleton
The the base skeleton is untouched.
Jaw bones:
lip_up1.l
lip_up2.l
lip_down1.l
lip_down2.l
lip_up1.r
lip_ip2.r
lip_down1.r
lip_down2.r
The model is fully compatible with any animations on the same skeleton.
Price $0.00
8-BIT & 16-BIT RETRO GAME MUSIC PACK – 55 Tracks by chocospoon
- Number of tracks: 55
- Themes included: 11 (Menu, Town, Overworld, Forest, Dungeon, etc.)
- File format: WAV (44.1kHz, 16-bit)
- Loopable: ❌ No
- Vocals: ❌ No
- Duration: Average 1–2 min per track
- Use: Suitable for pixel art, retro, RPG, adventure games
- License: Royalty-free for commercial and non-commercial use
- Unity compatibility: Drag-and-drop ready (no code required)
Bring retro charm to your game with this chiptune-inspired music pack!
This collection features 55 tracks across 11 essential game themes, capturing the sound of the 8-bit & 16-bit era. From menus, overworlds, and battles, to emotional scenes and romance, every track is carefully composed for classic game vibes.
🎮 Perfect for pixel art games, platformers, RPGs, and retro-inspired indie titles.
- Royalty-free for commercial use
- High-quality WAV files included
- Organized by theme for easy use in Unity
Whether you're building a nostalgic throwback or a modern game with retro flair, this pack gives your project the authentic sound it deserves. flair, this pack gives your project the authentic sound it deserves.
Price $19.90
Pixel Pub Pack — Building & Props by Biruk Okami
- Format: PNG
- Sizes:
Large pub building: approx. 208×208 px
Props: approx. 32×32 px to 64×64 px depending on item - Pivot point: Center or BottomCenter recommended (adjustable)
- Number of unique sprites: 8
- Pixel grid compatibility: 16×16, 32×32, 64×64
Create the cozy tavern your players will never want to leave!
Bring charm, atmosphere, and personality to your game with this beautifully crafted Pixel Pub Pack — a versatile set of pixel art sprites perfect for top-down RPGs, life sims, adventure games, and cozy indie projects.
Whether you’re designing a bustling medieval village, a quiet countryside inn, or a lively fantasy tavern, this pack gives you everything you need to make your world feel alive and full of character.
✨ What’s Included:
- 🍺 Pub Building — a warm, welcoming tavern with a classic “PUB” sign
- ✨ Barrel & Crate — perfect for storing supplies or decorating alleys and interiors
- 🍽 Tables & Stools — small round tables and rustic stools to furnish your pub
- 💧 Stone Well — add life to your village square or courtyard
- 🔥 Campfire with Fire — create cozy outdoor gathering spots
- 🧱 Stone Fence — define spaces and add structural details
- 🏷PUB Signboard (separated) — hang it wherever you like for extra atmosphere
All sprites are hand-drawn with care, ready to drop into your project and bring instant life and charm.
⚙️ Features:
- High-quality pixel art sprites with transparent backgrounds
- Optimized for Unity Tilemap and SpriteRenderer
- Works with 16×16, 32×32, 64×64 grids
- Flexible pivot options (Center, BottomCenter)
- Compatible with Built-in RP, URP, HDRP — no extra setup required!
🌍 Why You’ll Love This Pack:
- Perfect for cozy games: Designed with warmth and charm to fit Stardew Valley, Travellers Rest, Graveyard Keeper–style games.
- Plug & play ready: Clean PNGs, easy import, and ready-to-use sprites save you time.
- Customizable: Arrange props, animate the fire, and make the space truly yours.
- Expandable: Works beautifully with other pixel art packs and assets.
📦 BONUS:
Includes a demo scene (Unity) to showcase layout ideas and help you get started fast.
📜 License:
- Use in commercial and non-commercial projects
- Modify freely for your own needs
- Please don’t resell or redistribute as standalone assets
✨ Make your game world unforgettable. Build the tavern where every adventurer wants to gather!
Price $4.99
Sci Fi Signal Light by Gilded8
Total Polygons: 36040
Total Vertices: 19054
Number of materials: 1
Texture dimensions: 4096
Number of meshes: 2
UV mapping: Yes
Types of materials and texture maps (e.g., PBR): PBR, all assets have next 4K .png textures: AlbedoTransparency, MetallicSmoothness, Normal maps.
Rendered in Marmoset Toolbag 4.
This lantern can be used in sci-fi, cyberpunk and futuristic scenes. The top mount can be separated. Perfect for decorating and adding detail to any scene. Can be easily converted to HDRP and URP according to the instructions.
Price $24.99
Industrial Conveyor Belt Pack - Belts and Rollers by RoboLacyTech
Technical Details:
- Number of textures: 4 per model (Base Map, Metallic Map, Occlusion Map, Normal Map where applicable)
- Texture resolution: 2048x2048 for all textures
- Average triangle count per model: Between 700 and 1000 triangles
- Polygon count for models:
- Minimum polygon count: 200 triangles (for the simplest model)
- Maximum polygon count: 5,400 triangles (for the most detailed model)
- Number of prefabs: 15 prefabs
- Rigging: No
- Number of animations: None
- List of animation types: N/A
- UV mapping: Yes, all models are UV mapped
- LOD information: None (no LOD levels included)
This package offers a collection of modular conveyor systems, perfect for creating realistic industrial and logistics environments.
The models are optimized for real-time applications and are easy to customize. You can easily combine straight and curved conveyors to create complex transport layouts.
Designed with standard PBR materials, the pack works with Unity’s Built-in Render Pipeline, and materials can be upgraded to URP or HDRP using Unity's automatic material converter.
Suitable for:
- Industrial simulations
- Warehouses and factories
- Educational projects
- VR training environments
- Industrial-style games
Price $9.99
Toolbox Pro – Editor Tools for Efficient Development by Alaa Dev
- Task Automation: Automate common repetitive tasks with easy-to-use tools.
- Customizable Tools: Tailor tools to your project’s specific needs with flexible settings.
- Editor Enhancements: Improve editor functionality and usability with custom inspectors and windows.
- Performance Optimization: Features that help optimize your project for better performance.
- Easy Integration: Quick and simple installation with no additional setup required.
- Support for Multiple Genres: Suitable for a wide range of projects, including games, apps, and interactive experiences.
Toolbox Pro provides a collection of customizable tools and utilities that integrate seamlessly into the Unity Editor. Whether you're working on a game, application, or any interactive project, Toolbox Pro offers features that can be tailored to fit your specific needs. The package is designed to help developers automate repetitive tasks, improve collaboration, and optimize workflows. It's an ideal choice for developers looking for an all-in-one tool to boost efficiency across various genres, from 2D/3D games to AR/VR applications.
For more detailed documentation and setup instructions, please visit the Toolbox Pro Documentation.
Price $35.00
Gravity Scene View by Energise
- Unity 2019.1 or newer
- No additional dependencies
3D assets used in the demo media can be found here:
https://assetstore.unity.com/packages/3d/props/interior/bedroom-interior-low-poly-assets-295074
Overview
Gravity Scene View is a lightweight Unity Editor extension that brings real-time physics simulation into the Scene view. Easily drop objects under configurable gravity, or spawn prefabs at custom positions and let them settle—all without entering Play mode.
Key Features
- Scene Gravity: Press a custom key (with optional modifier) to drop selected objects under gravity directly in the Scene view.
- Prefab Spawner: Drag your prefab into the window, define a spawn point with a position handle, and spawn & drop with a hotkey.
- Customizable Settings: Adjust fixed timestep, gravity vector, layer mask, hotkeys, and modifiers via an easy-to-use Editor window.
- Undo Support: All physics drops and spawns integrate with Unity’s Undo system—one Ctrl+Z to revert a drop or spawn.
- Stop Simulations: Halt all ongoing physics at any time with a single click.
- Persistent Preferences: All settings are saved between sessions.
Why It’s Useful
- Rapid Level Prototyping: Instantly drop terrain pieces, obstacles, and environmental props under gravity to experiment with level layouts without constantly switching to Play mode.
- Natural Object Arrangement: Use Unity’s built‑in physics to automatically settle objects into place, ensuring collision‑aware stacking of crates, rocks, or debris for more organic scenes.
- Interactive Prop Placement: Drop interactive objects (e.g., barrels, pickups) and see how they rest against other geometry, speeding up world-building and preventing overlap.
- Physics‑Driven Puzzle Design: Quickly prototype physics puzzles by placing and dropping dynamic elements (ramps, seesaws, moving platforms) to tune gameplay flow in the Editor.
- Fine‑Tuned Environment Testing: Adjust gravity strength, simulation timestep, and layer filters on the fly to test different environmental conditions (low gravity, zero‑gravity scenes) without code changes.
How to Use
- Install the package and open Window → Gravity Scene View.
- In the Scene Gravity tab, configure gravity, timestep, layer mask, and drop key.
- Select objects in your Scene, then press your drop hotkey (or click Drop Selected) to let them fall.
- Switch to the Spawner tab, enable the spawner, assign a prefab, choose a spawn key, and move the gizmo.
- Press your spawn hotkey (or click Spawn & Drop) to instantiate and drop the prefab.
- Use Stop Simulations to clear all temporary physics components.
Price $0.00
ESSW EASY SETUP STYLIZED WATER 2.0 by Houidisoft technology
- Disable "Cast Shadows": To prevent unwanted shadow
- Enable "Opaque Texture": make sure the "Opaque Texture" option is enabled in URP Pipeline Asset settings.
- URP Only
- if the depth dosnt work in the game windows set the Deferred Rendering to Depth Texture Mode to Force Prepass
- Shader Graph: Must be enabled via the Unity Package Manager
- reduce the waves height if it looks wierd.
- set the planar reflection ID the same as in script.
ESSW 2.0
URP Water Shader – Realistic & Stylized Water with Planar Reflections
Bring stunning, dynamic water surfaces to your URP project with this powerful and customizable shader package, built for performance, flexibility, and ease of use. this system is designed to get you incredible visuals with minimal setup.
✅One of the best assets you can get .
✅limited discount time.
- ------------💧 Shading features:--------------------
- spanning low- and high-end graphics.
- Deep, shallow and middle color controls.
- Adjustable surface foam.
- three foam style.
- customizable water shader controller script for easy and friendly experince.
- the ability to enable and disable features like waves ,foam and refraction.
- Planar Reflections script component, quality adjustable.
- controle the outline fade .
- adjustable refraction power .
- adjustable normal map strength.
- easy setup to add water surface with reflection.
- adjustable planar reflection power and distance appearing .
- smart edit.
- Scalable performance.
- SHADER GRAPH
----------------------------✨Key Features:✨------------------
✔ **Planar Reflection System**
- Supports up to 4 real-time planar reflections per scene
- Smart blending for seamless integration with the water surface
- Reflection textures inspired by AAA-quality visuals
- The easiest planar reflection setup on the Asset Store, with intuitive toggles and automation
- Fully editable and scalable via custom C# components
✔ **Editor Integration & Workflow**
- Add a fully functional water surface to your scene with just one click
- In-editor guides that walk users through every settingComes with a Smart Water Controller:
Stylized, intuitive interface
Organized foldouts for easy tweaking - Designed to help both beginners and advanced users work efficiently
- Auto-assigns materials, components, and reflection systems — no manual setup needed
✔ **Foam System (3 Styles)**
- Choose from Cartoony, Soft, or Wavy Foam
- Fully adjustable foam spread, intensity, and animation
- Easy texture swapping with real-time previews in the editor
✔ **Refraction & Visuals**
- Dual-color, depth-based refraction with clean transition zones
- Normal map–based distortion for rich underwater visual feedback
- Works with real-time lighting and post-processing effects
✔ **Normal Maps & Surface Detail**
- Dual high-quality animated normal maps
- Supports tuning of speed, blend, and scale
- Delivers vibrant, moving surface detail even at a distance
**Smart Distance-Based Rendering**
- Automatically adapts metallic and AO values based on camera distance
- Saves performance while enhancing visual depth and realism
✔ **Gerstner Wave System**
- Height, Length, Speed, Direction, and SharpnessFully procedural wave system with fine control over:
- Use it to create realistic open seas or calm stylized waters
✔ **Bonus Content:**
- Demo scenes included for instant testing and inspiration
- Foam and normal map textures included
- Optimized C# and shader code for performance and scalability
✔ **Perfect For:**
- Stylized or semi-realistic games
- Quick scene prototyping or polished environments
- Developers targeting mobile, PC, or console
- Projects that require modular, easy-to-integrate water systems
📦 Includes:
• demo scene ocean,lake and night scene.
• Several pre-configured water materials.
• Several foam and normal map textures.
- terrain .
- high and low vertex plane
Price $16.50