Whispers - Horror Atmospheres Music Pack by Andrew Chambers Music
- 15 Stereo WAV music tracks (16-bit/44.1kHz)
- Bit rate: 1411 kbps
- 187MB uncompressed
- ~19 minutes of music
- 14 looping tracks
- Royalty-Free license
Whispers is a collection of 15 atmospheric music tracks, composed for horror-themed games. The tracks loop seamlessly, surrounding the player in a fog of tension and eerie soundscapes. This pack is perfect for survival horror, psychological thrillers, and dark adventure games. A sister of the successful atmospheres pack, “Miasma”, this pack is intended to complete the pair with a less dense tone, leaving more room for sound effects and jumpscares.
Tracklist:
- Ash (Loop) [1:30]
- Banshee (Loop) [1:18]
- Dead Silent (Loop) [1:16]
- Emptiness (Loop) [1:39]
- Flies (Loop) [1:07]
- Harbinger [1:02]
- Infrared (Loop) [1:20]
- Lighthouse (Loop) [1:10]
- Mirrors (Loop) [1:22]
- Sirens (Loop) [1:24]
- Spectres (Loop) [1:12]
- The Sewers (Loop) [0:51]
- Veils (Loop) [1:03]
- Whispers in the Dark (Loop) [1:04]
- Widowing (Loop) [1:15]
Music Quality:
Whispers was created with industry-leading software used in professional studios worldwide, each track delivers a polished, high-quality sound, elevating your game to new heights of immersion.
**If you'd like to learn more about Andrew or his ongoing projects, visit andrewchamberscomposer.com
Price $19.99
Living Room Props / Dirty-Clean Versions by Polygon Center
Number of textures 10
Texture dimensions 4K
Avarage Polygon Count 3.5K
Maximum polygon count
Number of meshes/prefabs 20
UV mapping: Yes
LOD information (Avarage 2)
Types of texture maps (tga, png)
The Package Includes
**LOD System
**10 Different Models
**20 Different Prefabs
**3.5k Avarage Polygon Count
**4 Materials(Clean and Dirty Versions) for every render pipelines.
**4K Textures
(Ambient Occlusion Map, Albedo Map, MetallicSmoothness Map, Mask Map, Normal Map)
**For every clean texture, there is a dirty version
**Demo Scene
Suitable textures for all pipelines are available within the project. The project is designed with HDRP pipelines. However, if needed, the project can be opened with different pipelines and the necessary textures can be transferred and the materials can be easily changed. Therefore, the props in the project are designed to be suitable for all pipelines.
For support discord link: https://discord.gg/xhHD6J5fM4
Price $15.00
Cybernetic Pulse (Pack) by NAGASAKI
Details:
A collection of 10 beats.
The pack at a glance:
- Audio file types: WAV Format.
- Sample Rate:44.1 kHz.
- Bit Depth:24 bit.
- Loopable: No.
- Additional: Stereo.
- Number of Beats: 10
- Need to provide credit: No.
"Cybernetic Pulse" is a fantastic choice! It perfectly captures the futuristic, high-tech vibe of synthwave music, evoking images of neon-lit cities, advanced technology, and a dystopian atmosphere.
Price $15.00
Snowmen Pack - 3D Game Assets by Phosky
Inside the "Prefabs" folder you will find 3 other folders ("Built-In", "HDRP" and "URP"). You will have to work with the folder that represents the Render Pipeline you are using in the project, otherwise the materials will not display correctly. Once you are clear which of the 3 folders you are going to work with, you can delete the other 2.
Inside the "Built-In", "HDRP" and "URP" folder you will find 3 other folders ("Materials", "SampleScene" and "Prefabs"). Inside the "Prefabs" folder you will find two folders, one for indestructible prefabs and another for prefabs that are destroyed upon collision.
If you want the snowman's remains to not disappear or be destroyed, simply select its respective "SnowmanV1_Unparent" and remove its "ChildrenDestroyEffect" component.
Number of vertices per model (first number refers to LOD0, the second to LOD1 and the third to LOD2):
V1: 952 | 673 | 327
V2: 940 | 661 | 319
V3: 819 | 549 | 261
V4: 910 | 608 | 286
V5: 768 | 496 | 228
Note: THE MODELS DO NOT INCLUDE UVs! They are made to use simple materials with solid colors (easy for devs to manipulate inside Unity). Also, these snowman models are not rigged and do not include any animations. They are also not Mecanim-ready.
This pack contains 11 different snowman prefabs. Each of these prefabs has its respective LODs already configured and a variant prepared to self-destruct upon impact from a collision. This pack has two scripts to handle the self-destruct logic ("ParentDestroyEffect" and "ChildrenDestroyEffect"). The snowmen use simple materials to facilitate their manipulation from the Unity editor, thus allowing a quick and easy customization of each prefab.
Note: These snowman models are not rigged and do not include any animations. They are also not Mecanim-ready.
Price $8.88
Final Pool - Effortless GameObject Pooling by Final Factory Studio
- Efficient Object Pooling: Reduce the performance cost of frequent object instantiation and destruction.
- Customizable Settings: Control max capacity, overflow limits, spawn/despawn intervals, and thresholds.
- Advanced Profiling: Track pool usage with detailed graphs and stats to identify performance bottlenecks.
- Interface Callbacks: Implement IPooledObject to trigger custom spawn and despawn behaviors.
- Leak Detection: Ensure objects are properly returned to the pool, with optional warnings and stack traces.
- Time Scaling Options: Choose between real-time, game time, or frame-based intervals for pool management.
- Flexible Object Activation: Option to manage GameObject active states manually for additional control.
Final Pool is a powerful and flexible object pooling system for Unity, designed to enhance performance by minimizing the overhead of object creation and destruction. It’s perfect for projects that require frequent object reuse, such as shooters, simulations, or any game with high object turnover.
Final Pool provides developers full control over pooling behavior With various customizable settings, including spawn/despawn thresholds, capacity limits, and optional interface callbacks. Its advanced profiling tools allow for detailed performance analysis, helping you identify and optimize potential bottlenecks.
Whether you need simple object pooling or complex behavior with state management, Final Pool is suitable for any project looking to improve performance and resource efficiency.
The Final Pool Profiler Module for Unity's built-in profiler requires the com.unity.profiling.core package (also known as the Unity Profiling Core API).
Please note, that this package is only needed for the profiler module; all other features of Final Pool will work without this dependency.
Price $15.99
Easy Optimization by Non Optimized
Object Pool for efficient game object management
- Asset Preloader for optimized loading times
- Memory Profiler for real-time memory usage tracking and analysis
- LOD system with custom inspector and multiple detail levels
- Easy integration with existing Unity projects
- Clear documentation and example scripts for each tool
- Suitable for projects of all sizes, from indie games to large-scale environments
- Custom inspectors for easy setup and configuration
Each tool comes with documentation explaining how to use it in your Unity project
By using these tools, you can identify performance bottlenecks, reduce CPU and GPU load, manage memory more effectively, and improve your game's overall performance and responsiveness.
The Easy Optimization toolkit is a set of tools that will make your unity game run better. Here's what it does:
- Object Pool: Reuses game objects instead of creating new ones all the time. This makes your game run faster, especially when you have lots of objects like bullets or enemies.
- Asset Preloader: Loads game assets (like models or textures) before you need them. This reduces loading times and makes your game feel smoother.
- Memory Profiler: Shows you how much memory your game is using. This helps you find and fix memory problems that could slow down your game.
- LOD (Level of Detail) System: Automatically uses simpler versions of 3D models when they're far away. This helps your game draw things faster.
These tools are easy to use and work with any Unity project. Whether you're making a small game or a big one, this toolkit can help it run better. You'll spend less time worrying about performance issues and more time making your game fun.
Price $30.00
Character OresDragon by AlexandruD
Number of textures: 31
Texture resolutin: 2048x2048
Texture dimensions: 30mb
Polygon count of: 27.000 points
Number of meshes/prefabs: 1
Rigging: No
Animation count: 0
Animation type list: 0
UV mapping: Yes
Number of materials: 6
I'm glad to present my project which is a mix of dragon and dinosour is also a prefab so you can costumize change the wings and more, is suitable for a fantasy game but ofcorse you can use it to any kind of game you like. Is a lowpoly was crafted in Zbrush and textured in substance painter. Is also compatible with Built-in, HDRP, URP. And includes a basic rigg and basic animation.
Price $12.00
Music Store / Cinematic by Moonlight Official
Features: Total 15 themes of FULL ARRANGED tracks in the Pack
Number of Audio Wavs: 15
Number of Audio Cues: 15
Sample rate / bit rate: 44.1kHz / 16bit Stereo WAVs
Does music loop: NO
Minutes of audio provided: 30 mins.
Supported Development Platforms: ANY
Supported Target Build Platforms: ANY
Documentation: N/A
Important/Additional Notes: N/A
Music Store / Cinematic
#Cinema #Game #Electronic
Cinematic rock and electronic sounds
[PREVIEW]
https://youtu.be/F2nFXppEFyk
00:00:00 01. Feeling Of Fall
00:01:41 02. Fake Rock
00:03:56 03. Music Store
00:05:52 04. Murky Air
00:07:34 05. King of king
00:09:47 06. Koala
00:11:55 07. Flower Way
00:13:53 08. Pack One's Bags
00:15:55 09. Navy Solution
00:17:42 10. My position
00:19:58 11. Love&Love
00:22:11 12. Funky Bridge
00:24:22 13. Smlie
00:26:24 14. Paper Love
00:28:28 15. Run & Run
Price $4.99
Growing Cloud / Cinematic by Moonlight Official
Features: Total 15 themes of FULL ARRANGED tracks in the Pack
Number of Audio Wavs: 15
Number of Audio Cues: 15
Sample rate / bit rate: 44.1kHz / 16bit Stereo WAVs
Does music loop: NO
Minutes of audio provided: 29 mins.
Supported Development Platforms: ANY
Supported Target Build Platforms: ANY
Documentation: N/A
Important/Additional Notes: N/A
Growing Cloud / Cinematic
#Cinema #Game #Electronic
A versatile sound pack suitable for movies and games
[PREVIEW]
https://youtu.be/y3vDUbbedOM
00:00:00 01. A Fun Game
00:02:15 02. Broken Arrow
00:03:58 03. Farm
00:06:04 04. Growing Cloud
00:08:42 05. Goal
00:10:48 06. Beautiful Life
00:12:21 07. Country Boy
00:14:22 08. Happy Plus
00:16:32 09. Hopeness
00:18:22 10. Hero landing
00:20:17 11. Country Scenery
00:22:18 12. Designer
00:23:59 13. Miss Genreau
00:25:58 14. Jig Edition
00:27:52 15. IRON
Price $4.99
Enjoy This Night Out / Cinematic by Moonlight Official
Features: Total 16 themes of FULL ARRANGED tracks in the Pack
Number of Audio Wavs: 16
Number of Audio Cues: 16
Sample rate / bit rate: 44.1kHz / 16bit Stereo WAVs
Does music loop: NO
Minutes of audio provided: 31 mins.
Supported Development Platforms: ANY
Supported Target Build Platforms: ANY
Documentation: N/A
Important/Additional Notes: N/A
Enjoy This Night Out / Cinematic
#Cinema #Game #Rock
Includes a variety of sounds with cinematic rock and electronic influences
[PREVIEW]
https://youtu.be/-vbQM5vnFMI
00:00:00 01. Big man
00:01:24 02. Enjoy This Night Out
00:03:23 03. RISING SUN
00:05:47 04. You're fast
00:07:47 05. Cloud 7
00:09:28 06. Blue sea
00:11:37 07. Fantastical
00:13:40 08. Owl
00:15:41 09. Step
00:18:01 10. Discover A Spot
00:19:37 11. Bugugi
00:21:53 12. Kangaroo
00:24:07 13. Start News
00:25:50 14. Oh! Friend
00:27:33 15. Free Shadow
00:29:43 16. Face of snake
Price $4.99
Green Apple / Soundtrak by Moonlight Official
Features: Total 20 themes of FULL ARRANGED tracks in the Pack
Number of Audio Wavs: 20
Number of Audio Cues: 20
Sample rate / bit rate: 44.1kHz / 16bit Stereo WAVs
Does music loop: NO
Minutes of audio provided: 42 mins.
Supported Development Platforms: ANY
Supported Target Build Platforms: ANY
Documentation: N/A
Important/Additional Notes: N/A
Green Apple / Soundtrak
#Cheerful #Happy #Upbeat
Bright melodies to lift your spirits
[PREVIEW]
https://youtu.be/QW46bZEZZpM
00:00:00 01. Summer Vacation
00:01:47 02. Birthday Cake
00:04:37 03. Red Apple Green Apple
00:06:51 04. Pizza
00:09:05 05. Chocolate
00:10:38 06. icecream
00:12:42 07. 3 Times Table Song
00:15:14 08. Vernal Equinox
00:17:19 09. Jajang Ramyeon
00:19:39 10. Summer Solstice
00:21:47 11. Double Jieut song
00:23:53 12. Batchim eut song
00:25:30 13. Purple song
00:27:33 14. Cold Dew
00:29:38 15. Antonyms song 2
00:31:25 16. word chain game (sol)
00:33:36 17. words ending with gu
00:35:27 18. words ending with gi
00:38:11 19. Future Hope Song
00:40:09 20. Winter Solstice
Price $4.99
Triceratops / Soundtrak by Moonlight Official
Features: Total 20 themes of FULL ARRANGED tracks in the Pack
Number of Audio Wavs: 20
Number of Audio Cues: 20
Sample rate / bit rate: 44.1kHz / 16bit Stereo WAVs
Does music loop: NO
Minutes of audio provided: 41 mins.
Supported Development Platforms: ANY
Supported Target Build Platforms: ANY
Documentation: N/A
Important/Additional Notes: N/A
Triceratops / Soundtrak
#Piano #happy #bright
Feel-good rhythms to energize your day
[PREVIEW]
https://youtu.be/x0pp9GPvskU
00:00:00 01. Onomatopoeia and Mimetic word (sleep)
00:02:07 02. Velociraptor
00:04:55 03. Koala
00:06:29 04. Onomatopoeia and Mimetic word (birthday party)
00:08:24 05. Stegosaurus
00:10:19 06. Animal Sound Song 1
00:11:50 07. Onomatopoeia and Mimetic word (cook)
00:13:50 08. Spinosaurus
00:15:39 09. Animal Action Song 1
00:18:05 10. Onomatopoeia and Mimetic word (bath time)
00:20:36 11. Ankylosaurus
00:23:03 12. Animal Yum Yum Song
00:25:05 13. Onomatopoeia and Mimetic word (art class)
00:27:03 14. Triceratops
00:29:28 15. Hedgehog
00:31:01 16. Onomatopoeia and Mimetic word (kitchen)
00:33:07 17. Pachycephalosaurus
00:35:14 18. Peacock
00:37:18 19. Ornithomimus
00:39:33 20. Crocodile
Price $4.99
Pretty Face / Soundtrak by Moonlight Official
Features: Total 20 themes of FULL ARRANGED tracks in the Pack
Number of Audio Wavs: 20
Number of Audio Cues: 20
Sample rate / bit rate: 44.1kHz / 16bit Stereo WAVs
Does music loop: NO
Minutes of audio provided: 42 mins.
Supported Development Platforms: ANY
Supported Target Build Platforms: ANY
Documentation: N/A
Important/Additional Notes: N/A
Pretty Face / Soundtrak
#Bright #Joyful #light
Cheerful sounds to brighten any moment
[PREVIEW]
https://youtu.be/h7v9pd1NFhw
00:00:00 01. Torosaurus
00:02:20 02. Giraffe
00:04:46 03. Onomatopoeia and Mimetic word (home)
00:06:50 04. Pretty Face song
00:08:41 05. word chain game (yeo)
00:10:56 06. Brachiosaurus
00:12:57 07. Sloth
00:15:03 08. Onomatopoeia and Mimetic word (school)
00:17:04 09. word chain game (yu)
00:19:12 10. Deinonychus
00:21:18 11. Beaver
00:23:14 12. Onomatopoeia and Mimetic word (amusement park)
00:25:32 13. Kentrosaurus
00:27:43 14. Cheetah
00:29:25 15. Onomatopoeia and Mimetic word (musical instrument)
00:31:06 16. Tyrannosaurus
00:33:25 17. Dolphin
00:35:30 18. Onomatopoeia and Mimetic word (winter)
00:37:46 19. Herrerasaurus
00:39:43 20. Meerkat
Price $4.99
Baby Roll Over / Soundtrak by Moonlight Official
Features: Total 20 themes of FULL ARRANGED tracks in the Pack
Number of Audio Wavs: 20
Number of Audio Cues: 20
Sample rate / bit rate: 44.1kHz / 16bit Stereo WAVs
Does music loop: NO
Minutes of audio provided: 40 mins.
Supported Development Platforms: ANY
Supported Target Build Platforms: ANY
Documentation: N/A
Important/Additional Notes: N/A
Baby Roll Over / Soundtrak
#Piano #happy #bright
Music to bring a smile to your face
[PREVIEW]
https://youtu.be/RMw87tGFz40
00:00:00 01. word chain game (ka)
00:01:54 02. Dinosaur song 3
00:03:54 03. Onomatopoeia and Mimetic word (yumyum)
00:05:48 04. Baby Roll Over song
00:07:40 05. Tieut
00:09:26 06. TA Song
00:11:21 07. word chain game (ta)
00:13:23 08. Dinosaur song 4
00:14:58 09. Onomatopoeia and Mimetic word (body)
00:17:43 10. Early To Bed
00:19:49 11. Pieup
00:21:57 12. PA Song
00:23:54 13. word chain game (pa)
00:25:45 14. Sauropelta
00:27:53 15. Skunk
00:29:36 16. Onomatopoeia and Mimetic word (family)
00:31:45 17. Fart song 2
00:33:58 18. Hieut
00:35:59 19. HA Song
00:38:27 20. word chain game (ha)
Price $4.99
This Is The Way / Soundtrak by Moonlight Official
Features: Total 20 themes of FULL ARRANGED tracks in the Pack
Number of Audio Wavs: 20
Number of Audio Cues: 20
Sample rate / bit rate: 44.1kHz / 16bit Stereo WAVs
Does music loop: NO
Minutes of audio provided: 41 mins.
Supported Development Platforms: ANY
Supported Target Build Platforms: ANY
Documentation: N/A
Important/Additional Notes: N/A
This Is The Way / Soundtrak
#happy #Smile #Energy
Joyful beats for a lively atmosphere
[PREVIEW]
https://youtu.be/sg4aK-kembk
00:00:00 01. word chain game (a)
00:02:12 02. Endangered Animals 5
00:04:11 03. Onomatopoeia and Mimetic word (market)
00:06:26 04. This Is The Way
00:08:30 05. Jieut
00:10:32 06. JA Song
00:12:38 07. word chain game (ja)
00:14:47 08. Dinosaur song 1
00:16:48 09. Endangered Animals 6
00:19:07 10. Onomatopoeia and Mimetic word (rain)
00:21:18 11. Follow Me song
00:23:14 12. Chieut
00:25:17 13. CHA Song
00:27:09 14. word chain game (cha)
00:28:43 15. Dinosaur song 2
00:30:31 16. Endangered Animals 7
00:32:44 17. Onomatopoeia and Mimetic word (drum)
00:35:07 18. Lullaby
00:37:21 19. Kieuk
00:39:07 20. KA Song
Price $4.99
Tomato / Soundtrak by Moonlight Official
Features: Total 20 themes of FULL ARRANGED tracks in the Pack
Number of Audio Wavs: 20
Number of Audio Cues: 20
Sample rate / bit rate: 44.1kHz / 16bit Stereo WAVs
Does music loop: NO
Minutes of audio provided: 42 mins.
Supported Development Platforms: ANY
Supported Target Build Platforms: ANY
Documentation: N/A
Important/Additional Notes: N/A
Tomato / Soundtrak
#Cheerful #Happy #Upbeat
Vibrant sounds to make your day better
[PREVIEW]
https://youtu.be/hWEhdZ1u8fc
00:00:00 01. BA Song
00:02:18 02. Cabbage
00:04:09 03. word chain game (ba)
00:06:15 04. Cleaner Song
00:08:17 05. Endangered Animals 3
00:09:51 06. Onomatopoeia and Mimetic word (summer)
00:11:41 07. Fart song 1
00:14:37 08. Vegetable song 3
00:16:39 09. Siot
00:18:45 10. wi song
00:20:54 11. SA Song
00:23:09 12. Tomato
00:25:08 13. word chain game (sa)
00:26:58 14. Endangered Animals 4
00:28:40 15. Onomatopoeia and Mimetic word (baby)
00:31:13 16. Laughing song
00:33:07 17. Ieung
00:35:06 18. ui song
00:37:15 19. A Song
00:39:20 20. Bean
Price $4.99
Poo Poo / Soundtrak by Moonlight Official
Features: Total 20 themes of FULL ARRANGED tracks in the Pack
Number of Audio Wavs: 20
Number of Audio Cues: 20
Sample rate / bit rate: 44.1kHz / 16bit Stereo WAVs
Does music loop: NO
Minutes of audio provided: 41 mins.
Supported Development Platforms: ANY
Supported Target Build Platforms: ANY
Documentation: N/A
Important/Additional Notes: N/A
Poo Poo / Soundtrak
#happy #Smile #Energy
Happy beats for a fun time
[PREVIEW]
https://youtu.be/SE2fKWo7nZc
00:00:00 01. words ending with ji
00:02:15 02. word chain game (ra)
00:04:13 03. Dortor Song
00:05:49 04. Bakery Vocabulary song
00:07:26 05. Endangered Animals 1
00:09:36 06. Poo Poo song
00:11:40 07. Time song
00:13:46 08. Snack song 2
00:16:04 09. Mieum
00:18:09 10. wo song
00:20:41 11. MA Song
00:22:28 12. Paprika
00:24:10 13. word chain game (ma)
00:26:24 14. Baker Song
00:28:24 15. Endangered Animals 2
00:30:34 16. Onomatopoeia and Mimetic word (playground)
00:32:31 17. Toy Car song
00:35:11 18. Fruit song 3
00:37:14 19. Bieup
00:39:26 20. we song
Price $4.99
Enemy Zone and Wave Spawner Toolkit by CoryBaxterGameDev
- Enemy Spawn Zone: Define a zone where NPCs or enemies will randomly spawn.
- Wave Spawner: Create and customize waves of units all spawning randomly within a designated zone. Adjust spawn delays, quantities, and enemy types for dynamic encounters.
- Customization Options: Randomize enemy numbers, set wave multipliers, or allow enemies to overlap based on your game’s needs.
- Layer Mask Support: Ensure that enemies spawn on proper terrain or in predefined areas by using ground layers.
- Adjustable Spawn Behavior: Toggle between automatic and manual wave spawning, giving you full control of when and how enemies appear in your game.
- Preloading Enemies: Option to preload enemies into a hidden area to avoid performance spikes during runtime.
- Gizmos Visualization: Easily visualize spawn zones and enemy bounds within the Unity Editor.
Spawn enemies or NPCs into your levels with ease with the Enemy Zone and Wave Spawner Toolkit!
This asset offers game developers a robust solution to spawn NPCs and enemies dynamically in predefined zones or a way to create challenging enemy waves. This tool is highly customizable and suitable for most genres, whether you're working on a fast-paced action game, a strategic tower defense, or an open-world RPG.
Included in this package is the Enemy Spawn Zone script, a tool that lets you define areas in your world where enemies or NPCs will be placed randomly, ensuring they don't overlap or spawn outside your designated space. Populate forest with animals in an instant. Fill your zombie infested city with the click of a button!
The Enemy Wave Spawner allows for the creation of waves of enemies, each wave customizable with varying enemy types, quantities, spawn delays, and more. You have full control over wave intervals, random or specific enemy counts, and activation methods, automatic timer based waves or player triggered.
Price $9.99
NPC Head Movement Controller by CoryBaxterGameDev
- Full IK Head Control: Allows NPCs to track targets dynamically.
- Customizable Angle and Offset: Adjust up-down and left-right turning ranges for head movement.
- Proximity-based or Manual Control: Set head tracking based on trigger colliders or call methods directly.
- Smooth Transitions: Control the speed of head turning with adjustable lookTime.
- Target Flexibility: Change the target NPCs look at on the fly with LookAtTarget(GameObject target).
- Compatibility: Works with any humanoid NPC with an Animator and a rigged skeleton.
This is a flexible and easy to use script for animating NPCs to look at various targets in your game world! Perfect for first and third person games, any RPG, shooter, or adventure game with characters would benefit from this script! It has a lot of customization options to fit your needs. You can adjust the up-and-down angle with the offset parameter, control how far the NPC’s head can turn with allowableAngle, and manage target tracking based on proximity or manual control. Control how fluid the head turning is with the lookTime variable.
Price $4.99